<?xml version="1.0"?>
<!DOCTYPE game SYSTEM "game.dtd">
<game>
  <info name="Global 40 House Rules" version="1.4.2.9963"/>
  <loader javaClass="games.strategy.triplea.TripleA"/>
  <triplea minimumVersion="1.8"/>
  <diceSides value="6"/>
  <map>
    <!-- Full europe list:
	 West Indies:Central United States:Central America:Greenland:Southeast Mexico:Eastern United States:West India:Belgian Congo:Iceland:Quebec:Alberta Saskatchewan Manitoba:Trans-Jordan:British Somaliland:Alexandria:Gibraltar:New Brunswick Nova Scotia:Egypt:Union of South Africa:Cyprus:British Guiana:Gold Coast:Rio de Oro:Ontario:Scotland:South West Africa:Nigeria:Kenya:Malta:United Kingdom:Anglo Egyptian Sudan:Rhodesia:Tanganyika Territory:Newfoundland Labrador:Morocco:French Equatorial Africa:Normandy Bordeaux:French Central Africa:French Madagascar:French Guiana:Algeria:Southern France:Syria:French West Africa:France:Tunisia:Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium:Tobruk:Albania:Northern Italy:Libya:Sicily:Italian Somaliland:Southern Italy:Ethiopia:Sardinia:Belarus:Karelia:Baltic States:Bryansk:Rostov:Nenetsia:Vyborg:Archangel:Eastern Poland:Bessarabia:Russia:Tambov:Ukraine:Western Ukraine:Vologda:Volgograd:Turkmenistan:Novgorod:Caucasus:Smolensk:Samara:Portugal:Portuguese Guinea:Ecuador:Chile:Afghanistan:Sierra Leone:Turkey:Mozambique:Saudi Arabia:Paraguay:Switzerland:Pripet Marshes:Eire:Crete:Argentina:Bulgaria:Angola:Greece:Iraq:Eastern Persia:Uruguay:Brazil:Venezuela:Northwest Persia:Persia:Sweden:Yugoslavia:Spain:Colombia:Bolivia:Liberia:Peru:Finland:Suriname
				-->
    <!-- Border territories:
				Evenkiyskiy:Urals:Novosibirsk:Himalayas:Kazakhstan:Timguska:India:Sikang:Tsinghai:Kansu
				-->
    <!-- Full pacific list:
				Caroline Islands:Iwo Jima:Paulau Island:Marshall Islands:Shantung:Formosa:Kwangsi:Korea:Kiangsu:Kiangsi:Japan:Jehol:Okinawa:Marianas:Siam:Manchuria:Hainan:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Hopei:Szechwan:Chahar:Anhwe:Gilbert Islands:Fiji:Ceylon:Samoa:Shan State:Burma:British Columbia:Malaya:Borneo:Yukon Territory:Kwangtung:Queensland:Victoria:New Britain:Northern Territory:New Zealand:New South Wales:South Australia:Western Australia:Solomon Islands:New Guinea:Philippines:Line Islands:Mexico:Guam:Wake Island:Western United States:Alaska:Aleutian Islands:Johnston Island:Hawaiian Islands:Midway:Sakha:Yenisey:Soviet Far East:Amur:Yakut S.S.R.:Siberia:Buryatia:French Indo China:New Hebrides:Celebes:Java:Dutch New Guinea:Sumatra:Olgiy:Dzavhan:Central Mongolia:Buyant-Uhaa:Ulaanbaatar:Tsagaan Olom
				-->
    <!-- Full sea zone list:
				1 Sea Zone:2 Sea Zone:3 Sea Zone:4 Sea Zone:5 Sea Zone:6 Sea Zone:7 Sea Zone:8 Sea Zone:9 Sea Zone:10 Sea Zone:11 Sea Zone:12 Sea Zone:13 Sea Zone:14 Sea Zone:15 Sea Zone:16 Sea Zone:17 Sea Zone:18 Sea Zone:19 Sea Zone:20 Sea Zone:21 Sea Zone:22 Sea Zone:23 Sea Zone:24 Sea Zone:25 Sea Zone:26 Sea Zone:27 Sea Zone:28 Sea Zone:29 Sea Zone:30 Sea Zone:31 Sea Zone:32 Sea Zone:33 Sea Zone:34 Sea Zone:35 Sea Zone:36 Sea Zone:37 Sea Zone:38 Sea Zone:39 Sea Zone:40 Sea Zone:41 Sea Zone:42 Sea Zone:43 Sea Zone:44 Sea Zone:45 Sea Zone:46 Sea Zone:47 Sea Zone:48 Sea Zone:49 Sea Zone:50 Sea Zone:51 Sea Zone:52 Sea Zone:53 Sea Zone:54 Sea Zone:55 Sea Zone:56 Sea Zone:57 Sea Zone:58 Sea Zone:59 Sea Zone:60 Sea Zone:61 Sea Zone:62 Sea Zone:63 Sea Zone:64 Sea Zone:65 Sea Zone:66 Sea Zone:67 Sea Zone:68 Sea Zone:69 Sea Zone:70 Sea Zone:71 Sea Zone:72 Sea Zone:73 Sea Zone:74 Sea Zone:75 Sea Zone:76 Sea Zone:77 Sea Zone:78 Sea Zone:79 Sea Zone:80 Sea Zone:81 Sea Zone:82 Sea Zone:83 Sea Zone:84 Sea Zone:85 Sea Zone:86 Sea Zone:87 Sea Zone:88 Sea Zone:89 Sea Zone:90 Sea Zone:91 Sea Zone:92 Sea Zone:93 Sea Zone:94 Sea Zone:95 Sea Zone:96 Sea Zone:97 Sea Zone:98 Sea Zone:99 Sea Zone:100 Sea Zone:101 Sea Zone:102 Sea Zone:103 Sea Zone:104 Sea Zone:105 Sea Zone:106 Sea Zone:107 Sea Zone:108 Sea Zone:109 Sea Zone:110 Sea Zone:111 Sea Zone:112 Sea Zone:113 Sea Zone:114 Sea Zone:115 Sea Zone:116 Sea Zone:117 Sea Zone:118 Sea Zone:119 Sea Zone:120 Sea Zone:121 Sea Zone:122 Sea Zone:123 Sea Zone:124 Sea Zone:125 Sea Zone:126 Sea Zone:127 Sea Zone:128 Sea Zone
				-->
    <!-- Territory Definitions -->
    <!-- P40 -->
    <territory name="Caroline Islands"/>
    <territory name="Iwo Jima"/>
    <territory name="Paulau Island"/>
    <territory name="Marshall Islands"/>
    <territory name="Shantung"/>
    <territory name="Formosa"/>
    <territory name="Kwangsi"/>
    <territory name="Korea"/>
    <territory name="Kiangsu"/>
    <territory name="Kiangsi"/>
    <territory name="Japan"/>
    <territory name="Jehol"/>
    <territory name="Okinawa"/>
    <territory name="Marianas"/>
    <territory name="Siam"/>
    <territory name="Manchuria"/>
    <territory name="Hainan"/>
    <territory name="Shensi"/>
    <territory name="Yunnan"/>
    <territory name="Suiyuyan"/>
    <territory name="Kweichow"/>
    <territory name="Hunan"/>
    <territory name="Kansu"/>
    <territory name="Hopei"/>
    <territory name="Tsinghai"/>
    <territory name="Szechwan"/>
    <territory name="Chahar"/>
    <territory name="Sikang"/>
    <territory name="Anhwe"/>
    <territory name="Gilbert Islands"/>
    <territory name="Fiji"/>
    <territory name="Ceylon"/>
    <territory name="Samoa"/>
    <territory name="Shan State"/>
    <territory name="Burma"/>
    <territory name="British Columbia"/>
    <territory name="India"/>
    <territory name="Malaya"/>
    <territory name="Borneo"/>
    <territory name="Yukon Territory"/>
    <territory name="Kwangtung"/>
    <territory name="Queensland"/>
    <territory name="Victoria"/>
    <territory name="New Britain"/>
    <territory name="Northern Territory"/>
    <territory name="New Zealand"/>
    <territory name="New South Wales"/>
    <territory name="South Australia"/>
    <territory name="Western Australia"/>
    <territory name="Solomon Islands"/>
    <territory name="New Guinea"/>
    <territory name="Philippines"/>
    <territory name="Line Islands"/>
    <territory name="Mexico"/>
    <territory name="Guam"/>
    <territory name="Wake Island"/>
    <territory name="Western United States"/>
    <territory name="Alaska"/>
    <territory name="Aleutian Islands"/>
    <territory name="Johnston Island"/>
    <territory name="Hawaiian Islands"/>
    <territory name="Midway"/>
    <territory name="Sakha"/>
    <territory name="Evenkiyskiy"/>
    <territory name="Yenisey"/>
    <territory name="Soviet Far East"/>
    <territory name="Amur"/>
    <territory name="Yakut S.S.R."/>
    <territory name="Timguska"/>
    <territory name="Siberia"/>
    <territory name="Kazakhstan"/>
    <territory name="Buryatia"/>
    <territory name="French Indo China"/>
    <territory name="New Hebrides"/>
    <territory name="Celebes"/>
    <territory name="Java"/>
    <territory name="Dutch New Guinea"/>
    <territory name="Sumatra"/>
    <territory name="42 Sea Zone" water="true"/>
    <territory name="41 Sea Zone" water="true"/>
    <territory name="44 Sea Zone" water="true"/>
    <territory name="43 Sea Zone" water="true"/>
    <territory name="46 Sea Zone" water="true"/>
    <territory name="45 Sea Zone" water="true"/>
    <territory name="48 Sea Zone" water="true"/>
    <territory name="47 Sea Zone" water="true"/>
    <territory name="Olgiy"/>
    <territory name="49 Sea Zone" water="true"/>
    <territory name="50 Sea Zone" water="true"/>
    <territory name="51 Sea Zone" water="true"/>
    <territory name="33 Sea Zone" water="true"/>
    <territory name="32 Sea Zone" water="true"/>
    <territory name="31 Sea Zone" water="true"/>
    <territory name="30 Sea Zone" water="true"/>
    <territory name="37 Sea Zone" water="true"/>
    <territory name="36 Sea Zone" water="true"/>
    <territory name="35 Sea Zone" water="true"/>
    <territory name="34 Sea Zone" water="true"/>
    <territory name="Dzavhan"/>
    <territory name="39 Sea Zone" water="true"/>
    <territory name="38 Sea Zone" water="true"/>
    <territory name="40 Sea Zone" water="true"/>
    <territory name="24 Sea Zone" water="true"/>
    <territory name="23 Sea Zone" water="true"/>
    <territory name="26 Sea Zone" water="true"/>
    <territory name="25 Sea Zone" water="true"/>
    <territory name="20 Sea Zone" water="true"/>
    <territory name="22 Sea Zone" water="true"/>
    <territory name="21 Sea Zone" water="true"/>
    <territory name="28 Sea Zone" water="true"/>
    <territory name="27 Sea Zone" water="true"/>
    <territory name="29 Sea Zone" water="true"/>
    <territory name="15 Sea Zone" water="true"/>
    <territory name="14 Sea Zone" water="true"/>
    <territory name="13 Sea Zone" water="true"/>
    <territory name="12 Sea Zone" water="true"/>
    <territory name="11 Sea Zone" water="true"/>
    <territory name="10 Sea Zone" water="true"/>
    <territory name="19 Sea Zone" water="true"/>
    <territory name="Central Mongolia"/>
    <territory name="18 Sea Zone" water="true"/>
    <territory name="17 Sea Zone" water="true"/>
    <territory name="16 Sea Zone" water="true"/>
    <territory name="2 Sea Zone" water="true"/>
    <territory name="1 Sea Zone" water="true"/>
    <territory name="7 Sea Zone" water="true"/>
    <territory name="Himalayas"/>
    <territory name="8 Sea Zone" water="true"/>
    <territory name="9 Sea Zone" water="true"/>
    <territory name="3 Sea Zone" water="true"/>
    <territory name="4 Sea Zone" water="true"/>
    <territory name="5 Sea Zone" water="true"/>
    <territory name="6 Sea Zone" water="true"/>
    <territory name="Buyant-Uhaa"/>
    <territory name="Ulaanbaatar"/>
    <territory name="Tsagaan Olom"/>
    <territory name="63 Sea Zone" water="true"/>
    <territory name="58 Sea Zone" water="true"/>
    <territory name="59 Sea Zone" water="true"/>
    <territory name="56 Sea Zone" water="true"/>
    <territory name="57 Sea Zone" water="true"/>
    <territory name="54 Sea Zone" water="true"/>
    <territory name="55 Sea Zone" water="true"/>
    <territory name="52 Sea Zone" water="true"/>
    <territory name="53 Sea Zone" water="true"/>
    <territory name="62 Sea Zone" water="true"/>
    <territory name="61 Sea Zone" water="true"/>
    <territory name="60 Sea Zone" water="true"/>
    <!-- E40 -->
    <territory name="West Indies"/>
    <territory name="Central United States"/>
    <territory name="Central America"/>
    <territory name="Greenland"/>
    <territory name="Southeast Mexico"/>
    <territory name="Eastern United States"/>
    <territory name="West India"/>
    <territory name="Belgian Congo"/>
    <territory name="Iceland"/>
    <territory name="Quebec"/>
    <territory name="Alberta Saskatchewan Manitoba"/>
    <territory name="Trans-Jordan"/>
    <territory name="British Somaliland"/>
    <territory name="Alexandria"/>
    <territory name="Gibraltar"/>
    <territory name="New Brunswick Nova Scotia"/>
    <territory name="Egypt"/>
    <territory name="Union of South Africa"/>
    <territory name="Cyprus"/>
    <territory name="British Guiana"/>
    <territory name="Gold Coast"/>
    <territory name="Rio de Oro"/>
    <territory name="Ontario"/>
    <territory name="Scotland"/>
    <territory name="South West Africa"/>
    <territory name="Nigeria"/>
    <territory name="Kenya"/>
    <territory name="Malta"/>
    <territory name="United Kingdom"/>
    <territory name="Anglo Egyptian Sudan"/>
    <territory name="Rhodesia"/>
    <territory name="Tanganyika Territory"/>
    <territory name="Newfoundland Labrador"/>
    <territory name="Morocco"/>
    <territory name="French Equatorial Africa"/>
    <territory name="Normandy Bordeaux"/>
    <territory name="French Central Africa"/>
    <territory name="French Madagascar"/>
    <territory name="French Guiana"/>
    <territory name="Algeria"/>
    <territory name="Southern France"/>
    <territory name="Syria"/>
    <territory name="French West Africa"/>
    <territory name="France"/>
    <territory name="Tunisia"/>
    <territory name="Greater Southern Germany"/>
    <territory name="Slovakia Hungary"/>
    <territory name="Western Germany"/>
    <territory name="Romania"/>
    <territory name="Poland"/>
    <territory name="Germany"/>
    <territory name="Norway"/>
    <territory name="Denmark"/>
    <territory name="Holland Belgium"/>
    <territory name="Tobruk"/>
    <territory name="Albania"/>
    <territory name="Northern Italy"/>
    <territory name="Libya"/>
    <territory name="Sicily"/>
    <territory name="Italian Somaliland"/>
    <territory name="Southern Italy"/>
    <territory name="Ethiopia"/>
    <territory name="Sardinia"/>
    <territory name="Belarus"/>
    <territory name="Karelia"/>
    <territory name="Baltic States"/>
    <territory name="Bryansk"/>
    <territory name="Rostov"/>
    <territory name="Nenetsia"/>
    <territory name="Urals"/>
    <territory name="Vyborg"/>
    <territory name="Archangel"/>
    <territory name="Eastern Poland"/>
    <territory name="Bessarabia"/>
    <territory name="Russia"/>
    <territory name="Tambov"/>
    <territory name="Ukraine"/>
    <territory name="Western Ukraine"/>
    <territory name="Novosibirsk"/>
    <territory name="Vologda"/>
    <territory name="Volgograd"/>
    <territory name="Turkmenistan"/>
    <territory name="Novgorod"/>
    <territory name="Caucasus"/>
    <territory name="Smolensk"/>
    <territory name="Samara"/>
    <territory name="Portugal"/>
    <territory name="Portuguese Guinea"/>
    <territory name="120 Sea Zone" water="true"/>
    <territory name="Ecuador"/>
    <territory name="112 Sea Zone" water="true"/>
    <territory name="100 Sea Zone" water="true"/>
    <territory name="119 Sea Zone" water="true"/>
    <territory name="124 Sea Zone" water="true"/>
    <territory name="125 Sea Zone" water="true"/>
    <territory name="Chile"/>
    <territory name="Afghanistan"/>
    <territory name="80 Sea Zone" water="true"/>
    <territory name="113 Sea Zone" water="true"/>
    <territory name="96 Sea Zone" water="true"/>
    <territory name="123 Sea Zone" water="true"/>
    <territory name="116 Sea Zone" water="true"/>
    <territory name="65 Sea Zone" water="true"/>
    <territory name="Sierra Leone"/>
    <territory name="108 Sea Zone" water="true"/>
    <territory name="84 Sea Zone" water="true"/>
    <territory name="122 Sea Zone" water="true"/>
    <territory name="73 Sea Zone" water="true"/>
    <territory name="Turkey"/>
    <territory name="70 Sea Zone" water="true"/>
    <territory name="76 Sea Zone" water="true"/>
    <territory name="Mozambique"/>
    <territory name="118 Sea Zone" water="true"/>
    <territory name="104 Sea Zone" water="true"/>
    <territory name="95 Sea Zone" water="true"/>
    <territory name="Saudi Arabia"/>
    <territory name="Paraguay"/>
    <territory name="75 Sea Zone" water="true"/>
    <territory name="87 Sea Zone" water="true"/>
    <territory name="Switzerland"/>
    <territory name="106 Sea Zone" water="true"/>
    <territory name="86 Sea Zone" water="true"/>
    <territory name="Pripet Marshes"/>
    <territory name="94 Sea Zone" water="true"/>
    <territory name="67 Sea Zone" water="true"/>
    <territory name="89 Sea Zone" water="true"/>
    <territory name="74 Sea Zone" water="true"/>
    <territory name="102 Sea Zone" water="true"/>
    <territory name="93 Sea Zone" water="true"/>
    <territory name="66 Sea Zone" water="true"/>
    <territory name="85 Sea Zone" water="true"/>
    <territory name="Eire"/>
    <territory name="Crete"/>
    <territory name="Argentina"/>
    <territory name="Bulgaria"/>
    <territory name="109 Sea Zone" water="true"/>
    <territory name="117 Sea Zone" water="true"/>
    <territory name="Angola"/>
    <territory name="64 Sea Zone" water="true"/>
    <territory name="Greece"/>
    <territory name="99 Sea Zone" water="true"/>
    <territory name="97 Sea Zone" water="true"/>
    <territory name="Iraq"/>
    <territory name="92 Sea Zone" water="true"/>
    <territory name="90 Sea Zone" water="true"/>
    <territory name="Eastern Persia"/>
    <territory name="72 Sea Zone" water="true"/>
    <territory name="101 Sea Zone" water="true"/>
    <territory name="114 Sea Zone" water="true"/>
    <territory name="71 Sea Zone" water="true"/>
    <territory name="81 Sea Zone" water="true"/>
    <territory name="79 Sea Zone" water="true"/>
    <territory name="Uruguay"/>
    <territory name="83 Sea Zone" water="true"/>
    <territory name="77 Sea Zone" water="true"/>
    <territory name="121 Sea Zone" water="true"/>
    <territory name="82 Sea Zone" water="true"/>
    <territory name="Brazil"/>
    <territory name="Venezuela"/>
    <territory name="127 Sea Zone" water="true"/>
    <territory name="Northwest Persia"/>
    <territory name="Persia"/>
    <territory name="Sweden"/>
    <territory name="115 Sea Zone" water="true"/>
    <territory name="103 Sea Zone" water="true"/>
    <territory name="Yugoslavia"/>
    <territory name="Spain"/>
    <territory name="Colombia"/>
    <territory name="69 Sea Zone" water="true"/>
    <territory name="Bolivia"/>
    <territory name="Liberia"/>
    <territory name="Peru"/>
    <territory name="126 Sea Zone" water="true"/>
    <territory name="98 Sea Zone" water="true"/>
    <territory name="91 Sea Zone" water="true"/>
    <territory name="Finland"/>
    <territory name="78 Sea Zone" water="true"/>
    <territory name="Suriname"/>
    <territory name="107 Sea Zone" water="true"/>
    <territory name="110 Sea Zone" water="true"/>
    <territory name="111 Sea Zone" water="true"/>
    <territory name="68 Sea Zone" water="true"/>
    <territory name="88 Sea Zone" water="true"/>
    <territory name="105 Sea Zone" water="true"/>
    <territory name="128 Sea Zone" water="true"/>
    <!-- Territory Connections -->
    <!-- P40 Connections -->
    <connection t1="Caroline Islands" t2="33 Sea Zone"/>
    <connection t1="Iwo Jima" t2="17 Sea Zone"/>
    <connection t1="Paulau Island" t2="34 Sea Zone"/>
    <connection t1="Shantung" t2="19 Sea Zone"/>
    <connection t1="Shantung" t2="Kiangsu"/>
    <connection t1="Shantung" t2="Jehol"/>
    <connection t1="Shantung" t2="Anhwe"/>
    <connection t1="Kwangsi" t2="Kiangsi"/>
    <connection t1="Kwangsi" t2="Kwangtung"/>
    <connection t1="Korea" t2="Manchuria"/>
    <connection t1="Kiangsu" t2="Kiangsi"/>
    <connection t1="Kiangsu" t2="Anhwe"/>
    <connection t1="Kiangsi" t2="Kwangtung"/>
    <connection t1="Kiangsi" t2="Anhwe"/>
    <connection t1="Jehol" t2="Chahar"/>
    <connection t1="Jehol" t2="Manchuria"/>
    <connection t1="Jehol" t2="Anhwe"/>
    <connection t1="Shensi" t2="Suiyuyan"/>
    <connection t1="Shensi" t2="Kweichow"/>
    <connection t1="Shensi" t2="Kansu"/>
    <connection t1="Shensi" t2="Hopei"/>
    <connection t1="Shensi" t2="Tsinghai"/>
    <connection t1="Shensi" t2="Szechwan"/>
    <connection t1="Shensi" t2="Sikang"/>
    <connection t1="Tsinghai" t2="Sikang"/>
    <connection t1="Yunnan" t2="Kweichow"/>
    <connection t1="Yunnan" t2="Shan State"/>
    <connection t1="Yunnan" t2="French Indo China"/>
    <connection t1="Yunnan" t2="Burma"/>
    <connection t1="Yunnan" t2="Hunan"/>
    <connection t1="Yunnan" t2="Kwangsi"/>
    <connection t1="Yunnan" t2="Himalayas"/>
    <connection t1="Yunnan" t2="Szechwan"/>
    <connection t1="Suiyuyan" t2="Kansu"/>
    <connection t1="Suiyuyan" t2="Hopei"/>
    <connection t1="Suiyuyan" t2="Central Mongolia"/>
    <connection t1="Suiyuyan" t2="Chahar"/>
    <connection t1="Suiyuyan" t2="Tsagaan Olom"/>
    <connection t1="Kweichow" t2="Hunan"/>
    <connection t1="Kweichow" t2="Hopei"/>
    <connection t1="Kweichow" t2="Szechwan"/>
    <connection t1="Kweichow" t2="Anhwe"/>
    <connection t1="Hunan" t2="Kwangsi"/>
    <connection t1="Hunan" t2="Kiangsi"/>
    <connection t1="Hunan" t2="Anhwe"/>
    <connection t1="Kansu" t2="Novosibirsk"/>
    <connection t1="Kansu" t2="Timguska"/>
    <connection t1="Timguska" t2="Novosibirsk"/>
    <connection t1="Kansu" t2="Tsinghai"/>
    <connection t1="Kansu" t2="Tsagaan Olom"/>
    <connection t1="Hopei" t2="Chahar"/>
    <connection t1="Hopei" t2="Anhwe"/>
    <connection t1="Tsinghai" t2="Kazakhstan"/>
    <connection t1="Kazakhstan" t2="Sikang"/>
    <connection t1="Szechwan" t2="Sikang"/>
    <connection t1="Chahar" t2="Anhwe"/>
    <connection t1="Fiji" t2="50 Sea Zone"/>
    <connection t1="Ceylon" t2="39 Sea Zone"/>
    <connection t1="Shan State" t2="French Indo China"/>
    <connection t1="Shan State" t2="Burma"/>
    <connection t1="Shan State" t2="Malaya"/>
    <connection t1="Shan State" t2="Siam"/>
    <connection t1="Burma" t2="India"/>
    <connection t1="Burma" t2="Himalayas"/>
    <connection t1="British Columbia" t2="Alaska"/>
    <connection t1="British Columbia" t2="1 Sea Zone"/>
    <connection t1="British Columbia" t2="Yukon Territory"/>
    <connection t1="India" t2="Himalayas"/>
    <connection t1="India" t2="West India"/>
    <connection t1="Queensland" t2="Northern Territory"/>
    <connection t1="Queensland" t2="New South Wales"/>
    <connection t1="Queensland" t2="South Australia"/>
    <connection t1="Queensland" t2="54 Sea Zone"/>
    <connection t1="Victoria" t2="New South Wales"/>
    <connection t1="Victoria" t2="South Australia"/>
    <connection t1="Northern Territory" t2="South Australia"/>
    <connection t1="Northern Territory" t2="Western Australia"/>
    <connection t1="Northern Territory" t2="55 Sea Zone"/>
    <connection t1="New South Wales" t2="South Australia"/>
    <connection t1="South Australia" t2="Western Australia"/>
    <connection t1="Western Australia" t2="56 Sea Zone"/>
    <connection t1="Philippines" t2="35 Sea Zone"/>
    <connection t1="Line Islands" t2="29 Sea Zone"/>
    <connection t1="Mexico" t2="Western United States"/>
    <connection t1="Mexico" t2="10 Sea Zone"/>
    <connection t1="Guam" t2="21 Sea Zone"/>
    <connection t1="Western United States" t2="10 Sea Zone"/>
    <connection t1="Western United States" t2="British Columbia"/>
    <connection t1="Alaska" t2="2 Sea Zone"/>
    <connection t1="Alaska" t2="1 Sea Zone"/>
    <connection t1="Alaska" t2="Yukon Territory"/>
    <connection t1="Aleutian Islands" t2="8 Sea Zone"/>
    <connection t1="Sakha" t2="Amur"/>
    <connection t1="Sakha" t2="Siberia"/>
    <connection t1="Sakha" t2="Buryatia"/>
    <connection t1="Urals" t2="Evenkiyskiy"/>
    <connection t1="Urals" t2="Timguska"/>
    <connection t1="Evenkiyskiy" t2="Yenisey"/>
    <connection t1="Evenkiyskiy" t2="Timguska"/>
    <connection t1="Yenisey" t2="Yakut S.S.R."/>
    <connection t1="Yenisey" t2="Timguska"/>
    <connection t1="Soviet Far East" t2="Siberia"/>
    <connection t1="Soviet Far East" t2="3 Sea Zone"/>
    <connection t1="Soviet Far East" t2="4 Sea Zone"/>
    <connection t1="Soviet Far East" t2="5 Sea Zone"/>
    <connection t1="Amur" t2="Korea"/>
    <connection t1="Amur" t2="Siberia"/>
    <connection t1="Amur" t2="5 Sea Zone"/>
    <connection t1="Amur" t2="Buyant-Uhaa"/>
    <connection t1="Amur" t2="Ulaanbaatar"/>
    <connection t1="Amur" t2="Buryatia"/>
    <connection t1="Amur" t2="Manchuria"/>
    <connection t1="Yakut S.S.R." t2="Ulaanbaatar"/>
    <connection t1="Yakut S.S.R." t2="Buryatia"/>
    <connection t1="Siberia" t2="5 Sea Zone"/>
    <connection t1="French Indo China" t2="Kwangsi"/>
    <connection t1="French Indo China" t2="Siam"/>
    <connection t1="New Hebrides" t2="53 Sea Zone"/>
    <connection t1="Dutch New Guinea" t2="New Guinea"/>
    <connection t1="42 Sea Zone" t2="41 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="44 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="43 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="45 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="Java"/>
    <connection t1="42 Sea Zone" t2="56 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="57 Sea Zone"/>
    <connection t1="42 Sea Zone" t2="55 Sea Zone"/>
    <connection t1="41 Sea Zone" t2="39 Sea Zone"/>
    <connection t1="41 Sea Zone" t2="38 Sea Zone"/>
    <connection t1="41 Sea Zone" t2="40 Sea Zone"/>
    <connection t1="41 Sea Zone" t2="Sumatra"/>
    <connection t1="41 Sea Zone" t2="58 Sea Zone"/>
    <connection t1="41 Sea Zone" t2="57 Sea Zone"/>
    <connection t1="44 Sea Zone" t2="43 Sea Zone"/>
    <connection t1="44 Sea Zone" t2="45 Sea Zone"/>
    <connection t1="44 Sea Zone" t2="35 Sea Zone"/>
    <connection t1="44 Sea Zone" t2="Celebes"/>
    <connection t1="43 Sea Zone" t2="36 Sea Zone"/>
    <connection t1="43 Sea Zone" t2="35 Sea Zone"/>
    <connection t1="43 Sea Zone" t2="Borneo"/>
    <connection t1="46 Sea Zone" t2="45 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="47 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="49 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="33 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="34 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="New Guinea"/>
    <connection t1="46 Sea Zone" t2="54 Sea Zone"/>
    <connection t1="46 Sea Zone" t2="55 Sea Zone"/>
    <connection t1="45 Sea Zone" t2="35 Sea Zone"/>
    <connection t1="45 Sea Zone" t2="34 Sea Zone"/>
    <connection t1="45 Sea Zone" t2="Dutch New Guinea"/>
    <connection t1="45 Sea Zone" t2="55 Sea Zone"/>
    <connection t1="48 Sea Zone" t2="47 Sea Zone"/>
    <connection t1="48 Sea Zone" t2="49 Sea Zone"/>
    <connection t1="48 Sea Zone" t2="Gilbert Islands"/>
    <connection t1="48 Sea Zone" t2="33 Sea Zone"/>
    <connection t1="48 Sea Zone" t2="32 Sea Zone"/>
    <connection t1="48 Sea Zone" t2="30 Sea Zone"/>
    <connection t1="47 Sea Zone" t2="49 Sea Zone"/>
    <connection t1="47 Sea Zone" t2="33 Sea Zone"/>
    <connection t1="47 Sea Zone" t2="New Britain"/>
    <connection t1="Olgiy" t2="Dzavhan"/>
    <connection t1="Olgiy" t2="Yenisey"/>
    <connection t1="Olgiy" t2="Kansu"/>
    <connection t1="Olgiy" t2="Timguska"/>
    <connection t1="Olgiy" t2="Tsagaan Olom"/>
    <connection t1="49 Sea Zone" t2="50 Sea Zone"/>
    <connection t1="49 Sea Zone" t2="30 Sea Zone"/>
    <connection t1="49 Sea Zone" t2="Solomon Islands"/>
    <connection t1="49 Sea Zone" t2="54 Sea Zone"/>
    <connection t1="49 Sea Zone" t2="53 Sea Zone"/>
    <connection t1="50 Sea Zone" t2="51 Sea Zone"/>
    <connection t1="50 Sea Zone" t2="30 Sea Zone"/>
    <connection t1="50 Sea Zone" t2="29 Sea Zone"/>
    <connection t1="50 Sea Zone" t2="52 Sea Zone"/>
    <connection t1="50 Sea Zone" t2="53 Sea Zone"/>
    <connection t1="51 Sea Zone" t2="Samoa"/>
    <connection t1="51 Sea Zone" t2="28 Sea Zone"/>
    <connection t1="51 Sea Zone" t2="29 Sea Zone"/>
    <connection t1="51 Sea Zone" t2="52 Sea Zone"/>
    <connection t1="33 Sea Zone" t2="32 Sea Zone"/>
    <connection t1="33 Sea Zone" t2="34 Sea Zone"/>
    <connection t1="33 Sea Zone" t2="23 Sea Zone"/>
    <connection t1="33 Sea Zone" t2="22 Sea Zone"/>
    <connection t1="32 Sea Zone" t2="31 Sea Zone"/>
    <connection t1="32 Sea Zone" t2="30 Sea Zone"/>
    <connection t1="32 Sea Zone" t2="Marshall Islands"/>
    <connection t1="32 Sea Zone" t2="23 Sea Zone"/>
    <connection t1="31 Sea Zone" t2="Wake Island"/>
    <connection t1="31 Sea Zone" t2="24 Sea Zone"/>
    <connection t1="31 Sea Zone" t2="23 Sea Zone"/>
    <connection t1="31 Sea Zone" t2="26 Sea Zone"/>
    <connection t1="31 Sea Zone" t2="25 Sea Zone"/>
    <connection t1="31 Sea Zone" t2="30 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="26 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="27 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="29 Sea Zone"/>
    <connection t1="30 Sea Zone" t2="Johnston Island"/>
    <connection t1="37 Sea Zone" t2="Shan State"/>
    <connection t1="37 Sea Zone" t2="Siam"/>
    <connection t1="37 Sea Zone" t2="Malaya"/>
    <connection t1="37 Sea Zone" t2="38 Sea Zone"/>
    <connection t1="37 Sea Zone" t2="41 Sea Zone"/>
    <connection t1="37 Sea Zone" t2="42 Sea Zone"/>
    <connection t1="37 Sea Zone" t2="43 Sea Zone"/>
    <connection t1="37 Sea Zone" t2="36 Sea Zone"/>
    <connection t1="36 Sea Zone" t2="35 Sea Zone"/>
    <connection t1="36 Sea Zone" t2="20 Sea Zone"/>
    <connection t1="36 Sea Zone" t2="French Indo China"/>
    <connection t1="36 Sea Zone" t2="Kwangsi"/>
    <connection t1="36 Sea Zone" t2="Hainan"/>
    <connection t1="35 Sea Zone" t2="34 Sea Zone"/>
    <connection t1="35 Sea Zone" t2="20 Sea Zone"/>
    <connection t1="35 Sea Zone" t2="21 Sea Zone"/>
    <connection t1="34 Sea Zone" t2="22 Sea Zone"/>
    <connection t1="34 Sea Zone" t2="21 Sea Zone"/>
    <connection t1="Dzavhan" t2="Yenisey"/>
    <connection t1="Dzavhan" t2="Central Mongolia"/>
    <connection t1="Dzavhan" t2="Yakut S.S.R."/>
    <connection t1="Dzavhan" t2="Ulaanbaatar"/>
    <connection t1="Dzavhan" t2="Tsagaan Olom"/>
    <connection t1="39 Sea Zone" t2="38 Sea Zone"/>
    <connection t1="39 Sea Zone" t2="40 Sea Zone"/>
    <connection t1="39 Sea Zone" t2="India"/>
    <connection t1="39 Sea Zone" t2="79 Sea Zone"/>
    <connection t1="39 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="38 Sea Zone" t2="Shan State"/>
    <connection t1="38 Sea Zone" t2="Burma"/>
    <connection t1="40 Sea Zone" t2="58 Sea Zone"/>
    <connection t1="40 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="24 Sea Zone" t2="23 Sea Zone"/>
    <connection t1="24 Sea Zone" t2="25 Sea Zone"/>
    <connection t1="24 Sea Zone" t2="17 Sea Zone"/>
    <connection t1="24 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="23 Sea Zone" t2="22 Sea Zone"/>
    <connection t1="23 Sea Zone" t2="17 Sea Zone"/>
    <connection t1="26 Sea Zone" t2="25 Sea Zone"/>
    <connection t1="26 Sea Zone" t2="27 Sea Zone"/>
    <connection t1="26 Sea Zone" t2="13 Sea Zone"/>
    <connection t1="26 Sea Zone" t2="12 Sea Zone"/>
    <connection t1="26 Sea Zone" t2="Hawaiian Islands"/>
    <connection t1="25 Sea Zone" t2="15 Sea Zone"/>
    <connection t1="25 Sea Zone" t2="14 Sea Zone"/>
    <connection t1="25 Sea Zone" t2="13 Sea Zone"/>
    <connection t1="25 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="25 Sea Zone" t2="Midway"/>
    <connection t1="20 Sea Zone" t2="21 Sea Zone"/>
    <connection t1="20 Sea Zone" t2="Formosa"/>
    <connection t1="20 Sea Zone" t2="19 Sea Zone"/>
    <connection t1="20 Sea Zone" t2="Kiangsi"/>
    <connection t1="20 Sea Zone" t2="Kwangtung"/>
    <connection t1="22 Sea Zone" t2="21 Sea Zone"/>
    <connection t1="22 Sea Zone" t2="18 Sea Zone"/>
    <connection t1="22 Sea Zone" t2="17 Sea Zone"/>
    <connection t1="22 Sea Zone" t2="Marianas"/>
    <connection t1="21 Sea Zone" t2="19 Sea Zone"/>
    <connection t1="21 Sea Zone" t2="18 Sea Zone"/>
    <connection t1="28 Sea Zone" t2="27 Sea Zone"/>
    <connection t1="28 Sea Zone" t2="29 Sea Zone"/>
    <connection t1="28 Sea Zone" t2="11 Sea Zone"/>
    <connection t1="27 Sea Zone" t2="29 Sea Zone"/>
    <connection t1="27 Sea Zone" t2="12 Sea Zone"/>
    <connection t1="27 Sea Zone" t2="11 Sea Zone"/>
    <connection t1="15 Sea Zone" t2="14 Sea Zone"/>
    <connection t1="15 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="15 Sea Zone" t2="7 Sea Zone"/>
    <connection t1="15 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="14 Sea Zone" t2="13 Sea Zone"/>
    <connection t1="14 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="14 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="13 Sea Zone" t2="12 Sea Zone"/>
    <connection t1="13 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="12 Sea Zone" t2="11 Sea Zone"/>
    <connection t1="12 Sea Zone" t2="10 Sea Zone"/>
    <connection t1="12 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="11 Sea Zone" t2="10 Sea Zone"/>
    <connection t1="10 Sea Zone" t2="1 Sea Zone"/>
    <connection t1="10 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="19 Sea Zone" t2="18 Sea Zone"/>
    <connection t1="19 Sea Zone" t2="Kiangsu"/>
    <connection t1="19 Sea Zone" t2="Jehol"/>
    <connection t1="19 Sea Zone" t2="Okinawa"/>
    <connection t1="19 Sea Zone" t2="Manchuria"/>
    <connection t1="Central Mongolia" t2="Buyant-Uhaa"/>
    <connection t1="Central Mongolia" t2="Ulaanbaatar"/>
    <connection t1="Central Mongolia" t2="Chahar"/>
    <connection t1="Central Mongolia" t2="Tsagaan Olom"/>
    <connection t1="18 Sea Zone" t2="17 Sea Zone"/>
    <connection t1="17 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="16 Sea Zone" t2="7 Sea Zone"/>
    <connection t1="2 Sea Zone" t2="1 Sea Zone"/>
    <connection t1="2 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="2 Sea Zone" t2="3 Sea Zone"/>
    <connection t1="1 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="1 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="7 Sea Zone" t2="8 Sea Zone"/>
    <connection t1="7 Sea Zone" t2="4 Sea Zone"/>
    <connection t1="7 Sea Zone" t2="5 Sea Zone"/>
    <connection t1="Himalayas" t2="Szechwan"/>
    <connection t1="Himalayas" t2="Sikang"/>
    <connection t1="Himalayas" t2="West India"/>
    <connection t1="Himalayas" t2="Afghanistan"/>
    <connection t1="Himalayas" t2="Kazakhstan"/>
    <connection t1="8 Sea Zone" t2="9 Sea Zone"/>
    <connection t1="8 Sea Zone" t2="3 Sea Zone"/>
    <connection t1="8 Sea Zone" t2="4 Sea Zone"/>
    <connection t1="3 Sea Zone" t2="4 Sea Zone"/>
    <connection t1="4 Sea Zone" t2="5 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="19 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="18 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="17 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="16 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="7 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="Japan"/>
    <connection t1="6 Sea Zone" t2="5 Sea Zone"/>
    <connection t1="6 Sea Zone" t2="Korea"/>
    <connection t1="Buyant-Uhaa" t2="Jehol"/>
    <connection t1="Buyant-Uhaa" t2="Ulaanbaatar"/>
    <connection t1="Buyant-Uhaa" t2="Chahar"/>
    <connection t1="Buyant-Uhaa" t2="Manchuria"/>
    <connection t1="Ulaanbaatar" t2="Buryatia"/>
    <connection t1="63 Sea Zone" t2="50 Sea Zone"/>
    <connection t1="63 Sea Zone" t2="53 Sea Zone"/>
    <connection t1="63 Sea Zone" t2="New Zealand"/>
    <connection t1="63 Sea Zone" t2="52 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="60 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="59 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="57 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="58 Sea Zone" t2="74 Sea Zone"/>
    <connection t1="56 Sea Zone" t2="57 Sea Zone"/>
    <connection t1="56 Sea Zone" t2="55 Sea Zone"/>
    <connection t1="57 Sea Zone" t2="60 Sea Zone"/>
    <connection t1="54 Sea Zone" t2="63 Sea Zone"/>
    <connection t1="54 Sea Zone" t2="55 Sea Zone"/>
    <connection t1="54 Sea Zone" t2="53 Sea Zone"/>
    <connection t1="59 Sea Zone" t2="74 Sea Zone"/>
    <connection t1="62 Sea Zone" t2="61 Sea Zone"/>
    <connection t1="62 Sea Zone" t2="Victoria"/>
    <connection t1="62 Sea Zone" t2="New South Wales"/>
    <connection t1="62 Sea Zone" t2="63 Sea Zone"/>
    <connection t1="62 Sea Zone" t2="54 Sea Zone"/>
    <connection t1="61 Sea Zone" t2="56 Sea Zone"/>
    <connection t1="61 Sea Zone" t2="South Australia"/>
    <connection t1="60 Sea Zone" t2="59 Sea Zone"/>
    <connection t1="60 Sea Zone" t2="56 Sea Zone"/>
    <!-- E40 Connections -->
    <!--<connection t1="Central United States" t2="89 Sea Zone"/>-->
    <connection t1="Central United States" t2="101 Sea Zone"/>
    <connection t1="Central United States" t2="Southeast Mexico"/>
    <connection t1="Central United States" t2="Ontario"/>
    <connection t1="Central United States" t2="Eastern United States"/>
    <connection t1="Central United States" t2="Western United States"/>
    <connection t1="Mexico" t2="Southeast Mexico"/>
    <connection t1="Central America" t2="64 Sea Zone"/>
    <connection t1="Central America" t2="Southeast Mexico"/>
    <connection t1="Central America" t2="Colombia"/>
    <connection t1="Greenland" t2="121 Sea Zone"/>
    <connection t1="West India" t2="Eastern Persia"/>
    <connection t1="West India" t2="79 Sea Zone"/>
    <connection t1="Belgian Congo" t2="Angola"/>
    <connection t1="Belgian Congo" t2="Kenya"/>
    <connection t1="Belgian Congo" t2="Anglo Egyptian Sudan"/>
    <connection t1="Belgian Congo" t2="Rhodesia"/>
    <connection t1="Belgian Congo" t2="Tanganyika Territory"/>
    <connection t1="Quebec" t2="106 Sea Zone"/>
    <connection t1="Quebec" t2="New Brunswick Nova Scotia"/>
    <connection t1="Quebec" t2="Ontario"/>
    <connection t1="Quebec" t2="121 Sea Zone"/>
    <connection t1="Quebec" t2="Eastern United States"/>
    <connection t1="Quebec" t2="Newfoundland Labrador"/>
    <connection t1="Alberta Saskatchewan Manitoba" t2="Central United States"/>
    <connection t1="Alberta Saskatchewan Manitoba" t2="Ontario"/>
    <connection t1="Alberta Saskatchewan Manitoba" t2="121 Sea Zone"/>
    <connection t1="Alberta Saskatchewan Manitoba" t2="Yukon Territory"/>
    <connection t1="Alberta Saskatchewan Manitoba" t2="British Columbia"/>
    <connection t1="Trans-Jordan" t2="Iraq"/>
    <connection t1="Trans-Jordan" t2="81 Sea Zone"/>
    <connection t1="Trans-Jordan" t2="98 Sea Zone"/>
    <connection t1="British Somaliland" t2="Italian Somaliland"/>
    <connection t1="British Somaliland" t2="Ethiopia"/>
    <connection t1="Alexandria" t2="98 Sea Zone"/>
    <connection t1="Alexandria" t2="Tobruk"/>
    <connection t1="Alexandria" t2="Egypt"/>
    <connection t1="Gibraltar" t2="92 Sea Zone"/>
    <connection t1="Gibraltar" t2="Spain"/>
    <connection t1="Gibraltar" t2="91 Sea Zone"/>
    <connection t1="New Brunswick Nova Scotia" t2="Eastern United States"/>
    <connection t1="Egypt" t2="81 Sea Zone"/>
    <connection t1="Egypt" t2="98 Sea Zone"/>
    <connection t1="Egypt" t2="Anglo Egyptian Sudan"/>
    <connection t1="Egypt" t2="Trans-Jordan"/>
    <connection t1="Union of South Africa" t2="71 Sea Zone"/>
    <connection t1="Union of South Africa" t2="South West Africa"/>
    <connection t1="Union of South Africa" t2="Rhodesia"/>
    <connection t1="British Guiana" t2="Brazil"/>
    <connection t1="British Guiana" t2="Venezuela"/>
    <connection t1="British Guiana" t2="Suriname"/>
    <connection t1="British Guiana" t2="88 Sea Zone"/>
    <connection t1="Gold Coast" t2="82 Sea Zone"/>
    <connection t1="Ontario" t2="Eastern United States"/>
    <connection t1="Scotland" t2="United Kingdom"/>
    <connection t1="Scotland" t2="109 Sea Zone"/>
    <connection t1="Scotland" t2="111 Sea Zone"/>
    <connection t1="South West Africa" t2="Rhodesia"/>
    <connection t1="Kenya" t2="Anglo Egyptian Sudan"/>
    <connection t1="Kenya" t2="Tanganyika Territory"/>
    <connection t1="United Kingdom" t2="110 Sea Zone"/>
    <connection t1="Rhodesia" t2="Tanganyika Territory"/>
    <connection t1="Morocco" t2="Algeria"/>
    <connection t1="Morocco" t2="92 Sea Zone"/>
    <connection t1="Morocco" t2="91 Sea Zone"/>
    <connection t1="Morocco" t2="Rio de Oro"/>
    <connection t1="Rio de Oro" t2="91 Sea Zone"/>
    <connection t1="Rio de Oro" t2="Algeria"/>
    <connection t1="French Equatorial Africa" t2="Belgian Congo"/>
    <connection t1="French Equatorial Africa" t2="Anglo Egyptian Sudan"/>
    <connection t1="French Equatorial Africa" t2="82 Sea Zone"/>
    <connection t1="French Equatorial Africa" t2="Nigeria"/>
    <connection t1="French Equatorial Africa" t2="French Central Africa"/>
    <connection t1="Normandy Bordeaux" t2="Southern France"/>
    <connection t1="Normandy Bordeaux" t2="Holland Belgium"/>
    <connection t1="Normandy Bordeaux" t2="France"/>
    <connection t1="Normandy Bordeaux" t2="Spain"/>
    <connection t1="Normandy Bordeaux" t2="110 Sea Zone"/>
    <connection t1="Normandy Bordeaux" t2="105 Sea Zone"/>
    <connection t1="French Central Africa" t2="Nigeria"/>
    <connection t1="French Central Africa" t2="French West Africa"/>
    <connection t1="French West Africa" t2="Nigeria"/>
    <!--<connection t1="French Guiana" t2="86 Sea Zone"/>-->
    <connection t1="French Guiana" t2="Brazil"/>
    <connection t1="French Guiana" t2="Suriname"/>
    <connection t1="French Guiana" t2="88 Sea Zone"/>
    <connection t1="Algeria" t2="94 Sea Zone"/>
    <connection t1="Algeria" t2="92 Sea Zone"/>
    <connection t1="Algeria" t2="Tunisia"/>
    <!-- <connection t1="Southern France" t2="95 Sea Zone"/> TODO check this -->
    <connection t1="Southern France" t2="93 Sea Zone"/>
    <connection t1="Southern France" t2="Northern Italy"/>
    <connection t1="Southern France" t2="France"/>
    <connection t1="Southern France" t2="Spain"/>
    <connection t1="Syria" t2="Trans-Jordan"/>
    <connection t1="Syria" t2="99 Sea Zone"/>
    <connection t1="Syria" t2="Iraq"/>
    <connection t1="Syria" t2="98 Sea Zone"/>
    <connection t1="French West Africa" t2="82 Sea Zone"/>
    <connection t1="French West Africa" t2="Gold Coast"/>
    <connection t1="French West Africa" t2="83 Sea Zone"/>
    <connection t1="French West Africa" t2="Liberia"/>
    <connection t1="French West Africa" t2="Sierra Leone"/>
    <connection t1="French West Africa" t2="Portuguese Guinea"/>
    <connection t1="French West Africa" t2="87 Sea Zone"/>
    <connection t1="Tunisia" t2="Libya"/>
    <connection t1="Greater Southern Germany" t2="Slovakia Hungary"/>
    <connection t1="Greater Southern Germany" t2="Western Germany"/>
    <connection t1="Greater Southern Germany" t2="Germany"/>
    <connection t1="Greater Southern Germany" t2="Northern Italy"/>
    <connection t1="Greater Southern Germany" t2="Yugoslavia"/>
    <connection t1="Slovakia Hungary" t2="Romania"/>
    <connection t1="Slovakia Hungary" t2="Eastern Poland"/>
    <connection t1="Slovakia Hungary" t2="Poland"/>
    <connection t1="Slovakia Hungary" t2="Germany"/>
    <connection t1="Slovakia Hungary" t2="Yugoslavia"/>
    <connection t1="Western Germany" t2="Switzerland"/>
    <connection t1="Western Germany" t2="Germany"/>
    <connection t1="Western Germany" t2="Northern Italy"/>
    <connection t1="Western Germany" t2="Denmark"/>
    <connection t1="Western Germany" t2="Holland Belgium"/>
    <connection t1="Western Germany" t2="France"/>
    <connection t1="Romania" t2="Eastern Poland"/>
    <connection t1="Romania" t2="Bessarabia"/>
    <connection t1="Romania" t2="Bulgaria"/>
    <connection t1="Romania" t2="Yugoslavia"/>
    <connection t1="Poland" t2="Germany"/>
    <connection t1="Poland" t2="114 Sea Zone"/>
    <connection t1="Germany" t2="114 Sea Zone"/>
    <connection t1="Norway" t2="Sweden"/>
    <connection t1="Norway" t2="126 Sea Zone"/>
    <connection t1="Norway" t2="125 Sea Zone"/>
    <connection t1="Norway" t2="Finland"/>
    <connection t1="Holland Belgium" t2="France"/>
    <connection t1="Holland Belgium" t2="110 Sea Zone"/>
    <connection t1="Tobruk" t2="96 Sea Zone"/>
    <connection t1="Albania" t2="Bulgaria"/>
    <connection t1="Albania" t2="Greece"/>
    <connection t1="Albania" t2="97 Sea Zone"/>
    <connection t1="Albania" t2="Yugoslavia"/>
    <connection t1="Northern Italy" t2="97 Sea Zone"/>
    <connection t1="Northern Italy" t2="France"/>
    <connection t1="Northern Italy" t2="Southern Italy"/>
    <connection t1="Northern Italy" t2="Yugoslavia"/>
    <connection t1="Libya" t2="Tobruk"/>
    <connection t1="Italian Somaliland" t2="Ethiopia"/>
    <connection t1="Italian Somaliland" t2="Kenya"/>
    <connection t1="Ethiopia" t2="Kenya"/>
    <connection t1="Ethiopia" t2="Anglo Egyptian Sudan"/>
    <connection t1="Belarus" t2="Baltic States"/>
    <connection t1="Belarus" t2="Bryansk"/>
    <connection t1="Belarus" t2="Archangel"/>
    <connection t1="Belarus" t2="Eastern Poland"/>
    <connection t1="Belarus" t2="Novgorod"/>
    <connection t1="Belarus" t2="Smolensk"/>
    <connection t1="Karelia" t2="Vyborg"/>
    <connection t1="Karelia" t2="127 Sea Zone"/>
    <connection t1="Karelia" t2="Novgorod"/>
    <connection t1="Karelia" t2="Finland"/>
    <connection t1="Baltic States" t2="Eastern Poland"/>
    <connection t1="Baltic States" t2="Poland"/>
    <connection t1="Baltic States" t2="115 Sea Zone"/>
    <connection t1="Baltic States" t2="Novgorod"/>
    <connection t1="Bryansk" t2="Rostov"/>
    <connection t1="Bryansk" t2="Russia"/>
    <connection t1="Bryansk" t2="Tambov"/>
    <connection t1="Bryansk" t2="Ukraine"/>
    <connection t1="Bryansk" t2="Western Ukraine"/>
    <connection t1="Bryansk" t2="Smolensk"/>
    <connection t1="Rostov" t2="Tambov"/>
    <connection t1="Rostov" t2="Ukraine"/>
    <connection t1="Rostov" t2="Volgograd"/>
    <connection t1="Rostov" t2="Caucasus"/>
    <connection t1="Nenetsia" t2="Archangel"/>
    <connection t1="Nenetsia" t2="Vologda"/>
    <connection t1="Nenetsia" t2="127 Sea Zone"/>
    <connection t1="Urals" t2="Vologda"/>
    <connection t1="Urals" t2="Nenetsia"/>
    <connection t1="Vyborg" t2="115 Sea Zone"/>
    <connection t1="Vyborg" t2="Novgorod"/>
    <connection t1="Vyborg" t2="Finland"/>
    <connection t1="Archangel" t2="Vologda"/>
    <connection t1="Archangel" t2="127 Sea Zone"/>
    <connection t1="Archangel" t2="Novgorod"/>
    <connection t1="Archangel" t2="Smolensk"/>
    <connection t1="Eastern Poland" t2="Poland"/>
    <connection t1="Eastern Poland" t2="Bessarabia"/>
    <connection t1="Eastern Poland" t2="Western Ukraine"/>
    <connection t1="Bessarabia" t2="Ukraine"/>
    <connection t1="Bessarabia" t2="Western Ukraine"/>
    <connection t1="Russia" t2="Tambov"/>
    <connection t1="Russia" t2="Vologda"/>
    <connection t1="Russia" t2="Smolensk"/>
    <connection t1="Russia" t2="Samara"/>
    <connection t1="Tambov" t2="Volgograd"/>
    <connection t1="Tambov" t2="Samara"/>
    <connection t1="Ukraine" t2="Western Ukraine"/>
    <connection t1="Novosibirsk" t2="Urals"/>
    <connection t1="Novosibirsk" t2="Vologda"/>
    <connection t1="Novosibirsk" t2="Samara"/>
    <connection t1="Novosibirsk" t2="Kazakhstan"/>
    <connection t1="Novosibirsk" t2="Tsinghai"/>
    <connection t1="Vologda" t2="Smolensk"/>
    <connection t1="Vologda" t2="Samara"/>
    <connection t1="Volgograd" t2="Caucasus"/>
    <connection t1="Volgograd" t2="Kazakhstan"/>
    <connection t1="Volgograd" t2="Samara"/>
    <connection t1="128 Sea Zone" t2="Turkmenistan"/>
    <connection t1="128 Sea Zone" t2="Caucasus"/>
    <connection t1="128 Sea Zone" t2="Kazakhstan"/>
    <connection t1="128 Sea Zone" t2="Northwest Persia"/>
    <connection t1="128 Sea Zone" t2="Persia"/>
    <connection t1="128 Sea Zone" t2="Eastern Persia"/>
    <connection t1="Turkmenistan" t2="Kazakhstan"/>
    <connection t1="Caucasus" t2="Kazakhstan"/>
    <connection t1="Kazakhstan" t2="Samara"/>
    <connection t1="Portugal" t2="104 Sea Zone"/>
    <connection t1="Portugal" t2="Spain"/>
    <connection t1="Portugal" t2="91 Sea Zone"/>
    <connection t1="Portuguese Guinea" t2="87 Sea Zone"/>
    <connection t1="120 Sea Zone" t2="Quebec"/>
    <connection t1="120 Sea Zone" t2="Alberta Saskatchewan Manitoba"/>
    <connection t1="120 Sea Zone" t2="Ontario"/>
    <connection t1="120 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="Ecuador" t2="64 Sea Zone"/>
    <connection t1="Ecuador" t2="Colombia"/>
    <connection t1="Ecuador" t2="Peru"/>
    <connection t1="112 Sea Zone" t2="113 Sea Zone"/>
    <connection t1="112 Sea Zone" t2="Western Germany"/>
    <connection t1="112 Sea Zone" t2="Norway"/>
    <connection t1="112 Sea Zone" t2="Denmark"/>
    <connection t1="112 Sea Zone" t2="125 Sea Zone"/>
    <connection t1="112 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="112 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="100 Sea Zone" t2="Turkey"/>
    <connection t1="100 Sea Zone" t2="Romania"/>
    <connection t1="100 Sea Zone" t2="Rostov"/>
    <connection t1="100 Sea Zone" t2="Bessarabia"/>
    <connection t1="100 Sea Zone" t2="Bulgaria"/>
    <connection t1="100 Sea Zone" t2="Greece"/>
    <connection t1="100 Sea Zone" t2="Ukraine"/>
    <connection t1="100 Sea Zone" t2="99 Sea Zone"/>
    <connection t1="100 Sea Zone" t2="Caucasus"/>
    <connection t1="119 Sea Zone" t2="123 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="Eire"/>
    <connection t1="119 Sea Zone" t2="109 Sea Zone"/>
    <connection t1="119 Sea Zone" t2="Scotland"/>
    <connection t1="119 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="119 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="123 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="125 Sea Zone"/>
    <connection t1="124 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="125 Sea Zone" t2="126 Sea Zone"/>
    <connection t1="Chile" t2="65 Sea Zone"/>
    <connection t1="Chile" t2="66 Sea Zone"/>
    <connection t1="Chile" t2="Argentina"/>
    <connection t1="Chile" t2="Bolivia"/>
    <connection t1="Chile" t2="Peru"/>
    <connection t1="Afghanistan" t2="West India"/>
    <connection t1="Afghanistan" t2="Eastern Persia"/>
    <connection t1="Afghanistan" t2="Turkmenistan"/>
    <connection t1="Afghanistan" t2="Kazakhstan"/>
    <connection t1="80 Sea Zone" t2="76 Sea Zone"/>
    <connection t1="80 Sea Zone" t2="Saudi Arabia"/>
    <connection t1="80 Sea Zone" t2="Iraq"/>
    <connection t1="80 Sea Zone" t2="Eastern Persia"/>
    <connection t1="80 Sea Zone" t2="79 Sea Zone"/>
    <connection t1="80 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="80 Sea Zone" t2="Persia"/>
    <connection t1="113 Sea Zone" t2="Western Germany"/>
    <connection t1="113 Sea Zone" t2="Germany"/>
    <connection t1="113 Sea Zone" t2="Norway"/>
    <connection t1="113 Sea Zone" t2="114 Sea Zone"/>
    <connection t1="113 Sea Zone" t2="Denmark"/>
    <connection t1="113 Sea Zone" t2="Sweden"/>
    <connection t1="96 Sea Zone" t2="95 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="94 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="99 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="97 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="96 Sea Zone" t2="Malta"/>
    <connection t1="96 Sea Zone" t2="Libya"/>
    <connection t1="123 Sea Zone" t2="122 Sea Zone"/>
    <connection t1="123 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="123 Sea Zone" t2="Iceland"/>
    <connection t1="123 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="122 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="106 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="116 Sea Zone" t2="Newfoundland Labrador"/>
    <!--<connection t1="65 Sea Zone" t2="Ecuador"/>-->
    <connection t1="65 Sea Zone" t2="66 Sea Zone"/>
    <connection t1="65 Sea Zone" t2="64 Sea Zone"/>
    <connection t1="65 Sea Zone" t2="51 Sea Zone"/>
    <connection t1="65 Sea Zone" t2="Peru"/>
    <connection t1="Sierra Leone" t2="87 Sea Zone"/>
    <connection t1="Sierra Leone" t2="Liberia"/>
    <connection t1="108 Sea Zone" t2="118 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="104 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="109 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="108 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="87 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="86 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="67 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="83 Sea Zone"/>
    <connection t1="84 Sea Zone" t2="68 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="122 Sea Zone" t2="121 Sea Zone"/>
    <connection t1="73 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="73 Sea Zone" t2="74 Sea Zone"/>
    <connection t1="73 Sea Zone" t2="72 Sea Zone"/>
    <connection t1="Turkey" t2="Syria"/>
    <connection t1="Turkey" t2="Greece"/>
    <connection t1="Turkey" t2="99 Sea Zone"/>
    <connection t1="Turkey" t2="Iraq"/>
    <connection t1="Turkey" t2="Northwest Persia"/>
    <connection t1="Turkey" t2="Caucasus"/>
    <connection t1="70 Sea Zone" t2="Belgian Congo"/>
    <connection t1="70 Sea Zone" t2="Angola"/>
    <connection t1="70 Sea Zone" t2="71 Sea Zone"/>
    <connection t1="70 Sea Zone" t2="82 Sea Zone"/>
    <connection t1="70 Sea Zone" t2="South West Africa"/>
    <connection t1="70 Sea Zone" t2="69 Sea Zone"/>
    <connection t1="76 Sea Zone" t2="Saudi Arabia"/>
    <connection t1="76 Sea Zone" t2="British Somaliland"/>
    <connection t1="76 Sea Zone" t2="72 Sea Zone"/>
    <connection t1="76 Sea Zone" t2="81 Sea Zone"/>
    <connection t1="76 Sea Zone" t2="Italian Somaliland"/>
    <connection t1="76 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="76 Sea Zone" t2="Ethiopia"/>
    <!--<connection t1="76 Sea Zone" t2="Kenya"/>-->
    <!--<connection t1="76 Sea Zone" t2="Anglo Egyptian Sudan"/> TODO: check this-->
    <connection t1="Mozambique" t2="Union of South Africa"/>
    <connection t1="Mozambique" t2="72 Sea Zone"/>
    <connection t1="Mozambique" t2="71 Sea Zone"/>
    <connection t1="Mozambique" t2="Rhodesia"/>
    <connection t1="Mozambique" t2="Tanganyika Territory"/>
    <connection t1="118 Sea Zone" t2="109 Sea Zone"/>
    <connection t1="118 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="109 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="Spain"/>
    <connection t1="104 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="110 Sea Zone"/>
    <connection t1="104 Sea Zone" t2="105 Sea Zone"/>
    <connection t1="95 Sea Zone" t2="94 Sea Zone"/>
    <connection t1="95 Sea Zone" t2="93 Sea Zone"/>
    <connection t1="95 Sea Zone" t2="Northern Italy"/>
    <connection t1="95 Sea Zone" t2="97 Sea Zone"/>
    <connection t1="95 Sea Zone" t2="Sicily"/>
    <connection t1="95 Sea Zone" t2="Southern Italy"/>
    <connection t1="95 Sea Zone" t2="Sardinia"/>
    <connection t1="Saudi Arabia" t2="Trans-Jordan"/>
    <connection t1="Saudi Arabia" t2="Iraq"/>
    <connection t1="Saudi Arabia" t2="81 Sea Zone"/>
    <connection t1="Paraguay" t2="Argentina"/>
    <connection t1="Paraguay" t2="Brazil"/>
    <connection t1="Paraguay" t2="Bolivia"/>
    <connection t1="75 Sea Zone" t2="74 Sea Zone"/>
    <connection t1="75 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="75 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="86 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="83 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="Liberia"/>
    <connection t1="87 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="87 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="Switzerland" t2="Northern Italy"/>
    <connection t1="Switzerland" t2="France"/>
    <connection t1="106 Sea Zone" t2="New Brunswick Nova Scotia"/>
    <connection t1="106 Sea Zone" t2="102 Sea Zone"/>
    <connection t1="106 Sea Zone" t2="117 Sea Zone"/>
    <connection t1="106 Sea Zone" t2="101 Sea Zone"/>
    <connection t1="106 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="86 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="86 Sea Zone" t2="Brazil"/>
    <connection t1="86 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="93 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="92 Sea Zone"/>
    <connection t1="94 Sea Zone" t2="Tunisia"/>
    <connection t1="67 Sea Zone" t2="66 Sea Zone"/>
    <connection t1="67 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="67 Sea Zone" t2="68 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="West Indies"/>
    <connection t1="89 Sea Zone" t2="102 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="Central America"/>
    <connection t1="89 Sea Zone" t2="90 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="101 Sea Zone"/>
    <connection t1="89 Sea Zone" t2="Southeast Mexico"/>
    <connection t1="89 Sea Zone" t2="Venezuela"/>
    <connection t1="89 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="90 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="101 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="102 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="92 Sea Zone"/>
    <connection t1="93 Sea Zone" t2="Spain"/>
    <connection t1="66 Sea Zone" t2="85 Sea Zone"/>
    <connection t1="66 Sea Zone" t2="51 Sea Zone"/>
    <connection t1="66 Sea Zone" t2="52 Sea Zone"/>
    <connection t1="66 Sea Zone" t2="Argentina"/>
    <connection t1="85 Sea Zone" t2="Argentina"/>
    <connection t1="85 Sea Zone" t2="Uruguay"/>
    <connection t1="85 Sea Zone" t2="Brazil"/>
    <connection t1="Eire" t2="109 Sea Zone"/>
    <connection t1="Eire" t2="Scotland"/>
    <connection t1="Argentina" t2="Uruguay"/>
    <connection t1="Argentina" t2="Brazil"/>
    <connection t1="Argentina" t2="Bolivia"/>
    <connection t1="Bulgaria" t2="Greece"/>
    <connection t1="Bulgaria" t2="Yugoslavia"/>
    <connection t1="109 Sea Zone" t2="Scotland"/>
    <connection t1="109 Sea Zone" t2="United Kingdom"/>
    <connection t1="117 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="Angola" t2="South West Africa"/>
    <connection t1="Angola" t2="Rhodesia"/>
    <connection t1="64 Sea Zone" t2="89 Sea Zone"/>
    <connection t1="64 Sea Zone" t2="Southeast Mexico"/>
    <connection t1="64 Sea Zone" t2="Colombia"/>
    <connection t1="64 Sea Zone" t2="11 Sea Zone"/>
    <connection t1="64 Sea Zone" t2="28 Sea Zone"/>
    <connection t1="64 Sea Zone" t2="51 Sea Zone"/>
    <connection t1="Greece" t2="99 Sea Zone"/>
    <connection t1="Greece" t2="97 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="Crete"/>
    <connection t1="99 Sea Zone" t2="97 Sea Zone"/>
    <connection t1="99 Sea Zone" t2="Cyprus"/>
    <connection t1="99 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="97 Sea Zone" t2="Southern Italy"/>
    <connection t1="97 Sea Zone" t2="Yugoslavia"/>
    <connection t1="Iraq" t2="Northwest Persia"/>
    <connection t1="Iraq" t2="Persia"/>
    <connection t1="92 Sea Zone" t2="Spain"/>
    <connection t1="92 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="103 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="90 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="Eastern Persia" t2="Persia"/>
    <connection t1="Eastern Persia" t2="Turkmenistan"/>
    <connection t1="72 Sea Zone" t2="French Madagascar"/>
    <connection t1="72 Sea Zone" t2="75 Sea Zone"/>
    <connection t1="72 Sea Zone" t2="71 Sea Zone"/>
    <connection t1="72 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="72 Sea Zone" t2="Kenya"/>
    <connection t1="72 Sea Zone" t2="Tanganyika Territory"/>
    <connection t1="101 Sea Zone" t2="Eastern United States"/>
    <connection t1="114 Sea Zone" t2="115 Sea Zone"/>
    <connection t1="114 Sea Zone" t2="Sweden"/>
    <connection t1="81 Sea Zone" t2="98 Sea Zone"/>
    <connection t1="81 Sea Zone" t2="Anglo Egyptian Sudan"/>
    <connection t1="79 Sea Zone" t2="77 Sea Zone"/>
    <connection t1="79 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="Uruguay" t2="Brazil"/>
    <connection t1="83 Sea Zone" t2="82 Sea Zone"/>
    <connection t1="83 Sea Zone" t2="69 Sea Zone"/>
    <connection t1="83 Sea Zone" t2="Liberia"/>
    <connection t1="83 Sea Zone" t2="68 Sea Zone"/>
    <connection t1="77 Sea Zone" t2="78 Sea Zone"/>
    <connection t1="82 Sea Zone" t2="Nigeria"/>
    <connection t1="82 Sea Zone" t2="69 Sea Zone"/>
    <connection t1="Brazil" t2="Venezuela"/>
    <connection t1="Brazil" t2="Colombia"/>
    <connection t1="Brazil" t2="Bolivia"/>
    <connection t1="Brazil" t2="Peru"/>
    <connection t1="Brazil" t2="Suriname"/>
    <connection t1="Venezuela" t2="Colombia"/>
    <!--<connection t1="Venezuela" t2="88 Sea Zone"/>-->
    <connection t1="127 Sea Zone" t2="126 Sea Zone"/>
    <connection t1="127 Sea Zone" t2="Novgorod"/>
    <connection t1="127 Sea Zone" t2="Finland"/>
    <connection t1="Northwest Persia" t2="Persia"/>
    <connection t1="Northwest Persia" t2="Caucasus"/>
    <connection t1="Sweden" t2="Finland"/>
    <connection t1="115 Sea Zone" t2="Sweden"/>
    <connection t1="115 Sea Zone" t2="Novgorod"/>
    <connection t1="115 Sea Zone" t2="Finland"/>
    <connection t1="103 Sea Zone" t2="91 Sea Zone"/>
    <connection t1="103 Sea Zone" t2="107 Sea Zone"/>
    <connection t1="Spain" t2="91 Sea Zone"/>
    <connection t1="Spain" t2="105 Sea Zone"/>
    <connection t1="Colombia" t2="Peru"/>
    <connection t1="69 Sea Zone" t2="68 Sea Zone"/>
    <connection t1="Bolivia" t2="Peru"/>
    <connection t1="125 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="91 Sea Zone" t2="88 Sea Zone"/>
    <connection t1="Suriname" t2="88 Sea Zone"/>
    <connection t1="110 Sea Zone" t2="109 Sea Zone"/>
    <connection t1="110 Sea Zone" t2="111 Sea Zone"/>
    <connection t1="110 Sea Zone" t2="105 Sea Zone"/>
  </map>
  <resourceList>
    <resource name="PUs"/>
    <resource name="techTokens"/>
    <resource name="SuicideAttackTokens"/>
  </resourceList>
  <playerList>
    <!-- In turn order -->
    <player name="Changer" optional="false"/>
    <player name="Germans" optional="false"/>
    <player name="Russians" optional="false"/>
    <player name="Japanese" optional="false"/>
    <player name="Americans" optional="false"/>
    <player name="Chinese" optional="false"/>
    <player name="British" optional="false"/>
    <player name="UK_Pacific" optional="false"/>
    <player name="Italians" optional="false"/>
    <player name="ANZAC" optional="false"/>
    <player name="French" optional="false"/>
    <player name="Dutch" optional="true"/>
    <player name="Mongolians" optional="true"/>
    <player name="Neutral_Axis" optional="true"/>
    <player name="Neutral_Allies" optional="true"/>
    <player name="Neutral_True" optional="true"/>
    <!-- Alliances -->
    <alliance player="Changer" alliance="Changer"/>
    <alliance player="Russians" alliance="Allies"/>
    <alliance player="Americans" alliance="Allies"/>
    <alliance player="Chinese" alliance="Allies"/>
    <alliance player="British" alliance="Allies"/>
    <alliance player="UK_Pacific" alliance="Allies"/>
    <alliance player="ANZAC" alliance="Allies"/>
    <alliance player="French" alliance="Allies"/>
    <alliance player="Germans" alliance="Axis"/>
    <alliance player="Japanese" alliance="Axis"/>
    <alliance player="Italians" alliance="Axis"/>
    <alliance player="Dutch" alliance="Dutch"/>
    <alliance player="Mongolians" alliance="Mongolians"/>
    <alliance player="Neutral_Axis" alliance="Neutral_Axis"/>
    <alliance player="Neutral_Allies" alliance="Neutral_Allies"/>
    <alliance player="Neutral_True" alliance="Neutral_True"/>
  </playerList>
  <unitList>
    <unit name="infantry"/>
    <unit name="Chinese_infantry"/>
    <unit name="Japanese_infantry"/>
    <unit name="Russian_infantry"/>
    <unit name="militia"/>
    <unit name="UKmilitia"/>
    <unit name="Japanese_militia"/>
    <unit name="Russian_militia"/>
    <unit name="marine"/>
    <unit name="Japanese_marine"/>
    <unit name="Russian_marine"/>
    <unit name="elite"/>
    <unit name="Japanese_elite"/>
    <unit name="Russian_elite"/>
    <unit name="artillery"/>
    <unit name="Japanese_artillery"/>
    <unit name="Russian_artillery"/>
    <unit name="mobile_artillery"/>
    <unit name="Japanese_mobile_artillery"/>
    <unit name="Russian_mobile_artillery"/>
    <unit name="mech_infantry"/>
    <unit name="Japanese_mech_infantry"/>
    <unit name="Russian_mech_infantry"/>
    <unit name="armour"/>
    <unit name="Japanese_armour"/>
    <unit name="Russian_armour"/>
    <unit name="fighter"/>
    <unit name="Japanese_fighter"/>
    <unit name="Russian_fighter"/>
    <unit name="flying_tiger"/>
    <unit name="tactical_bomber"/>
    <unit name="Japanese_tactical_bomber"/>
    <unit name="Russian_tactical_bomber"/>
    <unit name="tactical_bomber10"/>
    <unit name="Japanese_tactical_bomber10"/>
    <unit name="Russian_tactical_bomber10"/>
    <unit name="bomber"/>
    <unit name="Japanese_bomber"/>
    <unit name="Russian_bomber"/>
    <unit name="bomberA0C5"/>
    <unit name="Japanese_bomberA0C5"/>
    <unit name="Russian_bomberA0C5"/>
    <unit name="air_transport"/>
    <unit name="Japanese_air_transport"/>
    <unit name="Russian_air_transport"/>
    <unit name="transport"/>
    <unit name="transportX"/>
    <unit name="transportC8"/>
    <unit name="transportC8X"/>
    <unit name="submarine"/>
    <unit name="destroyer"/>
    <unit name="destroyerC5"/>
    <unit name="cruiser"/>
    <unit name="carrier"/>
    <unit name="EscortCarrier"/>
    <unit name="EscortCarrierASW"/>
    <unit name="battleship"/>
    <unit name="submarineX"/>
    <unit name="destroyerX"/>
    <unit name="destroyerC5X"/>
    <unit name="cruiserX"/>
    <unit name="carrierX"/>
    <unit name="EscortCarrierX"/>
    <unit name="EscortCarrierASWX"/>
    <unit name="battleshipX"/>
    <unit name="aaGun"/>
    <unit name="Japanese_aaGun"/>
    <unit name="Russian_aaGun"/>
    <unit name="aaGunC4"/>
    <unit name="Japanese_aaGunC4"/>
    <unit name="Japanese_TowedAAgun"/>
    <unit name="Russian_TowedAAgun"/>
    <unit name="Russian_aaGunC4"/>
    <unit name="airfield"/>
    <unit name="airfield12"/>
    <unit name="harbour"/>
    <unit name="harbour12"/>
    <unit name="factory_minor"/>
    <unit name="MilitaryBase"/>
    <unit name="factory_upgrade"/>
    <unit name="factory_major"/>
    <unit name="primitive"/>
    <unit name="bunker"/>
    <unit name="UKPbunker"/>
    <unit name="TowedAAgun"/>
    
