Purchase Options Land: ProductionRule:buyLgt-Infantry | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Infantry | cost=8 | moves=1 | quantity=1 | hitPointEfficiency=0.25625000000000003 | attackEfficiency=1.1875 | defenseEfficiency=1.28125 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyBow | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buySpear | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.27142857142857146 | attackEfficiency=1.25 | defenseEfficiency=1.25 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyLgt-Cavalry | cost=10 | moves=3 | quantity=1 | hitPointEfficiency=0.16 | attackEfficiency=0.65 | defenseEfficiency=0.65 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Cavalry | cost=11 | moves=2 | quantity=1 | hitPointEfficiency=0.1863636363636364 | attackEfficiency=0.8636363636363636 | defenseEfficiency=0.9318181818181818 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyCatapult | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.2285714285714286 | attackEfficiency=0.9285714285714286 | defenseEfficiency=0.9285714285714286 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyWizard | cost=8 | moves=2 | quantity=1 | hitPointEfficiency=0.2 | attackEfficiency=0.8125 | defenseEfficiency=0.8125 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyFort | cost=10 | moves=0 | quantity=1 | hitPointEfficiency=0.26 | attackEfficiency=1.05 | defenseEfficiency=1.5 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCastle | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.72 | attackEfficiency=3.6 | defenseEfficiency=4.8 | isSub=false | isTransport=false | isCarrier=false Factory: ProductionRule:buyTown | cost=15 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCity | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Sea: ProductionRule:buyTransport | cost=7 | moves=2 | quantity=1 | hitPointEfficiency=0.1857142857142857 | attackEfficiency=0.6071428571428571 | defenseEfficiency=0.6071428571428571 | isSub=false | isTransport=true | isCarrier=false Sea: ProductionRule:buyGreatship | cost=9 | moves=2 | quantity=1 | hitPointEfficiency=0.21111111111111114 | attackEfficiency=0.9722222222222222 | defenseEfficiency=0.9722222222222222 | isSub=false | isTransport=true | isCarrier=false Air: ProductionRule:buyGriffin | cost=17 | moves=3 | quantity=1 | hitPointEfficiency=0.12941176470588237 | attackEfficiency=0.6911764705882353 | defenseEfficiency=0.6029411764705882 | isSub=false | isTransport=true | isCarrier=false Land: ProductionRule:buyCommander | cost=14 | moves=2 | quantity=1 | hitPointEfficiency=0.09285714285714285 | attackEfficiency=0.30357142857142855 | defenseEfficiency=0.30357142857142855 | isSub=false | isTransport=false | isCarrier=false Purchase Categories Land Fodder Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Attack Options: Lgt-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Defense Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Air Options: Griffin Sea Defense Options: Transport, Greatship Sea Transport Options: Transport, Greatship Sea Carrier Options Sea Sub Options AA Options Factory Options: Town Special Options: Fort, Castle, City Starting combat move phase Currently in defensive stance: false Removing territories that can't be conquered Check if we should try to hold attack territories Northern Qlettaar, CanHold=true since no enemy counter attackers, value=2.6179035328954416, averageAttackFromValue=1.5650039364565849 Wings of Habbakuk, CanHold=false, value=0.27979348122945075, averageAttackFromValue=0.2937831552909233 Throt, CanHold=true since no enemy counter attackers, value=2.5004650187237223, averageAttackFromValue=1.5650039364565849 Nightlund, CanHold=true since no enemy counter attackers, value=1.498484269745389, averageAttackFromValue=0.6115883505823387 Garrdlund, CanHold=true since no enemy counter attackers, value=1.0433359576377232, averageAttackFromValue=0.6115883505823387 Southlund, CanHold=false, value=0.2608339894094308, averageAttackFromValue=1.5650039364565849 Central Qlettaar, CanHold=true since no enemy counter attackers, value=2.6607616429390544, averageAttackFromValue=1.5650039364565849 Estwilde, CanHold=false, value=1.2658483181718587, averageAttackFromValue=1.5650039364565849 Qwalmish, CanHold=true since no enemy counter attackers, value=2.22135180875751, averageAttackFromValue=1.5650039364565849 Teyr, CanHold=true since no enemy counter attackers, value=7.0289105140667445, averageAttackFromValue=1.5650039364565849 Tanith, CanHold=false, value=0.13989674061472537, averageAttackFromValue=0.2308296220142969 Prioritizing territories to try to attack AttackValue=3.0049999999999994, TUVSwing=0.1, isAmphib=false, Central Qlettaar