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  • RE: TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

    TripleA Turn Summary: Italy round 1

    TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.4

    Game History

    Round: 1
    
        Research Technology - Italy
            Note to players Italy: <body><img src="http://tripleamaps.sourceforge.net/images/tww/startitaly.png"/></body>
            Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens
            Trigger italianaTIC: Italy gains access to ImprovedCarriers
            Trigger italianaTAH: Italy gains access to AdvancedHulls
            Italy spend 0 on tech rolls
            Italy removing all Technology Tokens after successful research.
            Italy discover SpecialWarfare
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Italy from Al Kufrah: 1 italianMech.Infantry
            EDIT: Adding units owned by Italy to Al Kufrah: 1 italianArtillery
            EDIT: Turning off Edit Mode
                Some non-combat units are destroyed: 
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
            1 italianInfantry moved from Kharkov to Voronezh
                  Italy take Voronezh from Russia
            1 italianStrategicBomber moved from Sicily to Trans Jordan
            1 italianSubmarine moved from 39 Sea Zone to 36 Sea Zone
            1 italianSubmarine moved from 59 Sea Zone to 33 Sea Zone
            1 italianArtillery moved from Al Kufrah to Tobruk
            1 italianInfantry, 1 italianMarine and 1 italianTank moved from Cyrenaica to Tobruk
            1 italianAntiTankGun, 1 italianArtillery, 1 italianCombatEngineer and 1 italianInfantry moved from Tripolitania to Cyrenaica
            1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone
            1 italianCruiser and 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone
            1 italianBattleship and 1 italianDestroyer moved from 46 Sea Zone to 51 Sea Zone
            1 italianNavalFighter moved from Greece to Crete
            1 italianFighter moved from Southern Italy to Crete
            1 italianTacticalBomber moved from Rome to Crete
            1 italianSubmarine moved from 47 Sea Zone to 48 Sea Zone
            2 italianArtillerys moved from Rome to 46 Sea Zone
            2 italianArtillerys and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry moved from Southern Yugoslavia to 49 Sea Zone
            1 italianInfantry moved from Rome to 49 Sea Zone
            1 italianArtillery moved from Greece to 50 Sea Zone
            1 italianInfantry moved from Sicily to 50 Sea Zone
            1 italianArtillery, 1 italianInfantry and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
            1 italianAlpineInfantry, 1 italianInfantry and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone
            1 italianMech.Infantry moved from Kharkov to Orel Kursk
            1 italianInfantry moved from Western Ukraine to Kharkov
            1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine
            1 italianInfantry moved from Southern Yugoslavia to Greece
            1 italianMech.Infantry moved from Northern Yugoslavia to Western Ukraine
            1 italianTank moved from Northern Italy to Romania
            1 italianTank moved from Rome to Northern Yugoslavia
    
        Combat - Italy
            Strategic bombing raid in Trans Jordan
                Bombing raid in Trans Jordan rolls: 1 and causes: 1 damage to unit: Rail
                Bombing raid in Trans Jordan causes 1 damage total. 
            Battle in 36 Sea Zone
                Italy attack with 1 italianSubmarine
                Usa defend with 1 americanTransport; Britain defend with 1 britishDestroyer
                Usa win with 1 britishDestroyer remaining. Battle score for attacker is 0
                Casualties for Usa: 1 americanTransport
                Casualties for Italy: 1 italianSubmarine
    
        Non Combat Move - Italy
            Note to players Italy: <body><img src="http://tripleamaps.sourceforge.net/images/tww/tobruk.png"/></body>
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            1 italianAlpineInfantry, 3 italianArtillerys and 2 italianInfantrys moved from 51 Sea Zone to Tobruk
            1 Truck and 1 italianAntiAirGun moved from Western Ukraine to Orel Kursk
            1 italianInfantry and 1 italianMech.Infantry moved from Northern Italy to Romania
            1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Crete
            1 Material and 1 Truck moved from Northern Italy to Southern Italy
            1 Truck moved from Southern Italy to Northern Italy
            1 Train and 2 italianInfantrys moved from Rome to Western Ukraine
            1 Train moved from Western Ukraine to Romania
            1 Truck and 1 italianAntiAirGun moved from Tripolitania to Cyrenaica
            1 Truck moved from Cyrenaica to Tripolitania
            1 italianStrategicBomber moved from Trans Jordan to Crete
    