  </unitList>
  <relationshipTypes>
    <relationshipType name="Allied"/>
    <relationshipType name="War"/>
    <relationshipType name="Unprovoked"/>
    <relationshipType name="Neutrality"/>
    <relationshipType name="Concordant"/>
    <relationshipType name="Custodianship"/>
    <relationshipType name="Friendly"/>
    <relationshipType name="Strict_Neutral"/>
    <relationshipType name="Friendly_Neutral"/>
    <relationshipType name="Unfriendly_Neutral"/>
  </relationshipTypes>
  <gamePlay>
    <delegate name="initDelegate" javaClass="games.strategy.triplea.delegate.InitializationDelegate" display="Initializing Delegates"/>
    <delegate name="tech" javaClass="games.strategy.triplea.delegate.TechnologyDelegate" display="Research Technology"/>
    <delegate name="tech_activation" javaClass="games.strategy.triplea.delegate.TechActivationDelegate" display="Activate Technology"/>
    <delegate name="battle" javaClass="games.strategy.triplea.delegate.BattleDelegate" display="Combat"/>
    <delegate name="move" javaClass="games.strategy.triplea.delegate.MoveDelegate" display="Combat Move"/>
    <delegate name="place" javaClass="games.strategy.triplea.delegate.PlaceDelegate" display="Place Units"/>
    <delegate name="placeNoAirCheck" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/>
    <delegate name="purchase" javaClass="games.strategy.triplea.delegate.PurchaseDelegate" display="Purchase Units"/>
    <delegate name="endTurn" javaClass="games.strategy.triplea.delegate.EndTurnDelegate" display="Turn Complete"/>
    <delegate name="endRound" javaClass="games.strategy.triplea.delegate.EndRoundDelegate" display="Round Complete"/>
    <delegate name="placeBid" javaClass="games.strategy.triplea.delegate.BidPlaceDelegate" display="Bid Placement"/>
    <delegate name="bid" javaClass="games.strategy.triplea.delegate.BidPurchaseDelegate" display="Bid Purchase"/>
    <delegate name="politics" javaClass="games.strategy.triplea.delegate.PoliticsDelegate" display="Politics"/>
    <delegate name="specialCombatMove" javaClass="games.strategy.triplea.delegate.SpecialMoveDelegate" display="Airborne Attack Move"/>
    <sequence>
      <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
      <!-- Bidding Phase -->
      <step name="changerBid" delegate="bid" player="Changer" maxRunCount="1"/>
      <step name="changerBidPlace" delegate="placeBid" player="Changer" maxRunCount="1"/>
      <step name="germanBid" delegate="bid" player="Germans" maxRunCount="1"/>
      <step name="germanBidPlace" delegate="placeBid" player="Germans" maxRunCount="1"/>
      <step name="russianBid" delegate="bid" player="Russians" maxRunCount="1"/>
      <step name="russianBidPlace" delegate="placeBid" player="Russians" maxRunCount="1"/>
      <step name="japaneseBid" delegate="bid" player="Japanese" maxRunCount="1"/>
      <step name="japaneseBidPlace" delegate="placeBid" player="Japanese" maxRunCount="1"/>
      <step name="americanBid" delegate="bid" player="Americans" maxRunCount="1"/>
      <step name="americanBidPlace" delegate="placeBid" player="Americans" maxRunCount="1"/>
      <step name="chineseBid" delegate="bid" player="Chinese" maxRunCount="1"/>
      <step name="chineseBidPlace" delegate="placeBid" player="Chinese" maxRunCount="1"/>
      <step name="britishBid" delegate="bid" player="British" maxRunCount="1"/>
      <step name="britishBidPlace" delegate="placeBid" player="British" maxRunCount="1"/>
      <step name="italianBid" delegate="bid" player="Italians" maxRunCount="1"/>
      <step name="italianBidPlace" delegate="placeBid" player="Italians" maxRunCount="1"/>
      <step name="anzacBid" delegate="bid" player="ANZAC" maxRunCount="1"/>
      <step name="anzacBidPlace" delegate="placeBid" player="ANZAC" maxRunCount="1"/>
      <step name="frenchBid" delegate="bid" player="French" maxRunCount="1"/>
      <step name="frenchBidPlace" delegate="placeBid" player="French" maxRunCount="1"/>
      
      <!-- Changer Game Sequence -->
      <step name="changerTech" delegate="tech" player="Changer" maxRunCount="1"/>
      <step name="changerTechActivation" delegate="tech_activation" player="Changer" maxRunCount="1"/>
      <step name="changerPurchase" delegate="purchase" player="Changer" maxRunCount="1"/>
      <step name="changerPolitics" delegate="politics" player="Changer" maxRunCount="1"/>
      <step name="changerCombatMove" delegate="move" player="Changer" maxRunCount="1"/>
      <step name="changerAirborneCombatMove" delegate="specialCombatMove" player="Changer" display="Airborne Attack Move" maxRunCount="1"/>
      <step name="changerBattle" delegate="battle" player="Changer" maxRunCount="1"/>
      <step name="changerNonCombatMove" delegate="move" player="Changer" display="Non Combat Move"/>
      <step name="changerPlace" delegate="place" player="Changer" maxRunCount="1"/>
      <step name="changerEndTurn" delegate="endTurn" player="Changer" maxRunCount="1"/>
      <!-- Germans Game Sequence --> 
      <step name="germansTech" delegate="tech" player="Germans"/>
      <step name="germansTechActivation" delegate="tech_activation" player="Germans"/>
      <step name="germansPurchase" delegate="purchase" player="Germans"/>
      <step name="germansPolitics" delegate="politics" player="Germans"/>
      <step name="germansCombatMove" delegate="move" player="Germans"/>
      <step name="germansAirborneCombatMove" delegate="specialCombatMove" player="Germans" display="Airborne Attack Move"/>
      <step name="germansBattle" delegate="battle" player="Germans"/>
      <step name="germansNonCombatMove" delegate="move" player="Germans" display="Non Combat Move"/>
      <step name="germansPlace" delegate="place" player="Germans"/>
      <step name="germansEndTurn" delegate="endTurn" player="Germans"/>
      <!-- Russians Game Sequence -->
      <step name="russiansTech" delegate="tech" player="Russians"/>
      <step name="russiansTechActivation" delegate="tech_activation" player="Russians"/>
      <step name="russiansPurchase" delegate="purchase" player="Russians"/>
      <step name="russiansPolitics" delegate="politics" player="Russians"/>
      <step name="russiansCombatMove" delegate="move" player="Russians"/>
      <step name="russiansAirborneCombatMove" delegate="specialCombatMove" player="Russians" display="Airborne Attack Move"/>
      <step name="russiansBattle" delegate="battle" player="Russians"/>
      <step name="russiansNonCombatMove" delegate="move" player="Russians" display="Non Combat Move"/>
      <step name="russiansPlace" delegate="place" player="Russians"/>
      <step name="russiansEndTurn" delegate="endTurn" player="Russians"/>
      <!-- Japanese Game Sequence -->
      <step name="japaneseTech" delegate="tech" player="Japanese"/>
      <step name="japaneseTechActivation" delegate="tech_activation" player="Japanese"/>
      <step name="japanesePurchase" delegate="purchase" player="Japanese"/>
      <step name="japanesePolitics" delegate="politics" player="Japanese"/>
      <step name="japaneseCombatMove" delegate="move" player="Japanese"/>
      <step name="japaneseAirborneCombatMove" delegate="specialCombatMove" player="Japanese" display="Airborne Attack Move"/>
      <step name="japaneseBattle" delegate="battle" player="Japanese"/>
      <step name="japaneseNonCombatMove" delegate="move" player="Japanese" display="Non Combat Move"/>
      <step name="japanesePlace" delegate="place" player="Japanese"/>
      <step name="japaneseEndTurn" delegate="endTurn" player="Japanese"/>
      <!-- Americans Game Sequence -->
      <step name="americansTech" delegate="tech" player="Americans"/>
      <step name="americansTechActivation" delegate="tech_activation" player="Americans"/>
      <step name="americansPurchase" delegate="purchase" player="Americans"/>
      <step name="americansPolitics" delegate="politics" player="Americans"/>
      <step name="americansCombatMove" delegate="move" player="Americans"/>
      <step name="americansAirborneCombatMove" delegate="specialCombatMove" player="Americans" display="Airborne Attack Move"/>
      <step name="americansBattle" delegate="battle" player="Americans"/>
      <step name="americansNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"/>
      <step name="americansPlace" delegate="place" player="Americans"/>
      <step name="americansEndTurn" delegate="endTurn" player="Americans"/>
      <!-- Chinese Game Sequence -->
      <step name="chinesePurchase" delegate="purchase" player="Chinese"/>
      <step name="chinesePolitics" delegate="politics" player="Chinese"/>
      <step name="chineseCombatMove" delegate="move" player="Chinese"/>
      <step name="chineseBattle" delegate="battle" player="Chinese"/>
      <step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
      <step name="chinesePlace" delegate="place" player="Chinese"/>
      <step name="chineseEndTurn" delegate="endTurn" player="Chinese"/>
      <!-- British Game Sequence -->
      <step name="britishTech" delegate="tech" player="British"/>
      <step name="britishTechActivation" delegate="tech_activation" player="British"/>
      <step name="britishPurchase" delegate="purchase" player="British"/>
      <!--<step name="UK_PacificTech" delegate="tech" player="UK_Pacific"/>-->
      <step name="UK_PacificTechActivation" delegate="tech_activation" player="UK_Pacific"/>
      <step name="UK_PacificPurchase" delegate="purchase" player="UK_Pacific"/>
      <step name="britishPolitics" delegate="politics" player="British"/>
      <step name="britishCombatMove" delegate="move" player="British"/>
      <step name="britishAirborneCombatMove" delegate="specialCombatMove" player="British" display="Airborne Attack Move"/>
      <step name="britishBattle" delegate="battle" player="British"/>
      <step name="britishNonCombatMove" delegate="move" player="British" display="Non Combat Move">
        <stepProperty name="combinedTurns" value="British:UK_Pacific"/>
      </step>
      <step name="britishNoAirCheckPlace" delegate="placeNoAirCheck" player="British"/>
      <step name="britishEndTurn" delegate="endTurn" player="British">
        <stepProperty name="skipPosting" value="true"/>
      </step>
      <step name="UK_PacificPlace" delegate="place" player="UK_Pacific"/>
      <step name="UK_PacificEndTurn" delegate="endTurn" player="UK_Pacific">
        <stepProperty name="turnSummaryPlayers" value="British:UK_Pacific"/>
      </step>
      <!-- Italians Game Sequence -->
      <step name="italiansTech" delegate="tech" player="Italians"/>
      <step name="italiansTechActivation" delegate="tech_activation" player="Italians"/>
      <step name="italiansPurchase" delegate="purchase" player="Italians"/>
      <step name="italiansPolitics" delegate="politics" player="Italians"/>
      <step name="italiansCombatMove" delegate="move" player="Italians"/>
      <step name="italiansAirborneCombatMove" delegate="specialCombatMove" player="Italians" display="Airborne Attack Move"/>
      <step name="italiansBattle" delegate="battle" player="Italians"/>
      <step name="italiansNonCombatMove" delegate="move" player="Italians" display="Non Combat Move"/>
      <step name="italiansPlace" delegate="place" player="Italians"/>
      <step name="italiansEndTurn" delegate="endTurn" player="Italians"/>
        
      <!-- ANZAC Game Sequence -->
      <step name="anzacTech" delegate="tech" player="ANZAC"/>
      <step name="anzacTechActivation" delegate="tech_activation" player="ANZAC"/>
      <step name="anzacPurchase" delegate="purchase" player="ANZAC"/>
      <step name="anzacPolitics" delegate="politics" player="ANZAC"/>
      <step name="anzacCombatMove" delegate="move" player="ANZAC"/>
      <step name="anzacAirborneCombatMove" delegate="specialCombatMove" player="ANZAC" display="Airborne Attack Move"/>
      <step name="anzacBattle" delegate="battle" player="ANZAC"/>
      <step name="anzacNonCombatMove" delegate="move" player="ANZAC" display="Non Combat Move"/>
      <step name="anzacPlace" delegate="place" player="ANZAC"/>
      <step name="anzacEndTurn" delegate="endTurn" player="ANZAC"/>
      <!-- French Game Sequence -->
      <step name="frenchTech" delegate="tech" player="French"/>
      <step name="frenchTechActivation" delegate="tech_activation" player="French"/>
      <step name="frenchPurchase" delegate="purchase" player="French"/>
      <step name="frenchPolitics" delegate="politics" player="French"/>
      <step name="frenchCombatMove" delegate="move" player="French"/>
      <step name="frenchAirborneCombatMove" delegate="specialCombatMove" player="French" display="Airborne Attack Move"/>
      <step name="frenchBattle" delegate="battle" player="French"/>
      <step name="frenchNonCombatMove" delegate="move" player="French" display="Non Combat Move"/>
      <step name="frenchPlace" delegate="place" player="French"/>
      <step name="frenchEndTurn" delegate="endTurn" player="French"/>
      <step name="endRoundStep" delegate="endRound"/>
    </sequence>
  </gamePlay>
  <production>
    <!-- Unit Production Cost -->
    <productionRule name="buyInfantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyChinese_Infantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="Chinese_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Infantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="Japanese_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Infantry">
      <cost resource="PUs" quantity="3"/>
      <result resourceOrUnit="Russian_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyMilitia">
      <cost resource="PUs" quantity="2"/>
      <result resourceOrUnit="militia" quantity="1"/>
    </productionRule>
    <productionRule name="buyUKMilitia">
      <cost resource="PUs" quantity="2"/>
      <result resourceOrUnit="UKmilitia" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Militia">
      <cost resource="PUs" quantity="2"/>
      <result resourceOrUnit="Japanese_militia" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Militia">
      <cost resource="PUs" quantity="2"/>
      <result resourceOrUnit="Russian_militia" quantity="1"/>
    </productionRule>
    <productionRule name="buyMarine">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="marine" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Marine">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Japanese_marine" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Marine">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Russian_marine" quantity="1"/>
    </productionRule>
    <productionRule name="buyElite">
    <cost resource="PUs" quantity="5" />
    <result resourceOrUnit="elite" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Elite">
    <cost resource="PUs" quantity="5" />
    <result resourceOrUnit="Japanese_elite" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Elite">
    <cost resource="PUs" quantity="5" />
    <result resourceOrUnit="Russian_elite" quantity="1"/>
    </productionRule>
    <productionRule name="buyMech_Infantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="mech_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Mech_Infantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Japanese_mech_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Mech_Infantry">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Russian_mech_infantry" quantity="1"/>
    </productionRule>
    <productionRule name="buyArtillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Artillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Japanese_artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Artillery">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Russian_artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyMobile_Artillery">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="mobile_artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Mobile_Artillery">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Japanese_mobile_artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Mobile_Artillery">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Russian_mobile_artillery" quantity="1"/>
    </productionRule>
    <productionRule name="buyArmour">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="armour" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Armour">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="Japanese_armour" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Armour">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="Russian_armour" quantity="1"/>
    </productionRule>
    <productionRule name="buyFighter">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="fighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Fighter">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="Japanese_fighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Fighter">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="Russian_fighter" quantity="1"/>
    </productionRule>
    <productionRule name="buyFlying_Tiger">
      <cost resource="PUs" quantity="13" />
      <result resourceOrUnit="flying_tiger" quantity="1"/>
    </productionRule>
    <productionRule name="buyTactical_Bomber">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="tactical_bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Tactical_Bomber">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="Japanese_tactical_bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Tactical_Bomber">
      <cost resource="PUs" quantity="11"/>
      <result resourceOrUnit="Russian_tactical_bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyTactical_Bomber10">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="tactical_bomber10" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Tactical_Bomber10">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="Japanese_tactical_bomber10" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Tactical_Bomber10">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="Russian_tactical_bomber10" quantity="1"/>
    </productionRule>
    <productionRule name="buyBomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Bomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="Japanese_bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Bomber">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="Russian_bomber" quantity="1"/>
    </productionRule>
    <productionRule name="buyBomberA0C5">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="bomberA0C5" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_BomberA0C5">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Japanese_bomberA0C5" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_BomberA0C5">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Russian_bomberA0C5" quantity="1"/>
    </productionRule>
    <productionRule name="buyAir_Transport">
    <cost resource="PUs" quantity="6" />
    <result resourceOrUnit="air_transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_Air_Transport">
    <cost resource="PUs" quantity="6" />
    <result resourceOrUnit="Japanese_air_transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_Air_Transport">
    <cost resource="PUs" quantity="6" />
    <result resourceOrUnit="Russian_air_transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyTransport">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyTransportC8">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="transportC8" quantity="1"/>
    </productionRule>
    <productionRule name="buyCarrier">
      <cost resource="PUs" quantity="16"/>
      <result resourceOrUnit="carrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyEscortCarrier">
    <cost resource="PUs" quantity="9" />
    <result resourceOrUnit="EscortCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyEscortCarrierASW">
    <cost resource="PUs" quantity="9" />
    <result resourceOrUnit="EscortCarrierASW" quantity="1"/>
                </productionRule>
    <productionRule name="buyDestroyerC5">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="destroyerC5" quantity="1"/>
    </productionRule>
    <productionRule name="buyDestroyer">
      <cost resource="PUs" quantity="8"/>
      <result resourceOrUnit="destroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyCruiser">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="cruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyBattleship">
      <cost resource="PUs" quantity="20"/>
      <result resourceOrUnit="battleship" quantity="1"/>
    </productionRule>
    <productionRule name="buySubmarine">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="submarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyTransportX">
      <cost resource="PUs" quantity="6"/>
      <result resourceOrUnit="transport" quantity="1"/>
    </productionRule>
    <productionRule name="buyTransportC8X">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="transportC8" quantity="1"/>
    </productionRule>
    <productionRule name="buyCarrierX">
      <cost resource="PUs" quantity="13"/>
      <result resourceOrUnit="carrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyEscortCarrierX">
    <cost resource="PUs" quantity="8" />
    <result resourceOrUnit="EscortCarrier" quantity="1"/>
    </productionRule>
    <productionRule name="buyEscortCarrierASWX">
    <cost resource="PUs" quantity="8" />
    <result resourceOrUnit="EscortCarrierASW" quantity="1"/>
                </productionRule>
    <productionRule name="buyDestroyerC5X">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="destroyerC5" quantity="1"/>
    </productionRule>
    <productionRule name="buyDestroyerX">
      <cost resource="PUs" quantity="7"/>
      <result resourceOrUnit="destroyer" quantity="1"/>
    </productionRule>
    <productionRule name="buyCruiserX">
      <cost resource="PUs" quantity="10"/>
      <result resourceOrUnit="cruiser" quantity="1"/>
    </productionRule>
    <productionRule name="buyBattleshipX">
      <cost resource="PUs" quantity="17"/>
      <result resourceOrUnit="battleship" quantity="1"/>
    </productionRule>
    <productionRule name="buySubmarineX">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="submarine" quantity="1"/>
    </productionRule>
    <productionRule name="buyFactory_Minor">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="factory_minor" quantity="1"/>
    </productionRule>
    <productionRule name="buyFactory_Major">
      <cost resource="PUs" quantity="30"/>
      <result resourceOrUnit="factory_major" quantity="1"/>
    </productionRule>
    <productionRule name="buyFactory_Upgrade">
      <cost resource="PUs" quantity="20"/>
      <result resourceOrUnit="factory_upgrade" quantity="1"/>
    </productionRule>
    <productionRule name="buyAirfield">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="airfield" quantity="1"/>
    </productionRule>
    <productionRule name="buyAirfield12">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="airfield12" quantity="1"/>
    </productionRule>
    <productionRule name="buyHarbour">
      <cost resource="PUs" quantity="15"/>
      <result resourceOrUnit="harbour" quantity="1"/>
    </productionRule>
    <productionRule name="buyHarbour12">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="harbour12" quantity="1"/>
    </productionRule>
    <productionRule name="buyAAGun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="aaGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_AAGun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Japanese_aaGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_AAGun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Russian_aaGun" quantity="1"/>
    </productionRule>
    <productionRule name="buyTowedAAgun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="TowedAAgun" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_TowedAAgun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Japanese_TowedAAgun" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_TowedAAgun">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="Russian_TowedAAgun" quantity="1"/>
    </productionRule>
    <productionRule name="buyAAGunC4">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="aaGunC4" quantity="1"/>
    </productionRule>
    <productionRule name="buyJapanese_AAGunC4">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Japanese_aaGunC4" quantity="1"/>
    </productionRule>
    <productionRule name="buyRussian_AAGunC4">
      <cost resource="PUs" quantity="4"/>
      <result resourceOrUnit="Russian_aaGunC4" quantity="1"/>
    </productionRule>
    <productionRule name="buyBunker">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="bunker" quantity="1"/>
    </productionRule>
    <productionRule name="buyUKPBunker">
      <cost resource="PUs" quantity="5"/>
      <result resourceOrUnit="UKPbunker" quantity="1"/>
    </productionRule>
    <productionRule name="buyMilitaryBase">
      <cost resource="PUs" quantity="12"/>
      <result resourceOrUnit="MilitaryBase" quantity="1"/>
    </productionRule>
    <!-- Advanced Industrial Production -->
    <!--<productionRule name="buyInfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="3" />
                        <result resourceOrUnit="infantry" quantity="1"/>
                </productionRule>
                <productionRule name="buyMilitiaIndustrialTechnology">
                        <cost resource="PUs" quantity="2" />
                        <result resourceOrUnit="militia" quantity="1"/>
			</productionRule>
			<productionRule name="buyEliteIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="elite" quantity="1"/>
			</productionRule>
                <productionRule name="buyMech_InfantryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="mech_infantry" quantity="1"/>
                </productionRule>
                
				<productionRule name="buyArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="artillery" quantity="1"/>
			</productionRule>
			<productionRule name="buyMobile_ArtilleryIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="mobile_artillery" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyArmourIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="armour" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFighterIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="fighter" quantity="1"/>
                </productionRule>
                <productionRule name="buyFlying_TigerIndustrialTechnology">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="flying_tiger" quantity="1"/>
			</productionRule>
                <productionRule name="buyTactical_BomberIndustrialTechnology">
                        <cost resource="PUs" quantity="11" />
                        <result resourceOrUnit="tactical_bomber" quantity="1"/>
			</productionRule>
			<productionRule name="buyTactical_Bomber10IndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="tactical_bomber10" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBomberIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="bomber" quantity="1"/>
			</productionRule>
			<productionRule name="buyBomberA0C5IndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="bomberA0C5" quantity="1"/>
			</productionRule>
			<productionRule name="buyAir_TransportIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="air_transport" quantity="1"/>
			</productionRule>
                
				<productionRule name="buyTransportIndustrialTechnology">
                        <cost resource="PUs" quantity="6" />
                        <result resourceOrUnit="transport" quantity="1"/>
			</productionRule>
			<productionRule name="buyTransportC8IndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="transportC8" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="13" />
                        <result resourceOrUnit="carrier" quantity="1"/>
			</productionRule>
			<productionRule name="buyEscortCarrierIndustrialTechnology">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="EscortCarrier" quantity="1"/>
			</productionRule>
			<productionRule name="buyEscortCarrierASWIndustrialTechnology">
                        <cost resource="PUs" quantity="8" />
                        <result resourceOrUnit="EscortCarrierASW" quantity="1"/>
			</productionRule>
                
                <productionRule name="buyDestroyerC5IndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="destroyerC5" quantity="1"/>
			</productionRule>
			
			<productionRule name="buyDestroyerIndustrialTechnology">
                        <cost resource="PUs" quantity="7" />
                        <result resourceOrUnit="destroyer" quantity="1"/>
                </productionRule>
				
				<productionRule name="buyCruiserIndustrialTechnology">
                        <cost resource="PUs" quantity="9" />
                        
			<result resourceOrUnit="cruiser" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyBattleshipIndustrialTechnology">
                        <cost resource="PUs" quantity="17" />
                        <result resourceOrUnit="battleship" quantity="1"/>
                </productionRule>
                
                <productionRule name="buySubmarineIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="submarine" quantity="1"/>
                </productionRule>
                
                
				<productionRule name="buyFactory_MinorIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="factory_minor" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyFactory_MajorIndustrialTechnology">
                        <cost resource="PUs" quantity="30" />
                        <result resourceOrUnit="factory_major" quantity="1"/>
                </productionRule>
                
                <productionRule name="buyAirfieldIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="airfield" quantity="1"/>
			</productionRule>
			<productionRule name="buyAirfield12IndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="airfield12" quantity="1"/>
                </productionRule>
<productionRule name="buyPrimitiveIndustrialTechnology">
                        <cost resource="PUs" quantity="1" />
                        <result resourceOrUnit="primitive" quantity="1"/>
			</productionRule>
			</productionRule>
<productionRule name="buyBunkerIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="bunker" quantity="1"/>
			</productionRule>
			<productionRule name="buyUKPBunkerIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="UKPbunker" quantity="1"/>
			</productionRule>
			<productionRule name="buyMilitaryBaseIndustrialTechnology">
                        <cost resource="PUs" quantity="12" />
                        <result resourceOrUnit="MilitaryBase" quantity="1"/>
                </productionRule>
                <productionRule name="buyHarbourIndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="harbour" quantity="1"/>
			</productionRule>
			<productionRule name="buyHarbour12IndustrialTechnology">
                        <cost resource="PUs" quantity="10" />
                        <result resourceOrUnit="harbour12" quantity="1"/>
                </productionRule>

<productionRule name="buyAAGunIndustrialTechnology">
                        <cost resource="PUs" quantity="5" />
                        <result resourceOrUnit="aaGun" quantity="1"/>
                </productionRule>
                <productionRule name="buyAAGunC4IndustrialTechnology">
                        <cost resource="PUs" quantity="4" />
                        <result resourceOrUnit="aaGunC4" quantity="1"/>
                </productionRule>-->
    
    <!-- Repair rules -->
    <repairRule name="repairFactory_Minor">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_minor" quantity="1"/>
    </repairRule>
    <repairRule name="repairFactory_MinorIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_minor" quantity="2"/>
    </repairRule>
    <repairRule name="repairFactory_Major">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_major" quantity="1"/>
    </repairRule>
    <repairRule name="repairFactory_MajorIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_major" quantity="2"/>
    </repairRule>
    <repairRule name="repairFactory_Upgrade">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_upgrade" quantity="1"/>
    </repairRule>
    <repairRule name="repairFactory_UpgradeIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="factory_upgrade" quantity="2"/>
    </repairRule>
    <repairRule name="repairAirfield">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="airfield" quantity="1"/>
    </repairRule>
    <repairRule name="repairPrimitive">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="primitive" quantity="1"/>
    </repairRule>
    <repairRule name="repairPrimitiveIndustrialTechnology">
    <cost resource="PUs" quantity="1" />
    <result resourceOrUnit="primitive" quantity="2"/>
    </repairRule>
    <repairRule name="repairAirfieldIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="airfield" quantity="2"/>
    </repairRule>
    <repairRule name="repairAirfield12">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="airfield12" quantity="1"/>
    </repairRule>
    <repairRule name="repairAirfield12IndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="airfield" quantity="2"/>
    </repairRule>
    <repairRule name="repairHarbour">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="harbour" quantity="1"/>
    </repairRule>
    <repairRule name="repairHarbourIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="harbour" quantity="2"/>
    </repairRule>
    <repairRule name="repairHarbour12">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="harbour12" quantity="1"/>
    </repairRule>
    <repairRule name="repairHarbour12IndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="harbour12" quantity="2"/>
    </repairRule>
    <repairRule name="repairBunker">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="bunker" quantity="1"/>
    </repairRule>
    <repairRule name="repairBunkerIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="bunker" quantity="2"/>
    </repairRule>
    <repairRule name="repairUKPBunker">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="UKPbunker" quantity="1"/>
    </repairRule>
    <repairRule name="repairUKPBunkerIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="UKPbunker" quantity="2"/>
    </repairRule>
    <repairRule name="repairMilitaryBase">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="MilitaryBase" quantity="1"/>
    </repairRule>
    <repairRule name="repairMilitaryBaseIndustrialTechnology">
      <cost resource="PUs" quantity="1"/>
      <result resourceOrUnit="MilitaryBase" quantity="2"/>
    </repairRule>
    <repairFrontier name="repair">
      <repairRules name="repairFactory_Minor"/>
      <repairRules name="repairFactory_Major"/>
      <repairRules name="repairFactory_Upgrade"/>
      <repairRules name="repairAirfield"/>
      <repairRules name="repairAirfield12"/>
      <repairRules name="repairHarbour"/>
      <repairRules name="repairHarbour12"/>
      <repairRules name="repairBunker"/>
      <repairRules name="repairUKPBunker"/>
      <repairRules name="repairMilitaryBase"/>
    </repairFrontier>
    <repairFrontier name="repairIndustrialTechnology">
      <repairRules name="repairFactory_MinorIndustrialTechnology"/>
      <repairRules name="repairFactory_MajorIndustrialTechnology"/>
      <repairRules name="repairFactory_UpgradeIndustrialTechnology"/>
      <repairRules name="repairAirfieldIndustrialTechnology"/>
      <repairRules name="repairAirfield12IndustrialTechnology"/>
      <repairRules name="repairHarbourIndustrialTechnology"/>
      <repairRules name="repairHarbour12IndustrialTechnology"/>
      <repairRules name="repairBunkerIndustrialTechnology"/>
      <repairRules name="repairUKPBunkerIndustrialTechnology"/>
      <repairRules name="repairMilitaryBaseIndustrialTechnology"/>
    </repairFrontier>
    
      <productionFrontier name="productionChanger">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionGermans">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionRussians">
      <frontierRules name="buyRussian_Infantry"/>
      <frontierRules name="buyRussian_Mech_Infantry"/>
      <frontierRules name="buyRussian_Artillery"/>
      <frontierRules name="buyRussian_Armour"/>
      <frontierRules name="buyRussian_Fighter"/>
      <frontierRules name="buyRussian_Tactical_Bomber"/>
      <frontierRules name="buyRussian_Bomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyRussian_AAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionJapanese">
      <frontierRules name="buyJapanese_Infantry"/>
      <frontierRules name="buyJapanese_Mech_Infantry"/>
      <frontierRules name="buyJapanese_Artillery"/>
      <frontierRules name="buyJapanese_Armour"/>
      <frontierRules name="buyJapanese_Fighter"/>
      <frontierRules name="buyJapanese_Tactical_Bomber"/>
      <frontierRules name="buyJapanese_Bomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyJapanese_AAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionAmericans">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionBritish">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
      <productionFrontier name="productionUK_Pacific">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
    <productionFrontier name="productionItalians">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
    </productionFrontier>
    <productionFrontier name="productionANZAC">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
    </productionFrontier>
    <productionFrontier name="productionFrench">
      <frontierRules name="buyInfantry"/>
      <frontierRules name="buyMech_Infantry"/>
      <frontierRules name="buyArtillery"/>
      <frontierRules name="buyArmour"/>
      <frontierRules name="buyFighter"/>
      <frontierRules name="buyTactical_Bomber"/>
      <frontierRules name="buyBomber"/>
      <frontierRules name="buyTransport"/>
      <frontierRules name="buySubmarine"/>
      <frontierRules name="buyCarrier"/>
      <frontierRules name="buyDestroyer"/>
      <frontierRules name="buyCruiser"/>
      <frontierRules name="buyBattleship"/>
      <frontierRules name="buyAAGun"/>
      <frontierRules name="buyFactory_Minor"/>
      <frontierRules name="buyFactory_Upgrade"/>
      <frontierRules name="buyFactory_Major"/>
      <frontierRules name="buyAirfield"/>
      <frontierRules name="buyHarbour"/>
      </productionFrontier>
    <productionFrontier name="productionChinese_Burma_Road_Open">
      <frontierRules name="buyChinese_Infantry"/>
      <frontierRules name="buyArtillery"/>
    </productionFrontier>
    <productionFrontier name="productionChinese_Burma_Road_Closed">
      <frontierRules name="buyChinese_Infantry"/>
    </productionFrontier>
    
    <!--<productionFrontier name="productionIndustrialTechnology">
	<frontierRules name="buyMilitiaIndustrialTechnology"/>
        <frontierRules name="buyInfantryIndustrialTechnology"/>
	<frontierRules name="buyMarineIndustrialTechnology"/>
	<frontierRules name="buyEliteIndustrialTechnology"/>
                        <frontierRules name="buyMech_InfantryIndustrialTechnology"/>
			<frontierRules name="buyArtilleryIndustrialTechnology"/>
			<frontierRules name="buyMobile_ArtilleryIndustrialTechnology"/>
                        <frontierRules name="buyArmourIndustrialTechnology"/>
                        <frontierRules name="buyFighterIndustrialTechnology"/>
			<frontierRules name="buyFlying_TigerIndustrialTechnology"/>
			<frontierRules name="buyTactical_BomberIndustrialTechnology"/>
			<frontierRules name="buyTactical_Bomber10IndustrialTechnology"/>
                        <frontierRules name="buyBomberIndustrialTechnology"/>
			<frontierRules name="buyBomberA0C5IndustrialTechnology"/>
			<frontierRules name="buyAir_TransportIndustrialTechnology"/>
                        <frontierRules name="buyTransportIndustrialTechnology"/>
			<frontierRules name="buyTransportC8IndustrialTechnology"/>
                        <frontierRules name="buySubmarineIndustrialTechnology"/>
                        <frontierRules name="buyCarrierIndustrialTechnology"/>
			<frontierRules name="buyEscortCarrierIndustrialTechnology"/>
			<frontierRules name="buyEscortCarrierASWIndustrialTechnology"/>
                        <frontierRules name="buyDestroyerC5IndustrialTechnology"/>
			<frontierRules name="buyDestroyerIndustrialTechnology"/>
						<frontierRules name="buyCruiserIndustrialTechnology"/>
                        <frontierRules name="buyBattleshipIndustrialTechnology"/>
                        <frontierRules name="buyAAGunIndustrialTechnology"/>
			<frontierRules name="buyAAGC4unIndustrialTechnology"/>
			<frontierRules name="buyBunkerIndustrialTechnology"/>
			<frontierRules name="buyUKPBunkerIndustrialTechnology"/>
			<frontierRules name="buyMilitaryBaseIndustrialTechnology"/>
						<frontierRules name="buyFactory_MinorIndustrialTechnology"/>
						<frontierRules name="buyFactory_MajorIndustrialTechnology"/>
						<frontierRules name="buyAirfieldIndustrialTechnology"/>
						<frontierRules name="buyAirfield12IndustrialTechnology"/>
						<frontierRules name="buyHarbourIndustrialTechnology"/>
                        <frontierRules name="buyHarbour12IndustrialTechnology"/>
                </productionFrontier>-->
    
    <playerProduction player="Changer" frontier="productionChanger"/>
    <playerProduction player="Americans" frontier="productionAmericans"/>
    <playerProduction player="Chinese" frontier="productionChinese_Burma_Road_Open"/>
    <playerProduction player="British" frontier="productionBritish"/>
    <playerProduction player="UK_Pacific" frontier="productionUK_Pacific"/>
    <playerProduction player="French" frontier="productionFrench"/>
    <playerProduction player="Germans" frontier="productionGermans"/>
    <playerProduction player="Italians" frontier="productionItalians"/>
    <playerProduction player="Japanese" frontier="productionJapanese"/>
    <playerProduction player="Russians" frontier="productionRussians"/>
    <playerProduction player="ANZAC" frontier="productionANZAC"/>
    <playerRepair player="Americans" frontier="repair"/>
    <!-- Chinese are not allowed to repair
	 <playerRepair player="Chinese" frontier="repair"/> -->
    <!-- Changer are not allowed to repair
	 <playerRepair player="Changer" frontier="repair"/> -->
    <playerRepair player="British" frontier="repair"/>
    <playerRepair player="UK_Pacific" frontier="repair"/>
    <playerRepair player="ANZAC" frontier="repair"/>
    <playerRepair player="French" frontier="repair"/>
    <playerRepair player="Germans" frontier="repair"/>
    <playerRepair player="Italians" frontier="repair"/>
    <playerRepair player="Russians" frontier="repair"/>
    <playerRepair player="Japanese" frontier="repair"/>
  </production>
  <technology>
    <technologies>
      <techname name="superSub"/>
      <techname name="jetPower"/>
      <techname name="Shipyard"/>
      <techname name="aARadar"/>
      <techname name="longRangeAir"/>
      <techname name="heavyBomber"/>
      <techname name="improvedArtillerySupport"/>
      <techname name="rocket"/>
      <techname name="Airborne_Forces"/>
      <techname name="increasedFactoryProduction"/>
      <techname name="warBonds"/>
      <techname name="Improved_Mech_Inf"/>
      
      <techname name="BM_Rules_ChangerMustActivate"/>
      <techname name="Attack0Cost5Bomber_ChangerMustActivate"/>
      <techname name="SubsCanEvadeDestroyers_ChangerMustActivate"/>
      <techname name="TacticalBomberCost10_ChangerMustActivate"/>
      <techname name="AAGunC4_ChangerMustActivate"/>
      <techname name="TransportC8_ChangerMustActivate"/>
      <techname name="Escort_Carrier_ChangerMustActivate"/>
      <techname name="FlyingTiger_ChangerMustActivate"/>
      <techname name="FactoryLimited_ChangerMustActivate"/>
      <techname name="AdditionalVictoryCitiesWorthPUs_ChangerMustActivate"/>
      <techname name="NormandyTurnsProAllied_ChangerMustActivate"/>
      <techname name="SphereOfInfluence_ChangerMustActivate"/>
      <techname name="GetCapitalCashOnce_ChangerMustActivate"/>
      <techname name="BM_VichyRule_ChangerMustActivate"/>
      <techname name="Marines_ChangerMustActivate"/>
      <techname name="GermansInLondon5PU_ChangerMustActivate"/>
      <techname name="ChinaInfantrySpawnBM_ChangerMustActivate"/>
      <techname name="UpGun_BomberA0C5_GiveToAll"/>
      <techname name="Naval_M3_GiveToAll"/>
      <techname name="Escorts_Interceptors_A2D2_GiveToAll"/>
      <techname name="Elite_GiveToAll" tech="mechanizedInfantry"/>
      <techname name="AirTransport_GiveToAll" tech="paratroopers"/>
      <techname name="BombersA3_GiveToAll"/>

      <techname name="DestroyerC5Boost_GiveToAll"/>
      <techname name="InteceptorDefend2_GiveToAll"/>
      
      <techname name="PacificIslandAndPU_Change"/>
      <techname name="ConvoyAndBlockade"/>
      <techname name="RussianNationalObjectives"/>

      <techname name="RussiaNoAllies"/>
      
      <techname name="ChineseMilitia"/>
      <techname name="PrimitiveTerrain"/>
      <techname name="BBandCA_AA"/>
      <techname name="Mobile_Artillery"/>
      <techname name="MilitiaForAll"/>
      <techname name="CloseAirSupport"/>
      
      <techname name="Bunkers"/>
      <techname name="MilitaryBase_Produces_3inf"/>
      <techname name="TacticalBomberAirBattleD1"/>
      
      <techname name="AirfieldM2"/>
      <!-- Airborne_Forces and Improved_Mech_Inf are custom techs... but all will end up being customized -->
    </technologies>
      <playerTech player="Changer">
      <category name="Air and Naval Advances">
      </category>
      <category name="Land and Production Advances">
      </category>
      <category name="All_BM_Rules">
	<tech name="BM_Rules_ChangerMustActivate"/>                                       </category>
      <category name="Changer Must Activate Unit Changes">
	<tech name="Attack0Cost5Bomber_ChangerMustActivate"/>
	<tech name="SubsCanEvadeDestroyers_ChangerMustActivate"/>
	<tech name="TacticalBomberCost10_ChangerMustActivate"/>
	<tech name="AAGunC4_ChangerMustActivate"/>
	
	<tech name="TransportC8_ChangerMustActivate"/>
      </category>
      <category name="Changer Must Activate New Units">
	<tech name="Escort_Carrier_ChangerMustActivate"/>
	<tech name="FlyingTiger_ChangerMustActivate"/>
      </category>
      <category name="Changer Must Activate Additional Changes">
	<tech name="FactoryLimited_ChangerMustActivate"/> 
	<tech name="AdditionalVictoryCitiesWorthPUs_ChangerMustActivate"/>
	<tech name="NormandyTurnsProAllied_ChangerMustActivate"/>
	<tech name="SphereOfInfluence_ChangerMustActivate"/>
	<tech name="GetCapitalCashOnce_ChangerMustActivate"/>
      </category>
      <category name="Changer Must Activate BM House Rules">                                <tech name="BM_VichyRule_ChangerMustActivate"/>
	<tech name="Marines_ChangerMustActivate"/>
	<tech name="GermansInLondon5PU_ChangerMustActivate"/>
	<tech name="ChinaInfantrySpawnBM_ChangerMustActivate"/>
      </category>
      
      </playerTech>
      <playerTech player="Germans">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
      <category name="Redesign">
	<tech name="PacificIslandAndPU_Change"/>
	<tech name="ConvoyAndBlockade"/>
	<tech name="RussianNationalObjectives"/>
      </category>
      <category name="Redesign2">
	<tech name="RussiaNoAllies"/>
      </category>
      <category name="New Units and Unit Changes">
	<tech name="ChineseMilitia"/>
	<tech name="PrimitiveTerrain"/>
	<tech name="BBandCA_AA"/>
	<tech name="Mobile_Artillery"/>
	<tech name="MilitiaForAll"/>
	<tech name="CloseAirSupport"/>
      </category>
      <category name="More Units and Changes">
	<tech name="Bunkers"/>
	<tech name="MilitaryBase_Produces_3inf"/>
	<tech name="TacticalBomberAirBattleD1"/>
	<tech name="AirfieldM2"/>
      </category>
    </playerTech>
    <playerTech player="Russians">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
      </playerTech>
    <playerTech player="Japanese">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="Americans">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="Chinese">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="British">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="UK_Pacific">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <!--<tech name="warBonds"/>-->
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="Italians">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="ANZAC">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
    </playerTech>
    <playerTech player="French">
      <category name="Air and Naval Advances">
        <tech name="superSub"/>
        <tech name="jetPower"/>
        <tech name="Shipyard"/>
        <tech name="aARadar"/>
        <tech name="longRangeAir"/>
        <tech name="heavyBomber"/>
      </category>
      <category name="Land and Production Advances">
        <tech name="improvedArtillerySupport"/>
        <tech name="rocket"/>
        <tech name="Airborne_Forces"/>
        <tech name="increasedFactoryProduction"/>
        <tech name="warBonds"/>
        <tech name="Improved_Mech_Inf"/>
      </category>
      <category name="Give To All">
	<tech name="UpGun_BomberA0C5_GiveToAll"/>
	<tech name="Naval_M3_GiveToAll"/>
	<tech name="BombersA3_GiveToAll"/>
	<tech name="Escorts_Interceptors_A2D2_GiveToAll"/>
	<tech name="Elite_GiveToAll"/>
	<tech name="AirTransport_GiveToAll"/>
      </category>
      <category name="Give To All2">
	<tech name="DestroyerC5Boost_GiveToAll"/>
	<tech name="InteceptorDefend2_GiveToAll"/>
      </category>
   </playerTech>
  </technology>
  <attachmentList>
    <!--  relationshipType Attachments -->
    <attachment name="relationshipTypeAttachment" attachTo="War" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="war"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Unprovoked" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="war"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Allied" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="allied"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Neutrality" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="neutral"/>
      <option name="rocketsCanFlyOver" value="false"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Concordant" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="neutral"/>
      <option name="rocketsCanFlyOver" value="true"/>
      <option name="canMoveLandUnitsOverOwnedLand" value="true"/>
      <option name="canMoveAirUnitsOverOwnedLand" value="true"/>
      <option name="canLandAirUnitsOnOwnedLand" value="true"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Friendly" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <!--<option name="archeType" value="neutral"/>
						<option name="canMoveLandUnitsOverOwnedLand" value="true"/>
						<option name="canMoveAirUnitsOverOwnedLand" value="true"/>
						<option name="canLandAirUnitsOnOwnedLand" value="true"/>-->
      <option name="archeType" value="allied"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Custodianship" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <!--<option name="archeType" value="war"/>
						<option name="canLandAirUnitsOnOwnedLand" value="true"/>-->
      <option name="archeType" value="allied"/>
      <option name="canTakeOverOwnedTerritory" value="true"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Strict_Neutral" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="neutral"/>
      <option name="rocketsCanFlyOver" value="false"/>
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Friendly_Neutral" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="allied"/>
      <option name="canTakeOverOwnedTerritory" value="true"/>
      <option name="canMoveLandUnitsOverOwnedLand" value="true"/>
      <option name="canMoveAirUnitsOverOwnedLand" value="false"/>
      <option name="canLandAirUnitsOnOwnedLand" value="false"/>
      <option name="canMoveIntoDuringCombatMove" value="false"/>
      <option name="rocketsCanFlyOver" value="false"/>
      <!-- How Friendly Neutrals work:
								They may not be attacked. (IE: can not move into during combat move phase) (DONE)
								They can not be flown over. (Done)
								They can not be moved through, or blitzed. (TODO)
								During non-combat move, you may move land units into them to capture them and all their units. (Done)
								May only capture with units that have attack power (no aa guns). (TODO)
						-->
    </attachment>
    <attachment name="relationshipTypeAttachment" attachTo="Unfriendly_Neutral" javaClass="games.strategy.triplea.attachments.RelationshipTypeAttachment" type="relationship">
      <option name="archeType" value="war"/>
      <option name="rocketsCanFlyOver" value="false"/>
    </attachment>
    <!-- Players Tech -->
    <attachment name="techAttachment" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="French" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Dutch" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Mongolians" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    <attachment name="techAttachment" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
      <option name="superSub" value="false"/>
      <option name="jetPower" value="false"/>
      <option name="shipyards" value="false"/>
      <option name="aARadar" value="false"/>
      <option name="longRangeAir" value="false"/>
      <option name="heavyBomber" value="false"/>
      <option name="improvedArtillerySupport" value="false"/>
      <option name="rocket" value="false"/>
      <option name="increasedFactoryProduction" value="false"/>
      <option name="warBonds" value="false"/>
    </attachment>
    
    <!-- Unit Attachments -->
    <!-- Infantry -->
    <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="requiresUnits" value="MilitaryBase"/>
      <option name="requiresUnits" value="factory_major"/>
      <option name="requiresUnits" value="factory_minor"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Chinese_Infantry -->
    <attachment name="unitAttachment" attachTo="Chinese_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="repairsUnits" value="bunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Infantry -->
    <attachment name="unitAttachment" attachTo="Japanese_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="isAirTransportable" value="false"/>
      
      <option name="requiresUnits" value="MilitaryBase"/>
      <option name="requiresUnits" value="factory_major"/>
      <option name="requiresUnits" value="factory_minor"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Infantry -->
    <attachment name="unitAttachment" attachTo="Russian_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="isAirTransportable" value="false"/>
      
