I think "Test1" is the "Map Making Tutorial".
If it's the old version with the misspelled "attatchment" elements, it was probably downloaded from SourceForge. I believe the one on GitHub has been fixed.
@redrum Another sequencing thought would be random turn order. This would require engine changes, but not huge ones. For many mods, there is no clear-cut way to decide which nation should play first. Back-to-back turns would be a possibility, but the effect could be mitigated by having static units in the capital.
@redrum said in WW2 Pacific 1940 2nd Ed - Triggers for AI to Unprovoked Declare War?:
@sculpt I don't recall if its number of adjacent enemy territories or number of adjacent enemy territories that can be successfully attacked or both contribute.
I actually developed the TripleA AI so that is how I figured it out
Well, let me ask it this way: regarding Pacific, in your expert opinion, what would be the best tactics for Japan to forestall the British/ANZAC, and especially the US, from declaring Unprovoked War on Japan?
Right now, they're declaring rd 2 or 3 at best.
Naturally, I'm trying to take all China & not provoke Allied attack as long as possible. As I mentioned, the number of adjacent enemy territories has remained fairly constant, only the number of Japanese territories have increased, & it's Production.
I kept Jap ships away from Allied territory and ships, assuming that would increase Unprovoked Attack. Not sure if leaving Jap islands and coast undefended increases chance of attack?
What if I was more threatening to British or ANZAC? Would that make Unprovoked Attack less likely? Thanks!
@panther said in WW2 Pacific 1940 2nd Ed - Why Russia as is?:
@sculpt Kiangsu is originally controlled by China. When the game starts, it has been already captured by Japan. See page 8, first paragraph of the Pacific 1940 2nd.ed. rulebook. The same with Manchuria. I tested building Major Industrial Complexes as Japan in both territories - and the engine correctly prohibited placing those factories in either territory.
I'm sorry! You're right, I totally missed that (I was skimming the 40 pages). It could hardly be more clear than that, "When the rules refer to the “original controller” of a territory, they mean the power whose emblem is printed on the territory. (A few territories in China have a Chinese emblem on them but are controlled by Japan at the start of the game. These territories are considered to belong to China originally, but have been captured by Japan.)"
Actually, the game allowed me to put a Major Industrial Complex in Korea, and I thought it was allowing one in Manchuria as well, but it doesn't. Sorry about my mistake, and thanks for info!
@beelee Thank you for your reply, Beelee. I checked out the link/thread and it seems that the AI cannot add extra "cheat" units...lol...I will follow the advice of Admin Redrum (above) and do an actual count next game and upload my saved game if there are any additional units--if I can figure out how to upload...lol...I have been using forums once in a while since the 90's but still not savvy...ha! It just seems that when I am playing Axis against the Allies, Russia always seems to have too many infantry, artillery and tanks and and the US has Way too many fighters... Anyhow, thanks again and good gaming to you!
@ssoloff The current stable still hasn't @LaFayette's ClientSettings overhaul, e.g. the client settings are stored somewhere else.
While the current stable still gets the lobby server IP from the config file, the latest version loads it from the client settings.
Had the same issue as well during testing ^^
@mrblackwell This page is outdated, but it should be still enough to get you started (not everything is anymore like in the videos; in particular, now TripleA has no maps to start with):
My suggestion, once you installed TripleA, is to try it first a few times against the AI:
Click on "Download Maps" and download "World War II Revised" in "High Quality".
Click on "Start Local Game".
Select "Fast AI" in "Type" for any player "Name" you don't want to play yourself.
Also maybe check out "The Pact of Steel" in "Download Maps"; it's a rework of Revised, community made.
@AARommel You can either go to the forum section: https://forums.triplea-game.org/category/21/play-by-email. Or check out A&Aorg: http://www.axisandallies.org/forums/index.php?board=52.0. Most folks prefer play-by-forum over play-by-email now but they are very similar.
@Grimalkinii that was my next question
Have you checked to see if your maps need updating
Hmm networked maybe live no.
But you do both need to have the same stable engine and map version to launch live! Thus I would guess the same is needed in a networked game. I haven't played a networked game in hmm, omg, 9 years at least with triplea. Back then the maps came in the download.
Also to note! With the new engine you do not have to delete. Just use the in game downloader and check for updates. If you need an update it overwites the old map file. Sadly it only checks itself on the first of the month. If you click ignore it doesnt check for another month. JFYI
GLHF glad ya got it fixed
@ssoloff Yes, the problem only occurs when trying to connect to player hosted games. I opened an issue on github here (https://github.com/triplea-game/triplea/issues/2192). Sorry for not responding for a while.
lolydaggle created this issue in triplea-game/triplea
Unable to join User hosted games