• RE: Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

    TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

    Game History

    Round: 3
    
        Combat Move - Rohan
            1 eorling_rider moved from South Lórien to Gladden River
            1 rohirric_scout moved from Westfold to The Wold
            1 rohirric_scout moved from Entwash to The Wold
            3 bowmen and 3 riddermark_militias moved from Westfold to Gap of Rohan
            1 helming_warrior moved from Starkhorn to Ered Nimrais
                  Rohan take Ered Nimrais from Saruman
            1 helming_warrior moved from Westfold to East Methedras
                  Rohan take East Methedras from Saruman
    
        Purchase Units - Rohan
            Rohan buy 2 bowmen, 3 helming_warriors and 2 riddermark_militias; Remaining resources: 0 PUs; 
    
        Combat - Rohan
            Battle in Gladden River
                Rohan attack with 1 eorling_rider
                Orcs defend with 1 orc_marauder
                    charge fire in Gladden River : 0/1 hits, 0.83 expected hits
                    formation fire in Gladden River : 0/1 hits, 0.25 expected hits
                    Rohan roll dice for 1 eorling_rider in Gladden River, round 2 : 0/1 hits, 0.33 expected hits
                    Orcs roll dice for 1 orc_marauder in Gladden River, round 2 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 eorling_rider in Gladden River, round 3 : 0/1 hits, 0.33 expected hits
                    Orcs roll dice for 1 orc_marauder in Gladden River, round 3 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 eorling_rider in Gladden River, round 4 : 1/1 hits, 0.33 expected hits
                    Orcs roll dice for 1 orc_marauder in Gladden River, round 4 : 0/1 hits, 0.17 expected hits
                    1 orc_marauder owned by the Orcs lost in Gladden River
                Rohan win, taking Gladden River from Orcs with 1 eorling_rider remaining. Battle score for attacker is 6
                Casualties for Orcs: 1 orc_marauder
            Battle in Gap of Rohan
                Rohan attack with 3 bowmen and 3 riddermark_militias
                Saruman defend with 1 dunlending_wildman and 3 halforcs
                    Rohan roll dice for 3 bowmen and 3 riddermark_militias in Gap of Rohan, round 2 : 2/0 hits, 2.00 expected hits
                    Saruman roll dice for 1 dunlending_wildman and 3 halforcs in Gap of Rohan, round 2 : 1/1 hits, 1.33 expected hits
                    1 dunlending_wildman owned by the Saruman, 1 halforc owned by the Saruman and 1 riddermark_militia owned by the Rohan lost in Gap of Rohan
                    Rohan roll dice for 3 bowmen and 2 riddermark_militias in Gap of Rohan, round 3 : 1/1 hits, 1.58 expected hits
                    Saruman roll dice for 2 halforcs in Gap of Rohan, round 3 : 1/1 hits, 0.83 expected hits
                    1 halforc owned by the Saruman and 1 bowman owned by the Rohan lost in Gap of Rohan
                    Rohan roll dice for 2 bowmen and 2 riddermark_militias in Gap of Rohan, round 4 : 1/1 hits, 1.33 expected hits
                    Saruman roll dice for 1 halforc in Gap of Rohan, round 4 : 0/1 hits, 0.42 expected hits
                    1 halforc owned by the Saruman lost in Gap of Rohan
                Rohan win, taking Gap of Rohan from Saruman with 2 bowmen and 2 riddermark_militias remaining. Battle score for attacker is 10
                Casualties for Rohan: 1 bowman and 1 riddermark_militia
                Casualties for Saruman: 1 dunlending_wildman and 3 halforcs
            Battle in The Wold
                Rohan attack with 2 rohirric_scouts
                Rhun defend with 1 chariot
                    Rohan roll dice for 2 rohirric_scouts in The Wold, round 2 : 1/0 hits, 1.00 expected hits
                    Rhun roll dice for 1 chariot in The Wold, round 2 : 1/1 hits, 0.50 expected hits
                    1 rohirric_scout owned by the Rohan and 1 chariot owned by the Rhun lost in The Wold
                Rohan win, taking The Wold from Rhun with 1 rohirric_scout remaining. Battle score for attacker is 0
                Casualties for Rohan: 1 rohirric_scout
                Casualties for Rhun: 1 chariot
    