AttackValue=2.0049999999999994, TUVSwing=0.1, isAmphib=false, Northern Qlettaar AttackValue=2.0049999999999994, TUVSwing=0.1, isAmphib=false, Throt AttackValue=2.0049999999999994, TUVSwing=0.1, isAmphib=false, Nightlund AttackValue=2.0049999999999994, TUVSwing=0.1, isAmphib=false, Garrdlund AttackValue=2.0049999999999994, TUVSwing=0.1, isAmphib=false, Qwalmish AttackValue=1.6049999999999998, TUVSwing=0.1, isAmphib=false, Southlund AttackValue=1.005, TUVSwing=0.1, isAmphib=false, Teyr AttackValue=0.4049999999999999, TUVSwing=0.1, isAmphib=false, Wings of Habbakuk AttackValue=0.004999999999999999, TUVSwing=0.1, isAmphib=false, Estwilde AttackValue=0.004999999999999999, TUVSwing=0.1, isAmphib=false, Tanith Remove territories that aren't worth attacking Checking territory=Central Qlettaar with isAmphib=false Checking territory=Northern Qlettaar with isAmphib=false Checking territory=Throt with isAmphib=false Checking territory=Nightlund with isAmphib=false Checking territory=Garrdlund with isAmphib=false Checking territory=Qwalmish with isAmphib=false Checking territory=Southlund with isAmphib=false Checking territory=Teyr with isAmphib=false Checking territory=Wings of Habbakuk with isAmphib=false Checking territory=Estwilde with isAmphib=false Checking territory=Tanith with isAmphib=false Determine which territories to attack Current number of territories: 1 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] Current number of territories: 2 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Northern Qlettaar, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] Removing territory: Northern Qlettaar Current number of territories: 2 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Throt, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] Removing territory: Throt Current number of territories: 2 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] Current number of territories: 3 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] Current number of territories: 4 territory=Central Qlettaar, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Qwalmish, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] Removing territory: Qwalmish Current number of territories: 4 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Southlund, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] Removing territory: Southlund Current number of territories: 4 territory=Central Qlettaar, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Teyr, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] Removing territory: Teyr Current number of territories: 4 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Wings of Habbakuk, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Commander owned by Imperial] Current number of territories: 5 territory=Central Qlettaar, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Wings of Habbakuk, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Commander owned by Imperial] territory=Estwilde, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] Removing territory: Estwilde Current number of territories: 5 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Commander owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Wings of Habbakuk, win%=0.0, TUVSwing=-1.0, hasRemainingLandUnit=false with attackers: [] territory=Tanith, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] Removing territory: Tanith Current number of territories: 4 territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Wizard owned by Imperial] territory=Wings of Habbakuk, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true with attackers: [Commander owned by Imperial] Final number of territories: 4 Check if we should try to hold attack territories Central Qlettaar, CanHold=true since no enemy counter attackers, value=4.98403750500802, averageAttackFromValue=2.496038419215205 Nightlund, CanHold=true since no enemy counter attackers, value=3.5846911662971133, averageAttackFromValue=0.9704245574788904 Garrdlund, CanHold=true since no enemy counter attackers, value=2.896784233499792, averageAttackFromValue=0.9704245574788904 Wings of Habbakuk, CanHold=false, value=0.27979348122945075, averageAttackFromValue=0.46188660356678535 Remove territories that aren't worth attacking Checking territory=Central Qlettaar with isAmphib=false Checking territory=Nightlund with isAmphib=false Checking territory=Garrdlund with isAmphib=false Checking territory=Wings of Habbakuk with isAmphib=false Determine which territories to defend with one land unit Determine units to attack each territory with territory=Central Qlettaar, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true, attackValue=16.05, territoryValue=15.0, allUnitsCanAttackOtherTerritory=true