        Purchase Units - Italy
            Italy buy 1 Material, 1 ResearchCenter, 1 italianBattleship and 1 italianSubmarine; Remaining resources: 2 PUs; 0 techTokens; 
    
        Place Units - Italy
            Units in Southern Italy being upgraded or consumed: 2 Materials
            1 ResearchCenter placed in Southern Italy
            Units in 49 Sea Zone being upgraded or consumed: 1 italianHull
            1 italianBattleship placed in 49 Sea Zone
            1 italianSubmarine placed in 50 Sea Zone
            1 Material placed in Northern Italy
    
        Activate Technology - Italy
            Italy activating SpecialWarfare
            Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttachment attached to italianCruiser
            Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttachment attached to italianCruiser
            Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiser
            Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
            Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
            Trigger italianSW3: Italy is added to UnitSupportAttachment attached to:UnitType{name=italianAirTransport} with name:supportAttachmentAirtranitalian
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 30 PUs
            Units generate 6 techTokens; Italy end with 6 techTokens
    

    Savegame

    posted in Play By Forum
  • RE: Civil War | War Financing Issues

    @cernel I think adding that clarification to the notes is fine and leaving the trigger as is.

    posted in Bug Reports
  • RE: Civil War 3.2.4 - wirkey (Confederate) vs redrum (Union)

    TripleA Turn Summary: Union round 1

    TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4

    Game History

    Round: 1
    
        War Financing - Union
            Union takes action: userActionAttachment Union Take Loan1
            userActionAttachment Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
            Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
            Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
            Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
            Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
    
        First Purchase - Union
            Union buy 2 battleships, 3 ironclads, 7 recruitment_center_us, 18 recruitment_center_u2s and 4 recruitment_center_u3s; Remaining resources: 35 Industry; 0 Manpower; 45 Supplies; 4 PUs; 
    
        Second Purchase - Union
            Union buy nothing; Remaining resources: 35 Industry; 0 Manpower; 45 Supplies; 4 PUs; 
    
        Place Units - Union
            1 recruitment_center_u placed in Santa Cruz
            Units in Edina being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Edina
            Units in Iowa City being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Iowa City
            Units in Mittersburg being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Mittersburg
            Units in Rock Island being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Rock Island
            Units in Geneva being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Geneva
            Units in Ottawa being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Ottawa
            Units in Chicago being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Chicago
            1 recruitment_center_u placed in Bloomington Junction
            1 recruitment_center_u placed in Shelbyville
            Units in Vincennes being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Vincennes
            Units in Bloomington being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Bloomington
            Units in Crawfords being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Crawfords
            Units in Salem being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Salem
            Units in Madison being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Madison
            Units in Goshen being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Goshen
            Units in Allentown being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Allentown
            Units in Warren being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Warren
            Units in Wheeling being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Wheeling
            1 recruitment_center_u placed in Big Mountain
            1 recruitment_center_u placed in Antietam Creek
            1 recruitment_center_u placed in Gettysburg
            1 recruitment_center_u placed in Bel Air
            Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Ellicotts Mills
            Units in Alton being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Alton
            Units in Cairo being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Cairo
            Units in Evansville being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Evansville
            Units in Marietta being upgraded or consumed: 1 recruitment_center_u2
            1 recruitment_center_u3 placed in Marietta
            Units in Bedford being upgraded or consumed: 1 recruitment_center_u
            1 recruitment_center_u2 placed in Bedford
            Units in New York Harbor SZ being upgraded or consumed: 1 frigate and 2 gunboats
            1 battleship and 2 ironclads placed in New York Harbor SZ
            Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
            1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
    
