• RE: b vs by

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 6 UKmilitias, 1 aaGunC4, 1 armour, 2 infantry, 1 mech_infantry and 1 mobile_artillery; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 aaGunC4, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGunC4, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 bomberA0C5 moved from United Kingdom to Western Germany
            1 mech_infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Tobruk to Libya
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: bunker
                Bombing raid in Western Germany causes 4 damage total. 
            Battle in Holland Belgium
                British attack with 1 aaGunC4, 2 artilleries, 3 infantry and 1 tactical_bomber
                Germans defend with 1 aaGunC4, 1 artillery and 3 mech_infantrys
                    AA fire in Holland Belgium : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 aaGunC4, 2 artilleries, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 1 aaGunC4, 1 artillery and 3 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    1 aaGunC4 owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 aaGunC4, 2 artilleries, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 aaGunC4, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 1 infantry
                Casualties for Germans: 1 aaGunC4, 1 artillery and 3 mech_infantrys
            Battle in Northwest Persia
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 Japanese_mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 Japanese_mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Japanese_mech_infantry owned by the Japanese lost in Northwest Persia
                British win, taking Northwest Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 Japanese_mech_infantry
            Battle in Libya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Libya
                    British roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 artillery moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 armour, 1 mech_infantry and 1 mobile_artillery moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 bomberA0C5 moved from Western Germany to United Kingdom
            1 destroyerC5 moved from 92 Sea Zone to 98 Sea Zone
            1 destroyerC5 moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            6 UKmilitias placed in United Kingdom
            1 aaGunC4 and 2 infantry placed in Egypt
            1 armour, 1 mech_infantry and 1 mobile_artillery placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,3,5,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
            British collect 31 PUs (4 lost to blockades); end with 31 PUs
            Objective British 1a Original: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 6 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 2.50
    Italians : 0.33
    AA fire in Western Germany : : -0.17
    Japanese : -0.33
    AA fire in Holland Belgium : : -0.17
    

    Savegame

    posted in Play By Forum
  • RE: Invitation requests to the new ladder and tournament site.

    @Blasherke Added GLHF! Blash 🙂

    posted in Ladders
  • RE: Tournament of Champions (Season 5) for AA 50 Anniversary '41 version

    Blasherke (Axis) defeats Banfus.

    The Allies went for a mixed KGF/KJF and were able to fix the majority of the Jap air- and seafleet in the Pacific, while trading territory with the Germans. However, Germany was able to maintain its IPC income, whereas Japan slowly but steady conquered the Asian mainland. The Allies were not able to turn the tide and when in round 9 Moscow was about to fall, the Allies honorably surrendered.

    Thanks, Banfus for the fun and challenging game!

    posted in V341 - 42 (AA 50 Anniversary)
  • RE: Invitation requests to the new ladder and tournament site.

    Hi Prastle,

    Could I join the Ladder please?

    Thx and congrats on the work!

    B.

    posted in Ladders
  • RE: Error starting PBEM game...

    @ssoloff I probably shouldn't say anything but i will anyway

    is 32 and 64 conflicting ?

    \WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Windows

    java.vm.name=Java HotSpot(TM) 64-Bit Server VM

    posted in Help & Questions
  • RE: new update problem

    @beelee jfc that was a minor nightmare. Life's hard. It's even harder when you're stupid. Just gotta be tough

    Thanks for everyone's help

    posted in Help & Questions
  • RE: b vs prerelease

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96

    Game History

    Round: 1
    
        Activate Technology - Germans
            Trigger RedesignModGermans: Germans activates Elite_GiveToAll
            Trigger RedesignModGermans: Germans activates AirTransport_GiveToAll
            Trigger RedesignModGermans: Germans activates PacificIslandAndPU_Change
            Trigger RedesignModGermans: Germans activates CanadaBoost
            Trigger RedesignModGermans: Germans activates CanadaUnitBoost
            Trigger RedesignModGermans: Germans activates CanadianNationalObjectives
            Trigger RedesignModGermans: Germans activates ConvoyAndBlockade
            Trigger RedesignModGermans: Germans activates RussianNationalObjectives
            Trigger RedesignModGermans: Germans activates PrimitiveTerrain
            Trigger RedesignModGermans: Germans activates Mobile_Artillery
            Trigger RedesignModGermans: Germans activates CloseAirSupport
    
