• RE: TWW 3.0.0.6 Gully (al) vs redrum (ax)

    TripleA Turn Summary: Finland round 8

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 8
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 6 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 12 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 8 PUs
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany rolls : 1/1 hits, 0.00 expected hits
            Germany removing all Technology Tokens after successful research.
            Germany discover SpecialWarfare
    
        Combat Move - Germany
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
                Some non-combat units are destroyed: 
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanInfantry moved from Western Kazahk to Uzbek
                  Germany take Uzbek from Russia
            1 germanInfantry moved from Western Kazahk to Kazahk
                  Germany take Kazahk from Russia
            1 germanInfantry moved from Sverdlovsk to Northern Kazahk
                  Germany take Northern Kazahk from Russia
            1 germanFighter moved from Stalingrad to Omsk
            1 germanAlpineInfantry and 2 germanInfantrys moved from Sverdlovsk to Omsk
            5 germanAntiTankGuns, 12 germanArtillerys, 2 germanCombatEngineers, 18 germanInfantrys and 4 germanMech.Infantrys moved from Sverdlovsk to Urals
            3 germanInfantrys moved from Volgarod to Urals
            7 germanMech.Infantrys and 5 germanTanks moved from Stalingrad to Urals
            1 germanMech.Infantry moved from Northern Iran to Eastern Iran
                  Germany take Eastern Iran from Russia
            1 germanInfantry moved from Smolensk to Novgorod
            1 germanInfantry moved from Pskov to Novgorod
            1 germanInfantry moved from French West Africa to West Africa
                  VichyFrance take West Africa from ExiledAllies
            1 germanCombatEngineer and 2 germanInfantrys moved from French West Africa to West Africa
            1 germanSubmarine moved from 39 Sea Zone to 11 Sea Zone
            2 germanFighters moved from Pskov to Novgorod
            1 germanFighter moved from Stalingrad to Urals
            2 germanFighters moved from Finland to Novgorod
            1 germanStrategicBomber moved from Voronezh to Omsk
            1 germanTacticalBomber moved from Stalingrad to Urals
    
