Looks identical to the error reported here. You can follow progress on fixing it at https://github.com/triplea-game/triplea/issues/2133 (please feel free to add any additional information you think is useful to that ticket).
NGMC0001 created this issue in triplea-game/triplea
Bombard Bug in any map on version 220.127.116.11.5855
@Frostion said in Can someone make a video in which you create a map in github?:
I must say that I dont know 100% what this feature is and what it is for, but if I don't use that overwrite thing, then the files do not seem to upload and replace the old uploaded stuff. Instead an error just occurs and no upload happens.
I didn't use that setting for the latest world_at_war update and all seemed to work fine. Anyone knows better?
@butterw I believe the EndTurnDelegate is the one that triggers income and can be in theory placed earlier in the order (not sure if there are any maps out there that have done it). @Cernel Would probably know
To be clear, I just meant I would have no / remove all AI bonuses default on the pure PvP maps. I wasn't talking about the maps having also an AI component (either AI Challenges or hybrid PvP+AI, like "Age of Tribes : Primeval" or "Total Ancient War").
Of course, the maps meant to be played with AI should have bonuses, but, especially considering that you can never be sure what the developers will do with the engine, maybe it might be the wisest to, either:
1- Just do a balanced map in that case too, and just be sure to tell the gamers that they are supposed to give bonuses to all or some AI players.
2- Not relying on standard Income bonuses at all, but do it with triggers, giving units / income / etc., as that would be the safest, and would allow to, then, use the bonuses on top on it, from default values.
3- Relying on no bonuses at all, but just on a purposely unbalanced starting setup.
But the cases 2 and 3 are still challenging. Simple example: You make a very challenging / closely balanced "AI Challenge" map, then a developer improves the AI a lot, and that map becomes just unwinnable.
Ideally, if the AI would be about as good as the best players, perfectly supporting whatever features, the conceptual difference between what is a "PvP" and what is an "AI Challenge" map would just disappear, but, of course, noone is expecting that.
Just a bunch of general opinions.
@dokilen said in No Operation Unthinkable Map?!?:
On this site is a big collection of maps including many older ones:
The Iron Blitz download includes some scenarios similar to Operation Unthinkable:
These are not compatible with latest version of TripleA
-Use older version of TripleA
-Update them yourselves if you know how
-Ask Roger Cooper to update them:
-Create your own Mod in any of the existing maps.
Modding is not very hard. Especially if you're only changing unit placement, territory ownership and Alliances. NWO mod for this scenario would be cool.
@RogerCooper I'm assuming you're talking about the Map Creator listed in the Download Maps window. If so, it's probably the same root cause because that file is hosted on SourceForge, as well.
I wonder if the reason you are seeing this problem consistently is because, at some time in the past, you selected a preferred mirror when downloading a file from SourceForge, and that mirror is the one with the bad SSL/TLS certificate. Deleting any SourceForge cookies from your browser may fix that problem for you. As I said in a previous comment, I only see this problem intermittently.
There are alternate locations from which you can download the standalone Map Creator (albeit from outside the game). On GitHub, the latest snapshots of Map Creator are available at
You can also download any previously released version of Map Creator from the Google Code archive:
Note that we've been discussing what the benefits of these standalone tools are compared to the in-game map creation tools (available from Engine Preferences > Run the Map Creator and Engine Preferences > [Beta] Run the Map Creator). Please feel free to contribute to the discussion so we can make a better decision on the future of the map creation tools.
Just a clarification, since I've been referenced.
I confirm I've not muted or banned anyone, on this occasion. I gave a boot on a name that I considered being against the rules (I just reported it).
I privately (not in lobby) said that I didn't see anything to give a mute, right when he (privately) asked me why I muted him (which I didn't).
But, now, rereading the log, I see that there has been a name calling ("dim witted"); so, I'm guessing that was the reason. I'm not seeing any warning given. To give some context, there was a whole bunch of flame going on, with him being called a liar and accused to say "bullshit", and a game ending in a not very sporty way.
Just for clarification, regarding this complaint, it is not up to me or any other normal mods to decide anything, but to the leaders only (since no Council anymore); so, this is all from me, as I'm not actually involved, as a mod, with the muting or banning or even warning, nor my opinion on it has any relevance (I'll follow whatever the leaders decide, if anything).
I didn't give any public (lobby/forum) consideration on what other mods did, nor I intend to.
redrum dialed you in at the old forum. Here's his answer in case you missed it:
@mrhv2 - You appear to have a corrupted or incorrect map in your maps directory. Please delete all maps from this directory: C:\Users\MarioRafael\triplea\downloadedMaps\
Then you should be able to redownload maps and have no errors.
I'll give you a quick update of what we found out in the last couple hours... It seems, that the warclub server ran out of space.
We are waiting for someone with sufficient rights to fix this issue...
This issue should be fixed in a couple hours, worst case tomorrow...