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Recent Posts

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  • Ok so I put all the stuff I had into the UHD map making folder in the lead post. With the dark ocean stuff, the Units with their flips, and some of the extra stuff for layering relief clocked in right around 200mb zipped. Here is the file again, the one that has all the relief elements and such.

    UHD map making stuff
    https://drive.google.com/file/d/1CAymUozYeQirEmsyl4wAV2Q70QunbpA6/view?usp=sharing

    When I removed all the extraneous stuff from the UHD World War II Global folder for a lighter footprint file that one clocked in at about 81 mb. Here is the game folder...

    UHD world war II global
    https://drive.google.com/file/d/1e1KU3n5lwPLLRWC5_3Vcdlo7NUj2mxrK/view?usp=sharing

    It has no relief as a single image, but that should be easy to reconstruct from the reliefTiles folder. Provided the other Customizing package lives somewhere people should be able to get at what they need from that, like to edit the relief, do different borders or different styles, retint the units or whatever. I removed the v3 48px units, since those can be grabbed from the regular global download. They're still compatible, so you can switch the units from one map to another (48px mono tints or 54px duo tints), but it trimmed down the overall filesize so hopefully the install/load is a bit faster.

    Let me know if that makes sense for ya

    Have a fun weekend!

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  • @beelee Right on! Yeah I'm really not sure what all is useful. I just wanted to show an example where the normal convention is sorta inverted. Typically it's light background darker borders (the 1 px baseline being black and all.) But then the actual v2 board is a white line board so sorta needs to do that thing where the 1px baseline becomes a midtone gray set against a lighter border for the highlight to give off enough kick in tripleA. The dessertfox on A&Aorg made a random request so I tried to get something going lol.

    It's the 20th Anniversary of v2 in TripleA this year, so seemed apt to try a Global riff on that sorta visual presentation.

    Here is a more simplified version of the above. It just just deletes the under topo and does a midtone grey at 20% opacity for those areas in the land tiles. To me this recalls the board a bit more, less busy visually. A simple pattern would accomplish much the same I think, but here it's effectively just running the baseline (as if map details were turned off) except that the borders are white, and the ocean has a slight bit of wave to it. To me it's a bit more Revised style that way, just sorta the color field without too much embellishment in the deets. Should be somewhat easier to match to whatever HEX colors the player might prefer in the map.properties as well, or if they want to inset different patterns for land TTs.

    Screenshot 2024-03-19 171352.png

    Screenshot 2024-03-19 171301.png

    Here's the relief for that more simplified vibe (single image)

    https://drive.google.com/file/d/1KbcpQA9Gq5cPjQG8u_x_vNjkbvBt91LC/view?usp=sharing

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  • B

    @black_elk F yea ! Nice ! I still like the lighter blue myself, but it does look as if the dudes are easier to see. Some may like it.

    So, looks like, relief and baseTiles, as well as the relief itself. Put all of them in one folder. Then people can just delete and add to map folder ?

    Maybe make one of each ? Go with the default light blue and then copy/paste/delete however you do it 🙂

    Backup folders of both, so ... I think that'd work. Or, maybe not lol

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