<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Play  By Forum]]></title><description><![CDATA[Play  By Forum]]></description><link>https://forums.triplea-game.org/category/45</link><generator>RSS for Node</generator><lastBuildDate>Sun, 03 May 2026 01:07:41 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/category/45.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 27 Apr 2026 22:43:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[SchneidersonTestGame1]]></title><description><![CDATA[@schneiderson
Nice 
Let us know if you have any trouble
]]></description><link>https://forums.triplea-game.org/topic/4310/schneidersontestgame1</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4310/schneidersontestgame1</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 27 Apr 2026 22:43:16 GMT</pubDate></item><item><title><![CDATA[G40 Captain Expansion StevenJ vs Johnny]]></title><description><![CDATA[@johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
]]></description><link>https://forums.triplea-game.org/topic/4302/g40-captain-expansion-stevenj-vs-johnny</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4302/g40-captain-expansion-stevenj-vs-johnny</guid><dc:creator><![CDATA[stevenJTripleA]]></dc:creator><pubDate>Tue, 21 Apr 2026 08:12:49 GMT</pubDate></item><item><title><![CDATA[Game 1 Alexander vs. JohnnyCat G40 EXP]]></title><description><![CDATA[@alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP:
::
1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_turn_2b_end.tsvg
]]></description><link>https://forums.triplea-game.org/topic/4288/game-1-alexander-vs-johnnycat-g40-exp</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4288/game-1-alexander-vs-johnnycat-g40-exp</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Sun, 29 Mar 2026 06:05:18 GMT</pubDate></item><item><title><![CDATA[exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation &quot;Straweberry Fields Forever&quot;]]></title><description><![CDATA[@panzerstahl-helm-0
Right Arm
Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol
Did you see my comment about the iran Ftrs in the multi ?
Edit
Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
]]></description><link>https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 27 Mar 2026 17:20:17 GMT</pubDate></item><item><title><![CDATA[EXP G40 Game 4 Trout vs JCat]]></title><description><![CDATA[@johnnycat said in EXP G40 Game 4 Trout vs JCat:

What do
You recommend I do next ?

As this is a game thread I recommend to focus on the game again.
Apart from that see your PM.
]]></description><link>https://forums.triplea-game.org/topic/4277/exp-g40-game-4-trout-vs-jcat</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4277/exp-g40-game-4-trout-vs-jcat</guid><dc:creator><![CDATA[Panther]]></dc:creator><pubDate>Fri, 06 Mar 2026 03:23:50 GMT</pubDate></item><item><title><![CDATA[EXP G40 Game 11 Barnee vs. Trout]]></title><description><![CDATA[@trout
Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air.
But yea, the Kill shot on London was obviously the way to go  Hopefully I've finally learned my lesson 
]]></description><link>https://forums.triplea-game.org/topic/4273/exp-g40-game-11-barnee-vs-trout</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4273/exp-g40-game-11-barnee-vs-trout</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 28 Feb 2026 18:28:44 GMT</pubDate></item><item><title><![CDATA[CANCELLED THREAD]]></title><description><![CDATA[@trout [image: 1772416066607-rightarm.png]
]]></description><link>https://forums.triplea-game.org/topic/4272/cancelled-thread</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4272/cancelled-thread</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 28 Feb 2026 17:43:16 GMT</pubDate></item><item><title><![CDATA[EXP G40 Game 10 Beelee vs. Trout]]></title><description><![CDATA[@beelee Done!
]]></description><link>https://forums.triplea-game.org/topic/4270/exp-g40-game-10-beelee-vs-trout</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4270/exp-g40-game-10-beelee-vs-trout</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Wed, 25 Feb 2026 17:03:04 GMT</pubDate></item><item><title><![CDATA[Multi Game 2  barnee Trout vs Alex Panzer]]></title><description><![CDATA[@alexander
Good Evening
Game History
Round: 14

    Research Technology - Germans

    Purchase Units - Germans
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
        triggerAttachmenLate1946EXP43Invert: has removed 1 Early1946_red owned by Changer in D-Day
        triggerAttachmenLate1946EXP43Invert: Changer has 1 Late1946_red placed in D-Day
        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
        Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 