      <option name="requiresUnits" value="MilitaryBase"/>
      <option name="requiresUnits" value="factory_major"/>
      <option name="requiresUnits" value="factory_minor"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
    </attachment>
    <!-- Militia -->
    <attachment name="unitAttachment" attachTo="militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
      <option name="maxBuiltPerPlayer" value="8"/>
    </attachment>
    <!-- UKMilitia -->
    <attachment name="unitAttachment" attachTo="UKmilitia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
      <option name="maxBuiltPerPlayer" value="16"/>
    </attachment>
    <!-- Japanese_Militia -->
    <attachment name="unitAttachment" attachTo="Japanese_militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
      <option name="maxBuiltPerPlayer" value="8"/>
    </attachment>
    <!-- Russian_Militia -->
    <attachment name="unitAttachment" attachTo="Russian_militia" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="5"/>
      <option name="isInfantry" value="false"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
      <option name="maxBuiltPerPlayer" value="8"/>
    </attachment>
    <!-- Marine -->
    <attachment name="unitAttachment" attachTo="marine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isMarine" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="canInvadeOnlyFrom" value="transport:transportC8:battleship:cruiser"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Marine -->
    <attachment name="unitAttachment" attachTo="Japanese_marine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isMarine" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="canInvadeOnlyFrom" value="transport:transportC8:battleship:cruiser"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Marine -->
    <attachment name="unitAttachment" attachTo="Russian_marine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isMarine" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="false"/>
      <option name="canInvadeOnlyFrom" value="transport:transportC8:battleship:cruiser"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeCapturedOnEnteringBy" value="French:Americans:British:Russians:Germans:Italians:Japanese:ANZAC:Chinese"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Elite -->
    <attachment name="unitAttachment" attachTo="elite" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isInfantry" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="true"/>
      <option name="canInvadeOnlyFrom" value="all"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>         <option name="receivesAbilityWhenWith" value="canBlitz:armour"/>
      <option name="receivesAbilityWhenWith" value="canBlitz:armour"/>
    </attachment>
    <!-- Japanese_Elite -->
    <attachment name="unitAttachment" attachTo="Japanese_elite" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isInfantry" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="true"/>
      <option name="canInvadeOnlyFrom" value="all"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>         <option name="receivesAbilityWhenWith" value="canBlitz:Japanese_armour"/>
    </attachment>
    <!-- Russian_Elite -->
    <attachment name="unitAttachment" attachTo="Russian_elite" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="4"/>
      <option name="isInfantry" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="false"/>-->
      <option name="isAirTransportable" value="true"/>
      <option name="canInvadeOnlyFrom" value="all"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>         <option name="receivesAbilityWhenWith" value="canBlitz:Russian_armour"/>
    </attachment>                                                    <!-- Mech Infantry -->
    <attachment name="unitAttachment" attachTo="mech_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="receivesAbilityWhenWith" value="canBlitz:armour"/>
      <option name="givesMovement" value="1:TowedAAgun"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Mech Infantry -->
    <attachment name="unitAttachment" attachTo="Japanese_mech_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="receivesAbilityWhenWith" value="canBlitz:Japanese_armour"/>
      <option name="givesMovement" value="1:Japanese_TowedAAgun"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Mech Infantry -->
    <attachment name="unitAttachment" attachTo="Russian_mech_infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="1"/>
      <option name="defense" value="2"/>
      <!--<option name="artillerySupportable" value="true"/>-->
      <option name="receivesAbilityWhenWith" value="canBlitz:Russian_armour"/>
      <option name="givesMovement" value="1:Russian_TowedAAgun"/>
      <option name="repairsUnits" value="bunker:UKPbunker"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Artillery -->
    <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Artillery -->
    <attachment name="unitAttachment" attachTo="Japanese_artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Artillery -->
    <attachment name="unitAttachment" attachTo="Russian_artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Mobile_Artillery -->
    <attachment name="unitAttachment" attachTo="mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Mobile_Artillery -->
    <attachment name="unitAttachment" attachTo="Japanese_mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Mobile_Artillery -->
    <attachment name="unitAttachment" attachTo="Russian_mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <!--<option name="artillery" value="true"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Armour -->
    <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isLandTransport" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Japanese_Armour -->
    <attachment name="unitAttachment" attachTo="Japanese_armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isLandTransport" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Russian_Armour -->
    <attachment name="unitAttachment" attachTo="Russian_armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="transportCost" value="6"/>
      <option name="canBlitz" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isLandTransport" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Fighter -->
    <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="4"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="canAirBattle" value="true"/>
      <option name="airDefense" value="1"/>
      <option name="airAttack" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="blockade" value="2"/>
    </attachment>
    <!-- Japanese_Fighter -->
    <attachment name="unitAttachment" attachTo="Japanese_fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="4"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canAirBattle" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="1"/>
      <option name="airAttack" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="blockade" value="2"/>
    </attachment>
    <!-- Russian_Fighter -->
    <attachment name="unitAttachment" attachTo="Russian_fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="4"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canAirBattle" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="airDefense" value="1"/>
      <option name="airAttack" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="blockade" value="2"/>
    </attachment>
    <!-- Flying Tiger -->
    <attachment name="unitAttachment" attachTo="flying_tiger" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="4"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canIntercept" value="true"/>
      <option name="canEscort" value="true"/>
      <option name="canAirBattle" value="true"/>
      <option name="airDefense" value="1"/>
      <option name="airAttack" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="blockade" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="Chinese"/>
      <option name="maxBuiltPerPlayer" value="1"/>
    </attachment>
    <!-- Bomber -->
    <attachment name="unitAttachment" attachTo="bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="transportCapacity" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
    </attachment>
    <!-- Japanese_Bomber -->
    <attachment name="unitAttachment" attachTo="Japanese_bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="transportCapacity" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
    </attachment>
    <!-- Russian_Bomber -->
    <attachment name="unitAttachment" attachTo="Russian_bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="1"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isAirTransport" value="true"/>
      <option name="transportCapacity" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="2"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
    </attachment>
    <!-- BomberA0C5 -->
    <attachment name="unitAttachment" attachTo="bomberA0C5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isInfrastructure" value="true"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="0"/>
      <option name="canAirBattle" value="true"/>
      <option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <!-- Japanese_BomberA0C5 -->
    <attachment name="unitAttachment" attachTo="Japanese_bomberA0C5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isInfrastructure" value="true"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="0"/>
      <option name="canAirBattle" value="true"/>
      <option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <!-- Russian_BomberA0C5 -->
    <attachment name="unitAttachment" attachTo="Russian_bomberA0C5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="6"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="isInfrastructure" value="true"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="0"/>
      <option name="canAirBattle" value="true"/>
      <option name="destroyedWhenCapturedBy" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <!-- Air_Transport -->
		<attachment name="unitAttachment" attachTo="air_transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
	<option name="movement" value="5"/>
	<option name="isAir" value="true"/>
	<option name="attack" value="0"/>
	<option name="defense" value="0"/>
	<!-- transportCapacity + isAirTransport can be used for transporting units IF you have the paratroopers technology -->
	<option name="transportCapacity" value="4"/>
	<option name="isAirTransport" value="true"/>
	<option name="canBeGivenByTerritoryTo" value="British"/>
       	<option name="canAirBattle" value="true"/>
		</attachment>
		<!-- Japanese_Air_Transport -->
		<attachment name="unitAttachment" attachTo="Japanese_air_transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
	<option name="movement" value="5"/>
	<option name="isAir" value="true"/>
	<option name="attack" value="0"/>
	<option name="defense" value="0"/>
	<!-- transportCapacity + isAirTransport can be used for transporting units IF you have the paratroopers technology -->
	<option name="transportCapacity" value="4"/>
	<option name="isAirTransport" value="true"/>
	<option name="canBeGivenByTerritoryTo" value="British"/>
       	<option name="canAirBattle" value="true"/>
		</attachment>
		<!-- Russian_Air_Transport -->
		<attachment name="unitAttachment" attachTo="Russian_air_transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
	<option name="movement" value="5"/>
	<option name="isAir" value="true"/>
	<option name="attack" value="0"/>
	<option name="defense" value="0"/>
	<!-- transportCapacity + isAirTransport can be used for transporting units IF you have the paratroopers technology -->
	<option name="transportCapacity" value="4"/>
	<option name="isAirTransport" value="true"/>
	<option name="canBeGivenByTerritoryTo" value="British"/>
       	<option name="canAirBattle" value="true"/>
	</attachment>
    <!-- Tactical Bomber -->
    <attachment name="unitAttachment" attachTo="tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12:bunker:UKPbunker"/>
    </attachment>
    <!-- Japanese_Tactical Bomber -->
    <attachment name="unitAttachment" attachTo="Japanese_tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12:bunker:UKPbunker"/>
    </attachment>
    <!-- Russian_Tactical Bomber -->
    <attachment name="unitAttachment" attachTo="Russian_tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12:bunker:UKPbunker"/>
    </attachment>
    <!-- Tactical Bomber10 -->
    <attachment name="unitAttachment" attachTo="tactical_bomber10" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
     <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12:bunker:UKPbunker"/>
    </attachment>
    <!-- Japanese_Tactical Bomber10 -->
    <attachment name="unitAttachment" attachTo="Japanese_tactical_bomber10" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
     <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12"/>
    </attachment>
    <!-- Russian_Tactical Bomber10 -->
    <attachment name="unitAttachment" attachTo="Russian_tactical_bomber10" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
     <option name="movement" value="4"/>
      <option name="carrierCost" value="1"/>
      <option name="isAir" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="isStrategicBomber" value="true"/>
      <option name="canScramble" value="true"/>
      <option name="maxScrambleDistance" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="airAttack" value="1"/>
      <option name="canAirBattle" value="true"/>
      <option name="blockade" value="2"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
      <option name="bombingTargets" value="airfield:airfield12:harbour:harbour12:bunker:UKPbunker"/>
    </attachment>
    <!-- Transport -->
    <attachment name="unitAttachment" attachTo="transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="transportCapacity" value="11"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- TransportC8 -->
    <attachment name="unitAttachment" attachTo="transportC8" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="transportCapacity" value="11"/>
      <option name="isCombatTransport" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Battle Ship -->
    <attachment name="unitAttachment" attachTo="battleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="4"/>
      <option name="canBombard" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="isAAforCombatOnly" value="false"/>
      <option name="maxAAattacks" value="0"/>
      </attachment>
    <!-- Cruiser -->
    <attachment name="unitAttachment" attachTo="cruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="canBombard" value="true"/>
      <option name="hitPoints" value="1"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="isAAforCombatOnly" value="false"/>
      <option name="maxAAattacks" value="0"/>
    </attachment>
    <!-- DestroyerC5 -->
    <attachment name="unitAttachment" attachTo="destroyerC5" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="1"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="offensiveAttackAA" value="1"/>
      <option name="attackAA" value="1"/>
      <option name="attackAAmaxDieSides" value="10"/>
      <option name="maxAAattacks" value="1"/>
      <option name="targetsAA" value="submarine"/>
      <option name="typeAA" value="Destroyer Depth Charge"/>
      <option name="isDestroyer" value="false"/>
      <option name="blockade" value="1"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
    </attachment>
    <!-- Destroyer -->
    <attachment name="unitAttachment" attachTo="destroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <option name="isDestroyer" value="true"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Carrier -->
    <attachment name="unitAttachment" attachTo="carrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="2"/>
      <option name="carrierCapacity" value="2"/>
      <option name="hitPoints" value="2"/>
      <option name="blockade" value="0"/>
      <!-- whenCombatDamaged means that when this unit has x:y damage on it, it will have this effect -->
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- EscortCarrier -->
    <attachment name="unitAttachment" attachTo="EscortCarrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="isDestroyer" value="true"/>
      <option name="carrierCapacity" value="1"/>                       <option name="blockade" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- EscortCarrierASW -->
    <attachment name="unitAttachment" attachTo="EscortCarrierASW" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="1"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="offensiveAttackAA" value="1"/>
      <option name="attackAA" value="1"/>
      <option name="maxAAattacks" value="1"/>
      <option name="targetsAA" value="submarine"/>
      <option name="typeAA" value="Destroyer Depth Charge"/>
      <option name="isDestroyer" value="false"/>
      <option name="carrierCapacity" value="1"/>                       <option name="blockade" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Submarine -->
    <attachment name="unitAttachment" attachTo="submarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="1"/>
      <option name="blockade" value="2"/>
      <!-- stuff for targeting unescorted transports (we are using the new-fangled aa-gun code)
						 <option name="isAAforFlyOverOnly" value="true"/>
						 <option name="targetsAA" value="transport"/>
						 <option name="willNotFireIfPresent" value="destroyer:destroyerC5:cruiser:battleship:carrier:EscortCarrier:EscortCarrierASW"/>
						 <option name="mayOverStackAA" value="true"/>
						 <option name="maxAAattacks" value="1"/>
						 <option name="attackAA" value="2"/>
						 <option name="attackAAmaxDieSides" value="6"/>
						 <option name="typeAA" value="Submarine Strike on Unescorted Transports"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <!-- TODO: submarines now prevent amphibious assaults unless there is an owned warship present -->
    </attachment>
    <!-- TransportX -->
    <attachment name="unitAttachment" attachTo="transportX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="transportCapacity" value="11"/>
      <option name="attack" value="0"/>
      <option name="defense" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- TransportC8X -->
    <attachment name="unitAttachment" attachTo="transportC8X" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="transportCapacity" value="11"/>
      <option name="isCombatTransport" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Battle ShipX -->
    <attachment name="unitAttachment" attachTo="battleshipX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="4"/>
      <option name="defense" value="4"/>
      <option name="canBombard" value="true"/>
      <option name="hitPoints" value="2"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="isAAforCombatOnly" value="false"/>
      <option name="maxAAattacks" value="0"/>
      </attachment>
    <!-- CruiserX -->
    <attachment name="unitAttachment" attachTo="cruiserX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="3"/>
      <option name="defense" value="3"/>
      <option name="canBombard" value="true"/>
      <option name="hitPoints" value="1"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="isAAforCombatOnly" value="false"/>
      <option name="maxAAattacks" value="0"/>
    </attachment>
    <!-- DestroyerC5X -->
    <attachment name="unitAttachment" attachTo="destroyerC5X" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="1"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="offensiveAttackAA" value="1"/>
      <option name="attackAA" value="1"/>
      <option name="attackAAmaxDieSides" value="10"/>
      <option name="maxAAattacks" value="1"/>
      <option name="targetsAA" value="submarine"/>
      <option name="typeAA" value="Destroyer Depth Charge"/>
      <option name="isDestroyer" value="false"/>
      <option name="blockade" value="1"/>
      <option name="isAAforFlyOverOnly" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
    </attachment>
    <!-- DestroyerX -->
    <attachment name="unitAttachment" attachTo="destroyerX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="2"/>
      <option name="isDestroyer" value="true"/>
      <option name="blockade" value="1"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- CarrierX -->
    <attachment name="unitAttachment" attachTo="carrierX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="2"/>
      <option name="carrierCapacity" value="2"/>
      <option name="hitPoints" value="2"/>
      <option name="blockade" value="0"/>
      <!-- whenCombatDamaged means that when this unit has x:y damage on it, it will have this effect -->
      <option name="whenCombatDamaged" value="unitsMayNotLandOnCarrier" count="1:2"/>
      <option name="whenCombatDamaged" value="unitsMayNotLeaveAlliedCarrier" count="1:2"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- EscortCarrierX -->
    <attachment name="unitAttachment" attachTo="EscortCarrierX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="0"/>
      <option name="defense" value="1"/>
      <option name="isDestroyer" value="true"/>
      <option name="carrierCapacity" value="1"/>                       <option name="blockade" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- EscortCarrierASWX -->
    <attachment name="unitAttachment" attachTo="EscortCarrierASWX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="attack" value="1"/>
      <option name="defense" value="1"/>
      <option name="isAAforCombatOnly" value="true"/>
      <option name="mayOverStackAA" value="true"/>
      <option name="offensiveAttackAA" value="1"/>
      <option name="attackAA" value="1"/>
      <option name="maxAAattacks" value="1"/>
      <option name="targetsAA" value="submarine"/>
      <option name="typeAA" value="Destroyer Depth Charge"/>
      <option name="isDestroyer" value="false"/>
      <option name="carrierCapacity" value="1"/>                       <option name="blockade" value="0"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- SubmarineX -->
    <attachment name="unitAttachment" attachTo="submarineX" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="movement" value="2"/>
      <option name="isSea" value="true"/>
      <option name="isSub" value="true"/>
      <option name="attack" value="2"/>
      <option name="defense" value="1"/>
      <option name="blockade" value="2"/>
      <!-- stuff for targeting unescorted transports (we are using the new-fangled aa-gun code)
						 <option name="isAAforFlyOverOnly" value="true"/>
						 <option name="targetsAA" value="transport"/>
						 <option name="willNotFireIfPresent" value="destroyer:destroyerC5:cruiser:battleship:carrier:EscortCarrier:EscortCarrierASW"/>
						 <option name="mayOverStackAA" value="true"/>
						 <option name="maxAAattacks" value="1"/>
						 <option name="attackAA" value="2"/>
						 <option name="attackAAmaxDieSides" value="6"/>
						 <option name="typeAA" value="Submarine Strike on Unescorted Transports"/>-->
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <!-- TODO: submarines now prevent amphibious assaults unless there is an owned warship present -->
    </attachment>
    <!-- Factory Minor -->
    <attachment name="unitAttachment" attachTo="factory_minor" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isFactory" value="true"/>
      <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="2"/>
      <!--<option name="destroyedWhenCapturedBy" value="Chinese"/>-->
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="canProduceXUnits" value="3"/>
      <option name="maxDamage" value="6"/>
    </attachment>
    <!-- Factory Major -->
    <attachment name="unitAttachment" attachTo="factory_major" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isFactory" value="true"/>
      <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="3"/>
      <!--<option name="destroyedWhenCapturedBy" value="Chinese"/>-->
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="canProduceXUnits" value="10"/>
      <option name="maxDamage" value="20"/>
      <option name="whenCapturedChangesInto" value="any:any:true:factory_minor:1"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
    </attachment>
    <!-- Factory Upgrade -->
    <attachment name="unitAttachment" attachTo="factory_upgrade" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isFactory" value="true"/>
      <option name="unitPlacementRestrictions" value="Ceylon:Sumatra:Java:Borneo:Hainan:Philippines:Celebes:Dutch New Guinea:Paulau Island:New Guinea:New Britain:Solomon Islands:New Hebrides:New Zealand:Fiji:Samoa:Line Islands:Johnston Island:Hawaiian Islands:Midway:Iwo Jima:Aleutian Islands:Gilbert Islands:Marshall Islands:Caroline Islands:Wake Island:Marianas:Guam:Formosa:Okinawa:West Indies:Greenland:Iceland:Sardinia:Sicily:French Madagascar:Crete:Cyprus"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="3"/>
      <!--<option name="destroyedWhenCapturedBy" value="Chinese"/>-->
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="canProduceXUnits" value="10"/>
      <option name="maxDamage" value="20"/>
      <option name="consumesUnits" value="1:factory_minor"/>
      <option name="whenCapturedChangesInto" value="any:any:true:factory_minor:1"/>
      <option name="special" value="canOnlyPlaceInOriginalTerritories"/>
    </attachment>
    <!-- Airfield -->
    <attachment name="unitAttachment" attachTo="airfield" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="6"/>
      <option name="maxOperationalDamage" value="2"/>
      <option name="isAirBase" value="true"/>
      <option name="maxScrambleCount" value="3"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="airfield_structure"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="movement" value="0"/>
      <option name="givesMovement" value="1:fighter"/>
      <option name="givesMovement" value="1:Japanese_fighter"/>
      <option name="givesMovement" value="1:Russian_fighter"/>
      <option name="givesMovement" value="1:flying_tiger"/>
      <option name="givesMovement" value="1:tactical_bomber"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber"/>
      <option name="givesMovement" value="1:tactical_bomber10"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber10"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber10"/>
      <option name="givesMovement" value="1:bomber"/>
      <option name="givesMovement" value="1:Japanese_bomber"/>
      <option name="givesMovement" value="1:Russian_bomber"/>
      <option name="givesMovement" value="1:bomberA0C5"/>
      <option name="givesMovement" value="1:Japanese_bomberA0C5"/>
      <option name="givesMovement" value="1:Russian_bomberA0C5"/>
      <option name="givesMovement" value="1:air_transport"/>
      <option name="givesMovement" value="1:Japanese_air_transport"/>
      <option name="givesMovement" value="1:Russian_air_transport"/>
      <option name="givesMovement" value="1:tactical_bomber"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber"/>
      <option name="givesMovement" value="1:tactical_bomber10"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber10"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber10"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
      <option name="isRocket" value="true"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
    </attachment>
    <!-- Airfield12 -->
    <attachment name="unitAttachment" attachTo="airfield12" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="6"/>
      <option name="maxOperationalDamage" value="2"/>
      <option name="isAirBase" value="true"/>
      <option name="maxScrambleCount" value="3"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="airfield12_structure"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="movement" value="0"/>
      <option name="givesMovement" value="1:fighter"/>
      <option name="givesMovement" value="1:Japanese_fighter"/>
      <option name="givesMovement" value="1:Russian_fighter"/>
      <option name="givesMovement" value="1:flying_tiger"/>
      <option name="givesMovement" value="1:bomber"/>
      <option name="givesMovement" value="1:Japanese_bomber"/>
      <option name="givesMovement" value="1:Russian_bomber"/>
      <option name="givesMovement" value="1:bomberA0C5"/>
      <option name="givesMovement" value="1:Japanese_bomberA0C5"/>
      <option name="givesMovement" value="1:Russian_bomberA0C5"/>
      <option name="givesMovement" value="1:air_transport"/>
      <option name="givesMovement" value="1:Japanese_air_transport"/>
      <option name="givesMovement" value="1:Russian_air_transport"/>
      <option name="givesMovement" value="1:tactical_bomber"/>
      <option name="givesMovement" value="1:tactical_bomber10"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber"/>
      <option name="givesMovement" value="1:Japanese_tactical_bomber10"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber"/>
      <option name="givesMovement" value="1:Russian_tactical_bomber10"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
      <option name="isRocket" value="true"/>
      <option name="bombingMaxDieSides" value="6"/>
      <option name="bombingBonus" value="0"/>
    </attachment>
    <!-- primitive -->
    <attachment name="unitAttachment" attachTo="primitive" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>                  <option name="canBeDamaged" value="false"/>
      <option name="maxDamage" value="99"/>
      <option name="maxOperationalDamage" value="99"/>
     <option name="isAirBase" value="true"/>
     <option name="maxScrambleCount" value="0"/>
     <option name="isConstruction" value="true"/>
     <option name="constructionType" value="primitive_structure"/>
     <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
     <option name="maxConstructionsPerTypePerTerr" value="1"/>
     <option name="movement" value="0"/>
     <option name="givesMovement" value="-1:armour"/>
     <option name="givesMovement" value="-1:Japanese_armour"/>
     <option name="givesMovement" value="-1:Russian_armour"/>
     <option name="givesMovement" value="-1:mech_infantry"/>
     <option name="givesMovement" value="-1:Japanese_mech_infantry"/>
     <option name="givesMovement" value="-1:Russian_mech_infantry"/>
     <option name="givesMovement" value="-1:mobile_artillery"/>
     <option name="givesMovement" value="-1:Japanese_mobile_artillery"/>
     <option name="givesMovement" value="-1:Russian_mobile_artillery"/>
     <option name="isAAforBombingThisUnitOnly" value="false"/>
     <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
    </attachment>
    <!-- Harbour -->
    <attachment name="unitAttachment" attachTo="harbour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="6"/>
      <option name="maxOperationalDamage" value="2"/>
      <option name="repairsUnits" value="battleship:carrier"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="harbour_structure"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="movement" value="0"/>
      <option name="givesMovement" value="1:transport"/>
      <option name="givesMovement" value="1:transportC8"/>
      <option name="givesMovement" value="1:submarine"/>
      <option name="givesMovement" value="1:destroyer"/>
      <option name="givesMovement" value="1:destroyerC5"/>
      <option name="givesMovement" value="1:cruiser"/>
      <option name="givesMovement" value="1:carrier"/>
      <option name="givesMovement" value="1:EscortCarrier"/>
      <option name="givesMovement" value="1:EscortCarrierASW"/>
      <option name="givesMovement" value="1:battleship"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
    </attachment>
    <!-- Harbour12 -->
    <attachment name="unitAttachment" attachTo="harbour12" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="6"/>
      <option name="maxOperationalDamage" value="2"/>
      <option name="repairsUnits" value="battleship:carrier"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="harbour12_structure"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="movement" value="0"/>
      <option name="givesMovement" value="1:transport"/>
      <option name="givesMovement" value="1:transportC8"/>
      <option name="givesMovement" value="1:submarine"/>
      <option name="givesMovement" value="1:destroyer"/>
      <option name="givesMovement" value="1:destroyerC5"/>
      <option name="givesMovement" value="1:cruiser"/>
      <option name="givesMovement" value="1:carrier"/>
      <option name="givesMovement" value="1:EscortCarrier"/>
      <option name="givesMovement" value="1:EscortCarrierASW"/>
      <option name="givesMovement" value="1:battleship"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
    </attachment>
    <!-- MilitaryBase -->
    <attachment name="unitAttachment" attachTo="MilitaryBase" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isFactory" value="true"/>
      <option name="unitPlacementRestrictions" value="Shantung:Queensland:New Zealand:New South Wales:Philippines:Mexico:Alaska:French Indo China:West India:Quebec:Egypt:Union of South Africa:Ontario:Scotland:Normandy Bordeaux:Poland:Denmark:Rostov:Ukraine:Western Ukraine:Volgograd:Novgorod:Caucasus:Chile:Turkey:Saudi Arabia:Argentina:Greece:Iraq:Brazil:Venezuela:Persia:Yugoslavia:Spain:Finland:Korea:Kiangsu:Manchuria:India:Malaya:Kwangtung:Celebes:Southern France:Slovakia Hungary:Romania:Norway:Holland Belgium:Southern Italy:Russia:Sweden:Borneo:Java:Sumatra:France:Greater Southern Germany:Northern Italy:Western Germany:Germany:United Kingdom:Japan:Western United States:Central United States:Eastern United States"/>
      <option name="canOnlyBePlacedInTerritoryValuedAtX" value="1"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="canProduceXUnits" value="3"/>
      <option name="maxDamage" value="6"/>
      <!--<option name="canBeGivenByTerritoryTo" value="British"/>-->
    </attachment>
    <!-- AA Gun -->
    <attachment name="unitAttachment" attachTo="aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="true"/>
      <!--<option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="3"/>
    </attachment>
    <!-- Japanese_AA Gun -->
    <attachment name="unitAttachment" attachTo="Japanese_aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="true"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="3"/>
    </attachment>
    <!-- Russian_AA Gun -->
    <attachment name="unitAttachment" attachTo="Russian_aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="true"/>
      <!--<option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="3"/>
    </attachment>
    <!-- AA GunC4 -->
    <attachment name="unitAttachment" attachTo="aaGunC4" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- TowedAAgun -->
    <attachment name="unitAttachment" attachTo="TowedAAgun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="receivesAbilityWhenWith" value="canBlitz:mech_infantry"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- Japanese_AA GunC4 -->
    <attachment name="unitAttachment" attachTo="Japanese_aaGunC4" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- Japanese_TowedAAgun -->
    <attachment name="unitAttachment" attachTo="Japanese_TowedAAgun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="receivesAbilityWhenWith" value="canBlitz:Japanese_mech_infantry"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- Russian_TowedAAgun -->
    <attachment name="unitAttachment" attachTo="Russian_TowedAAgun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
      <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="receivesAbilityWhenWith" value="canBlitz:Russian_mech_infantry"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- Russian_AA GunC4 -->
    <attachment name="unitAttachment" attachTo="Russian_aaGunC4" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="isAAforCombatOnly" value="true"/>
      <!--<option name="isRocket" value="true"/>-->
      <option name="canNotMoveDuringCombatMove" value="false"/>
      <!--<option name="isInfrastructure" value="true"/>
						 <option name="canBeDamaged" value="false"/>-->
      <option name="movement" value="1"/>
      <option name="defense" value="1"/>
      <option name="transportCost" value="6"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
      <option name="maxAAattacks" value="2"/>
    </attachment>
    <!-- Bunker -->
    <attachment name="unitAttachment" attachTo="bunker" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="0"/>
      <option name="defense" value="3"/>
      <option name="hitPoints" value="2"/>
      <option name="isAAforBombingThisUnitOnly" value="true"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="5"/>
      <option name="maxOperationalDamage" value="4"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bunker"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="requiresUnits" value="infantry"/>
      <option name="requiresUnits" value="Japanese_infantry"/>
      <option name="requiresUnits" value="Russian_infantry"/>
      <option name="requiresUnits" value="militia"/>
      <option name="requiresUnits" value="UKmilitia"/>
      <option name="requiresUnits" value="Japanese_militia"/>
      <option name="requiresUnits" value="Russian_militia"/>
      <option name="requiresUnits" value="elite"/>
      <option name="requiresUnits" value="Japanese_elite"/>
      <option name="requiresUnits" value="Russian_elite"/>
      <option name="requiresUnits" value="marine"/>
      <option name="requiresUnits" value="Japanese_marine"/>
      <option name="requiresUnits" value="Russian_marine"/>
      <option name="requiresUnits" value="mech_infantry"/>
      <option name="requiresUnits" value="Japanese_mech_infantry"/>
      <option name="requiresUnits" value="Russian_mech_infantry"/>
    </attachment>
    <!-- UKPBunker -->
    <attachment name="unitAttachment" attachTo="UKPbunker" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
      <option name="attack" value="0"/>
      <option name="defense" value="3"/>
      <option name="hitPoints" value="2"/>
      <option name="canBeDamaged" value="true"/>
      <option name="maxDamage" value="5"/>
      <option name="maxOperationalDamage" value="5"/>
      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="UKPbunker"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>
      <option name="canBeGivenByTerritoryTo" value="British"/>
    </attachment>
    <!-- Territory Attachments -->
    <!-- P40 -->
    <attachment name="territoryAttachment" attachTo="Caroline Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iwo Jima" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Paulau Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Marshall Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shantung" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Formosa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kwangsi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Korea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kiangsu" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="victoryCity" value="1"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kiangsi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Japan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="8"/>
      <option name="capital" value="Japanese"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Jehol" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Okinawa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Marianas" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Siam" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Manchuria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="originalOwner" value="Chinese"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hainan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shensi" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yunnan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Suiyuyan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kweichow" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hunan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kansu" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hopei" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tsinghai" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Szechwan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chahar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sikang" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Anhwe" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="changeUnitOwners" value="Chinese"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gilbert Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Fiji" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ceylon" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Samoa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Shan State" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Burma" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="British Columbia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="India" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="victoryCity" value="1"/>
      <option name="capital" value="UK_Pacific"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Malaya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Borneo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yukon Territory" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kwangtung" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Queensland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Victoria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Britain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Territory" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Zealand" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New South Wales" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="capital" value="ANZAC"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="South Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Australia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Solomon Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Philippines" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Line Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Mexico" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Guam" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Wake Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="10"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Alaska" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Aleutian Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Johnston Island" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Hawaiian Islands" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="victoryCity" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Midway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sakha" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <!--<option name="capital" value="Russians"/>-->
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Evenkiyskiy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yenisey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Soviet Far East" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Amur" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yakut S.S.R." javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Timguska" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Siberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kazakhstan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Buryatia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Indo China" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <!--<option name="capital" value="French"/>-->
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Hebrides" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Celebes" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Java" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Dutch New Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <!--<option name="capital" value="Dutch"/>-->
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sumatra" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Olgiy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Dzavhan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central Mongolia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Himalayas" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
      <option name="capital" value="Chinese"/>
      <!-- used for chinese capitol until the engine supports capitols not in the map -->
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="66 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="false"/>
      <option name="capital" value="Changer"/>
      <!-- used for changer capitol until the engine supports capitols not in the map -->
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Buyant-Uhaa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ulaanbaatar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tsagaan Olom" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="1 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="2 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="6 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="7 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      </attachment>
    <attachment name="territoryAttachment" attachTo="10 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="17 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="19 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="20 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="22 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="26 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="35 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="36 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="37 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="39 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="41 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="42 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="43 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="44 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="54 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="62 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="63 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="64 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <!-- E40 -->
    <attachment name="territoryAttachment" attachTo="79 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="86 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="88 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="90 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="91 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="102 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="103 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="104 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="116 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="117 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="118 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="123 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="124 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="West Indies" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="12"/>
      <option name="unitProduction" value="12"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Central America" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Greenland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southeast Mexico" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="20"/>
      <option name="unitProduction" value="20"/>
      <option name="capital" value="Americans"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="West India" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="changeUnitOwners" value="British"/>
      <option name="whenCapturedByGoesTo" value="British:UK_Pacific"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Belgian Congo" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iceland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Quebec" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Alberta Saskatchewan Manitoba" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Trans-Jordan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="British Somaliland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Alexandria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gibraltar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rio de Oro" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="New Brunswick Nova Scotia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Egypt" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Union of South Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Cyprus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="British Guiana" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Gold Coast" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Scotland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="South West Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Nigeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kenya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Malta" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="United Kingdom" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="6"/>
      <option name="unitProduction" value="10"/>
      <option name="capital" value="British"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Anglo Egyptian Sudan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rhodesia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tanganyika Territory" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Newfoundland Labrador" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Morocco" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Equatorial Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Normandy Bordeaux" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Central Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Madagascar" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French Guiana" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Algeria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Syria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="French West Africa" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="France" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="10"/>
      <option name="capital" value="French"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tunisia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Greater Southern Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Slovakia Hungary" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="5"/>
      <option name="unitProduction" value="10"/>
      <option name="changeUnitOwners" value="Germans"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Romania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Poland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="5"/>
      <option name="unitProduction" value="5"/>
      <option name="capital" value="Germans"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Norway" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Denmark" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Holland Belgium" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tobruk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Albania" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northern Italy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="4"/>
      <option name="unitProduction" value="10"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Libya" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sicily" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Italian Somaliland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Southern Italy" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="3"/>
      <option name="capital" value="Italians"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ethiopia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sardinia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Belarus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Karelia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Baltic States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bryansk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Rostov" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Nenetsia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Urals" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Vyborg" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Archangel" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Poland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bessarabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
      <option name="unitProduction" value="10"/>
      <option name="capital" value="Russians"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Tambov" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ukraine" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Western Ukraine" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Novosibirsk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Vologda" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Volgograd" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="3"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Turkmenistan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Novgorod" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="unitProduction" value="3"/>
      <option name="victoryCity" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Caucasus" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Smolensk" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Kazakhstan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Samara" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Portugal" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Portuguese Guinea" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Ecuador" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Chile" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Afghanistan" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sierra Leone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Turkey" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Mozambique" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Saudi Arabia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Paraguay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Switzerland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Pripet Marshes" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="isImpassable" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eire" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Crete" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Argentina" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bulgaria" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Angola" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="1"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Greece" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Iraq" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Eastern Persia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Uruguay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Brazil" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Venezuela" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Northwest Persia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Persia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Sweden" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="3"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Yugoslavia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="British:Russians:Americans:French:ANZAC"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Spain" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Colombia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Bolivia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Liberia" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Peru" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Finland" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="2"/>
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="Suriname" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
    </attachment>
    <!-- E40 Blockade Zones -->
    <attachment name="territoryAttachment" attachTo="70 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="71 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="72 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="80 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="77 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      </attachment>
    <attachment name="territoryAttachment" attachTo="82 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="85 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="89 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="93 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="95 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="97 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="98 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="99 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="101 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="105 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="106 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="107 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="false"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="109 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="119 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <attachment name="territoryAttachment" attachTo="125 Sea Zone" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
      <option name="production" value="0"/>
      <option name="blockadeZone" value="true"/>
    </attachment>
    <!-- Canals -->
    <attachment name="canalAttachmentSuez" attachTo="81 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Suez Canal"/>
      <option name="landTerritories" value="Egypt:Trans-Jordan"/>
    </attachment>
    <attachment name="canalAttachmentSuez" attachTo="98 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Suez Canal"/>
      <option name="landTerritories" value="Egypt:Trans-Jordan"/>
    </attachment>
    <attachment name="canalAttachmentDanish" attachTo="113 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Danish Straits"/>
      <option name="landTerritories" value="Denmark"/>
    </attachment>
    <attachment name="canalAttachmentDanish" attachTo="112 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Danish Straits"/>
      <option name="landTerritories" value="Denmark"/>
    </attachment>
    <attachment name="canalAttachmentGibraltar" attachTo="92 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Strait of Gibraltar"/>
      <option name="landTerritories" value="Gibraltar"/>
      <option name="excludedUnits" value="submarine:fighter:Japanese_fighter:Russian_fighter:flying_tiger:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:bomber:Japanese_bomber:Russian_bomber:bomberA0C5:Japanese_bomberA0C5:Russian_bomberA0C5:air_transport:Japanese_air_transport:Russian_air_transport"/>
    </attachment>
    <attachment name="canalAttachmentGibraltar" attachTo="91 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Strait of Gibraltar"/>
      <option name="landTerritories" value="Gibraltar"/>
      <option name="excludedUnits" value="submarine:fighter:Japanese_fighter:Russian_fighter:flying_tiger:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:bomber:Japanese_bomber:Russian_bomber:bomberA0C5:Japanese_bomberA0C5:Russian_bomberA0C5:air_transport:Japanese_air_transport:Russian_air_transport"/>
    </attachment>
    <attachment name="canalAttachmentPanama" attachTo="89 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Panama Canal"/>
      <option name="landTerritories" value="Central America"/>
    </attachment>
    <attachment name="canalAttachmentPanama" attachTo="64 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Panama Canal"/>
      <option name="landTerritories" value="Central America"/>
    </attachment>
    <attachment name="canalAttachmentTurkish" attachTo="100 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Turkish Straits"/>
      <option name="landTerritories" value="Turkey"/>
    </attachment>
    <attachment name="canalAttachmentTurkish" attachTo="99 Sea Zone" javaClass="games.strategy.triplea.attachments.CanalAttachment" type="territory">
      <option name="canalName" value="Turkish Straits"/>
      <option name="landTerritories" value="Turkey"/>
    </attachment>
    <!-- Support Attachments -->
    <attachment name="supportAttachmentInfantryAndMechInf" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:Chinese_infantry:mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentInfantryAndMechInfJapanese" attachTo="Japanese_artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_infantry:Japanese_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Japanese"/>
    </attachment>
    <attachment name="supportAttachmentInfantryAndMechInfUSSR" attachTo="Russian_artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_infantry:Russian_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Russians"/>
    </attachment>
    <attachment name="supportAttachmentInfantryAndMechInf1" attachTo="mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentInfantryAndMechInf1Japanese" attachTo="Japanese_mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_infantry:Japanese_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentInfantryAndMechInf1USSR" attachTo="Russian_mobile_artillery" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_infantry:Russian_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="true"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber1" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="tactical_bomber:tactical_bomber10"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber1Japanese" attachTo="Japanese_fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_tactical_bomber:Japanese_tactical_bomber"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber1USSR" attachTo="Russian_fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_tactical_bomber:Russian_tactical_bomber10"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber1fly" attachTo="flying_tiger" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
	<option name="unitType" value="tactical_bomber:tactical_bomber10"/>
	<option name="faction" value="allied"/>
	<option name="side" value="offence"/>
	<option name="dice" value="strength"/>
	<option name="bonus" value="1"/>
	<option name="number" value="1"/>
	<option name="bonusType" value="infantry_bonus"/>
	<option name="impArtTech" value="false"/>
	<option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber2" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="tactical_bomber:tactical_bomber10"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber2Japanese" attachTo="Japanese_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_tactical_bomber:Japanese_tactical_bomber10"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentTacticalBomber2USSR" attachTo="Russian_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_tactical_bomber:Russian_tactical_bomber10"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentMobileArtillery" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="mobile_artillery"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="mobileArtilleryDefense"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentJapanese_MobileArtillery" attachTo="Japanese_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_mobile_artillery"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="Japanese_mobileArtilleryDefense"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentMobileArtilleryUSSR" attachTo="Russian_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_mobile_artillery"/>
      <option name="faction" value="allied"/>
      <option name="side" value="defence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="Russian_mobileArtilleryDefense"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Germans:Russians:Americans:British:UK_Pacific:French:Italians:Japanese:Chinese:ANZAC:French:Dutch"/>
    </attachment>
    <attachment name="supportAttachmentMechanizedTechnology" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <!-- left blank on purpose: <option name="players" value=""/>-->
    </attachment>
    <attachment name="supportAttachmentMechanizedTechnologyJapanese" attachTo="Japanese_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <!-- left blank on purpose: <option name="players" value=""/>-->
    </attachment>
    <attachment name="supportAttachmentMechanizedTechnologyUSSR" attachTo="Russian_armour" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <!-- left blank on purpose: <option name="players" value=""/>-->
    </attachment>
    <attachment name="supportAttachmentInfantry1" attachTo="tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
    </attachment>
    <attachment name="supportAttachmentInfantry1Japanese" attachTo="Japanese_tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_infantry:Japanese_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
    </attachment>
    <attachment name="supportAttachmentInfantry1USSR" attachTo="Russian_tactical_bomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Russian_infantry:Russian_mech_infantry"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="infantry_bonus"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
    </attachment>
    <attachment name="supportAttachmentBomberA3" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="bomber"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
    </attachment>
    <attachment name="supportAttachmentBomberA3Japanese" attachTo="Japanese_fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="Japanese_bomber"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
      </attachment>
      <attachment name="supportAttachmentBomberA3USSR" attachTo="Russian_fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="bomber:Russian_bomber"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="1"/>
      <option name="number" value="1"/>
      <option name="bonusType" value="combined_arms"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="Changer"/>
    </attachment>
    <attachment name="conditionAttachment_Changer_Improved_Mech_Inf" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Improved_Mech_Inf" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Improved_Mech_Inf" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Improved_Mech_Inf" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Improved_Mech_Inf" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Chinese_Improved_Mech_Inf" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Improved_Mech_Inf" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_Improved_Mech_Inf" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Improved_Mech_Inf" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Improved_Mech_Inf" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Improved_Mech_Inf" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Improved_Mech_Inf" count="1"/>
    </attachment>

    <attachment name="conditionAttachment_Germans_Naval_Upgrade" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Naval_UpgradeInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Naval_Upgrade" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Naval_Upgrade" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Naval_Upgrade" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Naval_Upgrade" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_Naval_Upgrade" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Naval_Upgrade" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Naval_Upgrade" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Naval_Upgrade" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Shipyard" count="1"/>
    </attachment>

    <attachment name="conditionAttachment_Germans_Elite" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Elite" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Elite" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Elite" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Elite" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_Elite" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Elite" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Elite" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Elite" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll" count="1"/>
    </attachment>

    <attachment name="conditionAttachment_Germans_AirTransport" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_AirTransport" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_AirTransport" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_AirTransport" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_AirTransport" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_AirTransport" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_AirTransport" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_AirTransport" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_AirTransport" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirTransport_GiveToAll" count="1"/>
    </attachment>

    <attachment name="EliteAT" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Elite and Air Transport"/>
    </attachment>
    <attachment name="conditionAttachmentEliteATOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Elite_GiveToAll:AirTransport_GiveToAll" count="2"/>
    </attachment>
    <attachment name="conditionAttachmentEliteAT" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentEliteATOption:EliteAT"/>
      <option name="conditionType" value="OR"/>   
    </attachment>
    <attachment name="BmbrA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Bomber Attack 3"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_BomberA3Option" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_BomberA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_Russians_BomberA3Option" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_BomberA3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_Japanese_BomberA3Option" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_BomberA3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_Americans_BomberA3Option" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_BomberA3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_British_BomberA3Option" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_BomberA3" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_BomberA3Option" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_BomberA3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_Italians_BomberA3Option" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_BomberA3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_ANZAC_BomberA3Option" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_BomberA3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachment_French_BomberA3Option" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BombersA3_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_BomberA3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_BomberA3Option:BmbrA3"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    
    <attachment name="conditionAttachment_Germans_DestroyerC5Boost" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_DestroyerC5Boost" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_DestroyerC5Boost" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_DestroyerC5Boost" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_DestroyerC5Boost" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_DestroyerC5Boost" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_DestroyerC5Boost" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_DestroyerC5Boost" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_DestroyerC5Boost" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="DestroyerC5Boost_GiveToAll" count="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_Changer_Improved_Mech_Inf" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Changer_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Improved_Mech_Inf" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Improved_Mech_Inf" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnologyUSSR"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Improved_Mech_Inf" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnologyJapanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Improved_Mech_Inf" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Improved_Mech_Inf" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Chinese_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_Improved_Mech_Inf" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_Improved_Mech_Inf" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Improved_Mech_Inf" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Improved_Mech_Inf" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_Improved_Mech_Inf" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Improved_Mech_Inf"/>
      <option name="support" value="supportAttachmentMechanizedTechnology"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_Germans_Elite" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Elite"/>
      <option name="productionRule" value="productionGermans:buyElite"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Elite" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Elite"/>
      <option name="productionRule" value="productionRussians:buyRussian_Elite"/>
      <option name="when" value="before:russiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Elite" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Elite"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Elite"/>
      <option name="when" value="before:japanesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Elite" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Elite"/>
      <option name="productionRule" value="productionAmericans:buyElite"/>
      <option name="when" value="before:americansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_Elite" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Elite"/>
      <option name="productionRule" value="productionBritish:buyElite"/>
      <option name="productionRule" value="productionUK_Pacific:buyElite"/>
      <option name="when" value="before:britishPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_Elite" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_Elite"/>
      <option name="productionRule" value="productionUK_Pacific:buyElite"/>
      <option name="when" value="before:uk_pacificPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Elite" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Elite"/>
      <option name="productionRule" value="productionItalians:buyElite"/>
      <option name="when" value="before:italiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Elite" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_Elite"/>
      <option name="productionRule" value="productionANZAC:buyElite"/>
      <option name="when" value="before:anzacPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_Elite" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Elite"/>
      <option name="productionRule" value="productionFrench:buyElite"/>
      <option name="when" value="before:frenchPurchase"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_Germans_Air_Transport" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_AirTransport"/>
      <option name="productionRule" value="productionGermans:buyAir_Transport"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Air_Transport" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_AirTransport"/>
      <option name="productionRule" value="productionRussians:buyRussian_Air_Transport"/>
      <option name="when" value="before:russiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Air_Transport" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_AirTransport"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Air_Transport"/>
      <option name="when" value="before:japanesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Air_Transport" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_AirTransport"/>
      <option name="productionRule" value="productionAmericans:buyAir_Transport"/>
      <option name="when" value="before:americansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_Air_Transport" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_AirTransport"/>
      <option name="productionRule" value="productionBritish:buyAir_Transport"/>
      <option name="productionRule" value="productionUK_Pacific:buyAir_Transport"/>
      <option name="when" value="before:britishPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_Air_Transport" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_AirTransport"/>
      <option name="productionRule" value="productionUK_Pacific:buyAir_Transport"/>
      <option name="when" value="before:uk_pacificPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Air_Transport" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_AirTransport"/>
      <option name="productionRule" value="productionItalians:buyAir_Transport"/>
      <option name="when" value="before:italiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Air_Transport" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_AirTransport"/>
      <option name="productionRule" value="productionANZAC:buyAir_Transport"/>
      <option name="when" value="before:anzacPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_Air_Transport" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_AirTransport"/>
      <option name="productionRule" value="productionFrench:buyAir_Transport"/>
      <option name="when" value="before:frenchPurchase"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_Germans_BomberA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_BomberA3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3USSR"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_BomberA3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3Japanese"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_BomberA3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_BomberA3" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_BomberA3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_BomberA3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_BomberA3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_BomberA3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_BomberA3"/>
      <option name="support" value="supportAttachmentBomberA3"/>
      <option name="uses" value="1"/>
    </attachment>

    
    <!--  National Objectives (A number of NOs are done with Conditions further down) -->
    
    <!-- Changer Objectives -->
    <attachment name="Redesign" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Option Redesign"/>
    </attachment>
    <attachment name="BbCaAa" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Battleships and Cruisers AA Round 2"/>
    </attachment>
    <attachment name="militiA" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Militia Round 3"/>
    </attachment>
    <attachment name="Bnkr" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Bunkers Round 3"/>
    </attachment>
    <attachment name="BMRules" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="BM Rules"/>
    </attachment>
    <attachment name="BMRulesInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="BM Rules"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentBM_RulesOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BM_Rules_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBM_Rules" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_RulesOption:BMRules"/>
      <option name="conditionType" value="OR"/>  
    </attachment>
    <attachment name="conditionAttachmentBM_RulesInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BM_Rules_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="Sphere" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Sphere of Influence"/>
    </attachment>
    <attachment name="conditionAttachmentSphereOfInfluenceOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="SphereOfInfluence_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentSphereOfInfluence" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluenceOption:Sphere"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="Vichy" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="BM Vichy Rule"/>
    </attachment>
    <attachment name="VichyInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="BM Vichy Rule"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentVichyOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BM_VichyRule_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBM_VichyRule" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVichyOption:Vichy"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentBM_VichyRuleBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_Rules"/>
    </attachment>
    <attachment name="conditionAttachmentBM_VichyRuleInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BM_VichyRule_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentBM_VichyRuleBMInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachmentBM_VichyRuleInvert:VichyInvert"/>
    </attachment>
    <attachment name="conditionAttachmentVictoryCities" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AdditionalVictoryCitiesWorthPUs_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="Guerrillas" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Chinese Guerrilla Fighters"/>
    </attachment>
    <attachment name="conditionAttachmentChinaInfantrySpawnBMOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ChinaInfantrySpawnBM_ChangerMustActivate" count="1"/>
      </attachment>
      <attachment name="conditionAttachmentChinaInfantrySpawnBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChinaInfantrySpawnBMOption:Guerrillas"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <!-- German Objectives -->
    <attachment name="objectiveAttachment_Germans_1_Trade_with_Russia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="atWarPlayers" value="Russians" count="0"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_2_Control_Novgorod_Or_Volgograd_Or_Russia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="directOwnershipTerritories" value="Novgorod:Volgograd:Russia" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_3_Control_Caucasus" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Caucasus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_6_Control_Iraq_Or_Persia_Or_Northwest_Persia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="2"/>
      <option name="directOwnershipTerritories" value="Iraq:Persia:Northwest Persia" count="each"/>
    </attachment>
    <attachment name="PUchange" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Pacific Islands and PU Change"/>
    </attachment>
    <attachment name="PUchangeInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Pacific Islands and PU Change"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="PhilippineBoost" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Philippines PU Boost"/>
    </attachment>
    <attachment name="conditionAttachmentPhilippineBoostRedesign" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="Redesign:PhilippineBoost"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentPacificIslandsOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="PacificIslandAndPU_Change" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentPacificIslands" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentPacificIslandsOption:PUchange"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentPacificIslandsInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="PacificIslandAndPU_Change" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="VC+1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Victory Cities Worth 1 PU"/>
    </attachment>
    <attachment name="GermanBoost" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="German Boost"/>
    </attachment>
    <attachment name="conditionAttachmentGermanBoostRedesign" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="Redesign:GermanBoost"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentPacificIslandsInvertBM" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachmentPacificIslandsInvert"/>
    </attachment>
    <attachment name="conditionAttachmentJapanese_BM_Strategic_Defense_Perimeter" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentPacificIslandsInvert:PUchangeInvert"/>
    </attachment>
    <attachment name="Convoy" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Convoy and Blockade"/>
    </attachment>
    <attachment name="ConvoyInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Convoy and Blockade"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentConvoyandBlockadeOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ConvoyAndBlockade" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentConvoyandBlockade" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentConvoyandBlockadeOption:Convoy"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachmentConvoyandBlockadeInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ConvoyAndBlockade" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="RussiaNOs" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Russian National Objectives"/>
    </attachment>
    <attachment name="RussianNOsInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Russian National Objectives"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUSSrNOsOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="RussianNationalObjectives" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussianNationalObjectives" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentUSSrNOsOption:RussiaNOs"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachmentRussianNationalObjectivesInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="RussianNationalObjectives" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="USSrNoAllies" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Russia No Allies"/>
    </attachment>
    <attachment name="USSrNoAlliesInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Russia No Allies"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentUSSrNoAlliesOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="RussiaNoAllies" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussiaNoAllies" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentUSSrNoAlliesOption:USSrNoAllies"/>
      <option name="conditionType" value="OR"/>  
    </attachment>
    <attachment name="conditionAttachmentRussianNationalObjectivesAndBM_RussiaNoAllies" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentRussiaNoAllies"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="objectiveAttachment_Germans_VictoryCitiesWorth1PU" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/> 
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Japanese_infantry:Japanese_militia:Japanese_marine:Japanese_elite:Japanese_artillery:Japanese_mobile_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_fighter:Japanese_tactical_bomber:Japanese_tactical_bomber10:Japanese_bomber:Japanese_bomberA0C5:Japanese_air_transport:Japanese_aaGun:Japanese_TowedAAgun:Japanese_aaGunC4" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesGermans1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesGermans"/>
    </attachment>
    <attachment name="objectiveAttachment_German_Sphere_of_Influence" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesGermans1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Russians:Americans:British:UK_Pacific:ANZAC:French" count="1" />
    </attachment>

    <attachment name="conditionAttachment_Germans_Island_Attack" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Germans:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attacka" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_Island_Conquest" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Germans_Island_Attack:conditionAttachment_Germans_Island_Attacka:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attack1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Germans:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attacka1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_Island_Conquest1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Germans_Island_Attack1:conditionAttachment_Germans_Island_Attacka1:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attack2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Germans:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attacka2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_Island_Conquest2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Germans_Island_Attack2:conditionAttachment_Germans_Island_Attacka2:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attack3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Germans:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attacka3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_Island_Conquest3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Germans_Island_Attack3:conditionAttachment_Germans_Island_Attacka3:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attack4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Germans:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Island_Attacka4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Germans_Island_Conquest4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Germans_Island_Attack4:conditionAttachment_Germans_Island_Attacka4:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <!-- Russian Objectives -->
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesRussiansInvert" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlled"/>
      <option name="unitPresence" value="ANY" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesRussiansInvertSphere" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="ANY" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesRussiansInvert1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesRussiansInvertSphere"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_2_Spread_Of_Communism" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_RulesInvert:BMRulesInvert"/>
      <option name="objectiveValue" value="3"/>
      <option name="directOwnershipTerritories" value="Bulgaria:Finland:Iraq:Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium:Tobruk:Albania:Northern Italy:Libya:Sicily:Italian Somaliland:Southern Italy:Ethiopia:Sardinia" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_2_Spread_Of_Communism2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectives:conditionAttachmentBM_RulesInvert:BMRulesInvert"/>
      <option name="objectiveValue" value="2"/>
      <option name="directOwnershipTerritories" value="Bulgaria:Finland:Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium:Northern Italy:Southern Italy" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_2_Spread_Of_Communism3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="3"/>
      <option name="directOwnershipTerritories" value="Bulgaria:Finland:Greater Southern Germany:Slovakia Hungary:Western Germany:Romania:Poland:Germany:Norway:Denmark:Holland Belgium:Northern Italy:Southern Italy" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_3_No_Allies" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesAndBM_RussiaNoAllies"/>
      <option name="objectiveValue" value="3"/>
      <option name="rounds" value="1-+"/>
      <option name="alliedExclusionTerritories" value="originalNoWater"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_Russians_VictoryCitiesWorth1PU" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Sphere_of_Influence" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesRussiansInvert1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attack" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Russians:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attacka" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Island_Conquest" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_Island_Attack:conditionAttachment_Russians_Island_Attacka:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attack1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Russians:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attacka1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Island_Conquest1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_Island_Attack1:conditionAttachment_Russians_Island_Attacka1:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attack2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Russians:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attacka2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Island_Conquest2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_Island_Attack2:conditionAttachment_Russians_Island_Attacka2:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attack3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Russians:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attacka3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Island_Conquest3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_Island_Attack3:conditionAttachment_Russians_Island_Attacka3:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attack4" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Russians:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Island_Attacka4" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Russians_Island_Conquest4" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_Island_Attack4:conditionAttachment_Russians_Island_Attacka4:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <!-- Japanese Objectives -->
    <attachment name="conditionAttachment_Japanese_1_Not_Attacked_French_Indo_China" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="French Indo China" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_1_Not_Attacked_UK" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Japanese:War"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesJapanInvert" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="ANY" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesJapanInvert1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesJapanInvert"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Sphere_of_Influence" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesJapanInvert1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Russians:Americans:British:UK_Pacific:ANZAC:French" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_Japanese_1_Trade_With_America" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Not_Attacked_French_Indo_China:conditionAttachment_Japanese_1_Not_Attacked_UK"/>
      <option name="objectiveValue" value="10"/>
      <option name="atWarPlayers" value="Americans" count="0"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_2_Strategic_Defense_Perimeter" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentPacificIslandsInvertBM:BMRulesInvert:PUchangeInvert"/>
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Guam:Midway:Wake Island:Gilbert Islands:Solomon Islands" count="5"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_BM_Strategic_Defense_Perimeter" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapanese_BM_Strategic_Defense_Perimeter"/>
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Dutch New Guinea:New Guinea:New Britain:Solomon Islands" count="4"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_3_Control_Honolulu_Or_Sydney_Or_Calcutta_Or_Western_United_States" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Hawaiian Islands:New South Wales:India:Western United States" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_4_Control_Dutch_East_Indies" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Java:Sumatra:Borneo:Celebes" count="4"/>
    </attachment>
    <attachment name="conditionAttachment_Pacific_Attack" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="British:ANZAC:Americans" count="1" />
    </attachment>
    <attachment name="conditionAttachment_Strategic_Islands" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachment_Pacific_Attack:conditionAttachmentPacificIslands"/>  
    </attachment>
    <attachment name="objectiveAttachment_Strategic_Islands" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Strategic_Islands"/>
      <option name="objectiveValue" value="3"/>
     <option name="alliedOwnershipTerritories" value="Midway:Wake Island:Guam" count="3"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Strategic_Islands" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="5"/>
     <option name="alliedOwnershipTerritories" value="Midway:Wake Island:Guam" count="3"/>
    </attachment>
    <attachment name="HomeIslands" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Japan Iwo Jima/Okinawa bonus"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_6_Home_Islands" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:HomeIslands"/>
      <option name="objectiveValue" value="3"/>
      <option name="atWarPlayers" value="Americans" count="1"/>
      <option name="directOwnershipTerritories" value="Okinawa:Iwo Jima" count="2"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_5_Pacific_Island_Control" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Pacific_Attack:conditionAttachmentPacificIslands"/>
      <option name="objectiveValue" value="1"/>                         <option name="directOwnershipTerritories" value="Hainan:Paulau Island:Marianas:Caroline Islands:Marshall Islands:Guam:Wake Island:Midway:Johnston Island:Line Islands:Aleutian Islands:New Britain:Solomon Islands:New Guinea:Ceylon:Dutch New Guinea:New Hebrides:Fiji:Guam:Gilbert Islands:Samoa" count="each"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="battle" value="Japanese:any:any:currentRound:Guam"/>
     </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Guam" count="1"/>
   </attachment>
   <attachment name="objectiveAttachment_Japanese_6_Island_Conquest" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
   <option name="conditions" value="conditionAttachment_Japanese_Island_Attack:conditionAttachment_Japanese_Island_Attacka:conditionAttachmentPacificIslands"/>
   <option name="conditionType" value="AND"/>
   <option name="objectiveValue" value="2"/>                 </attachment>
   <attachment name="conditionAttachment_Japanese_Island_Attack1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Hainan"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hainan" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack1:conditionAttachment_Japanese_Island_Attacka1:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				

				<attachment name="conditionAttachment_Japanese_Island_Attack2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Paulau Island"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Paulau Island" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack2:conditionAttachment_Japanese_Island_Attacka2:conditionAttachmentPacificIslands"/>

				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Marianas"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marianas" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack3:conditionAttachment_Japanese_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Caroline Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Caroline Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack4:conditionAttachment_Japanese_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Marshall Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Wake Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack5:conditionAttachment_Japanese_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack6" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Wake Island"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka6" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Wake Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest6" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack6:conditionAttachment_Japanese_Island_Attacka6:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack7" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Midway"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka7" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Midway" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest7" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack7:conditionAttachment_Japanese_Island_Attacka7:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack8" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Johnston Island"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka8" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Johnston Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest8" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack8:conditionAttachment_Japanese_Island_Attacka8:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack9" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Line Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka9" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Line Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest9" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack9:conditionAttachment_Japanese_Island_Attacka9:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack10" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Aleutian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka10" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Aleutian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest10" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack10:conditionAttachment_Japanese_Island_Attacka10:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack11" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:New Britain"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka11" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Britain" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest11" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack11:conditionAttachment_Japanese_Island_Attacka11:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack12" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Solomon Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka12" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Solomon Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest12" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack12:conditionAttachment_Japanese_Island_Attacka12:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack13" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka13" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest13" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack13:conditionAttachment_Japanese_Island_Attacka13:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack14" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Ceylon"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka14" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Ceylon" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest14" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack14:conditionAttachment_Japanese_Island_Attacka14:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack15" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Dutch New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka15" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Dutch New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest15" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack15:conditionAttachment_Japanese_Island_Attacka15:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack16" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:New Hebrides"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka16" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Hebrides" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest16" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack16:conditionAttachment_Japanese_Island_Attacka16:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack17" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Fiji"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka17" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Fiji" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest17" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack17:conditionAttachment_Japanese_Island_Attacka17:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack18" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Gilbert Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka18" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Gilbert Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest18" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack18:conditionAttachment_Japanese_Island_Attacka18:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Samoa"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Samoa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack19:conditionAttachment_Japanese_Island_Attacka19:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack20" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Formosa"/>
				</attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attacka20" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Formosa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest20" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack20:conditionAttachment_Japanese_Island_Attacka20:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack21" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Okinawa"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka21" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Okinawa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest21" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack21:conditionAttachment_Japanese_Island_Attacka21:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack22" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Iwo Jima"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka22" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Iwo Jima" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest22" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack22:conditionAttachment_Japanese_Island_Attacka22:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack23" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:New Zealand"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka23" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Zealand" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest23" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack23:conditionAttachment_Japanese_Island_Attacka23:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Japanese_Island_Attack24" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Hawaiian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_Island_Attacka24" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hawaiian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_Island_Conquest24" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_Island_Attack24:conditionAttachment_Japanese_Island_Attacka24:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
	<attachment name="conditionAttachment_Japanese_All_Island_Attack" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Philippines"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_All_Island_Attacka" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Philippines" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_All_Island_Conquest" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_All_Island_Attack:conditionAttachment_Japanese_All_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  <option name="rounds" value="4-+"/>
                                </attachment>
    <attachment name="conditionAttachment_Japanese_All_Island_Attack2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Java"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_All_Island_Attacka2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Java" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_All_Island_Conquest2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_All_Island_Attack2:conditionAttachment_Japanese_All_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  <option name="rounds" value="4-+"/>
                                </attachment>


				<attachment name="conditionAttachment_Japanese_All_Island_Attack3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Borneo"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_All_Island_Attacka3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Borneo" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_All_Island_Conquest3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_All_Island_Attack3:conditionAttachment_Japanese_All_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  <option name="rounds" value="4-+"/>
                                </attachment>


				<attachment name="conditionAttachment_Japanese_All_Island_Attack4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Sumatra"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_All_Island_Attacka4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Sumatra" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_All_Island_Conquest4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_All_Island_Attack4:conditionAttachment_Japanese_All_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  <option name="rounds" value="4-+"/>
                                </attachment>


				<attachment name="conditionAttachment_Japanese_All_Island_Attack5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Japanese:any:any:currentRound:Celebes"/>
				</attachment>

