@zlefin Ah, I don't think the meta has changed that much but 2.8 has a lot of cool features. Definitely recommend giving it a spin and if you're into PBEM/PBF then we could start up a game sometime.
Group Details Private
RE: AI Development Discussion and Feedback
@alkexr Yeah, providing XML AI configuration for influencing purchases is something I'd like to do as well as other AI XML configs. Its a bit more complex than just looking at the ratios as it calculates a bunch of stuff around what type of units to buy attack vs defense vs fodder vs long range for example. So just setting those efficiencies probably won't be enough to get the effect you are going for. Most likely I'll either add a few default algorithms to choose from that is different from the current behavior that looks primarily at say "TUV" to value units for complex maps. Could also create AI unit classifications so that map makers could tag units with different tags to let the AI know how they are meant to be used.
One of the challenges is its fairly easy to imagine specifying units for germany/russia on WW2 maps but much more difficult for say UK because they have lots of different threaters which need different units if you have complex unit sets. So really providing a way for the AI to understand the 'value' of a unit and 'when' to use it is the best approach IMO.
RE: Total World War: Strategy Guide
@zlefin I considered it but most straightforward USA strategies only really use the Labrador L&L. Even most advanced strategies don't use the Queensland L&L zone much. Its just too far away to be worth it in most cases. So decided to ignore it for this guide to keep things simple.
BTW, are you an experienced TWW player?
RE: Map Making Error
@beelee Here is what I use to compare files in Notepad++: http://www.technicaloverload.com/compare-two-files-using-notepad/
You actually had just random "n" characters at the beginning of some of the lines. Here is an example from your original XML:
<attachment name="conditionAttachment_Germans_BomberA3" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="techs" value="BombersA3_GiveToAll" count="1"/> </attachment> n <attachment name="conditionAttachment_Russians_BomberA3" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"> <option name="techs" value="BombersA3_GiveToAll" count="1"/> </attachment>