• Land units with strategic bombing?

    Am I to understand that strategic bombing can now be done by land units, not only air units?
    https://github.com/triplea-game/triplea/pull/4804

    If so, should it be possible to make a unit (like a trebuchet) that can join in on a land attack alongside infantry, attack a factory unit (like a castle) alongside infantry units. And then the “strategic bombing” of the castle HP should be done at the start of the normal land battle?

    So it could be like this: Combat move attack force into enemy castle/infantry territory -> Strategic bombing -> The normal combat rounds.

    If so, how must the units be coded? I have tried to make a castle like this:

                <option name="isInfrastructure" value="true"/>
                <option name="canBeDamaged" value="true"/>
                <option name="maxDamage" value="10"/>
                <option name="canDieFromReachingMaxDamage" value="true"/>
                <option name="canProduceUnits" value="true"/>
                <option name="canProduceXUnits" value="1"/>
                <option name="isConstruction" value="true"/>
                <option name="constructionType" value="Defensive building"/>
                <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
                <option name="maxConstructionsPerTypePerTerr" value="1"/>
    

    And a bombing trebuchet with these codes:

                <option name="attack" value="2"/>
                <option name="defense" value="2"/>
                <option name="isStrategicBomber" value="true"/>
                <option name="bombingMaxDieSides" value="8"/>
    

    But there is no bombing in the start of the battle 😞
    Are there other codes in the XML that needs to be adjusted to allow land unit bombardment?

    posted in Map Making
  • RE: TWW 3.0.0.4 Gully (ax) vs redrum (al)

    @Gully yeah that's fine.

    posted in Play By Forum
  • RE: Bizzare issue - unable to roll dice

    @RoiEX Thank you! I have learnt a lot from you, @redrum , @ssoloff and @LaFayette throughout the years. You always have an open ear and explain issues in an understandable way giving interesting background information. 🙂

    posted in Help & Questions
  • RE: TWW 3.0.0.4 Gully (ax) vs redrum (al)

    TripleA Turn Summary: Russia round 3

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.4

    Game History

    Round: 3
    
        Research Technology - Russia
            Trigger russianaTIDS: Russia gains access to ImprovedDefensiveStructures
            Trigger russianaTIP: Russia gains access to ImprovedProduction
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
            Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
            Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
            Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger AltayLLRussia1: Russia takes ownership of territory Altay
            Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
            Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
            Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
            1 russianInfantry moved from Smolensk to Pskov
            1 russianAlpineInfantry moved from Novgorod to Pskov
            2 russianFighters moved from Leningrad to Pskov
            2 russianFighters and 1 russianTacticalBomber moved from Voronezh to Pskov
            1 russianStrategicBomber moved from Leningrad to Lithuania
            2 russianInfantrys moved from Eastern Ukraine to Kharkov
            2 russianInfantrys moved from Voronezh to Kharkov
            1 russianInfantry moved from Yakut to Khabarovskiy Kray
                  Russia take Khabarovskiy Kray from Manchuria
    
        Combat - Russia
            Strategic bombing raid in Lithuania
                Bombing raid in Lithuania rolls: 1 and causes: 1 damage to unit: Rail
                Bombing raid in Lithuania causes 1 damage total. 
            Battle in Pskov
                Russia attack with 1 russianAlpineInfantry, 4 russianFighters, 1 russianInfantry and 1 russianTacticalBomber
                Germany defend with 1 Flagpole and 1 germanInfantry
                    Russia roll dice for 1 russianAlpineInfantry, 4 russianFighters, 1 russianInfantry and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
                    Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Pskov
                Russia win, taking Pskov from Germany with 1 russianAlpineInfantry, 4 russianFighters, 1 russianInfantry and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
            Battle in Kharkov
                Russia attack with 4 russianInfantrys
                Germany defend with 1 Flagpole, 1 germanAirfield, 1 germanAntiAirGun and 1 germanInfantry
                    Russia roll dice for 4 russianInfantrys in Kharkov, round 2 : 1/0 hits, 1.00 expected hits
                    Germany roll dice for 1 germanAntiAirGun and 1 germanInfantry in Kharkov, round 2 : 0/1 hits, 0.50 expected hits
                    1 germanAntiAirGun owned by the Germany lost in Kharkov
                    Russia roll dice for 4 russianInfantrys in Kharkov, round 3 : 1/0 hits, 1.00 expected hits
                    Germany roll dice for 1 germanInfantry in Kharkov, round 3 : 0/1 hits, 0.33 expected hits
                    1 germanInfantry owned by the Germany lost in Kharkov
                Some non-combat units are destroyed: 
                Russia win, taking Kharkov from Germany with 4 russianInfantrys remaining. Battle score for attacker is 7
                Casualties for Germany: 1 germanAntiAirGun and 1 germanInfantry
    
