<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Open&#x2F;Need More Info] Guests joining games in progress crash them]]></title><description><![CDATA[<p dir="auto">Lately it frequently happens to me that I see people joining and leaving my host immediately, making it crash. Games getting stuck is an old story, but I don't recall it ever happened in the past with such frequency, or at least not it being related to guest just joining to observe. This is the conversation I had about it, right now in the lobby. I think this is a pretty major issue, if really that frequent, and I will post the error log next time it happens to me:</p>
<blockquote>
<p dir="auto">(18.25.51) Cernel:  the guy joining and leaving crashed the game, brb<br />
(18.26.29) Cernel:  it's bock up<br />
(18.27.22) epinikion:  hi Cernel, often it comes back after a while<br />
(18.27.23) Cernel:  You just slapped samstreeter<br />
(18.27.33) epinikion:  hoping for you<br />
(18.27.52) Cernel:  I'm playing in my private host; so I'm lucky to have the autosave myself and I killed it with taskmanager<br />
(18.28.00) epinikion:  uh ok<br />
(18.28.04) epinikion:  nt a bot<br />
(18.28.13) Cernel:  yep thankfully<br />
(18.28.24) epinikion:  at least<br />
(18.28.28) Cernel:  does it happen often<br />
(18.28.40) epinikion:  such joining leaving attacks hurt<br />
(18.28.40) Cernel:  that people joining games in progress clearly not having the map crash the whole game?<br />
(18.28.52) epinikion:  too often i would say<br />
(18.28.52) Cernel:  I believe it must be that they don't have the map<br />
(18.29.07) Cernel:  practually what sometimes happen to me<br />
(18.29.09) epinikion:  i dont know if thats the only reason<br />
(18.29.13) Cernel:  is that I'm playing a game<br />
(18.29.18) epinikion:  but yes thats almost always the reason<br />
bayder has left<br />
Curro has left<br />
(18.29.33) Cernel:  and someone joins and leave it immediately (he probably joined not having the map)<br />
(18.29.45) Cernel:  and I get a java error/exception<br />
(18.29.52) Cernel:  and the game is stuck<br />
(18.30.01) Cernel:  is this what happens in bots too?<br />
(18.30.13) epinikion:  same in bot just no java message<br />
(18.30.20) Cernel:  ah<br />
(18.30.29) Cernel:  I remember in the past this was not happening<br />
(18.30.43) epinikion:  i would agree<br />
(18.30.46) Cernel:  it is something that happens since I guess no more than 1 year?<br />
(18.30.57) epinikion:  could be<br />
(18.31.02) Cernel:  at least not so frequently<br />
(18.31.21) epinikion:  well in the past when i havent the map i could not join<br />
paragon has joined<br />
(18.31.57) epinikion:  i am not sure if the players w/o Map see themselves joining<br />
JackariahHooch has joined<br />
(18.32.10) epinikion:  but when i play in the bot<br />
(18.32.13) epinikion:  i see theier names</p>
</blockquote>
]]></description><link>https://forums.triplea-game.org/topic/1401/open-need-more-info-guests-joining-games-in-progress-crash-them</link><generator>RSS for Node</generator><lastBuildDate>Fri, 06 Mar 2026 09:08:56 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/1401.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 06 Jun 2019 16:42:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Sat, 18 Jul 2020 20:01:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/7">@LaFayette</a> said in <a href="/post/23024">[Open/Need More Info] Guests joining games in progress crash them</a>:</p>
<blockquote>
<p dir="auto">I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby.</p>
</blockquote>
<p dir="auto">Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it).</p>
<p dir="auto">It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here:<br />
<a href="https://github.com/triplea-game/triplea/issues/7199" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/issues/7199</a><br />
<a href="https://github.com/triplea-game/triplea/issues/7200" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/issues/7200</a></p>
<p dir="auto">All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.</p>
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                        <img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/14932076?v=4" title="tripleabuilderbot" />
                        <a href="https://github.com/tripleabuilderbot"><span class="username">tripleabuilderbot</span></a> created this issue <span class="timeago" title="2020-07-18T19:40:24Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
                    </div>
                    <h3>
                        <span class="label label-default closed pull-right">closed</span>
                        <a href="https://github.com/triplea-game/triplea/issues/7199">2.1.20613: UnifiedMessengerHub#connectionRemoved:167 - ConnectionLostException</a>
                        <span class="number">#7199</span>
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                        <img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/14932076?v=4" title="tripleabuilderbot" />
                        <a href="https://github.com/tripleabuilderbot"><span class="username">tripleabuilderbot</span></a> created this issue <span class="timeago" title="2020-07-18T19:47:58Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
                    </div>
                    <h3>
                        <span class="label label-default closed pull-right">closed</span>
                        <a href="https://github.com/triplea-game/triplea/issues/7200">2.1.20613: GameDataWriter#writeToOutputStream - Error saving game..  could not lock delegate execution</a>
                        <span class="number">#7200</span>
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</div>]]></description><link>https://forums.triplea-game.org/post/40844</link><guid isPermaLink="true">https://forums.triplea-game.org/post/40844</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sat, 18 Jul 2020 20:01:15 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:23:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/1281">@ubernaut</a> The old lobby is generally kept running for a few weeks to a month or two so peeps can finish old games when we release a new non-compatible stable.  It's all good <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/26800</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26800</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:23:58 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:22:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> to be more accurate, i thought that's the way it worked before but for some reason this thread unconvinced me of that. <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" title=":P" alt="😛" /></p>
