@John-Cena Generally, the techs will be focused on the ww2 timeframe. There will be nation specific units and some of those are highlighted in this thread. There won't be any completely ahistorical units as this is meant to closely represent ww2.
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RE: Global Dominance
@John-Cena Its just intended to cover ww2. If you read through this thread, there are a lot of screenshots and details posted through out it. I don't believe there has been much progress recently but the majority of the map/units/techs are designed but there is still a good deal of work to complete it. We are working on a bit less ambitious than this ww1 map to prove out some of the features for this map: https://forums.triplea-game.org/topic/1063/power-of-politics-1914-a-wwi-scenario
RE: Middle Earth: Battle For Arda - Official Thread
RE: 1st time play - error message
@angrybirdy1942 The problem is that TripleA is using an old Java version on your system:
java.home=c:\program files\common files\i4j_jres\1.8.0_66. As long as you already installed the latest Java 8 then I'd recommend the following:
- Uninstall TripleA
- Delete old Java folder (c:\program files\common files\i4j_jres\1.8.0_66)
- Re-install TripleA
RE: Global 40 House Rules
@beelee Its probably related. Both that error and the previous error are related to memory issues probably caused by some sort of infinite loop when bombers have isInfra=true. For now I would suggest having it set to false so you don't get weird errors and make a feature request to enable it to work properly.
RE: TWW 220.127.116.11 Gully (ax) vs redrum (al)
@Gully I pinged @Hepps to see if he has an official ruling at this point (which would then be added to the TWW thread and eventually to the manual). If so I'd say we go with that otherwise we'll have to make a decision and stick with that for the rest of this game.
What the engine allows is a bit inconsistent as it works for majors territories but not minors. So I think we probably want to go one way or the other to either allow always moving captured materials the same turn (so can edit for minors) or never allowing them to be moved the same turn (player enforced not moving them the same turn).
And yes, allowing it tends to favor the Axis since they are more on the offensive in most areas.