        Combat Move - Union
                Union takes Albuquerque from Pro-Union
                Union takes Fort Mann from Pro-Union
                Union takes Wichita from Pro-Union
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Union takes Sutton from Pro-Union
                Union takes Barboursville from Pro-Union
                Union takes Elizabeth from Pro-Union
                Union takes Louisville from Pro-Union
                Union takes Frankfort from Pro-Union
                Union takes Fort Leavenworth from Pro-Union
                Union takes Westport from Pro-Union
                Union takes Pilot Knob from Pro-Union
                Union takes Jefferson City from Pro-Union
                Union takes Caledonia from Pro-Union
                Union takes Farmington from Pro-Union
                Union takes St Charles from Pro-Union
            1 cavalry and 1 infantry moved from San Francisco to San Francisco Bay SZ
            1 cavalry, 1 infantry and 1 transport moved from San Francisco Bay SZ to California Coast SZ
            1 cavalry and 1 infantry moved from California Coast SZ to Los Angeles
            1 militia moved from San Francisco to San Joaquin Valley
            1 militia moved from Santa Fe to Albuquerque
            1 artillery, 1 cavalry, 1 infantry and 1 militia moved from Santa Fe to Peralta
            1 cavalry moved from Fort Kearney to Wichita
            1 transport moved from Alabama Coast SZ to Gulf of Mexico Southeast SZ
            1 elite_infantry moved from Key West to Gulf of Mexico Southeast SZ
            1 elite_infantry and 1 transport moved from Gulf of Mexico Southeast SZ to Mississippi Mouth SZ
            1 elite_infantry moved from Mississippi Mouth SZ to Biloxi
                  Union take Biloxi from Confederate
            1 gunboat moved from Gulf of Mexico West SZ to Mississippi River Delta
            2 battleships, 2 frigates and 3 ironclads moved from New York Harbor SZ to Delaware Mouth SZ
            1 frigate moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ
            1 frigate moved from Potomac Lower SZ to Lower Chesapeake Bay SZ
            1 battleship moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ
            1 battleship moved from Potomac Lower SZ to Middle Chesapeake Bay SZ
            1 infantry moved from Alexandria to Aquia Creek
            1 infantry moved from Annapolis to Upper Chesapeake Bay SZ
            1 infantry and 1 transport moved from Upper Chesapeake Bay SZ to Potomac Lower SZ
            1 infantry moved from Potomac Lower SZ to Falmouth
                  Union take Falmouth from Confederate
            1 transport moved from Potomac Lower SZ to Middle Chesapeake Bay SZ
            1 infantry moved from Annapolis to Middle Chesapeake Bay SZ
            1 infantry moved from Middle Chesapeake Bay SZ to Northumberland
            2 militias moved from Upper Marlboro to Dorchester
            1 militia moved from Hunters Mill to Centreville
            1 artillery, 1 engineers and 2 infantry moved from Alexandria to Hunters Mill
            2 militias moved from Charles Town to Front Royal
            1 general moved from Washington to Harpers Ferry
            1 militia moved from Berkley Springs to Romney
            1 militia moved from Bedford to Romney
            2 militias moved from Martinsburg to Winchester
            2 militias moved from Harpers Ferry to Winchester
            1 militia moved from Ellicotts Mills to Baltimore
            1 cavalry and 2 militias moved from Harrisburg to Harrisburg Station
            1 cavalry, 2 militias and 1 train moved from Harrisburg Station to York Station
            1 militia moved from York to York Station
            1 cavalry, 3 militias and 1 train moved from York Station to Baltimore Station
            1 cavalry and 3 militias moved from Baltimore Station to Baltimore
            2 militias moved from Laurel to Rockville
            1 militia moved from Frederick to Rockville
            6 militias moved from Long Island to South Jersey
            1 militia moved from Cape Henlopen to Eastern Shore
            1 militia moved from Dover to Cape Henlopen
            1 militia moved from Norristown to Dover
            1 artillery moved from Philadelphia to South Jersey
            1 elite_cavalry moved from New York to South Jersey
            1 artillery moved from New York to South Jersey
            2 infantry moved from New York to South Jersey
            1 infantry moved from Philadelphia to South Jersey
            1 infantry moved from Trenton to South Jersey
            1 militia moved from Allentown to Bedford
            1 militia moved from Lewistown to Bedford
            1 militia moved from Huntington to Berkley Springs
            1 militia moved from Somerset to Berkley Springs
            1 militia moved from Wheeling to Lewisburg
