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  • C

    @LaFayette Should new maps/games which (quite certainly like this one) will be released after TripleA 2.6 is released avoid having the "mapName" entry in the game (XML) file?

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  • B

    @tannenbernie yea you just need the underscores for the repo and the xml needs it for "mapName" but not the "infoName" inside the xml

    Screenshot from 2024-04-18 18-17-09.png

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  • T

    @cernel Hoi and thx for your feedback.

    Actually you got it absolutley right on point. My map is in a state where graphics is only improvised (Symbols instead of units etc...) but the game mechanics are working. Thats what i wrote in my original post here on page 1. It was my plan to advertize my map as a "beta" or something and ask players to try the mechanics. Even with the improvised units it is possible to play, so errors on the connections and bad balancing can already be found.

    That way i could already collect some feedback on bugs and balancing while working on some real graphics.

    As for the signs to the empires - well i will think about them. Basically they should just show that there are not four complete kingdoms fighting each other, but instead the armies of four factions arrived, now fighting for the control of the mithril mines.

    Good advice on the ratling 🙂

    As for the underscores ... there is a helpfile on how to build a map here on this forum with first steps, also introducing github etc. Well, i was just following that one as it said that underscores were needed mandatory instead of blanks. Learned by now that the helpfile is badly outdated ... but that was the reason. Its not like im a underscore-fanboy 🙂

    Ok i will see that i fix my repository stuff and then i will make a post for my map as Beelee had suggested.

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  • C

    Also, you are not supposed to have a no-spaces and all-lowercase format in the game's name. Really, no reasons ever having underscores in there. What I mean is that I'm suggesting you to change info name="battle_for_craglorn" to info name="Battle for Craglorn".

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