				<attachment name="conditionAttachment_Japanese_All_Island_Attacka5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Celebes" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Japanese_6_All_Island_Conquest5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Japanese_All_Island_Attack5:conditionAttachment_Japanese_All_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  <option name="rounds" value="4-+"/>
                                </attachment>
      <attachment name="objectiveAttachment_Japanese_VictoryCitiesWorth1PU" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
	<option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
	<option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack25" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Japanese:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka25" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Island_Conquest25" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_Island_Attack25:conditionAttachment_Japanese_Island_Attacka25:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack26" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Japanese:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka26" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Island_Conquest26" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_Island_Attack26:conditionAttachment_Japanese_Island_Attacka26:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack27" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Japanese:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka27" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Island_Conquest27" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_Island_Attack27:conditionAttachment_Japanese_Island_Attacka27:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack28" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Japanese:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka28" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Island_Conquest28" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_Island_Attack28:conditionAttachment_Japanese_Island_Attacka28:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attack29" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Japanese:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Island_Attacka29" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Japanese_Island_Conquest29" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_Island_Attack29:conditionAttachment_Japanese_Island_Attacka29:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    
    <!-- British Objectives -->
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesBritish" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_fighter:Russian_tactical_bomber:Russian_bomber:Russian_bomberA0C5:Russian_mobile_artillery:Russian_marine:Russian_elite:Russian_air_transport:Russian_tactical_bomber10:Russian_aaGun:Russian_aaGunC4:Russian_TowedAAgun" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesBritish1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesBritish"/>
    </attachment>
    
    <attachment name="objectiveAttachment_British_1_Original" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="United Kingdom:Scotland:Iceland:New Brunswick Nova Scotia:Newfoundland Labrador:Quebec:Ontario:Alberta Saskatchewan Manitoba:British Columbia:British Guiana:Gibraltar:Malta:Cyprus:Alexandria:Egypt:Trans-Jordan:Gold Coast:Nigeria:Anglo Egyptian Sudan:British Somaliland:Belgian Congo:Kenya:Tanganyika Territory:Rhodesia:South West Africa:Union of South Africa:Sierra Leone:Yukon Territory"/>
      <option name="conditions" value="conditionAttachmentBM_RulesInvert:conditionAttachmentConvoyandBlockadeInvert:ConvoyInvert:BMRulesInvert"/>
      <option name="atWarPlayers" value="Germans" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_1a_Original" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentConvoyandBlockade"/>
      <option name="conditionType" value="OR"/> 
      <option name="objectiveValue" value="3"/>
      <option name="alliedOwnershipTerritories" value="United Kingdom:Scotland:Iceland:New Brunswick Nova Scotia:Newfoundland Labrador:Quebec:Ontario:Alberta Saskatchewan Manitoba:British Columbia:British Guiana:Gibraltar:Malta:Cyprus:Alexandria:Egypt:Trans-Jordan:Gold Coast:Nigeria:Anglo Egyptian Sudan:British Somaliland:Belgian Congo:Kenya:Tanganyika Territory:Rhodesia:South West Africa:Union of South Africa:Sierra Leone:Yukon Territory"/>
      <option name="atWarPlayers" value="Germans" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_unit_presence" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Sardinia:Sicily:Greece:Southern Italy" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun:Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_aaGun:Russian_marine:Russian_militia:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_2_Southern_Europe_Beach_Head" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Sicily:Sardinia:Greece:Southern Italy" count="2"/>
    </attachment>
    <attachment name="Sth_Europe" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="UK bonus for two out of Sicily/Sardinia/Rome/Greece"/>
    </attachment>
    <attachment name="objectiveAttachment_British_2_Southern_Europe_Beach_Head" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="3"/>
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachment_UK_unit_presence:conditionAttachment_British_2_Southern_Europe_Beach_Head:Sth_Europe"/>
    </attachment>
    <attachment name="objectiveAttachment_British_4_Control_Convoy_Lanes" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="3"/>
      <option name="alliedOwnershipTerritories" value="Malta:Crete:Cyprus" count="3"/>
    </attachment>
    <attachment name="objectiveAttachment_British_VictoryCitiesWorth1PU" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Sphere_of_Influence" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesBritish1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attack" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="British:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attacka" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Island_Conquest" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_British_Island_Attack:conditionAttachment_British_Island_Attacka:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attack1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="British:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attacka1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Island_Conquest1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_British_Island_Attack1:conditionAttachment_British_Island_Attacka1:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attack2" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="British:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attacka2" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Island_Conquest2" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_British_Island_Attack2:conditionAttachment_British_Island_Attacka2:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attack3" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="British:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attacka3" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Island_Conquest3" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_British_Island_Attack3:conditionAttachment_British_Island_Attacka3:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attack4" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="British:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_British_Island_Attacka4" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_British_Island_Conquest4" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_British_Island_Attack4:conditionAttachment_British_Island_Attacka4:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
				
    <!-- UK Pacific Objectives -->
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesUK_Pacific" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_fighter:Russian_tactical_bomber:Russian_bomber:Russian_bomberA0C5:Russian_mobile_artillery:Russian_marine:Russian_elite:Russian_air_transport:Russian_tactical_bomber10:Russian_aaGun:Russian_aaGunC4:Russian_TowedAAgun" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesUK_Pacific1" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesUK_Pacific"/>
    </attachment>
    <attachment name="objectiveAttachment_UK_Pacific_Sphere_of_Influence" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesUK_Pacific1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_UK_Pacific_2_Kwangtung_And_Malaya" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert"/>
      <option name="objectiveValue" value="5"/>
      <option name="directOwnershipTerritories" value="Malaya:Kwangtung" count="2"/>
      <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_UK_Pacific_2_Kwangtung_And_MalayaBM" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="3"/>
      <option name="directOwnershipTerritories" value="Malaya:Kwangtung" count="2"/>
      <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Pacific_Attack_2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="atWarPlayers" value="Japanese" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_UK_Pacific_3_Pacific_Island_Control" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Pacific_Attack_2:conditionAttachmentPacificIslands"/>
      <option name="objectiveValue" value="1"/>                                                   <option name="directOwnershipTerritories" value="Hainan:Paulau Island:Marianas:Caroline Islands:Marshall Islands:Guam:Wake Island:Midway:Johnston Island:Line Islands:Aleutian Islands:New Britain:Solomon Islands:New Guinea:Ceylon:Dutch New Guinea:New Hebrides:Fiji:Guam:Gilbert Islands:Samoa" count="each"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_Island_Attack" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Guam"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Guam" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack:conditionAttachment_UK_Pacific_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack1" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Hainan"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka1" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hainan" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest1" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack1:conditionAttachment_UK_Pacific_Island_Attacka1"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				

				<attachment name="conditionAttachment_UK_Pacific_Island_Attack2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Paulau Island"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Paulau Island" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack2:conditionAttachment_UK_Pacific_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Marianas"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marianas" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack3:conditionAttachment_UK_Pacific_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Caroline Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Caroline Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack4:conditionAttachment_UK_Pacific_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Marshall Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marshall Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack5:conditionAttachment_UK_Pacific_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack6" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Wake Island"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka6" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Wake Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest6" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack6:conditionAttachment_UK_Pacific_Island_Attacka6:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack7" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Midway"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka7" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Midway" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest7" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack7:conditionAttachment_UK_Pacific_Island_Attacka7:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack8" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Johnston Island"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka8" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Johnston Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest8" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack8:conditionAttachment_UK_Pacific_Island_Attacka8:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack9" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Line Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka9" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Line Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest9" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack9:conditionAttachment_UK_Pacific_Island_Attacka9:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack10" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Aleutian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka10" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Aleutian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest10" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack10:conditionAttachment_UK_Pacific_Island_Attacka10:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack11" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:New Britain"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka11" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Britain" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest11" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack11:conditionAttachment_UK_Pacific_Island_Attacka11:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack12" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Solomon Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka12" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Solomon Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest12" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack12:conditionAttachment_UK_Pacific_Island_Attacka12:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack13" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka13" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest13" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack13:conditionAttachment_UK_Pacific_Island_Attacka13:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack14" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Ceylon"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka14" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Ceylon" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest14" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack14:conditionAttachment_UK_Pacific_Island_Attacka14:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack15" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Dutch New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka15" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Dutch New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest15" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack15:conditionAttachment_UK_Pacific_Island_Attacka15:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack16" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:New Hebrides"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka16" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Hebrides" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest16" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack16:conditionAttachment_UK_Pacific_Island_Attacka16:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack17" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Fiji"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka17" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Fiji" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest17" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack17:conditionAttachment_UK_Pacific_Island_Attacka17:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack18" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Gilbert Islands"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka18" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Gilbert Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest18" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack18:conditionAttachment_UK_Pacific_Island_Attacka18:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack19" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Samoa"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka19" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Samoa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest19" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack19:conditionAttachment_UK_Pacific_Island_Attacka19:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack20" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Formosa"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka20" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Formosa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest20" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack20:conditionAttachment_UK_Pacific_Island_Attacka20:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack21" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Okinawa"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka21" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Okinawa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest21" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack21:conditionAttachment_UK_Pacific_Island_Attacka21:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack22" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:Iwo Jima"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka22" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Iwo Jima" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest22" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack22:conditionAttachment_UK_Pacific_Island_Attacka22:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_Island_Attack23" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:New Zealand"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka23" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Zealand" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest23" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack23:conditionAttachment_UK_Pacific_Island_Attacka23:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>

				

				<attachment name="conditionAttachment_UK_Pacific_Island_Attack24" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="British:any:any:currentRound:New Zealand"/>
				</attachment>
				

				<attachment name="conditionAttachment_UK_Pacific_Island_Attacka24" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hawaiian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_Island_Conquest24" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_Island_Attack24:conditionAttachment_UK_Pacific_Island_Attacka24:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				


				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attack" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="UK_Pacific:any:any:currentRound:Philippines"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attacka" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Philippines" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_All_Island_Conquest" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_All_Island_Attack:conditionAttachment_UK_Pacific_All_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>

				

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attack2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="UK_Pacific:any:any:currentRound:Java"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attacka2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Java" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_All_Island_Conquest2" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_All_Island_Attack2:conditionAttachment_UK_Pacific_All_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attack3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="UK_Pacific:any:any:currentRound:Borneo"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attacka3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Borneo" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_All_Island_Conquest3" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_All_Island_Attack3:conditionAttachment_UK_Pacific_All_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attack4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="UK_Pacific:any:any:currentRound:Sumatra"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attacka4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Sumatra" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_All_Island_Conquest4" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_All_Island_Attack4:conditionAttachment_UK_Pacific_All_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attack5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="UK_Pacific:any:any:currentRound:Celebes"/>
				</attachment>

				<attachment name="conditionAttachment_UK_Pacific_All_Island_Attacka5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Celebes" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_UK_Pacific_6_All_Island_Conquest5" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_UK_Pacific_All_Island_Attack5:conditionAttachment_UK_Pacific_All_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>
      <attachment name="objectiveAttachment_UK_Pacific_VictoryCitiesWorth1PU" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
	<option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
	<option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
      </attachment>
      <!-- Italians Objectives -->
    <attachment name="objectiveAttachment_Italians_1_Control_The_Mediterranean" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="enemySurfaceExclusionTerritories" value="92 Sea Zone:93 Sea Zone:94 Sea Zone:95 Sea Zone:96 Sea Zone:97 Sea Zone:98 Sea Zone:99 Sea Zone" count="8"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_2_Roman_Empire" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Greece:Egypt:Southern France:Gibraltar" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_3_North_Africa_Control" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_VichyRule"/>
      <option name="alliedOwnershipTerritories" value="Alexandria:Morocco:Algeria:Tunisia:Tobruk:Libya" count="6"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Tunisia_Not_Neutral_Axis" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Tunisia" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Morocco_Not_Neutral_Axis" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Morocco" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Algeria_Not_Neutral_Axis" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Algeria" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_3_North_Africa_ControlBMVichy" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_3_North_Africa_Control:conditionAttachment_Italians_Morocco_Not_Neutral_Axis:conditionAttachment_Italians_Algeria_Not_Neutral_Axis:conditionAttachment_Italians_Tunisia_Not_Neutral_Axis"/>
      <option name="objectiveValue" value="5"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_3_North_Africa" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_VichyRuleBMInvert"/>
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Alexandria:Morocco:Algeria:Tunisia:Tobruk:Libya" count="6"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_4_Control_Iraq_Or_Persia_Or_Northwest_Persia" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="2"/>
      <option name="directOwnershipTerritories" value="Iraq:Persia:Northwest Persia" count="each"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_5_Control_Convoy_Lanes" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="3"/>
      <option name="alliedOwnershipTerritories" value="Malta:Crete:Cyprus" count="3"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_VictoryCitiesWorth1PU" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesItalians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Japanese_infantry:Japanese_militia:Japanese_marine:Japanese_elite:Japanese_artillery:Japanese_mobile_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_fighter:Japanese_tactical_bomber:Japanese_tactical_bomber10:Japanese_bomber:Japanese_bomberA0C5:Japanese_air_transport:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="0"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesItalians1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesItalians"/>
    </attachment>
    <attachment name="objectiveAttachment_Italian_Sphere_of_Influence" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesItalians1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Russians:Americans:British:UK_Pacific:ANZAC:French" count="1" />
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attack" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Italians:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attacka" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_Island_Conquest" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_Island_Attack:conditionAttachment_Italians_Island_Attacka:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attack1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Italians:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attacka1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_Island_Conquest1" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_Island_Attack1:conditionAttachment_Italians_Island_Attacka1:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attack2" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Italians:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attacka2" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_Island_Conquest2" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_Island_Attack2:conditionAttachment_Italians_Island_Attacka2:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attack3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Italians:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attacka3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_Island_Conquest3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_Island_Attack3:conditionAttachment_Italians_Island_Attacka3:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attack4" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Italians:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Island_Attacka4" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Italians_Island_Conquest4" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_Island_Attack4:conditionAttachment_Italians_Island_Attacka4:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <!-- ANZAC Objectives -->
    <attachment name="conditionAttachmentANZAC_At_War_With_Japanese" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="ANZAC:Japanese:anyWar"/>
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_fighter:Russian_tactical_bomber:Russian_bomber:Russian_bomberA0C5:Russian_mobile_artillery:Russian_marine:Russian_elite:Russian_air_transport:Russian_tactical_bomber10:Russian_aaGun:Russian_aaGunC4:Russian_TowedAAgun" count="0"/>
      <option name="invert" value="true"/>  
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesANZAC1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesANZAC"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Sphere_of_Influence" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesANZAC1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_2_Control_Strategic_Islands" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachmentANZAC_At_War_With_Japanese"/>
      <option name="objectiveValue" value="5"/>
      <option name="directOwnershipTerritories" value="Solomon Islands:Dutch New Guinea:New Guinea:New Britain" count="4"/>
      <!-- we do not want dutch control of new guinea to count towards this goal -->
      <option name="players" value="British:UK_Pacific:Americans:ANZAC:Russians:French"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_2_Control_Strategic_IslandsBM" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentANZAC_At_War_With_Japanese"/>
      <option name="objectiveValue" value="3"/>
      <option name="directOwnershipTerritories" value="Solomon Islands:Dutch New Guinea:New Guinea:New Britain" count="4"/>
      <!-- we do not want dutch control of new guinea to count towards this goal -->
      <option name="players" value="British:UK_Pacific:Americans:ANZAC:Russians:French"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_3_Pacific_Supply_Lines" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentANZAC_At_War_With_Japanese"/>
      <option name="objectiveValue" value="3"/>
      <option name="alliedOwnershipTerritories" value="Samoa:Gilbert Islands:Fiji:Solomon Islands" count="4"/>
    </attachment>
    <attachment name="conditionAttachment_Pacific_Attack_3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Japanese" count="1" />
    </attachment>

    <attachment name="objectiveAttachment_ANZAC_3_Pacific_Island_Control" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Pacific_Attack_3:conditionAttachmentPacificIslands"/>
      <option name="objectiveValue" value="1"/>                                         <option name="directOwnershipTerritories" value="Hainan:Paulau Island:Marianas:Caroline Islands:Marshall Islands:Guam:Wake Island:Midway:Johnston Island:Line Islands:Aleutian Islands:New Britain:Solomon Islands:New Guinea:Ceylon:Dutch New Guinea:New Hebrides:Fiji:Guam:Gilbert Islands:Samoa" count="each"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attack" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Guam"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Guam" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack:conditionAttachmentPacificIslands"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
					<option name="conditionType" value="AND"/>
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Hainan"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hainan" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack1:conditionAttachment_ANZAC__Island_Attacka1:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				

				<attachment name="conditionAttachment_ANZAC_Island_Attack2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Paulau Island"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Paulau Island" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack2:conditionAttachment_ANZAC__Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Marianas"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marianas" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack3:conditionAttachment_ANZAC__Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Caroline Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Caroline Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack4:conditionAttachment_ANZAC__Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Marshall Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marshall Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack5:conditionAttachment_ANZAC__Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack6" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Wake Island"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka6" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Wake Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest6" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack6:conditionAttachment_ANZAC__Island_Attacka6:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack7" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Midway"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka7" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Midway" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest7" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack7:conditionAttachment_ANZAC__Island_Attacka7:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack8" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Johnston Island"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka8" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Johnston Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest8" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack8:conditionAttachment_ANZAC__Island_Attacka8:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack9" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Line Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka9" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Line Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest9" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack9:conditionAttachment_ANZAC__Island_Attacka9:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack10" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Aleutian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka10" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Aleutian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest10" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack10:conditionAttachment_ANZAC__Island_Attacka10:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack11" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:New Britain"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka11" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Britain" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest11" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack11:conditionAttachment_ANZAC__Island_Attacka11:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack12" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Solomon Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka12" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Solomon Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest12" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack12:conditionAttachment_ANZAC__Island_Attacka12:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack13" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka13" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest13" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack13:conditionAttachment_ANZAC__Island_Attacka13:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack14" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Ceylon"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka14" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Ceylon" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest14" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack14:conditionAttachment_ANZAC__Island_Attacka14:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack15" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Dutch New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka15" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Dutch New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest15" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack15:conditionAttachment_ANZAC__Island_Attacka15:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack16" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:New Hebrides"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka16" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Hebrides" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest16" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack16:conditionAttachment_ANZAC__Island_Attacka16:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack17" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Fiji"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka17" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Fiji" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest17" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack17:conditionAttachment_ANZAC__Island_Attacka17:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack18" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Gilbert Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka18" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Gilbert Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest18" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack18:conditionAttachment_ANZAC__Island_Attacka18:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack19" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Samoa"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka19" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Samoa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest19" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack19:conditionAttachment_ANZAC__Island_Attacka19:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack20" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Formosa"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka20" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Formosa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest20" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack20:conditionAttachment_ANZAC__Island_Attacka20:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack21" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Okinawa"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka21" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Okinawa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest21" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack21:conditionAttachment_ANZAC__Island_Attacka21:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack22" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Iwo Jima"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka22" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Iwo Jima" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest22" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack22:conditionAttachment_ANZAC__Island_Attacka22:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack23" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:New Zealand"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka23" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Zealand" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest23" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack23:conditionAttachment_ANZAC__Island_Attacka23:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_Island_Attack24" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Hawaiian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC__Island_Attacka24" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hawaiian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_Island_Conquest24" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack24:conditionAttachment_ANZAC__Island_Attacka24:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				


				<attachment name="conditionAttachment_ANZAC_All_Island_Attack" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Philippines"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC_All_Island_Attacka" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Philippines" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_All_Island_Conquest" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_All_Island_Attack:conditionAttachment_ANZAC_All_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_All_Island_Attack2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Java"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC_All_Island_Attacka2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Java" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_All_Island_Conquest2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_All_Island_Attack2:conditionAttachment_ANZAC_All_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_All_Island_Attack3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Borneo"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC_All_Island_Attacka3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Borneo" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_All_Island_Conquest3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_All_Island_Attack3:conditionAttachment_ANZAC_All_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_All_Island_Attack4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Sumatra"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC_All_Island_Attacka4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Sumatra" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_All_Island_Conquest4" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_All_Island_Attack4:conditionAttachment_ANZAC_All_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_ANZAC_All_Island_Attack5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="ANZAC:any:any:currentRound:Celebes"/>
				</attachment>

				<attachment name="conditionAttachment_ANZAC_All_Island_Attacka5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Celebes" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_ANZAC_6_All_Island_Conquest5" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_ANZAC_All_Island_Attack5:conditionAttachment_ANZAC_All_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>
      <attachment name="objectiveAttachment_ANZAC_VictoryCitiesWorth1PU" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
	<option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
	<option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
      </attachment>
      <attachment name="conditionAttachment_ANZAC_Island_Attack25" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="ANZAC:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attacka25" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Island_Conquest25" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack25:conditionAttachment_ANZAC_Island_Attacka25:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attack26" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="ANZAC:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attacka26" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Island_Conquest26" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack26:conditionAttachment_ANZAC_Island_Attacka26:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attack27" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="ANZAC:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attacka27" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Island_Conquest27" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack27:conditionAttachment_ANZAC_Island_Attacka27:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attack28" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="ANZAC:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attacka28" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Island_Conquest28" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack28:conditionAttachment_ANZAC_Island_Attacka28:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attack29" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="ANZAC:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Island_Attacka29" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_ANZAC_Island_Conquest29" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_Island_Attack29:conditionAttachment_ANZAC_Island_Attacka29:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    
    <!-- Americans Objectives -->
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesAmericans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_fighter:Russian_tactical_bomber:Russian_bomber:Russian_bomberA0C5:Russian_mobile_artillery:Russian_marine:Russian_elite:Russian_air_transport:Russian_tactical_bomber10:Russian_aaGun:Russian_aaGunC4:Russian_TowedAAgun" count="0"/>
      <option name="invert" value="true"/> 
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesAmericans1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesAmericans"/>
    </attachment>
    <attachment name="objectiveAttachment_American_Sphere_of_Influence" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesAmericans1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="objectiveAttachment_Americans_1_Homeland" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="10"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
      <option name="directOwnershipTerritories" value="Central United States:Eastern United States:Western United States" count="3"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_2_Outer_Territories" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
      <option name="directOwnershipTerritories" value="Alaska:Aleutian Islands:Hawaiian Islands:Johnston Island:Line Islands" count="5"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_3_Defense_Obligations" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
      <option name="directOwnershipTerritories" value="Mexico:Southeast Mexico:Central America:West Indies" count="4"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_4_Philippines" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="5"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
      <option name="directOwnershipTerritories" value="Philippines" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_8_Pacific_Airfields" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Wake Island:Midway:Guam" count="3"/>
      <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="Forward_Bases" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="USA bonus for Islands surrounding the Carolines inclusive"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_9_Vital_Forward_Bases" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:Forward_Bases"/>
      <option name="objectiveValue" value="5"/>
      <option name="alliedOwnershipTerritories" value="Marianas:Marshall Islands:Paulau Island:Caroline Islands" count="4"/>
    </attachment>
    <attachment name="conditionAttachment_Pacific_Attack_4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="atWarPlayers" value="Japanese" count="1" />
				</attachment>

				<attachment name="objectiveAttachment_Americans_Strategic_Islands" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
				  <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachment_Pacific_Attack_4:conditionAttachmentPacificIslands"/>
				  <option name="objectiveValue" value="3"/>
				  <option name="alliedOwnershipTerritories" value="Midway:Wake Island:Guam" count="3"/>
				</attachment>
    <attachment name="objectiveAttachment_Americans_5_Pacific_Island_Control" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                        <option name="conditions" value="conditionAttachment_Pacific_Attack_4:conditionAttachmentPacificIslands"/>
                                    	<option name="objectiveValue" value="1"/>                                                   <option name="directOwnershipTerritories" value="Hainan:Paulau Island:Marianas:Caroline Islands:Marshall Islands:Guam:Wake Island:Midway:Johnston Island:Line Islands:Aleutian Islands:New Britain:Solomon Islands:New Guinea:Ceylon:Dutch New Guinea:New Hebrides:Fiji:Guam:Gilbert Islands:Samoa" count="each"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attack" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Guam"/>
		</attachment>

		<attachment name="conditionAttachment_Americans_Island_Attacka" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Guam" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack:conditionAttachment_Americans_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Hainan"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hainan" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_Americans_6_Island_Conquest1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack1:conditionAttachment_Americans_Island_Attacka1:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>
				

				<attachment name="conditionAttachment_Americans_Island_Attack2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Paulau Island"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Paulau Island" count="1"/>
                               	</attachment>

				<attachment name="objectiveAttachment_Americans_6_Island_Conquest2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack2:conditionAttachment_Americans_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Marianas"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marianas" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack3:conditionAttachment_Americans_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Caroline Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Caroline Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack4:conditionAttachment_Americans_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Marshall Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Marshall Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack5:conditionAttachment_Americans_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack6" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Wake Island"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka6" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Wake Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest6" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack6:conditionAttachment_Americans_Island_Attacka6:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack7" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Midway"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka7" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Midway" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest7" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack7:conditionAttachment_Americans_Island_Attacka7:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack8" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Johnston Island"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka8" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Johnston Island" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest8" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack8:conditionAttachment_Americans_Island_Attacka8:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack9" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Line Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka9" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Line Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest9" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack9:conditionAttachment_Americans_Island_Attacka9:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack10" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Aleutian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka10" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Aleutian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest10" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack10:conditionAttachment_Americans_Island_Attacka10:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack11" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:New Britain"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka11" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Britain" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest11" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack11:conditionAttachment_Americans_Island_Attacka11:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack12" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Solomon Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka12" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Solomon Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest12" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack12:conditionAttachment_Americans_Island_Attacka12:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack13" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka13" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest13" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack13:conditionAttachment_Americans_Island_Attacka13:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack14" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Ceylon"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka14" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Ceylon" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest14" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack14:conditionAttachment_Americans_Island_Attacka14:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack15" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Dutch New Guinea"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka15" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Dutch New Guinea" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest15" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack15:conditionAttachment_Americans_Island_Attacka15:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack16" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:New Hebrides"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka16" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Hebrides" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest16" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack16:conditionAttachment_Americans_Island_Attacka16:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack17" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Fiji"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka17" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Fiji" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest17" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack17:conditionAttachment_Americans_Island_Attacka17:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack18" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Gilbert Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka18" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Gilbert Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest18" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack18:conditionAttachment_Americans_Island_Attacka18:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack19" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Samoa"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka19" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Samoa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest19" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack19:conditionAttachment_Americans_Island_Attacka19:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack20" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Formosa"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka20" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Formosa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest20" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack20:conditionAttachment_Americans_Island_Attacka20:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack21" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Okinawa"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka21" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Okinawa" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest21" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack21:conditionAttachment_Americans_Island_Attacka21:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack22" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Iwo Jima"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka22" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Iwo Jima" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest22" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack22:conditionAttachment_Americans_Island_Attacka22:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack23" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:New Zealand"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka23" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="New Zealand" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest23" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack23:conditionAttachment_Americans_Island_Attacka23:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_Island_Attack24" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Hawaiian Islands"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_Island_Attacka24" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Hawaiian Islands" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_Island_Conquest24" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_Island_Attack24:conditionAttachment_Americans_Island_Attacka24:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                    	<option name="objectiveValue" value="2"/>                                                   
                                </attachment>


				<attachment name="conditionAttachment_Americans_All_Island_Attack" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Philippines"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_All_Island_Attacka" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Philippines" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_All_Island_Conquest" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_All_Island_Attack:conditionAttachment_Americans_All_Island_Attacka:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_Americans_All_Island_Attack2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Java"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_All_Island_Attacka2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Java" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_All_Island_Conquest2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_All_Island_Attack2:conditionAttachment_Americans_All_Island_Attacka2:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_Americans_All_Island_Attack3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Borneo"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_All_Island_Attacka3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Borneo" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_All_Island_Conquest3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_All_Island_Attack3:conditionAttachment_Americans_All_Island_Attacka3:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_Americans_All_Island_Attack4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Sumatra"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_All_Island_Attacka4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Sumatra" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_All_Island_Conquest4" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_All_Island_Attack4:conditionAttachment_Americans_All_Island_Attacka4:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>


				<attachment name="conditionAttachment_Americans_All_Island_Attack5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="battle" value="Americans:any:any:currentRound:Celebes"/>
				</attachment>

				<attachment name="conditionAttachment_Americans_All_Island_Attacka5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                         <option name="alliedOwnershipTerritories" value="Celebes" count="1"/>
                               	</attachment>
				
				<attachment name="objectiveAttachment_Americans_6_All_Island_Conquest5" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="conditions" value="conditionAttachment_Americans_All_Island_Attack5:conditionAttachment_Americans_All_Island_Attacka5:conditionAttachmentPacificIslands"/>
				  <option name="conditionType" value="AND"/>
                                  <option name="objectiveValue" value="2"/>
                                  
                                </attachment>
				<attachment name="objectiveAttachment_Americans_VictoryCitiesWorth1PU" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
				  <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
				  <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
				</attachment>
        <attachment name="conditionAttachment_Americans_Island_Attack25" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Americans:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attacka25" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_Island_Conquest25" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Americans_Island_Attack25:conditionAttachment_Americans_Island_Attacka25:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attack26" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Americans:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attacka26" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_Island_Conquest26" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Americans_Island_Attack26:conditionAttachment_Americans_Island_Attacka26:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attack27" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Americans:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attacka27" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_Island_Conquest27" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Americans_Island_Attack27:conditionAttachment_Americans_Island_Attacka27:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attack28" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Americans:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attacka28" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_Island_Conquest28" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Americans_Island_Attack28:conditionAttachment_Americans_Island_Attacka28:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attack29" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="Americans:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Island_Attacka29" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_Americans_Island_Conquest29" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Americans_Island_Attack29:conditionAttachment_Americans_Island_Attacka29:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>	
	<!-- French Objectives -->
	<attachment name="conditionAttachmentAlliedExclusionTerritoriesFrench" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedExclusionTerritories" value="controlledNoWater"/>
      <option name="unitPresence" value="Russian_infantry:Russian_artillery:Russian_mech_infantry:Russian_armour:Russian_fighter:Russian_tactical_bomber:Russian_bomber:Russian_bomberA0C5:Russian_mobile_artillery:Russian_marine:Russian_elite:Russian_air_transport:Russian_tactical_bomber10:Russian_aaGun:Russian_aaGunC4:Russian_TowedAAgun" count="0"/>
      <option name="invert" value="true"/> 
    </attachment>
    <attachment name="conditionAttachmentAlliedExclusionTerritoriesFrench1" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentSphereOfInfluence:conditionAttachmentAlliedExclusionTerritoriesFrench"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Sphere_of_Influence" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAlliedExclusionTerritoriesFrench1"/>
      <option name="objectiveValue" value="-10"/>
      <option name="rounds" value="1-+"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
<attachment name="objectiveAttachment_French_VictoryCitiesWorth1PU" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
  <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
  <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
</attachment>
    <attachment name="conditionAttachment_French_Island_Attack" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="French:any:any:currentRound:Malta"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attacka" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Malta" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Island_Conquest" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_French_Island_Attack:conditionAttachment_French_Island_Attacka:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attack1" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="French:any:any:currentRound:Sardinia"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attacka1" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sardinia" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Island_Conquest1" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_French_Island_Attack1:conditionAttachment_French_Island_Attacka1:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attack2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="French:any:any:currentRound:Sicily"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attacka2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Island_Conquest2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_French_Island_Attack2:conditionAttachment_French_Island_Attacka2:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attack3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="French:any:any:currentRound:Cyprus"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attacka3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Cyprus" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Island_Conquest3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_French_Island_Attack3:conditionAttachment_French_Island_Attacka3:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attack4" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="battle" value="French:any:any:currentRound:Crete"/>
    </attachment>
    <attachment name="conditionAttachment_French_Island_Attacka4" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="alliedOwnershipTerritories" value="Crete" count="1"/>
    </attachment>
    <attachment name="objectiveAttachment_French_Island_Conquest4" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_French_Island_Attack4:conditionAttachment_French_Island_Attacka4:conditionAttachmentPacificIslands"/>
    <option name="conditionType" value="AND"/>
    <option name="objectiveValue" value="1"/>
    </attachment>				
    <!-- Chinese Objectives -->
    <attachment name="conditionAttachmentJapaneseDoNotControlBurmaRoadBMInvert" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_RulesInvert:BMRulesInvert"/>
    </attachment>
    <attachment name="conditionAttachmentJapaneseDoNotControlBurmaRoad" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="India:Burma:Yunnan:Szechwan" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="objectiveAttachment_Chinese_1_Burma_Road" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="6"/>
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBMInvert:BMRulesInvert:conditionAttachmentJapaneseDoNotControlBurmaRoad"/>
    </attachment>
    <attachment name="conditionAttachmentJapaneseDoNotControlBurmaRoadBMOption1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentChinaInfantrySpawnBM"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachmentJapaneseDoNotControlBurmaRoadBMOption" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBMOption1:Guerrillas"/>
    </attachment>
    <attachment name="conditionAttachmentJapaneseDoNotControlBurmaRoadBM" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBMOption"/>
    </attachment>
    <attachment name="objectiveAttachment_Chinese_Burma_RoadBM" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="objectiveValue" value="3"/>
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachmentJapaneseDoNotControlBurmaRoad"/>
    </attachment>
    <attachment name="objectiveAttachment_Chinese_VictoryCitiesWorth1PU" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/>
      <option name="objectiveValue" value="1"/>
      <option name="directOwnershipTerritories" value="Russia:Ontario:Egypt:Eastern United States:Western United States:France:United Kingdom:Volgograd:Novgorod:India:Kwangtung:Philippines:Kiangsu:Japan:Hawaiian Islands:New South Wales:Iraq:Poland:Germany:Southern Italy:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Tunisia:Romania:Libya:Caroline Islands:Manchuria:Ukraine:French West Africa:Archangel:Greece" count="each"/>
    </attachment>
    <!-- Victory Conditions -->
    <!-- Axis Victory -->
    <!-- 8 Europe VCs -->
    <attachment name="conditionAttachmentAxisVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Poland:France:Southern Italy:Novgorod:Volgograd:Ontario:Egypt:Eastern United States" count="8"/>
    </attachment>
    <!-- 6 Pacific VCs -->
    <attachment name="conditionAttachmentAxisVictory2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Western United States:Hawaiian Islands:Philippines:New South Wales:India:Kwangtung:Kiangsu:Japan" count="6"/>
    </attachment>
    <attachment name="conditionAttachmentAxisVictory0" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisVictory1:conditionAttachmentAxisVictory2"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <!-- Maintain A Capital -->
    <attachment name="conditionAttachmentAxisVictory3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany:Southern Italy:Japan" count="1"/>
    </attachment>
    <!-- Allied Victory -->
    <!-- Maintain A Capital -->
    <attachment name="conditionAttachmentAlliedVictory1" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="United Kingdom:Russia:France:Eastern United States" count="1"/>
    </attachment>
    <!-- Control An Axis Capital -->
    <!-- TODO: For a complete round of play -->
    <attachment name="conditionAttachmentAlliedVictory2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany:Southern Italy:Japan" count="3"/>
    </attachment>
    <!-- Conditions -->
    <!-- Changer Conditions -->
    <attachment name="A0C5Bmbr" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Attack 0 Cost 5 Bomber"/>
    </attachment>
    <attachment name="A0C5BmbrInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Attack 0 Cost 5 Bomber"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAttack0Cost5BomberChangerOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Attack0Cost5Bomber_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAttack0Cost5BomberChanger" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentAttack0Cost5BomberChangerOption:A0C5Bmbr"/>
      <option name="conditionType" value="OR"/>  
    </attachment>
    <attachment name="conditionAttachmentAttack0Cost5BomberChangerInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Attack0Cost5Bomber_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="NewSubs" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Subs Can Evade Destroyers"/>
    </attachment>
    <attachment name="NewSubsInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Subs Can Evade Destroyers"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentChangerSubsUnBlockedOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="SubsCanEvadeDestroyers_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentChangerSubsUnBlocked" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlockedOption:NewSubs"/>
      <option name="conditionType" value="OR"/>
      </attachment>
    <attachment name="conditionAttachmentChangerSubsUnBlockedInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="SubsCanEvadeDestroyers_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="ChinaAAgun" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="China AA Gun"/>
    </attachment>
    <attachment name="conditionAttachmentTacticalBomberCost10" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="TacticalBomberCost10_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentTacticalBomberCost10SubsUnBlocked" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlocked:conditionAttachmentTacticalBomberCost10"/>
    </attachment>
    <attachment name="EscortCV" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Escort Carrier"/>
    </attachment>
    <attachment name="EscortCVInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Escort Carrier"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentEscortCVOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Escort_Carrier_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentEscortCarrierChanger" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentEscortCVOption:EscortCV"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentEscortCarrierChangerInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Escort_Carrier_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentEscortCarrierASWChanger" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChanger"/>
    </attachment>
    <attachment name="conditionAttachmentEscortCarrierASWChangerInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChanger:EscortCV"/>
    </attachment>
    <attachment name="TrprtC8" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Transport Cost 8"/>
    </attachment>
    <attachment name="TrprtC8Invert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Transport Cost 8"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentTransportCost8ChangerOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="TransportC8_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentTransportCost8Changer" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentTransportCost8ChangerOption:TrprtC8"/>
      <option name="conditionType" value="OR"/>   
    </attachment>
    <attachment name="AAgunC4" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="AA Gun Cost 4"/>
    </attachment>
    <attachment name="AAgunC4Invert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="AA Gun Cost 4"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAAgunC4Option" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AAGunC4_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAAGunCost4Changer" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAAgunC4Option:AAgunC4"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="conditionAttachmentAAGunCost4ChangerInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AAGunC4_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentChangerRemoveSub" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="66 Sea Zone" count="1"/>
    </attachment>
    <attachment name="FactoryLimits" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Factory Limited"/>
    </attachment>
    <attachment name="FactoryLimitsInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Factory Limited"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentFactoryLimitedOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="FactoryLimited_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentFactoryLimited" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimitedOption:FactoryLimits"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachmentFactoryLimitedInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="FactoryLimited_ChangerMustActivate" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAttack0Cost5BomberChangerFactoryLimited" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAttack0Cost5BomberChanger:conditionAttachmentFactoryLimited"/>
    </attachment>
    <attachment name="FlyTiger" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Flying Tigers"/>
    </attachment>
    <attachment name="conditionAttachmentFlyingTigerOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="FlyingTiger_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentFlyingTiger" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentFlyingTigerOption:FlyTiger"/>
    <option name="conditionType" value="OR"/>   
    </attachment>
    <attachment name="CashOnce" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Capital Cash Once"/>
    </attachment>
    <attachment name="CashOnceInvert" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Capital Cash Once"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentCapitalSackOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="GetCapitalCashOnce_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentCapitalCash" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentCapitalSackOption:CashOnce"/>
    <option name="conditionType" value="OR"/>  
    </attachment>
    <attachment name="conditionAttachmentCapitalCashBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentCapitalCash"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="Normandy" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Normandy Turns Pro Allied"/>
    </attachment>
    <attachment name="conditionAttachmentNormandyTurnsProAlliedOption" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="NormandyTurnsProAllied_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentNormandyTurnsProAllied" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentNormandyTurnsProAlliedOption:Normandy"/>
      <option name="conditionType" value="OR"/>  
    </attachment>
    <attachment name="conditionAttachment_Marines" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Marines_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_MarinesBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachment_Marines"/>
      <option name="conditionType" value="OR"/>    
    </attachment>
    <attachment name="conditionAttachmentGermansInLondon5PU" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="GermansInLondon5PU_ChangerMustActivate" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentGermansInLondon5PUBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_Rules:conditionAttachmentGermansInLondon5PU"/>
      <option name="conditionType" value="OR"/>      
    </attachment>
    <attachment name="conditionAttachmentGermansBalkanNOBM" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentBM_Rules"/>
    </attachment>
    
    <!-- Germans Conditions -->
    <attachment name="conditionAttachmentAttackEscortsInterceptorsA2D2BMGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Escorts_Interceptors_A2D2_GiveToAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_4_unit_presence" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Egypt" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:militia:elite:artillery:mobile_artillery:mech_infantry:armour:aaGun:aaGunC4:TowedAAgun:marine" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_4_unit_presence_London" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="United Kingdom" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:militia:elite:artillery:mobile_artillery:mech_infantry:armour:aaGun:aaGunC4:TowedAAgun:marine" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_4_unit_presence_London_or_Egypt_A" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansInLondon5PUBM:conditionAttachment_Germans_4_unit_presence_London"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_4_unit_presence_London_or_Egypt_AA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_4_unit_presence:conditionAttachment_Germans_4_unit_presence_London_or_Egypt_A"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachment_GermansBalkanNO1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Romania:Yugoslavia:Albania:Bulgaria:Greece:Crete" count="6"/>
    </attachment>
    <attachment name="conditionAttachment_GermansBalkanNO2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansBalkanNOBM:conditionAttachment_GermansBalkanNO1"/>
    </attachment>
    <attachment name="conditionAttachmentRussianBM_NOs1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Romania:Yugoslavia:Albania:Bulgaria:Greece:Crete" count="6"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Control_Norway_And_Denmark" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Denmark:Norway" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Allies_Do_Not_Control_Sweden" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Sweden" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Sweden_Not_Pro_Allies" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Axis_Control_Sweden" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Sweden" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Sweden_Axis_Or_ProAxis_Or_Strict" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_5_Axis_Control_Sweden:conditionAttachment_Germans_5_Sweden_Not_Pro_Allies"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_5_Sweden_Not_Enemy" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_5_Allies_Do_Not_Control_Sweden:conditionAttachment_Germans_5_Sweden_Axis_Or_ProAxis_Or_Strict"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachmentGermansAirfieldM2Tech" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="AirfieldM2" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentBBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="BBandCA_AA" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentChineseMilitia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="ChineseMilitia" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentMilitia_For_All" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="MilitiaForAll" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentChineseMilitiaAAGunC4Invert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAAGunCost4ChangerInvert:AAgunC4Invert:conditionAttachmentChineseMilitia"/>
    </attachment>
    <attachment name="conditionAttachmentChineseMilitiaAAGunC4" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAAGunCost4Changer:ChinaAAgun"/>
    </attachment>
    <attachment name="Primitive" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Primitive Terrain"/>
    </attachment>
    <attachment name="PrimitiveInvert" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Factory Limited"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentPrimitiveOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="PrimitiveTerrain" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentPrimitiveTerrain" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentPrimitiveOption:Primitive"/>
      <option name="conditionType" value="OR"/> 
    </attachment>
    <attachment name="Stuka" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Close Air Support"/>
    </attachment>
    <attachment name="conditionAttachment_CloseAirSupportOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="CloseAirSupport" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_CloseAirSupport" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_CloseAirSupportOption:Stuka"/>
      <option name="conditionType" value="OR"/>   
    </attachment>
    <attachment name="MobileArty" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Mobile Artillery"/>
    </attachment>
    <attachment name="conditionAttachmentMobileArtilleryOption" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Mobile_Artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentMobileArtillery" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentMobileArtilleryOption:MobileArty"/>
      <option name="conditionType" value="OR"/>   
    </attachment>
    <attachment name="conditionAttachment_Bunkers" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="Bunkers" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentMilitaryBase" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="MilitaryBase_Produces_3inf" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentTacticalBomberAirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="techs" value="TacticalBomberAirBattleD1" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentTurn3OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="rounds" value="3-+"/>
    </attachment>
    <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="rounds" value="2-+"/>
    </attachment>
    <!-- Russians Conditions -->
    <attachment name="conditionAttachment_Russians_1_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_RulesInvert:BMRulesInvert"/>
      <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:submarine:destroyer:destroyerC5:cruiser:EscortCarrier:EscortCarrierASW" count="0"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1_Convoy_Clear"/>
      <option name="directOwnershipTerritories" value="Archangel" count="1"/>
      <option name="alliedExclusionTerritories" value="original"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1a_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectives"/>
      <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1aA_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_Rules:conditionAttachmentTurn3OrHigher"/>
      <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
      <option name="directOwnershipTerritories" value="Archangel" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1a_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_1a_Convoy_Clear"/>
     <option name="directOwnershipTerritories" value="Archangel" count="1"/>
     <option name="alliedExclusionTerritories" value="original"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Provoked_War_With_Japan" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
	<option name="relationship" value="Russians:Japanese:War"/>
	<option name="atWarPlayers" value="Germans:Italians" count="1" />
    </attachment>
    <attachment name="USSRBonus4JapanDOW" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="USSR Lend Lease bonus for Japan declaring war on it"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1a_Lend_Lease+2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_1a_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="directOwnershipTerritories" value="Archangel" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1a_Lend_Lease+2BM" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_1aA_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="directOwnershipTerritories" value="Archangel" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1aA_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_1aA_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
     <option name="directOwnershipTerritories" value="Archangel" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectives"/>
      <option name="enemyExclusionTerritories" value="5 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
      <option name="directOwnershipTerritories" value="Amur" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2A_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_Rules:conditionAttachmentTurn3OrHigher"/>
      <option name="enemyExclusionTerritories" value="5 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
      <option name="directOwnershipTerritories" value="Amur" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_2_Convoy_Clear"/>
     <option name="directOwnershipTerritories" value="Amur" count="1"/>
     <option name="alliedExclusionTerritories" value="original"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2_Lend_Lease+2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_2_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="directOwnershipTerritories" value="Amur" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2_Lend_Lease+2BM" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_2A_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="directOwnershipTerritories" value="Amur" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2A_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_2A_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
     <option name="directOwnershipTerritories" value="Amur" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectives"/>
      <option name="enemyExclusionTerritories" value="80 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
      <option name="alliedOwnershipTerritories" value="Persia" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3A_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussianNationalObjectivesInvert:RussianNOsInvert:conditionAttachmentBM_Rules:conditionAttachmentTurn3OrHigher"/>
      <option name="enemyExclusionTerritories" value="80 Sea Zone" count="1"/>
      <option name="unitPresence" value="battleship:carrier:EscortCarrier:EscortCarrierASW:submarine:destroyer:destroyerC5:cruiser" count="0"/>
      <option name="alliedOwnershipTerritories" value="Persia" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_3_Convoy_Clear"/>
     <option name="alliedOwnershipTerritories" value="Persia:Caucasus" count="2"/>
     <option name="alliedExclusionTerritories" value="original"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3_Lend_Lease+2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_3_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="alliedOwnershipTerritories" value="Persia:Caucasus" count="2"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3_Lend_Lease+2BM" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_3A_Convoy_Clear:conditionAttachmentTurn3OrHigher:conditionAttachment_Russians_Provoked_War_With_Japan:USSRBonus4JapanDOW"/>
     <option name="alliedOwnershipTerritories" value="Persia" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3A_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_3A_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
     <option name="alliedOwnershipTerritories" value="Persia" count="1"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1aa_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1aA_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
      <option name="directOwnershipTerritories" value="Archangel" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1aaa_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1a_Lend_Lease+2:conditionAttachment_Russians_1a_Lend_Lease+2BM"/>
      <option name="conditionType" value="OR"/>
    <option name="relationship" value="Russians:Japanese:War"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1" />  
    </attachment>
    <attachment name="conditionAttachment_Russians_2a_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_2A_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
      <option name="directOwnershipTerritories" value="Amur" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_2aa_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_2_Lend_Lease+2:conditionAttachment_Russians_2_Lend_Lease+2BM"/>
      <option name="conditionType" value="OR"/>
    <option name="relationship" value="Russians:Japanese:War"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1" />  
    </attachment>
    <attachment name="conditionAttachment_Russians_3a_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_3A_Convoy_Clear:conditionAttachmentTurn3OrHigher"/>
      <option name="directOwnershipTerritories" value="Archangel" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_3aa_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_3_Lend_Lease+2:conditionAttachment_Russians_3_Lend_Lease+2BM"/>
      <option name="conditionType" value="OR"/>
    <option name="relationship" value="Russians:Japanese:War"/>
     <option name="atWarPlayers" value="Germans:Italians" count="1" />  
    </attachment>
    <attachment name="conditionAttachment_Russians_Lend_Lease_2_PU" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1a_Lend_Lease:conditionAttachment_Russians_1aA_Lend_Lease:conditionAttachment_Russians_2_Lend_Lease:conditionAttachment_Russians_2A_Lend_Lease:conditionAttachment_Russians_3_Lend_Lease:conditionAttachment_Russians_3A_Lend_Lease"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Increased_Lend_Lease_War_With_Japanese" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1aaa_Lend_Lease:conditionAttachment_Russians_2aa_Lend_Lease:conditionAttachment_Russians_3aa_Lend_Lease"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <!-- Japanese Conditions -->
    <attachment name="conditionAttachmentAllies_Conquer_Japanese_Islands" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Iwo Jima:Marianas:Okinawa" count="1"/>
      <option name="unitPresence" value="ANY" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAllies_Retake_the_Philippines" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Philippines" count="1"/>
      <option name="unitPresence" value="ANY" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentJapan_Takes_the_Philippines" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Philippines" count="1"/>
      <option name="unitPresence" value="ANY" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Yunnan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Yunnan" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Yunnan_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Yunnan" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Szechwan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Szechwan" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Szechwan_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Szechwan" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Sikang" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Sikang" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Sikang_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Sikang" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Hunan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Hunan" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Hunan_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Hunan" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Kweichow" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Kweichow" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Kweichow_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Kweichow" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Tsinghai" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Tsinghai" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Tsinghai_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Tsinghai" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Shensi" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Shensi" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Shensi_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Shensi" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Hopei" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Hopei" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Hopei_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Hopei" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Kansu" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Kansu" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Kansu_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Kansu" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Suiyuyan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Suiyuyan" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Suiyuyan_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Suiyuyan" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Chahar" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Chahar" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Chahar_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Chahar" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Anhwe" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Anhwe" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Own_Anhwe_Empty" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedPresenceTerritories" value="Anhwe" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:marine:Japanese_infantry:Japanese_artillery:Japanese_mech_infantry:Japanese_armour:Japanese_marine:Japanese_elite:Japanese_mobile_artillery:Japanese_aaGun:Japanese_aaGunC4:Japanese_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <!-- British Conditions -->
    <attachment name="conditionAttachment_ANZAC_1_Original" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="original"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_1_Original" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="original"/>
    </attachment>
    <attachment name="conditionAttachment_British_1_Original" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_1_Original:conditionAttachment_UK_Pacific_1_Original"/>
      <option name="directOwnershipTerritories" value="original"/>
    </attachment>
    <attachment name="conditionAttachment_British_3_No_Enemy_Submarines" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="enemyExclusionTerritories" value="67 Sea Zone:68 Sea Zone:69 Sea Zone:70 Sea Zone:82 Sea Zone:83 Sea Zone:84 Sea Zone:85 Sea Zone:86 Sea Zone:87 Sea Zone:88 Sea Zone:89 Sea Zone:90 Sea Zone:91 Sea Zone:101 Sea Zone:102 Sea Zone:103 Sea Zone:104 Sea Zone:105 Sea Zone:106 Sea Zone:107 Sea Zone:108 Sea Zone:109 Sea Zone:110 Sea Zone:111 Sea Zone:116 Sea Zone:117 Sea Zone:118 Sea Zone:119 Sea Zone:120 Sea Zone:121 Sea Zone:122 Sea Zone:123 Sea Zone:124 Sea Zone" count="34"/>
      <option name="unitPresence" value="submarine" count="0"/>
    </attachment>
    <attachment name="conditionAttachment_British_2_No_German_Submarines" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="map" count="1"/>
      <option name="unitPresence" value="submarine" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <!-- UK_Pacific Conditions -->
    <attachment name="conditionAttachment_UK_Pacific_4_No_Enemy_Submarines_in_Indian_Ocean" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="enemyExclusionTerritories" value="71 Sea Zone:72 Sea Zone:73 Sea Zone:74 Sea Zone:75 Sea Zone:76 Sea Zone:77 Sea Zone:78 Sea Zone:79 Sea Zone:80 Sea Zone:81 Sea Zone" count="11"/>
      <option name="unitPresence" value="submarine" count="0"/>
      <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_5_No_Enemy_Submarines_in_Indian_Ocean" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="alliedOwnershipTerritories" value="Egypt:Union of South Africa" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_6_No_Enemy_Submarines_in_Indian_Ocean" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_Rules"/>
      <option name="alliedOwnershipTerritories" value="West India" count="1"/>
    </attachment>
    <!-- ANZAC Conditions -->
    <attachment name="conditionAttachment_ANZAC_1_Malaya" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Malaya" count="1"/>
    </attachment>
    <!-- Chinese Conditions -->
    <attachment name="conditionAttachment_Chinese_Own_Kiangsu" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Kiangsu" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Chinese_Own_Shantung" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Shantung" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Chinese_Own_Manchuria" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Manchuria" count="1"/>
    </attachment>
    <!-- Americans Conditions -->
    <attachment name="conditionAttachment_Americans_5_unit_presence" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="France" count="1"/>
      <option name="atWarPlayers" value="Japanese:Germans:Italians" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:Russian_infantry:militia:UKmilitia:Russian_militia:marine:Russian_marine:elite:Russian_elite:artillery:Russian_artillery:mobile_artillery:Russian_mobile_artillery:mech_infantry:Russian_mech_infantry:armour:Russian_armour:aaGun:Russian_aaGun:aaGunC4:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_8_unit_presence" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Normandy Bordeaux:Southern France:Holland Belgium" count="1"/>
      <option name="atWarPlayers" value="Japanese:Germans:Italians" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:militia:mobile_artillery:aaGunC4:TowedAAgun:elite:marine" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_9_Western_Europe_Beach_Head" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Normandy Bordeaux:Holland Belgium:Southern France" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_10_unit_presence" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco:Algeria:Tunisia" count="1"/>
      <option name="atWarPlayers" value="Japanese:Germans:Italians" count="1"/>
      <!-- any land unit includes aaGuns but does not include 'facilities' -->
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:militia:mobile_artillery:aaGunC4:TowedAAgun:elite:marine" count="1"/>
    </attachment>
    <attachment name="NorthAfricaObjective" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="USA bonus for North Africa"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_11_North_Africa_Beach_Head" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="BMRules:NorthAfricaObjective"/>
      <option name="alliedOwnershipTerritories" value="Morocco:Algeria:Tunisia" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Major_Factory_Eastern" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Eastern United States" count="1"/>
      <option name="unitPresence" value="factory_upgrade:factory_major" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Major_Factory_Central" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Central United States" count="1"/>
      <option name="unitPresence" value="factory_upgrade:factory_major" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Major_Factory_Western" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Western United States" count="1"/>
      <option name="unitPresence" value="factory_upgrade:factory_major" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <!-- French Conditions -->
    <attachment name="conditionAttachment_French_1_Lose_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="France" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_1_Lose_SouthernFrance" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_1_Lose_FranceAndSouthernFrance" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Lose_France:conditionAttachment_French_1_Lose_SouthernFrance"/>
      <option name="directPresenceTerritories" value="Normandy Bordeaux" count="1"/>
      <option name="unitPresence" value="infantry:Japanese_infantry:Russian_infantry:militia:UKmilitia:Japanese_militia:Russian_militia:marine:Japanese_marine:Russian_marine:elite:Japanese_elite:Russian_elite:artillery:Japanese_artillery:Russian_artillery:mobile_artillery:Japanese_mobile_artillery:Russian_mobile_artillery:mech_infantry:Japanese_mech_infantry:Russian_mech_infantry:armour:Japanese_armour:Russian_armour:TowedAAgun:aaGun:Japanese_aaGun:Russian_aaGun:aaGunC4:Japanese_aaGunC4:Japanese_TowedAAgun:Russian_aaGunC4:Russian_TowedAAgun:fighter:Japanese_fighter:Russian_fighter:bomber:Japanese_bomber:Russian_bomber:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber" count="0"/>
    </attachment>
    <attachment name="conditionAttachment_French_1_Can_Be_Liberated_Switch" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_1_Liberation_Switch" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="directOwnershipTerritories" value="France" count="1"/>
      <option name="switch" value="false"/>
    </attachment>
    <!-- Political related conditions -->
    <attachment name="conditionAttachment_False" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachmentTurn3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="rounds" value="3"/>
    </attachment>
    <attachment name="conditionAttachmentTurn4OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="rounds" value="4-+"/>
    </attachment>
    <attachment name="conditionAttachmentTurn2OrHigher" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="rounds" value="2-+"/>
    </attachment>
    <attachment name="conditionAttachment_Axis_Capture_London" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="United Kingdom" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Axis_Capture_London_Switch" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <!-- Yukon Territory: -->
    <attachment name="conditionAttachment_Axis_Land_In_North_America" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="British Columbia:Alberta Saskatchewan Manitoba:Ontario:Quebec:Newfoundland Labrador:New Brunswick Nova Scotia" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Axis_Land_In_North_America_Switch" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="false"/>
    </attachment>
    <attachment name="conditionAttachment_British_Not_Provoked" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Japanese:Unprovoked"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_British_Provoked_War_With_Japan" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Provoked"/>
      <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_At_War_With_At_Least_One_Axis" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAmericansNotYetAtWarWithAll" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="3"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentAmericansNotYetAtWarWithAllAndTurn3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAmericansNotYetAtWarWithAll"/>
      <option name="rounds" value="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_May_Declare_War_On_Axis_Early" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn4OrHigher:conditionAttachment_Americans_At_War_With_At_Least_One_Axis:conditionAttachment_British_Provoked_War_With_Japan:conditionAttachment_Axis_Capture_London_Switch:conditionAttachment_Axis_Land_In_North_America_Switch"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_May_Declare_War_On_Axis" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAmericansNotYetAtWarWithAll:conditionAttachment_Americans_May_Declare_War_On_Axis_Early"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_At_War_In_Europe" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_May_Declare_War_On_European_Axis" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Capture_London_Switch:conditionAttachmentTurn4OrHigher:conditionAttachment_Russians_At_War_In_Europe"/>
      <option name="conditionType" value="OR"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_And_Japanese_At_War" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Americans" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_And_Japanese_At_War" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="atWarPlayers" value="Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentGermansNotYetAtWarWithAmericans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Germans" count="0"/>
    </attachment>
    <attachment name="conditionAttachmentItaliansNotYetAtWarWithAmericans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Italians" count="0"/>
    </attachment>
    <attachment name="conditionAttachmentEuropeanAxisNotYetAtWarWithRussians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Germans:Italians" count="0"/>
    </attachment>
    <attachment name="conditionAttachmentPacificAxisNotYetAtWarWithRussians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="atWarPlayers" value="Japanese" count="0"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Friendly_With_TrueNeutrals" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Neutral_True:Friendly_Neutral"/>
    </attachment>
    <attachment name="conditionAttachment_British_Friendly_With_TrueNeutrals" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Friendly_With_Mongolians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Mongolians:Friendly_Neutral"/>
    </attachment>
    <attachment name="conditionAttachment_British_Friendly_With_Mongolians" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Mongolians:Friendly_Neutral"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Russians:anyWar"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_At_War_With_Russians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Italians:Russians:anyWar"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Not_At_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Russians:anyWar"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_Not_At_War_With_Russians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Italians:Russians:anyWar"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachmentGermansNotYetAtWarWithChinese" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Chinese:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachmentItaliansNotYetAtWarWithChinese" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Italians:Chinese:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachmentJapaneseNotYetAtWarWithFrench" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Japanese:French:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_Not_Yet_At_War_With_TrueNeutrals" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Germans:Neutral_True:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Neutral_True:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachmentRussiansNotYetAtWarWithTrueNeutralsButAlliesAre" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Neutral_True:anyNeutral"/>
      <option name="relationship" value="British:Neutral_True:anyWar"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussiansNotYetFriendlyWithTrueNeutralsButAlliesAre" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Neutral_True:anyNeutral"/>
      <option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussiansNotYetFriendlyWithMongoliansButAlliesAre" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Mongolians:anyNeutral"/>
      <option name="relationship" value="British:Mongolians:Friendly_Neutral"/>
      <option name="relationship" value="Russians:Japanese:anyWar"/>
    </attachment>
    <attachment name="conditionAttachmentAmericansNotYetAtWarWithTrueNeutralsButAlliesAre" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Americans:Neutral_True:anyNeutral"/>
      <option name="relationship" value="British:Neutral_True:anyWar"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentAmericansNotYetFriendlyWithTrueNeutralsButAlliesAre" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Americans:Neutral_True:anyNeutral"/>
      <option name="relationship" value="British:Neutral_True:Friendly_Neutral"/>
      <option name="atWarPlayers" value="Germans:Italians:Japanese" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Americans:anyNeutral"/>
      <option name="relationship" value="Americans:Germans:anyWar"/>
      <option name="atWarPlayers" value="Germans:Italians" count="1"/>
    </attachment>
    <attachment name="conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Americans:anyNeutral"/>
      <option name="relationship" value="Americans:Japanese:anyWar"/>
      <option name="relationship" value="Russians:Japanese:anyWar"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Neutral_With_Mongolians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Russians:Mongolians:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_May_Declare_War_On_Mongolians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Neutral_With_Mongolians"/>
      <option name="relationship" value="Russians:Japanese:anyWar"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Not_Yet_At_War_With_Mongolians_But_Allies_Are" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Americans:Mongolians:anyNeutral"/>
      <option name="relationship" value="Russians:Mongolians:anyWar"/>
      <option name="relationship" value="Americans:Japanese:anyWar"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Not_Yet_At_War_With_Americans" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="Americans:Japanese:anyNeutral"/>
    </attachment>
    <attachment name="conditionAttachment_British_Not_Yet_At_War_With_Japanese" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Japanese:anyNeutral"/>
    </attachment>
    <!-- Russian Territories next to Mongolian Territories:
						Timguska:Yenisey:Yakut S.S.R.:Buryatia:Amur
						
					 Mongolian Territories:
						Olgiy:Dzavhan:Tsagaan Olom:Central Mongolia:Buyant-Uhaa:Ulaanbaatar
						
					 Japanese Territories next to Mongolian Territories:
						Manchuria:Jehol
						and Korea
						
