@Cernel Ok I see.
@Michael-Hoover You may want to try some custom maps instead. Many of them like New World Order or World At War are larger than the standard A&A maps.
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@fatoumas A&A 1942 is v5.
Essentially you have the following in TripleA:
Those should correspond to the versions listed here: https://en.wikipedia.org/wiki/Axis_%26_Allies
@prastle I have updated the current approximate costs of the TripleA site to reflect the new bots that have been added. As a rough guess with no future changes we are very close to having 2020 paid for guys! Well done all! Perhaps we can use some future donations this year for the next tournaments? Thanks to all!
Getting back on topic, I want to emphasize the following intended plan (https://forums.triplea-game.org/post/30477)
Also for consideration, place-units is always visible and has a button to hide the panel. I think it could make sense for the unit-scroller to be similar: always visible during move phases (regardless of which action tab is selected), and have a similar button to the placements panel to hide/show the panel.
This would solve the issue where if a player does not want to use the unit scroller and have it take up room, they could collapse and hide it.
@Cernel I think it the original slow down is probably related to changes in the path finding to better handle canals/terrain/etc. The AI was using this path finding itself in a not optimized way which now was further optimized.