• RE: A WWI scenario design based loosely on NML & TWW

    @redrum I am not very worried how much they resemble one another since 2 icons will never be on the map at one time. The image will only appear when the territory in question is affected by seasonal weather.

    The previous image with multiple icons per territory is only for planning purposes.

    posted in Maps & Mods
  • RE: A WWI scenario design based loosely on NML & TWW

    @CrazyG Yes I expanded the Concession territories in scope and wedged some neutrals in there to slow down the pace of things to create some excitement.

    Since most of the colonial powers will have less purchasing power it means that while the disposable income for both sides and make the fighting pretty intense.

    posted in Maps & Mods
  • RE: A WWI scenario design based loosely on NML & TWW

    @Black_Elk Thanks man. Amazing what a significant Remembrance Day anniversary will do to reignite a project.

    With everything pretty much done from the planning side... and a couple of volunteers helping to make it happen... hopefully it will come together quickly(ish) relatively speaking. 🙂

    posted in Maps & Mods
  • RE: A WWI scenario design based loosely on NML & TWW

    @CrazyG Depending on the territory some will have one or more seasonal effects...

    So as an example: Niger, Tenere, El Djouf and the Great Desert will be impassable during Summer and Late Summer seasons.... or in simpler terms... will be impassable on turns 2 & 3 then on turns 8 & 9 again on 14 & 15... and so on until the game is complete.

    While at the same time: Ivory coast, Gold Coast, Togo, Dahomey and Kamerun will be impassable during the African Monsoon season on turns 4,10, 16... and so on until the game is resolved.

    posted in Maps & Mods
  • RE: A WWI scenario design based loosely on NML & TWW

    So here is the next phase of the design idea...

    0_1542515528594_Seasonal outline.png

    0_1542515839729_Seasonal example.png

    posted in Maps & Mods
  • RE: A WWI scenario design based loosely on NML & TWW

    @redrum No reason at all. I was just using the infrastructure units to ensure there was enough room for placements. When I placed them I was entertaining the idea of some type of production in the region to make it interesting... while at the same time preventing the existing factories from being in a coastal territory causing the immediate spamming of naval units. But the factories were far from a decided thing.

    posted in Maps & Mods
  • RE: How would you rate countries and territories considering realism in big WWII maps.

    @Schulz said in How would you rate countries and territories considering realism in big WWII maps.:

    @RogerCooper

    Algeria 8 Very overvalued maybe because of oil reserves?I would rate 3-5
    This is result of the interpolation process working backwards from 1971. I will try to get some other figures

    Brazil 3 Undervalued. 6-9 better.
    Maddison give a per capita GDP of 1139, (subsistence = 700). Maddison's number looks low to me, Brazil did have some industrial development

    Czechoslovakia 13 Overvalued.
    Czechoslovakia was the most industrialized portion of the former Hapsburg empire and had a major armaments industry (The Krupp Works).

    India 57 Very overvalued. Should be less valuable than China.
    India's military potential was great, but the India's local politicians opposed fighting unless the British granted independence.

    Indonesia 11. Could be even slighly more valuable due to oil reserves
    Iran 3 Undervalued. Oil reserves should be taken into account
    Maddison is based entirely on GDP. Some special consideration should be given to oil, but remember the US produced 2/3 of the world's oil during WW2

    Iraq 1 The same as Iran
    Iraq's oil industry was post WW2

    Norway 3 Very undervalued. Should be more valuable than Denmark.
    Denmark had more people and more industry than Norway.

    Saudi Arabia The same as Iran, Iraq
    Oil was not developed in Saudi Arabia until the 1950's

    Slovakia 6 Overvalued.
    This should not have been on the list

    Spain 15 Overvalued, the Spanish civil war was supposed to be taken into account
    Maddison shows Spain as having a higher standard of living than Italy. That seems odd to me as well

    Turkey 4 Very undervalued.
    Turkey was a very poor country, with a standard of living about the same as India. While A&A games often give Turkey a large military force, its military was small for the size of the country and poorly equipped. In 1941, the Turkish government was desperately pleading for military equipment from the British

    Yugoslavia 1 Very undervalued.
    More extreme poverty

    I need to work some more with Maddison database. Perhaps averaging it with Correlates of War may get better results than either on their own.

    posted in Help & Questions
  • RE: How would you rate countries and territories considering realism in big WWII maps.

    @Cernel said in How would you rate countries and territories considering realism in big WWII maps.:

    @RogerCooper Three things:
    I suggest you check Algeria (8 too much) and Venezuela (1 too little) (I'm guessing math errors there, in interpolating).
    Why there is Czechoslovakia and Slovakia?
    Also Nigeria at 5 is a bit surprising (but not too much).
    (didn't look at the source at the moment)

    The interpolation process contains anomalies, With Algeria, the first figure for per capita gdp if for 1971. My interpolation technique puts the WW2 numbers close to that. For many non-western countries, the first figure is for 1950, I will need to seek better figures for 1950.

    I forget to remove Slovakia.I will develop a mask worksheet to prevent double-counting of countries, rather than fixing the results

    Venezuela had only 3.6 million people in 1939.

    Nigeria benefits from a relatively large population, a result of relatively benign British colonialism. By contrast, Belgian rule reduces the population of the Congo by 25% (a worse record than Stalin).

    posted in Help & Questions
  • RE: A WWI scenario design based loosely on NML & TWW

    @Schulz said in A WWI scenario design based loosely on NML & TWW:

    Are concessions of Tianjin represented?

    Of course...
    0_1542460375298_Consessions in China.png

    What about Sahara desert? I have mixed feelings since Sahara is impassable in most maps while Siberia or other deserts-mountainous areas are passable. It does not really make sense.

    Sahara is a mix of impassable as well as passable territories with some plans to make certain territories seasonally impassable.

    0_1542460483624_Sahara Desert.png

    posted in Maps & Mods
  • RE: MOD Guardian

    @NoOneDares You are likely looking for me. On the Lobby I am Guardian. Here I am still good ole Hepps.

    posted in Help & Questions