        Purchase Units - Germans
            Trigger DestroyerC5: buyDestroyer removed from productionGermans
            Trigger DestroyerC5: buyDestroyerC5 added to productionGermans
            Trigger DestroyerC5: buyDestroyer removed from productionRussians
            Trigger DestroyerC5: buyDestroyerC5 added to productionRussians
            Trigger DestroyerC5: buyDestroyer removed from productionJapanese
            Trigger DestroyerC5: buyDestroyerC5 added to productionJapanese
            Trigger DestroyerC5: buyDestroyer removed from productionAmericans
            Trigger DestroyerC5: buyDestroyerC5 added to productionAmericans
            Trigger DestroyerC5: buyDestroyer removed from productionBritish
            Trigger DestroyerC5: buyDestroyerC5 added to productionBritish
            Trigger DestroyerC5: buyDestroyer removed from productionUK_Pacific
            Trigger DestroyerC5: buyDestroyerC5 added to productionUK_Pacific
            Trigger DestroyerC5: buyDestroyer removed from productionItalians
            Trigger DestroyerC5: buyDestroyerC5 added to productionItalians
            Trigger DestroyerC5: buyDestroyer removed from productionCanada
            Trigger DestroyerC5: buyDestroyerC5 added to productionCanada
            Trigger DestroyerC5: buyDestroyer removed from productionANZAC
            Trigger DestroyerC5: buyDestroyerC5 added to productionANZAC
            Trigger DestroyerC5: buyDestroyer removed from productionFrench
            Trigger DestroyerC5: buyDestroyerC5 added to productionFrench
            Trigger Attack0Cost5Bombera: buyBomber removed from productionGermans
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionGermans
            Trigger Attack0Cost5Bombera: buyRussian_Bomber removed from productionRussians
            Trigger Attack0Cost5Bombera: buyRussian_BomberA0C5 added to productionRussians
            Trigger Attack0Cost5Bombera: buyJapanese_Bomber removed from productionJapanese
            Trigger Attack0Cost5Bombera: buyJapanese_BomberA0C5 added to productionJapanese
            Trigger Attack0Cost5Bombera: buyBomber removed from productionAmericans
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionAmericans
            Trigger Attack0Cost5Bombera: buyBomber removed from productionBritish
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionBritish
            Trigger Attack0Cost5Bombera: buyBomber removed from productionUK_Pacific
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionUK_Pacific
            Trigger Attack0Cost5Bombera: buyBomber removed from productionItalians
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionItalians
            Trigger Attack0Cost5Bombera: buyBomber removed from productionCanada
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionCanada
            Trigger Attack0Cost5Bombera: buyBomber removed from productionANZAC
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionANZAC
            Trigger Attack0Cost5Bombera: buyBomber removed from productionFrench
            Trigger Attack0Cost5Bombera: buyBomberA0C5 added to productionFrench
            Trigger Germans Air Transport: buyAir_Transport added to productionGermans
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionGermans
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionRussians
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionJapanese
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionAmericans
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionBritish
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionUK_Pacific
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionItalians
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionCanada
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionANZAC
            Trigger EscortCarrierChanger1: buyEscortCarrierASW added to productionFrench
            Trigger AAGunC4Changer: buyAAGun removed from productionGermans
            Trigger AAGunC4Changer: buyAAGunC4 added to productionGermans
            Trigger AAGunC4Changer: buyTowedAAgun added to productionGermans
            Trigger AAGunC4Changer: buyRussian_AAGun removed from productionRussians
            Trigger AAGunC4Changer: buyRussian_AAGunC4 added to productionRussians
            Trigger AAGunC4Changer: buyRussian_TowedAAgun added to productionRussians
            Trigger AAGunC4Changer: buyJapanese_AAGun removed from productionJapanese
            Trigger AAGunC4Changer: buyJapanese_AAGunC4 added to productionJapanese
            Trigger AAGunC4Changer: buyJapanese_TowedAAgun added to productionJapanese
            Trigger AAGunC4Changer: buyAAGun removed from productionAmericans
            Trigger AAGunC4Changer: buyAAGunC4 added to productionAmericans
            Trigger AAGunC4Changer: buyTowedAAgun added to productionAmericans
            Trigger AAGunC4Changer: buyAAGun removed from productionBritish
            Trigger AAGunC4Changer: buyAAGunC4 added to productionBritish
            Trigger AAGunC4Changer: buyTowedAAgun added to productionBritish
            Trigger AAGunC4Changer: buyAAGun removed from productionUK_Pacific
            Trigger AAGunC4Changer: buyAAGunC4 added to productionUK_Pacific
            Trigger AAGunC4Changer: buyTowedAAgun added to productionUK_Pacific
            Trigger AAGunC4Changer: buyAAGun removed from productionItalians
            Trigger AAGunC4Changer: buyAAGunC4 added to productionItalians
            Trigger AAGunC4Changer: buyTowedAAgun added to productionItalians
            Trigger AAGunC4Changer: buyAAGun removed from productionCanada
            Trigger AAGunC4Changer: buyAAGunC4 added to productionCanada
            Trigger AAGunC4Changer: buyTowedAAgun added to productionCanada
            Trigger AAGunC4Changer: buyAAGun removed from productionANZAC
            Trigger AAGunC4Changer: buyAAGunC4 added to productionANZAC
            Trigger AAGunC4Changer: buyTowedAAgun added to productionANZAC
            Trigger AAGunC4Changer: buyAAGun removed from productionFrench
            Trigger AAGunC4Changer: buyAAGunC4 added to productionFrench
            Trigger AAGunC4Changer: buyTowedAAgun added to productionFrench
            Trigger MobileArtillery: buyMobile_Artillery added to productionGermans
            Trigger MobileArtillery: buyRussian_Mobile_Artillery added to productionRussians
            Trigger MobileArtillery: buyJapanese_Mobile_Artillery added to productionJapanese
            Trigger MobileArtillery: buyMobile_Artillery added to productionAmericans
            Trigger MobileArtillery: buyMobile_Artillery added to productionBritish
            Trigger MobileArtillery: buyMobile_Artillery added to productionUK_Pacific
            Trigger MobileArtillery: buyMobile_Artillery added to productionItalians
            Trigger MobileArtillery: buyMobile_Artillery added to productionCanada
            Trigger MobileArtillery: buyMobile_Artillery added to productionANZAC
            Trigger MobileArtillery: buyMobile_Artillery added to productionFrench
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionGermans
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionGermans
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionRussians
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionRussians
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionJapanese
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionJapanese
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionAmericans
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionAmericans
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionBritish
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionBritish
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionUK_Pacific
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionUK_Pacific
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionItalians
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionItalians
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionCanada
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionCanada
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionANZAC
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionANZAC
            Trigger FactoryLimitedAirfield12: buyAirfield removed from productionFrench
            Trigger FactoryLimitedAirfield12: buyAirfield12 added to productionFrench
            Trigger Germans Elite: buyElite added to productionGermans
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionGermans
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionGermans
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionRussians
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionRussians
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionJapanese
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionJapanese
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionAmericans
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionAmericans
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionBritish
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionBritish
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionUK_Pacific
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionUK_Pacific
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionItalians
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionItalians
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionCanada
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionCanada
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionANZAC
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionANZAC
            Trigger FactoryLimitedHarbour12: buyHarbour removed from productionFrench
            Trigger FactoryLimitedHarbour12: buyHarbour12 added to productionFrench
            Germans buy nothing; Remaining resources: 30 PUs; 
    