        Non Combat Move - Russia
            Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
            Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance
            Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
            Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
            Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
            Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger AltayLLRussia2: China takes ownership of territory Altay
            Trigger russianProd1: Russia has 1 Material placed in Moscow
            2 russianFighters moved from Pskov to Voronezh
            2 russianFighters moved from Pskov to Leningrad
            2 russianInfantrys moved from Leningrad to Pskov
            1 russianInfantry moved from Moscow to Smolensk
            2 russianInfantrys moved from Voronezh to Smolensk
            1 russianAlpineInfantry moved from Eastern Ukraine to Southern Ukraine
            1 russianInfantry moved from Caucasus to Voronezh
            1 russianAlpineInfantry, 1 russianAntiTankGun and 4 russianInfantrys moved from Stalingrad to Voronezh
            2 russianAntiAirGuns and 2 russianMech.Infantrys moved from Stalingrad to Voronezh
            2 russianArtillerys and 3 russianInfantrys moved from Novgorod to Leningrad
            1 Train and 2 russianInfantrys moved from Urals to Leningrad
            1 Train and 2 russianInfantrys moved from Volgarod to Leningrad
            1 Truck moved from Vologda to Archangel
            1 Material and 1 Truck moved from Archangel to Leningrad
            1 Truck and 1 russianInfantry moved from Omsk to Voronezh
            1 russianAntiAirGun, 1 russianArtillery and 2 russianMech.Infantrys moved from Moscow to Voronezh
            1 russianStrategicBomber moved from Lithuania to Leningrad
            1 russianTacticalBomber moved from Pskov to Voronezh
            1 Truck and 1 russianInfantry moved from Volgarod to Leningrad
            2 russianInfantrys moved from Vologda to Novgorod
            1 Train moved from Leningrad to Urals
            1 Train moved from Leningrad to Volgarod
            1 Truck moved from Voronezh to Urals
            1 Truck moved from Voronezh to Volgarod
            1 Truck moved from Voronezh to Omsk
            1 russianInfantry moved from Urals to Vologda
            2 russianDestroyers and 1 russianTransport moved from 55 Sea Zone to 56 Sea Zone
            1 russianArtillery moved from Novosibirsk to Altay
            1 russianTank moved from Novosibirsk to Sverdlovsk
            1 Truck moved from Eastern Evenki to Soviet Far East
            1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut
            2 russianInfantrys moved from Irkutsk to Yakut
            1 russianArtillery moved from Far Eastern Republic to Yakut
            1 russianAntiTankGun and 1 russianArtillery moved from Soviet Far East to Far Eastern Republic
            1 russianTransport moved from 101 Sea Zone to 104 Sea Zone
            1 russianDestroyer moved from 109 Sea Zone to 120 Sea Zone
    
        Purchase Units - Russia
            Russia buy 2 russianArtillerys, 1 russianEntrenchment, 16 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank; Remaining resources: 0 PUs; 6 techTokens; 
    