        Non Combat Move - Rohan
            1 helming_warrior moved from Glittering Caves to Starkhorn
            1 riddermark_militia moved from Edoras to Snowbourn
            1 riddermark_militia moved from Westfold to South Fangorn
            6 bowmen and 10 riddermark_militias moved from Westfold to West Emnet
            3 bowmen moved from Edoras to West Emnet
            1 eorling_rider and 5 kings_companys moved from Westfold to Entwash
            1 eorling_rider moved from Limlight to Entwash
    
        Place Units - Rohan
            3 helming_warriors placed in Glittering Caves
            2 bowmen and 2 riddermark_militias placed in Edoras
    
        Turn Complete - Rohan
            Rohan collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.58
    Orcs : -0.50
    Rhun : 0.50
    charge fire in Gladden River : : -0.83
    formation fire in Gladden River : : -0.25
    Rohan : -0.92
    

    Savegame

    posted in Play By Forum
  • RE: Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

    TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

    Game History

    Round: 3
    
        Combat Move - Dwarves
            2 ravens moved from sz Celduin 1 to North Rhovanion
            1 dwarven_axeman moved from North Arthedain to West Mountains of Angmar
            1 dwarven_axethrower moved from West Grey Mountains to Langwell
            1 raven moved from Dáin's Halls to Langwell
            1 dwarven_axeman moved from Framsburg to Misty Mountains Foothills
            1 raven moved from Erebor to North Rhovanion
            1 raven moved from Framsburg to North Wilderland
            1 raven moved from Old Forest Road to North Wilderland
            2 ravens moved from Dáin's Halls to Langwell
            1 dwarven_axeman moved from Grey Mountains to Langwell
            2 ravens moved from Erebor to North Rhovanion
            1 dwarven_axethrower moved from Grey Mountains to Langwell
            1 dwarven_axethrower moved from Framsburg to Eagle's Eyrie
            1 dwarven_axeman moved from Framsburg to Misty Mountains Foothills
            1 dwarven_axeman moved from Framsburg to Misty Mountains Foothills
            4 dwarven_axemen moved from Framsburg to Eagle's Eyrie
            2 dwarven_axemen and 1 dwarven_halberdier moved from North Rhûn to South Forodwaith
            2 dwarven_axemen moved from Northeast Rhûn to South Forodwaith
    
        Purchase Units - Dwarves
            Dwarves buy 1 dwarven_axethrower and 6 ravens; Remaining resources: 0 PUs; 
    