    Place Units - Germans
        Units in Germany being upgraded or consumed: 1 german_para and 2 infantry
        1 Waffen_Para and 2 waffen_infantrys placed in Germany

    Combat Move - Germans
        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
        1 bomber moved from Western Germany to Western Ukraine
        1 Waffen_Para moved from Romania to Western Ukraine
        1 Waffen_Para moved from Germany to Western Ukraine
        1 infantry moved from Bessarabia to Western Ukraine
        4 Me_262s moved from Western Germany to Baltic States
        1 infantry moved from Poland to Baltic States
        1 German_Engineer and 1 elite moved from Germany to Baltic States

    Combat - Germans
        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
        Battle in Baltic States
            Germans attack with 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry
            Russians defend with 2 russian_paras and 1 russian_paraBoost
                Germans roll dice for 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry in Baltic States, round 2 : 4/7 hits, 3.17 expected hits
                Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                2 russian_paras owned by the Russians lost in Baltic States
                1 russian_paraBoost owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry remaining. Battle score for attacker is 8
            Casualties for Russians: 2 russian_paras and 1 russian_paraBoost
        Battle in Western Ukraine
            Germans attack with 2 Waffen_Paras, 1 bomber and 1 infantry; Changer loiter and taunt
            Changer defend; Russians defend with 1 elite
                Germans roll dice for 2 Waffen_Paras, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                Russians roll dice for 1 elite in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Western Ukraine
                1 elite owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 elite
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt

    Non Combat Move - Germans
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus
        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
        1 bomber moved from Western Ukraine to Belarus
        1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 WaffenPnzrJagerFS, 1 Waffen_Oberst, 1 aaGun and 1 waffen_infantry moved from Eastern Poland to Belarus
        4 Me_262s moved from Baltic States to Belarus
        2 G_air_transports moved from Novgorod to Western Germany
        1 G_air_transport moved from Novgorod to Germany
        1 1stPanzerArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 G_air_transport, 1 Panzer_Grndrs, 1 aaGun, 3 infantry and 1 waffen_panzer moved from Novgorod to Belarus
        1 elite moved from Karelia to Novgorod
        1 infantry moved from Finland to Karelia
        1 elite moved from Norway to Finland
        1 G_Rail and 1 King_Tiger moved from Germany to Belarus
        1 G_Rail moved from Germany to Northern Italy
        1 G_Rail and 1 infantry moved from Northern Italy to Bessarabia
        1 LuftwaffeAce and 1 Me_262 moved from Southern Italy to Belarus
        1 waffen_infantry moved from Germany to Eastern Poland
        3 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone
        1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone
        1 Panzer_Grndrs and 1 SP_Artillery moved from Western Germany to 112 Sea Zone
        1 Panzer_Grndrs and 1 SP_Artillery moved from 112 Sea Zone to Norway
        1 infantry moved from Northern Italy to France
        1 G_air_transport moved from Belarus to Germany

    Place Units - Germans
        4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Western Germany
        1 elite, 1 german_para and 2 infantry placed in Germany
        Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
        Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany
        Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany
        Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany

    Turn Complete - Germans
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Germans collect 48 PUs; end with 48 PUs
        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00