					 Chinese Territories next to Mongolian Territories (could possibly be controlled by Japan):
						Chahar:Suiyuyan:Kansu
				-->
    <attachment name="conditionAttachment_Mongolia_Not_At_War_With_Allies" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="relationship" value="British:Mongolians:anyWar"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Mongolia_Not_At_War_With_Allies"/>
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Conquer_Japanese_Territory_By_Mongolia" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="battle" value="Russians:Japanese:any:currentRound:Manchuria:Jehol:Chahar:Suiyuyan:Kansu:Korea"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_Conquer_Russians_Territory_By_Mongolia" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="battle" value="Japanese:Russians:any:currentRound:Timguska:Yenisey:Yakut S.S.R.:Buryatia:Amur"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_have_units_in_China" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma" count="1"/>
      <option name="unitPresence" value="ANY" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_have_units_in_China" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma" count="1"/>
      <option name="unitPresence" value="ANY" count="1"/>
    </attachment>
    <!-- Trigger Attachments -->
    <!-- Victory Triggers -->
    <attachment name="triggerAttachmentAxisVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAxisVictory0:conditionAttachmentAxisVictory3"/>
      <option name="victory" value="Axis_Win"/>
      <option name="players" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="triggerAttachmentAlliedVictory1" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAlliedVictory1:conditionAttachmentAlliedVictory2"/>
      <option name="victory" value="Allies_Win"/>
      <option name="players" value="Russians:British:UK_Pacific:ANZAC:Americans:Chinese:French:Dutch"/>
    </attachment>
    <!-- Changer Triggers -->
    <attachment name="triggerAttachmentRedesignMod" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Attack0Cost5Bomber_ChangerMustActivate:SubsCanEvadeDestroyers_ChangerMustActivate:AAGunC4_ChangerMustActivate:Escort_Carrier_ChangerMustActivate:FlyingTiger_ChangerMustActivate:FactoryLimited_ChangerMustActivate:AdditionalVictoryCitiesWorthPUs_ChangerMustActivate:NormandyTurnsProAllied_ChangerMustActivate:SphereOfInfluence_ChangerMustActivate:GetCapitalCashOnce_ChangerMustActivate:BM_VichyRule_ChangerMustActivate:GermansInLondon5PU_ChangerMustActivate"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="unitType" value="destroyer"/>
      <option name="unitProperty" value="isDestroyer" count="-reset-"/>
      <option name="unitProperty" value="isDestroyer" count="false"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="attack" count="1"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="unitProperty" value="isAAforFlyOverOnly" count="true"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked2" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="unitType" value="tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked2Japanese" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="unitType" value="Japanese_tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked2USSR" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="unitType" value="Russian_tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked3" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10SubsUnBlocked"/>
      <option name="unitType" value="tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked3Japanese" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10SubsUnBlocked"/>
      <option name="unitType" value="Japanese_tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerSubsUnBlocked3USSR" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10SubsUnBlocked"/>
      <option name="unitType" value="Russian_tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="1"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentTransportCost8Changer" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="unitType" value="transport"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="attack" count="0"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveSub" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerRemoveSub"/>
      <option name="removeUnits" value="66 Sea Zone:submarine" count="1"/>                                         	                <option name="when" value="before:changerEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerVictoryCities" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentVictoryCities:VC+1"/>
      <option name="conditionType" value="OR"/> 
      <option name="territories" value="French West Africa:Szechwan:Alaska:Malaya:Amur:New Zealand:British Columbia:New Britain:Yakut S.S.R.:Union of South Africa:Iceland:Norway:Greece:Romania:Libya:Caroline Islands:Manchuria:Ukraine:Iraq:Archangel:Tunisia"/>
      <option name="territoryProperty" value="victoryCity" count="1"/>
      <option name="when" value="before:changerEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Marines" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_MarinesBM"/>
      <option name="productionRule" value="productionGermans:buyMarine"/>
      <option name="productionRule" value="productionRussians:buyRussian_Marine"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Marine"/>
      <option name="productionRule" value="productionAmericans:buyMarine"/>
      <option name="productionRule" value="productionBritish:buyMarine"/>
      <option name="productionRule" value="productionUK_Pacific:buyMarine"/>
      <option name="productionRule" value="productionItalians:buyMarine"/>
      <option name="productionRule" value="productionANZAC:buyMarine"/>
      <option name="productionRule" value="productionFrench:buyMarine"/>
      <option name="when" value="before:changerEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- Germans Triggers -->
    <attachment name="triggerAttachmentRedesignModGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll:PacificIslandAndPU_Change:ConvoyAndBlockade:RussianNationalObjectives:PrimitiveTerrain:Mobile_Artillery:CloseAirSupport"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBBandCAaa" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn2OrHigher:Redesign"/>
      <option name="tech" value="BBandCA_AA"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBBandCAaa" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn2OrHigher:BbCaAa"/>
      <option name="tech" value="BBandCA_AA"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentMilitia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn3OrHigher:Redesign"/>
      <option name="tech" value="MilitiaForAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentmilitiA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn3OrHigher:militiA"/>
      <option name="tech" value="MilitiaForAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBunkers" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn3OrHigher:Redesign"/>
      <option name="tech" value="Bunkers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentBnkrs" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentTurn3OrHigher:Bnkr"/>
      <option name="tech" value="Bunkers"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="FtrsA2D2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="gameProperty" value="Escorts and Interceptors A2D2"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_4_Presence_In_EgyptOrUK" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Germans_4_unit_presence_London_or_Egypt_AA"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_BM_Balkans_NO" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_GermansBalkanNO2"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_5_Swedish_Iron_Ore" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Germans_5_Control_Norway_And_Denmark:conditionAttachment_Germans_5_Sweden_Not_Enemy"/>
      <option name="conditionType" value="AND"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Naval_Upgrade" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionGermans:-buyTransport"/>
      <option name="productionRule" value="productionGermans:buyTransportX"/>
      <option name="productionRule" value="productionGermans:-buySubmarine"/>
      <option name="productionRule" value="productionGermans:buySubmarineX"/>
      <option name="productionRule" value="productionGermans:-buyDestroyer"/>
      <option name="productionRule" value="productionGermans:buyDestroyerX"/>
      <option name="productionRule" value="productionGermans:-buyCruiser"/>
      <option name="productionRule" value="productionGermans:buyCruiserX"/>
      <option name="productionRule" value="productionGermans:-buyCarrier"/>
      <option name="productionRule" value="productionGermans:buyCarrierX"/>
      <option name="productionRule" value="productionGermans:-buyBattleship"/>
      <option name="productionRule" value="productionGermans:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Naval_UpgradeSubsUnBlocked" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionGermans:-buyTransport"/>
      <option name="productionRule" value="productionGermans:buyTransportX"/>
      <option name="productionRule" value="productionGermans:-buySubmarine"/>
      <option name="productionRule" value="productionGermans:buySubmarineX"/>
      <option name="productionRule" value="productionGermans:-buyDestroyer"/>
      <option name="productionRule" value="productionGermans:buyDestroyerC5X"/>
      <option name="productionRule" value="productionGermans:-buyCruiser"/>
      <option name="productionRule" value="productionGermans:buyCruiserX"/>
      <option name="productionRule" value="productionGermans:-buyCarrier"/>
      <option name="productionRule" value="productionGermans:buyCarrierX"/>
      <option name="productionRule" value="productionGermans:-buyBattleship"/>
      <option name="productionRule" value="productionGermans:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveBombers" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="Germany:bomberA0C5" count="2"/>
      <option name="removeUnits" value="Germany:bomber" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Attack0Cost5Bombera" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="productionRule" value="productionGermans:-buyBomber"/>               <option name="productionRule" value="productionGermans:buyBomberA0C5"/>
      <option name="productionRule" value="productionRussians:-buyRussian_Bomber"/>      <option name="productionRule" value="productionRussians:buyRussian_BomberA0C5"/>
      <option name="productionRule" value="productionJapanese:-buyJapanese_Bomber"/>     <option name="productionRule" value="productionJapanese:buyJapanese_BomberA0C5"/>
      <option name="productionRule" value="productionAmericans:-buyBomber"/>             <option name="productionRule" value="productionAmericans:buyBomberA0C5"/>
      <option name="productionRule" value="productionBritish:-buyBomber"/>               <option name="productionRule" value="productionBritish:buyBomberA0C5"/>
      <option name="productionRule" value="productionUK_Pacific:-buyBomber"/>            <option name="productionRule" value="productionUK_Pacific:buyBomberA0C5"/>
      <option name="productionRule" value="productionItalians:-buyBomber"/>              <option name="productionRule" value="productionItalians:buyBomberA0C5"/>
      <option name="productionRule" value="productionANZAC:-buyBomber"/>
      <option name="productionRule" value="productionANZAC:buyBomberA0C5"/>
      <option name="productionRule" value="productionFrench:-buyBomber"/>                <option name="productionRule" value="productionFrench:buyBomberA0C5"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_AirfieldM2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermansAirfieldM2Tech"/>
      <option name="unitType" value="airfield"/>
      <option name="unitProperty" value="givesMovement" count="-reset-"/>
      <option name="unitProperty" value="givesMovement" count="2:bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:flying_tiger"/>
      <option name="unitProperty" value="givesMovement" count="1:tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:air_transport"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_air_transport"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_air_transport"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Airfield12M2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermansAirfieldM2Tech"/>
      <option name="unitType" value="airfield12"/>
      <option name="unitProperty" value="givesMovement" count="-reset-"/>
      <option name="unitProperty" value="givesMovement" count="2:bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_bomber"/>
      <option name="unitProperty" value="givesMovement" count="2:bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_bomberA0C5"/>
      <option name="unitProperty" value="givesMovement" count="2:fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:Japanese_fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:Russian_fighter"/>
      <option name="unitProperty" value="givesMovement" count="2:flying_tiger"/>
      <option name="unitProperty" value="givesMovement" count="1:tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_tactical_bomber"/>
      <option name="unitProperty" value="givesMovement" count="1:tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_tactical_bomber10"/>
      <option name="unitProperty" value="givesMovement" count="1:air_transport"/>
      <option name="unitProperty" value="givesMovement" count="1:Japanese_air_transport"/>
      <option name="unitProperty" value="givesMovement" count="1:Russian_air_transport"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_DestroyerC5" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="productionRule" value="productionGermans:-buyDestroyer"/>
      <option name="productionRule" value="productionGermans:buyDestroyerC5"/>
      <option name="productionRule" value="productionRussians:-buyDestroyer"/>
      <option name="productionRule" value="productionRussians:buyDestroyerC5"/>
      <option name="productionRule" value="productionJapanese:-buyDestroyer"/>
      <option name="productionRule" value="productionJapanese:buyDestroyerC5"/>
      <option name="productionRule" value="productionAmericans:-buyDestroyer"/>
      <option name="productionRule" value="productionAmericans:buyDestroyerC5"/>
      <option name="productionRule" value="productionBritish:-buyDestroyer"/>
      <option name="productionRule" value="productionBritish:buyDestroyerC5"/>
      <option name="productionRule" value="productionUK_Pacific:-buyDestroyer"/>
      <option name="productionRule" value="productionUK_Pacific:buyDestroyerC5"/>
      <option name="productionRule" value="productionItalians:-buyDestroyer"/>
      <option name="productionRule" value="productionItalians:buyDestroyerC5"/>
      <option name="productionRule" value="productionANZAC:-buyDestroyer"/>
      <option name="productionRule" value="productionANZAC:buyDestroyerC5"/>
      <option name="productionRule" value="productionFrench:-buyDestroyer"/>
      <option name="productionRule" value="productionFrench:buyDestroyerC5"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="Western Germany:tactical_bomber10" count="3"/>
      <option name="placement" value="Germany:tactical_bomber10" count="1"/>
      <option name="placement" value="Poland:tactical_bomber10" count="1"/>
      <option name="removeUnits" value="Western Germany:tactical_bomber" count="3"/>
      <option name="removeUnits" value="Germany:tactical_bomber" count="1"/>
      <option name="removeUnits" value="Poland:tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_BBAndCAAA" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_BBAndCAAA1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBBAndCAAA"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="attackAA" count="1"/>
      <option name="unitProperty" value="attackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="2"/>
      <option name="unitProperty" value="mayOverStackAA" count="false"/>
      <option name="unitProperty" value="targetsAA" count="fighter:Japanese_fighter:Russian_fighter:tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:flying_tiger"/>
      <option name="unitProperty" value="typeAA" count="Battleship and CruiserAA"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_DestroyerC5Boost" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Germans_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUs" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPacificIslands"/>
      <option name="territories" value="Malta:Crete:Cyprus:Gibraltar:Alexandria:Tobruk:Sardinia:Sicily:Nenetsia:Vyborg:Bessarabia:Turkmenistan:Iceland:Eastern Persia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUsPoland" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermanBoostRedesign"/>
      <option name="territories" value="Poland"/>
      <option name="territoryProperty" value="production" count="3"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUsRomania" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermanBoostRedesign"/>
      <option name="territories" value="Romania"/>
      <option name="territoryProperty" value="production" count="4"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUsSlovakia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermanBoostRedesign"/>
      <option name="territories" value="Slovakia Hungary"/>
      <option name="territoryProperty" value="production" count="4"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUsYugoslavia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentGermanBoostRedesign"/>
      <option name="territories" value="Yugoslavia"/>
      <option name="territoryProperty" value="production" count="3"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_LessPUs" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPacificIslands"/>
      <option name="territories" value="Ontario:Rhodesia:Alberta Saskatchewan Manitoba:Kazakhstan"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_102_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="102 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_102_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Central America"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="102 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="90 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Southeast Mexico"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="90 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Mexico"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="88 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="West Indies"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="88 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Eastern United States"/>
      <option name="territoryProperty" value="production" count="12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZonec" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Central United States"/>
      <option name="territoryProperty" value="production" count="10"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZoned" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Western United States"/>
      <option name="territoryProperty" value="production" count="12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_89_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="West Indies"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_89A_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="90 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_7_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="7 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_7_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Buryatia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="7 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_7_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Sakha"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="7 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_77_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="77 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_77_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Caucasus"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="77 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="104 Sea Zone"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Gold Coast"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="104 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Nigeria"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="104 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_117_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="117 Sea Zone"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_117_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Quebec"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="117 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="123 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="New Brunswick Nova Scotia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="123 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Iceland"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="123 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="124 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Nenetsia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="124 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Vologda"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_64_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="64 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_86_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="86 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_91_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="91 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_103_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="103 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_107_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="107 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_116_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="116 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_118_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="118 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Militia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChineseMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Open:buyMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Closed:buyMilitia"/>
      <option name="when" value="before:chinesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Militia_For_All" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMilitia_For_All"/>
      <option name="productionRule" value="productionGermans:buyMilitia"/>
      <option name="productionRule" value="productionRussians:buyRussian_Militia"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Militia"/>
      <option name="productionRule" value="productionAmericans:buyMilitia"/>
      <option name="productionRule" value="productionBritish:buyUKMilitia"/>
      <option name="productionRule" value="productionUK_Pacific:buyUKMilitia"/>
      <option name="productionRule" value="productionItalians:buyMilitia"/>
      <option name="productionRule" value="productionANZAC:buyMilitia"/>
      <option name="productionRule" value="productionFrench:buyMilitia"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="Western Germany:tactical_bomber10" count="3"/>
      <option name="placement" value="Germany:tactical_bomber10" count="1"/>
      <option name="placement" value="Poland:tactical_bomber10" count="1"/>
      <option name="removeUnits" value="Western Germany:tactical_bomber" count="3"/>
      <option name="removeUnits" value="Germany:tactical_bomber" count="1"/>
      <option name="removeUnits" value="Poland:tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    
    <attachment name="triggerAttachment_102_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="102 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_102_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Central America"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="102 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="90 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Southeast Mexico"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="90 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_90_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Mexico"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="88 Sea Zone"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="West Indies"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="88 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Eastern United States"/>
      <option name="territoryProperty" value="production" count="12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZonec" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Central United States"/>
      <option name="territoryProperty" value="production" count="10"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_88_SeaZoned" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Western United States"/>
      <option name="territoryProperty" value="production" count="12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_7_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="7 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_7_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Buryatia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="7 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_7_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Sakha"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="7 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_77_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="77 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_77_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Caucasus"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="77 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="104 Sea Zone"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Gold Coast"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="104 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_104_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Nigeria"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="104 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_117_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="117 Sea Zone"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_117_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Quebec"/>
      <option name="territoryProperty" value="production" count="2"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="117 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="123 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="New Brunswick Nova Scotia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="123 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_123_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Iceland"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="123 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="124 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZonea" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Nenetsia"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count="124 Sea Zone"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_124_SeaZoneb" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="Vologda"/>
      <option name="territoryProperty" value="production" count="1"/>
      <option name="territoryProperty" value="convoyRoute" count="true"/>
      <option name="territoryProperty" value="convoyAttached" count=""/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_64_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="64 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_86_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="86 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_91_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="91 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_103_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="103 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_118_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
      <option name="territories" value="118 Sea Zone"/>
      <option name="territoryProperty" value="production" count="0"/>
      <option name="territoryProperty" value="blockadeZone" count="true"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Militia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChineseMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Open:buyMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Closed:buyMilitia"/>
      <option name="when" value="before:chinesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Militia_For_All" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMilitia_For_All"/>
      <option name="productionRule" value="productionGermans:buyMilitia"/>
      <option name="productionRule" value="productionRussians:buyRussian_Militia"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Militia"/>
      <option name="productionRule" value="productionAmericans:buyMilitia"/>
      <option name="productionRule" value="productionBritish:buyUKMilitia"/>
      <option name="productionRule" value="productionUK_Pacific:buyUKMilitia"/>
      <option name="productionRule" value="productionItalians:buyMilitia"/>
      <option name="productionRule" value="productionANZAC:buyMilitia"/>
      <option name="productionRule" value="productionFrench:buyMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Open:buyMilitia"/>
      <option name="productionRule" value="productionChinese_Burma_Road_Closed:buyMilitia"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedBomber" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="unitType" value="bomber:Japanese_bomber:Russian_bomber:bomberA0C5:Japanese_bomberA0C5:Russian_bomberA0C5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="special" count="canOnlyPlaceInOriginalTerritories"/>
      <option name="unitProperty" value="unitPlacementRestrictions" count="Kwangtung:Egypt:Norway:Alaska:West India:Korea"/>
      <option name="unitProperty" value="requiresUnits" count="airfield12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedNoBombers" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="unitType" value="tactical_bomber:Japanese_tactical_bomber:Russian_tactical_bomber:tactical_bomber10:Japanese_tactical_bomber10:Russian_tactical_bomber10:fighter:Japanese_fighter:Russian_fighter:flying_tiger:air_transport:Japanese_air_transport:Russian_air_transport"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="requiresUnits" count="airfield12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedAirfield12" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="productionRule" value="productionGermans:-buyAirfield"/>                                             	        <option name="productionRule" value="productionGermans:buyAirfield12"/>
      <option name="productionRule" value="productionRussians:-buyAirfield"/>                                             	        <option name="productionRule" value="productionRussians:buyAirfield12"/>
      <option name="productionRule" value="productionJapanese:-buyAirfield"/>                                             	        <option name="productionRule" value="productionJapanese:buyAirfield12"/>
      <option name="productionRule" value="productionAmericans:-buyAirfield"/>                                             	        <option name="productionRule" value="productionAmericans:buyAirfield12"/>
      <option name="productionRule" value="productionBritish:-buyAirfield"/>                                             	        <option name="productionRule" value="productionBritish:buyAirfield12"/>
      <option name="productionRule" value="productionUK_Pacific:-buyAirfield"/>                                             	        <option name="productionRule" value="productionUK_Pacific:buyAirfield12"/>
      <option name="productionRule" value="productionItalians:-buyAirfield"/>             <option name="productionRule" value="productionItalians:buyAirfield12"/>
      <option name="productionRule" value="productionANZAC:-buyAirfield"/>                                             	                <option name="productionRule" value="productionANZAC:buyAirfield12"/>
      <option name="productionRule" value="productionFrench:-buyAirfield"/>                                             	        <option name="productionRule" value="productionFrench:buyAirfield12"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedHarbour12" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="productionRule" value="productionGermans:-buyHarbour"/>                                             	        <option name="productionRule" value="productionGermans:buyHarbour12"/>
      <option name="productionRule" value="productionRussians:-buyHarbour"/>                                             	        <option name="productionRule" value="productionRussians:buyHarbour12"/>
      <option name="productionRule" value="productionJapanese:-buyHarbour"/>                                             	        <option name="productionRule" value="productionJapanese:buyHarbour12"/>
      <option name="productionRule" value="productionAmericans:-buyHarbour"/>                                             	        <option name="productionRule" value="productionAmericans:buyHarbour12"/>
      <option name="productionRule" value="productionBritish:-buyHarbour"/>                                             	        <option name="productionRule" value="productionBritish:buyHarbour12"/>
      <option name="productionRule" value="productionUK_Pacific:-buyHarbour"/>                                             	        <option name="productionRule" value="productionUK_Pacific:buyHarbour12"/>
      <option name="productionRule" value="productionItalians:-buyHarbour"/>              <option name="productionRule" value="productionItalians:buyHarbour12"/>
      
      <option name="productionRule" value="productionANZAC:-buyHarbour"/>                                             	                <option name="productionRule" value="productionANZAC:buyHarbour12"/>
      <option name="productionRule" value="productionFrench:-buyHarbour"/>                                             	                <option name="productionRule" value="productionFrench:buyHarbour12"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedBattleship" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="unitType" value="battleship:cruiser:carrier"/>
      
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="unitPlacementRestrictions" count="81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone"/>
      <option name="unitProperty" value="requiresUnits" count="harbour12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_FactoryLimitedDestroyer" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="unitType" value="destroyer:destroyerC5:transport:transportC8:submarine:EscortCarrier:EscortCarrierASW"/>
      
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="requiresUnits" count="harbour12"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_TacticalBomberCost10" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="productionRule" value="productionGermans:-buyTactical_Bomber"/>                                             	 <option name="productionRule" value="productionGermans:buyTactical_Bomber10"/>
      <option name="productionRule" value="productionRussians:-buyRussian_Tactical_Bomber"/>                                            <option name="productionRule" value="productionRussians:buyRussian_Tactical_Bomber10"/>
      <option name="productionRule" value="productionJapanese:-buyJapanese_Tactical_Bomber"/>                                             	 <option name="productionRule" value="productionJapanese:buyTactical_Bomber10"/>
      <option name="productionRule" value="productionAmericans:-buyJapanese_Tactical_Bomber"/>                                             	 <option name="productionRule" value="productionAmericans:buyTactical_Bomber10"/>
      <option name="productionRule" value="productionBritish:-buyTactical_Bomber"/>                                             	 <option name="productionRule" value="productionBritish:buyTactical_Bomber10"/>
      <option name="productionRule" value="productionUK_Pacific:-buyTactical_Bomber"/>                                             	 <option name="productionRule" value="productionUK_Pacific:buyTactical_Bomber10"/>
      <option name="productionRule" value="productionItalians:-buyTactical_Bomber"/>      <option name="productionRule" value="productionItalians:buyTactical_Bomber10"/>
      
      <option name="productionRule" value="productionANZAC:-buyTactical_Bomber"/>
      <option name="productionRule" value="productionANZAC:buyTactical_Bomber10"/>
      
      <option name="productionRule" value="productionFrench:-buyTactical_Bomber"/>
      <option name="productionRule" value="productionFrench:buyTactical_Bomber10"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Western Germany:airfield12" count="1"/>
      <option name="removeUnits" value="Western Germany:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Western Germany:harbour12" count="1"/>
      <option name="removeUnits" value="Western Germany:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_TransportCost8" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="productionRule" value="productionGermans:-buyTransport"/>                                             	        <option name="productionRule" value="productionGermans:buyTransportC8"/>
      <option name="productionRule" value="productionRussians:-buyTransport"/>                                             	        <option name="productionRule" value="productionRussians:buyTransportC8"/>
      <option name="productionRule" value="productionJapanese:-buyTransport"/>                                             	        <option name="productionRule" value="productionJapanese:buyTransportC8"/>
      <option name="productionRule" value="productionAmericans:-buyTransport"/>                                             	        <option name="productionRule" value="productionAmericans:buyTransportC8"/>
      <option name="productionRule" value="productionBritish:-buyTransport"/>                                             	        <option name="productionRule" value="productionBritish:buyTransportC8"/>
      <option name="productionRule" value="productionUK_Pacific:-buyTransport"/>                                             	        <option name="productionRule" value="productionUK_Pacific:buyTransportC8"/>
      <option name="productionRule" value="productionItalians:-buyTransport"/>                                             	        <option name="productionRule" value="productionItalians:buyTransportC8"/>
      
      <option name="productionRule" value="productionANZAC:-buyTransport"/>                                             	        <option name="productionRule" value="productionANZAC:buyTransportC8"/>
      <option name="productionRule" value="productionFrench:-buyTransport"/>                                             	        <option name="productionRule" value="productionFrench:buyTransportC8"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="114 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="114 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_EscortCarrierChanger" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentEscortCarrierASWChangerInvert"/>
      <option name="productionRule" value="productionGermans:buyEscortCarrier"/>
      <option name="productionRule" value="productionRussians:buyEscortCarrier"/>
      <option name="productionRule" value="productionJapanese:buyEscortCarrier"/>
      <option name="productionRule" value="productionAmericans:buyEscortCarrier"/>
      <option name="productionRule" value="productionBritish:buyEscortCarrier"/>
      <option name="productionRule" value="productionUK_Pacific:buyEscortCarrier"/>
      <option name="productionRule" value="productionItalians:buyEscortCarrier"/>
      <option name="productionRule" value="productionANZAC:buyEscortCarrier"/>
      <option name="productionRule" value="productionFrench:buyEscortCarrier"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_EscortCarrierChanger1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentEscortCarrierASWChanger"/>
      <option name="productionRule" value="productionGermans:-buyEscortCarrier"/>
      <option name="productionRule" value="productionGermans:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionRussians:-buyEscortCarrier"/>
      <option name="productionRule" value="productionRussians:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionJapanese:-buyEscortCarrier"/>
      <option name="productionRule" value="productionJapanese:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionAmericans:-buyEscortCarrier"/>
      <option name="productionRule" value="productionAmericans:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionBritish:-buyEscortCarrier"/>
      <option name="productionRule" value="productionBritish:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionUK_Pacific:-buyEscortCarrier"/>
      <option name="productionRule" value="productionUK_Pacific:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionItalians:-buyEscortCarrier"/>
      <option name="productionRule" value="productionItalians:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionANZAC:-buyEscortCarrier"/>
      <option name="productionRule" value="productionANZAC:buyEscortCarrierASW"/>
      <option name="productionRule" value="productionFrench:-buyEscortCarrier"/>
      <option name="productionRule" value="productionFrench:buyEscortCarrierASW"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MobileArtillery" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMobileArtillery"/>
      <option name="productionRule" value="productionGermans:buyMobile_Artillery"/>
      <option name="productionRule" value="productionRussians:buyRussian_Mobile_Artillery"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_Mobile_Artillery"/>
      <option name="productionRule" value="productionAmericans:buyMobile_Artillery"/>
      <option name="productionRule" value="productionBritish:buyMobile_Artillery"/>
      <option name="productionRule" value="productionUK_Pacific:buyMobile_Artillery"/>
      <option name="productionRule" value="productionItalians:buyMobile_Artillery"/>
      <option name="productionRule" value="productionANZAC:buyMobile_Artillery"/>
      <option name="productionRule" value="productionFrench:buyMobile_Artillery"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_AAGunC4Changer" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="productionRule" value="productionGermans:-buyAAGun"/>
      <option name="productionRule" value="productionGermans:buyAAGunC4"/>
      <option name="productionRule" value="productionGermans:buyTowedAAgun"/>
      <option name="productionRule" value="productionRussians:-buyRussian_AAGun"/>
      <option name="productionRule" value="productionRussians:buyRussian_AAGunC4"/>
      <option name="productionRule" value="productionRussians:buyRussian_TowedAAgun"/>
      <option name="productionRule" value="productionJapanese:-buyJapanese_AAGun"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_AAGunC4"/>
      <option name="productionRule" value="productionJapanese:buyJapanese_TowedAAgun"/>
      <option name="productionRule" value="productionAmericans:-buyAAGun"/>
      <option name="productionRule" value="productionAmericans:buyAAGunC4"/>
      <option name="productionRule" value="productionAmericans:buyTowedAAgun"/>
      <option name="productionRule" value="productionBritish:-buyAAGun"/>
      <option name="productionRule" value="productionBritish:buyAAGunC4"/>
      <option name="productionRule" value="productionBritish:buyTowedAAgun"/>
      <option name="productionRule" value="productionUK_Pacific:-buyAAGun"/>
      <option name="productionRule" value="productionUK_Pacific:buyAAGunC4"/>
      <option name="productionRule" value="productionUK_Pacific:buyTowedAAgun"/>
      <option name="productionRule" value="productionItalians:-buyAAGun"/>
      <option name="productionRule" value="productionItalians:buyAAGunC4"/>
      <option name="productionRule" value="productionItalians:buyTowedAAgun"/>
      <option name="productionRule" value="productionANZAC:-buyAAGun"/>
      <option name="productionRule" value="productionANZAC:buyAAGunC4"/>
      <option name="productionRule" value="productionANZAC:buyTowedAAgun"/>
      <option name="productionRule" value="productionFrench:-buyAAGun"/>
      <option name="productionRule" value="productionFrench:buyAAGunC4"/>
      <option name="productionRule" value="productionFrench:buyTowedAAgun"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsGermans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="Western Germany:aaGunC4" count="3"/>
      <option name="placement" value="Germany:aaGunC4" count="3"/>
      <option name="removeUnits" value="Western Germany:aaGun" count="3"/>
      <option name="removeUnits" value="Germany:aaGun" count="3"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    
    <attachment name="triggerAttachmentBBsCarryMarines" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_MarinesBM"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:germansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachmentCAsCarryMarines" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_MarinesBM"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:germansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentBBsCarryElite" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Germans_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:germansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryElite" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Germans_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:germansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:germansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Bunkers" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Bunkers"/>
      <option name="productionRule" value="productionGermans:buyBunker"/>
      <option name="productionRule" value="productionRussians:buyBunker"/>
      <option name="productionRule" value="productionJapanese:buyBunker"/>
      <option name="productionRule" value="productionAmericans:buyBunker"/>
      <option name="productionRule" value="productionBritish:buyBunker"/>
      <option name="productionRule" value="productionUK_Pacific:buyUKPBunker"/>
      <option name="productionRule" value="productionItalians:buyBunker"/>
      <option name="productionRule" value="productionANZAC:buyBunker"/>
      <option name="productionRule" value="productionFrench:buyBunker"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MilitaryBase" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentMilitaryBase"/>
      <option name="productionRule" value="productionGermans:buyMilitaryBase"/>
      <option name="productionRule" value="productionRussians:buyMilitaryBase"/>
      <option name="productionRule" value="productionJapanese:buyMilitaryBase"/>
      <option name="productionRule" value="productionAmericans:buyMilitaryBase"/>
      <option name="productionRule" value="productionBritish:buyMilitaryBase"/>
      <option name="productionRule" value="productionUK_Pacific:buyMilitaryBase"/>
      <option name="productionRule" value="productionItalians:buyMilitaryBase"/>
      <option name="productionRule" value="productionANZAC:buyMilitaryBase"/>
      <option name="productionRule" value="productionFrench:buyMilitaryBase"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_TacticalBomberAirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_TacticalBomberC10AirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_TacticalBomberAirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="Japanese_tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_TacticalBomberC10AirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="Japanese_tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russian_TacticalBomberAirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="Russian_tactical_bomber"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russian_TacticalBomberC10AirBattleD1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberAirBattleD1"/>
      <option name="unitType" value="Russian_tactical_bomber10"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="canIntercept" count="true"/>
      <option name="unitProperty" value="airDefense" count="1"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_MorePUsPhilippines" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPhilippineBoostRedesign"/>
      <option name="territories" value="Philippines"/>
      <option name="territoryProperty" value="production" count="3"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- Russians Triggers -->
    <attachment name="triggerAttachmentRedesignModRussians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone125" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_1a_Lend_Lease:conditionAttachment_Russians_1aA_Lend_Lease"/>
      <option name="conditionType" value="OR"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone5" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_2_Lend_Lease:conditionAttachment_Russians_2A_Lend_Lease"/>
      <option name="conditionType" value="OR"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone80" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_3_Lend_Lease:conditionAttachment_Russians_3A_Lend_Lease"/>
      <option name="conditionType" value="OR"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone125_+2PUs" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_1aaa_Lend_Lease"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone5_+2PUs" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_2aa_Lend_Lease"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZone80_+2PUs" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_3aa_Lend_Lease"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZones_2PUs" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_Lend_Lease_2_PU"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Lend_Lease_SeaZones_+2PUs" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_Increased_Lend_Lease_War_With_Japanese"/>
    </attachment>
    <attachment name="triggerAttachment_AddDestroyerToSZ5" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentRussianNationalObjectives"/>
      <option name="placement" value="5 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_AddDestroyerC5ToSZ5" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked:conditionAttachmentRussianNationalObjectives"/>
      <option name="placement" value="5 Sea Zone:destroyerC5" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Naval_Upgrade" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionRussians:-buyTransport"/>
      <option name="productionRule" value="productionRussians:buyTransportX"/>
      <option name="productionRule" value="productionRussians:-buySubmarine"/>
      <option name="productionRule" value="productionRussians:buySubmarineX"/>
      <option name="productionRule" value="productionRussians:-buyDestroyer"/>
      <option name="productionRule" value="productionRussians:buyDestroyerX"/>
      <option name="productionRule" value="productionRussians:-buyCruiser"/>
      <option name="productionRule" value="productionRussians:buyCruiserX"/>
      <option name="productionRule" value="productionRussians:-buyCarrier"/>
      <option name="productionRule" value="productionRussians:buyCarrierX"/>
      <option name="productionRule" value="productionRussians:-buyBattleship"/>
      <option name="productionRule" value="productionRussians:buyBattleshipX"/>
      <option name="when" value="before:russiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Naval_UpgradeSubsUnBlocked" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionRussians:-buyTransport"/>
      <option name="productionRule" value="productionRussians:buyTransportX"/>
      <option name="productionRule" value="productionRussians:-buySubmarine"/>
      <option name="productionRule" value="productionRussians:buySubmarineX"/>
      <option name="productionRule" value="productionRussians:-buyDestroyer"/>
      <option name="productionRule" value="productionRussians:buyDestroyerC5X"/>
      <option name="productionRule" value="productionRussians:-buyCruiser"/>
      <option name="productionRule" value="productionRussians:buyCruiserX"/>
      <option name="productionRule" value="productionRussians:-buyCarrier"/>
      <option name="productionRule" value="productionRussians:buyCarrierX"/>
      <option name="productionRule" value="productionRussians:-buyBattleship"/>
      <option name="productionRule" value="productionRussians:buyBattleshipX"/>
      <option name="when" value="before:russiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Russia:airfield12" count="1"/>
      <option name="placement" value="Novgorod:airfield12" count="1"/>
      <option name="removeUnits" value="Russia:airfield" count="1"/>
      <option name="removeUnits" value="Novgorod:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Novgorod:harbour12" count="1"/>
      <option name="removeUnits" value="Novgorod:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="Russia:Russian_tactical_bomber10" count="1"/>
      <option name="removeUnits" value="Russia:Russian_tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_PrimitiveTerrain" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="Amur:primitive" count="1"/>
      <option name="placement" value="Urals:primitive" count="1"/>
      <option name="placement" value="Novosibirsk:primitive" count="1"/>
      <option name="placement" value="Siberia:primitive" count="1"/>      <option name="uses" value="1"/>
      <option name="placement" value="Kazakhstan:primitive" count="1"/>      <option name="uses" value="1"/>
      <option name="placement" value="Sakha:primitive" count="1"/>
      <option name="placement" value="Buryatia:primitive" count="1"/>
      <option name="placement" value="Yenisey:primitive" count="1"/>
      <option name="placement" value="Yakut S.S.R.:primitive" count="1"/>
      <option name="placement" value="Evenkiyskiy:primitive" count="1"/>
      <option name="placement" value="Timguska:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="Russia:Russian_aaGunC4" count="2"/>
      <option name="placement" value="Novgorod:Russian_aaGunC4" count="2"/>
      <option name="placement" value="Sakha:Russian_aaGunC4" count="2"/>
      <option name="removeUnits" value="Russia:Russian_aaGun" count="2"/>
      <option name="removeUnits" value="Novgorod:Russian_aaGun" count="2"/>
      <option name="removeUnits" value="Sakha:Russian_aaGun" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:russiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:russiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupportUSSR" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1USSR"/>
      <option name="when" value="before:russiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_Russians_DestroyerC5Boost" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Russians_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <!-- Japanese Triggers -->
    <!-- OLD Kamikaze trigger:
				<attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:britishEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Takes_the_Philippines" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:americansEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Takes_the_Philippines2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots2"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:anzacEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Takes_the_Philippines3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:frenchEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Takes_the_Philippines4" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentAllies_Conquer_Japanese_Islands"/>
					<option name="conditionType" value="OR"/>
					<option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
					<option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
					<option name="territoryProperty" value="kamikazeZone" count="true"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:russiansEndTurn"/>
				</attachment>
				<attachment name="triggerAttachment_Japanese_Takes_the_Philippines5" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
					<option name="conditions" value="conditionAttachmentJapan_Takes_the_Philippines"/>
					<option name="playerAttachmentName" value="TriggerAttachment" count="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots3"/>
					<option name="playerProperty" value="conditions" count="conditionAttachmentAllies_Retake_the_Philippines"/>
					<option name="uses" value="1"/>
					<option name="when" value="after:japaneseEndTurn"/>
				</attachment>-->
    <!-- New Kamikaze Trigger: -->
    <attachment name="triggerAttachment_Japanese_Recruit_Kamikaze_Pilots_alpha" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAxisVictory3"/>
      <!-- just using a condition that is sure to be true at the start of the game, so that this trigger definitely fires at the beginning of each game -->
      <option name="territories" value="6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:35 Sea Zone"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="kamikazeZone" count="true"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:gameInitDelegate"/>
    </attachment>
    <attachment name="triggerAttachmentRedesignModJPN" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Naval_Upgrade" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionJapanese:-buyTransport"/>
      <option name="productionRule" value="productionJapanese:buyTransportX"/>
      <option name="productionRule" value="productionJapanese:-buySubmarine"/>
      <option name="productionRule" value="productionJapanese:buySubmarineX"/>
      <option name="productionRule" value="productionJapanese:-buyDestroyer"/>
      <option name="productionRule" value="productionJapanese:buyDestroyerX"/>
      <option name="productionRule" value="productionJapanese:-buyCruiser"/>
      <option name="productionRule" value="productionJapanese:buyCruiserX"/>
      <option name="productionRule" value="productionJapanese:-buyCarrier"/>
      <option name="productionRule" value="productionJapanese:buyCarrierX"/>
      <option name="productionRule" value="productionJapanese:-buyBattleship"/>
      <option name="productionRule" value="productionJapanese:buyBattleshipX"/>
      <option name="when" value="before:japanesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Naval_UpgradeSubsUnBlocked" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionJapanese:-buyTransport"/>
      <option name="productionRule" value="productionJapanese:buyTransportX"/>
      <option name="productionRule" value="productionJapanese:-buySubmarine"/>
      <option name="productionRule" value="productionJapanese:buySubmarineX"/>
      <option name="productionRule" value="productionJapanese:-buyDestroyer"/>
      <option name="productionRule" value="productionJapanese:buyDestroyerC5X"/>
      <option name="productionRule" value="productionJapanese:-buyCruiser"/>
      <option name="productionRule" value="productionJapanese:buyCruiserX"/>
      <option name="productionRule" value="productionJapanese:-buyCarrier"/>
      <option name="productionRule" value="productionJapanese:buyCarrierX"/>
      <option name="productionRule" value="productionJapanese:-buyBattleship"/>
      <option name="productionRule" value="productionJapanese:buyBattleshipX"/>
      <option name="when" value="before:japanesePurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_PrimitiveTerrain" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="Jehol:primitive" count="1"/>
      <option name="placement" value="Kwangsi:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveJapanDestroyers" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="6 Sea Zone:destroyerC5" count="2"/>
      <option name="placement" value="33 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="6 Sea Zone:destroyer" count="2"/>
      <option name="removeUnits" value="33 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveJapanDestroyersSZ19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChangerInvert:A0C5BmbrInvert:conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="19 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="19 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    
    <attachment name="triggerAttachment_ChangerRemoveDDSZ19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert"/>
      <option name="placement" value="20 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="19 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachment_ChangerAddDDC5SZ19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger:conditionAttachmentChangerSubsUnBlocked"/>
      <option name="removeUnits" value="19 Sea Zone:destroyer" count="1"/>
      <option name="placement" value="20 Sea Zone:destroyerC5" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachment_ChangerRemoveSubSZ19" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="20 Sea Zone:submarine" count="1"/>
      <option name="removeUnits" value="19 Sea Zone:submarine" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    
    <attachment name="triggerAttachment_ChangerRemoveBombers1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="Japan:Japanese_bomberA0C5" count="2"/>
      <option name="removeUnits" value="Japan:Japanese_bomber" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Japan:airfield12" count="1"/>
      <option name="placement" value="Caroline Islands:airfield12" count="1"/>
      <option name="removeUnits" value="Japan:airfield" count="1"/>
      <option name="removeUnits" value="Caroline Islands:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Japan:harbour12" count="1"/>
      <option name="placement" value="Caroline Islands:harbour12" count="1"/>
      <option name="removeUnits" value="Japan:harbour" count="1"/>
      <option name="removeUnits" value="Caroline Islands:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="Japan:Japanese_tactical_bomber10" count="2"/>
      <option name="placement" value="Manchuria:Japanese_tactical_bomber10" count="2"/>
      <option name="placement" value="Kiangsu:Japanese_tactical_bomber10" count="1"/>
      <option name="placement" value="6 Sea Zone:Japanese_tactical_bomber10" count="2"/>
      <option name="placement" value="33 Sea Zone:Japanese_tactical_bomber10" count="1"/>
      <option name="removeUnits" value="Japan:Japanese_tactical_bomber" count="2"/>
      <option name="removeUnits" value="Manchuria:Japanese_tactical_bomber" count="2"/>
      <option name="removeUnits" value="Kiangsu:Japanese_tactical_bomber" count="1"/>
      <option name="removeUnits" value="6 Sea Zone:Japanese_tactical_bomber" count="2"/>
      <option name="removeUnits" value="33 Sea Zone:Japanese_tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsJapanese" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="6 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="19 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="20 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="6 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="19 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="20 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsJPN" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="Caroline Islands:Japanese_aaGunC4" count="1"/>
      <option name="placement" value="Manchuria:Japanese_aaGunC4" count="1"/>
      <option name="placement" value="Japan:Japanese_aaGunC4" count="3"/>
      <option name="removeUnits" value="Caroline Islands:Japanese_aaGun" count="1"/>
      <option name="removeUnits" value="Manchuria:Japanese_aaGun" count="1"/>
      <option name="removeUnits" value="Japan:Japanese_aaGun" count="3"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachment_ChangerAddAirfield" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="Formosa:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachment_ChangerAddAirfield12Formosa" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChangerFactoryLimited"/>
      <option name="placement" value="Formosa:airfield12" count="1"/>
      <option name="removeUnits" value="Formosa:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerNonCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Japanese_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:japaneseCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Japanese_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:japaneseCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupportJapanese" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1Japanese"/>
      <option name="when" value="before:japaneseCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_Japanese_DestroyerC5Boost" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Japanese_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:japanesePolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <!-- British Triggers -->
    <attachment name="triggerAttachmentRedesignModUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_3_No_Enemy_Submarines" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_British_3_No_Enemy_Submarines"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_4_No_Enemy_Submarines" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_UK_Pacific_4_No_Enemy_Submarines_in_Indian_Ocean:conditionAttachment_UK_Pacific_5_No_Enemy_Submarines_in_Indian_Ocean:conditionAttachment_UK_Pacific_6_No_Enemy_Submarines_in_Indian_Ocean"/>
      <option name="conditionType" value="AND"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachment_British_Naval_Upgrade" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionBritish:-buyTransport"/>
      <option name="productionRule" value="productionBritish:buyTransportX"/>
      <option name="productionRule" value="productionBritish:-buySubmarine"/>
      <option name="productionRule" value="productionBritish:buySubmarineX"/>
      <option name="productionRule" value="productionBritish:-buyDestroyer"/>
      <option name="productionRule" value="productionBritish:buyDestroyerX"/>
      <option name="productionRule" value="productionBritish:-buyCruiser"/>
      <option name="productionRule" value="productionBritish:buyCruiserX"/>
      <option name="productionRule" value="productionBritish:-buyCarrier"/>
      <option name="productionRule" value="productionBritish:buyCarrierX"/>
      <option name="productionRule" value="productionBritish:-buyBattleship"/>
      <option name="productionRule" value="productionBritish:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_Naval_UpgradeSubsUnBlocked" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionBritish:-buyTransport"/>
      <option name="productionRule" value="productionBritish:buyTransportX"/>
      <option name="productionRule" value="productionBritish:-buySubmarine"/>
      <option name="productionRule" value="productionBritish:buySubmarineX"/>
      <option name="productionRule" value="productionBritish:-buyDestroyer"/>
      <option name="productionRule" value="productionBritish:buyDestroyerC5X"/>
      <option name="productionRule" value="productionBritish:-buyCruiser"/>
      <option name="productionRule" value="productionBritish:buyCruiserX"/>
      <option name="productionRule" value="productionBritish:-buyCarrier"/>
      <option name="productionRule" value="productionBritish:buyCarrierX"/>
      <option name="productionRule" value="productionBritish:-buyBattleship"/>
      <option name="productionRule" value="productionBritish:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveBombers3" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="United Kingdom:bomberA0C5" count="1"/>
      <option name="removeUnits" value="United Kingdom:bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveBritishDestroyers" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="71 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="98 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="109 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="111 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="39 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="71 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="98 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="109 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="111 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="39 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Iceland:airfield12" count="1"/>
      <option name="placement" value="United Kingdom:airfield12" count="1"/>
      <option name="placement" value="Scotland:airfield12" count="1"/>
      <option name="removeUnits" value="Iceland:airfield" count="1"/>
      <option name="removeUnits" value="United Kingdom:airfield" count="1"/>
      <option name="removeUnits" value="Scotland:airfield" count="1"/>
      
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="United Kingdom:harbour12" count="1"/>
      <option name="placement" value="Gibraltar:harbour12" count="1"/>
      <option name="placement" value="Egypt:harbour12" count="1"/>
      <option name="placement" value="Union of South Africa:harbour12" count="1"/>
      
      <option name="removeUnits" value="United Kingdom:harbour" count="1"/>
      <option name="removeUnits" value="Gibraltar:harbour" count="1"/>
      <option name="removeUnits" value="Egypt:harbour" count="1"/>
      <option name="removeUnits" value="Union of South Africa:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="98 Sea Zone:tactical_bomber10" count="1"/>
      <option name="placement" value="India:tactical_bomber10" count="1"/>
      <option name="removeUnits" value="98 Sea Zone:tactical_bomber" count="1"/>
      <option name="removeUnits" value="India:tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsBritish" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="98 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="109 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="39 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="98 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="109 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="39 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="India:aaGunC4" count="3"/>
      <option name="placement" value="Scotland:aaGunC4" count="1"/>
      <option name="placement" value="United Kingdom:aaGunC4" count="4"/>
      <option name="placement" value="Malta:aaGunC4" count="1"/>
      <option name="removeUnits" value="India:aaGun" count="3"/>
      <option name="removeUnits" value="Scotland:aaGun" count="1"/>
      <option name="removeUnits" value="United Kingdom:aaGun" count="4"/>
      <option name="removeUnits" value="Malta:aaGun" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentBBsCarryEliteUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_British_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:britishCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteUK" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_British_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:britishCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:britishCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_DestroyerC5Boost" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_British_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:britishPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <!-- UK_Pacific Triggers -->
    <attachment name="triggerAttachment_UK_Pacific_Naval_Upgrade" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionUK_Pacific:-buyTransport"/>
      <option name="productionRule" value="productionUK_Pacific:buyTransportX"/>
      <option name="productionRule" value="productionUK_Pacific:-buySubmarine"/>
      <option name="productionRule" value="productionUK_Pacific:buySubmarineX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyDestroyer"/>
      <option name="productionRule" value="productionUK_Pacific:buyDestroyerX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyCruiser"/>
      <option name="productionRule" value="productionUK_Pacific:buyCruiserX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyCarrier"/>
      <option name="productionRule" value="productionUK_Pacific:buyCarrierX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyBattleship"/>
      <option name="productionRule" value="productionUK_Pacific:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_UK_Pacific_Naval_UpgradeSubsUnBlocked" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionUK_Pacific:-buyTransport"/>
      <option name="productionRule" value="productionUK_Pacific:buyTransportX"/>
      <option name="productionRule" value="productionUK_Pacific:-buySubmarine"/>
      <option name="productionRule" value="productionUK_Pacific:buySubmarineX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyDestroyer"/>
      <option name="productionRule" value="productionUK_Pacific:buyDestroyerC5X"/>
      <option name="productionRule" value="productionUK_Pacific:-buyCruiser"/>
      <option name="productionRule" value="productionUK_Pacific:buyCruiserX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyCarrier"/>
      <option name="productionRule" value="productionUK_Pacific:buyCarrierX"/>
      <option name="productionRule" value="productionUK_Pacific:-buyBattleship"/>
      <option name="productionRule" value="productionUK_Pacific:buyBattleshipX"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursUKPacific" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Kwangtung:harbour12" count="1"/>
      <option name="placement" value="Malaya:harbour12" count="1"/>
      <option name="placement" value="India:harbour12" count="1"/>
      <option name="removeUnits" value="Kwangtung:harbour" count="1"/>
      <option name="removeUnits" value="Malaya:harbour" count="1"/>
      <option name="removeUnits" value="India:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsUKPacific" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="India:airfield12" count="1"/>
      <option name="removeUnits" value="India:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <!-- Italians Triggers -->
    <attachment name="triggerAttachmentRedesignModItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Naval_Upgrade" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionItalians:-buyTransport"/>
      <option name="productionRule" value="productionItalians:buyTransportX"/>
      <option name="productionRule" value="productionItalians:-buySubmarine"/>
      <option name="productionRule" value="productionItalians:buySubmarineX"/>
      <option name="productionRule" value="productionItalians:-buyDestroyer"/>
      <option name="productionRule" value="productionItalians:buyDestroyerX"/>
      <option name="productionRule" value="productionItalians:-buyCruiser"/>
      <option name="productionRule" value="productionItalians:buyCruiserX"/>
      <option name="productionRule" value="productionItalians:-buyCarrier"/>
      <option name="productionRule" value="productionItalians:buyCarrierX"/>
      <option name="productionRule" value="productionItalians:-buyBattleship"/>
      <option name="productionRule" value="productionItalians:buyBattleshipX"/>
      <option name="when" value="before:italiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Naval_UpgradeSubsUnBlocked" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionItalians:-buyTransport"/>
      <option name="productionRule" value="productionItalians:buyTransportX"/>
      <option name="productionRule" value="productionItalians:-buySubmarine"/>
      <option name="productionRule" value="productionItalians:buySubmarineX"/>
      <option name="productionRule" value="productionItalians:-buyDestroyer"/>
      <option name="productionRule" value="productionItalians:buyDestroyerC5X"/>
      <option name="productionRule" value="productionItalians:-buyCruiser"/>
      <option name="productionRule" value="productionItalians:buyCruiserX"/>
      <option name="productionRule" value="productionItalians:-buyCarrier"/>
      <option name="productionRule" value="productionItalians:buyCarrierX"/>
      <option name="productionRule" value="productionItalians:-buyBattleship"/>
      <option name="productionRule" value="productionItalians:buyBattleshipX"/>
      <option name="when" value="before:italiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveBombers2" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="Northern Italy:bomberA0C5" count="1"/>
      <option name="removeUnits" value="Northern Italy:bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveItalyDestroyers" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="95 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="96 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="95 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="96 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Southern Italy:airfield12" count="1"/>
      <option name="removeUnits" value="Southern Italy:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Southern Italy:harbour12" count="1"/>
      <option name="removeUnits" value="Southern Italy:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="95 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="96 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="97 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="95 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="96 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="97 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="Northern Italy:aaGunC4" count="2"/>
      <option name="placement" value="Southern Italy:aaGunC4" count="2"/>
      <option name="removeUnits" value="Northern Italy:aaGun" count="2"/>
      <option name="removeUnits" value="Southern Italy:aaGun" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Italians_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:italiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteItaly" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Italians_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:italiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:italiansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_DestroyerC5Boost" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Italians_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:italiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- ANZAC Triggers -->
    <attachment name="triggerAttachmentRedesignModANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_1_Control_Original_And_Malaya" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBM_RulesInvert:BMRulesInvert:conditionAttachmentANZAC_At_War_With_Japanese:conditionAttachment_ANZAC_1_Original:conditionAttachment_ANZAC_1_Malaya"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_1_Control_Original_And_MalayaBM" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBM_Rules:conditionAttachmentANZAC_At_War_With_Japanese:conditionAttachment_ANZAC_1_Original:conditionAttachment_ANZAC_1_Malaya"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="3"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Naval_Upgrade" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionANZAC:-buyTransport"/>
      <option name="productionRule" value="productionANZAC:buyTransportX"/>
      <option name="productionRule" value="productionANZAC:-buySubmarine"/>
      <option name="productionRule" value="productionANZAC:buySubmarineX"/>
      <option name="productionRule" value="productionANZAC:-buyDestroyer"/>
      <option name="productionRule" value="productionANZAC:buyDestroyerX"/>
      <option name="productionRule" value="productionANZAC:-buyCruiser"/>
      <option name="productionRule" value="productionANZAC:buyCruiserX"/>
      <option name="productionRule" value="productionANZAC:-buyCarrier"/>
      <option name="productionRule" value="productionANZAC:buyCarrierX"/>
      <option name="productionRule" value="productionANZAC:-buyBattleship"/>
      <option name="productionRule" value="productionANZAC:buyBattleshipX"/>
      <option name="when" value="before:ANZACPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Naval_UpgradeSubsUnBlocked" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionANZAC:-buyTransport"/>
      <option name="productionRule" value="productionANZAC:buyTransportX"/>
      <option name="productionRule" value="productionANZAC:-buySubmarine"/>
      <option name="productionRule" value="productionANZAC:buySubmarineX"/>
      <option name="productionRule" value="productionANZAC:-buyDestroyer"/>
      <option name="productionRule" value="productionANZAC:buyDestroyerC5X"/>
      <option name="productionRule" value="productionANZAC:-buyCruiser"/>
      <option name="productionRule" value="productionANZAC:buyCruiserX"/>
      <option name="productionRule" value="productionANZAC:-buyCarrier"/>
      <option name="productionRule" value="productionANZAC:buyCarrierX"/>
      <option name="productionRule" value="productionANZAC:-buyBattleship"/>
      <option name="productionRule" value="productionANZAC:buyBattleshipX"/>
      <option name="when" value="before:ANZACPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveANZACDestroyers" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="62 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="62 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="New Zealand:airfield12" count="1"/>
      <option name="placement" value="Queensland:airfield12" count="1"/>
      <option name="removeUnits" value="New Zealand:airfield" count="1"/>
      <option name="removeUnits" value="Queensland:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="New Zealand:harbour12" count="1"/>
      <option name="placement" value="New South Wales:harbour12" count="1"/>
      <option name="placement" value="Queensland:harbour12" count="1"/>
      <option name="removeUnits" value="New Zealand:harbour" count="1"/>
      <option name="removeUnits" value="New South Wales:harbour" count="1"/>
      <option name="removeUnits" value="Queensland:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedPlacementANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="New Zealand:factory_minor" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="62 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="62 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="New South Wales:aaGunC4" count="2"/>
      <option name="removeUnits" value="New South Wales:aaGun" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_ANZAC_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:anzacCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteANZAC" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_ANZAC_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:anzacCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:anzacCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_DestroyerC5Boost" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_ANZAC_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:anzacPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <!-- Chinese Triggers -->
    <attachment name="conditionAttachmentChinaBurmaRoad" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="India:Burma:Yunnan:Szechwan" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Artillery_Supplies" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="objectiveAttachment_Chinese_1_Burma_Road"/>
      <option name="frontier" value="productionChinese_Burma_Road_Open"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Artillery_SuppliesBM" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="objectiveAttachment_Chinese_Burma_RoadBM"/>
      <option name="frontier" value="productionChinese_Burma_Road_Open"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Loses_Burma_Road" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="objectiveAttachment_Chinese_1_Burma_Road"/>
      <option name="frontier" value="productionChinese_Burma_Road_Closed"/>
      <option name="invert" value="true"/>
    </attachment>
    