        Politics - Germans
            Trigger 88 SeaZoneb: Setting production to 12 for territoryAttachment attached to Eastern United States
            Trigger 88 SeaZonec: Setting production to 10 for territoryAttachment attached to Central United States
            Trigger 88 SeaZonea: Setting production to 2 for territoryAttachment attached to West Indies
            Trigger 88 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to West Indies
            Trigger 88 SeaZonea: Setting convoyAttached to 88 Sea Zone for territoryAttachment attached to West Indies
            Trigger 107 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 107 Sea Zone
            Trigger 88 SeaZoned: Setting production to 12 for territoryAttachment attached to Western United States
            Trigger CanadaBoost: Setting production to 1 for territoryAttachment attached to Newfoundland Labrador
            Trigger CanadaBoost: Setting production to 1 for territoryAttachment attached to Yukon Territory
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Malta
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Crete
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Cyprus
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Gibraltar
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Alexandria
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Tobruk
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Sardinia
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Sicily
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Nenetsia
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Vyborg
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Bessarabia
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Turkmenistan
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Iceland
            Trigger MorePUs: Setting production to 1 for territoryAttachment attached to Eastern Persia
            Trigger 77 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Caucasus
            Trigger 77 SeaZonea: Setting convoyAttached to 77 Sea Zone for territoryAttachment attached to Caucasus
            Trigger 102 SeaZone: Setting production to 2 for territoryAttachment attached to 102 Sea Zone
            Trigger 102 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 102 Sea Zone
            Trigger 102 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 102 Sea Zone
            Trigger 102 SeaZonea: Setting production to 2 for territoryAttachment attached to Central America
            Trigger 102 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Central America
            Trigger 102 SeaZonea: Setting convoyAttached to 102 Sea Zone for territoryAttachment attached to Central America
            Trigger 117 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Quebec
            Trigger 117 SeaZonea: Setting convoyAttached to 117 Sea Zone for territoryAttachment attached to Quebec
            Trigger 64 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 64 Sea Zone
            Trigger 123 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to New Brunswick Nova Scotia
            Trigger 123 SeaZonea: Setting convoyAttached to 123 Sea Zone for territoryAttachment attached to New Brunswick Nova Scotia
            Trigger 123 SeaZoneb: Setting production to 1 for territoryAttachment attached to Iceland
            Trigger 123 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Iceland
            Trigger 123 SeaZoneb: Setting convoyAttached to 123 Sea Zone for territoryAttachment attached to Iceland
            Trigger 7 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Sakha
            Trigger 7 SeaZoneb: Setting convoyAttached to 7 Sea Zone for territoryAttachment attached to Sakha
            Trigger 116 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 116 Sea Zone
            Trigger 7 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Buryatia
            Trigger 7 SeaZonea: Setting convoyAttached to 7 Sea Zone for territoryAttachment attached to Buryatia
            Trigger 77 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 77 Sea Zone
            Trigger 77 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 77 Sea Zone
            Trigger 89A SeaZone: Setting production to 2 for territoryAttachment attached to 90 Sea Zone
            Trigger 89A SeaZone: Setting convoyRoute to true for territoryAttachment attached to 90 Sea Zone
            Trigger 89A SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 90 Sea Zone
            Trigger 117 SeaZone: Setting production to 1 for territoryAttachment attached to 117 Sea Zone
            Trigger 117 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 117 Sea Zone
            Trigger 117 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 117 Sea Zone
            Trigger 90 SeaZoneb: Setting production to 1 for territoryAttachment attached to Mexico
            Trigger 103 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 103 Sea Zone
            Trigger 90 SeaZonea: Setting production to 2 for territoryAttachment attached to Southeast Mexico
            Trigger 90 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Southeast Mexico
            Trigger 90 SeaZonea: Setting convoyAttached to 90 Sea Zone for territoryAttachment attached to Southeast Mexico
            Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Ontario
            Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Rhodesia
            Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Alberta Saskatchewan Manitoba
            Trigger LessPUs: Setting production to 0 for territoryAttachment attached to Kazakhstan
            Trigger 86 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 86 Sea Zone
            Trigger 7 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 7 Sea Zone
            Trigger 7 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 7 Sea Zone
            Trigger 104 SeaZone: Setting production to 1 for territoryAttachment attached to 104 Sea Zone
            Trigger 104 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 104 Sea Zone
            Trigger 104 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 104 Sea Zone
            Trigger 118 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 118 Sea Zone
            Trigger 124 SeaZonea: Setting production to 1 for territoryAttachment attached to Nenetsia
