Created by Dagon81
Converted up to TripleA 1.2.x.x by Veqryn.
Allies must capture all 3 cities to win. Germans win by preventing their capture for 20 turns, or something like that. I don't really know this map ;p
attack/defense/movement/cost - unit
1/2/1/3 - infantry
2/2/1/4 - artillery (supports infantry)
3/3/2/5 - tank (blitz)
1/0/20/6 - fighter
3/0/20/12 - bomber
0/3/0/2 - blockhouse
0/0/1/5 - AAgun (shoots at air)
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