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Kiangsu_Russians" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Kiangsu"/>
      <option name="removeUnits" value="Kiangsu:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Kiangsu_Americans" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Kiangsu"/>
      <option name="removeUnits" value="Kiangsu:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Kiangsu_Chinese" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Kiangsu"/>
      <option name="removeUnits" value="Kiangsu:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:chineseBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Kiangsu_British" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Kiangsu"/>
      <option name="removeUnits" value="Kiangsu:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Kiangsu_ANZAC" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Kiangsu"/>
      <option name="removeUnits" value="Kiangsu:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Shantung_Russians" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Shantung"/>
      <option name="removeUnits" value="Shantung:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Shantung_Americans" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Shantung"/>
      <option name="removeUnits" value="Shantung:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Shantung_Chinese" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Shantung"/>
      <option name="removeUnits" value="Shantung:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:chineseBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Shantung_British" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Shantung"/>
      <option name="removeUnits" value="Shantung:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Shantung_ANZAC" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Shantung"/>
      <option name="removeUnits" value="Shantung:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Manchuria_Russians" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Manchuria"/>
      <option name="removeUnits" value="Manchuria:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Manchuria_Americans" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Manchuria"/>
      <option name="removeUnits" value="Manchuria:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Manchuria_Chinese" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Manchuria"/>
      <option name="removeUnits" value="Manchuria:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:chineseBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Manchuria_British" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Manchuria"/>
      <option name="removeUnits" value="Manchuria:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Destroy_Factories_Manchuria_ANZAC" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Chinese_Own_Manchuria"/>
      <option name="removeUnits" value="Manchuria:factory_minor:factory_major:factory_upgrade" count="1000"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Yunnan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Guerrillas:conditionAttachment_Japanese_Own_Yunnan:conditionAttachment_Japanese_Own_Yunnan_Empty"/>
      <option name="placement" value="Yunnan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Szechwan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Szechwan:conditionAttachment_Japanese_Own_Szechwan_Empty:Guerrillas"/>
      <option name="placement" value="Szechwan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Sikang" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Sikang:conditionAttachment_Japanese_Own_Sikang_Empty:Guerrillas"/>
      <option name="placement" value="Sikang:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Hunan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Hunan:conditionAttachment_Japanese_Own_Hunan_Empty:Guerrillas"/>
      <option name="placement" value="Hunan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Kweichow" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Kweichow:conditionAttachment_Japanese_Own_Kweichow_Empty:Guerrillas"/>
      <option name="placement" value="Kweichow:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Tsinghai" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Tsinghai:conditionAttachment_Japanese_Own_Tsinghai_Empty:Guerrillas"/>
      <option name="placement" value="Tsinghai:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Shensi" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Shensi:conditionAttachment_Japanese_Own_Shensi_Empty:Guerrillas"/>
      <option name="placement" value="Shensi:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Hopei" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Hopei:conditionAttachment_Japanese_Own_Hopei_Empty:Guerrillas"/>
      <option name="placement" value="Hopei:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Kansu" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Kansu:conditionAttachment_Japanese_Own_Kansu_Empty:Guerrillas"/>
      <option name="placement" value="Kansu:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Suiyuyan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Suiyuyan:conditionAttachment_Japanese_Own_Suiyuyan_Empty:Guerrillas"/>
      <option name="placement" value="Suiyuyan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Chahar" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Chahar:conditionAttachment_Japanese_Own_Chahar_Empty:Guerrillas"/>
      <option name="placement" value="Chahar:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Anhwe" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Own_Anhwe:conditionAttachment_Japanese_Own_Anhwe_Empty:Guerrillas"/>
      <option name="placement" value="Anhwe:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_AAGun" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChineseMilitiaAAGunC4Invert"/>
      <option name="placement" value="Szechwan:aaGun" count="1"/>                                           	              <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_AAGunC4" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChineseMilitiaAAGunC4"/>
      <option name="placement" value="Szechwan:aaGunC4" count="1"/>                                           	              <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_PrimitiveTerrain" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="Szechwan:primitive" count="1"/>
      <option name="placement" value="Chahar:primitive" count="1"/>
      <option name="placement" value="Anhwe:primitive" count="1"/>
      <option name="placement" value="Hunan:primitive" count="1"/>
      <option name="placement" value="Yunnan:primitive" count="1"/>
      <option name="placement" value="Sikang:primitive" count="1"/>
      <option name="placement" value="Kweichow:primitive" count="1"/>
      <option name="placement" value="Shensi:primitive" count="1"/>
      <option name="placement" value="Suiyuyan:primitive" count="1"/>
      <option name="placement" value="Tsinghai:primitive" count="1"/>
      <option name="placement" value="Kansu:primitive" count="1"/>
      <option name="placement" value="Hopei:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Yunnan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Yunnan:conditionAttachment_Japanese_Own_Yunnan_Empty"/>
      <option name="placement" value="Yunnan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Szechwan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Szechwan:conditionAttachment_Japanese_Own_Szechwan_Empty"/>
      <option name="placement" value="Szechwan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Sikang" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Sikang:conditionAttachment_Japanese_Own_Sikang_Empty"/>
      <option name="placement" value="Sikang:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Hunan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Hunan:conditionAttachment_Japanese_Own_Hunan_Empty"/>
      <option name="placement" value="Hunan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Kweichow" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Kweichow:conditionAttachment_Japanese_Own_Kweichow_Empty"/>
      <option name="placement" value="Kweichow:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Tsinghai" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Tsinghai:conditionAttachment_Japanese_Own_Tsinghai_Empty"/>
      <option name="placement" value="Tsinghai:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Shensi" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Shensi:conditionAttachment_Japanese_Own_Shensi_Empty"/>
      <option name="placement" value="Shensi:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Hopei" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Hopei:conditionAttachment_Japanese_Own_Hopei_Empty"/>
      <option name="placement" value="Hopei:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Kansu" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Kansu:conditionAttachment_Japanese_Own_Kansu_Empty"/>
      <option name="placement" value="Kansu:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Suiyuyan" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Suiyuyan:conditionAttachment_Japanese_Own_Suiyuyan_Empty"/>
      <option name="placement" value="Suiyuyan:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Chahar" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Chahar:conditionAttachment_Japanese_Own_Chahar_Empty"/>
      <option name="placement" value="Chahar:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Chinese_Guerilla_Anhwe" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseDoNotControlBurmaRoadBM:conditionAttachment_Japanese_Own_Anhwe:conditionAttachment_Japanese_Own_Anhwe_Empty"/>
      <option name="placement" value="Anhwe:infantry"/>
      <option name="uses" value="999"/>
      <option name="when" value="before:chineseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentChineseAAgun" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4ChangerInvert:AAgunC4Invert:ChinaAAgun"/>
      <option name="placement" value="Szechwan:aaGun" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentChineseAAgunC4" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChineseMilitiaAAGunC4"/>
      <option name="placement" value="Szechwan:aaGunC4" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentChineseAAgunC4Redesign" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="Redesign"/>
      <option name="placement" value="Szechwan:aaGunC4" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <!-- Americans Triggers -->
    <attachment name="triggerAttachmentRedesignModUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_5_Presence_In_France" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_5_unit_presence"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_6_Western_Europe_Beach_Head" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBM_Rules:conditionAttachment_Americans_8_unit_presence:conditionAttachment_Americans_9_Western_Europe_Beach_Head"/>
      <option name="conditionType" value="AND"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_7_North_Africa_Beach_Head" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentBM_Rules:conditionAttachment_Americans_10_unit_presence:conditionAttachment_Americans_11_North_Africa_Beach_Head"/>
      <option name="conditionType" value="AND"/>
      <option name="resource" value="PUs"/>
      <option name="resourceCount" value="5"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_Production_Eastern" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_At_War_With_At_Least_One_Axis:conditionAttachment_Americans_Major_Factory_Eastern"/>
      <option name="removeUnits" value="Eastern United States:factory_minor"/>
      <option name="placement" value="Eastern United States:factory_major"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_Production_Central" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_At_War_With_At_Least_One_Axis:conditionAttachment_Americans_Major_Factory_Central"/>
      <option name="removeUnits" value="Central United States:factory_minor"/>
      <option name="placement" value="Central United States:factory_major"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_Production_Western" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_At_War_With_At_Least_One_Axis:conditionAttachment_Americans_Major_Factory_Western"/>
      <option name="removeUnits" value="Western United States:factory_minor"/>
      <option name="placement" value="Western United States:factory_major"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveBombers2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAttack0Cost5BomberChanger"/>
      <option name="placement" value="Central United States:bomberA0C5" count="1"/>
      <option name="removeUnits" value="Central United States:bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAmericanDestroyers" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="26 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="10 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="35 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="26 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="10 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="35 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Naval_Upgrade" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionAmericans:-buyTransport"/>
      <option name="productionRule" value="productionAmericans:buyTransportX"/>
      <option name="productionRule" value="productionAmericans:-buySubmarine"/>
      <option name="productionRule" value="productionAmericans:buySubmarineX"/>
      <option name="productionRule" value="productionAmericans:-buyDestroyer"/>
      <option name="productionRule" value="productionAmericans:buyDestroyerX"/>
      <option name="productionRule" value="productionAmericans:-buyCruiser"/>
      <option name="productionRule" value="productionAmericans:buyCruiserX"/>
      <option name="productionRule" value="productionAmericans:-buyCarrier"/>
      <option name="productionRule" value="productionAmericans:buyCarrierX"/>
      <option name="productionRule" value="productionAmericans:-buyBattleship"/>
      <option name="productionRule" value="productionAmericans:buyBattleshipX"/>
      <option name="when" value="before:americansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Naval_UpgradeSubsUnBlocked" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionAmericans:-buyTransport"/>
      <option name="productionRule" value="productionAmericans:buyTransportX"/>
      <option name="productionRule" value="productionAmericans:-buySubmarine"/>
      <option name="productionRule" value="productionAmericans:buySubmarineX"/>
      <option name="productionRule" value="productionAmericans:-buyDestroyer"/>
      <option name="productionRule" value="productionAmericans:buyDestroyerC5X"/>
      <option name="productionRule" value="productionAmericans:-buyCruiser"/>
      <option name="productionRule" value="productionAmericans:buyCruiserX"/>
      <option name="productionRule" value="productionAmericans:-buyCarrier"/>
      <option name="productionRule" value="productionAmericans:buyCarrierX"/>
      <option name="productionRule" value="productionAmericans:-buyBattleship"/>
      <option name="productionRule" value="productionAmericans:buyBattleshipX"/>
      <option name="when" value="before:americansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Western United States:airfield12" count="1"/>
      <option name="placement" value="Hawaiian Islands:airfield12" count="1"/>
      <option name="placement" value="Philippines:airfield12" count="1"/>
      <option name="placement" value="Midway:airfield12" count="1"/>
      <option name="placement" value="Wake Island:airfield12" count="1"/>
      <option name="placement" value="Guam:airfield12" count="1"/>
      <option name="placement" value="Eastern United States:airfield12" count="1"/>
      <option name="removeUnits" value="Western United States:airfield" count="1"/>
      <option name="removeUnits" value="Hawaiian Islands:airfield" count="1"/>
      <option name="removeUnits" value="Philippines:airfield" count="1"/>
      <option name="removeUnits" value="Midway:airfield" count="1"/>
      <option name="removeUnits" value="Wake Island:airfield" count="1"/>
      <option name="removeUnits" value="Guam:airfield" count="1"/>
      <option name="removeUnits" value="Eastern United States:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Western United States:harbour12" count="1"/>
      <option name="placement" value="Hawaiian Islands:harbour12" count="1"/>
      <option name="placement" value="Philippines:harbour12" count="1"/>
      <option name="placement" value="Eastern United States:harbour12" count="1"/>
      <option name="removeUnits" value="Western United States:harbour" count="1"/>
      <option name="removeUnits" value="Hawaiian Islands:harbour" count="1"/>
      <option name="removeUnits" value="Philippines:harbour" count="1"/>
      <option name="removeUnits" value="Eastern United States:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_FactoryLimitedPlacementUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Central United States:harbour12" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTacBmbrsUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTacticalBomberCost10"/>
      <option name="placement" value="10 Sea Zone:tactical_bomber10" count="1"/>
      <option name="removeUnits" value="10 Sea Zone:tactical_bomber" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveTransportsAmericans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="placement" value="26 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="10 Sea Zone:transportC8" count="1"/>
      <option name="placement" value="101 Sea Zone:transportC8" count="1"/>
      <option name="removeUnits" value="26 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="10 Sea Zone:transport" count="1"/>
      <option name="removeUnits" value="101 Sea Zone:transport" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="Eastern United States:aaGunC4" count="2"/>
      <option name="placement" value="Western United States:aaGunC4" count="2"/>
      
      <option name="removeUnits" value="Eastern United States:aaGun" count="2"/>
      <option name="removeUnits" value="Western United States:aaGun" count="2"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:americansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteUSA" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:americansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:americansCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_FlyingTiger" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFlyingTiger"/>
      <option name="placement" value="Philippines:flying_tiger" count="1"/>
      <option name="removeUnits" value="Philippines:fighter" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_FlyingTiger2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFlyingTiger"/>
      <option name="productionRule" value="productionAmericans:buyFlying_Tiger"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:americansPurchase"/>
    </attachment>
    <attachment name="triggerAttachment_FlyingTiger1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFlyingTiger"/>
      <option name="relationshipChange" value="Americans:UK_Pacific:Neutrality:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Neutrality:Allied"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:americansNonCombatMove"/>
    </attachment>

    <!-- Capture of Allied Capitals -->
    <attachment name="conditionAttachment_French_1_Lose_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="France" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_1_Lose_France1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Lose_France:conditionAttachmentCapitalCashBM"/>
    </attachment>
    <attachment name="conditionAttachment_British_1_Lose_United_Kingdom" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="United Kingdom" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1_Lose_Russia" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Russia" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_1_Lose_India" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="India" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_1_Lose_New_South_Wales" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="New South Wales" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_1_Lose_Eastern_United_States" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Eastern United States" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_1_Lose_United_Kingdom1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_1_Lose_United_Kingdom:conditionAttachmentCapitalCashBM"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_1_Lose_Russia1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Russians_1_Lose_Russia:conditionAttachmentCapitalCashBM"/>  
    </attachment>
    <attachment name="conditionAttachment_UK_Pacific_1_Lose_India1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_UK_Pacific_1_Lose_India:conditionAttachmentCapitalCashBM"/>    
    </attachment>
    <attachment name="conditionAttachment_ANZAC_1_Lose_New_South_Wales1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_ANZAC_1_Lose_New_South_Wales:conditionAttachmentCapitalCashBM"/>     
    </attachment>
    <attachment name="conditionAttachment_Americans_1_Lose_Eastern_United_States1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_1_Lose_Eastern_United_States:conditionAttachmentCapitalCashBM"/>
    </attachment>
    <attachment name="triggerFrenchDestroyPUsGermans" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Lose_France1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerBritishDestroyPUsGermans" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_1_Lose_United_Kingdom1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="British"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerRussiansDestroyPUsGermans" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1_Lose_Russia1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="Russians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerUKPacificDestroyPUsGermans" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_1_Lose_India1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="UK_Pacific"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerANZACDestroyPUsGermans" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_1_Lose_New_South_Wales1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="ANZAC"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerAmericansDestroyPUsGermans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_1_Lose_Eastern_United_States1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="Americans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerFrenchDestroyPUsItalians" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Lose_France1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerBritishDestroyPUsItalians" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_1_Lose_United_Kingdom1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="British"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerRussiansDestroyPUsItalians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1_Lose_Russia1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="Russians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerUKPacificDestroyPUsItalians" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_1_Lose_India1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="UK_Pacific"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerANZACDestroyPUsItalians" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_1_Lose_New_South_Wales1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="ANZAC"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerAmericansDestroyPUsItalians" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_1_Lose_Eastern_United_States1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="Americans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerFrenchDestroyPUsJapanese" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Lose_France1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerBritishDestroyPUsJapanese" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_1_Lose_United_Kingdom1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="British"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerRussiansDestroyPUsJapanese" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_1_Lose_Russia1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="Russians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerUKPacificDestroyPUsJapanese" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_UK_Pacific_1_Lose_India1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="UK_Pacific"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerANZACDestroyPUsJapanese" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_1_Lose_New_South_Wales1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="ANZAC"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerAmericansDestroyPUsJapanese" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_1_Lose_Eastern_United_States1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="Americans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <!-- Capture of Axis Capitals -->
    <attachment name="conditionAttachment_Germans_1_Lose_Germany" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_1_Lose_Japan" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Japan" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Italians_1_Lose_Southern_Italy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Southern Italy" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germans_1_Lose_Germany1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany:conditionAttachmentCapitalCashBM"/>
    </attachment>
    <attachment name="conditionAttachment_Japanese_1_Lose_Japan1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan:conditionAttachmentCapitalCashBM"/>  
    </attachment>
    <attachment name="conditionAttachment_Italians_1_Lose_Southern_Italy1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy:conditionAttachmentCapitalCashBM"/>    
    </attachment>
    <attachment name="triggerGermansDestroyPUsBritish" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britishBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerItaliansDestroyPUsBritish" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britishBattle"/>
      <option name="players" value="Italians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerJapaneseDestroyPUsBritish" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britishBattle"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerGermansDestroyPUsRussians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerItaliansDestroyPUsRussians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="players" value="Italians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerJapaneseDestroyPUsRussians" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerGermansDestroyPUsAmericans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerItaliansDestroyPUsAmericans" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansBattle"/>
      <option name="players" value="Italians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerJapaneseDestroyPUsAmericans" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansBattle"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerGermansDestroyPUsFrench" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerItaliansDestroyPUsFrench" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="players" value="Italians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerJapaneseDestroyPUsFrench" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerGermansDestroyPUsAnzac" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_1_Lose_Germany1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerItaliansDestroyPUsAnzac" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_1_Lose_Southern_Italy1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="players" value="Italians"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>
    <attachment name="triggerJapaneseDestroyPUsAnzac" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_1_Lose_Japan1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="PlayerAttachment" count="playerAttachment"/>
      <option name="playerProperty" value="destroysPUs" count="true"/>
    </attachment>

    <attachment name="triggerAttachment_Americans_DestroyerC5Boost" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Americans_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <!-- French Triggers -->
    <attachment name="triggerAttachmentRedesignModFrench" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="Redesign"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
       <attachment name="conditionAttachmentDummyCondition" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="United Kingdom"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Territory_May_Turn_Vichy_SwitchTech" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="switch" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Territory_May_Turn_Vichy_Switch" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachmentBM_VichyRule:conditionAttachment_French_Territory_May_Turn_Vichy_SwitchTech"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_British_Units_1" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="1:Southern France"/>
      <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_American_Units_1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="1:Southern France"/>
      <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_Russian_Units_1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="1:Southern France"/>
      <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun:TowedAAgun"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_ANZAC_Units_1" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="1:Southern France"/>
      <option name="unitPresence" value="1:infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_No_Allied_Units_In_Southern_France" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Southern_France_No_British_Units_1:conditionAttachment_Southern_France_No_American_Units_1:conditionAttachment_Southern_France_No_ANZAC_Units_1:conditionAttachment_Southern_France_No_Russian_Units_1"/>
    </attachment>
    <attachment name="conditionAttachment_Axis_Conquer_France_And_Normandy" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="France:Normandy Bordeaux"/>
    </attachment>
    <attachment name="conditionAttachment_Axis_Conquer_All_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Axis_Conquer_France_And_Normandy"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Still_Free" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Vichy_Controlled" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_Vichy_France_Has_Occurred" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Southern_France_Vichy_Controlled"/>
      <option name="when" value="after:germansPolitics"/>
      <option name="uses" value="1"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="conditionAttachment_Italy_Occupies_Southern_France" attachTo="Italians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Germany_Occupies_Southern_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Japan_Occupies_Southern_France" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="before:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Occupies_Southern_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="before:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <!-- Vichy Fleet -->
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Destroyer" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Destroyer_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_DestroyerC5" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_DestroyerC5_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Cruiser" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Fleet_Can_Turn_Vichy_Cruiser_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Destroyer_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_DestroyerC5_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Cruiser_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Destroyer_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Destroyer_Destroyer_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_DestroyerC5_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlocked:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_DestroyerC5_Destroyer_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentChangerSubsUnBlocked:conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Cruiser_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Destroyer_Cruiser_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_No_Allied_Units_In_Southern_France:conditionAttachment_Fleet_Can_Turn_Vichy_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    
    <!-- Vichy Morocco -->
    <attachment name="conditionAttachment_Morocco_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Morocco_No_British_Units:conditionAttachment_Morocco_No_American_Units:conditionAttachment_Morocco_No_ANZAC_Units:conditionAttachment_Morocco_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Morocco_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Morocco_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Morocco_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy Tunisia -->
    <attachment name="conditionAttachment_Tunisia_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Tunisia_No_British_Units:conditionAttachment_Tunisia_No_American_Units:conditionAttachment_Tunisia_No_ANZAC_Units:conditionAttachment_Tunisia_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Tunisia_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Tunisia_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Tunisia_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Tunisia_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy Algeria -->
    <attachment name="conditionAttachment_Algeria_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Algeria_No_British_Units:conditionAttachment_Algeria_No_American_Units:conditionAttachment_Algeria_No_ANZAC_Units:conditionAttachment_Algeria_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Algeria_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Algeria_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Algeria_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Algeria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy Syria -->
    <attachment name="conditionAttachment_Syria_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Syria_No_British_Units:conditionAttachment_Syria_No_American_Units:conditionAttachment_Syria_No_ANZAC_Units:conditionAttachment_Syria_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Syria_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Syria_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Syria_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Syria_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy French Indo China -->
    <attachment name="conditionAttachment_French_Indo_China_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Indo_China_No_British_Units:conditionAttachment_French_Indo_China_No_American_Units:conditionAttachment_French_Indo_China_No_ANZAC_Units:conditionAttachment_French_Indo_China_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Indo_China_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Indo_China_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Indo_China_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy French Madagascar -->
    <attachment name="conditionAttachment_French_Madagascar_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Madagascar_No_British_Units:conditionAttachment_French_Madagascar_No_American_Units:conditionAttachment_French_Madagascar_No_ANZAC_Units:conditionAttachment_French_Madagascar_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Madagascar_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Madagascar_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Madagascar_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy French West Africa -->
    <attachment name="conditionAttachment_French_West_Africa_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_West_Africa_No_British_Units:conditionAttachment_French_West_Africa_No_American_Units:conditionAttachment_French_West_Africa_No_ANZAC_Units:conditionAttachment_French_West_Africa_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_West_Africa_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_West_Africa_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_West_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy French Central Africa -->
    <attachment name="conditionAttachment_French_Central_Africa_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Central_Africa_No_British_Units:conditionAttachment_French_Central_Africa_No_American_Units:conditionAttachment_French_Central_Africa_No_ANZAC_Units:conditionAttachment_French_Central_Africa_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Central_Africa_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Central_Africa_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy Southern France -->
    <attachment name="conditionAttachment_Southern_France_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Southern_France_No_British_Units:conditionAttachment_Southern_France_No_American_Units:conditionAttachment_Southern_France_No_ANZAC_Units:conditionAttachment_Southern_France_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Southern_France_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_Southern_France_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_Southern_France_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_Southern_France_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Vichy French Guiana -->
    <attachment name="conditionAttachment_French_Guiana_No_British_Units" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:UKmilitia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_No_American_Units" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_No_ANZAC_Units" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_No_Russian_Units" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour:aaGun:marine:militia:elite:mobile_artillery:aaGunC4:Russian_militia:Russian_marine:Russian_elite:Russian_mobile_artillery:Russian_aaGunC4:Russian_TowedAAgun" count="1"/>
      <option name="invert" value="true"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Guiana_No_British_Units:conditionAttachment_French_Guiana_No_American_Units:conditionAttachment_French_Guiana_No_ANZAC_Units:conditionAttachment_French_Guiana_No_Russian_Units"/>
      <option name="conditionType" value="AND"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery_3" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Fighter" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Guiana_Can_Turn_Vichy_Fighter_2" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Place_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Fighter_Remove" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Fighter_Place" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Fighter_Place_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch:conditionAttachment_French_Guiana_Can_Turn_Vichy_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:French:Neutral_Axis:true"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_All_France_French_Guiana_2" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Conquer_All_France:conditionAttachment_French_Guiana_Can_Turn_Vichy:conditionAttachment_French_Territory_May_Turn_Vichy_Switch"/>
      <option name="when" value="after:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Conquer_All_France_French_Guiana_3:1:true:true:false:false"/>
    </attachment>

    <attachment name="triggerAttachment_Germans_Conquer_France" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Conquer_France" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Conquer_France" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Lose_France"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_French_1_Liberation_By_British" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:britishBattle"/>
      <option name="placement" value="France:infantry:infantry:infantry:infantry"/>
      <!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_French_1_Liberation_By_Russians" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="placement" value="France:infantry:infantry:infantry:infantry"/>
      <!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_French_1_Liberation_By_Americans" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:americansBattle"/>
      <option name="placement" value="France:infantry:infantry:infantry:infantry"/>
      <!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_French_1_Liberation_By_French" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="placement" value="France:infantry:infantry:infantry:infantry"/>
      <!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_French_1_Liberation_By_ANZAC" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="placement" value="France:infantry:infantry:infantry:infantry"/>
      <!-- the below just prevents the other triggers from ever firing, by setting the condition to be something impossible -->
      <option name="players" value="French"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_French_1_Can_Be_Liberated_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_Axis_Conquer_France" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentNormandyTurnsProAllied:conditionAttachment_French_1_Lose_FranceAndSouthernFrance"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:frenchEndTurn"/>
      <option name="changeOwnership" value="Normandy Bordeaux:French:Neutral_Allies:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Naval_Upgrade" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Naval_Upgrade:conditionAttachmentChangerSubsUnBlockedInvert:NewSubsInvert:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionFrench:-buyTransport"/>
      <option name="productionRule" value="productionFrench:buyTransportX"/>
      <option name="productionRule" value="productionFrench:-buySubmarine"/>
      <option name="productionRule" value="productionFrench:buySubmarineX"/>
      <option name="productionRule" value="productionFrench:-buyDestroyer"/>
      <option name="productionRule" value="productionFrench:buyDestroyerX"/>
      <option name="productionRule" value="productionFrench:-buyCruiser"/>
      <option name="productionRule" value="productionFrench:buyCruiserX"/>
      <option name="productionRule" value="productionFrench:-buyCarrier"/>
      <option name="productionRule" value="productionFrench:buyCarrierX"/>
      <option name="productionRule" value="productionFrench:-buyBattleship"/>
      <option name="productionRule" value="productionFrench:buyBattleshipX"/>
      <option name="when" value="before:frenchPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_Naval_UpgradeSubsUnBlocked" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_Naval_Upgrade:conditionAttachmentChangerSubsUnBlocked:conditionAttachmentEscortCarrierChangerInvert:EscortCVInvert"/>
      <option name="productionRule" value="productionFrench:-buyTransport"/>
      <option name="productionRule" value="productionFrench:buyTransportX"/>
      <option name="productionRule" value="productionFrench:-buySubmarine"/>
      <option name="productionRule" value="productionFrench:buySubmarineX"/>
      <option name="productionRule" value="productionFrench:-buyDestroyer"/>
      <option name="productionRule" value="productionFrench:buyDestroyerC5X"/>
      <option name="productionRule" value="productionFrench:-buyCruiser"/>
      <option name="productionRule" value="productionFrench:buyCruiserX"/>
      <option name="productionRule" value="productionFrench:-buyCarrier"/>
      <option name="productionRule" value="productionFrench:buyCarrierX"/>
      <option name="productionRule" value="productionFrench:-buyBattleship"/>
      <option name="productionRule" value="productionFrench:buyBattleshipX"/>
      <option name="when" value="before:frenchPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_French_PrimitiveTerrain" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="French Indo China:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveFrenchDestroyers" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentChangerSubsUnBlocked"/>
      <option name="placement" value="72 Sea Zone:destroyerC5" count="1"/>
      <option name="placement" value="93 Sea Zone:destroyerC5" count="1"/>
      <option name="removeUnits" value="72 Sea Zone:destroyer" count="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAirfieldsFrance" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="France:airfield12" count="1"/>
      <option name="removeUnits" value="France:airfield" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveHarboursFrance" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentFactoryLimited"/>
      <option name="placement" value="Normandy Bordeaux:harbour12" count="1"/>
      <option name="placement" value="Southern France:harbour12" count="1"/>
      <option name="removeUnits" value="Normandy Bordeaux:harbour" count="1"/>
      <option name="removeUnits" value="Southern France:harbour" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_ChangerRemoveAAGunsFrance" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentAAGunCost4Changer"/>
      <option name="placement" value="France:aaGunC4" count="1"/>
      <option name="removeUnits" value="France:aaGun" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="after:changerCombatMove"/>
    </attachment>

    <attachment name="triggerAttachmentBBsCarryEliteFrench" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_Elite"/>
      <option name="unitType" value="battleship"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:frenchCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachmentCAsCarryEliteFrench" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:frenchCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    
    <attachment name="triggerAttachment_CloseAirSupport" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_CloseAirSupport"/>
      <option name="support" value="supportAttachmentInfantry1"/>
      <option name="when" value="before:frenchCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>

    <attachment name="triggerAttachment_French_DestroyerC5Boost" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_French_DestroyerC5Boost"/>
      <option name="unitType" value="destroyerC5"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="isAAforCombatOnly" count="true"/>
      <option name="unitProperty" value="offensiveAttackAA" count="2"/>
      <option name="unitProperty" value="offensiveAttackAAmaxDieSides" count="10"/>
      <option name="unitProperty" value="maxAAattacks" count="1"/>
      <option name="unitProperty" value="mayOverStackAA" count="true"/>
      <option name="unitProperty" value="targetsAA" count="submarine"/>
      <option name="unitProperty" value="typeAA" count="Destroyer Depth Charge Boost"/>
      <option name="when" value="before:frenchPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBmbrA3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BmbrA3"/>
      <option name="tech" value="BombersA3_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansInterceptorsAndEscortsA2D2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="FtrsA2D2"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansBMinterceptorsAndEscorts" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="BMRules"/>
      <option name="tech" value="Escorts_Interceptors_A2D2_GiveToAll"/>
      <option name="when" value="before:germansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachmentGermansEliteAT" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="EliteAT"/>
      <option name="tech" value="Elite_GiveToAll:AirTransport_GiveToAll"/>
      <option name="uses" value="1"/>
    </attachment>
    
            <!-- Scuttle French Fleet -->
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:destroyerC5:cruiser" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:destroyerC5:cruiser" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Japan_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japan_Occupies_Southern_France"/>
      <option name="when" value="after:japaneseNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:destroyerC5:cruiser" count="1000"/>
    </attachment>
    <attachment name="conditionAttachment_Vichy_France_Facilities_in_Southern_France" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="factory_minor" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Facilities" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimitedInvert:FactoryLimitsInvert:conditionAttachment_Italy_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:italiansPlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Facilities" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimitedInvert:FactoryLimitsInvert:conditionAttachment_Germany_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:germansPlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour"/>
    </attachment>
    <attachment name="triggerAttachment_Japan_Occupies_Southern_France_Facilities" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimitedInvert:FactoryLimitsInvert:conditionAttachment_Japan_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:japanesePlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Facilities12" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimited:conditionAttachment_Italy_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:italiansPlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour12"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_Southern_France_Facilities12" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimited:conditionAttachment_Germany_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:germansPlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour12"/>
    </attachment>
    <attachment name="triggerAttachment_Japan_Occupies_Southern_France_Facilities12" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentFactoryLimited:conditionAttachment_Japan_Occupies_Southern_France:conditionAttachment_Vichy_France_Facilities_in_Southern_France"/>
      <option name="when" value="after:japanesePlace"/>
      <option name="uses" value="1"/>
      <option name="placement" value="Southern France:factory_minor"/>
      <option name="placement" value="Southern France:harbour12"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Southern_France_Factory_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansEndTurn"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:factory_minor:harbour:harbour12" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Occupies_Southern_France_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Occupies_Southern_France_Factory_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansEndTurn"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:factory_minor:harbour:harbour12" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Japan_Occupies_Southern_France_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japan_Occupies_Southern_France"/>
      <option name="when" value="after:japaneseNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Japan_Occupies_Southern_France_Factory_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japan_Occupies_Southern_France"/>
      <option name="when" value="after:japaneseEndTurn"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Southern France:factory_minor:harbour:harbour12" count="1000"/>
    </attachment>
    
    <attachment name="triggerAttachment_Germany_Occupies_Morocco_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Morocco:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_Algeria_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Algeria:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_Tunisia_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Tunisia:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Syria_France_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Syria:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_French_West_Africa_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French West Africa:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_French_Equatorial_Africa_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Equatorial Africa:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_French_Madagascar_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Madagascar:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Germany_Occupies_French_Indo_China_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germany_Occupies_Southern_France"/>
      <option name="when" value="after:germansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Indo China:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Morocco_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Morocco:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Algeria_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Algeria:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_Tunisia_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Tunisia:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Syria_France_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="Syria:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_French_West_Africa_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French West Africa:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_French_Equatorial_Africa_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Equatorial Africa:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_French_Madagascar_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Madagascar:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="triggerAttachment_Italy_Occupies_French_Indo_China_Army_Disband" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italy_Occupies_Southern_France"/>
      <option name="when" value="after:italiansNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="French Indo China:infantry:artillery:fighter" count="1000"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Occupies_Southern_France" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Occupies_Southern_France"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:cruiser" count="1000"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Occupies_Southern_France" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Occupies_Southern_France"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:cruiser" count="1000"/>
    </attachment>
    <attachment name="conditionAttachment_British_Occupies_Southern_France" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_British_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Occupies_Southern_France"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:cruiser" count="1000"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Occupies_Southern_France" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directOwnershipTerritories" value="Southern France" count="1"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Occupies_Southern_France_Fleet_Scuddle" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_ANZAC_Occupies_Southern_France"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer:cruiser" count="1000"/>
    </attachment>
    <!-- French Liberation of Southern France -->
    <attachment name="conditionAttachment_Free_French_Liberate_Southern_France" attachTo="French" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry:artillery:mech_infantry:armour" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberate_Southern_France3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberate_Southern_France2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberate_Southern_France3:1:true:true:false:false"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Free_French_Liberate_Southern_France:conditionAttachment_Free_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchCombatMove"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Free_French_Liberation_Southern_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- ANZAC Liberation of France -->
    <!-- Free French Fleet -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Morocco -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Morocco_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Tunisia -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Algeria -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Algeria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Syria -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Syria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Indo China -->
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Madagascar -->
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French West Africa -->
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Central Africa -->
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Southern France -->
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Guiana -->
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:anzacBattle"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_ANZAC_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:anzacBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_ANZAC_Liberation_France_Liberated_French_Guiana_3:1:true:true:false:false"/>
    </attachment>

    <!-- Americans Liberation of France -->
    <!-- Free French Fleet -->
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Morocco -->
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Morocco_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Tunisia -->
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Algeria -->
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Algeria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Syria -->
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Syria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Syria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Indo China -->
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Madagascar -->
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French West Africa -->
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Central Africa -->
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Southern France -->
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Guiana -->
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:americansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Americans_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:americansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Americans_Liberation_France_Liberated_French_Guiana_3:1:true:true:false:false"/>
    </attachment>
    <!-- British Liberation of France -->
    <!-- Free French Fleet -->
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Morocco -->
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Morocco_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Tunisia -->
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Tunisia_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Algeria -->
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Algeria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Algeria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Syria -->
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Syria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Syria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Indo China -->
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Madagascar -->
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French West Africa -->
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Central Africa -->
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Southern France -->
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_Southern_France_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Guiana -->
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:britishBattle"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_British_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:britishBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_British_Liberation_France_Liberated_French_Guiana_3:1:true:true:false:false"/>
    </attachment>
    <!-- Russians Liberation of France -->
    <!-- Free French Fleet -->
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Morocco -->
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Morocco_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Tunisia -->
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Algeria -->
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Algeria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Syria -->
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Syria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Syria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Indo China -->
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Madagascar -->
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French West Africa -->
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Central Africa -->
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Southern France -->
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Guiana -->
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:russiansBattle"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_Russians_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Russians_Liberation_France_Liberated_French_Guiana_3:1:true:true:false:false"/>
    </attachment>
    <!-- French Liberation of France -->
    <!-- Free French Fleet -->
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyer" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="destroyerC5" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="93 Sea Zone" count="1"/>
      <option name="unitPresence" value="cruiser" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Destroyer_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Destroyer_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Destroyer_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Destroyer_2"/>
      <option name="placement" value="93 Sea Zone:destroyer"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Destroyer_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_DestroyerC5_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_DestroyerC5_2"/>
      <option name="placement" value="93 Sea Zone:destroyerC5"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_DestroyerC5_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Cruiser_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Cruiser_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Cruiser_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Fleet_Can_Turn_Free_French_Cruiser_2"/>
      <option name="placement" value="93 Sea Zone:cruiser"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Fleet_3_Cruiser_Remove:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Morocco -->
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Morocco" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Morocco:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Morocco:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Morocco:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Morocco_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Morocco:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Morocco:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Morocco_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Morocco_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Tunisia -->
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Tunisia" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Tunisia:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Tunisia:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Tunisia_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Tunisia:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Tunisia:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Tunisia_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Tunisia_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Algeria -->
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Algeria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Algeria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Algeria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Algeria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Algeria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Algeria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Algeria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Algeria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Algeria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Syria -->
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Syria" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Syria:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Syria:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Syria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Syria_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Syria:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Syria:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Syria_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Syria_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Indo China -->
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Indo China" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Indo China:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Indo China:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Indo_China_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Indo China:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Indo China:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Indo_China_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Madagascar -->
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Madagascar" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Madagascar:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Madagascar:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Madagascar_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Madagascar:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Madagascar:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Madagascar_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French West Africa -->
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French West Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French West Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French West Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_West_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French West Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French West Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_West_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Central Africa -->
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Central Africa" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Central Africa:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Central Africa:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Central_Africa_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Central Africa:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Central Africa:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Central_Africa_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French Southern France -->
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="Southern France" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="Southern France:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="Southern France:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="Southern France:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_Southern_France_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="Southern France:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Southern France:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_Southern_France_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_Southern_France_3:1:true:true:false:false"/>
    </attachment>
    <!-- Free French French Guiana -->
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="infantry" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="artillery" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="artillery" count="2"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="3"/>
      <option name="unitPresence" value="artillery" count="3"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Fighter" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="1"/>
      <option name="unitPresence" value="fighter" count="1"/>
    </attachment>
    <attachment name="conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="directPresenceTerritories" value="French Guiana" count="2"/>
      <option name="unitPresence" value="fighter" count="2"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_2"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Infantry_3"/>
      <option name="placement" value="French Guiana:infantry"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Infantry_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_2"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Place_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Artillery_3"/>
      <option name="placement" value="French Guiana:artillery"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Artillery_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="removeUnits" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchBattle"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Fighter_Place" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Fighter"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Fighter_Place_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch:conditionAttachment_French_Liberation_French_Guiana_Can_Turn_Free_French_Fighter_2"/>
      <option name="placement" value="French Guiana:fighter"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3_Fighter_Remove:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="French Guiana:Neutral_Axis:French:true"/>
    </attachment>
    <attachment name="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_2" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_French_1_Liberation_Switch"/>
      <option name="when" value="after:frenchBattle"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_French_Liberation_France_Liberated_French_Guiana_3:1:true:true:false:false"/>
    </attachment>

    <!-- Mongolian Triggers -->
    <attachment name="triggerAttachment_Mongolian_PrimitiveTerrain" attachTo="Mongolians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="Tsagaan Olom:primitive" count="1"/>
      <option name="placement" value="Central Mongolia:primitive" count="1"/>
      <option name="placement" value="Dzavhan:primitive" count="1"/>
      <option name="placement" value="Olgiy:primitive" count="1"/>
      <option name="placement" value="Buyant-Uhaa:primitive" count="1"/>
      <option name="placement" value="Ulaanbaatar:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>

    <!-- Afghanistan Triggers -->
    <attachment name="triggerAttachment_Afghanistan_PrimitiveTerrain" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentPrimitiveTerrain"/>
      <option name="placement" value="Afghanistan:primitive" count="1"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansCombatMove"/>
    </attachment>
    
    
    <!-- Political Related Triggers -->
    <attachment name="triggerAttachment_Axis_Friendly_With_Mongolians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Olgiy:Dzavhan:Tsagaan Olom:Central Mongolia:Buyant-Uhaa:Ulaanbaatar"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Friendly_With_Mongolians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_Mongolians"/>
      <option name="when" value="before:italiansPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Friendly_With_Mongolians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_Mongolians"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Friendly_With_Mongolians" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_Mongolians"/>
      <option name="when" value="before:japanesePolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Axis_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Allies_Friendly_With_Mongolians" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="before:britishPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Olgiy:Dzavhan:Tsagaan Olom:Central Mongolia:Buyant-Uhaa:Ulaanbaatar"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="triggerAttachment_British_Friendly_With_Mongolians" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_Mongolians"/>
      <option name="when" value="before:britishPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Allies_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_French_Friendly_With_Mongolians" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_Mongolians"/>
      <option name="when" value="before:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Allies_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Friendly_With_Mongolians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_Mongolians"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Allies_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Friendly_With_Mongolians" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_Mongolians"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
      <option name="activateTrigger" value="triggerAttachment_Allies_Friendly_With_Mongolians:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Conquer_Japanese_Territory_By_Mongolia" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_Conquer_Japanese_Territory_By_Mongolia"/>
      <option name="when" value="after:russiansBattle"/>
      <option name="uses" value="1"/>
      <option name="players" value="Russians"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch"/>
      <option name="playerProperty" value="switch" count="false"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Conquer_Russians_Territory_By_Mongolia_2" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_False"/>
      <option name="when" value="before:japaneseNonCombatMove"/>
      <option name="uses" value="1"/>
      <option name="changeOwnership" value="Olgiy:Mongolians:Russians:true"/>
      <option name="changeOwnership" value="Dzavhan:Mongolians:Russians:true"/>
      <option name="changeOwnership" value="Tsagaan Olom:Mongolians:Russians:true"/>
      <option name="changeOwnership" value="Central Mongolia:Mongolians:Russians:true"/>
      <option name="changeOwnership" value="Buyant-Uhaa:Mongolians:Russians:true"/>
      <option name="changeOwnership" value="Ulaanbaatar:Mongolians:Russians:true"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Conquer_Russians_Territory_By_Mongolia_1" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Conquer_Russians_Territory_By_Mongolia:conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="uses" value="1"/>
      <option name="relationshipChange" value="Russians:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="British:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="UK_Pacific:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="ANZAC:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Chinese:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="French:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Dutch:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_Allies:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="activateTrigger" value="triggerAttachment_Allies_Friendly_With_Mongolians:1:true:true:false:false"/>
      <option name="activateTrigger" value="triggerAttachment_Japanese_Conquer_Russians_Territory_By_Mongolia_2:1:true:true:false:false"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Friendly_With_TrueNeutrals" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:germansPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Friendly_With_TrueNeutrals" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:italiansPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Friendly_With_TrueNeutrals" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:japanesePolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="triggerAttachment_British_Friendly_With_TrueNeutrals" attachTo="British" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:britishPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="triggerAttachment_French_Friendly_With_TrueNeutrals" attachTo="French" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:frenchPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Friendly_With_TrueNeutrals" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Friendly_With_TrueNeutrals" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Friendly_With_TrueNeutrals"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
      <option name="territories" value="Chile:Argentina:Venezuela:Sweden:Switzerland:Spain:Portugal:Turkey:Saudi Arabia:Afghanistan:Mozambique:Angola"/>
      <option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/>
      <option name="territoryProperty" value="captureUnitOnEnteringBy" count="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Unrestricted_Movement" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_And_Japanese_At_War"/>
      <option name="uses" value="1"/>
      <option name="players" value="Japanese"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:japaneseCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_Japanese" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAmericansNotYetAtWarWithAllAndTurn3"/>
      <option name="relationshipChange" value="Japanese:Americans:anyNeutral:War"/>
      <option name="relationshipChange" value="Chinese:Americans:anyNeutral:Allied"/>
      <option name="relationshipChange" value="British:Americans:anyNeutral:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:anyNeutral:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:anyNeutral:Allied"/>
      <option name="relationshipChange" value="Americans:French:anyNeutral:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:anyNeutral:Friendly"/>
      <option name="relationshipChange" value="Germans:Americans:anyNeutral:War"/>
      <option name="relationshipChange" value="Italians:Americans:anyNeutral:War"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:anyNeutral:Unfriendly_Neutral"/>
      <!--<option name="relationshipChange" value="Japanese:British:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:UK_Pacific:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:ANZAC:anyNeutral:War"/>
					<option name="relationshipChange" value="Japanese:Dutch:anyNeutral:War"/>
					<option name="relationshipChange" value="Chinese:British:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:UK_Pacific:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:ANZAC:anyNeutral:Allied"/>
					<option name="relationshipChange" value="Chinese:Dutch:anyNeutral:Friendly"/>-->
      <option name="notification" value="Americans_War_Axis"/>
      <option name="when" value="after:americansPlace"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Conquer_London" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Capture_London"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Axis_Capture_London_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Conquer_London" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Capture_London"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Axis_Capture_London_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Germans_Land_In_North_America" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Land_In_North_America"/>
      <option name="when" value="after:germansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Axis_Land_In_North_America_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Italians_Land_In_North_America" attachTo="Italians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Land_In_North_America"/>
      <option name="when" value="after:italiansBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Axis_Land_In_North_America_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Japanese_Land_In_North_America" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Axis_Land_In_North_America"/>
      <option name="when" value="after:japaneseBattle"/>
      <option name="players" value="Germans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachment_Axis_Land_In_North_America_Switch"/>
      <option name="playerProperty" value="switch" count="true"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Unrestricted_Movement" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_At_War_With_At_Least_One_Axis"/>
      <option name="uses" value="1"/>
      <option name="players" value="Americans"/>
      <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
      <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
      <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
      <option name="when" value="before:americansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Unrestricted_Movement" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
     <option name="conditions" value="conditionAttachment_Russians_And_Japanese_At_War"/>
     <option name="uses" value="1"/>
     <option name="players" value="Russians"/>
     <option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/>
     <option name="playerProperty" value="movementRestrictionTerritories" count=""/>
     <option name="playerProperty" value="movementRestrictionType" count="disallowed"/>
     <option name="when" value="before:russiansCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Allied_Americans_1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
      <option name="conditionType" value="OR"/>
      <option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
      <option name="when" value="after:germansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Allied_Americans_2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
      <option name="conditionType" value="OR"/>
      <option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
      <option name="when" value="after:russiansPurchase"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Allied_Americans_3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
      <option name="conditionType" value="OR"/>
      <option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
      <option name="when" value="after:italiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Allied_Americans_4" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
      <option name="conditionType" value="OR"/>
      <option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
      <option name="when" value="after:americansEndTurn"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Allied_Americans_5" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussians_Neutrality_Americans_but_War_With_European_Axis:conditionAttachmentRussians_Neutrality_Americans_but_War_With_Japanese"/>
      <option name="conditionType" value="OR"/>
      <option name="relationshipChange" value="Russians:Americans:anyNeutral:Allied"/>
      <option name="when" value="after:japanesePolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_War_TrueNeutral" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussiansNotYetAtWarWithTrueNeutralsButAlliesAre"/>
      <option name="relationshipChange" value="Russians:Neutral_True:anyNeutral:War"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Friendly_TrueNeutral" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussiansNotYetFriendlyWithTrueNeutralsButAlliesAre"/>
      <option name="relationshipChange" value="Russians:Neutral_True:anyNeutral:Friendly_Neutral"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Friendly_Mongolians1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussiansNotYetFriendlyWithMongoliansButAlliesAre"/>
      <option name="relationshipChange" value="Russians:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="when" value="before:russiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Russians_Friendly_Mongolians2" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentRussiansNotYetFriendlyWithMongoliansButAlliesAre"/>
      <option name="relationshipChange" value="Russians:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="when" value="after:russiansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_TrueNeutral" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAmericansNotYetAtWarWithTrueNeutralsButAlliesAre"/>
      <option name="relationshipChange" value="Americans:Neutral_True:anyNeutral:War"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_Friendly_TrueNeutral" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachmentAmericansNotYetFriendlyWithTrueNeutralsButAlliesAre"/>
      <option name="relationshipChange" value="Americans:Neutral_True:anyNeutral:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Mongolians:anyNeutral:Friendly_Neutral"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>
    <attachment name="triggerAttachment_Americans_War_Mongolians" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Americans_Not_Yet_At_War_With_Mongolians_But_Allies_Are"/>
      <option name="relationshipChange" value="Americans:Mongolians:anyNeutral:War"/>
      <option name="when" value="before:americansPolitics"/>
      <option name="uses" value="1"/>
    </attachment>

    <!-- NOTIFICATIONs -->
    <attachment name="conditionAttachmentTurn1Check" attachTo="Changer" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany" count="1"/>
      <option name="rounds" value="1"/>
    </attachment>
    <attachment name="triggerAttachment1note" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurn1Check"/>
      <option name="notification" value="R01"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:changerCombatMove"/>
    </attachment>
    <attachment name="triggerAttachment1noteA" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurn1Check"/>
      <option name="notification" value="R01A"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:changerCombatMove"/>
    </attachment>
    <attachment name="conditionAttachmentTurn2Check" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany" count="1"/>
      <option name="rounds" value="2"/>
    </attachment>
    <attachment name="triggerAttachment2note" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurn2Check"/>
      <option name="notification" value="R02"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansTech"/>
    </attachment>
    <attachment name="conditionAttachmentTurn3Check" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="alliedOwnershipTerritories" value="Germany" count="1"/>
      <option name="rounds" value="3"/>
    </attachment>
    <attachment name="triggerAttachment3note" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTurn3Check"/>
      <option name="notification" value="R03"/>
      <option name="uses" value="1"/>
      <option name="when" value="before:germansTech"/>
    </attachment>
    
    <!-- Player Attachments -->
    <attachment name="playerAttachment" attachTo="Mongolians" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="captureUnitOnEnteringBy" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Neutral_Axis" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="captureUnitOnEnteringBy" value="Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Neutral_Allies" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="captureUnitOnEnteringBy" value="Americans:French:British:ANZAC:Chinese:Russians"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Neutral_True" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="captureUnitOnEnteringBy" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="suicideAttackResources" value="SuicideAttackTokens" count="2"/>
      <!--<option name="suicideAttackTargets" value="battleship:carrier:EscortCarrier:EscortCarrierASW:cruiser:destroyerC5:destroyer"/>-->
    </attachment>
    <attachment name="playerAttachment" attachTo="Changer" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <!-- giveUnitControl allow multiple players to give units to multiple other players, if those units are in a designated territory 
							must be a list of the player's names, in a ":" delimited list.  Example: value="Russians:Chinese"-->
      <option name="giveUnitControl" value="Americans:French:British:ANZAC:Chinese:Russians:Germans:Italians:Japanese"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="UK_Pacific" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <!-- giveUnitControl allow multiple players to give units to multiple other players, if those units are in a designated territory 
							must be a list of the player's names, in a ":" delimited list.  Example: value="Russians:Chinese"-->
      <option name="giveUnitControl" value="British"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Americans" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="giveUnitControl" value="Chinese"/>
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="shareTechnology" value="UK_Pacific"/>
      <option name="helpPayTechCost" value="UK_Pacific"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="immuneToBlockade" value="true"/>
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="French" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    
    <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    <attachment name="playerAttachment" attachTo="Italians" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player">
      <option name="destroysPUs" value="false"/>
    </attachment>
    <!--  Rules Restrictions -->
    <attachment name="rulesAttachment" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="Shantung:Kwangsi:Kiangsi:Kiangsu:Jehol:Manchuria:Shensi:Yunnan:Suiyuyan:Kweichow:Hunan:Kansu:Hopei:Tsinghai:Szechwan:Chahar:Sikang:Anhwe:Kwangtung:Burma"/>
      <option name="movementRestrictionType" value="allowed"/>
      <!--<option name="productionPerXTerritories" value="1"/>-->
      <option name="placementAnyTerritory" value="true"/>
      <option name="placementCapturedTerritory" value="true"/>
      <option name="placementPerTerritory" value="9999999"/>
      <option name="unlimitedProduction" value="true"/>
    </attachment>
    <!-- Americans in OOB are not allowed to move to or through these sea zones:
						125 Sea Zone:111 Sea Zone:119 Sea Zone:109 Sea Zone:104 Sea Zone:91 Sea Zone:87 Sea Zone:83 Sea Zone:70 Sea Zone:71 Sea Zone:72 Sea Zone:76 Sea Zone:80 Sea Zone:79 Sea Zone
					
