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Recent Posts

  • B

    @black_elk

    I like the other one better 🙂

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  • Here is a relief for the UHD global that just uses a very simple marbled pattern rather than a topographical vibe, for peeps who want it subtle.

    https://drive.google.com/file/d/19mgiUmwoyg9R78d5OQLLmwOXytE_U5ao/view?usp=sharing

    Couple screens to show how it presents...

    Screenshot 2024-04-15 223130.png

    Screenshot 2024-04-15 220624.png

    Nation colors can be changed via HEX in the map props. To change the blue of the ocean, I use the baseline to grab the selection on the relief, to isolate just those areas, then adjust. Here I just kept it the same as the default relief for simplicity, but you could insert graphics like WOPRs, change the clouds or add a glow, stuff like that. Hopefully works for most tastes. I tried to do a rail relief, but ended up looking kinda busy. Thought something like this would might be cleaner, and a bit easier to modify if peeps want to customize stuff. The templet there was GIMPs default marble pattern just to give an example.

    Basically I used the baseline to grab the all the land tiles, reduce selection by 2px, edit>fill>pattern, then expand the selection by 1 px and hit it with some blur, so it just becomes like a texture.

    You can do it with any image to make a pattern, but I figured that would be easy to reproduce. Then cut the entire selection (all the area in white from the base, but selected on the relief layer) paste that cutout portion with the pattern as a new layer on top, and reduce opacity of that layer to the desired level. Low opacity will give a color that is more true to HEX, higher opacity will mix that HEX color towards white, so you can basically control it that way towards more pastel.

    For different borders, say using white, or blending the border in different ways, you can make a selection from the baseline 1 px then grow that selection add a little blend to the edge, paste it on top as a new layer. That way you can control the opacity there as well, for different border effects. Last step is to add the little canal graphics or whatever else. Here the 1px line shows through with just a bit of color pop at the edge, so it'd be easier to grab and to see what's going on there.

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  • @ted-self Feel free to improve this mod. It was somebody's experiment. The unit images are nice, there is not much else to recommend to it.

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  • @rogercooper Try different alliances to make interesting things happen. I have been playing conquest of the new world deluxe for a couple of months but I am about ready for some more Vikings.

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