EXP Game 2 Multi APbT G 14.tsvg
]]></description><link>https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 25 Feb 2026 02:34:05 GMT</pubDate></item><item><title><![CDATA[Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening]]></title><description><![CDATA[@panzerstahl-helm-0 Ah, 1 max! Edited it back some space.
game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg
Purchase Units
Note to players Germans: &lt;body&gt;&lt;b&gt;It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.&lt;br&gt;&lt;br&gt;&lt;img src="Hvycarrier.png"/&lt;b&gt;&lt;/body&gt;
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Setting uses for triggers used this phase.
Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
Place Units
Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour
1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands
Combat Move
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
2 fighters moved from Caroline Islands to 46 Sea Zone
1 JPNbomber moved from Kiangsu to 44 Sea Zone
Japanese undo move 2.
1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone
1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone
2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Kiangsu to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 artillery and 1 elite moved from Kiangsi to Kwangsi
1 artillery moved from Amur to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 japanese_para moved from Yenisey to Buryatia
1 JPNbomber moved from Shensi to Kwangsi
Japanese undo move 15.
Japanese undo move 14.
1 infantry moved from Evenkiyskiy to Timguska
1 JPNbomber moved from Shensi to Timguska
1 japanese_para moved from Yenisey to Buryatia
Combat
Battle in 21 Sea Zone
Battle in 44 Sea Zone
Battle in 35 Sea Zone
Battle in 46 Sea Zone
Battle in Timguska
Battle in Buryatia
Battle in Kwangsi
Recording Battle Statistics
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia
Setting uses for triggers used this phase.
1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 elite moved from Hunan to Kweichow
1 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Jehol to Anhwe
1 J_Rail and 1 elite moved from Kiangsu to Szechwan
1 infantry moved from Szechwan to Shensi
Japanese undo move 17.
Japanese undo move 16.
Japanese undo move 15.
Japanese undo move 14.
Japanese undo move 13.
Japanese undo move 12.
1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
4 artilleries moved from Shensi to Kweichow
1 aaGun and 1 japanese_para moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 JPNbomber moved from Timguska to Kweichow
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Kweichow
1 aaGun moved from Kiangsi to Anhwe
1 artillery moved from Jehol to Anhwe
1 tactical_bomber moved from Kiangsu to Kweichow
1 JPNbomber moved from Kiangsu to Kweichow
1 fighter moved from 19 Sea Zone to Kweichow
1 J_Rail and 1 elite moved from Kiangsu to Szechwan
1 infantry moved from Szechwan to Kweichow
1 J_Rail and 1 infantry moved from Kiangsu to Kweichow
Japanese undo move 26.
1 artillery moved from Amur to Manchuria
1 J_Rail moved from Kiangsu to Sakha
1 J_Rail and 1 artillery moved from Sakha to Kweichow
1 elite moved from Kiangsu to Kiangsi
Turning on Edit Mode
EDIT: 1 Japanese_LCV moved from Korea to Japan
EDIT: Turning off Edit Mode
2 fighters moved from 46 Sea Zone to Caroline Islands
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Turning on Edit Mode
EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues
EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s
EDIT: Turning off Edit Mode
COMMENT: Japan Red Sea mines in SZ6 along SZ7
COMMENT: Japan Blue Sea mines in SZ6 along SZ16
1 harbour placed in Philippines
1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turn Complete
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Setting uses for triggers used this phase.
Total Cost from Convoy Blockades: 0
Japanese collect 51 PUs; end with 51 PUs
Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs]
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs]
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs]
Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs]
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs]
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Removing units owned by Germans from Belarus: 1 fighter
EDIT: Turning off Edit Mode

]]></description><link>https://forums.triplea-game.org/topic/4267/game-2-global-40-exp-alexander-axis-vs-panzer-allies-operation-spring-awakening</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4267/game-2-global-40-exp-alexander-axis-vs-panzer-allies-operation-spring-awakening</guid><dc:creator><![CDATA[Alexander]]></dc:creator><pubDate>Sun, 22 Feb 2026 21:35:55 GMT</pubDate></item><item><title><![CDATA[Rematch]]></title><link>https://forums.triplea-game.org/topic/4263/rematch</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4263/rematch</guid><pubDate>Mon, 09 Feb 2026 23:28:31 GMT</pubDate></item><item><title><![CDATA[Anniversary 1942 Blackskull vs. Odin&#x27;s Eagles]]></title><description><![CDATA[TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2

    Purchase Units - British
        British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 