with attackers=[Lgt-Cavalry owned by Imperial] territory=Nightlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true, attackValue=11.05, territoryValue=10.0, allUnitsCanAttackOtherTerritory=true with attackers=[Wizard owned by Imperial] territory=Garrdlund, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true, attackValue=11.05, territoryValue=10.0, allUnitsCanAttackOtherTerritory=true with attackers=[Wizard owned by Imperial] territory=Wings of Habbakuk, win%=100.0, TUVSwing=0.1, hasRemainingLandUnit=true, attackValue=6.05, territoryValue=5.0, allUnitsCanAttackOtherTerritory=true with attackers=[Commander owned by Imperial] Remove territories where transports are exposed Checking territory=Northern Qlettaar with tranports size=0 Checking territory=Wings of Habbakuk with tranports size=0 Checking territory=Throt with tranports size=0 Checking territory=Nightlund with tranports size=0 Checking territory=Garrdlund with tranports size=0 Checking territory=Southlund with tranports size=0 Checking territory=Central Qlettaar with tranports size=0 Checking territory=Estwilde with tranports size=0 Checking territory=Qwalmish with tranports size=0 Checking territory=Teyr with tranports size=0 Checking territory=Tanith with tranports size=0 Strafing territories: [] Logging results Prioritized territories: 0.1 3.0049999999999994 Central Qlettaar 0.1 2.0049999999999994 Nightlund 0.1 2.0049999999999994 Garrdlund 0.1 0.4049999999999999 Wings of Habbakuk Territories that can be attacked: 1. ---Northern Qlettaar --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 2. ---Wings of Habbakuk --- My max units --- 1 Commander 2 Wizard --- My max bombard units --- --- My actual units --- 1 Commander --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 3. ---Throt --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 4. ---Nightlund --- My max units --- 1 Commander 1 Lgt-Cavalry 2 Wizard --- My max bombard units --- --- My actual units --- 1 Wizard --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 5. ---Garrdlund --- My max units --- 1 Commander 1 Lgt-Cavalry 2 Wizard --- My max bombard units --- --- My actual units --- 1 Wizard --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 6. ---Southlund --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 7. ---Central Qlettaar --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- 1 Lgt-Cavalry --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 8. ---Estwilde --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 9. ---Qwalmish --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 10. ---Teyr --- My max units --- 1 Lgt-Cavalry --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- 11. ---Tanith --- My max units --- 1 Commander 1 Wizard --- My max bombard units --- --- My actual units --- --- Enemy units --- --- Enemy Counter Attack Units --- --- Enemy Counter Bombard Units --- Imperial time for nonCombat=false time=172 Purchase Options Land: ProductionRule:buyLgt-Infantry | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Infantry | cost=8 | moves=1 | quantity=1 | hitPointEfficiency=0.25625000000000003 | attackEfficiency=1.1875 | defenseEfficiency=1.28125 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyBow | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buySpear | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.27142857142857146 | attackEfficiency=1.25 | defenseEfficiency=1.25 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyLgt-Cavalry | cost=10 | moves=3 | quantity=1 | hitPointEfficiency=0.16 | attackEfficiency=0.65 | defenseEfficiency=0.65 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Cavalry | cost=11 | moves=2 | quantity=1 | hitPointEfficiency=0.1863636363636364 | attackEfficiency=0.8636363636363636 | defenseEfficiency=0.9318181818181818 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyCatapult | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.2285714285714286 | attackEfficiency=0.9285714285714286 | defenseEfficiency=0.9285714285714286 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyWizard | cost=8 | moves=2 | quantity=1 | hitPointEfficiency=0.2 | attackEfficiency=0.8125 | defenseEfficiency=0.8125 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyFort | cost=10 | moves=0 | quantity=1 | hitPointEfficiency=0.26 | attackEfficiency=1.05 | defenseEfficiency=1.5 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCastle | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.72 | attackEfficiency=3.6 | defenseEfficiency=4.8 | isSub=false | isTransport=false | isCarrier=false Factory: ProductionRule:buyTown | cost=15 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCity | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Sea: ProductionRule:buyTransport | cost=7 | moves=2 | quantity=1 | hitPointEfficiency=0.1857142857142857 | attackEfficiency=0.6071428571428571 | defenseEfficiency=0.6071428571428571 | isSub=false | isTransport=true | isCarrier=false Sea: ProductionRule:buyGreatship | cost=9 | moves=2 | quantity=1 | hitPointEfficiency=0.21111111111111114 | attackEfficiency=0.9722222222222222 | defenseEfficiency=0.9722222222222222 | isSub=false | isTransport=true | isCarrier=false Air: ProductionRule:buyGriffin | cost=17 | moves=3 | quantity=1 | hitPointEfficiency=0.12941176470588237 | attackEfficiency=0.6911764705882353 | defenseEfficiency=0.6029411764705882 | isSub=false | isTransport=true | isCarrier=false Land: ProductionRule:buyCommander | cost=14 | moves=2 | quantity=1 | hitPointEfficiency=0.09285714285714285 | attackEfficiency=0.30357142857142855 | defenseEfficiency=0.30357142857142855 | isSub=false | isTransport=false | isCarrier=false Purchase Categories Land Fodder Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Attack Options: Lgt-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Defense Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Air Options: Griffin Sea Defense Options: Transport, Greatship Sea Transport Options: Transport, Greatship Sea Carrier Options Sea Sub Options AA Options Factory Options: Town Special Options: Fort, Castle, City Starting non-combat move phase Find units that can't move Find max purchase defenders for Palanthus Province Best defense option: Hvy-Infantry Potential purchased defenders: [Hvy-Infantry owned by Imperial, Hvy-Infantry owned by Imperial, Hvy-Infantry owned by Imperial] Palanthus Province has units that can't move: [City owned by Imperial, Fort owned by Imperial, Hvy-Infantry owned by Imperial, Hvy-Infantry owned by Imperial, Hvy-Infantry owned by Imperial] Find non-combat infra units that can move Determine which territories to defend with one land unit Find max enemy attackers and if territories can be held Territory=Palanthus Province, CanHold=true since has no enemy attackers Territory=Heartlund, CanHold=true since has no enemy attackers Territory=Plains of Solamnia, CanHold=true since has no enemy attackers Territory=Hinterlands, CanHold=true since has no enemy attackers Territory=Elkhome, CanHold=true since has no enemy attackers Territory=Northern Waste, CanHold=true since has no enemy attackers Territory=Coastlund, CanHold=true since has no enemy attackers Prioritizing territories to try to defend Removing territory=Palanthus Province, value=48.9, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=false, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=false, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Heartlund, value=6.275, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Coastlund, value=4.525, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Elkhome, value=2.25, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Plains of Solamnia, value=1.5, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Hinterlands, value=1.2, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Removing territory=Northern Waste, value=1.1, CanHold=true, isLandAndCanOnlyBeAttackedByAir=false, isNotFactoryAndShouldHold=true, canAlreadyBeHeld=true, isNotFactoryAndHasNoEnemyNeighbors=true, isNotFactoryAndOnlyAmphib=false, tuvSwing=-1.0, hasRemainingLandUnit=false, maxEnemyUnits=0 Determine units to defend territories with Move units to best value territories Move amphib units Move empty transports to best loading territory Move remaining transports to safest territory Move sea units Checking if all sea moves are safe for [] Move land units Hvy-Infantry owned by Imperial moved to Heartlund with value=6.275, numNeededTransportUnits=2 Spear owned by Imperial moved to Palanthus Province with value=48.9, numNeededTransportUnits=11 Move land units to safest territory Move air units Determine where to move infra units Creating factory move map Move infra AA units Logging results Prioritized territories: Territories that can be attacked: 1. ---Palanthus Province --- My max units --- 3 Hvy-Infantry 1 Fort 1 City 1 Spear --- My max amphib units --- --- My actual units --- 1 Spear --- Enemy units --- --- Enemy bombard units --- 2. ---Heartlund --- My max units --- 1 Hvy-Infantry --- My max amphib units --- --- My actual units --- 1 Hvy-Infantry --- Enemy units --- --- Enemy bombard units --- 3. ---Plains of Solamnia --- My max units --- 1 Hvy-Infantry --- My max amphib units --- --- My actual units --- --- Enemy units --- --- Enemy bombard units --- 4. ---Hinterlands --- My max units --- 1 Spear --- My max amphib units --- --- My actual units --- --- Enemy units --- --- Enemy bombard units --- 