        Combat - Dwarves
            Battle in North Rhovanion
                Dwarves attack with 5 ravens
                DolGuldur defend with 2 uruk_warriors
                    Dwarves roll dice for 5 ravens in North Rhovanion, round 2 : 2/1 hits, 1.67 expected hits
                    DolGuldur roll dice for 2 uruk_warriors in North Rhovanion, round 2 : 1/1 hits, 0.33 expected hits
                    2 uruk_warriors owned by the DolGuldur and 1 raven owned by the Dwarves lost in North Rhovanion
                Dwarves win with 4 ravens remaining. Battle score for attacker is 9
                Casualties for Dwarves: 1 raven
                Casualties for DolGuldur: 2 uruk_warriors
            Battle in Eagle's Eyrie
                Dwarves attack with 4 dwarven_axemen and 1 dwarven_axethrower
                Angmar defend with 2 orc_marauders and 2 snaga_skirmishers
                    Dwarves roll dice for 4 dwarven_axemen and 1 dwarven_axethrower in Eagle's Eyrie, round 2 : 2/1 hits, 2.33 expected hits
                    Angmar roll dice for 2 orc_marauders and 2 snaga_skirmishers in Eagle's Eyrie, round 2 : 0/1 hits, 0.58 expected hits
                    2 snaga_skirmishers owned by the Angmar lost in Eagle's Eyrie
                    Dwarves roll dice for 4 dwarven_axemen and 1 dwarven_axethrower in Eagle's Eyrie, round 3 : 3/1 hits, 2.33 expected hits
                    Angmar roll dice for 2 orc_marauders in Eagle's Eyrie, round 3 : 1/1 hits, 0.42 expected hits
                    1 dwarven_axethrower owned by the Dwarves and 2 orc_marauders owned by the Angmar lost in Eagle's Eyrie
                Dwarves win, taking Eagle's Eyrie from Angmar with 4 dwarven_axemen remaining. Battle score for attacker is 15
                Casualties for Angmar: 2 orc_marauders and 2 snaga_skirmishers
                Casualties for Dwarves: 1 dwarven_axethrower
            Battle in Langwell
                Dwarves attack with 1 dwarven_axeman, 2 dwarven_axethrowers and 3 ravens
                Orcs defend with 1 troll
                    Dwarves roll dice for 1 dwarven_axeman, 2 dwarven_axethrowers and 3 ravens in Langwell, round 2 : 2/1 hits, 1.33 expected hits
                    Orcs roll dice for 1 troll in Langwell, round 2 : 0/1 hits, 0.42 expected hits
                    1 troll owned by the Orcs lost in Langwell
                Dwarves win, taking Langwell from Orcs with 1 dwarven_axeman, 2 dwarven_axethrowers and 3 ravens remaining. Battle score for attacker is 14
                Casualties for Orcs: 1 troll
            Battle in Misty Mountains Foothills
                Dwarves attack with 3 dwarven_axemen
                Orcs defend with 2 warg_riders
                    Dwarves roll dice for 3 dwarven_axemen in Misty Mountains Foothills, round 2 : 2/1 hits, 1.50 expected hits
                    Orcs roll dice for 2 warg_riders in Misty Mountains Foothills, round 2 : 1/1 hits, 0.50 expected hits
                    2 warg_riders owned by the Orcs and 1 dwarven_axeman owned by the Dwarves lost in Misty Mountains Foothills
                Dwarves win, taking Misty Mountains Foothills from Orcs with 2 dwarven_axemen remaining. Battle score for attacker is 7
                Casualties for Dwarves: 1 dwarven_axeman
                Casualties for Orcs: 2 warg_riders
            Battle in North Wilderland
                Dwarves attack with 2 ravens
                DolGuldur defend with 1 orc_marauder
                    Dwarves roll dice for 2 ravens in North Wilderland, round 2 : 0/1 hits, 0.67 expected hits
                    DolGuldur roll dice for 1 orc_marauder in North Wilderland, round 2 : 0/1 hits, 0.17 expected hits
                    Dwarves roll dice for 2 ravens in North Wilderland, round 3 : 0/1 hits, 0.67 expected hits
                    DolGuldur roll dice for 1 orc_marauder in North Wilderland, round 3 : 0/1 hits, 0.17 expected hits
                    Dwarves roll dice for 2 ravens in North Wilderland, round 4 : 1/1 hits, 0.67 expected hits
                    DolGuldur roll dice for 1 orc_marauder in North Wilderland, round 4 : 0/1 hits, 0.17 expected hits
                    1 orc_marauder owned by the DolGuldur lost in North Wilderland
                Dwarves win with 2 ravens remaining. Battle score for attacker is 6
                Casualties for DolGuldur: 1 orc_marauder
            Battle in South Forodwaith
                Dwarves attack with 4 dwarven_axemen and 1 dwarven_halberdier
                Neutral defend with 2 bowmen
                    Dwarves roll dice for 4 dwarven_axemen and 1 dwarven_halberdier in South Forodwaith, round 2 : 2/1 hits, 2.17 expected hits
                    Neutral roll dice for 2 bowmen in South Forodwaith, round 2 : 1/1 hits, 0.17 expected hits
                    1 dwarven_axeman owned by the Dwarves and 2 bowmen owned by the Neutral lost in South Forodwaith
                Dwarves loses 0 PUs for violating South Forodwaiths neutrality.
                Dwarves win, taking South Forodwaith from Neutral with 3 dwarven_axemen and 1 dwarven_halberdier remaining. Battle score for attacker is 3
                Casualties for Dwarves: 1 dwarven_axeman
                Casualties for Neutral: 2 bowmen
            Battle in West Mountains of Angmar
                Dwarves attack with 1 dwarven_axeman
                Angmar defend with 1 snaga_skirmisher
                    Dwarves roll dice for 1 dwarven_axeman in West Mountains of Angmar, round 2 : 1/1 hits, 0.50 expected hits
                    Angmar roll dice for 1 snaga_skirmisher in West Mountains of Angmar, round 2 : 1/1 hits, 0.08 expected hits
                    1 snaga_skirmisher owned by the Angmar and 1 dwarven_axeman owned by the Dwarves lost in West Mountains of Angmar
                Angmar win with no units remaining. Battle score for attacker is -3
                Casualties for Dwarves: 1 dwarven_axeman
                Casualties for Angmar: 1 snaga_skirmisher
    