					 Americans in Alpha +3 are not allowed to end their movement in:
						Europe board: any sea zone not touching an American territory, plus 102 sz
						TODO: We need to disallow a movement ending in a territory
						TODO: Currently we disallow any movement into, instead of just disallowing the ending of movement in.  So, for example, SZ 106 and 116 could be moved into on the way to 121.
							65 Sea Zone:66 Sea Zone:85 Sea Zone:86 Sea Zone:88 Sea Zone:90 Sea Zone:103 Sea Zone:106 Sea Zone:107 Sea Zone:116 Sea Zone:117 Sea Zone:120 Sea Zone:122 Sea Zone
						Pacific board: any sea zone touching a Japanese controlled territory
						TODO: Currently we disallow any movement into, instead of just disallowing the ending of movement in.  So, for example, SZ 17, 22, 32, 33, 34, and 37 could all be moved through on the way to another territory.
						TODO: Currently we have a "set list" of territories. Obviously if Japan conquers more territories, then this list should expand, but it doesn't yet.
							6 Sea Zone:17 Sea Zone:19 Sea Zone:20 Sea Zone:22 Sea Zone:32 Sea Zone:34 Sea Zone:33 Sea Zone:36 Sea Zone:37 Sea Zone
				-->
    <attachment name="rulesAttachment" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="65 Sea Zone:66 Sea Zone:85 Sea Zone:86 Sea Zone:88 Sea Zone:90 Sea Zone:103 Sea Zone:106 Sea Zone:107 Sea Zone:116 Sea Zone:117 Sea Zone:120 Sea Zone:122 Sea Zone:19 Sea Zone:20 Sea Zone:36 Sea Zone"/>
      <!-- :6 Sea Zone:17 Sea Zone:22 Sea Zone:32 Sea Zone:33 Sea Zone:34 Sea Zone:37 Sea Zone -->
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!-- Japanese in Alpha +3 are not allowed to end their movement in:
						Any Sea zone within 2 spaces of Alaska or Western United States
							1 Sea Zone:2 Sea Zone:3 Sea Zone:8 Sea Zone:9 Sea Zone:10 Sea Zone:11 Sea Zone:12 Sea Zone
				-->
    <attachment name="rulesAttachment" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
      <option name="movementRestrictionTerritories" value="1 Sea Zone:2 Sea Zone:3 Sea Zone:8 Sea Zone:9 Sea Zone:10 Sea Zone:11 Sea Zone:12 Sea Zone"/>
      <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <attachment name="rulesAttachment" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="conditions" value="conditionAttachmentRussianNationalObjectives"/>
    <option name="movementRestrictionTerritories" value="6 Sea Zone:2 Sea Zone:7 Sea Zone:8 Sea Zone"/>
    <option name="movementRestrictionType" value="disallowed"/>
    </attachment>
    <!-- Political Action Attachments -->
    <attachment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="Germans:Neutral_True:War"/>
      <option name="relationshipChange" value="Italians:Neutral_True:War"/>
      <option name="relationshipChange" value="Japanese:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
      <!-- Axis declaring war on Strict Neutrals also flips Mongolia -->
      <option name="relationshipChange" value="Germans:Mongolians:War"/>
      <option name="relationshipChange" value="Italians:Mongolians:War"/>
      <option name="relationshipChange" value="Japanese:Mongolians:War"/>
      <option name="relationshipChange" value="Mongolians:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Neutral_Allies:Friendly_Neutral"/>
      <option name="text" value="Axis_War_Neutral_True_Mongolians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attachTo="Italians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="Germans:Neutral_True:War"/>
      <option name="relationshipChange" value="Italians:Neutral_True:War"/>
      <option name="relationshipChange" value="Japanese:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
      <!-- Axis declaring war on Strict Neutrals also flips Mongolia -->
      <option name="relationshipChange" value="Germans:Mongolians:War"/>
      <option name="relationshipChange" value="Italians:Mongolians:War"/>
      <option name="relationshipChange" value="Japanese:Mongolians:War"/>
      <option name="relationshipChange" value="Mongolians:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Neutral_Allies:Friendly_Neutral"/>
      <option name="text" value="Axis_War_Neutral_True_Mongolians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Axis_To_War_With_TrueNeutrals" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="Germans:Neutral_True:War"/>
      <option name="relationshipChange" value="Italians:Neutral_True:War"/>
      <option name="relationshipChange" value="Japanese:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Allies:Friendly_Neutral"/>
      <!-- Axis declaring war on Strict Neutrals also flips Mongolia -->
      <option name="relationshipChange" value="Germans:Mongolians:War"/>
      <option name="relationshipChange" value="Italians:Mongolians:War"/>
      <option name="relationshipChange" value="Japanese:Mongolians:War"/>
      <option name="relationshipChange" value="Mongolians:British:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:UK_Pacific:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:ANZAC:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Dutch:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Chinese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:French:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Neutral_Allies:Friendly_Neutral"/>
      <option name="text" value="Axis_War_Neutral_True_Mongolians"/>
    </attachment>
    <!-- TODO: I suppose all the allies could go to war with Mongolians, but seriously.... they never would, so I'm not going to crowd out everyone's politics screen with it. -->
    <attachment name="politicalActionAttachment_Allies_To_War_With_Mongolians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Russians_May_Declare_War_On_Mongolians"/>
      <option name="relationshipChange" value="British:Mongolians:War"/>
      <option name="relationshipChange" value="UK_Pacific:Mongolians:War"/>
      <option name="relationshipChange" value="ANZAC:Mongolians:War"/>
      <option name="relationshipChange" value="Dutch:Mongolians:War"/>
      <option name="relationshipChange" value="Chinese:Mongolians:War"/>
      <option name="relationshipChange" value="French:Mongolians:War"/>
      <option name="relationshipChange" value="Russians:Mongolians:War"/>
      <option name="relationshipChange" value="Mongolians:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Mongolians:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Mongolians does not flip Strict Neutrals -->
      <option name="text" value="Allies_War_Mongolians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attachTo="British" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="British:Neutral_True:War"/>
      <option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
      <option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
      <option name="relationshipChange" value="Dutch:Neutral_True:War"/>
      <option name="relationshipChange" value="Chinese:Neutral_True:War"/>
      <option name="relationshipChange" value="French:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Strict Neutrals does not flip Mongolians -->
      <option name="text" value="Allies_War_Neutral_True"/>
    </attachment>
    <attachment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="British:Neutral_True:War"/>
      <option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
      <option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
      <option name="relationshipChange" value="Dutch:Neutral_True:War"/>
      <option name="relationshipChange" value="Chinese:Neutral_True:War"/>
      <option name="relationshipChange" value="French:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Strict Neutrals does not flip Mongolians -->
      <option name="text" value="Allies_War_Neutral_True"/>
    </attachment>
    <attachment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attachTo="French" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals"/>
      <option name="relationshipChange" value="British:Neutral_True:War"/>
      <option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
      <option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
      <option name="relationshipChange" value="Dutch:Neutral_True:War"/>
      <option name="relationshipChange" value="Chinese:Neutral_True:War"/>
      <option name="relationshipChange" value="French:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Strict Neutrals does not flip Mongolians -->
      <option name="text" value="Allies_War_Neutral_True"/>
    </attachment>
    <attachment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals:conditionAttachment_Germans_At_War_With_Russians"/>
      <option name="relationshipChange" value="British:Neutral_True:War"/>
      <option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
      <option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
      <option name="relationshipChange" value="Dutch:Neutral_True:War"/>
      <option name="relationshipChange" value="Chinese:Neutral_True:War"/>
      <option name="relationshipChange" value="French:Neutral_True:War"/>
      <option name="relationshipChange" value="Russians:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Strict Neutrals does not flip Mongolians -->
      <option name="text" value="Allies_War_Neutral_True"/>
    </attachment>
    <attachment name="politicalActionAttachment_Allies_To_War_With_TrueNeutrals" attachTo="Americans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_TrueNeutrals:conditionAttachment_Americans_At_War_With_At_Least_One_Axis"/>
      <option name="relationshipChange" value="British:Neutral_True:War"/>
      <option name="relationshipChange" value="UK_Pacific:Neutral_True:War"/>
      <option name="relationshipChange" value="ANZAC:Neutral_True:War"/>
      <option name="relationshipChange" value="Dutch:Neutral_True:War"/>
      <option name="relationshipChange" value="Chinese:Neutral_True:War"/>
      <option name="relationshipChange" value="French:Neutral_True:War"/>
      <option name="relationshipChange" value="Americans:Neutral_True:War"/>
      <option name="relationshipChange" value="Neutral_True:Germans:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Italians:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Japanese:Friendly_Neutral"/>
      <option name="relationshipChange" value="Neutral_True:Neutral_Axis:Friendly_Neutral"/>
      <!-- Allies declaring war on Strict Neutrals does not flip Mongolians -->
      <option name="text" value="Allies_War_Neutral_True"/>
    </attachment>
    <attachment name="politicalActionAttachment_Japanese_To_War_With_Russians" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentPacificAxisNotYetAtWarWithRussians"/>
      <option name="relationshipChange" value="Japanese:Russians:War"/>
      <option name="relationshipChange" value="Russians:Chinese:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:Dutch:Friendly"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="text" value="Japanese_War_Russians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Russians_To_War_With_Japanese" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentPacificAxisNotYetAtWarWithRussians"/>
      <option name="relationshipChange" value="Japanese:Russians:Unprovoked"/>
      <option name="relationshipChange" value="Russians:Chinese:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:Dutch:Friendly"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="text" value="Russians_War_Japanese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Chinese_To_War_With_Germans" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansNotYetAtWarWithChinese:conditionAttachment_Germans_have_units_in_China"/>
      <option name="relationshipChange" value="Germans:Chinese:War"/>
      <option name="text" value="Chinese_War_Germans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Chinese_To_War_With_Italians" attachTo="Chinese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentItaliansNotYetAtWarWithChinese:conditionAttachment_Italians_have_units_in_China"/>
      <option name="relationshipChange" value="Italians:Chinese:War"/>
      <option name="text" value="Chinese_War_Italians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Germans_To_War_With_Chinese" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansNotYetAtWarWithChinese"/>
      <option name="relationshipChange" value="Germans:Chinese:War"/>
      <option name="text" value="Axis_War_Chinese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Italians_To_War_With_Chinese" attachTo="Italians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentItaliansNotYetAtWarWithChinese"/>
      <option name="relationshipChange" value="Italians:Chinese:War"/>
      <option name="text" value="Axis_War_Chinese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Japanese_To_War_With_French" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseNotYetAtWarWithFrench"/>
      <option name="relationshipChange" value="Japanese:French:War"/>
      <option name="relationshipChange" value="Chinese:French:Allied"/>
      <option name="text" value="Japanese_War_French"/>
    </attachment>
    <attachment name="politicalActionAttachment_French_To_War_With_Japanese" attachTo="French" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentJapaneseNotYetAtWarWithFrench"/>
      <option name="relationshipChange" value="Japanese:French:War"/>
      <option name="relationshipChange" value="Chinese:French:Allied"/>
      <option name="text" value="French_War_Japanese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Axis_To_War_With_Russians" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians"/>
      <option name="relationshipChange" value="Germans:Russians:War"/>
      <option name="relationshipChange" value="Russians:British:Allied"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:French:Allied"/>
      <option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Axis_War_Russians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Axis_To_War_With_Russians" attachTo="Italians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Not_At_War_With_Russians"/>
      <option name="relationshipChange" value="Italians:Russians:War"/>
      <option name="relationshipChange" value="Russians:British:Allied"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:French:Allied"/>
      <option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Axis_War_Russians"/>
    </attachment>
    <attachment name="politicalActionAttachment_Russians_To_War_With_Germans" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Germans_Not_At_War_With_Russians:conditionAttachment_Russians_May_Declare_War_On_European_Axis"/>
      <option name="relationshipChange" value="Germans:Russians:War"/>
      <option name="relationshipChange" value="Russians:British:Allied"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:French:Allied"/>
      <option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Russians_War_Germans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Russians_To_War_With_Italians" attachTo="Russians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Italians_Not_At_War_With_Russians:conditionAttachment_Russians_May_Declare_War_On_European_Axis"/>
      <option name="relationshipChange" value="Italians:Russians:War"/>
      <option name="relationshipChange" value="Russians:British:Allied"/>
      <option name="relationshipChange" value="Russians:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Russians:ANZAC:Allied"/>
      <option name="relationshipChange" value="Russians:French:Allied"/>
      <option name="relationshipChange" value="Russians:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Russians:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Russians_War_Italians"/>
    </attachment>
    <attachment name="politicalActionAttachment_British_To_War_With_Japanese" attachTo="British" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_Japanese"/>
      <option name="relationshipChange" value="Japanese:British:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:UK_Pacific:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:ANZAC:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:Dutch:War"/>
      <option name="relationshipChange" value="Chinese:British:Allied"/>
      <option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
      <option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
      <option name="text" value="British_War_Japanese"/>
    </attachment>
    <attachment name="politicalActionAttachment_ANZAC_To_War_With_Japanese" attachTo="ANZAC" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_Japanese"/>
      <option name="relationshipChange" value="Japanese:British:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:UK_Pacific:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:ANZAC:Unprovoked"/>
      <option name="relationshipChange" value="Japanese:Dutch:War"/>
      <option name="relationshipChange" value="Chinese:British:Allied"/>
      <option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
      <option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
      <option name="text" value="British_War_Japanese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Japanese_To_War_With_Allies" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_Japanese:conditionAttachment_Japanese_Not_Yet_At_War_With_Americans"/>
      <option name="relationshipChange" value="Japanese:Americans:War"/>
      <option name="relationshipChange" value="Japanese:British:War"/>
      <option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
      <option name="relationshipChange" value="Japanese:ANZAC:War"/>
      <option name="relationshipChange" value="Japanese:Dutch:War"/>
      <option name="relationshipChange" value="Japanese:French:War"/>
      <option name="relationshipChange" value="Germans:Americans:War"/>
      <option name="relationshipChange" value="Italians:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="Chinese:British:Allied"/>
      <option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Chinese:French:Allied"/>
      <option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
      <option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Japanese_War_Americans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Japanese_To_War_With_British_And_ANZAC" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_British_Not_Yet_At_War_With_Japanese"/>
      <option name="relationshipChange" value="Japanese:British:War"/>
      <option name="relationshipChange" value="Japanese:UK_Pacific:War"/>
      <option name="relationshipChange" value="Japanese:ANZAC:War"/>
      <option name="relationshipChange" value="Japanese:Dutch:War"/>
      <option name="relationshipChange" value="Chinese:British:Allied"/>
      <option name="relationshipChange" value="Chinese:UK_Pacific:Allied"/>
      <option name="relationshipChange" value="Chinese:ANZAC:Allied"/>
      <option name="relationshipChange" value="Chinese:Dutch:Friendly"/>
      <option name="text" value="Japanese_War_UK"/>
    </attachment>
    <attachment name="politicalActionAttachment_Japanese_To_War_With_Americans" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Not_Yet_At_War_With_Americans"/>
      <option name="relationshipChange" value="Japanese:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Japanese_War_Americans_Only"/>
    </attachment>
    <attachment name="politicalActionAttachment_Germans_To_War_With_Americans" attachTo="Germans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansNotYetAtWarWithAmericans"/>
      <option name="relationshipChange" value="Germans:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Axis_War_Americans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Italians_To_War_With_Americans" attachTo="Italians" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentItaliansNotYetAtWarWithAmericans"/>
      <option name="relationshipChange" value="Italians:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Axis_War_Americans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Americans_To_War_With_Japanese" attachTo="Americans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachment_Japanese_Not_Yet_At_War_With_Americans:conditionAttachment_Americans_May_Declare_War_On_Axis"/>
      <option name="relationshipChange" value="Japanese:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Americans_War_Japanese"/>
    </attachment>
    <attachment name="politicalActionAttachment_Americans_To_War_With_Germans" attachTo="Americans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentGermansNotYetAtWarWithAmericans:conditionAttachment_Americans_May_Declare_War_On_Axis"/>
      <option name="relationshipChange" value="Germans:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Americans_War_Germans"/>
    </attachment>
    <attachment name="politicalActionAttachment_Americans_To_War_With_Italians" attachTo="Americans" javaClass="games.strategy.triplea.attachments.PoliticalActionAttachment" type="player">
      <option name="conditions" value="conditionAttachmentItaliansNotYetAtWarWithAmericans:conditionAttachment_Americans_May_Declare_War_On_Axis"/>
      <option name="relationshipChange" value="Italians:Americans:War"/>
      <option name="relationshipChange" value="Chinese:Americans:Allied"/>
      <option name="relationshipChange" value="British:Americans:Allied"/>
      <option name="relationshipChange" value="UK_Pacific:Americans:Allied"/>
      <option name="relationshipChange" value="ANZAC:Americans:Allied"/>
      <option name="relationshipChange" value="Americans:French:Allied"/>
      <option name="relationshipChange" value="Americans:Dutch:Friendly"/>
      <option name="relationshipChange" value="Americans:Neutral_Allies:Friendly_Neutral"/>
      <option name="relationshipChange" value="Americans:Neutral_Axis:Unfriendly_Neutral"/>
      <option name="text" value="Americans_War_Italians"/>
    </attachment>
    <!-- Tech Ability Attachment -->
    <attachment name="techAbilityAttachment" attachTo="superSub" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="1:submarine"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="jetPower" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="1:fighter"/>
      <option name="attackBonus" value="1:Japanese_fighter"/>
      <option name="attackBonus" value="1:Russian_fighter"/>
      <option name="attackBonus" value="1:flying_tiger"/>
      <option name="airAttackBonus" value="1:fighter"/>
      <option name="airAttackBonus" value="1:Russian_fighter"/>
      <option name="airAttackBonus" value="1:flying_tiger"/>
      <option name="airDefenseBonus" value="1:fighter"/>
      <option name="airDefenseBonus" value="1:Japanese_fighter"/>
      <option name="airDefenseBonus" value="1:Russian_fighter"/>
      <option name="airDefenseBonus" value="1:flying_tiger"/>
    </attachment>
    <!-- shipyards can either be done with triggers, or the old way (old way only works if all nations have the same production frontier, and it requires a special shipyard frontier) -->
    <attachment name="techAbilityAttachment" attachTo="aARadar" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="radarBonus" value="1:aaGun"/>
      <option name="radarBonus" value="1:Japanese_aaGun"/>
      <option name="radarBonus" value="1:Russian_aaGun"/>
      <option name="radarBonus" value="1:aaGunC4"/>
      <option name="radarBonus" value="1:Japanese_aaGunC4"/>
      <option name="radarBonus" value="1:Russian_aaGunC4"/>
      <option name="radarBonus" value="1:airfield"/>
      <option name="radarBonus" value="1:airfield12"/>
      <option name="radarBonus" value="1:harbour"/>
      <option name="radarBonus" value="1:harbour12"/>
      <option name="radarBonus" value="1:factory_minor"/>
      <option name="radarBonus" value="1:factory_upgrade"/>
      <option name="radarBonus" value="1:factory_major"/>
      <option name="radarBonus" value="1:destroyer"/>
      <option name="radarBonus" value="1:destroyerC5"/>
      <option name="radarBonus" value="1:fighter"/>
      <option name="radarBonus" value="1:Japanese_fighter"/>
      <option name="radarBonus" value="1:Russian_fighter"/>
      <option name="radarBonus" value="1:flying_tiger"/>
      <option name="radarBonus" value="1:tactical_bomber"/>
      <option name="radarBonus" value="1:Japanese_tactical_bomber"/>
      <option name="radarBonus" value="1:Russian_tactical_bomber"/>
      <option name="radarBonus" value="1:tactical_bomber10"/>
      <option name="radarBonus" value="1:Japanese_tactical_bomber10"/>
      <option name="radarBonus" value="1:Russian_tactical_bomber10"/>
      <option name="radarBonus" value="1:battleship"/>
      <option name="radarBonus" value="1:cruiser"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="longRangeAir" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="movementBonus" value="1:fighter"/>
      <option name="movementBonus" value="1:Japanese_fighter"/>
      <option name="movementBonus" value="1:Russian_fighter"/>
      <option name="movementBonus" value="1:flying_tiger"/>
      <option name="movementBonus" value="1:bomber"/>
      <option name="movementBonus" value="1:Japanese_bomber"/>
      <option name="movementBonus" value="1:Russian_bomber"/>
      <option name="movementBonus" value="1:bomberA0C5"/>
      <option name="movementBonus" value="1:Japanese_bomberA0C5"/>
      <option name="movementBonus" value="1:Russian_bomberA0C5"/>
      <option name="movementBonus" value="1:tactical_bomber"/>
      <option name="movementBonus" value="1:Japanese_tactical_bomber"/>
      <option name="movementBonus" value="1:Russian_tactical_bomber"/>
      <option name="movementBonus" value="1:tactical_bomber10"/>
      <option name="movementBonus" value="1:Japanese_tactical_bomber10"/>
      <option name="movementBonus" value="1:Russian_tactical_bomber10"/>
      <option name="movementBonus" value="1:air_transport"/>
      <option name="movementBonus" value="1:Japanese_air_transport"/>
      <option name="movementBonus" value="1:Russian_air_transport"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="heavyBomber" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackRollsBonus" value="1:bomber"/>
      <option name="attackRollsBonus" value="1:Japanese_bomber"/>
      <option name="attackRollsBonus" value="1:Russian_bomber"/>
      <option name="attackRollsBonus" value="1:bomberA0C5"/>
      <option name="attackRollsBonus" value="1:bomberA0C5"/>
      <option name="attackRollsBonus" value="1:Russian_bomberA0C5"/>
    </attachment>
    <!-- Advanced Artillery (improvedArtillerySupport) is handled via Support Attachments -->
    <attachment name="techAbilityAttachment" attachTo="rocket" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="rocketDiceNumber" value="1:airfield"/>
      <option name="rocketDiceNumber" value="1:airfield12"/>
      <option name="rocketDistance" value="4"/>
      <option name="rocketNumberPerTerritory" value="1"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="Airborne_Forces" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airborneForces" value="true"/>
      <option name="airborneCapacity" value="2:airfield"/>
      <option name="airborneBases" value="airfield"/>
      <option name="airborneCapacity" value="2:airfield12"/>
      <option name="airborneBases" value="airfield12"/>
      <option name="airborneTypes" value="infantry"/>
      <option name="airborneTypes" value="Japanese_infantry"/>
      <option name="airborneTypes" value="Russian_infantry"/>
      <option name="airborneTypes" value="elite"/>
      <option name="airborneTypes" value="Japanese_elite"/>
      <option name="airborneTypes" value="Russian_elite"/>
      <option name="airborneDistance" value="3"/>
      <option name="airborneTargettedByAA" value="AA:infantry"/>
      <option name="airborneTargettedByAA" value="AA:Japanese_infantry"/>
      <option name="airborneTargettedByAA" value="AA:Russian_infantry"/>
      <option name="airborneTargettedByAA" value="AA:elite"/>
      <option name="airborneTargettedByAA" value="AA:Japanese_elite"/>
      <option name="airborneTargettedByAA" value="AA:Russian_elite"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="increasedFactoryProduction" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="productionBonus" value="2:factory_major"/>
      <option name="productionBonus" value="2:factory_upgrade"/>
      <option name="productionBonus" value="1:factory_minor"/>
      <option name="minimumTerritoryValueForProductionBonus" value="0"/>
      <option name="repairDiscount" value="50"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="warBonds" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="warBondDiceSides" value="6"/>
      <option name="warBondDiceNumber" value="1"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="Improved_Mech_Inf" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="unitAbilitiesGained" value="mech_infantry:canBlitz"/>
      <option name="unitAbilitiesGained" value="Japanese_mech_infantry:canBlitz"/>
      <option name="unitAbilitiesGained" value="Russian_mech_infantry:canBlitz"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="Shipyard" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airAttackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="BM_Rules_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
    <attachment name="techAbilityAttachment" attachTo="Attack0Cost5Bomber_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airAttackBonus" value="-1:bomber"/>
      <option name="airAttackBonus" value="-1:Japanese_bomber"/>
      <option name="airAttackBonus" value="-1:Russian_bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="UpGun_BomberA0C5_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airAttackBonus" value="1:bomberA0C5"/>
      <option name="airAttackBonus" value="1:Japanese_bomberA0C5"/>
      <option name="airAttackBonus" value="1:Russian_bomberA0C5"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="Naval_M3_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="movementBonus" value="1:transport"/>
      <option name="movementBonus" value="1:transportC8"/>
      <option name="movementBonus" value="1:cruiser"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="AirfieldM2" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="SubsCanEvadeDestroyers_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="TacticalBomberCost10_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="PacificIslandAndPU_Change" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="ConvoyAndBlockade" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="RussianNationalObjectives" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="RussiaNoAllies" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="ChineseMilitia" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
    </attachment>
    <attachment name="techAbilityAttachment" attachTo="PrimitiveTerrain" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="FactoryLimited_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="BBandCA_AA" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="TransportC8_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="defenseBonus" value="1:transport"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="Mobile_Artillery" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="Escort_Carrier_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="attackBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="AAGunC4_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="MilitiaForAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="Marines_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="GermansInLondon5PU_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="ChinaInfantrySpawnBM_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="Escorts_Interceptors_A2D2_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airAttackBonus" value="1:fighter"/>
      <option name="airDefenseBonus" value="1:fighter"/>
      <option name="airAttackBonus" value="1:Japanese_fighter"/>
      <option name="airDefenseBonus" value="1:Japanese_fighter"/>
      <option name="airAttackBonus" value="1:Russian_fighter"/>
      <option name="airDefenseBonus" value="1:Russian_fighter"/>
      <option name="airAttackBonus" value="1:flying_tiger"/>
      <option name="airDefenseBonus" value="1:flying_tiger"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="InteceptorDefend2_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="airDefenseBonus" value="1:fighter"/>
      <option name="airDefenseBonus" value="1:Japanese_fighter"/>
      <option name="airDefenseBonus" value="1:Russian_fighter"/>
      <option name="airDefenseBonus" value="1:flying_tiger"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="CloseAirSupport" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="FlyingTiger_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="Bunkers" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="BombersA3_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="attackBonus" value="-1:bomber"/>
	<option name="attackBonus" value="-1:Japanese_bomber"/>
	<option name="attackBonus" value="-1:Russian_bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="GetCapitalCashOnce_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="BM_VichyRule_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="DestroyerC5Boost_GiveToAll" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="MilitaryBase_Produces_3inf" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="AdditionalVictoryCitiesWorthPUs_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="NormandyTurnsProAllied_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="SphereOfInfluence_ChangerMustActivate" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
	<option name="defenseBonus" value="0:bomber"/>
      </attachment>
      <attachment name="techAbilityAttachment" attachTo="TacticalBomberAirBattleD1" javaClass="games.strategy.triplea.attachments.TechAbilityAttachment" type="technology">
      <option name="defenseBonus" value="0:bomber"/>
     </attachment>
  </attachmentList>
  <initialize>
    <ownerInitialize>
      <!-- P40 -->
      <territoryOwner territory="Caroline Islands" owner="Japanese"/>
      <territoryOwner territory="Iwo Jima" owner="Japanese"/>
      <territoryOwner territory="Paulau Island" owner="Japanese"/>
      <territoryOwner territory="Marshall Islands" owner="Japanese"/>
      <territoryOwner territory="Shantung" owner="Japanese"/>
      <territoryOwner territory="Formosa" owner="Japanese"/>
      <territoryOwner territory="Kwangsi" owner="Japanese"/>
      <territoryOwner territory="Korea" owner="Japanese"/>
      <territoryOwner territory="Kiangsu" owner="Japanese"/>
      <territoryOwner territory="Kiangsi" owner="Japanese"/>
      <territoryOwner territory="Japan" owner="Japanese"/>
      <territoryOwner territory="Jehol" owner="Japanese"/>
      <territoryOwner territory="Okinawa" owner="Japanese"/>
      <territoryOwner territory="Marianas" owner="Japanese"/>
      <territoryOwner territory="Siam" owner="Japanese"/>
      <territoryOwner territory="Manchuria" owner="Japanese"/>
      <territoryOwner territory="Hainan" owner="Japanese"/>
      <territoryOwner territory="Shensi" owner="Chinese"/>
      <territoryOwner territory="Yunnan" owner="Chinese"/>
      <territoryOwner territory="Suiyuyan" owner="Chinese"/>
      <territoryOwner territory="Kweichow" owner="Chinese"/>
      <territoryOwner territory="Hunan" owner="Chinese"/>
      <territoryOwner territory="Kansu" owner="Chinese"/>
      <territoryOwner territory="Hopei" owner="Chinese"/>
      <territoryOwner territory="Tsinghai" owner="Chinese"/>
      <territoryOwner territory="Szechwan" owner="Chinese"/>
      <territoryOwner territory="Chahar" owner="Chinese"/>
      <territoryOwner territory="Sikang" owner="Chinese"/>
      <territoryOwner territory="Anhwe" owner="Chinese"/>
      <!-- himalayas contain chinese capitol, so must be owned by china or they do not collect ipcs -->
      <territoryOwner territory="Himalayas" owner="Chinese"/>
      <territoryOwner territory="Gilbert Islands" owner="UK_Pacific"/>
      <territoryOwner territory="Fiji" owner="UK_Pacific"/>
      <territoryOwner territory="Ceylon" owner="UK_Pacific"/>
      <territoryOwner territory="Samoa" owner="UK_Pacific"/>
      <territoryOwner territory="Shan State" owner="UK_Pacific"/>
      <territoryOwner territory="Burma" owner="UK_Pacific"/>
      <territoryOwner territory="British Columbia" owner="British"/>
      <territoryOwner territory="India" owner="UK_Pacific"/>
      <territoryOwner territory="Malaya" owner="UK_Pacific"/>
      <territoryOwner territory="Borneo" owner="UK_Pacific"/>
      <territoryOwner territory="Yukon Territory" owner="British"/>
      <territoryOwner territory="Kwangtung" owner="UK_Pacific"/>
      <territoryOwner territory="Queensland" owner="ANZAC"/>
      <territoryOwner territory="Victoria" owner="ANZAC"/>
      <territoryOwner territory="New Britain" owner="ANZAC"/>
      <territoryOwner territory="Northern Territory" owner="ANZAC"/>
      <territoryOwner territory="New Zealand" owner="ANZAC"/>
      <territoryOwner territory="New South Wales" owner="ANZAC"/>
      <territoryOwner territory="South Australia" owner="ANZAC"/>
      <territoryOwner territory="Western Australia" owner="ANZAC"/>
      <territoryOwner territory="Solomon Islands" owner="ANZAC"/>
      <territoryOwner territory="New Guinea" owner="ANZAC"/>
      <territoryOwner territory="Philippines" owner="Americans"/>
      <territoryOwner territory="Line Islands" owner="Americans"/>
      <territoryOwner territory="Mexico" owner="Americans"/>
      <territoryOwner territory="Guam" owner="Americans"/>
      <territoryOwner territory="Wake Island" owner="Americans"/>
      <territoryOwner territory="Western United States" owner="Americans"/>
      <territoryOwner territory="Alaska" owner="Americans"/>
      <territoryOwner territory="Aleutian Islands" owner="Americans"/>
      <territoryOwner territory="Johnston Island" owner="Americans"/>
      <territoryOwner territory="Hawaiian Islands" owner="Americans"/>
      <territoryOwner territory="Midway" owner="Americans"/>
      <territoryOwner territory="Sakha" owner="Russians"/>
      <territoryOwner territory="Russia" owner="Russians"/>
      <territoryOwner territory="Evenkiyskiy" owner="Russians"/>
      <territoryOwner territory="Yenisey" owner="Russians"/>
      <territoryOwner territory="Soviet Far East" owner="Russians"/>
      <territoryOwner territory="Amur" owner="Russians"/>
      <territoryOwner territory="Yakut S.S.R." owner="Russians"/>
      <territoryOwner territory="Timguska" owner="Russians"/>
      <territoryOwner territory="Siberia" owner="Russians"/>
      <territoryOwner territory="Kazakhstan" owner="Russians"/>
      <territoryOwner territory="Buryatia" owner="Russians"/>
      <territoryOwner territory="French Indo China" owner="French"/>
      <territoryOwner territory="New Hebrides" owner="French"/>
      <territoryOwner territory="Celebes" owner="Dutch"/>
      <territoryOwner territory="Java" owner="Dutch"/>
      <territoryOwner territory="Dutch New Guinea" owner="Dutch"/>
      <territoryOwner territory="Sumatra" owner="Dutch"/>
      <!-- original owner of kamikaze zones -->
      <territoryOwner territory="6 Sea Zone" owner="Japanese"/>
      <territoryOwner territory="17 Sea Zone" owner="Japanese"/>
      <territoryOwner territory="19 Sea Zone" owner="Japanese"/>
      <territoryOwner territory="20 Sea Zone" owner="Japanese"/>
      <territoryOwner territory="22 Sea Zone" owner="Japanese"/>
       <territoryOwner territory="35 Sea Zone" owner="Japanese"/>
      <territoryOwner territory="Olgiy" owner="Mongolians"/>
      <territoryOwner territory="Dzavhan" owner="Mongolians"/>
      <territoryOwner territory="Tsagaan Olom" owner="Mongolians"/>
      <territoryOwner territory="Central Mongolia" owner="Mongolians"/>
      <territoryOwner territory="Buyant-Uhaa" owner="Mongolians"/>
      <territoryOwner territory="Ulaanbaatar" owner="Mongolians"/>
      <!-- E40 -->
      <territoryOwner territory="Brazil" owner="Neutral_Allies"/>
      <territoryOwner territory="Crete" owner="Neutral_Allies"/>
      <territoryOwner territory="Eire" owner="Neutral_Allies"/>
      <territoryOwner territory="Greece" owner="Neutral_Allies"/>
      <territoryOwner territory="Northwest Persia" owner="Neutral_Allies"/>
      <territoryOwner territory="Persia" owner="Neutral_Allies"/>
      <territoryOwner territory="Eastern Persia" owner="Neutral_Allies"/>
      <territoryOwner territory="Yugoslavia" owner="Neutral_Allies"/>
      <territoryOwner territory="Bulgaria" owner="Neutral_Axis"/>
      <territoryOwner territory="Finland" owner="Neutral_Axis"/>
      <territoryOwner territory="Iraq" owner="Neutral_Axis"/>
      <territoryOwner territory="Venezuela" owner="Neutral_True"/>
      <territoryOwner territory="Colombia" owner="Neutral_True"/>
      <territoryOwner territory="Ecuador" owner="Neutral_True"/>
      <territoryOwner territory="Peru" owner="Neutral_True"/>
      <territoryOwner territory="Bolivia" owner="Neutral_True"/>
      <territoryOwner territory="Paraguay" owner="Neutral_True"/>
      <territoryOwner territory="Suriname" owner="Dutch"/>
      <territoryOwner territory="Chile" owner="Neutral_True"/>
      <territoryOwner territory="Argentina" owner="Neutral_True"/>
      <territoryOwner territory="Uruguay" owner="Neutral_True"/>
      <territoryOwner territory="Rio de Oro" owner="Neutral_True"/>
      <territoryOwner territory="Portuguese Guinea" owner="Neutral_True"/>
      <territoryOwner territory="Sierra Leone" owner="British"/>
      <territoryOwner territory="Liberia" owner="Neutral_True"/>
      <territoryOwner territory="Mozambique" owner="Neutral_True"/>
      <territoryOwner territory="Angola" owner="Neutral_True"/>
      <territoryOwner territory="Afghanistan" owner="Neutral_True"/>
      <territoryOwner territory="Turkey" owner="Neutral_True"/>
      <territoryOwner territory="Saudi Arabia" owner="Neutral_True"/>
      <territoryOwner territory="Sweden" owner="Neutral_True"/>
      <territoryOwner territory="Switzerland" owner="Neutral_True"/>
      <territoryOwner territory="Spain" owner="Neutral_True"/>
      <territoryOwner territory="Portugal" owner="Neutral_True"/>
      <territoryOwner territory="West Indies" owner="Americans"/>
      <territoryOwner territory="Central United States" owner="Americans"/>
      <territoryOwner territory="Central America" owner="Americans"/>
      <territoryOwner territory="Greenland" owner="Americans"/>
      <territoryOwner territory="Southeast Mexico" owner="Americans"/>
      <territoryOwner territory="Eastern United States" owner="Americans"/>
      <territoryOwner territory="West India" owner="UK_Pacific"/>
      <territoryOwner territory="Belgian Congo" owner="British"/>
      <territoryOwner territory="Iceland" owner="British"/>
      <territoryOwner territory="Quebec" owner="British"/>
      <territoryOwner territory="Alberta Saskatchewan Manitoba" owner="British"/>
      <territoryOwner territory="Trans-Jordan" owner="British"/>
      <territoryOwner territory="British Somaliland" owner="British"/>
      <territoryOwner territory="Alexandria" owner="British"/>
      <territoryOwner territory="Gibraltar" owner="British"/>
      <territoryOwner territory="New Brunswick Nova Scotia" owner="British"/>
      <territoryOwner territory="Egypt" owner="British"/>
      <territoryOwner territory="Union of South Africa" owner="British"/>
      <territoryOwner territory="Cyprus" owner="British"/>
      <territoryOwner territory="British Guiana" owner="British"/>
      <territoryOwner territory="Gold Coast" owner="British"/>
      <territoryOwner territory="Ontario" owner="British"/>
      <territoryOwner territory="Scotland" owner="British"/>
      <territoryOwner territory="South West Africa" owner="British"/>
      <territoryOwner territory="Nigeria" owner="British"/>
      <territoryOwner territory="Kenya" owner="British"/>
      <territoryOwner territory="Malta" owner="British"/>
      <territoryOwner territory="United Kingdom" owner="British"/>
      <territoryOwner territory="Anglo Egyptian Sudan" owner="British"/>
      <territoryOwner territory="Rhodesia" owner="British"/>
      <territoryOwner territory="Tanganyika Territory" owner="British"/>
      <territoryOwner territory="Newfoundland Labrador" owner="British"/>
      <territoryOwner territory="Morocco" owner="French"/>
      <territoryOwner territory="French Equatorial Africa" owner="French"/>
      <territoryOwner territory="Normandy Bordeaux" owner="French"/>
      <territoryOwner territory="French Central Africa" owner="French"/>
      <territoryOwner territory="French Madagascar" owner="French"/>
      <territoryOwner territory="French Guiana" owner="French"/>
      <territoryOwner territory="Algeria" owner="French"/>
      <territoryOwner territory="Southern France" owner="French"/>
      <territoryOwner territory="Syria" owner="French"/>
      <territoryOwner territory="French West Africa" owner="French"/>
      <territoryOwner territory="France" owner="French"/>
      <territoryOwner territory="Tunisia" owner="French"/>
      <territoryOwner territory="Greater Southern Germany" owner="Germans"/>
      <territoryOwner territory="Slovakia Hungary" owner="Germans"/>
      <territoryOwner territory="Western Germany" owner="Germans"/>
      <territoryOwner territory="Romania" owner="Germans"/>
      <territoryOwner territory="Poland" owner="Germans"/>
      <territoryOwner territory="Germany" owner="Germans"/>
      <territoryOwner territory="Norway" owner="Germans"/>
      <territoryOwner territory="Denmark" owner="Germans"/>
      <territoryOwner territory="Holland Belgium" owner="Germans"/>
      <territoryOwner territory="Tobruk" owner="Italians"/>
      <territoryOwner territory="Albania" owner="Italians"/>
      <territoryOwner territory="Northern Italy" owner="Italians"/>
      <territoryOwner territory="Libya" owner="Italians"/>
      <territoryOwner territory="Sicily" owner="Italians"/>
      <territoryOwner territory="Italian Somaliland" owner="Italians"/>
      <territoryOwner territory="Southern Italy" owner="Italians"/>
      <territoryOwner territory="Ethiopia" owner="Italians"/>
      <territoryOwner territory="Sardinia" owner="Italians"/>
      <territoryOwner territory="Belarus" owner="Russians"/>
      <territoryOwner territory="Karelia" owner="Russians"/>
      <territoryOwner territory="Baltic States" owner="Russians"/>
      <territoryOwner territory="Bryansk" owner="Russians"/>
      <territoryOwner territory="Rostov" owner="Russians"/>
      <territoryOwner territory="Nenetsia" owner="Russians"/>
      <territoryOwner territory="Urals" owner="Russians"/>
      <territoryOwner territory="Vyborg" owner="Russians"/>
      <territoryOwner territory="Archangel" owner="Russians"/>
      <territoryOwner territory="Eastern Poland" owner="Russians"/>
      <territoryOwner territory="Bessarabia" owner="Russians"/>
      <territoryOwner territory="Russia" owner="Russians"/>
      <territoryOwner territory="Tambov" owner="Russians"/>
      <territoryOwner territory="Ukraine" owner="Russians"/>
      <territoryOwner territory="Western Ukraine" owner="Russians"/>
      <territoryOwner territory="Novosibirsk" owner="Russians"/>
      <territoryOwner territory="Vologda" owner="Russians"/>
      <territoryOwner territory="Volgograd" owner="Russians"/>
      <territoryOwner territory="Turkmenistan" owner="Russians"/>
      <territoryOwner territory="Novgorod" owner="Russians"/>
      <territoryOwner territory="Caucasus" owner="Russians"/>
      <territoryOwner territory="Smolensk" owner="Russians"/>
      <territoryOwner territory="Samara" owner="Russians"/>

      <territoryOwner territory="7 Sea Zone" owner="Russians"/>
      <territoryOwner territory="77 Sea Zone" owner="Russians"/>
      <territoryOwner territory="124 Sea Zone" owner="Russians"/>
      <territoryOwner territory="95 Sea Zone" owner="Italians"/>
      <territoryOwner territory="88 Sea Zone" owner="Americans"/>
      <territoryOwner territory="90 Sea Zone" owner="Americans"/>
      <territoryOwner territory="102 Sea Zone" owner="Americans"/>
      <territoryOwner territory="104 Sea Zone" owner="British"/>
      <territoryOwner territory="117 Sea Zone" owner="British"/>
      <territoryOwner territory="123 Sea Zone" owner="British"/>

      <territoryOwner territory="66 Sea Zone" owner="Changer"/>

    </ownerInitialize>
    <unitInitialize>
      <!-- Neutrals -->
      <unitPlacement unitType="infantry" territory="Portugal" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Chile" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Afghanistan" quantity="4" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Turkey" quantity="8" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Mozambique" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Saudi Arabia" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Switzerland" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Argentina" quantity="4" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Angola" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Venezuela" quantity="2" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Sweden" quantity="6" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Spain" quantity="6" owner="Neutral_True"/>
      <unitPlacement unitType="infantry" territory="Ulaanbaatar" quantity="1" owner="Mongolians"/>
      <unitPlacement unitType="infantry" territory="Buyant-Uhaa" quantity="2" owner="Mongolians"/>
      <unitPlacement unitType="infantry" territory="Olgiy" quantity="2" owner="Mongolians"/>
      <unitPlacement unitType="infantry" territory="Dzavhan" quantity="1" owner="Mongolians"/>
      <unitPlacement unitType="infantry" territory="Brazil" quantity="3" owner="Neutral_Allies"/>
      <unitPlacement unitType="infantry" territory="Persia" quantity="2" owner="Neutral_Allies"/>
      <unitPlacement unitType="infantry" territory="Yugoslavia" quantity="5" owner="Neutral_Allies"/>
      <unitPlacement unitType="infantry" territory="Greece" quantity="4" owner="Neutral_Allies"/>
      <unitPlacement unitType="infantry" territory="Bulgaria" quantity="4" owner="Neutral_Axis"/>
      <unitPlacement unitType="infantry" territory="Iraq" quantity="3" owner="Neutral_Axis"/>
      <unitPlacement unitType="infantry" territory="Finland" quantity="4" owner="Neutral_Axis"/>
      <!-- Players -->
      <!-- Japan -->
      <unitPlacement unitType="Japanese_infantry" territory="Japan" quantity="6" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Japan" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_armour" territory="Japan" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Japan" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_tactical_bomber" territory="Japan" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_bomber" territory="Japan" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_aaGun" territory="Japan" quantity="3" owner="Japanese"/>
      <unitPlacement unitType="airfield" territory="Japan" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="harbour" territory="Japan" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="factory_major" territory="Japan" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Manchuria" quantity="6" owner="Japanese"/>
      <unitPlacement unitType="Japanese_mech_infantry" territory="Manchuria" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Manchuria" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_aaGun" territory="Manchuria" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Manchuria" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_tactical_bomber" territory="Manchuria" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Paulau Island" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Kiangsi" quantity="3" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Kiangsi" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Formosa" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Shantung" quantity="3" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Shantung" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Kwangsi" quantity="3" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Kwangsi" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Iwo Jima" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Jehol" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Jehol" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Caroline Islands" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_aaGun" territory="Caroline Islands" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="airfield" territory="Caroline Islands" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="harbour" territory="Caroline Islands" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Siam" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Okinawa" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Okinawa" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Kiangsu" quantity="3" owner="Japanese"/>
      <unitPlacement unitType="Japanese_artillery" territory="Kiangsu" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Kiangsu" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_tactical_bomber" territory="Kiangsu" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_infantry" territory="Korea" quantity="4" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="Korea" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="submarine" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="destroyer" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="carrier" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="Japanese_tactical_bomber" territory="6 Sea Zone" quantity="2" owner="Japanese"/>
      <unitPlacement unitType="cruiser" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="battleship" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="transport" territory="6 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="submarine" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="battleship" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="destroyer" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="transport" territory="19 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="destroyer" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="carrier" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_fighter" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="Japanese_tactical_bomber" territory="33 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="cruiser" territory="20 Sea Zone" quantity="1" owner="Japanese"/>
      <unitPlacement unitType="transport" territory="20 Sea Zone" quantity="1" owner="Japanese"/>
      <!-- ANZAC -->
      <unitPlacement unitType="infantry" territory="New South Wales" quantity="2" owner="ANZAC"/>
      <unitPlacement unitType="aaGun" territory="New South Wales" quantity="2" owner="ANZAC"/>
      <unitPlacement unitType="factory_minor" territory="New South Wales" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="harbour" territory="New South Wales" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="infantry" territory="New Zealand" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="fighter" territory="New Zealand" quantity="2" owner="ANZAC"/>
      <unitPlacement unitType="airfield" territory="New Zealand" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="harbour" territory="New Zealand" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="infantry" territory="Queensland" quantity="2" owner="ANZAC"/>
      <unitPlacement unitType="artillery" territory="Queensland" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="fighter" territory="Queensland" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="airfield" territory="Queensland" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="harbour" territory="Queensland" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="infantry" territory="Malaya" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="infantry" territory="Egypt" quantity="2" owner="ANZAC"/>
      <unitPlacement unitType="destroyer" territory="62 Sea Zone" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="transport" territory="62 Sea Zone" quantity="1" owner="ANZAC"/>
      <unitPlacement unitType="cruiser" territory="63 Sea Zone" quantity="1" owner="ANZAC"/>
      <!-- Americans -->
      <unitPlacement unitType="infantry" territory="Western United States" quantity="2" owner="Americans"/>
      <unitPlacement unitType="mech_infantry" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="artillery" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="fighter" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="aaGun" territory="Western United States" quantity="2" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="harbour" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="factory_minor" territory="Western United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="2" owner="Americans"/>
      <unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="2" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
      <unitPlacement unitType="harbour" territory="Hawaiian Islands" quantity="1" owner="Americans"/>
      <unitPlacement unitType="infantry" territory="Philippines" quantity="2" owner="Americans"/>
      <unitPlacement unitType="fighter" territory="Philippines" quantity="1" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Philippines" quantity="1" owner="Americans"/>
      <unitPlacement unitType="harbour" territory="Philippines" quantity="1" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Midway" quantity="1" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Wake Island" quantity="1" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Guam" quantity="1" owner="Americans"/>
      <unitPlacement unitType="infantry" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="aaGun" territory="Eastern United States" quantity="2" owner="Americans"/>
      <unitPlacement unitType="airfield" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="harbour" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="factory_minor" territory="Eastern United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="infantry" territory="Central United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="mech_infantry" territory="Central United States" quantity="3" owner="Americans"/>
      <unitPlacement unitType="armour" territory="Central United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="bomber" territory="Central United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="factory_minor" territory="Central United States" quantity="1" owner="Americans"/>
      <unitPlacement unitType="submarine" territory="26 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="destroyer" territory="26 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="cruiser" territory="26 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="transport" territory="26 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="battleship" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="cruiser" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="transport" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="carrier" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="fighter" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="tactical_bomber" territory="10 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="destroyer" territory="35 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="submarine" territory="35 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="cruiser" territory="101 Sea Zone" quantity="1" owner="Americans"/>
      <unitPlacement unitType="transport" territory="101 Sea Zone" quantity="1" owner="Americans"/>
      <!-- Chinese -->
      <unitPlacement unitType="Chinese_infantry" territory="Szechwan" quantity="6" owner="Chinese"/>
      <unitPlacement unitType="flying_tiger" territory="Szechwan" quantity="1" owner="Chinese"/>
      <unitPlacement unitType="Chinese_infantry" territory="Hunan" quantity="2" owner="Chinese"/>
      <unitPlacement unitType="Chinese_infantry" territory="Yunnan" quantity="4" owner="Chinese"/>
      <unitPlacement unitType="Chinese_infantry" territory="Kweichow" quantity="2" owner="Chinese"/>
      <unitPlacement unitType="Chinese_infantry" territory="Shensi" quantity="1" owner="Chinese"/>
      <unitPlacement unitType="Chinese_infantry" territory="Suiyuyan" quantity="2" owner="Chinese"/>
      <!-- British -->
      <unitPlacement unitType="infantry" territory="Ontario" quantity="1" owner="British"/>
      <unitPlacement unitType="artillery" territory="Ontario" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Quebec" quantity="1" owner="y"/>
      <unitPlacement unitType="armour" territory="Quebec" quantity="1" owner="British"/>
      <unitPlacement unitType="factory_minor" territory="Quebec" quantity="1" owner="British"/>
      <unitPlacement unitType="harbour" territory="New Brunswick Nova Scotia" quantity="1" owner="British"/>
      <unitPlacement unitType="airfield" territory="Iceland" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="United Kingdom" quantity="2" owner="British"/>
      <unitPlacement unitType="mech_infantry" territory="United Kingdom" quantity="1" owner="British"/>
      <unitPlacement unitType="fighter" territory="United Kingdom" quantity="2" owner="British"/>
      <unitPlacement unitType="bomber" territory="United Kingdom" quantity="1" owner="British"/>
      <unitPlacement unitType="aaGun" territory="United Kingdom" quantity="4" owner="British"/>
      <unitPlacement unitType="airfield" territory="United Kingdom" quantity="1" owner="British"/>
      <unitPlacement unitType="harbour" territory="United Kingdom" quantity="1" owner="British"/>
      <unitPlacement unitType="factory_major" territory="United Kingdom" quantity="1" owner="British"/>
      <unitPlacement unitType="artillery" territory="France" quantity="1" owner="British"/>
      <unitPlacement unitType="armour" territory="France" quantity="1" owner="British"/>
      <unitPlacement unitType="fighter" territory="Gibraltar" quantity="1" owner="British"/>
      <unitPlacement unitType="harbour" territory="Gibraltar" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Malta" quantity="1" owner="British"/>
      <unitPlacement unitType="fighter" territory="Malta" quantity="1" owner="British"/>
      <unitPlacement unitType="aaGun" territory="Malta" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Alexandria" quantity="2" owner="British"/>
      <unitPlacement unitType="artillery" territory="Alexandria" quantity="1" owner="British"/>
      <unitPlacement unitType="armour" territory="Alexandria" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Egypt" quantity="1" owner="British"/>
      <unitPlacement unitType="artillery" territory="Egypt" quantity="1" owner="British"/>
      <unitPlacement unitType="mech_infantry" territory="Egypt" quantity="1" owner="British"/>
      <unitPlacement unitType="harbour" territory="Egypt" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Anglo Egyptian Sudan" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Union of South Africa" quantity="2" owner="British"/>
      <unitPlacement unitType="harbour" territory="Union of South Africa" quantity="1" owner="British"/>
      <unitPlacement unitType="factory_minor" territory="Union of South Africa" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="West India" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Scotland" quantity="2" owner="British"/>
      <unitPlacement unitType="fighter" territory="Scotland" quantity="1" owner="British"/>
      <unitPlacement unitType="airfield" territory="Scotland" quantity="1" owner="British"/>
      <unitPlacement unitType="aaGun" territory="Scotland" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="71 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="cruiser" territory="91 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="cruiser" territory="98 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="98 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="carrier" territory="98 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="tactical_bomber" territory="98 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="transport" territory="98 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="106 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="transport" territory="106 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="109 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="transport" territory="109 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="cruiser" territory="110 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="battleship" territory="110 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="111 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="battleship" territory="111 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="cruiser" territory="111 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="Kwangtung" quantity="2" owner="British"/>
      <unitPlacement unitType="harbour" territory="Kwangtung" quantity="1" owner="UK_Pacific"/>
      <unitPlacement unitType="infantry" territory="Malaya" quantity="3" owner="British"/>
      <unitPlacement unitType="harbour" territory="Malaya" quantity="1" owner="UK_Pacific"/>
      <unitPlacement unitType="infantry" territory="Burma" quantity="2" owner="British"/>
      <unitPlacement unitType="fighter" territory="Burma" quantity="1" owner="British"/>
      <unitPlacement unitType="infantry" territory="India" quantity="6" owner="British"/>
      <unitPlacement unitType="artillery" territory="India" quantity="1" owner="British"/>
      <unitPlacement unitType="aaGun" territory="India" quantity="3" owner="British"/>
      <unitPlacement unitType="fighter" territory="India" quantity="1" owner="British"/>
      <unitPlacement unitType="tactical_bomber" territory="India" quantity="1" owner="British"/>
      <unitPlacement unitType="airfield" territory="India" quantity="1" owner="UK_Pacific"/>
      <unitPlacement unitType="harbour" territory="India" quantity="1" owner="UK_Pacific"/>
      <unitPlacement unitType="factory_major" territory="India" quantity="1" owner="UK_Pacific"/>
      <unitPlacement unitType="battleship" territory="37 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="destroyer" territory="39 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="cruiser" territory="39 Sea Zone" quantity="1" owner="British"/>
      <unitPlacement unitType="transport" territory="39 Sea Zone" quantity="1" owner="British"/>
      <!-- French -->
      <unitPlacement unitType="infantry" territory="France" quantity="6" owner="French"/>
      <unitPlacement unitType="artillery" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="armour" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="aaGun" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="fighter" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="airfield" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="factory_major" territory="France" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Normandy Bordeaux" quantity="1" owner="French"/>
      <unitPlacement unitType="artillery" territory="Normandy Bordeaux" quantity="1" owner="French"/>
      <unitPlacement unitType="harbour" territory="Normandy Bordeaux" quantity="1" owner="French"/>
      <unitPlacement unitType="factory_minor" territory="Normandy Bordeaux" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Southern France" quantity="1" owner="French"/>
      <unitPlacement unitType="artillery" territory="Southern France" quantity="1" owner="French"/>
      <unitPlacement unitType="harbour" territory="Southern France" quantity="1" owner="French"/>
      <unitPlacement unitType="factory_minor" territory="Southern France" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="United Kingdom" quantity="2" owner="French"/>
      <unitPlacement unitType="fighter" territory="United Kingdom" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Syria" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Tunisia" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Morocco" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="Algeria" quantity="1" owner="French"/>
      <unitPlacement unitType="infantry" territory="French West Africa" quantity="1" owner="French"/>
      <unitPlacement unitType="destroyer" territory="72 Sea Zone" quantity="1" owner="French"/>
      <unitPlacement unitType="destroyer" territory="93 Sea Zone" quantity="1" owner="French"/>
      <unitPlacement unitType="cruiser" territory="93 Sea Zone" quantity="1" owner="French"/>
      <unitPlacement unitType="cruiser" territory="110 Sea Zone" quantity="1" owner="French"/>

      <!-- Changer -->
      <unitPlacement unitType="submarine" territory="66 Sea Zone" quantity="1" owner="Changer"/>
      
