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Recent Posts

  • T

    @cernel Hoi and thx for your feedback.

    Actually you got it absolutley right on point. My map is in a state where graphics is only improvised (Symbols instead of units etc...) but the game mechanics are working. Thats what i wrote in my original post here on page 1. It was my plan to advertize my map as a "beta" or something and ask players to try the mechanics. Even with the improvised units it is possible to play, so errors on the connections and bad balancing can already be found.

    That way i could already collect some feedback on bugs and balancing while working on some real graphics.

    As for the signs to the empires - well i will think about them. Basically they should just show that there are not four complete kingdoms fighting each other, but instead the armies of four factions arrived, now fighting for the control of the mithril mines.

    Good advice on the ratling 🙂

    As for the underscores ... there is a helpfile on how to build a map here on this forum with first steps, also introducing github etc. Well, i was just following that one as it said that underscores were needed mandatory instead of blanks. Learned by now that the helpfile is badly outdated ... but that was the reason. Its not like im a underscore-fanboy 🙂

    Ok i will see that i fix my repository stuff and then i will make a post for my map as Beelee had suggested.

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  • C

    Also, you are not supposed to have a no-spaces and all-lowercase format in the game's name. Really, no reasons ever having underscores in there. What I mean is that I'm suggesting you to change info name="battle_for_craglorn" to info name="Battle for Craglorn".

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  • C

    I've only looked at the skin, not attempted to learn the game.

    I think that actual unitary visualization, however approximative it may be, is generally preferable to unfamiliar symbolism or weapons-only visualization.

    Meaning that, for example, it may be better to have "Goblin Spearman" as
    Goblin Spearman.png

    rather than as
    Goblin Spearman.png

    Mostly, I do believe that your units' visualization choices are likely to put off most persons from trying the map.

    I don't understand what's the point of those "To Orc Tribes", "To Dwarven Kingdom" and so on signs. They seem to imply that there are some sort of opposite edges connections with the zones where such signs are located (like when maps wrap around or are actually a collection of inter-connected maps like in the case of the "Great War" map).

    Literally, the name "ratling" just identifies a young and little rat in English. Maybe "ratman", "wererat", "mysanthrope", "rodentoid" or somesuch would be better for what I suppose you have in mind.

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  • @tannenbernie

    Rename the battle_for_craglorn-main folder to battle_for_craglorn folder

    As above,, I was just detailing the steps I did to make it work on my PC after GitHub download

    TripleA 2.6 runs maps unzipped and will produce a map.yml if there is not one, but only if the map is zipped TripleA 2.5 can run maps zipped or unzipped

    You can have the -main as a folder addition, whatever works for you, but a simple convention is the folder name is the same as the xml name, as usually there is only one xml

    @tannenbernie
    EDIT: Dont forget to add Victory conditions

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