5. ---Elkhome --- My max units --- 1 Hvy-Infantry --- My max amphib units --- --- My actual units --- --- Enemy units --- --- Enemy bombard units --- 6. ---Northern Waste --- My max units --- 1 Spear --- My max amphib units --- --- My actual units --- --- Enemy units --- --- Enemy bombard units --- 7. ---Coastlund --- My max units --- 1 Hvy-Infantry --- My max amphib units --- --- My actual units --- --- Enemy units --- --- Enemy bombard units --- Imperial time for nonCombat=true time=514 Purchase Options Land: ProductionRule:buyLgt-Infantry | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Infantry | cost=8 | moves=1 | quantity=1 | hitPointEfficiency=0.25625000000000003 | attackEfficiency=1.1875 | defenseEfficiency=1.28125 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyBow | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buySpear | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.27142857142857146 | attackEfficiency=1.25 | defenseEfficiency=1.25 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyLgt-Cavalry | cost=10 | moves=3 | quantity=1 | hitPointEfficiency=0.16 | attackEfficiency=0.65 | defenseEfficiency=0.65 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Cavalry | cost=11 | moves=2 | quantity=1 | hitPointEfficiency=0.1863636363636364 | attackEfficiency=0.8636363636363636 | defenseEfficiency=0.9318181818181818 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyCatapult | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.2285714285714286 | attackEfficiency=0.9285714285714286 | defenseEfficiency=0.9285714285714286 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyWizard | cost=8 | moves=2 | quantity=1 | hitPointEfficiency=0.2 | attackEfficiency=0.8125 | defenseEfficiency=0.8125 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyFort | cost=10 | moves=0 | quantity=1 | hitPointEfficiency=0.26 | attackEfficiency=1.05 | defenseEfficiency=1.5 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCastle | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.72 | attackEfficiency=3.6 | defenseEfficiency=4.8 | isSub=false | isTransport=false | isCarrier=false Factory: ProductionRule:buyTown | cost=15 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCity | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Sea: ProductionRule:buyTransport | cost=7 | moves=2 | quantity=1 | hitPointEfficiency=0.1857142857142857 | attackEfficiency=0.6071428571428571 | defenseEfficiency=0.6071428571428571 | isSub=false | isTransport=true | isCarrier=false Sea: ProductionRule:buyGreatship | cost=9 | moves=2 | quantity=1 | hitPointEfficiency=0.21111111111111114 | attackEfficiency=0.9722222222222222 | defenseEfficiency=0.9722222222222222 | isSub=false | isTransport=true | isCarrier=false Air: ProductionRule:buyGriffin | cost=17 | moves=3 | quantity=1 | hitPointEfficiency=0.12941176470588237 | attackEfficiency=0.6911764705882353 | defenseEfficiency=0.6029411764705882 | isSub=false | isTransport=true | isCarrier=false Land: ProductionRule:buyCommander | cost=14 | moves=2 | quantity=1 | hitPointEfficiency=0.09285714285714285 | attackEfficiency=0.30357142857142855 | defenseEfficiency=0.30357142857142855 | isSub=false | isTransport=false | isCarrier=false Purchase Categories Land Fodder Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Attack Options: Lgt-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Defense Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Air Options: Griffin Sea Defense Options: Transport, Greatship Sea Transport Options: Transport, Greatship Sea Carrier Options Sea Sub Options AA Options Factory Options: Town Special Options: Fort, Castle, City Repairing factories with PUsRemaining=37 Find all purchase territories ProPurchaseTerritory(territory=Palanthus Province, unitProduction=3, canPlaceTerritories=[Palanthus Province, Lurbidus Ocean]) Starting simulation for purchase phase Simulating phase: imperialPlace Purchase Options Land: ProductionRule:buyLgt-Infantry | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Infantry | cost=8 | moves=1 | quantity=1 | hitPointEfficiency=0.25625000000000003 | attackEfficiency=1.1875 | defenseEfficiency=1.28125 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyBow | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buySpear | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.27142857142857146 | attackEfficiency=1.25 | defenseEfficiency=1.25 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyLgt-Cavalry | cost=10 | moves=3 | quantity=1 | hitPointEfficiency=0.16 | attackEfficiency=0.65 | defenseEfficiency=0.65 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Cavalry | cost=11 | moves=2 | quantity=1 | hitPointEfficiency=0.1863636363636364 | attackEfficiency=0.8636363636363636 | defenseEfficiency=0.9318181818181818 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyCatapult | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.2285714285714286 | attackEfficiency=0.9285714285714286 | defenseEfficiency=0.9285714285714286 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyWizard | cost=8 | moves=2 | quantity=1 | hitPointEfficiency=0.2 | attackEfficiency=0.8125 | defenseEfficiency=0.8125 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyFort | cost=10 | moves=0 | quantity=1 | hitPointEfficiency=0.26 | attackEfficiency=1.05 | defenseEfficiency=1.5 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCastle | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.72 | attackEfficiency=3.6 | defenseEfficiency=4.8 | isSub=false | isTransport=false | isCarrier=false Factory: ProductionRule:buyTown | cost=15 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCity | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Sea: ProductionRule:buyTransport | cost=7 | moves=2 | quantity=1 | hitPointEfficiency=0.1857142857142857 | attackEfficiency=0.6071428571428571 | defenseEfficiency=0.6071428571428571 | isSub=false | isTransport=true | isCarrier=false Sea: ProductionRule:buyGreatship | cost=9 | moves=2 | quantity=1 | hitPointEfficiency=0.21111111111111114 | attackEfficiency=0.9722222222222222 | defenseEfficiency=0.9722222222222222 | isSub=false | isTransport=true | isCarrier=false Air: ProductionRule:buyGriffin | cost=17 | moves=3 | quantity=1 | hitPointEfficiency=0.12941176470588237 | attackEfficiency=0.6911764705882353 | defenseEfficiency=0.6029411764705882 | isSub=false | isTransport=true | isCarrier=false Land: ProductionRule:buyCommander | cost=14 | moves=2 | quantity=1 | hitPointEfficiency=0.09285714285714285 | attackEfficiency=0.30357142857142855 | defenseEfficiency=0.30357142857142855 | isSub=false | isTransport=false | isCarrier=false Purchase Categories Land Fodder Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Attack Options: Lgt-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Defense Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Air Options: Griffin Sea Defense Options: Transport, Greatship Sea Transport Options: Transport, Greatship Sea Carrier Options Sea Sub Options AA Options Factory Options: Town Special Options: Fort, Castle, City Starting purchase phase with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 Find all purchase territories ProPurchaseTerritory(territory=Palanthus Province, unitProduction=3, canPlaceTerritories=[Palanthus Province, Lurbidus Ocean]) Find defenders in possible place territories Palanthus Province has numDefenders=3 Lurbidus Ocean has numDefenders=0 Prioritize territories to defend with isLand=true Purchase defenders with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 , isLand=true Find strategic value for place territories Palanthus Province, strategicValue=0.30777282935239586 Lurbidus Ocean, strategicValue=3.6963733416939233 Prioritize land territories to place Purchase AA units with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 Purchase land units with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 Prioritize territories to defend with isLand=false Purchase defenders with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 , isLand=false Purchase factory with resources: IntegerMap: Resource{name=PUs} -> 37 Resource{name=Supply} -> 52 , hasExtraPUs=false Possible factory since no enemy attackers: Quermish Possible factory since no enemy attackers: Heartlund Possible factory since no enemy attackers: Coastlund Possible factory since no enemy attackers: Palanthas Possible factory territories: [Heartlund, Quermish, Palanthas, Coastlund] Heartlund, current enemy land strengthDifference=0.0, distance=2, enemySize=0, alliedSize=2 Heartlund, current enemy land strengthDifference=0.0, distance=3, enemySize=0, alliedSize=7 Quermish, current enemy land strengthDifference=0.0, distance=2, enemySize=0, alliedSize=1 Quermish, current enemy land strengthDifference=-34.082107951578976, distance=3, enemySize=1, alliedSize=11 Palanthas, current enemy land strengthDifference=0.0, distance=2, enemySize=0, alliedSize=3 Palanthas, current enemy land strengthDifference=0.0, distance=3, enemySize=0, alliedSize=5 Coastlund, current enemy land strengthDifference=0.0, distance=2, enemySize=0, alliedSize=4 Coastlund, current enemy land strengthDifference=0.0, distance=3, enemySize=0, alliedSize=7 Possible factory territories that have land superiority: [Heartlund, Quermish, Palanthas, Coastlund] Heartlund, strategic value=1.8320128064050685, value=9.660064032025343, numNearbyEnemyTerritories=32 Quermish, strategic