      <!-- Germans --> 
      <unitPlacement unitType="infantry" territory="Holland Belgium" quantity="4" owner="Germans"/>
      <unitPlacement unitType="artillery" territory="Holland Belgium" quantity="2" owner="Germans"/>
      <unitPlacement unitType="armour" territory="Holland Belgium" quantity="3" owner="Germans"/>
      <unitPlacement unitType="fighter" territory="Holland Belgium" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Western Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="artillery" territory="Western Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="mech_infantry" territory="Western Germany" quantity="4" owner="Germans"/>
      <unitPlacement unitType="fighter" territory="Western Germany" quantity="2" owner="Germans"/>
      <unitPlacement unitType="tactical_bomber" territory="Western Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="aaGun" territory="Western Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="factory_major" territory="Western Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="harbour" territory="Western Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="airfield" territory="Western Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Greater Southern Germany" quantity="6" owner="Germans"/>
      <unitPlacement unitType="artillery" territory="Greater Southern Germany" quantity="2" owner="Germans"/>
      <unitPlacement unitType="armour" territory="Greater Southern Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Germany" quantity="11" owner="Germans"/>
      <unitPlacement unitType="artillery" territory="Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="tactical_bomber" territory="Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="bomber" territory="Germany" quantity="2" owner="Germans"/>
      <unitPlacement unitType="factory_major" territory="Germany" quantity="1" owner="Germans"/>
      <unitPlacement unitType="aaGun" territory="Germany" quantity="3" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Slovakia Hungary" quantity="2" owner="Germans"/>
      <unitPlacement unitType="armour" territory="Slovakia Hungary" quantity="1" owner="Germans"/>
      <unitPlacement unitType="fighter" territory="Slovakia Hungary" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Poland" quantity="3" owner="Germans"/>
      <unitPlacement unitType="armour" territory="Poland" quantity="1" owner="Germans"/>
      <unitPlacement unitType="tactical_bomber" territory="Poland" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Romania" quantity="2" owner="Germans"/>
      <unitPlacement unitType="armour" territory="Romania" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Norway" quantity="3" owner="Germans"/>
      <unitPlacement unitType="fighter" territory="Norway" quantity="1" owner="Germans"/>
      <unitPlacement unitType="infantry" territory="Denmark" quantity="2" owner="Germans"/>
      <unitPlacement unitType="submarine" territory="103 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="submarine" territory="108 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="battleship" territory="113 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="cruiser" territory="114 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="transport" territory="114 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="submarine" territory="117 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="submarine" territory="118 Sea Zone" quantity="1" owner="Germans"/>
      <unitPlacement unitType="submarine" territory="124 Sea Zone" quantity="1" owner="Germans"/>
      <!-- Italy -->
      <unitPlacement unitType="infantry" territory="Northern Italy" quantity="2" owner="Italians"/>
      <unitPlacement unitType="artillery" territory="Northern Italy" quantity="2" owner="Italians"/>
      <unitPlacement unitType="armour" territory="Northern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="bomber" territory="Northern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="aaGun" territory="Northern Italy" quantity="2" owner="Italians"/>
      <unitPlacement unitType="factory_major" territory="Northern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Southern Italy" quantity="6" owner="Italians"/>
      <unitPlacement unitType="fighter" territory="Southern Italy" quantity="2" owner="Italians"/>
      <unitPlacement unitType="aaGun" territory="Southern Italy" quantity="2" owner="Italians"/>
      <unitPlacement unitType="harbour" territory="Southern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="airfield" territory="Southern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="factory_minor" territory="Southern Italy" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Albania" quantity="2" owner="Italians"/>
      <unitPlacement unitType="armour" territory="Albania" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Italian Somaliland" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Ethiopia" quantity="2" owner="Italians"/>
      <unitPlacement unitType="artillery" territory="Ethiopia" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Libya" quantity="1" owner="Italians"/>
      <unitPlacement unitType="artillery" territory="Libya" quantity="1" owner="Italians"/>
      <unitPlacement unitType="infantry" territory="Tobruk" quantity="3" owner="Italians"/>
      <unitPlacement unitType="artillery" territory="Tobruk" quantity="1" owner="Italians"/>
      <unitPlacement unitType="mech_infantry" territory="Tobruk" quantity="1" owner="Italians"/>
      <unitPlacement unitType="armour" territory="Tobruk" quantity="1" owner="Italians"/>
      <unitPlacement unitType="destroyer" territory="95 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="cruiser" territory="95 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="submarine" territory="95 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="transport" territory="95 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="destroyer" territory="96 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="transport" territory="96 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="cruiser" territory="97 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="battleship" territory="97 Sea Zone" quantity="1" owner="Italians"/>
      <unitPlacement unitType="transport" territory="97 Sea Zone" quantity="1" owner="Italians"/>
      <!-- Russia -->
      <unitPlacement unitType="Russian_infantry" territory="Karelia" quantity="2" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Archangel" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_artillery" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_mech_infantry" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_armour" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_fighter" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_tactical_bomber" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_aaGun" territory="Russia" quantity="2" owner="Russians"/>
      <unitPlacement unitType="airfield" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="factory_major" territory="Russia" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_armour" territory="Volgograd" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_mech_infantry" territory="Volgograd" quantity="1" owner="Russians"/>
      <unitPlacement unitType="factory_minor" territory="Volgograd" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Caucasus" quantity="2" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Bessarabia" quantity="2" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Western Ukraine" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_artillery" territory="Western Ukraine" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Eastern Poland" quantity="2" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Baltic States" quantity="3" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Belarus" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Novgorod" quantity="6" owner="Russians"/>
      <unitPlacement unitType="Russian_artillery" territory="Novgorod" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_fighter" territory="Novgorod" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_aaGun" territory="Novgorod" quantity="2" owner="Russians"/>
      <unitPlacement unitType="airfield" territory="Novgorod" quantity="1" owner="Russians"/>
      <unitPlacement unitType="harbour" territory="Novgorod" quantity="1" owner="Russians"/>
      <unitPlacement unitType="factory_minor" territory="Novgorod" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Vyborg" quantity="3" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Ukraine" quantity="3" owner="Russians"/>
      <unitPlacement unitType="factory_minor" territory="Ukraine" quantity="1" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Amur" quantity="6" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Sakha" quantity="6" owner="Russians"/>
      <unitPlacement unitType="Russian_aaGun" territory="Sakha" quantity="2" owner="Russians"/>
      <unitPlacement unitType="Russian_infantry" territory="Buryatia" quantity="6" owner="Russians"/>
      <unitPlacement unitType="cruiser" territory="115 Sea Zone" quantity="1" owner="Russians"/>
      <unitPlacement unitType="submarine" territory="115 Sea Zone" quantity="1" owner="Russians"/>
      <unitPlacement unitType="submarine" territory="127 Sea Zone" quantity="1" owner="Russians"/>
    </unitInitialize>
    <resourceInitialize>
      <resourceGiven player="Changer" resource="PUs" quantity="1"/>
      <resourceGiven player="Germans" resource="PUs" quantity="30"/>
      <resourceGiven player="Russians" resource="PUs" quantity="37"/>
      <resourceGiven player="Japanese" resource="PUs" quantity="26"/>
      <resourceGiven player="British" resource="PUs" quantity="28"/>
      <resourceGiven player="UK_Pacific" resource="PUs" quantity="17"/>
      <resourceGiven player="ANZAC" resource="PUs" quantity="10"/>
      <resourceGiven player="Italians" resource="PUs" quantity="10"/>
      <resourceGiven player="Americans" resource="PUs" quantity="52"/>
      <resourceGiven player="Chinese" resource="PUs" quantity="12"/>
      <resourceGiven player="French" resource="PUs" quantity="19"/>
      <!--<resourceGiven player="Dutch" resource="PUs" quantity="0"/>-->
      <resourceGiven player="Japanese" resource="SuicideAttackTokens" quantity="6"/>
    </resourceInitialize>
    <relationshipInitialize>
      <relationship player1="Changer" player2="Germans" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Russians" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Japanese" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Americans" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Chinese" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="British" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="UK_Pacific" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Italians" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="ANZAC" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="French" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Dutch" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Neutral_Axis" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Neutral_Allies" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Neutral_True" type="Allied" roundValue="1"/>
      <relationship player1="Changer" player2="Mongolians" type="Allied" roundValue="1"/>
      <relationship player1="Germans" player2="Russians" type="Neutrality" roundValue="1"/>
      <relationship player1="Germans" player2="Japanese" type="Allied" roundValue="1"/>
      <relationship player1="Germans" player2="Americans" type="Neutrality" roundValue="1"/>
      <relationship player1="Germans" player2="Chinese" type="Neutrality" roundValue="1"/>
      <relationship player1="Germans" player2="British" type="War" roundValue="1"/>
      <relationship player1="Germans" player2="UK_Pacific" type="War" roundValue="1"/>
      <relationship player1="Germans" player2="Italians" type="Allied" roundValue="1"/>
      <relationship player1="Germans" player2="ANZAC" type="War" roundValue="1"/>
      <relationship player1="Germans" player2="French" type="War" roundValue="1"/>
      <relationship player1="Germans" player2="Dutch" type="War" roundValue="1"/>
      <relationship player1="Germans" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="Germans" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="Germans" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Germans" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Russians" player2="Japanese" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Americans" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Chinese" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="British" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Italians" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="ANZAC" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="French" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Dutch" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Neutral_Axis" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
      <relationship player1="Russians" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Russians" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Japanese" player2="Americans" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="Chinese" type="War" roundValue="1"/>
      <relationship player1="Japanese" player2="British" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="Italians" type="Allied" roundValue="1"/>
      <relationship player1="Japanese" player2="ANZAC" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="French" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="Dutch" type="Neutrality" roundValue="1"/>
      <relationship player1="Japanese" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="Japanese" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="Japanese" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Japanese" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Americans" player2="Chinese" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="British" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="UK_Pacific" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="Italians" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="ANZAC" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="French" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="Dutch" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="Neutral_Axis" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
      <relationship player1="Americans" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Americans" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Chinese" player2="British" type="Neutrality" roundValue="1"/>
      <relationship player1="Chinese" player2="UK_Pacific" type="Concordant" roundValue="1"/>
      <relationship player1="Chinese" player2="Italians" type="Neutrality" roundValue="1"/>
      <relationship player1="Chinese" player2="ANZAC" type="Neutrality" roundValue="1"/>
      <relationship player1="Chinese" player2="French" type="Neutrality" roundValue="1"/>
      <relationship player1="Chinese" player2="Dutch" type="Neutrality" roundValue="1"/>
      <relationship player1="Chinese" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="Chinese" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="Chinese" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Chinese" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="British" player2="UK_Pacific" type="Allied" roundValue="1"/>
      <relationship player1="British" player2="Italians" type="War" roundValue="1"/>
      <relationship player1="British" player2="ANZAC" type="Allied" roundValue="1"/>
      <relationship player1="British" player2="French" type="Allied" roundValue="1"/>
      <relationship player1="British" player2="Dutch" type="Custodianship" roundValue="1"/>
      <relationship player1="British" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="British" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="British" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="British" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Italians" type="War" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="ANZAC" type="Allied" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="French" type="Allied" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Dutch" type="Custodianship" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="UK_Pacific" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Italians" player2="ANZAC" type="War" roundValue="1"/>
      <relationship player1="Italians" player2="French" type="War" roundValue="1"/>
      <relationship player1="Italians" player2="Dutch" type="War" roundValue="1"/>
      <relationship player1="Italians" player2="Neutral_Axis" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="Italians" player2="Neutral_Allies" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="Italians" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Italians" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="ANZAC" player2="French" type="Allied" roundValue="1"/>
      <relationship player1="ANZAC" player2="Dutch" type="Custodianship" roundValue="1"/>
      <relationship player1="ANZAC" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="ANZAC" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="ANZAC" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="ANZAC" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="French" player2="Dutch" type="Friendly" roundValue="1"/>
      <relationship player1="French" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="French" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="French" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="French" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Dutch" player2="Neutral_Axis" type="Unfriendly_Neutral" roundValue="1"/>
      <relationship player1="Dutch" player2="Neutral_Allies" type="Friendly_Neutral" roundValue="1"/>
      <relationship player1="Dutch" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Dutch" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Neutral_Axis" player2="Neutral_Allies" type="Neutrality" roundValue="1"/>
      <relationship player1="Neutral_Axis" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Neutral_Axis" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Neutral_Allies" player2="Neutral_True" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Neutral_Allies" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
      <relationship player1="Neutral_True" player2="Mongolians" type="Strict_Neutral" roundValue="1"/>
    </relationshipInitialize>
  </initialize>
  <propertyList>
    <!-- PLEASE KEEP YOUR PROPERTIES IN THIS ORDER!!! -->
    <!-- TYPICAL OPTIONAL PROPERTIES -->
    <!-- Bidding -->
    <property name="Changer bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Germans bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Russians bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Japanese bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="British bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="ANZAC bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Italians bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Americans bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="Chinese bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <property name="French bid" value="0" editable="true">
      <number min="0" max="1000"/>
    </property>
    <!-- victory options -->
    <property name="Triggered Victory" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Honorable Surrender" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Axis Honorable Victory VCs" value="14" editable="true">
      <number min="11" max="19"/>
    </property>
    <property name="Allies Honorable Victory VCs" value="14" editable="true">
      <number min="11" max="19"/>
    </property>
    <!-- End of Victory Conditions, rest of typical changed properties below -->
    <property name="Low Luck" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for AntiAircraft" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for Technology" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Low Luck for Bombing and Territory Damage" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Use Politics" value="true" editable="false">
      <boolean/>
    </property>
    <property name="National Objectives" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Tech Development" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Remove All Tech Tokens At End Of Turn" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Super Sub Defence Bonus" value="0" editable="true">
      <number min="0" max="1"/>
    </property>
    <property name="LHTR Heavy Bombers" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Heavy Bomber Dice Rolls" value="2" editable="false">
      <number min="2" max="3"/>
    </property>
    <property name="Paratroopers Can Move During Non Combat" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Paratroopers Can Attack Deep Into Enemy Territory" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Always on AA" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Kamikaze Airplanes" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Use Kamikaze Suicide Attacks" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Kamikaze Suicide Attacks Done By Current Territory Owner" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Kamikaze Suicide Attacks Only Where Battles Are" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Units Repair Hits End Turn" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units Repair Hits Start Turn" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Two HitPoint Units Require Repair Facilities" value="true" editable="true">
      <boolean/>
    </property>
    <!-- Display Options -->
    <property name="Multiply PUs" value="1" editable="false">
      <number min="1" max="10"/>
    </property>
    <property name="Display Units as Counters" value="0" editable="false">
      <number min="0" max="10"/>
    </property>
    <property name="Display Sea Names" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Selectable Zero Movement Units" value="false" editable="false">
      <boolean/>
    </property>
    <!-- END OF TYPICAL OPTIONAL PROPERTIES -->
    <!-- rules and tech -->
    <property name="WW2V3" value="true" editable="false">
      <boolean/>
    </property>
    <property name="WW2V3 Tech Model" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Selectable Tech Roll" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Use Shipyards" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Scramble Rules In Effect" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Scrambled Units Return To Base" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Scramble To Sea Only" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Scramble From Island Only" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Scramble To Any Amphibious Assault" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Airborne Attacks Only In Existing Battles" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Airborne Attacks Only In Enemy Territories" value="false" editable="false">
      <boolean/>
    </property>
    <property name="All Rockets Attack" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Rocket Attacks Per Factory Infinite" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Rockets Can Fly Over Impassables" value="false" editable="false">
      <boolean/>
    </property>
    <!-- These require an associated value in the attachments section above-->
    <property name="Movement By Territory Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Production Per X Territories Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Production Per Valued Territory Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement Per Territory Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Place in Any Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unplaced units live when not placed" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Occupied Territories" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Give Units By Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Capture Units On Entering Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="On Entering Units Destroyed Instead Of Captured" value="false" editable="false">
      <boolean/>
    </property>
    <!-- specific rules -->
    <!-- land related -->
    <property name="Units Can Be Destroyed Instead Of Captured" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Units Can Be Changed On Capture" value="true" editable="true">
      <boolean/>
    </property>
    <property name="More Constructions with Factory" value="true" editable="true">
      <boolean/>
    </property>
    <property name="More Constructions without Factory" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Unlimited Constructions" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Blitz Through Factories And AA Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Roll AA Individually" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Choose AA Casualties" value="true" editable="true">
      <boolean/>
    </property>
    <property name="AA Territory Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Force AA Attacks For Last Step Of Fly Over" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Multiple AA Per Territory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Suicide and Munition Casualties Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Defending Suicide and Munition Units Do Not Fire" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units May Give Bonus Movement" value="true" editable="true">
      <boolean/>
    </property>
    <!-- sea related -->
    <property name="Partial Amphibious Retreat" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Attacker Retreat Planes" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Shore Bombard Per Ground Unit Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Naval Bombard Casualties Return Fire" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Hari-Kari Units" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Allied Air Dependents" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Surviving Air Move To Land" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Transport Restricted Unload" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Ignore Transport In Movement" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Transport Casualties Restricted" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unescorted Transport Dies" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Transport Control Sea Zone" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Submarines Prevent Unescorted Amphibious Assaults" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Ignore Sub In Movement" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Defending Subs Sneak Attack" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Sub Retreat Before Battle" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Submersible Subs" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Sub Control Sea Zone Restricted" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Subs Can End NonCombat Move With Enemies" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Naval Units May Not NonCombat Move Into Controlled Sea Zones" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Previous Units Fight" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Two hit battleship" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Convoy Blockades Roll Dice For Cost" value="true" editable="true">
      <boolean/>
    </property>
    <!-- production related -->
    <property name="Produce fighters on carriers" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Produce new fighters on old carriers" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Move existing fighters to new carriers" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Land existing fighters on new carriers" value="true" editable="false">
      <boolean/>
    </property>
    <property name="LHTR Carrier production rules" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement In Enemy Seas" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Territory Turn Limit" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Limit SBR Damage Per Turn" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Limit Rocket Damage Per Turn" value="false" editable="false">
      <boolean/>
    </property>
    <property name="maxFactoriesPerTerritory" value="2" editable="false">
      <number min="1" max="100"/>
    </property>
    <property name="Placement Restricted By Factory" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Unit Placement Restrictions" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Air Battle Rounds" value="1" editable="true">
      <number min="-1" max="100"/>
    </property>
    <property name="Air Battle Attackers Can Retreat" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Air Battle Defenders Can Retreat" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Battles May Be Preceeded By Air Battles" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Raids May Be Preceeded By Air Battles" value="true" editable="true">
      <boolean/>
    </property>
    <property name="Damage From Bombing Done To Units Instead Of Territories" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Use Bombing Max Dice Sides And Bonus" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Limit SBR Damage To Factory Production" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Option Redesign" value="false" editable="true">
      <boolean/>
    </property>
    <property name="BM Rules" value="false" editable="true">
      <boolean/>
    </property>
    <property name="BM Vichy Rule" value="false" editable="true">
      <boolean/>
    </property>
      <property name="Chinese Guerrilla Fighters" value="false" editable="true">
      <boolean/>
      </property>
    <property name="Pacific Islands and PU Change" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Russian National Objectives" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Russia No Allies" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Victory Cities Worth 1 PU" value="false" editable="true">
      <boolean/>
    </property>
    <property name="China AA Gun" value="false" editable="true">
      <boolean/>
    </property>
    <property name="German Boost" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Philippines PU Boost" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Sphere of Influence" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Capital Cash Once" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Subs Can Evade Destroyers" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Air Attack Sub Restricted" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Convoy and Blockade" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Factory Limited" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Primitive Terrain" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Normandy Turns Pro Allied" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Flying Tigers" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Close Air Support" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Mobile Artillery" value="false" editable="true">
      <boolean/>
    </property>
    <property name="AA Gun Cost 4" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Escort Carrier" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Attack 0 Cost 5 Bomber" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Bomber Attack 3" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Transport Cost 8" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Elite and Air Transport" value="false" editable="true">
      <boolean/>
    </property>
    <property name="Battleships and Cruisers AA Round 2" value="false" editable="true">
      <boolean/>
      </property>
      <property name="Militia Round 3" value="false" editable="true">
      <boolean/>
      </property>
      <property name="Bunkers Round 3" value="false" editable="true">
      <boolean/>
      </property>
      <property name="Escorts and Interceptors A2D2" value="false" editable="true">
      <boolean/>
      </property>
      <property name="USSR Lend Lease bonus for Japan declaring war on it" value="true" editable="true">
      <boolean/>
      </property>
      <property name="USA bonus for North Africa" value="true" editable="true">
      <boolean/>
      </property>
      <property name="USA bonus for Islands surrounding the Carolines inclusive" value="true" editable="true">
      <boolean/>
      </property>
      <property name="UK bonus for two out of Sicily/Sardinia/Rome/Greece" value="true" editable="true">
      <boolean/>
      </property>
      <property name="Japan Iwo Jima/Okinawa bonus" value="true" editable="true">
      <boolean/>
    </property>
    <!-- Neutrals related -->
    <property name="neutralCharge" value="0" editable="false">
      <number min="0" max="9999999"/>
    </property>
    <property name="Neutrals Are Impassable" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Neutrals Are Blitzable" value="true" editable="false">
      <boolean/>
    </property>
    <property name="Neutral Flyover Allowed" value="false" editable="false">
      <boolean/>
    </property>
    <property name="Units Can Load In Hostile Sea Zone" value="false" editable="true">
      <boolean/>
    </property>
    <property name="mapName" value="global_40_house_rules" editable="false"/>
    <property name="notes">
      <value><![CDATA[  
<div style="padding:10px;font-size:14px;background-color:white;text-align:justify;">
<b>Global 1940 Second Edition</b><br>
<br>
<b>Original Game Credits:</b> Bung, Veqryn<br><br>
<br>
<b>Original Canada Mod Credits:</b> simon33<br><br>
<br>
<b>Global 40 House Rules with Canada</b><br>
<br>
Global 40 House Rules is an ongoing project that adds "House Rules" using Technologies. Simply add the rules you want by using edit mode. <br>
<br>You may also activate certain "House Rules" prior to game start in "Map Options".<br>
<br>
Game starts with 2nd edition OOB rules, techs and units, with the exception of Sierra Leone and Yukon Territory (you can Edit to OOB) which are British controlled. Also the OOB National Objective of +5 PUs for Russian control of Germany has been removed.<br>
<br>
A player named "Changer" will go first. His purpose is to activate certain technologies so the game may begin with them. There are 17 of these techs.<br>
Each one has "ChangerMustActivate" at the end of them.<br>
<br>
Changer has only 1 turn, so if techs are not activated then, you will be unable to activate them later.<br>
<br>
<b>Note</b> You can Edit some Changer Techs after Changer's turn but they may not activate correctly.<br>
<br>
Excluding the OOB techs, Germany activates the remaining techs for all players, except for those that end in "GiveToAll". 
"GiveToAll" techs must be given to each player in order for them to have the tech ability.<br>
<br>
Germany needs to activate techs at the start of their turn in order for them to activate that turn. Activated after their turn starts and techs won't activate until their next turn.<br>
<br>
<b>Note</b><br>UK Pacific and Canada techs are automatically activated by the British.<br>
<br>
<b>Note</b><br>Convoy Zone Losses are not shown at the end of turn the way Blockade is.<br>
<br>
<b>Here is the Tech Tree for "Global 40 House Rules"</b> minus the OOB techs:<br>
<br>
<b>"Changer"</b><br>
<b>1) "BM_Rules__ChangerMustActivate"</b><br>
Activates all of the BM Rules except for Interceptors/Escorts Air Battle at 2, which are activated by Country. Some BM Rules may also be activated individually.<br>
<br>
<b>Note</b><br>The "Vichy Rule" and "Chinese Guerrillas" must be Activated separately when using "Map Options".<br>
Escorts_Interceptors_A2D2_GiveToAll is activated with this "Option".<br>
<br>
<b>2) "Attack0Cost5Bomber_ChangerMustActivate"</b><br>
Bombers are now a A0 D0 M6 +1 w/AB C5 unit. They may perform SBR attacks only. They do not participate in the Air Battle with Interceptors. They do 1-6 damage. They no longer receive a +2 to an SBR attack.<br>
<br>
Due to the Japanese Bombers not being able to participate in regular combat, an Airfield is placed in Formosa, which allows the Formosa Fighter to be able to strike Yunnan Round 1. <br>
<br>
It also moves the 19 Sea Zone Sub and Destroyer to 20 Sea Zone. This allows the option of striking the British Battleship in 37 Sea Zone on a Round 1 Japanese Attack.<br>
<br>
<b>Note</b><br>
When attacking the same Territory as an SBR, the attacking Strategic Bombers will die if the land battle is unsuccessful. This is unintended and should be corrected via Edit.
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b> 3) "SubsCanEvadeDestroyers_ChangerMustActivate"</b><br>
Destroyers no longer block Subs or the Sub's "First Strike" capability. They are now a A1 D1 M2 +1 w/NB C5 unit. They also have 1 preemptive "ASA" (Anti-Sub Attack) shot.<br>
<br>
When attacking a Sub, the Destroyer will fire a one time "ASA1" (hits at 1) shot. If successful, the Sub is immediately destroyed and may not return fire. If the Sub survives, it may then submerge or take its normal "First Strike" shot.<br>
<br>
The Destroyer also has 1 preemptive "ASD" (Anti-Sub Defense) shot for combat and 1 for movement. It hits at 1 out of 10. So when a Sub attacks a Destroyer, it will undergo 1 ASD shot when the Sub enters the Destroyer's Sea Zone and 1 ASD shot at the beginning of Combat. Both of these attacks occur before the Subs First Strike.<br>
<br>
Destroyers will fire 1 ASD shot when Subs pass through the Destroyer's Sea Zone whether during Combat Move or Non Combat Move.<br>
<br>
<b>Note</b><br> When moving through or into Sea Zones containing a Destroyer, you should form your Subs into "Wolfpacks" and move them together where possible. The Destroyer only has 1 movement ASD shot and will only fire once. If you move into or through the Sea Zone separately, the Destroyer will fire each time a Sub enters it's Sea Zone.<br>
Destroyer ASA/D shots will stack. Meaning if there is only 1 Sub and multiple Destroyers, the sub will undergo as many ASA/D shots as there are Destroyers.<br>
<br>
Subs remain A2 D1 M2 +1 w/NB C6. Subs cannot be blocked by any Naval Vessel. Subs are now susceptible to counterattack from Fighters and Tac Bombers. When attacking naval units who have air units present, Subs will undergo counterfire from the air units regardless of the outcome of their "First Strike".<br>
When defending against attack by air units the sub may still submerge before the attack (except for the Tac Bombers ASA shot mentioned below).<br>
All other rules regarding Subs are unchanged.<br>
<br>
<b>Note</b><br> When moving a sub through a contested Sea Zone, you must move in one continuous movement. If you stop in the contested Sea Zone you will be unable to pass through.<br>
<br>You will also be unable to undo your move once being "Depth Charged". Includes if you stop after the "Depth Charging" and still have movement left.<br>
<br>
In addition to it's normal unit stats, Tac Bombers now have 1 ASA1 and ASD1 each. Their ASD shot hits at a 1 out of 6. It is only fired during the Combat Phase.<br>
<br>
As mentioned above, it now fires normally at subs without a Destroyer present.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b> 4) "TacticalBomberCost10_ChangerMustActivate"</b><br>
The price of Tactical Bombers are reduced to C10.<br>
<br>
<b>5) "AAGunC4_ChangerMustActivate"</b><br>
Changes the AAGun into a A0 D1 M1 C4 unit. It has 2AA shots. May not fire more than 1 shot per plane. Can Combat Move and can conquer/capture Territories and Infrastructure.<br>
<br>
May also be activated via <b> Map Options</b>.<br><b> Map Options also activates "Towed AA Gun".</b> Explained in "Map Options".<br>
<br>
<b>6) "TransportC8_ChangerMustActivate"</b><br>
The Transport is now A0 D1 M2 +1 w/NB C8. May participate in combat and be taken as casualty.<br>
An interesting option when used with "SubsCanEvadeDestroyers".<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>7) "Escort_Carrier_ChangerMustActivate"</b><br>
Adds The Escort Carrier. Escort CV is a A0 D1 M2 +1 w/NB C9 unit. It also has the Destroyers Sub blocking ability. It can carry 1 Fighter or Tactical Bomber.<br>
<br>
If "SubsCanEvadeDestroyers_ChangerMustActivate" has been activated, it becomes a A1 D1 M2 +1 w/NB C9 with 1, ASA1 and ASD1, each. Their ASD shot behaves the same as the Tactical Bomber. It's ASA/D shots stack same as Destroyers. It can carry 1 Fighter or Tactical Bomber.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>Note</b><br>Shipyard tech currently does not work when Escort Carriers are activated. This will be fixed in the future.<br>
<br>
<b>8) "FlyingTiger_ChangerMustActivate"</b><br>
Changes the US Fighter at the Philippines into a "FlyingTiger" unit. This unit may move to Dutch or UK Pacific territories during it's ncm while US is neutral. When ending it's turn in a Chinese controlled territory, it will become a Chinese unit. May not enter Chinese territories unless US is at war with Japan. Has same abilities as Fighter. Cost 13 PUs.<br>
<br>USA May only have "1" Flying Tiger in the game at a time. Once it becomes Chinese, they may build another one.<br>
<br>
<b>9) "FactoryLimited_ChangerMustActivate"</b><br>
Air and Naval Bases now cost 12. All captured and newly constructed Minor Factories may only produce Artillery, AAguns, Armor, Mech Infantry, Mobile Infantry, Marines, Elite and Infantry. If a NB is present you may also build Subs, Transports, Escort Carriers and Destroyers. If an AB is present you may also build Fighters and Tac Bombers.<br>
<br>
ABs are required to build Fighters, Tac Bombers, Bombers and Air Transports. Bombers and Air Transports may only be built in Factories on originally owned Territories that also have an AB. In addition, Bombers and Air Transports may not be built in the following territories: Kwangtung, Egypt, Norway, Alaska, West India and Korea. May not build at an AB with 3 or more damage.<br>
<br>
<b>Note:</b> You may not place new Fighters on CVs. All air units may only be placed in the Territory that contains an AB as well as the correct Factory.<br>
<br>
NBs are required to build all Naval Units. BBs, CVs and CAs may only be built in Territories with originally owned starting Factories. These Territories must also have a NB (Need not be original NB). May not build at a NB with 3 or more damage.<br>
<br>
New Zealand receives a Minor Factory to allow ANZAC Air builds. Quebec receives a NB to allow for Naval builds. The Central United States receives a NB to allow for additional prewar Naval builds.<br>
<br>
This addresses Capital Ships and Bombers being built in newly conquered Territories. It should also be noted that UK may only build Air Units in UK at game start. This makes the UK AB a prime Axis target.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>10) "AdditionalVictoryCitiesWorthPUs_ChangerMustActivate"</b><br>
All Victory Cities are now worth 1 PU to the controlling player. In addition to the OOB VCs, the following have been added: Iraq, Szechwan, Alaska, Malaya, Amur, New Zealand, British Columbia, New Britain, Yakut S.S.R., Union of South Africa, Iceland, Norway, Tunisia, Romania, Libya, Caroline Islands, Manchuria, Ukraine, Greece, Archangel and French West Africa.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>11) "NormandyTurnsProAllied_ChangerMustActivate"</b><br>
If France and Southern France are Axis contolled and there are no French units in Normandy Bordeaux, Normandy Bordeaux will turn into a Pro-Allied Neutral at the end of France's turn.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>12) "Sphere of Influence_ChangerMustActivate"</b><br>
When Sphere Of Influence tech is activated, Germany will receive a minus 10 PUs penalty if Japanese units are in any German controlled territories. <br>
<br>
Russia will receive a minus 10 PUs penalty if any Allied units are in any Russian controlled territories.<br>
<br> 
Japan will receive a minus 10 PUs penalty if any German or Italian units are in any Japanese controlled territories.<br>
<br> 
America will receive a minus 10 PUs penalty if any Russian units are in any American controlled territories.<br>
<br>
UK will receive a minus 10 PUs penalty if any Russian units are in any British controlled territories.<br>
<br>
UK_Pacific will receive a minus 10 PUs penalty if any Russian units are in any UK_Pacific controlled territories.<br>
<br>
Canada will receive a minus 10 PUs penalty if any Russian units are in any Canadian controlled territories.<br>
<br>
Italy will receive a minus 10 PUs penalty if any Japanese units are in any Italian controlled territories.<br>
<br>
ANZAC will receive a minus 10 PUs penalty if any Russian units are in any ANZAC controlled territories.<br>
<br>
France will receive a minus 10 PUs penalty if any Russian units are in any French controlled territories.<br>
<br>
If a country has fewer than 10 PUs they will lose no PUs. This is not intended and needs to be player enforced.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>13) "GetCapitalCashOnce_ChangerMustActivate"</b><br>
This allows a country's PUs to be captured the first time their capital is conquered. Additional conquests will result in their PUs being destroyed.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>14) "BM_VichyRule_ChangerMustActivate"</b><br>
Activates the BM Vichy Rule. Explained in the BM Rules below.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>15) "Marines_ChangerMustActivate"</b><br>
Adds the BM Marine unit. Explained in the BM Rules below.<br>
<br>
<b>16) "GermansInLondon5PU_ChangerMustActivate"</b><br>
5 PUs if there is 1 German Land Unit in UK.<br>
<br>
<b>17) "ChinaInfantrySpawnBM_ChangerMustActivate"</b><br>
Explained in the BM Rules below.<br>
<br>
<br>
<b>The Following Techs are Activated by Germany or All Players</b><br>
Tech Category <b>"Give To All"</b><br>
<br>
<b>1) "UpGun_BomberA0C5_GiveToAll"</b><br>
If "Attack0Cost5Bomber_ChangerMustActivate" has been activated, this tech will give Bombers A1 in Air Battles and Fighters A2 D2. This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
If this tech is activated without activating "Attack0Cost5Bomber_ChangerMustActivate", Bombers will have A2 in Air Battles. Fighters will have A2 D2. <br>
<br>
<b>2) Naval_M3_GiveToAll</b><br>
Gives +1 Movement to Cruisers and Transports
This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
<b>3) "BombersA3_GiveToAll"</b><br>
Bombers are now A3. They receive +1A when paired with Fighters on a 1:1 basis.This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>4) "Escorts_Interceptors_A2D2_GiveToAll"</b><br>
Escort Fighters are now A2 Interceptors D2. This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
May also be activated via <b>Map Options</b>. "Map Options" activates for all Players.  <br>
<br>
<b>5) "Elite_GiveToAll"</b><br>
Adds the "Elite" unit. Elite is a A2 D2 M1 +1M w/tank (can blitz with tank), C5 unit. It may be transported by Cruisers and Battleships on a 1:1 basis. It may be Air Transported into combat or ncm by Air transports on a 1:1 basis if "AirTransport_GiveToAll" tech is activated.<br>
This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
This means Elites and Tanks can be transported on the same transport giving you two move 2 units on 1 transport.<br>
<br>
It receives <b>No</b> combat bonuses from other units.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>6) "AirTransport_GiveToAll"</b><br>
Adds the Air Transport unit. Air Transport is a A0 D0 M5 +1 w/AB C6 unit. It may transport Elite units in either combat move or ncm on a 1:1 basis. May be taken as casualty.This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
<b>Note</b><br> When Attacking you will have the option of retreating if your Flight Path is over Allied controlled territories.<br>
Over water or enemy territories and you will be unable to.<br>
<br>
Sometimes Triplea will not allow a Legal move. Use Edit "Perform Move or Other Actions" to complete your move. TripleA will not keep track of your remaing movement when using Edit.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
Tech Category <b>"Give To All2"</b><br>
<br>
<br>
<b>1) "DestroyerC5Boost_GiveToAll"</b><br>
"DestroyerC5" now attack on a 2 out of 10 on ASA attack. They attack at 1 during normal combat. This represents advanced ASW Capabilities and is recommeneded for RD 5 or later. Also helps against later game Sub spam.<br>Does not affect their ASD shot.<br><br>
This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
  <b>2) "InteceptorDefend2_GiveToAll"</b><br>
  Interceptors now Defend at 2. Represents advanced Fighters. Recommended Rd 5 or later. Also helps against later game Bomber spam.<br>
  <br>
  This tech must be activated by each player in order for them to receive the tech ability.<br>
<br>
<br>
Tech category <b>"Redesign"</b><br>
<br>
<b>1) "PacificIslandAndPU_Change"</b><br>
Gives all valueless Pacific Islands 1 PU when Japan is at war with any of the Western Allies. Must be at war to receive bonus.<br>
Also gives 1 PU to the following: Poland, Malta, Crete, Cyprus, Gibraltar, Alexandria, Tobruk, Sardinia, Sicily, Nenetsia, Vyborg, Bessarabia, Turkmenistan, Iceland, Eastern Persia.<br>
Removes 1 PU from: Ontario, Rhodesia and Alberta Saskatchewan Manitoba and Kazakhstan.<br>
<br>
Japans "Strategic_Defense_Perimeter" National Objective is replaced by "Strategic_Islands". They now receive 3 PUs for control of "Midway, Wake Island and Guam" when at war with ANY of the Western Allies. <br>
<br>
The USA also acquires the "Strategic_Islands" National Objective when at war with Japan.<br>
<br>
On the Pacific Map, when at war with each other, Japan and the Western Allies will receive 2 PUs each time they Conquer a 2 PUs value Island or less (except the Philippines).<br>
<br>
The Western Allies will receive 2 PUs each time they Conquer one of the following: Celebes, Sumatra, Borneo, Java or the Philippines from Japan. The Japanese will receive 2 PUs every time they take control of Celebes, Sumatra, Borneo, Java or the Philippines after round 3.<br>
<br>
In The Mediterranean, All Players will receive 1 PU each time they Conquer one of the following: Malta, Sardinia, Sicily, Cyprus and Crete.<br>
<br>
With originally controlled Territories, this gives Japan an additional 5 PUs, America 6 PUs, UK Pacific 4 PUs and ANZAC 3 PUs.
Russia will receive an additional 3 PUs, Italy 3 PUs, Germany 1 PU and UK 1 PU.<br>
<br>
Strategically, the Axis can Conquer Bessarabia and Vyborg quite easily from Russia for a previously unavailable 2 PUs boost. UK Pacific may activate Eastern Persia for an easy 1 PU.<br>
<br>
It is suggested to use the "ConvoyAndBlockade" tech, which is explained below, in conjuction with the "PacificIslandAndPU_Change" tech.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>2) "CanadaBoost"</b><br>
Gives plus 1 PU to British Columbia. Newfoundland Labrador and Yukon Territory are now worth 1 PU.<br>
<br>
May also be activated via <b>Map Options</b> with "Canada Boost".<br>
<br>
<b>3) "CanadaUnitBoost"</b><br>
Gives 2 Infantry and a Tac Bomber to Alberta.<br>
Also places 2 infantry in UK.<br>
<br>
May also be activated via <b>Map Options</b> with "Canada Boost".<br>
<br>
<b>4) "CanadianNationalObjectives"</b><br>
Gives 2 PUs to Canada if Sea Zones 117 and 123 are Allied controlled.<br>
<br>
May also be activated via <b>Map Options</b> with "Canada Boost".<br>
<br>
<b>5) "ConvoyAndBlockade"</b><br>
This adds Blockade zones to Sea Zones:64,86,91,103,107,116,118 and 123. In addition to interdicting Land Territory PUs, Blockade Zones also interdict Sea Zones with PU value when adjacent to said Zones.<br>
<br>
It also adds "Convoy Zones" to Sea Zones:7,77,104,117,123 and 124. Convoy Zones allow interdiction of Land Territory PUs. They are as follows:<br>
Sea Zone 7: Buryatia and Sakha. 2 PUs total. Russian owned.<br>
	    Sea Zone 77: Caucasus. 2 PUs total. Russian owned.<br>
	    Sea Zone 88: West Indies. 2 PUs total. American owned.<br>
	    Sea Zone 90: Southeast Mexico. 2 PUs total. American owned.<br>
	    Sea Zone 102: Central America. 2 PUs total. American owned.<br>
	    Sea Zone 104: Gold Coast and Nigeria. 2 PUS total. British owned.<br>
	    Sea Zone 117: Quebec. 2 PUs total. Canadian owned.<br>
	    Sea Zone 123: Iceland. 1 PU total. British owned.<br>
	    Sea Zone 123: New Brunswick Nova Scotia. 1 PU total. Canadian owned.<br>
	    Sea Zone 124: Nenetsia and Vologda. 2 PUs total. Russian owned.<br>
	    <br>
Sea Zones 104 and 117 are also worth 1 PU.<br>
	    Sea Zones 88,90 and 102 are worth 2 PUs.<br>
	    Sea Zones with PU value do not have their PUs transferred to an enemy, even when that enemy controls the Sea Zone. Sea Zones with PU value are not collected if enemy controlled.<br>
	    <br>
Land Territory changes are:
	    Eastern United States: 12 PUs<br>
	    Central United States: 10 PUs<br>
	    Western United States: 12 PUs<br>
	    Mexico: 1 PU<br>
	    Southeast Mexico: 2 PUs<br>
	    Central America: 2 PUs<br>
	    West Indies: 2 PUs<br>
	    <br>
	    You or your Ally must control the Convoy Zone at the "Collect PU" phase of your turn to receive the PUs from the corresponding Land Territories.<br>
	    <br>
	    Submerged Subs do not control Convoy Zones. If there is a Sub controlling a Convoy Zone and it is attacked and survives the attack by submerging, control of the Convoy Zone will revert to the Original Owner.<br>
	    <br>
	    The UK has their "British_Original"(controls all Original Territories) National Objective reduced to 3 PUs.<br>
	    <br>
	    Strategically, certain Sea Zones(91,103) may inflict substantial damage. <br>
	    <br>
	    The bottom left of the screen will show the PU value of the Sea Zone you are in. An easy way to remember is, USA Sea Zones are worth 2 PUs, UK 1 PU, except for 123 (Iceland), Canada 1 PU and USSR 0 PUs.<br>
	    <br>
	      <b>Note</b><br>Sea Zones 103 and 118 are Blockade Zones. So even though they are not adjacent to a Land Territory, submerged Subs will roll for damage.<br>Also of <b>note</b> loss of Convoy Zones PUs are not indicated the way PUs lost to Blockade are at end of turn.<br>
	      <br>
	      May also be activated via <b>Map Options</b>.<br>
<br>
	    <b>6) "RussianNationalObjectives"</b><br>
	    Reduces Russia's Sea Zone 125 Lend Lease Objective to 2 PUs. Also reduces their "Spread of Communism" Objective to 2 PUs per Territory and limits those Territories to Originally German, Italian, or Pro-Axis <b>Mainland</b> European Neutral Territories.<br>
	    <br>
	    These Territories are: Bulgaria, Finland, Greater Southern Germany, Slovakia Hungary, Western Germany, Romania, Poland, Germany, Norway, Denmark, Holland Belgium, Northern Italy, Southern Italy. <br>
	    <br>
	    Adds the following NOs to Russia:
"The Northern Trace" Theme: Access to Allied Lend-Lease via the Northwest Staging Route. 2 PUs if Sea Zone 5 has no enemy warships (all sea units except Transports), Amur is Russian controlled and there are no Allied units in any Original Russian Territories.<br>
<br>
"Persian Corridor" Theme: Access to Allied Lend-Lease via the Trans-Iranian Supply Route. 2 PUs if Sea Zone 80 has no enemy warships (all sea units except Transports), Persia is Allied controlled and there are no Allied units in any Original Russian Territories.<br>
<br>
<b>Note</b><br> Allied Ships in any of Sea Zones 125, 80 or 5 will negate the Lend Lease Objective. Allied ships may still Liberate those Sea Zones. <br>
Does not affect the +2 Lend Lease Objectives.<br>
<br>
Beginning RD 3 an Additional increase of +2 PUs per Lend Lease Route goes into effect if Russia is at war and Japan declares war on Russia. Allied units <b>May</b> be present in Russia.<br>
<br>
A Russian Destroyer is added to Sea Zone 5. It must remain adjacent to Original Russian Territory while Russia is neutral to Japan.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<br>
Tech Category <b>"Redesign2"</b><br>
<br>
<b>1) "RussiaNoAllies"</b><br>
Russia receives 3 PUs if no Allied units in any Original Russian Territories.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<br>
Tech Category <b>"New Units and Unit Changes"</b><br>
<br>
<b>1)"ChineseMilitia"</b><br>
Adds the "Militia" unit for China. A0 D1 M1 C2. This helps China produce a few more units and allows them to purchase when they only have 2 PUs. Also adds a AAGun to Szechwan. Helps slow Japan down a little.<br>
<br>
<b>2) "PrimitiveTerrain"</b><br>
Places a "Primitive" image in basically all of Asia, excepting most Costal Territories, and up to the Ural Mountains in Russia. When starting in a primitive territory, M2 units have their movement reduced to 1. Does not affect aircraft.<br>
This helps slow Japan's push through China and discourages early Soviet Far East invasions.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>3) "BBandCA_AA"</b><br>
Battleships and Cruisers now have 2 AA shots. They hit at 1 out of 10 as opposed to 1 out of 6.<br>
<br>It is recommended to wait until RD 2 to activate BB and CA AA Guns. This prevents breaking early RD battles and reflects the early war successes in air to naval combat.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>4) "Mobile_Artillery"</b><br>
Adds a Mobile Artillery Unit. A2 D2 +1D w/tank, C5. Gives +1A to 1 Infantry or Mech Infantry. May blitz. Does not provide blitz ability to other units.<br>
<br>
+1D w/tank represents their use as anti-tank weapons and to prevent tank buys from being adversely affected.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>5) "MilitiaForAll"</b><br>
Adds the Militia Unit to all players. A Player may have no more than 8 Militia at any one time. May only be placed in originally owned Territories.<br>
<br>
This is to prevent spammage. It is also suggested to wait until Round 3 before activation. This represents full manpower mobilization and prevents an early UK stack to prevent Sea Lion. If "Chinese Militia" is not activated, China will also gain the ability to purchase Militia when "MilitiaForAll" is activated.<br>
<b>Note</b><br>UK may have up to 16 Militia. This is due to UK Pacific counting towards the total of 8. UK and UK Pacific should still follow the maximum of 8 per Player, which has to be Player Enforced  .<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>6) "CloseAirSupport"</b><br>
Tac Bombers give +1A to Infantry and Mech Infantry on a 1:1 basis. Tac BombersC10 do not receive this ability.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<br>
Tech Category <b>"More Units and Changes"</b><br>
<br>
<b>1) "Bunkers"</b><br>
Adds the NWO Bunker unit. Bunkers are a A0 D3 M0 C5 2-hit unit. They require one of the following units for placement: Infantry, Militia, Elite, Marine and Mech Infantry. If combat damaged they also require one of the previous units to be present to repair.<br>
<br>Bunkers may be bombed by SBR's. They are destroyed when reaching 5 damage. They will function normally with 4 damage. SBR damage is repaired the same as Infrastructure damage. They will fire AA shots at SBR Bombers the same as other Infrastructure.<br>
<br>
You may place a minimum of 1 Bunker per territory. If the territory has a PU value you may place a total number of Bunkers equal to the territory value. May only place 1 Bunker per territory per turn.<br>
<br>
UK Pacific is able to place Bunkers without the required units being present. This is unintended and is player enforced.<br>
<br>
It is recommended to wait until RD 3 to activate Bunkers. This prevents breaking early RD battles and represents the time needed to build fortifications.<br>
<br>
May also be activated via <b>Map Options</b>.<br>
<br>
<b>2) "MilitaryBase_Produces_3inf</b><br>
MilitaryBases C12. May place in any territory of 1 PU or less. Maximum of 1 Base per territory. May receive up to 6 damage. Cannot place Infantry if 3 or more damage. Has AA capability same as Factories.<br>
<br>
It will allow you to place 3 of any unit type per base. This is not intended and will be fixed in the future. 3 Infantry placed per Base per turn maximum is suggested use. This is player enforced.<br>
<br>
<b>3) "TacticalBomberAirBattleD1"</b><br>
Gives Tactical Bombers the ability to intercept at D1. This is to help against A0C5 Bomber spam and represent Night Fighter Interceptors. <br>
<br>
<b>4) "AirfieldM2"</b><br>
Airfields now give +2 Movement to Bombers and Fighters. It is recomended to only use the additional +1 Movement for fighters when they are escorting Bombers on SBR missions. This is Player Enforced.<br>
<br>
<br>
<b>Map Options</b><br>
The following House Rules are added via "Map Options"<br>
<br>
<b>1)Option Redesign</b><br>
Adds a lot of the House Rules discussed in the "Redesign Thread" noted below. They are as follows:<br>

"Attack0Cost5Bomber_ChangerMustActivate"
<br>
"SubsCanEvadeDestroyers_ChangerMustActivate"
<br>
"AAGunC4_ChangerMustActivate"
<br>
"Escort_Carrier_ChangerMustActivate"
<br>
"FlyingTiger_ChangerMustActivate"
<br>
"FactoryLimited_ChangerMustActivate"
<br>
"AdditionalVictoryCitiesWorthPUs_ChangerMustActivate"
<br>
"NormandyTurnsProAllied_ChangerMustActivate"
<br>
"Sphere of Influence_ChangerMustActivate"
<br>
"GetCapitalCashOnce_ChangerMustActivate"
<br>
"GermansInLondon5PU_ChangerMustActivate"
<br>
"Elite_GiveToAll"
<br>
"AirTransport_GiveToAll"
<br>
"PacificIslandAndPU_Change"
<br>
"CanadaBoost"
<br>
"CanadaUnitBoost"
<br>
"CanadianNationalObjectives"
<br>
"ConvoyAndBlockade"
<br>
"RussianNationalObjectives"
<br>
"PrimitiveTerrain"
<br>
"BBandCA_AA" Activated Round 2
<br>
"Mobile_Artillery"
<br>
"MilitiaForAll" Activated Round 3
<br>
"CloseAirSupport"
<br>
"Bunkers" Activated Round 3
<br>
<br>
<b>2)BM Rules</b><br>
Adds the "BM Rules". Must Activate the "BM Vichy Rule" and "Chinese Guerrilla Fighters" separately. <br>
<br>
<b>3)German Boost</b><br>
Gives 1 PU to Poland, Slovakia Hungary, Romania and Yugoslavia. You may wish to use this option if "Victory Cities Worth 1 PU", "RussianNationalObjectives", "RussiaNoAllies" or "PacificIslandAndPU_Change" is activated if you feel Russia becomes too strong. <br>
<br>
<b>4)Philippines PU Boost</b><br>
Gives 1 PU to the Philippines. You may wish to use this option if "Victory Cities Worth 1 PU", "ChineseMilitia", "RussianNationalObjectives", "RussiaNoAllies" or "PacificIslandAndPU_Change" is activated if you feel Allies become too strong. <br>
<br>
<b>5)Towed AA Gun</b><br> Activated by <b>"AA Gun Cost 4"</b>. Is a A0 D1 M1 +1 with Mech Infantry, C5 unit. Can blitz with Mech Infantry and Armor. It has 2AA shots. May not fire more than 1 shot per plane. Can Combat Move and can conquer/capture Territories and Infrastructure.
<br>
<br>
Most of these house rules are discussed in this thread: www.axisandallies.org/forums/index.php?topic=36518.0 started by Black_Elk. They are also discussed here: www.axisandallies.org/forums/index.php?topic=34568.30<br>
<br>
<b>Credits:</b> Thanks to Bung and Veqryn for making the original 1940 mod.<br>
<br>
Thanks to simon33 for doing the original Canada mod.<br>
<br>
Thanks to Black Elk for starting Redesign and Baron Munchausen for his number crunching and ideas.<br>
Thanks to LHoffman, CWO Marc, Argothair for their ideas and suggestions.<br>
Wild Bill, Young Grasshopper, Narvik, KNP7765 and all the others who contributed with their ideas and comments.<br>
<br>
Thanks to crazy_german, prastle, Frostion, Zim Zero, ZjelcoP, Red Baron, Cernel for xml help. pyt o torp for sub ideas.<br>
To P@nther, simon33 for GitHub help. Redrum, RoiEX, <b>ssoloff</b> and DanVanAtta for additional help.<br>
<br>
Thanks to Joe Pants, Veqryn and hepster for unit images.<br>
<br>
To regular kid and the Mod Squad for BM additions. <br>
Also to everyone else who helped with their comments and ideas.<br>
<br>
Modded for TripleA by b<br>
<br>Change Log:
<br>
<br>1.5
<br>Added "Option Redesign" and "BM Rules" to "Map Options".<br>Added "Map Options"for some of the "Techs". 
<br>1.4
<br>Fix Vichy DDC5 not scuttling correctly and Harbour12 removal and place when BM Rules activated and Southern France Liberated.<br>
Change Air Transport cost to 6.<br>
Added 1 PU to Poland when "PacificIslandAndPU_Change" is activated.<br>
Added BM Rules.<br>
Updated Bunker Unit. Explained in Notes.<br>
<br>1.3
<br>Add "DestroyerC5Boost" and "InteceptorDefend2".
<br>Fixed "AAGunC4" transport cost.
<br>Add "BM Vichy Rule" "Marines" and "Game Notes".
<br>Add Conquer Bonus for Med Islands.
<br>Separate Russia's 3 PU No Allies Objective.
<br>Return Yunnan to 4 Inf, give Formosa an AB and move DD and Sub to 20 SZ when "A0C5Bomber" tech is activated.
<br>
<br>1.2
<br>Rearrange Tech order and xml cleanup.
<br>Make Canada playable with all Techs.
<br>Fixed "Sphere of Influence".
<br>Fixed a few Unit naming errors.
<br>Cleaner Convoy Flags.
<br>
<br>1.1
<br>Fixed map name so it will upload correctly.
<br>Fixed various xml errors.
<br>
<br>
<div style="padding:10px;font-size:14px;background-color:white;text-align:justify;">
<b>G40 Balanced - Balance Mod 3.3</b><br>
<br>
<b>Original Game Credits:</b> Bung, Veqryn<br><br>

<b>Mod Squad:</b> Adam514 (co-originator and oracle), Deathbringer1974 (chief executive troll), dust (good at math), dss85 (playtester and game breaker), Gencre (general haha), redrum (XML high priest), Regularkid (co-originator and king of noobs), simon33 (bug chaser), Young Grasshopper (topper goodwill ambassador)<br><br>
<br><hr><br>

<b>**REVISIONS**</b><br><br>

<hr><br>

<b>Revised Air Raid Rules:</b> Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.<br><br>

<b>Revised Capital Capture Rules:</b> The capture of a player's capital results in the plunder of that player's PUs only the <b>first</b> time the capital is taken. Subsequent recapture of the same capital results in the player's PUs being destroyed.<br><br>

<b>Revised Victory Conditions:</b> If Germany is Allied controlled, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied controlled, an Axis victory in Europe requires 9 (rather than 8) Europe VCs. 

<br><br>


<b>New Unit - Marines:</b> Cost 5; Attack at 1 (2 during amphibious assaults); Defend at 2; No bonus from artillery; Can be loaded onto cruisers and battleships (1 to a ship). <br><br>
<b>Note:</b> During amphibious assaults, Battleships and Cruisers may bombard any adjacent territory in which an amphibious assault is occurring, regardless of where they unloaded their marines.

<br><br>

<b>Additional National Objectives</b><br><br>

<b>Germany</b>
<ul>
<li>2 PUs if Romania, Yugoslavia, Albania, Bulgaria, Greece, and Crete are Axis or Pro-Axis controlled.</li>
<li>5 PUs if there is at least one German land unit in either London (the United Kingdom) or Egypt. (This modifies Germany's "Presence in Egypt" objective).</li>
</ul>
<b>Russia</b>
<ul>
<li>3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.</li>
<li>3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls <b>in mainland Europe.</b> (This modifies Russia's "Spread of Communism" objective). </li>
<li>2 PUs for each of the following Lend-Lease lanes that is "open" (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis beyond Round 2: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia's "Lend Lease" objective).</li>
<li>An additional 2 PUs per each "open" Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia.</li> 
<br>
<b>Note:</b> An Axis power may not move its units into originally Russian territory unless that Axis power is at war with Russia. Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia <b>. The National Objective for Russia's first capture of Berlin has been removed.
</ul>

<b>Japan</b>
<ul>
<li>5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain and Solomon Islands. (This modifies Japan's "Strategic Perimeter" objective).</li>
<li>5 PUs if Axis controls Midway, Wake Island, Guam.</li>
<li>3 PUs if Japan controls Iwo Jima and Okinawa and is at war with the United States.</li>
</ul>

<b>USA</b>
<ul>
<li>5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.</li>
<li>5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.</li>
<li>5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.<b></li>
<li>5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.</li>
</ul>

<b>China</b>
<ul>
<li>3 PUs if Allies control Yunnan, Szechwan, Burma, and India. (This modifies China's "Burma Road" objective).</li>
<li>At the start of China's turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These "guerrillas" engage in combat wherever they are spawned and may not be moved until China's next turn. </li>
</ul>


<b>UK</b>
<ul>
<li>3 PUs if UK Europe controls all its original territories. (This modifies UK's "Original Territories" objective).</li>
<li>3 PUs if Allies control at least 2 of: Sicily, Sardinia, Greece, Southern Italy, and Allies have at least one land unit in any of these territories.</li>
<li>3 PUs if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.</li>
<li>3 PUs if Malta, Crete, and Cyprus are Allied or Pro-Allied controlled.</li>
<li>3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,...,sz81).</li>
<li>3 PUs for UK Pacific when at war with the Japanese if Malaya and Kwantung are Allied controlled. (This modifies UK Pacific's "Malaya and Kwantung" objective.</li>

</ul>

<b>Italy</b>
<ul>
<li>3 PUs if Malta, Cyprus, and Crete are Axis controlled.</li>
</ul>

<b>ANZAC</b>
<ul>
<li>3 PUs if ANZAC is at war with the Japanese and Dutch New Guinea, New Guinea, New Britain and Solomon Islands are controlled by the Allies (other than the Dutch). (This modifies ANZAC's "Strategic Islands" objective).</li>
<li>3 PUs if ANZAC is at war with the Japanese and Solomon Islands, Gilbert Islands, Fiji, and Samoa are Allied controlled.</li>
<li>3 PUs if ANZAC is at war with the Japanese, controls all of its original territories, and Malaya is Allied controlled. (This modifies ANZAC's "Control Original And Malaya" objective).</li>
</ul>

<br><br>

<b>**VICHY FRANCE RULE SET**</b>
<br><br>
The following rule-set simulates the circumstances and strategic consequences of the Franco-German Armistice, and is intended for play with the G40 Balance Mod.
<br><br>
<b>Game Conditions for Franco-German Armistice</b> 
<br><br>
At the beginning of France's turn, if the following conditions are met, the Franco-German Armistice will occur:
<br><br>
1. Axis has control of both France and Normandy Bordeaux;<br>
2. Axis has never controlled Southern France; and<br>
3. There are no non-French, Allied land units in Southern France.<br>
<br><br>
<b>Game Consequences of Franco-German Armistice</b>
<br><br>
<b>French Territorial Control:</b> At the beginning of France's first turn in which Armistice conditions are met, all originally French territories not already under Axis control immediately change ownership to Pro-Axis Neutrals, except: (1) French Equatorial Africa; (2) New Hebrides; (2) any French territories containing non-French allied land units.
<br><br>
Any non-French allied air units in Vichy-controlled territory are destroyed upon conversion of the territory to Vichy control.
<br><br>
With the exception of Southern France (see discussion of "Zone Libere" below), Vichy French territory operates the same way as other Pro-Axis Neutral territory. An Axis player may capture Vichy French territory and commandeer its forces by moving a land unit into the territory during the non-combat phase of his turn.
<br><br>
Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.
<br><br>
<b>Fleet at Toulon:</b> In addition to the change in French territorial control, the Armistice changes control of the the French fleet in sz 93, from French to Pro-Axis neutral. The Vichy French fleet maintains a strictly defensive posture. It may not be moved. It may not be captured by the Axis. The fleet is immediately destroyed if any power, other than the Free French, occupies Southern France 
<br><br>
<b>"Zone Libre":</b> Any Axis occupation of Southern France following the Armistice results in the scuttling of the Vichy French Fleet at Toulon and the disbandment of all remaining Vichy French forces. These forces are removed at the end of the Axis player's turn in which the occupation of Southern France takes place. Any formerly Vichy French forces that were previously commandeered by the Axis are unaffected by this change.
<br><br>
<b>Armistice's Effect on National Objectives:</b> Following the armistice, Southern France is considered Axis-controlled for purposes of Italy's "Roman Empire" objective. Otherwise, the Vichy France arrangement has no impact on National Objectives. Tunisia, Algeria and Morocco must still be directly occupied by Germany or Italy to achieve Italy's "North Africa" objective. Japanese occupation of French Indo China still negates Japan's "Trade With America" objective. 
<br><br>
<b>Liberation of France:</b> The Allied liberation of France effectively terminates the Armistice. Any territory and forces still under Vichy French control (including any surviving fleet in sz 93) revert back to Free French control. The Vichy French forces in the Southern France and sz 93 will also revert back if Southern France is liberated by the Free French. 


<br><br>

<br><hr><br>
  <br>
  <br>
  <br>
  <b>Global 1940 Second Edition</b><br>
<br>
<b>Credits:</b> Bung, Veqryn<br><br>
<br>
<b>Note</b><br>
This game uses the latest Global 1940 2nd Edition (successor to Alpha +3) rules, as posted on Larry's website.<br>
To blitz move mech_infantry with armour, you must click on them both at the same time (use CTRL to create waypoints).<br>
Paratroopers tech enables a second combat movement phase which happens right after the first combat movement phase, and the second one only allowes movement of paratrooping infantry.<br>
<br>

<b>Disclaimer</b><br>
The game is not meant to take over your responsibility in knowing the rules. For example, the game engine is not always going to restrict or allow certain attacks. 
It is your responsibility to know the rules and abide by them. Most of the game notes that follow can be thought of as differences compared to WWIIv3 or WWIIv4 rules but obviously are not a complete manual for the game. 
Beginners to these games are suggested to ask for help in the lobby or on the forums at http://www.tripleawarclub.org<br>
You must always validate your own movement, especially air movement at sea.  The engine is not perfect.<br>
<br>

<b>Edit Mode</b><br>
If you ever need to create new UK units, always create "British" units, do not create "UK_Pacific" units (except for Factories, all UK_Pacific units turn into British units when placed normally).<br>
The Warbonds technology will give the PUs to the British, please use edit mode if you want some of it to go to UK Pacific.<br>
You may also need to use edit mode to correct things listed below.<br>
<br>

<br>Below is a list of rules that the TripleA game engine either does not enforce, or enforces incorrectly, at this point.
<br>Each item starts with a code in parentheses that represents how you may fix or correct the rule.
<br>(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule.
<br>(CL) = Comment Log = You must record what you are doing in the comment log, because TripleA does not keep that information around. (To access the comment log, go to the 'view' menu, and click 'show comment log', then type a comment there.)
<br>(SR) = Save/Reload = You may save the game now or at the start of the phase, then reload it, in order to solve this problem.
<br>(EM) = Edit Mode = You must use Edit Mode to correct or fix the error, because the engine either disallows the rule or otherwise does something wrong that you can correct.
<br>(NA) = None Available = There is no fix available for this yet.
<br>
<br><b>Rules specific to 1940 the engine does not do, but you must follow:</b>
<br>* (EM) You may ask for permission during your turn to move through a canal owned by a power you are not yet at war with (use edit mode to move them).
<br>* (CL) TripleA does not keep track of which neutral territories have been previously attacked (use comment log to keep track of this instead).
<br>* (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
<br>* (PE) You may not land air units in Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
<br>* (PE) You can not fly over unfriendly neutrals, unless they are being attacked or they have previously been attacked.
<br>* (PE) Friendly Neutrals can not be 'captured' with an AA Gun, only by land units with an attack power.
<br>* (PE) You may not build facilities on territories that were Dutch at the start of your turn.
<br>* (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).
<br>* (PE) USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).
<br>* (EM) Japan can fly over UK and French territories before going to war with them.
<br>* (EM) USA does not have to declare war at the end of USA 3 if they do not want to.
<br>* (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
<br>* (EM) If Russia is at war with Italy, but not with Germany, a German warship in sz125 will cancel Russia's national objective (and same if at war with Germany but not Italy, and there is an Italian boat in sz125).
<br>* (EM) If UK Pacific captures Japan, the money should go to UK Pacific, even if UK Pacific's capital is occupied.
<br>* (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
<br>* (PE) The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy's next turn).
<br>* (NA) During an SBR, AA fire and casualty selection should be done on a per-facility-being-attacked basis.
<br>* (EM) Rocket damage to an airfield should occur after scrambling, which means if an airbase is disabled by the rocket attack, it could still scramble this turn.
<br>* (PE) Paratroopers (airborne) may not attack multiple territories from a single airbase.
<br>
<br><b>General rules for all A&A games that the engine does not do, but you must follow:</b>
<br>* (PE) Battles should be resolved in this order: all SBR, then all Amphibious Assaults, then all others.
<br>* (SR or EM) Repairing and Purchase are should actually be done at the same time.
<br>* (CL) TripleA does keep track of which units are on which transports, but there is no easy way to see this information when it is not your turn.
<br>* (CL) TripleA should, but does not keep track of which air units are on which carriers.
<br>* (PE) All air moved must have a way of potentially being picked up or landing, and all air that survives combat MUST be picked up if possible.
<br>* (PE) TripleA should not allow non-combat moves to be done during combat move phase.
<br>* (PE) Only non-air units that did not move during combat move and did not participate in combat, may move during non-combat-move.
<br>* (PE) Transports can only be loaded in 1 phase (not both), and unloaded in 1 phase (not both).
<br>* (PE) Transports if unloading for amphibious assault, must unload all their units, and may not hold back some units while offloading other units.
<br>* (NA) Rocket attacks should all be chosen first, before any dice and results are shown.
<br>* (NA) You should be able to SBR / Rocket attack an empty territory that you are blitzing.
<br>* (NA) Each phase of combat should have all units in that phase fire before any casualty selection occurs, whereas right now in TripleA if air and subs are involved then units might be broken up into smaller groups and casualty selection done for each group.
<br>* (EM) If you select for a bombardment from a sea zone, you should be able to select which units you want to have bombard, but currently all possible units are used.
<br>
<br><hr><br>

<b>Victory Conditions</b><br>
To win with the following victory conditions, a side must <b>maintain it for a complete round of play</b> and must also control at least one of its own capital cities.<br><br>

<b>Axis Victory:</b> 8 European Victory Cities OR 6 Pacific Victory Cities where at least one is Rome/Berlin/Japan.<br>
<b>Allied Victory:</b> Berlin and Rome and Japan are under allied control and allies maintain control of one of their own capitals.
<br><br>

<b>Canals/Straits</b><br>
There are 5 canals/straits in the game with the following set of conditions.<br><br>
<table style="vertical-align:top;border-collapse:collapse;" border="1">
<tr style="background-color:#CCCCCC;">
<td>Canal/Strait Name</td>
<td>Geographical Location</td>
<td>Land Movement Restriction</td>
<td>Control for Ship Movement</td>
</tr>
<tr>
<td>Panama Canal</td>
<td>Central America is one territory through which ships can move.</td>
<td>None. It requires no movement to cross.</td>
<td>Central America</td>
</tr>
<tr style="background-color:#EFEFEF;">
<td>Suez Canal</td>
<td>Connects Trans-Jordan and Egypt. Connects sea zone 81 and 98.</td>
<td>Possible.</td>
<td>Egypt and Trans-Jordan</td>
</tr>
<tr>
<td>Strait of Gibraltar</td>
<td>Connects sea zone 91 and 92.</td>
<td>Not possible.</td>
<td>Only Gibraltar, except there are no control restrictions on submarines.</td>
</tr>
<tr style="background-color:#EFEFEF;">
<td>Danish Straits</td>
<td>Connects sea zone 112 and 113.</td>
<td>Not possible.</td>
<td>Only Denmark.</td>
</tr>
<tr>
<td>Turkish Straits</td>
<td>Connects sea zones 99 and 100. Turkey is one territory through which ships can move.</td>
<td>None. It requires no movement to cross.</td>
<td>Turkey</td>
</tr>

</table><br>
Air units have no restrictions for any strait or canal.

<br><br><hr><br>

<b>Political Situation</b><br>
At the start of the game Germany and Italy are at war with the UK and ANZAC and France only, while Japan is at war with China only. Any countries not at war with each other ignore each other's naval units and obviously cannot go into each others ground territories. There are a number of specific politically related rules/conditions for each country:<br><br>

<b>Germany/Italy/Japan</b>
<ul>
<li>Germany/Italy/Japan can declare war on USA or Russia or China at any time.</li>
<li>If Germany/Italy/Japan is at war with one of USA or Russia or China it doesn't affect relations with the other.</li>
<li>While not yet at war with the USA, Japan may not move into sea zones within 2 spaces of Western USA or Alaska.</li>
</ul>
<br><b>Russia</b>
<ul>
<li>Russia cannot go to war against the Germans and Italians until the <b>beginning of purchase units phase</b> of Russia 4, unless of course they attack it first, or the Axis capture London.</li>
<li>Russia and Japan may declare war on each other at any time.  When not at war, Russia may not enter China.</li>
</ul>
<br><b>USA</b>
<ul>
<li>If USA is not at war with Germany or Italy, USA may only move its units to sea zones touching USA territories and also Sea Zone 102.</li>
<li>If USA is not at war with Japan, USA may not move its units into sea zones touching Japanese controlled territories.</li>
<li>USA cannot go to war against the Axis until the <b>beginning of PU collect phase</b> of USA 3, unless of course an Axis power attacks it first.</li>
<li>Once at war, the Minor Factories in continental USA upgrade to Major Factories automatically for free, and may be used immediately.</li>
</ul>
<br><b>Neutrals</b><br>
There are three types of neutrals: 
<ul>
<li>pro-Axis: When an Axis unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.</li>
<li>pro-Allies: When an Allied unit moves into one of these zones for the first time, that country gets a one-time bonus number of infantry, specified on the map, and control of the territory. The new infantry cannot be moved until the next turn.</li>
<li>Regular: If a power attacks a regular neutral, all the other regular neutrals on the board become friendly to the other team.</li>
</ul>

<b>Note:</b> Capture of friendly neutrals must be done during Non Combat Movement.<br><br>

When a country moves into a regular or non-friendly neutral during the combat move, it must conduct combat with the number of infantry specified on the map for that neutral. If it loses or retreats, however many infantry that remain are how many that stay in the zone. This means that if Finland was +4 for Axis, and Russia kills 2 infantry and retreats, then Axis only get 2 infantry when they move into Finland.

<br><br><hr><br>

<b>National Objectives</b><br>

<b>Germany</b>
<ul>
<li>5 PUs if not yet at war with Russia.</li>
<li>5 PUs for each German controlled territory: Volgograd or Novgorod or Russia.</li>
<li>5 PUs if Axis controls the Caucasus.</li>
<li>5 PUs if there is at least one German land unit in Egypt, whether or not it is controlled by Italy or Germany or Japan.</li>
<li>5 PUs if Germany controls both Denmark and Norway and Sweden is not allied-controlled or pro-allied.</li>
<li>2 PUs for each German controlled territory: Iraq or Persia or Northwest Persia.</li>
</ul>

<b>Russia</b>
<ul>
<li>5 PUs if Russia is at war, sz125 has no Axis warships (all sea units except transports), Archangel is Russia-controlled, and there are no allied units in any originally Russian territories.</li> 
<li>3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls.</li>
<li>10 PUs one time only, the first time Russia conquers Germany (Berlin).</li>
</ul>

<b>Japan</b>
<ul>
<li>10 PUs if not yet at war with USA, has not yet attacked French Indo-China, and has not declared war on UK or ANZAC.</li>
<li>5 PUs if Axis controls all of Guam, Midway, Wake Island, Gilbert Islands, and Solomon Islands.</li>
<li>5 PUs for each Axis controlled territory: Hawaii, India, New South Wales, and Western United States.</li>
<li>5 PUs if Axis controls all of Sumatra, Java, Borneo, and Celebes.</li>
</ul>

<b>UK</b>
<ul>
<li>5 PUs for UK Europe if UK Europe controls of its original territories.</li>
<li>5 PUs for UK Pacific if UK Pacific controls both Kwangtung and Malaya, and is at war with Japan.</li>
</ul>

<b>ANZAC</b>
<ul>
<li>5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories, and is at war with Japan.</li>
<li>5 PUs if the Allies (not including Dutch) control all of Dutch New Guinea, New Guinea, New Britain, and the Solomon Islands, and is at war with Japan.</li>
</ul>

<b>Italy</b>
<ul>
<li>5 PUs if no Allied ships are in the Med: sz92,...,sz99.</li>
<li>5 PUs if Axis control at least 3 of: Gibraltar, Egypt, Southern France and Greece.</li>
<li>5 PUs if Axis controll all of: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria.</li>
<li>2 PUs for each Italian controlled territory: Iraq or Persia or Northwest Persia.</li>
</ul>

<b>USA</b>
<ul>
<li>10 PUs if USA is at war and EUS, WUS, and CUS are American-controlled.</li>
<li>5 PUs if USA is at war and Alaska, Aleutian Islands, Hawaiian Islands, and Johnston Island, and Line Islands are American-controlled.</li>
<li>5 PUs if USA is at war and Mexico, South Eastern Mexico, Central America, and West Indies are American-controlled.</li>
<li>5 PUs if USA is at war and the Philippines is American-controlled.</li>
<li>5 PUs each turn the USA has one land unit in France.</li>
</ul>

<b>China</b>
<ul>
<li>6 PUs and may build artillery if the Allies control India, Burma, Yunnan, and Szechwan.</li>
</ul>

<b>French</b>
<ul>
<li>12 PUs worth of free units in France the first time France is Liberated (The engine will give you 4 infantry automatically. Use edit mode if you want something other than 4 infantry by deleting the infantry and replacing them with what you really want).</li>
</ul>
<br><hr><br>


<br><br><hr><br>
<b>Kamikaze Attacks</b><br>
Japan starts the game with 6 attack tokens, and may begin doing Kamikaze Attacks at the start of the game.<br>
These attacks can only be done in sea zones that contain the Kamikaze symbol [the sea zones surrounding: Japan, Okinawa, Iwo Jima, Formosa, and the Marianas].<br>
At the end of Japan's enemy's combat-move phase, Japan may target any surface warship in a Kamikaze zone for one or more Kamikaze attacks, ONLY if the enemy is attacking Japanese units there or is conducting an Amphibious Assault from that sea zone.<br>
For each attack, a die is rolled, and a 2 or less is considered a hit. Casualties are removed immediately, and do not participate in any battles. Kamikaze attacks prevent bombardment as well.<br>
<br><br><hr><br>

<b>Submarines Prevent Unescorted Transports From Making Amphibious Assaults</b><br>
In any Sea Zone containing an enemy submarine, but not containing an owned warship, the submarine will prevent the offloading of troops for an amphibious assault. 
<br><br><hr><br>


<b>Scrambling</b><br>
Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they're given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round.
<br><br><hr><br>

<b>Strategic Bombing Runs (SBR)</b><br>
Bombing can now happen against both types of ICs, harbours, and airfields (attackers choice)[tactical bombers can not target factories though]. Fighters can participate in the bombing run as escorts. Fighters in the territory being bombed can be launched as interceptors (no airfield necessary).<br><br>
<b>If interceptors are launched:</b> a one-round air battle takes place right away all air involved roll at 1 (jets rolls at 2). Either attacking bombers or fighters can be taken as casualties.<br><br>
After the air battle, or if there were no interceptors, the escorts are retreated and any bombers/tacs remaining can now be divied up to attack specific targets. Each target rolls its built-in AA gun against the bombers/tacs targetting it. If there is an AA gun in the territory being bombed it does <b>not</b> roll because its there to defend combat units and not complexes/bases.
<br><br>

<br><br><hr><br>

<b>Blockade Zones</b><br>
If any enemy ships are in a power's blockade zones at the end of that power's turn, and the power controls the adjacent ground territory, then the power may lose some of the PUs it would have otherwise collected.<br>
Surface warships roll 1 dice, Submarines and Air units roll 2 dice, and carriers and transports roll zero dice.  For any roll of 3 or less, that amount of PUs will not be collected by the surrounding land territories.
The power in question cannot lose more PUs from a blockade zones then the worth of the adjacent ground territory to those zones.

<br><br><hr><br>

<b>Placement Restrictions</b>
<ul>
<li>Major Industrial Complexes can only go in territories worth 3 or more, and must be originally owned territories.</li>
<li>Minor Industrial Complexes can only go in territories worth 2 or more.</li>
<li>Industrial Complexes can't be built on islands.</li>
<li>Over-purchase is returned and money is reimbursed.</li>
<li>Aircraft can be placed on the ground or on a [new] carrier in the adjacent sea zone that has a spot(s) open.</li>
</ul>
<br><hr><br>

<b>Units</b><br>
These changes to units are things other than price/movement which you can see in the buy menu.
<ul>
<li>Bombers now do 2 additional damage in strategic bombing raids, in addition to their dice roll.</li>
<li>Carriers are two hit.</li>
<li>Minor Industrial Complexes have 3 production capacity. A Minor IC can be upgraded to a Major IC for 20 PUs, but only on originally owned territories.</li>
<li>Major Industrial Complexes have 10 production capacity. When a Major IC is captured it automatically becomes a minor IC.</li>
<li>AA Guns may be taken casualty in combat, and may only fire at up to 3 aircraft each.</li>
</ul>

<b>New Units</b><br>
<b>Tactical Bombers:</b> can land on carriers, can bomb, and if paired with <b>a tank or fighter</b> the Tac attacks at 4. Tactical Bombers can also strategic bomb Airfields and Harbours (but not factories).<br>
<b>Mechanized Infantry:</b> can blitz when paired with a tank, and are supportable by artillery.<br>
<b>Carriers:</b> now have 2 hitpoints, and when damaged they do not allow fighters to land, or to leave if cargo.<br>
<br>
<b>New Buildings</b><br>
<b>Harbour:</b> Any ships that start their turn in a sea zone adjacent to a harbour get +1 movement points. Any damaged ships are repaired by a harbour at the start of the player's purchase and repair turn phase. Lastly, harbours can be bombed, and if they have 3 or more damage then they do not provide the above bonuses.<br>
<b>Airfield:</b> Any air that start their turn on the ground territory with an airfield get +1 movement points. Airfields allow up to 3 planes on that island to scramble (see Scramble section above). Airfields can be bombed, and if they have 3 or more damage then they do not provide the movement bonus.
<br><br><hr><br>
<b>Credits to Veqryn for almost all related Engine code that allows this map to work.</b>
<br><br><hr><br>
<br>Change Log:
<br>
<br>3.9
<br>Stopped British fighters from dying if UK Pacific could place a carrier under them.
<br>Stopped Chinese from being affected by sea zone blockades.
<br>Prevented defensive subs from firing before attackers if an attacking destroyer is present.
<br>Various fixes for paratroopers (airborne) tech.
<br>Various other engine related fixes, and updated game notes with a complete list of rules not enforced.
<br>
<br>3.8
<br>Moved Politics phase to be after Purchase phase and before Combat Move phase.
<br>China can declare war on European Axis if they move into China's allowed movement range.
<br>ANZAC can now declare war on True Neutrals.
<br>Added the 1942 scenario.
<br>
<br>3.7
<br>Fixing Japanese objective for taking local power centers like India, to allow allies to take them as well.
<br>Fixing rockets so that many rockets can target the same infrastructure per turn.
<br>
<br>3.6
<br>Getting British and UK Pacific turn summary posting to be combined.
<br>
<br>3.5
<br>Deleted connection between 115 Sea Zones and Poland, and changed map tiles to show a connection.
<br>Added in Objective tab text and conditions.
<br>
<br>3.4
<br>Updating to Global 2nd Edition by removing 1 UK infantry from Egypt.
<br>Updating to Global 2nd Edition by adding Korea to the list of territories that Russia can not attack without permanently losing the ability for Manchuria to join Russia.
<br>Updating to Global 2nd Edition by removing Yukon Territory from map.
<br>Allowed UK_Pacific to repair airfields and harbours under its control.
<br>Disallowed China to repair anything.
<br>
<br>3.3
<br>Fixing small issue with American not correctly becoming friendly/war with True Neutrals if Japan declares war on all true neutrals before America is at war with Germany.
<br>Fixing issue with trying to Undo a UK europe placement, that previously generated a null pointer error.
<br>Fixing some errors in game notes.
<br>
<br>3.2
<br>Fixing some errors in game notes.
<br>Creating small variation mod.
<br>
<br>3.1
<br>Created game option to force tech tokens to be removed after rolling them, regardless of success.
<br>Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
<br>Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
<br>Created game option that prevent unescorted transports from conducting amphibious assaults.
<br>
<br>3.0
<br>Added all technology to Global 1940.
<br>Allowed paratroopers to be moved in a second combat movement phase.
<br>Made bonus for Mech Infantry work correctly.
<br>Made Rockets go 4 spaces and not fly over neutrals.
<br>Allowed UK_Pacific to share the cost of researching technology.
<br>Made British share all technology with UK_Pacific.
<br>Allowed Convoy Blockades to roll dice (you can turn this off in game options).
<br>Allowed Low Luck for Strategy Bombing and Rockets to be set again.
<br>Stopped British air units from dying if UK_Pacific was building a factory under them.
<br>Forced Tactical Bombers to only be able to target airfields and harbours.
<br>Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present.
<br>
<br>2.9
<br>Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
<br>Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
<br>Allowed Chinese units to enter Burma and Kwangtung.
<br>Made all factories on originally Chinese territories be deleted if China controls them.
<br>Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
<br>Deleted connection between Newfoundland Labrador and 121 Sea Zone.
<br>Deleted connection between Rio de Oro and French West Africa.
<br>Added connection between Rio de Oro and Algeria.
<br>Deleted connection between Eastern Persia and 79 Sea Zone.
<br>
<br>2.8
<br>Fixed issue with Japanese objective for Trade with America.
<br>Allowed user to choose AA casualties.
<br>
<br>2.7
<br>Fixing Strategic Bombers so that they add +2 damage onto raids.
<br>Allowed USA to go to war if Japan declares war on ANZAC / UK.
<br>Added one missing UK infantry to Egypt.
<br>Dropped price of Cruisers to 9, when you have shipyards tech.
<br>
<br>2.6
<br>Deleting connection between Timguska and Kazakhstan.
<br>Adding missing artwork for radar tech.
<br>
<br>2.5
<br>Allowed Axis powers to declare war on Americans separately, and for Americans to declare war on each Axis power separately.
<br>Fixed Danish Straight to only require Denmark.
<br>Fixed Japanese National Objective for controlling India, Hawaii, New South Wales, and Western United States.
<br>Allowed Japan and ANZAC to take over friendly neutrals on European board.
<br>German objective for unit in Egypt now counts for 5 instead of 3 pus.
<br>Added missing art for Airfields with Rockets.
<br>
<br>2.4
<br>Fixed issue with Mongolian units not converting to Russians under most circumstances.
<br>Prevented placement of factory units on islands on the pacific side.
<br>Switched Jehol and Shantung production.
<br>Changing Russian Lend Lease objective to only work when at war with Germany or Italy.
<br>
<br>2.3
<br>Changing politics to match Alpha +3 politics.
<br>Finishing stupidly complex Mongolian rules and their triggers and politics.
<br>Fixing Russian national objective for sz125 so that it affects all units except transports.
<br>
<br>2.2
<br>Added Mongolia in order to have complex Mongolian rules.
<br>Finishing Alpha +3 National Objectives.
<br>Preventing Combat-Movement takeover of Friendly Neutrals. You must now wait for Non-Combat Movement phase to take over them.
<br>Allowing Submarines to pass through Straight of Gibraltar no matter who controls it.
<br>Adding connection between Timguska and Novosibirsk.
<br>Adding connection between Sikang and Tsinghai.
<br>Deleting connection between SZ65 and Ecuador.
<br>Deleting connection between SZ76 and Kenya.
<br>Deleting connection between SZ86 and French Guiana.
<br>Deleting connection between SZ88 and Venezuela.
<br>Deleting connection between SZ89 and Central USA.
<br>
<br>2.1
<br>Fixed bug preventing UK_Pacific units from turning into British units.
<br>Adding missing connection from French West Africa to Nigeria.
<br>Deleting connection between SZ95 and Southern France.
<br>Deleting Morocco from Gibraltar canal.
<br>
<br>2.0
<br>Everything done, now playtesting.
<br>
<br><br><hr><br>
</div>
						
						]]></value>
    </property>
  </propertyList>
</game>