            Trigger 124 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Nenetsia
            Trigger 124 SeaZonea: Setting convoyAttached to 124 Sea Zone for territoryAttachment attached to Nenetsia
            Trigger CanadaBoost1: Setting production to 2 for territoryAttachment attached to British Columbia
            Trigger 124 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 124 Sea Zone
            Trigger 124 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 124 Sea Zone
            Trigger 124 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Vologda
            Trigger 124 SeaZoneb: Setting convoyAttached cleared  for territoryAttachment attached to Vologda
            Trigger 91 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 91 Sea Zone
            Trigger 104 SeaZonea: Setting convoyRoute to true for territoryAttachment attached to Gold Coast
            Trigger 104 SeaZonea: Setting convoyAttached to 104 Sea Zone for territoryAttachment attached to Gold Coast
            Trigger 104 SeaZoneb: Setting convoyRoute to true for territoryAttachment attached to Nigeria
            Trigger 104 SeaZoneb: Setting convoyAttached to 104 Sea Zone for territoryAttachment attached to Nigeria
            Trigger 90 SeaZone: Setting production to 2 for territoryAttachment attached to 90 Sea Zone
            Trigger 90 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 90 Sea Zone
            Trigger 90 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 90 Sea Zone
            Trigger 89 SeaZone: Setting production to 2 for territoryAttachment attached to West Indies
            Trigger 89 SeaZone: Setting convoyRoute to true for territoryAttachment attached to West Indies
            Trigger 89 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to West Indies
            Trigger 123 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 123 Sea Zone
            Trigger 123 SeaZone: Setting blockadeZone to true for territoryAttachment attached to 123 Sea Zone
            Trigger 123 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 123 Sea Zone
            Trigger 88 SeaZone: Setting production to 2 for territoryAttachment attached to 88 Sea Zone
            Trigger 88 SeaZone: Setting convoyRoute to true for territoryAttachment attached to 88 Sea Zone
            Trigger 88 SeaZone: Setting convoyAttached cleared  for territoryAttachment attached to 88 Sea Zone
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to tactical_bomber
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_tactical_bomber
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_tactical_bomber
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to tactical_bomber10
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_tactical_bomber10
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_tactical_bomber10
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to fighter
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_fighter
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_fighter
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to flying_tiger
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to air_transport
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_air_transport
            Trigger FactoryLimitedNoBombers: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_air_transport
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to destroyer
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to destroyerC5
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to transport
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to transportC8
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to submarine
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to EscortCarrier
            Trigger FactoryLimitedDestroyer: Setting requiresUnits to harbour12 for unitAttachment attached to EscortCarrierASW
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to bomber
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Japanese_bomber
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Russian_bomber
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to bomberA0C5
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Japanese_bomberA0C5
            Trigger FactoryLimitedBomber: Setting special to canOnlyPlaceInOriginalTerritories for unitAttachment attached to Russian_bomberA0C5
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to bomber
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Japanese_bomber
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Russian_bomber
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to bomberA0C5
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Japanese_bomberA0C5
            Trigger FactoryLimitedBomber: Setting unitPlacementRestrictions to Kwangtung:Egypt:Norway:Alaska:West India:Korea for unitAttachment attached to Russian_bomberA0C5
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to bomber
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_bomber
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_bomber
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to bomberA0C5
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Japanese_bomberA0C5
            Trigger FactoryLimitedBomber: Setting requiresUnits to airfield12 for unitAttachment attached to Russian_bomberA0C5
            Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to battleship
            Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to cruiser
            Trigger FactoryLimitedBattleship: Setting unitPlacementRestrictions to 81 Sea Zone:98 Sea Zone:79 Sea Zone:54 Sea Zone:37 Sea Zone:20 Sea Zone:19 Sea Zone:1 Sea Zone:2 Sea Zone:119 Sea Zone:111 Sea Zone:125 Sea Zone:126 Sea Zone:128 Sea Zone:36 Sea Zone:38 Sea Zone for unitAttachment attached to carrier
            Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to battleship
            Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to cruiser
            Trigger FactoryLimitedBattleship: Setting requiresUnits to harbour12 for unitAttachment attached to carrier
            Trigger CanadaUnitBoost: Canada has 2 infantry placed in United Kingdom
            Trigger CanadaUnitBoost: Canada has 2 infantry and 1 tactical_bomber placed in Alberta Saskatchewan Manitoba
    