        Non Combat Move - Dwarves
            1 dwarven_axeman and 1 dwarven_axethrower moved from North Arthedain to Baranduin East Bank
            1 dwarven_axethrower moved from North Emyn Uial to Nenuial Shore
            1 dwarven_axethrower moved from Forodwaith to West Grey Mountains
            1 dwarven_axethrower and 1 trebuchet moved from Dáin's Halls to Framsburg
            3 ravens moved from Langwell to Framsburg
            1 dwarven_axeman moved from Grey Mountains to Framsburg
            4 ravens moved from North Rhovanion to sz Celduin 3
            1 raven moved from North Wilderland to Lands of the Beornings
            1 raven moved from North Wilderland to Caras Galadhon
            1 dwarven_pikeman moved from Northeast Rhûn to East Iron Hills
            1 dwarven_pikeman moved from North Rhûn to East Iron Hills
    
        Place Units - Dwarves
            1 dwarven_axethrower and 2 ravens placed in Dáin's Halls
            4 ravens placed in Erebor
    
        Turn Complete - Dwarves
            Dwarves collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dwarves : 1.17
    Orcs : 0.08
    DolGuldur : 0.17
    Angmar : 0.92
    

    Savegame

    posted in Play By Forum
  • RE: TWW Local (solo) Game Question

    @cmmiles You can also beef up the AI if it's not challenging enough. Easiest method is to increase the PUs that AI receives each turn by clicking on "resource modifiers" during player selection phase of game setup. There you can give the AI a percentage or flat rate increase.

    posted in Help & Questions
  • RE: T.W.W. Help

    @cmmiles Yeah, its best to set neutrals to Does Nothing, Fodder was just renamed to that to make it more clear.

    posted in Help & Questions
  • RE: T.W.W. Help

    @cmmiles If you use the link above you'll definitely get 11996. You might want to uninstall 9687 first to make sure you are opening the right one (you can have multiple versions installed).

    posted in Help & Questions
  • RE: Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

    Game History

    Round: 3
    
        Combat Move - Freefolk
            1 hobbit_archer moved from Midgewater to West Rhudaur
            1 scout moved from Last Bridge to Ettenmoors
            1 spearman moved from Midgewater to West Rhudaur
            3 hobbit_archers and 5 spearmen moved from South Downs to Tharbad
            2 scouts moved from Last Bridge to Tharbad
            5 rangers moved from Staddle to Tharbad
            1 ranger and 2 scouts moved from Bree to Tharbad
    
        Purchase Units - Freefolk
            Freefolk buy 3 hobbit_archers, 1 pony_rider, 3 rangers and 1 scout; Remaining resources: 0 PUs; 
    