        Place Units - Russia
            Units in Leningrad being upgraded or consumed: 1 Material
            1 russianEntrenchment and 2 russianInfantrys placed in Leningrad
            1 russianArtillery placed in Novosibirsk
            2 russianInfantrys placed in Irkutsk
            1 russianInfantry placed in Omsk
            3 russianInfantrys placed in Urals
            2 russianInfantrys placed in Vologda
            3 russianInfantrys placed in Volgarod
            1 russianArtillery, 1 russianInfantry and 2 russianMech.Infantrys placed in Moscow
            2 russianInfantrys and 1 russianTank placed in Stalingrad
    
        Turn Complete - Russia
            Trigger LLrAA: has removed 1 russianArtillery owned by Russia in Altay
            Trigger LLrAA: China has 1 chineseArtillery placed in Altay
            Russia collect 74 PUs; end with 74 PUs
            Units generate 6 techTokens; Russia end with 12 techTokens
    

    Combat Hit Differential Summary :

    Russia rolls : : 0.00
    Germany : -1.17
    Russia : 0.00
    

    Savegame

    posted in Play By Forum
  • RE: Bizzare issue - unable to roll dice

    Props to you @Panther you're getting really good at troubleshooting common issues 👍
    Couldn't have done it any better

    posted in Help & Questions
  • RE: Bizzare issue - unable to roll dice

    @Gargantua
    Please browse to

    c:\program files\common files\i4j_jres\
    

    and delete the folder "i4j_jres" and its subfolders manually.
    It is the here included old Java 1.8.0_66 that causes your trouble.

    Then try to use the dice server again.
    If it still doesn't work please reinstall Java 8 update 211 using the Windows Control Panel.

    posted in Help & Questions
  • RE: Bizzare issue - unable to roll dice

    @Gargantua This is related to outdated Java SSL certificates still present on your computer.
    Your TripleA still uses an outdated Java version that had been bundled with a very old installer despite you updated to the latest Java. Now you need to manually remove that old version.

    To find the culprit, please do this:
    -Start TripleA
    -Start a Local Game (any will do)
    -When the game has started find the Menu Debug and then click Show Console
    -When the Console has opened, click the button Properties
    -Then click Copy to Clipboard
    -Paste in this thread

    posted in Help & Questions
  • RE: Could be bug

    @avshar Interesting, definitely very odd. I need you to check a couple of things to find the root cause of this since as @Panther pointed out the other issue has already been fixed.

    1. Try out the latest pre-release. You can find a list of all versions here. Maybe your issue got fixed unintentionally already. Note that 1.10 versions are heavily incompatible with 1.9
    2. If the issue still isn't fixed I'd kindly ask you to try to identify the version introducing this issue has been introduced. It will be a tedious process, but it will make identifying the problem so much easier for us than just random guessing.
    3. My current guess is that the game simply gets a little bit resource hungry on your system even though 6GB of ram should be sufficient. Could you check if this is actually the case? Try opening Task Manager just before you start the game and keep an eye on the memory consumption and CPU usage. When the game decides to throw an exception try creating a Screenshot (or create a photo of the screen using any camera if this doesn't work) and post it here. Maybe terminating a couple of processes before launching helps already.
    posted in Bug Reports
  • RE: Could be bug

    @beelee I remember this issue having occurred here and there: For example in
    https://forums.triplea-game.org/topic/919/bug-or-error-iron-war/1
    and it had been fixed, see
    https://github.com/triplea-game/triplea/issues/3377

    Personally I have never experienced this issue at any time, so neither with 13066 nor with any pre-release.

    @avshar Do you experience this with a special map (which one?) or with every map? Also you might look into your autosaves to find and load an automated savegame that maybe enables you to reproduce the error.

    posted in Bug Reports
  • RE: Power of Politics 1914 : A WWI scenario

    Just a little update... with all the basic stuff done this map is now moving into the final phases of development...

    Get ready to get your Diplomacy on... it's gett'n hot in here!

    Central Diplomacy example.png

    posted in Maps & Mods