Thanks Roger. I'll read the thread - good stuff.
I think one thing I'm interested in is scenarios that don't turn into mega-stack scenarios. For one thing I find it hard to even see what's in a territory once there are too many units and for another I prefer manuevering around smaller armies. Some maps seem to discourage bigger stacks. The Dragon War map seems split up by seas so maybe stacks stay smaller in that one.
Currently we're using the Latest Version 1.10.2 of NodeBB, so nothing unusual here:
This is the current list of installed plugins:
@RoiEX said in Changing How PBF Posts Are Displayed:
Never tried this feature, mainly because I find it useful in general.
I agree that this will probably disable the code blocks for the posts, however you should keep in mind that changing this feature will probably break the whole post turn summary formatting, especially with leading whitespaces that get trimmed down using markdown.
Turning off this feature actually doesn't do anything except remove the colors. The code block is still there with the scroll bars.
Although I personally like it when such generic statements are in distinct code blocks, so the whole post isn't cluttered with them (seeing this a lot with stacktraces in github), I can see that the horizontal scrollbars can be really annoying without a touchpad on a laptop or a modern mouse that supports this feature natively.
Developers like us like this sort of thing, logs, code, it keeps everything where it should be. Most people using TripleA are not developers. So we should take their feedback and do something different.
The only alternative I can come up with right now is to maybe modify the ForumPosters to insert markdown formatting symbols before relevant positions
I think this is the way to go. The great thing about Markdown is that the raw text is just as readable as the formatted text. The one thing that I ask is not to use level 1 headers because they get translated into H1 tags and multiple H1 tags on a page is generally bad for SEO.
This is the example I posted on a&a .org:
### Purchase Units - Chinese
- Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
- Chinese buy 3 artilleries; Remaining resources: 0 PUs;
### Combat Move - Chinese
### Non Combat Move - Chinese
- 4 infantry moved from Yunnan to Szechwan
- 2 infantry moved from Hunan to Yunnan
- 1 infantry moved from Shensi to Szechwan
- 2 infantry moved from Suiyuyan to Shensi
- 1 fighter moved from Szechwan to Burma
### Place Units - Chinese
- 3 artilleries placed in Szechwan
### Turn Complete - Chinese
- Chinese collect 10 PUs; end with 10 PUs
- Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
renders in to this, which is super nice
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Burma
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
I am just currently testing AI in modified version of dom 1914 NML. Only Austria and Russia had needed new factories but none of then did build new factory.
AI also does not research tech. Maybe AI would buy new factory with industry tech.
@RoiEX The regular workflow of course is to add a savegame to the posting. But there are situations where you only want to post the summary, as @redrum mentioned an example for. So a solution that defaults to adding savegames offering a way to disable it would be fine, IMHO.
@redrum @RoiEX @Cernel Just one more aspect in this context: By the rules scrambling is the very last action happening during Combat Move Phase. So whenever combat moves will be posted in the future, there must always be room for the scrambling move before any dice are rolled. Also rocket attacks need to be kept out of the Combat Move Phase and moved to the Conduct Combat Phase instead.
panther2 created this issue in triplea-game/triplea
Rocket attacks and Scrambling resolved during wrong phases
I'd have assumed that the sh file would install a working java version as well if there's none on the system
I believe the bundled JRE support in the installer only works for Windows x86/x86_64 and macOS.
What would probably work as well is using nvidias technology I described earlier, might mess up your desktop a little bit, but as a workaround it's probably going to be working as well because in this case your Linux distribution thinks that only a single screen is connected.
@master_blaster said in MB banned without any reason:
Whats going on with you guys?(Mods)
I wrote at the forum...that somebody logged in under my nick !!!There have been 2 Master_Blaster....i dont know how that commandante with all his alias has done that!!!...but as the result of your wrong programming...you ban the original master_blaster for 2 weeks? mb wants an immitiate excuse and an unban..right now....yours mb
before u ban somebody...plz check his IP
I've pasted the content of your post in the correct thread. Please follow the matter from there only:
@daudvyd said in Complex questions from a new user:
@Hepps , thank you for this reply. I have a few followup questions:
When will Global Dominance be available?
When the stew is ready an simmering... the Global Dominance will be served in heaping bowls of delightfully complex goodness.
@redrum said in T.W.W. Help:
@cmmiles Yeah, its best to set neutrals to Does Nothing, Fodder was just renamed to that to make it more clear.
No: "Fodder" was renamed to "Easy". The in game manual should be updated to refer to "Easy", instead of "Fodder", albeit that may not be a good solution, as "Easy" is currently deprecated.
@cmmiles You are supposed to assign those players to "Easy (AI)".