        Combat - Germany
            Battle in Novgorod
                Germany attack with 4 germanFighters and 2 germanInfantrys
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Germany roll dice for 4 germanFighters and 2 germanInfantrys in Novgorod, round 2 : 2/0 hits, 2.00 expected hits
                    Russia roll dice for 2 russianInfantrys in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
                    2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Novgorod
                Germany win, taking Novgorod from Russia with 4 germanFighters and 1 germanInfantry remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 2 russianInfantrys
            Battle in Omsk
                Germany attack with 1 germanAlpineInfantry, 1 germanFighter, 2 germanInfantrys and 1 germanStrategicBomber
                Russia defend with 1 Flagpole, 1 Rail, 1 russianBarracks and 2 russianInfantrys
                    Germany roll dice for 1 germanAlpineInfantry, 1 germanFighter, 2 germanInfantrys and 1 germanStrategicBomber in Omsk, round 2 : 1/1 hits, 1.08 expected hits
                    Russia roll dice for 2 russianInfantrys in Omsk, round 2 : 0/1 hits, 0.83 expected hits
                    1 russianInfantry owned by the Russia lost in Omsk
                    Germany roll dice for 1 germanAlpineInfantry, 1 germanFighter, 2 germanInfantrys and 1 germanStrategicBomber in Omsk, round 3 : 1/1 hits, 1.08 expected hits
                    Russia roll dice for 1 russianInfantry in Omsk, round 3 : 0/1 hits, 0.42 expected hits
                    1 russianInfantry owned by the Russia lost in Omsk
                Some non-combat units are destroyed: 
                Germany win, taking Omsk from Russia with 1 germanAlpineInfantry, 1 germanFighter, 2 germanInfantrys and 1 germanStrategicBomber remaining. Battle score for attacker is 6
                Casualties for Russia: 2 russianInfantrys
            Battle in Urals
                Germany attack with 5 germanAntiTankGuns, 12 germanArtillerys, 2 germanCombatEngineers, 1 germanFighter, 21 germanInfantrys, 11 germanMech.Infantrys, 1 germanTacticalBomber and 5 germanTanks
                Russia defend with 1 Flagpole, 1 Rail, 1 ResearchCenter, 1 russianAircraftPlant, 1 russianAirfield, 1 russianBarracks, 1 russianCombatEngineer, 2 russianEntrenchments, 15 russianInfantrys and 1 russianParatrooper
                    Germany roll dice for 5 germanAntiTankGuns, 12 germanArtillerys, 2 germanCombatEngineers, 1 germanFighter, 21 germanInfantrys, 11 germanMech.Infantrys, 1 germanTacticalBomber and 5 germanTanks in Urals, round 2 : 15/1 hits, 14.92 expected hits
                Units damaged: 2 russianEntrenchments owned by the Russia
                    Russia roll dice for 1 russianCombatEngineer, 2 russianEntrenchments, 15 russianInfantrys and 1 russianParatrooper in Urals, round 2 : 8/1 hits, 8.42 expected hits
                    13 russianInfantrys owned by the Russia and 8 germanInfantrys owned by the Germany lost in Urals
                    Germany roll dice for 5 germanAntiTankGuns, 12 germanArtillerys, 2 germanCombatEngineers, 1 germanFighter, 13 germanInfantrys, 11 germanMech.Infantrys, 1 germanTacticalBomber and 5 germanTanks in Urals, round 3 : 13/1 hits, 12.92 expected hits
                    Russia roll dice for 1 russianCombatEngineer, 2 russianEntrenchments, 2 russianInfantrys and 1 russianParatrooper in Urals, round 3 : 3/0 hits, 3.00 expected hits
                    2 russianInfantrys owned by the Russia, 1 russianParatrooper owned by the Russia, 1 russianCombatEngineer owned by the Russia, 3 germanInfantrys owned by the Germany and 2 russianEntrenchments owned by the Russia lost in Urals
                Germany captures one of Russia capitals
                Some non-combat units are destroyed: 
                Germany win, taking Urals from Russia with 5 germanAntiTankGuns, 12 germanArtillerys, 2 germanCombatEngineers, 1 germanFighter, 10 germanInfantrys, 11 germanMech.Infantrys, 1 germanTacticalBomber and 5 germanTanks remaining. Battle score for attacker is 32
                Casualties for Germany: 11 germanInfantrys
                Casualties for Russia: 1 russianCombatEngineer, 2 russianEntrenchments, 15 russianInfantrys and 1 russianParatrooper
    
