<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Occupation Penalty]]></title><description><![CDATA[<p dir="auto">I want to make invaders to obtain only half of the values of occupied areas is that posible?</p>
]]></description><link>https://forums.triplea-game.org/topic/1187/occupation-penalty</link><generator>RSS for Node</generator><lastBuildDate>Tue, 13 Oct 2026 15:57:11 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/1187.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 12 Jan 2019 03:01:16 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Occupation Penalty on Sun, 13 Jan 2019 04:18:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: Schulz">@<bdi>Schulz</bdi></a><br />
There is a territory in Russia. If Russia holds it, Russia gets 6. If Germany,Italy, or another enemy take it, they only earn 3.</p>
<p dir="auto">You have two ways</p>
<ol>
<li>
<p dir="auto">The territory's production is set to 6. You create a national objective for all enemy nations that generates -3 PUs if they control this territory.</p>
</li>
<li>
<p dir="auto">The territory's production is set to 3. Russia has a national objective that gives an extra 3 PUs if it holds that territory.</p>
</li>
</ol>
<p dir="auto">Look at the Pact of Steel 2 XML to see examples and how to make national objectives.</p>
]]></description><link>https://forums.triplea-game.org/post/19894</link><guid isPermaLink="true">https://forums.triplea-game.org/post/19894</guid><dc:creator><![CDATA[CrazyG]]></dc:creator><pubDate>Sun, 13 Jan 2019 04:18:20 GMT</pubDate></item><item><title><![CDATA[Reply to Occupation Penalty on Sat, 12 Jan 2019 12:43:40 GMT]]></title><description><![CDATA[<p dir="auto">How can I do it with a national objective or trigger?</p>
]]></description><link>https://forums.triplea-game.org/post/19858</link><guid isPermaLink="true">https://forums.triplea-game.org/post/19858</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Sat, 12 Jan 2019 12:43:40 GMT</pubDate></item><item><title><![CDATA[Reply to Occupation Penalty on Sat, 12 Jan 2019 10:09:19 GMT]]></title><description><![CDATA[<p dir="auto">Its very easy to do, a simple national objective or trigger would do it.</p>
]]></description><link>https://forums.triplea-game.org/post/19857</link><guid isPermaLink="true">https://forums.triplea-game.org/post/19857</guid><dc:creator><![CDATA[CrazyG]]></dc:creator><pubDate>Sat, 12 Jan 2019 10:09:19 GMT</pubDate></item><item><title><![CDATA[Reply to Occupation Penalty on Sat, 12 Jan 2019 05:58:56 GMT]]></title><description><![CDATA[<p dir="auto">This topic concerns XML editing and will now be moved to map making.</p>
]]></description><link>https://forums.triplea-game.org/post/19843</link><guid isPermaLink="true">https://forums.triplea-game.org/post/19843</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Sat, 12 Jan 2019 05:58:56 GMT</pubDate></item></channel></rss>