value=2.5004650187237223, value=7.801395056171167, numNearbyEnemyTerritories=38 Palanthas, strategic value=0.13989674061472537, value=2.3989674061472535, numNearbyEnemyTerritories=22 Coastlund, strategic value=0.8487589984708301, value=3.7950359938833205, numNearbyEnemyTerritories=27 Try to purchase factory for territory: Heartlund Best factory unit: Town Heartlund, placedFactory=[Town owned by Imperial] Prioritize sea territories Determine sea place value: Lurbidus Ocean, enemyDistance=4, alliedDistance=2, enemyAirUnits=[Dragon owned by Dragonkin], enemySeaUnits=[], mySeaUnits=[] Lurbidus Ocean, current enemy naval attack strengthDifference=100.0, enemySize=1, alliedSize=0 Lurbidus Ocean, current allied naval attack strengthDifference=0.0, alliedSize=0, enemySize=0 Lurbidus Ocean, value=0.9240933354234808, strategicValue=3.6963733416939233, numMyTransports=0, numSeaDefenders=0, needDefenders=1 Sorted sea territories: Lurbidus Ocean value=0.9240933354234808 Purchase sea and amphib units with resources: IntegerMap: Resource{name=PUs} -> 22 Resource{name=Supply} -> 52 Checking sea place for Lurbidus Ocean Lurbidus Ocean, unusedCarrierCapacity=0, unusedLocalCarrierCapacity=0 Lurbidus Ocean, enemyDistance=4, alliedDistance=2, enemyAirUnits=[Dragon owned by Dragonkin], enemySeaUnits=[], mySeaUnits=[], needDestroyer=false Lurbidus Ocean, purchaseTerritory=Palanthus Province, remainingUnitProduction=3 Lurbidus Ocean, enemyDistance=4, alliedDistance=2, enemyAirUnits=[Dragon owned by Dragonkin], enemySeaUnits=[], mySeaUnits=[] Lurbidus Ocean, current enemy naval attack strengthDifference=100.0, enemySize=1, alliedSize=0 Lurbidus Ocean, current allied naval attack strengthDifference=0.0, alliedSize=0, enemySize=0 Select purchase option for Sea Defense Griffin, probability=0.0, upperBound=0.0 Greatship, probability=99.9953131434981, upperBound=99.9953131434981 Transport, probability=0.004686856501915463, upperBound=100.00000000000001 Random number: 88.21709264484211 Lurbidus Ocean, added sea defender for naval superiority: Greatship, unusedCarrierCapacity=0, unusedLocalCarrierCapacity=0 Lurbidus Ocean, enemyDistance=4, alliedDistance=2, enemyAirUnits=[Dragon owned by Dragonkin], enemySeaUnits=[], mySeaUnits=[] Lurbidus Ocean, current enemy naval attack strengthDifference=101.15728151766987, enemySize=1, alliedSize=1 Lurbidus Ocean, current allied naval attack strengthDifference=100.0, alliedSize=1, enemySize=0 Select purchase option for Sea Defense Greatship, probability=99.9953131434981, upperBound=99.9953131434981 Transport, probability=0.004686856501915463, upperBound=100.00000000000001 Random number: 18.284593571195394 Lurbidus Ocean, added sea defender for naval superiority: Greatship, unusedCarrierCapacity=0, unusedLocalCarrierCapacity=0 Lurbidus Ocean, enemyDistance=4, alliedDistance=2, enemyAirUnits=[Dragon owned by Dragonkin], enemySeaUnits=[], mySeaUnits=[] Lurbidus Ocean, current enemy naval attack strengthDifference=43.91829737364424, enemySize=1, alliedSize=2 Lurbidus Ocean, current allied naval attack strengthDifference=100.0, alliedSize=2, enemySize=0 Lurbidus Ocean, transportMovement=2 Lurbidus Ocean, purchaseTerritory=Palanthus Province, remainingUnitProduction=1 Lurbidus Ocean, potentialUnitsToLoad=[], transportsThatNeedUnits=[Greatship owned by Imperial, Greatship owned by Imperial] Select purchase option for Amphib Select purchase option for Amphib Select purchase option for Sea Transport Lurbidus Ocean, purchaseTerritory=Palanthus Province, transportUnitsToPlace=[], amphibUnitsToPlace=[] Purchase units in territories with remaining production with resources: IntegerMap: Resource{name=PUs} -> 4 Resource{name=Supply} -> 48 Sorted land territories with remaining production: [Palanthus Province] Checking territory: Palanthus Province Sorted can't hold land territories with remaining production: [] Upgrade units with resources: IntegerMap: Resource{name=PUs} -> 4 Resource{name=Supply} -> 48 Sorted land territories: [Palanthus Province] Checking territory: Palanthus Province Purchase factory with resources: IntegerMap: Resource{name=PUs} -> 4 Resource{name=Supply} -> 48 , hasExtraPUs=true Possible factory since no enemy attackers: Quermish Possible factory since no enemy attackers: Lemish Possible factory since no enemy attackers: Elkhome Possible factory since no enemy attackers: Coastlund Possible factory since no enemy attackers: Palanthas Possible factory territories: [Lemish, Quermish, Elkhome, Palanthas, Coastlund] Lemish, strategic value=2.155404923154965, value=4.51080984630993, numNearbyEnemyTerritories=35 Quermish, strategic value=2.5004650187237223, value=7.801395056171167, numNearbyEnemyTerritories=38 Elkhome, strategic