• RE: World of War Heroes – Official Thread

    @Frostion All looking very sexy. Great work as usual. I think @redrum suggestion is a good one. Fine each units specific role and then play with the stats from there.

    Looking forward to the finished product.

    posted in Maps & Mods
  • RE: Total World War: December 1941 3.0

    v3.0.0.2 is now released with the following change:

    • Fix North African territories turning back to Vichy owned after the Protectorate falling
    posted in Maps & Mods
  • RE: Map colors in map.properties

    FWIW, on your local file system you can also have map in an expanded format. That same expanded format is exactly the same as what gets checked in to github. For example, compare the files hosted here:
    https://github.com/triplea-maps/total_world_war

    To how I have the map not zipped below:

    Command line view showing 'downloadedMaps' folder contents, note the 'total_world_war' map is a folder and not a zip:
    Screenshot from 2019-02-18 18-13-03.png

    Same, downloadMaps folder from finder:

    Screenshot from 2019-02-18 18-13-50.png Screenshot from 2019-02-18 18-13-41.png Screenshot from 2019-02-18 18-13-35.png

    posted in Map Making
  • RE: World of War Heroes – Official Thread

    @Frostion Minor suggestion for details lovers: I would be consistent with the names. Like in that list not "Crossbows", but "Arbalisters" or "Crossbowmen".
    Also, not sure on having names ending with "men" if they are not all humans? Or cavalry, since that implies it's horses? Maybe "Riders"?

    posted in Maps & Mods
  • RE: World of War Heroes – Official Thread

    @Frostion Looking awesome! My suggestion would be to outline what you see each unit should be good at or used for. Maybe also what you want a standard army to potentially look like? Then after doing that we can fit some stats to them. Types of resources and cost of the units would start to become a factor as well.

    posted in Maps & Mods
  • RE: World of War Heroes – Official Thread

    So, I have been working some time on this map. Among other things I have spent a good deal of time making the unit graphics, and I am not even done yet. There are a whole lot of unit pictures for each player unit directory, and even though most are shared, I guess it will be a total of approximately 500 unit pictures in every directory! 😮

    But I have finished a lot of the races’ shared standard units. Besides standard units every player will have sea units, a hero and 5 unique special units each (like support units, air units, special ships etc.), plus whatever fighting units the players manage to capture/pick up on the map.

    But the basic units are:
    Cavalry, Crossbows, Archers, Pikemen, Footmen, Irregulars.
    WoWUnits.png
    (Note: Units will probably get unit symbols/icons so that they are easily recognizable.)

    I would really like to get some suggestions and inspiration from you guys when it comes to the basic unit stats. But it must be within the framework of:
    • 10 sided dice
    • Archers + Crossbows fire one round of AA and then they just use their normal att/def stats.
    • Normal move is 1 and cavalry is 2.

    Any ideas in regards to the unit set stats?

    posted in Maps & Mods
  • RE: Map colors in map.properties

    @RobbyPants it is of course just sections of the code from the XML you "export" (the wording in the menu). You can copy over and use the starting units, the starting territory ownerships, the political situation etc. It is much faster than manually editing the XML. I would not use the intire XML you save in game, just the starting situation.

    posted in Map Making
  • RE: Map colors in map.properties

    When populating, I hope you know that you can do this ingame via editing, then save the current game as a new XML file, then open original and new XML and copy/past the new starting units over ☺ ???

    posted in Map Making
  • RE: Map colors in map.properties

    @RobbyPants I meant the map drawing. Revised ruleset as basis is pretty much mandatory.

    posted in Map Making
  • RE: Map colors in map.properties

    @RobbyPants Yes you have to ensure all references to the original you are copying are changed in the XML.

    The folder name itself.

    At the top of the XML

    And at the end of the XML

    posted in Map Making