            1 artillery, 1 cavalry and 2 infantry moved from Pittsburg to Pittsburg Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Pittsburg Station to Berkley Springs Station
            1 artillery, 1 cavalry and 2 infantry moved from Berkley Springs Station to Berkley Springs
            1 militia moved from Kittanning to Bedford
            1 militia moved from Warren to Bedford
            1 militia moved from Ravenna to Wheeling
            1 militia moved from Zanesville to Ohio River Headwaters
            1 cavalry moved from Pittsburg to Ohio River Headwaters
            1 transport moved from Ohio River Headwaters to Ohio River Upper
            1 cavalry, 1 militia and 1 transport moved from Ohio River Headwaters to Ohio River Upper
            1 cavalry and 1 militia moved from Ohio River Upper to Barboursville
            1 militia moved from Marietta to Ohio River Upper
            2 militias moved from Evansville to Ohio River Lower
            1 transport moved from Ohio River Middle to Ohio River Lower
            1 infantry and 1 militia moved from Evansville to Ohio River Lower
            1 militia and 1 transport moved from Ohio River Upper to Ohio River Middle
            1 militia moved from Madison to Ohio River Middle
            2 militias moved from Ohio River Lower to Elizabeth
            1 infantry and 1 militia moved from Ohio River Lower to Louisville
            3 gunboats moved from Ohio River Lower to Tennessee River Confluence
            2 gunboats and 1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
            2 gunboats moved from Mississippi River Upper 1 to Mississippi River Upper 2
            1 gunboat moved from Ohio River Middle to Tennessee River Confluence
            1 ironclad moved from Ohio River Middle to Tennessee River Confluence
            2 militias moved from Ohio River Middle to Frankfort
            1 transport moved from Ohio River Upper to Ohio River Middle
            2 militias moved from Salem to Ohio River Middle
            2 militias moved from Ohio River Middle to Frankfort
            1 artillery, 1 cavalry and 2 infantry moved from Indianapolis to Indianapolis Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Indianapolis Station to Frankfort Station
            1 artillery and 1 general moved from Cincinnati to Cincinnati Station
            1 infantry and 1 militia moved from Cincinnati to Cincinnati Station
            1 artillery, 1 general, 1 infantry, 1 militia and 1 train moved from Cincinnati Station to Frankfort Station
            1 artillery, 1 elite_cavalry and 2 infantry moved from Columbus to Columbus Station
            1 artillery, 1 elite_cavalry, 2 infantry and 1 train moved from Columbus Station to Frankfort Station
            1 artillery, 1 cavalry and 1 infantry moved from Springfield to Springfield Station
            1 militia moved from Omaha City to Westport
            1 militia moved from St Louis to Jefferson City
            1 infantry moved from St Louis to Farmington
            1 artillery, 1 cavalry, 1 infantry and 1 train moved from Springfield Station to St Louis Station
            1 artillery, 1 cavalry and 1 infantry moved from St Louis Station to St Louis
            1 militia moved from Shelbyville to Equality
            1 militia moved from Kaskaskia to Equality
            1 general moved from Cairo to Salem
            1 militia moved from Cairo to Evansville
            1 militia moved from Bloomington to Salem
            1 militia moved from Vincennes to Evansville
            1 militia moved from Champaign to Newton
            1 militia moved from Naples to Alton
            1 militia moved from Ottawa to Springfield
            1 militia moved from Rock Island to Des Moines
            1 militia moved from Bloomington Junction to Crawfords
            1 militia moved from Valparaiso to Kokomo
            1 militia moved from Andersen to Cincinnati
            1 militia moved from Hillsboro to Cincinnati
            1 militia moved from Dayton to Cincinnati
            3 artilleries, 1 cavalry, 1 elite_cavalry, 1 general, 5 infantry and 1 militia moved from Frankfort Station to Frankfort
            1 militia moved from Toledo to Indianapolis
            1 militia moved from Wooster to Columbus
            1 militia moved from Sunbury to Norristown
            1 artillery and 3 infantry moved from Washington to Rockville
            1 artillery, 1 cavalry and 2 infantry moved from Chicago to Chicago Station
            1 artillery, 1 cavalry, 2 infantry and 1 train moved from Chicago Station to Alton Station
            1 artillery, 1 cavalry and 2 infantry moved from Alton Station to Alton
            1 cavalry moved from Iowa City to St Charles
            1 artillery, 1 cavalry and 1 infantry moved from Cleveland to Cleveland Station
            1 artillery, 1 cavalry, 1 infantry and 1 train moved from Cleveland Station to Pittsburg Station
            1 militia moved from Sharpsburg to Romney
    