value=0.8487589984708301, value=1.8975179969416602, numNearbyEnemyTerritories=27 Palanthas, strategic value=0.13989674061472537, value=2.3989674061472535, numNearbyEnemyTerritories=22 Coastlund, strategic value=0.8487589984708301, value=3.7950359938833205, numNearbyEnemyTerritories=27 Try to purchase factory for territory: Quermish Populate production rule map 1 ProductionRule:buyTown 2 ProductionRule:buyGreatship IntegerMap: ProductionRule:buyLongboat -> 2 ProductionRule:buyLiving-Forest -> 1 ProductionRule:buyLgt-Cavalry -> 2 ProductionRule:buyWizard -> 4 ProductionRule:buyHvy-Infantry -> 5 ProductionRule:buySpear -> 6 ProductionRule:buySorcerer -> 2 ProductionRule:buyVampire-Bat -> 2 ProductionRule:buyBow -> 3 ProductionRule:buyTown -> 3 ProductionRule:buyRunesmith -> 2 ProductionRule:buyLgt-Infantry -> 5 ProductionRule:buyCommander -> 1 ProductionRule:buyTransport -> 1 ProductionRule:buyNecromancer -> 1 ProductionRule:buyGreatship -> 2 Imperial time for purchase=1465 Purchase Options Land: ProductionRule:buyLgt-Infantry | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Infantry | cost=8 | moves=1 | quantity=1 | hitPointEfficiency=0.25625000000000003 | attackEfficiency=1.1875 | defenseEfficiency=1.28125 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyBow | cost=6 | moves=1 | quantity=1 | hitPointEfficiency=0.26666666666666666 | attackEfficiency=1.0833333333333333 | defenseEfficiency=1.0833333333333333 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buySpear | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.27142857142857146 | attackEfficiency=1.25 | defenseEfficiency=1.25 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyLgt-Cavalry | cost=10 | moves=3 | quantity=1 | hitPointEfficiency=0.16 | attackEfficiency=0.65 | defenseEfficiency=0.65 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyHvy-Cavalry | cost=11 | moves=2 | quantity=1 | hitPointEfficiency=0.1863636363636364 | attackEfficiency=0.8636363636363636 | defenseEfficiency=0.9318181818181818 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyCatapult | cost=7 | moves=1 | quantity=1 | hitPointEfficiency=0.2285714285714286 | attackEfficiency=0.9285714285714286 | defenseEfficiency=0.9285714285714286 | isSub=false | isTransport=false | isCarrier=false Land: ProductionRule:buyWizard | cost=8 | moves=2 | quantity=1 | hitPointEfficiency=0.2 | attackEfficiency=0.8125 | defenseEfficiency=0.8125 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyFort | cost=10 | moves=0 | quantity=1 | hitPointEfficiency=0.26 | attackEfficiency=1.05 | defenseEfficiency=1.5 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCastle | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.72 | attackEfficiency=3.6 | defenseEfficiency=4.8 | isSub=false | isTransport=false | isCarrier=false Factory: ProductionRule:buyTown | cost=15 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Special: ProductionRule:buyCity | cost=5 | moves=0 | quantity=1 | hitPointEfficiency=0.0 | attackEfficiency=0.0 | defenseEfficiency=0.0 | isSub=false | isTransport=false | isCarrier=false Sea: ProductionRule:buyTransport | cost=7 | moves=2 | quantity=1 | hitPointEfficiency=0.1857142857142857 | attackEfficiency=0.6071428571428571 | defenseEfficiency=0.6071428571428571 | isSub=false | isTransport=true | isCarrier=false Sea: ProductionRule:buyGreatship | cost=9 | moves=2 | quantity=1 | hitPointEfficiency=0.21111111111111114 | attackEfficiency=0.9722222222222222 | defenseEfficiency=0.9722222222222222 | isSub=false | isTransport=true | isCarrier=false Air: ProductionRule:buyGriffin | cost=17 | moves=3 | quantity=1 | hitPointEfficiency=0.12941176470588237 | attackEfficiency=0.6911764705882353 | defenseEfficiency=0.6029411764705882 | isSub=false | isTransport=true | isCarrier=false Land: ProductionRule:buyCommander | cost=14 | moves=2 | quantity=1 | hitPointEfficiency=0.09285714285714285 | attackEfficiency=0.30357142857142855 | defenseEfficiency=0.30357142857142855 | isSub=false | isTransport=false | isCarrier=false Purchase Categories Land Fodder Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Attack Options: Lgt-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Land Defense Options: Lgt-Infantry, Hvy-Infantry, Bow, Spear, Lgt-Cavalry, Hvy-Cavalry, Catapult, Wizard, Commander Air Options: Griffin Sea Defense Options: Transport, Greatship Sea Transport Options: Transport, Greatship Sea Carrier Options Sea Sub Options AA Options Factory Options: Town Special Options: Fort, Castle, City Starting place phase Palanthus Province placed units: [] Heartlund placed units: [Town owned by Imperial] Lurbidus Ocean placed units: [Greatship owned by Imperial, Greatship owned by Imperial] Imperial time for place=0