        Non Combat Move - Germany
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            1 Truck and 1 germanParatrooper moved from Leningrad to Finland
            1 Material and 1 germanAirTransport moved from Romania to Finland
            2 germanInfantrys moved from Eastern Germany to 27 Sea Zone
            2 germanInfantrys moved from Northern Germany to 27 Sea Zone
            1 germanMarine moved from Low Countries to Northern Germany
            1 Truck and 1 germanInfantry moved from Vichy France to Northern Germany
            3 germanFighters moved from Northern Germany to Finland
            3 germanNavalFighters moved from Eastern Germany to Finland
            2 germanFighters moved from Poland to Finland
            1 germanInfantry moved from Tula to Volgarod
            1 germanInfantry moved from Voronezh to Tula
            1 germanInfantry moved from Voronezh to Smolensk
            2 germanInfantrys moved from Stalingrad to Western Kazahk
            3 germanTanks moved from Northern Iran to Astrakhan
            2 germanInfantrys moved from Iraq to Northern Iran
            1 germanInfantry moved from Southern Caucasus to Northern Iran
            1 germanFighter moved from Omsk to Stalingrad
            1 germanFighter moved from Urals to Stalingrad
            2 germanCombatEngineers moved from Stalingrad to Sverdlovsk
            3 germanInfantrys moved from Voronezh to Stalingrad
            1 germanInfantry moved from Kharkov to Voronezh
            2 germanCombatEngineers moved from Leningrad to Eastern Finland
            2 germanInfantrys and 2 germanMech.Infantrys moved from Belorussia to Leningrad
            2 germanTanks moved from Lithuania to Leningrad
            1 germanInfantry moved from Belorussia to Pskov
            1 Truck and 1 germanInfantry moved from Belorussia to Stalingrad
            2 germanInfantrys moved from Belorussia to Orel Kursk
            1 germanCombatEngineer, 1 germanInfantry and 2 germanMech.Infantrys moved from Western Ukraine to Voronezh
            2 germanInfantrys moved from Lithuania to Belorussia
            2 germanInfantrys moved from Lithuania to Lativa Estonia
            2 Trucks and 2 germanInfantrys moved from Romania to Voronezh
            2 germanInfantrys moved from Romania to Western Ukraine
            3 germanInfantrys and 3 germanMech.Infantrys moved from Voronezh to Sverdlovsk
            1 germanInfantry moved from Stalingrad to Volgarod
            1 germanInfantry moved from Stalingrad to Sverdlovsk
            1 germanTacticalBomber moved from Urals to Voronezh
            1 germanStrategicBomber moved from Omsk to Voronezh
            1 germanFighter moved from Novgorod to Stalingrad
            3 germanFighters moved from Novgorod to Pskov
            1 germanTransport moved from 51 Sea Zone to 46 Sea Zone
            1 germanInfantry moved from Algeria to Southern Algeria
            1 Train moved from Hungary Slovakia to Austria
            1 Train and 2 germanInfantrys moved from Austria to Belorussia
            1 Train moved from Poland to Eastern Germany
            1 Train and 2 germanInfantrys moved from Eastern Germany to Belorussia
            1 Train moved from Belorussia to Berlin
            1 Train moved from Belorussia to Hungary Slovakia
            1 Train moved from Belorussia to Poland
            1 germanMarine moved from Northern France to Low Countries
            1 germanInfantry moved from Vichy France to Eastern France
            1 germanArtillery moved from Eastern France to Western Germany
            1 germanInfantry moved from Eastern Finland to Finland
            4 germanInfantrys and 2 germanTransports moved from 27 Sea Zone to 28 Sea Zone
            4 germanInfantrys moved from 28 Sea Zone to Finland
            1 germanBattleship and 1 germanCruiser moved from 27 Sea Zone to 28 Sea Zone
            1 germanSubmarine moved from 27 Sea Zone to 25 Sea Zone
            1 Truck moved from Northern Germany to Vichy France
            1 Truck moved from Finland to Pskov
            1 Truck moved from Finland to Leningrad
            1 Truck moved from Stalingrad to Belorussia
            1 germanAirTransport moved from Stalingrad to Western Ukraine
            1 germanMech.Infantry moved from Tobruk to Tripolitania
            1 germanFighter moved from Pskov to Finland
    
        Purchase Units - Germany
            Germany buy 1 Material, 1 germanCombatEngineer, 16 germanInfantrys, 3 germanMech.Infantrys and 2 germanNavalFighters; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            1 germanCombatEngineer and 2 germanInfantrys placed in Stalingrad
            1 Material and 1 germanMech.Infantry placed in Western Ukraine
            2 germanMech.Infantrys placed in Belorussia
            2 germanInfantrys and 2 germanNavalFighters placed in Eastern Germany
            4 germanInfantrys placed in Northern Germany
            4 germanInfantrys placed in Berlin
            2 germanInfantrys placed in Austria
            2 germanInfantrys placed in Paris
    
        Activate Technology - Germany
            Germany activating SpecialWarfare
            Trigger germanSW1: Setting isMarine to true for unitAttachment attached to germanMarine
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanInfantry
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanAlpineInfantry
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanParatrooper
            Trigger germanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to germanCombatEngineer
            Trigger germanSW3: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanAirTransport} with name:supportAttachmentAirtrangerman
    
        Turn Complete - Germany
            Germany collect 100 PUs; end with 100 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 103 PUs
            Units generate 15 techTokens; Germany end with 15 techTokens
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Eastern Finland change ownership: 2 germanCombatEngineers
                Some Units in Finland change ownership: 1 Material and 1 germanCombatEngineer
                Some Units in West Africa change ownership: 1 germanCombatEngineer
    
        Purchase Units - VichyFrance
            VichyFrance buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 1 PUs; 
    
        Place Units - VichyFrance
            1 germanArtillery and 1 germanInfantry placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 8 PUs; end with 9 PUs
            Units Change Ownership
                Some Units in Algeria change ownership: 1 germanCombatEngineer
                Some Units in Vichy France change ownership: 1 germanArtillery and 1 germanInfantry
                Some Units in West Africa change ownership: 1 germanCombatEngineer
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            4 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Some Units in Romania change ownership: 4 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 1 germanArtillery and 1 germanEntrenchment; Remaining resources: 1 PUs; 
    