        Combat - Freefolk
            Battle in Ettenmoors
                Freefolk attack with 1 scout
                Angmar defend with 1 snaga_skirmisher
                    flank fire in Ettenmoors : 0/1 hits, 0.17 expected hits
                    Freefolk roll dice for 1 scout in Ettenmoors, round 2 : 1/1 hits, 0.33 expected hits
                    Angmar roll dice for 1 snaga_skirmisher in Ettenmoors, round 2 : 0/1 hits, 0.25 expected hits
                    1 snaga_skirmisher owned by the Angmar lost in Ettenmoors
                Freefolk win, taking Ettenmoors from Angmar with 1 scout remaining. Battle score for attacker is 4
                Casualties for Angmar: 1 snaga_skirmisher
            Battle in West Rhudaur
                Freefolk attack with 1 hobbit_archer and 1 spearman
                Orcs defend with 1 goblin_stabber
                    Freefolk roll dice for 1 hobbit_archer and 1 spearman in West Rhudaur, round 2 : 0/1 hits, 0.58 expected hits
                    Orcs roll dice for 1 goblin_stabber in West Rhudaur, round 2 : 0/1 hits, 0.25 expected hits
                    Freefolk roll dice for 1 hobbit_archer and 1 spearman in West Rhudaur, round 3 : 1/1 hits, 0.58 expected hits
                    Orcs roll dice for 1 goblin_stabber in West Rhudaur, round 3 : 0/1 hits, 0.25 expected hits
                    1 goblin_stabber owned by the Orcs lost in West Rhudaur
                Freefolk win, taking West Rhudaur from Orcs with 1 hobbit_archer and 1 spearman remaining. Battle score for attacker is 4
                Casualties for Orcs: 1 goblin_stabber
            Battle in Tharbad
                Freefolk attack with 3 hobbit_archers, 6 rangers, 4 scouts and 5 spearmen
                Neutral defend with 2 bowmen, 1 factory, 2 spearmen and 2 walls
                    Freefolk roll dice for 3 hobbit_archers, 6 rangers, 4 scouts and 5 spearmen in Tharbad, round 2 : 3/1 hits, 3.08 expected hits
                Units damaged: 2 walls owned by the Neutral
                    Neutral roll dice for 2 bowmen, 2 spearmen and 2 walls in Tharbad, round 2 : 3/1 hits, 2.83 expected hits
                    3 scouts owned by the Freefolk and 1 bowman owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 3 hobbit_archers, 6 rangers, 1 scout and 5 spearmen in Tharbad, round 3 : 3/1 hits, 2.83 expected hits
                    Neutral roll dice for 1 bowman, 2 spearmen and 2 walls in Tharbad, round 3 : 2/1 hits, 2.42 expected hits
                    2 hobbit_archers owned by the Freefolk, 2 spearmen owned by the Neutral and 1 bowman owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 hobbit_archer, 6 rangers, 1 scout and 5 spearmen in Tharbad, round 4 : 3/1 hits, 2.50 expected hits
                    Neutral roll dice for 2 walls in Tharbad, round 4 : 1/0 hits, 1.00 expected hits
                    1 hobbit_archer owned by the Freefolk and 2 walls owned by the Neutral lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 6 rangers, 1 scout and 5 spearmen remaining. Battle score for attacker is 9
                Casualties for Freefolk: 3 hobbit_archers and 3 scouts
                Casualties for Neutral: 2 bowmen, 2 spearmen and 2 walls
    
        Non Combat Move - Freefolk
            1 ranger and 1 spearman moved from Midgewater to Fornost
            1 hobbit_archer moved from Fornost Road to Fornost
            1 hobbit_archer moved from Baranduin East Bank to Fornost
            2 hobbit_archers moved from Brandywine East Bank to Fornost
            2 pony_riders moved from Staddle to Fornost
            1 pony_rider moved from Bree to Fornost
            1 hobbit_archer moved from West Lone Lands to Greenway
            1 hobbit_archer moved from Sarn Ford to Greenway
            1 hobbit_archer moved from Southfarthing to Andrath
    
        Place Units - Freefolk
            3 hobbit_archers placed in Archet
            3 rangers placed in Staddle
            1 pony_rider and 1 scout placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.25
    flank fire in Ettenmoors : : -0.17
    Freefolk : 1.08
    Orcs : -0.50
    Angmar : -0.25
    

    Savegame

    posted in Play By Forum
  • RE: T.W.W. Help posted in Help & Questions
  • RE: TWW Local (solo) Game Question

    @cmmiles You'll need the latest TripleA pre-release engine to play TWW 2.8.0.5 as it uses some new features: https://github.com/triplea-game/triplea/releases/download/1.9.0.0.11996/TripleA_1.9.0.0.11996_macos.dmg

    You can play it locally but the AI isn't that great at it as its a very complex map. But you can still learn against the AI or play against yourself to learn the rules. Then you can join the lobby or post here to get a game against other humans 🙂

    EDIT: I just updated the download from the website so if you redownload from there it should work as well.

    posted in Help & Questions
  • RE: A suggestion about upkeep

    Yeah, the whole "each" functionality is pretty funky. I'd like to implement some sort of variable/tag/etc system where you can define essentially a list of values at least to start. I think probably units, territories, and numerical lists would be the ones most useful. Something like:

    <variable name="landUnits" value="infantry:artillery:tank"/>
    <variable name="capitals" value="moscow:berlin:london:toyko:washington"/>
    <variable name="every5" value="5x[0-100]"/>
    
    posted in Feature Requests & Ideas
  • RE: TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