        Battle - Union
            Union creates battle in territory Leesburg
            Union creates battle in territory Mississippi River Delta
            Union creates battle in territory Alabama Coast SZ
            Union creates battle in territory Debt1
            Union has abandoned Mississippi River Lower 7 to Confederate
            Union has abandoned Mississippi River Lower 4 to Confederate
            Union has abandoned Mississippi River Lower 2 to Confederate
            Union has abandoned Mississippi River Lower 3 to Confederate
            Union has abandoned Mobile Bay SZ to Confederate
            Union has abandoned Tennessee River Lower to Confederate
            Union has abandoned Red River Lower to Confederate
            Union has abandoned Hampton Roads SZ to Confederate
            Union has abandoned Cumberland River Upper to Confederate
            Battle in Front Royal
                Union attack with 2 militias
                Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse
                Some non-combat units are destroyed: 
                Union win, taking Mississippi River Lower 7 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Mobile Bay SZ from Neutral, taking Front Royal from Confederate with 2 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in South Jersey
                Union attack with 2 artilleries, 1 elite_cavalry, 4 infantry and 6 militias
                Confederate defend with 1 civilian_economy4, 1 foundry, 3 infantry, 1 militia and 1 storehouse
                Some non-combat units are destroyed: 
                Union converts civilian_economy4 into different units
                Union win, taking South Jersey from Confederate with 2 artilleries, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 9
                Casualties for Confederate: 3 infantry and 1 militia
            Battle in Aquia Creek
                Union attack with 1 infantry
                Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                Confederate and Union reach a stalemate
            Battle in Centreville
                Union attack with 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u
                Confederate defend with 3 militias
                Confederate and Union reach a stalemate
                . Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Leesburg
                Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                Union win with 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Eastern Shore
                Union attack with 1 militia
                Confederate defend with 1 militia
                Confederate win with 1 militia remaining. Battle score for attacker is 0
                Casualties for Union: 1 militia
            Battle in Alabama Coast SZ
                Union attack with 1 battleship and 1 frigate
                Confederate defend with 1 battleship
                Union win, taking Alabama Coast SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5
                Casualties for Union: 1 frigate
                Casualties for Confederate: 1 battleship
            Battle in Delaware Mouth SZ
                Union attack with 2 battleships, 2 frigates and 3 ironclads
                Confederate defend with 5 battleships, 3 ironclads and 2 transports
                Units damaged: 1 ironclad owned by the Confederate
                Units damaged: 3 ironclads owned by the Union
                2 battleships owned by the Union, 3 ironclads owned by the Union and 2 frigates owned by the Union retreated to New York Harbor SZ
                Confederate win with 5 battleships, 1 ironclad and 2 transports remaining. Battle score for attacker is 18
                Casualties for Confederate: 2 ironclads
            Battle in Tennessee River Confluence
                Union attack with 4 gunboats and 1 ironclad
                Confederate defend with 1 gunboat, 2 torpedos and 1 transport
                Some non-combat units are destroyed: 
                Union win, taking Tennessee River Confluence from Neutral with 4 gunboats and 1 ironclad remaining. Battle score for attacker is 10
                Casualties for Confederate: 1 gunboat and 1 transport
            Battle in Harpers Ferry
                Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 general, 2 infantry and 1 recruitment_center_u
                Pro-Confederate defend with 1 militia
                Union win with 1 artillery, 1 general and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Baltimore
                Union attack with 1 barracks, 1 cavalry, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 5 militias, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                Union win with 1 cavalry, 2 infantry and 5 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Peralta
                Union attack with 1 artillery, 1 cavalry, 1 infantry and 1 militia
                Confederate defend with 1 militia
                Union win, taking Peralta from Confederate with 1 artillery, 1 cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Lower Chesapeake Bay SZ
                Union attack with 2 frigates
                Confederate defend with 1 gunboat
                Union win, taking Lower Chesapeake Bay SZ from Neutral with 2 frigates remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Northumberland
                Union attack with 1 infantry
                Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse
                Confederate win with no units remaining. Battle score for attacker is -3
                Casualties for Union: 1 infantry
                Casualties for Confederate: 1 militia
            Battle in Lewisburg
                Union attack with 1 militia
                Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia
                Pro-Confederate and Union reach a stalemate
            Battle in Mississippi River Lower 1
                Union attack with 2 gunboats and 1 ironclad
                Confederate defend with 1 gunboat and 1 torpedo
                Some non-combat units are destroyed: 
                Union win, taking Mississippi River Lower 1 from Neutral with 2 gunboats and 1 ironclad remaining. Battle score for attacker is 5
                Casualties for Confederate: 1 gunboat
            Battle in Winchester
                Union attack with 4 militias
                Confederate defend with 1 militia and 1 storehouse
                Some non-combat units are destroyed: 
                Union win, taking Winchester from Confederate with 4 militias remaining. Battle score for attacker is 0
                Casualties for Confederate: 1 militia
            Battle in Dorchester
                Union attack with 2 militias
                Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
                Union takes Dorchester from Pro-Confederate
                Some non-combat units are destroyed: 
                Union converts storehouse into different units
                Union win with 2 militias remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
            Battle in Romney
                Union attack with 3 militias
                Confederate defend with 1 militia
                Confederate and Union reach a stalemate
            Battle in St Louis
                Union attack with 2 artilleries, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
                Pro-Confederate defend with 1 militia
                Union win with 2 artilleries, 1 cavalry, 1 entrenchments and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Pro-Confederate: 1 militia
    