        Place Units - Finland
            Units in Finland being upgraded or consumed: 1 Material
            1 germanArtillery and 1 germanEntrenchment placed in Finland
    
        Turn Complete - Finland
            Finland collect 6 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Eastern Finland change ownership: 2 germanCombatEngineers
                Some Units in Finland change ownership: 1 germanArtillery and 1 germanCombatEngineer
    

    Combat Hit Differential Summary :

    Germany rolls : : 1.00
    Germany : 0.00
    Russia : -1.33
    

    Savegame

    posted in Play By Forum
  • RE: Ancient Empires: 222 BC

    @Name said in Ancient Empires: 222 BC:

    @Hepps I'm troubled because say 10% of the territories that might get loaded are smaller (often half or less size than sparta).

    Also a new map will allow me to better define borders, if I ever get to find a way to draw them more smoothly. How did you do the ones in GD? What tool/settings and about how many pixels wide?

    Edit: Here's progress so far (my old playable territories are ready). Drawing my own borders seems faster, I wonder how good they're going to look. Any feedback before I try remaking the XML?

    b0a319ba-3638-41b2-a26b-5a8855aa6199-εικόνα.png

    That is why I think you should double up (meaning 4 times the area and space) on the dimensions you have shown. That going up from 75% to 100% (36 to 48) will mean that you have just about enough placement spots everywhere, as you will have about 2 times as much. So, my suggestion, go for that, directly, if you can, doubling with excel all you obtain, if you cannot.

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name I like using either a 1 pixel by 1 pixel or 2 pixels by 2 pixels to draw my base map.

    Now as far as lines... I spend an enormous ammount of time removing hard angles and adding a lot of shaping. That is really tedious... but I think it adds to the map in the end.

    As far as finishing I would have to run you through a step by step process. But often it involves creating many layers of images.

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name Even with your unit counts I think your original size was pretty good.

    If you factor in that most territories will never have 1 of every single; building, resource or unit... then you look like you are in pretty good shape. I have to imagine that you are not planning on loading the entire map and that lots of the map will be rather sparsely filled from the beginning. You may have to reconsider some smaller territories and SZ but if you use a template like Sparta while designing for the areas of the map that are likely to be loaded... you should be good.

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name Alright, that's good. I do think we have a few memory leaks when relaunching games without restarting TripleA and a few may be fixed in the latest pre-release.

    GD is Global Dominance which is probably the largest map "being made" but it still has a long way to go to become a working map: https://forums.triplea-game.org/topic/95/global-dominance

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @redrum said in Ancient Empires: 222 BC:

    @Hepps Out of curiousity, what size is GD?

    35000 x 12528

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name Good to know. So that would indicate the limiting factor is ram and probably needing enough so that your map can all be held in memory and avoid swapping which is probably what can cause the slowness. Luckily these days most PCs have 12-16 GB so can handle editing that size of map then. The other obvious question is when you actually run a fully implemented map at that size, how it would run and how much memory it would potentially need. The engine does break the map into tiles when running an actual game so it should be a little more forgiving with memory than the map utilities.

    I'd say that probably a good size and as @Hepps shows if you are creative with placements and pack them in then you should be able to get a pretty good number even in smaller territories. Best thing to do would be take a few of the smaller territories and show how placements would look like @Hepps example (though using 48x48 instead). Usually islands need less as they usually don't have as many units so wouldn't worry as much about those (plus they are easier to just make larger if necessary).

    @Hepps Out of curiousity, what size is GD?

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name Here is an example of your Spartan Capital at the sizing you had initially posted.

    Placements.png

    When I did this it appeared your unit size was 36 pixel by 36 pixel.

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Name Assuming you are on windows 10 with 12GB and not much else open, you should be fine to push it up to at least 8 GB maybe even 10 GB. Whether that helps, I'm not sure as depends if the slowness is due to memory swapping or if there are certain computations that run that need further optimized and its more of a CPU bottleneck.

    posted in Maps & Mods
  • RE: Ancient Empires: 222 BC

    @Cernel In this case, use units at 50% zoom when you are making the placements, of course (that way, once you double, the coordinates will be fit for 100%).

    posted in Maps & Mods