    TripleA Turn Summary: Finland round 6

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4

    Game History

    Round: 6
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 18 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 12 PUs
    
        Research Technology - Germany
            Trigger germanaTIP: Germany gains access to ImprovedProduction
            Germany spend 0 on tech rolls
            Germany removing all Technology Tokens after successful research.
            Germany discover Logistics
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanInfantry moved from Tula to Volgarod
            4 germanFighters moved from Voronezh to Volgarod
            2 germanFighters moved from Orel Kursk to Volgarod
            5 germanMech.Infantrys moved from Voronezh to Volgarod
            1 germanNavalFighter moved from Eastern Finland to Volgarod
            1 germanAlpineInfantry moved from Murmansk to Western Karelia
            1 germanInfantry moved from Eastern Finland to Western Karelia
            1 germanInfantry moved from Eastern Finland to Western Karelia
            1 germanArtillery moved from Leningrad to Western Karelia
    
        Combat - Germany
            Germany creates battle in territory 14 Sea Zone
            Russia scrambles 1 units out of Urals to defend against the attack in Volgarod
            Russia scrambles 2 units out of Vologda to defend against the attack in Volgarod
            Battle in 14 Sea Zone
                Germany attack with 1 germanSubmarine
                Usa defend with 1 americanDestroyer and 1 americanTransport; Britain defend with 1 britishTransport; Russia defend with 1 russianDestroyer and 1 russianSubmarine
                1 germanSubmarine owned by the Germany Submerged
            Battle in Western Karelia
                Germany attack with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys
                Russia defend with 1 Flagpole and 1 russianArtillery
                Germany winRussia win with 1 americanDestroyer, 1 americanTransport, 1 britishTransport, 1 russianDestroyer and 1 russianSubmarine remaining, taking Western Karelia from Russia with 1 germanAlpineInfantry, 1 germanArtillery and 2 germanInfantrys remaining. Battle score for attacker is 4
                Casualties for Russia: 1 russianArtillery
            Battle in Volgarod
                Germany attack with 6 germanFighters, 1 germanInfantry, 5 germanMech.Infantrys and 1 germanNavalFighter
                Russia defend with 1 Flagpole, 2 Rails, 2 russianAirfields, 1 russianBarracks, 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber
                1 germanMech.Infantry owned by the Germany, 1 germanFighter owned by the Germany, 1 germanNavalFighter owned by the Germany and 4 russianFighters owned by the Russia lost in Volgarod
                Some non-combat units are destroyed: 
                Germany win, taking Volgarod from Russia with 4 germanFighters and 1 germanMech.Infantry remaining. Battle score for attacker is 31
                Casualties for Germany: 2 germanFighters, 1 germanInfantry, 4 germanMech.Infantrys and 1 germanNavalFighter
                Casualties for Russia: 6 russianFighters, 3 russianInfantrys and 1 russianTacticalBomber
    