        Non Combat Move - Union
    
        Turn Complete - Union
            Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
            Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
            Union collect 0 PUs; end with 4 PUs
            Units generate 3 Manpower; Union end with 33 Manpower
            Units generate 179 Supplies; Union end with 219 Supplies
            Units generate 138 Industry; Union end with 138 Industry
            Units generate 203 PUs; Union end with 207 PUs
            3 units repaired.
    

    Savegame

    posted in Play By Forum
  • RE: Civil War | Units Issues

    @cernel I believe you are correct and I did notice some weird behavior around capturing the neutrals infrastructure but hadn't looked closely.

    posted in Bug Reports
  • RE: European War

    @schulz If you haven't heard from him after a few weeks, then its fine to move forward with creating a map repo.

    posted in Maps & Mods
  • RE: Civil War | War Financing Issues

    @cernel I'm not aware of any particular reason that having 1 trigger instead of 3 in that case would be any worse.

    Setting to a specific amount instead of adding/subtracting is probably a good feature request.

    posted in Bug Reports
  • RE: Roger's Scenario Thread

    @Elreigh See post above for some feedback.

    @RogerCooper Probably good to @ the map maker if they have a forum account. Agree that the AI struggles with some of the unique abilities and techs. Regarding R&D technologies, do you mean the technology frequency? As the actual techs themselves do have a decent description.

    posted in Maps & Mods
  • RE: TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)

    @gully No scrambles. Max defense in both except keep AA gun til last in Al-Kufrah.

    posted in Play By Forum
  • RE: Civil War 3.2.4 - wirkey (Confederate) vs redrum (Union)

    @wirkey Yeah, ended up being busy this weekend. Hope to post my turn today or tomorrow.

    posted in Play By Forum
  • RE: Newest Pre-release Bug?

    @Hepps The error message bug is indeed already fixed, however the issue @prastle linked to is about a slightly different issue.

    posted in Bug Reports