        Combat Move - Germans
            Trigger BBsCarryElite: Setting transportCapacity to 4 for unitAttachment attached to battleship
            Trigger BBsCarryElite: Setting isCombatTransport to true for unitAttachment attached to battleship
            Trigger CAsCarryElite: Setting transportCapacity to 4 for unitAttachment attached to cruiser
            Trigger CAsCarryElite: Setting isCombatTransport to true for unitAttachment attached to cruiser
            Trigger CloseAirSupport: Germans is added to UnitSupportAttachment attached to:UnitType{name=tactical_bomber} with name:supportAttachmentInfantry1
            Trigger French PrimitiveTerrain: French has 1 primitive placed in French Indo China
            Trigger FactoryLimitedPlacementANZAC: ANZAC has 1 factory_minor placed in New Zealand
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Hunan
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Suiyuyan
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Chahar
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Hopei
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Yunnan
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Anhwe
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Kweichow
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Kansu
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Szechwan
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Tsinghai
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Sikang
            Trigger Chinese PrimitiveTerrain: Chinese has 1 primitive placed in Shensi
            Trigger AddDestroyerC5ToSZ5: Russians has 1 destroyerC5 placed in 5 Sea Zone
            Trigger FactoryLimitedPlacementUSA: Americans has 1 harbour12 placed in Central United States
            Trigger Afghanistan PrimitiveTerrain: Neutral_True has 1 primitive placed in Afghanistan
            Trigger Japanese PrimitiveTerrain: Japanese has 1 primitive placed in Jehol
            Trigger Japanese PrimitiveTerrain: Japanese has 1 primitive placed in Kwangsi
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Olgiy
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Central Mongolia
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Ulaanbaatar
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Buyant-Uhaa
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Tsagaan Olom
            Trigger Mongolian PrimitiveTerrain: Mongolians has 1 primitive placed in Dzavhan
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Timguska
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Buryatia
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Yenisey
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Yakut S.S.R.
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Amur
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Novosibirsk
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Siberia
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Urals
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Sakha
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Kazakhstan
            Trigger PrimitiveTerrain: Russians has 1 primitive placed in Evenkiyskiy
    