]]></description><link>https://forums.triplea-game.org/post/26799</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26799</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:22:59 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:21:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> sweet didn't know abt that. <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/26798</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26798</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:21:34 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:20:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/1281">@ubernaut</a> As I said, I'm almost sure this issue currently happens also in case everyone is using the current stable and, yes, you will not be able to use the current stable (or any previous releases) to join the lobby of the next (yet to be) stable.</p>
]]></description><link>https://forums.triplea-game.org/post/26797</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26797</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:20:49 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:18:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> if the people aren't updating now, a new engine version won't make that any easier unless as <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> says the lobby prevents people from joining when they aren't using the current version, in fact, it would tend to make things worse.</p>
]]></description><link>https://forums.triplea-game.org/post/26796</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26796</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:18:53 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:16:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--+1" title=":+1:" alt="👍" /></p>
]]></description><link>https://forums.triplea-game.org/post/26795</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26795</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:16:45 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:15:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> Yeah, anyways, at this point, I think we can still wait for the new stable and cross fingers this issue won't happen anymore.</p>
]]></description><link>https://forums.triplea-game.org/post/26794</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26794</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:15:19 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:14:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> Right which is compatibility issues thus we need to wait until all on same page again.  Since it corrupts the save as well they should never have been allowed to join with an incompatibility issue to begin with.  Thus back to all having to use the same engine same map to be able to join no?</p>
]]></description><link>https://forums.triplea-game.org/post/26793</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26793</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:14:02 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:07:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> As I said, it doesn't automatically crash for me, and I've posted the error here:<br />
<a href="https://forums.triplea-game.org/topic/1401/open-need-more-info-guests-joining-games-in-progress-crash-them/6?page=1">https://forums.triplea-game.org/topic/1401/open-need-more-info-guests-joining-games-in-progress-crash-them/6?page=1</a><br />
I'm getting an error like that all the times it happens.<br />
The crash (with the corrupted connection lost save), with the host completely disappearing, happens only if someone disconnects while the game is frozen. If nobody disconnects, the host goes back working after several minutes of frozeness.</p>
]]></description><link>https://forums.triplea-game.org/post/26792</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26792</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:07:48 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:06:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a>  to clarify you could not pull anything with 4 of us in your game</p>
]]></description><link>https://forums.triplea-game.org/post/26791</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26791</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:06:23 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:04:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> I know.  But there is no error to be pulled since it crashes before you have the chance to pull anything.  Unless We are both missing something?</p>
]]></description><link>https://forums.triplea-game.org/post/26789</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26789</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:04:26 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:03:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> I was replying to <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/7">@LaFayette</a>. He asked me to explain how a developer can reproduce this issue, and I don't believe you can do it from the same terminal. So only way I can see is that the developer plays a game in lobby for hours until it happens (maybe).</p>
]]></description><link>https://forums.triplea-game.org/post/26788</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26788</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:03:00 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 01:00:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> Yes I have witnessed it with you.  it will be easier when logins are tied to database etc</p>
]]></description><link>https://forums.triplea-game.org/post/26787</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26787</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 01:00:38 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:59:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/7">@LaFayette</a> said in <a href="/post/26777">[Open/Need More Info] Guests joining games in progress crash them</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a></a> Minimize reproduction steps would be useful. <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a></a> can you post a bug on the bug tracker about this?</p>
</blockquote>