    Combat Move - British
        1 infantry moved from India to Burma
        1 fighter moved from India to Burma
        1 fighter moved from Persia to Burma
        1 fighter moved from 2 Sea Zone to 5 Sea Zone
        1 fighter moved from 2 Sea Zone to 5 Sea Zone
        1 bomber moved from Russia to 5 Sea Zone
        1 transport moved from 2 Sea Zone to 6 Sea Zone
        1 infantry moved from United Kingdom to 6 Sea Zone
        1 artillery moved from United Kingdom to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Norway
              British take Norway from Germans
        1 artillery moved from 6 Sea Zone to Norway

    Combat - British
        Battle in 5 Sea Zone
            British attack with 1 bomber and 2 fighters
            Germans defend with 1 cruiser, 1 destroyer and 1 transport
                British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                1 fighter owned by the British lost in 5 Sea Zone
                1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                1 transport owned by the Germans lost in 5 Sea Zone
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
            Casualties for British: 1 fighter
            Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
        Battle in Burma
            British attack with 2 fighters and 1 infantry
            Japanese defend with 1 armour
                British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
                Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the British lost in Burma
                1 armour owned by the Japanese lost in Burma
            British win with 2 fighters remaining. Battle score for attacker is 2
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 armour

    Non Combat Move - British
        2 fighters moved from Burma to India
        1 artillery moved from Persia to India
        1 armour moved from Persia to Caucasus
        1 infantry moved from Persia to India
        1 fighter moved from India to Caucasus
        1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
        1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
        1 artillery moved from Rhodesia to Belgian Congo
        1 infantry moved from Rhodesia to Belgian Congo
        1 fighter moved from 5 Sea Zone to 6 Sea Zone
        1 bomber moved from 5 Sea Zone to Russia
        2 cruisers moved from 2 Sea Zone to 6 Sea Zone
        1 carrier moved from 2 Sea Zone to 6 Sea Zone

    Place Units - British
        1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
        1 artillery and 2 infantry placed in India

    Turn Complete - British
        British collect 31 PUs; end with 31 PUs

Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : 0,17
British regular : 0,17