    Combat Hit Differential Summary :

    Savegame

    posted in Play By Forum
  • RE: b vs prerelease

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:42:31 PM
    Savegame

    posted in Play By Forum
  • RE: Negative Support Attachment Does Not Work

    @Cernel Thanks for the help. This is working

    <attachment name="supportAttachmentFighterAllied" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:artillery:armour"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="-3"/>
      <option name="number" value="99"/>
      <option name="bonusType" value="air"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="British:Americans"/>
    </attachment>
    <attachment name="supportAttachmentFighterEnemy" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:artillery:armour_ge"/>
      <option name="faction" value="enemy"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="-3"/>
      <option name="number" value="99"/>
      <option name="bonusType" value="air"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="British:Americans"/>
    </attachment>
    <attachment name="supportAttachmentBomberAllied" attachTo="bomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:artillery:armour"/>
      <option name="faction" value="allied"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="-3"/>
      <option name="number" value="99"/>
      <option name="bonusType" value="air"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="British:Americans"/>
    </attachment>
    <attachment name="supportAttachmentBomberEnemy" attachTo="bomber" javaClass="games.strategy.triplea.attachments.UnitSupportAttachment" type="unitType">
      <option name="unitType" value="infantry:artillery:armour_ge"/>
      <option name="faction" value="enemy"/>
      <option name="side" value="offence"/>
      <option name="dice" value="strength"/>
      <option name="bonus" value="-3"/>
      <option name="number" value="99"/>
      <option name="bonusType" value="air"/>
      <option name="impArtTech" value="false"/>
      <option name="players" value="British:Americans"/>
    </attachment>
    posted in Map Making