<p dir="auto">I'm afraid the only reproduction step is that you play a game in lobby until someone else not having the map tries to join you and causes this issue. As I said, it doesn't appear happening always, as sometimes people joins and leave immediately without me having that issue (I assume when it happens that I see someone joining an leaving in a matter of seconds it would be someone that joined not having the map, tho it might be someone that changed his mind about joining my host very fast).</p>
]]></description><link>https://forums.triplea-game.org/post/26786</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26786</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:59:28 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:59:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> To clarify everbody is running multiple diff engines with multiple versions of sometimes non updated maps etc etc etc.  Thus sadly there is no point of fixing old back compatible stable.  All that should be worked on is the new non back compatible stable once a glitch is found.  Just mho.</p>
]]></description><link>https://forums.triplea-game.org/post/26785</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26785</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:59:09 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:55:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> Yeah, if the new stable is coming out soon, maybe better waiting for that one, see if it keeps happening or not.</p>
]]></description><link>https://forums.triplea-game.org/post/26784</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26784</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:55:21 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:54:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> you could be correct Cer but I still think it would be easier to deal with when everything is on the same "page" again since we cannot really pull an error message from it.</p>
]]></description><link>https://forums.triplea-game.org/post/26783</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26783</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:54:25 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:52:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> I had a talk with a player that crashed me once, and he gave me the version number corresponding to the current stable, as the TripleA version he was using. So I think that almost verifies this can happen at least also when both players are using the current stable.</p>
]]></description><link>https://forums.triplea-game.org/post/26782</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26782</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:52:57 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:52:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/7">@LaFayette</a> I can actually clarify and close this topic at the same time.  <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a>  <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/14">@epinikion</a>  and many others have talked about this but it really should be revisited after the next stable is released and all are restricted to the same NEW basic stable.  We have many players that enjoy ? using very old game engines to screw things up on purpose is my belief.  The other possibility is they just can't be bothered to dl the latest stable.  I have witnessed this problem occur both in my own host rarely and in many bots.  Thus I do not believe it can be properly addressed until all and bots are the same again.  Just my, "Two Cents," worth.</p>
]]></description><link>https://forums.triplea-game.org/post/26781</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26781</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:52:18 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:48:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/7">@LaFayette</a> Yes, I posted it in here mostly because I was talking with @epinicion, and in general wanted to see how many people around here were having this issue, as well, and almost no actual lobby users are GitHub readers, I think. But by now I don't think there is really anything more to test out about this issue, so I guess I can see to summarize it in GitHub (maybe soon).</p>
]]></description><link>https://forums.triplea-game.org/post/26778</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26778</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:48:21 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:44:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a></a> Minimize reproduction steps would be useful. <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a></a> can you post a bug on the bug tracker about this?</p>
]]></description><link>https://forums.triplea-game.org/post/26777</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26777</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:44:28 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Tue, 10 Sep 2019 00:38:12 GMT]]></title><description><![CDATA[<p dir="auto">Need More Info? It is just something that happens frequently, but not always, when people not having the map try to join games in progress. It happens when both the hoster and the guest are using the current stable. The issue is a very long delay, of several minutes, during which the game is completely frozen for gameplay purposes (you can still scroll the board etc.). If anyone of the participants disconnects while the game is frozen, the game disappears and you get a corrupted connection lost save, that fails to load.</p>
<p dir="auto">I cannot see what else can be said, on the matter, from the user's side.</p>
]]></description><link>https://forums.triplea-game.org/post/26776</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26776</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 10 Sep 2019 00:38:12 GMT</pubDate></item><item><title><![CDATA[Reply to [Open&#x2F;Need More Info] Guests joining games in progress crash them on Mon, 19 Aug 2019 16:25:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/2">@RoiEX</a> Well, anyways, whatever fixes to the program is not really a fix until a lobby compatible with the latest prerelease is out and used by most. That is becoming more and more of a problem, as also there are a number of new features (for new maps) that you cannot use for lobby games. I hope a new lobby in which to use the latest prerelease will be out soon; it has been a while without, by now.</p>
]]></description><link>https://forums.triplea-game.org/post/26032</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26032</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 19 Aug 2019 16:25:09 GMT</pubDate></item></channel></rss>