        Non Combat Move - Germany
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanProd: Germany has 1 Material placed in Berlin
            1 germanInfantry moved from Voronezh to Caucasus
            1 germanInfantry moved from Voronezh to Tula
            1 germanInfantry moved from Kharkov to Voronezh
            1 germanCombatEngineer and 8 germanInfantrys moved from Orel Kursk to Voronezh
            2 germanInfantrys and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
            1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh
            1 germanCombatEngineer, 1 germanInfantry and 2 germanMech.Infantrys moved from Belorussia to Voronezh
            1 germanTank moved from Lithuania to Orel Kursk
            1 germanInfantry moved from Western Ukraine to Kharkov
            4 germanInfantrys moved from Romania to Western Ukraine
            1 germanInfantry moved from Belorussia to Pskov
            1 Truck and 1 germanAntiAirGun moved from Eastern Finland to Leningrad
            1 germanArtillery, 12 germanMech.Infantrys and 7 germanTanks moved from Leningrad to Smolensk
            1 Truck moved from Eastern Finland to Leningrad
            1 germanFighter moved from Southern Germany to Orel Kursk
            1 germanFighter and 1 germanNavalFighter moved from Northern Germany to Eastern Finland
            1 Material and 1 germanAirTransport moved from Eastern Germany to Eastern Finland
            1 germanFighter moved from Northern Germany to Eastern Finland
            1 germanFighter moved from Northern Germany to Orel Kursk
            4 germanFighters moved from Volgarod to Voronezh
            1 germanCombatEngineer moved from Finland to Eastern Finland
            1 germanInfantry moved from Belorussia to Pskov
            4 germanInfantrys moved from Belorussia to Orel Kursk
            4 germanInfantrys moved from Paris to Northern France
            2 germanInfantrys moved from Low Countries to Northern Germany
            1 Truck and 1 germanAntiAirGun moved from Northern France to Western Germany
            1 Truck and 1 germanAntiAirGun moved from Western Germany to Eastern Germany
            1 Truck and 1 germanMarine moved from Northern France to Northern Germany
            1 germanInfantry moved from Northern France to Low Countries
            1 germanInfantry moved from Vichy France to Eastern France
            1 germanAirTransport moved from Belorussia to Berlin
            1 germanAirTransport moved from Voronezh to Eastern Germany
            2 germanInfantrys and 2 germanMech.Infantrys moved from Eastern Germany to Lithuania
            1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
            1 Train moved from Poland to Eastern Germany
            1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
            1 germanFighter moved from Vichy France to Belorussia
            1 germanCombatEngineer and 2 germanInfantrys moved from Northern Germany to Eastern Germany
            1 germanSubmarine moved from 71 Sea Zone to 64 Sea Zone
            1 germanSubmarine moved from 2 Sea Zone to 32 Sea Zone
            1 germanSubmarine moved from 3 Sea Zone to 17 Sea Zone
            1 germanArtillery and 1 germanInfantry moved from Tripolitania to Algeria
            1 germanParatrooper moved from Trans Jordan to Syria
            1 Truck moved from Tripolitania to 48 Sea Zone
            1 Truck, 1 germanDestroyer and 1 germanTransport moved from 48 Sea Zone to 47 Sea Zone
            1 Truck moved from 47 Sea Zone to Vichy France
            1 Train moved from Belorussia to Eastern Germany
            1 Train moved from Belorussia to Hungary Slovakia
            1 Train moved from Belorussia to Eastern Poland
            1 Truck moved from Orel Kursk to Western Ukraine
    
        Purchase Units - Germany
            Germany buy 1 Material, 1 germanBarracks, 9 germanInfantrys, 6 germanMech.Infantrys and 2 germanTransports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            2 germanMech.Infantrys placed in Orel Kursk
            2 germanMech.Infantrys placed in Western Ukraine
            2 germanMech.Infantrys placed in Belorussia
            1 Material and 1 germanInfantry placed in Eastern Germany
            4 germanInfantrys placed in Northern Germany
            2 germanTransports placed in 27 Sea Zone
            Units in Leningrad being upgraded or consumed: 2 Materials
            1 germanBarracks placed in Leningrad
            3 germanInfantrys placed in Austria
            1 germanInfantry placed in Paris
            Germany undo move 9.
            Germany undo move 8.
            2 germanInfantrys placed in Austria
            2 germanInfantrys placed in Paris
    
        Activate Technology - Germany
            Germany activating Logistics
            Trigger japaneseIFR5: Setting givesMovement to 3:japaneseFighter for unitAttachment attached to germanAirfield
            Trigger japaneseIFR5: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanAirfield
            Trigger japaneseIFR6: Setting givesMovement to 3:japaneseNavalFighter for unitAttachment attached to germanCarrier
            Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier
            Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier
    
        Turn Complete - Germany
            Germany collect 73 PUs; end with 73 PUs
            Units generate 9 techTokens; Germany end with 9 techTokens
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 Material and 2 germanInfantrys; Remaining resources: 1 PUs; 
    
        Place Units - VichyFrance
            1 Material and 2 germanInfantrys placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 10 PUs; end with 11 PUs
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 1 Material and 2 germanInfantrys
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            4 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Some Units in Romania change ownership: 4 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 1 germanAirfield and 3 germanArtillerys; Remaining resources: 5 PUs; 
    
        Place Units - Finland
            3 germanArtillerys placed in Finland
            Units in Eastern Finland being upgraded or consumed: 1 Material
            1 germanAirfield placed in Eastern Finland
    
        Turn Complete - Finland
            Finland collect 10 PUs; end with 15 PUs
            Units Change Ownership
                Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
                Some Units in Finland change ownership: 3 germanArtillerys
    

    Savegame

    posted in Play By Forum