Savegame
]]></description><link>https://forums.triplea-game.org/topic/4261/anniversary-1942-blackskull-vs-odin-s-eagles</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4261/anniversary-1942-blackskull-vs-odin-s-eagles</guid><dc:creator><![CDATA[Odins-war-club]]></dc:creator><pubDate>Tue, 03 Feb 2026 15:38:05 GMT</pubDate></item><item><title><![CDATA[Game 1 JohnnyCat (Axis) vs. Panzer (Allies)]]></title><description><![CDATA[@panzerstahl-helm-0
I completed Italy Turn 5
1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
]]></description><link>https://forums.triplea-game.org/topic/4259/game-1-johnnycat-axis-vs-panzer-allies</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4259/game-1-johnnycat-axis-vs-panzer-allies</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Fri, 30 Jan 2026 02:07:18 GMT</pubDate></item><item><title><![CDATA[G40 OOB Mike64 vs. JCat]]></title><link>https://forums.triplea-game.org/topic/4258/g40-oob-mike64-vs-jcat</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4258/g40-oob-mike64-vs-jcat</guid><pubDate>Tue, 27 Jan 2026 19:37:28 GMT</pubDate></item><item><title><![CDATA[EXP G40 Game 3 Trout vs JCat]]></title><description><![CDATA[@johnnycat
The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
]]></description><link>https://forums.triplea-game.org/topic/4255/exp-g40-game-3-trout-vs-jcat</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4255/exp-g40-game-3-trout-vs-jcat</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 26 Jan 2026 14:23:46 GMT</pubDate></item><item><title><![CDATA[EXP G40 Game 2 Trout vs. JohnnyCat]]></title><description><![CDATA[@johnnycat
heh heh well that is a House Rule from a different game  It's not part of this mod
]]></description><link>https://forums.triplea-game.org/topic/4254/exp-g40-game-2-trout-vs-johnnycat</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4254/exp-g40-game-2-trout-vs-johnnycat</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Thu, 22 Jan 2026 15:51:37 GMT</pubDate></item><item><title><![CDATA[First Game Newenr]]></title><description><![CDATA[@beelee ok here is our game, 
take a look this [image: 1774310601398-heiasjgb0aacl_z-resized.jpg]  these guys are ready to get some color &gt;D
]]></description><link>https://forums.triplea-game.org/topic/4252/first-game-newenr</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4252/first-game-newenr</guid><dc:creator><![CDATA[newenr85]]></dc:creator><pubDate>Fri, 16 Jan 2026 16:55:30 GMT</pubDate></item><item><title><![CDATA[Operation Obliterate]]></title><description><![CDATA[@sgrom8504
Right Arm 
Let us know if you need help
]]></description><link>https://forums.triplea-game.org/topic/4247/operation-obliterate</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4247/operation-obliterate</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 05 Jan 2026 06:42:43 GMT</pubDate></item><item><title><![CDATA[Game 3 Trout (Allies) vs. Panzer (Axis)]]></title><description><![CDATA[@panzerstahl-helm-0 Wow!  Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall.  Finally an Allied victory which took everything I could put into it.  I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down.  Always great fun playing you sir.  Let me know when you are ready for the next one.  Until then, thanks again for joining battle with me.
]]></description><link>https://forums.triplea-game.org/topic/4246/game-3-trout-allies-vs-panzer-axis</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4246/game-3-trout-allies-vs-panzer-axis</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Sun, 04 Jan 2026 23:41:43 GMT</pubDate></item><item><title><![CDATA[Game 1 Multi Panzer Alex vs Trout barnee Test Edit Name Change]]></title><description><![CDATA[@alexander
Hi Alex 
Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like 
I'm gonna bust G1 in a bit. Remember to get 2.55 
]]></description><link>https://forums.triplea-game.org/topic/4245/game-1-multi-panzer-alex-vs-trout-barnee-test-edit-name-change</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4245/game-1-multi-panzer-alex-vs-trout-barnee-test-edit-name-change</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 04 Jan 2026 21:59:01 GMT</pubDate></item><item><title><![CDATA[Casual Game Father v Son 1x3x26]]></title><description><![CDATA[@mshanaplayerson
Sweet ! Let us know if you need any help 
]]></description><link>https://forums.triplea-game.org/topic/4244/casual-game-father-v-son-1x3x26</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4244/casual-game-father-v-son-1x3x26</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 03 Jan 2026 22:58:41 GMT</pubDate></item><item><title><![CDATA[WW2 1940 Global - JKB vs PJM]]></title><link>https://forums.triplea-game.org/topic/4243/ww2-1940-global-jkb-vs-pjm</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4243/ww2-1940-global-jkb-vs-pjm</guid><pubDate>Fri, 02 Jan 2026 21:29:38 GMT</pubDate></item><item><title><![CDATA[wavecatcher vs dimension9200]]></title><link>https://forums.triplea-game.org/topic/4237/wavecatcher-vs-dimension9200</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4237/wavecatcher-vs-dimension9200</guid><pubDate>Mon, 29 Dec 2025 09:30:23 GMT</pubDate></item><item><title><![CDATA[EXP Game 1 barnee vs Crockett]]></title><description><![CDATA[@crockett36
Good Evening Deacon Crockett
I get 24, provided you don't block
]]></description><link>https://forums.triplea-game.org/topic/4236/exp-game-1-barnee-vs-crockett</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4236/exp-game-1-barnee-vs-crockett</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 28 Dec 2025 18:42:46 GMT</pubDate></item><item><title><![CDATA[EXP Game 9 barnee vs Trout]]></title><description><![CDATA[@beelee Congrats!  My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them.  So my USN got wiped out in an early turn.  I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds.  Well, let me know when you are ready for the next one.
For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful.  Now brace for impact on the counter attack.  The US/UK attack on SZ 91 was a disaster though.  Only survivors were the Heavy Bomber and Fighter Ace.  He only lost 10 U-Boats.
]]></description><link>https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout</link><guid isPermaLink="true">https://forums.triplea-game.org/topic/4234/exp-game-9-barnee-vs-trout</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Wed, 24 Dec 2025 00:34:48 GMT</pubDate></item></channel></rss>