• 313
  • 5
  • 8
  • 3
  • 3
  • 4
  • 4
  • 6
  • 4
  • 5
  • 19
  • 13
  • 13
  • 8
  • 11
  • 2
  • 5
  • 4
  • 15
  • 26

Recent Posts

  • @beelee What is interesting is that this not a problem using the Fast AI. A few months back, there was an issue with big transport fleets not landing that affected both AI's. The non-landing issue seems resolved.

    read more
  • B

    @rogercooper

    All your triplea games are against the AI as you've said in the past. I'm sure you would have noticed it sooner than now.

    It would take a lot of testing to find the break, if there is one, although some of the prereleases say what was changed.

    Anyway, that would be my guess.

    read more
  • @beelee Yes.

    read more
  • B

    @rogercooper

    Are you on a new prerelease ?

    read more