Game History Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite, 5 infantry, 1 mine_unarmed and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians 1 elite and 1 mine_unarmed placed in Russia Russians undo move 1. 1 mine_unarmed placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 2 infantry moved from Belarus to Novgorod 1 artillery moved from Bryansk to Ukraine 1 Soviet_Commisar moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Samara 1 aaGun moved from Bryansk to Ukraine 1 elite moved from Bryansk to Ukraine 1 submarine moved from 111 Sea Zone to 104 Sea Zone 1 artillery moved from Rostov to Ukraine 2 infantry moved from Rostov to Ukraine 1 russian_para moved from Russia to Ukraine Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Novgorod 3 infantry placed in Ukraine 1 Soviet_Commisar, 1 elite, 1 infantry and 1 russian_para placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary :