TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 3



  • TripleA Turn Summary: Italy round 22

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 22
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy roll 2,10,2,9,3,9,10,3,9 and gets 0 hits
    
        Combat Move - Italy
            Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
            Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
            Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to italianAirTransport
            Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
            Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
            Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
            Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
    
        Non Combat Move - Italy
            Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
            Trigger italianAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianInfantry
            Trigger italianAL6: Setting isAirTransportable to true for unitAttachment attached to italianMarine
            Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
            Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
            Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
            Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
            Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
            Trigger italianAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
            Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianInfantry
            Trigger italianAL7: Setting isAirTransportable to false for unitAttachment attached to italianMarine
            Trigger italianAP2: Italy has 1 Material placed in Rome
            Trigger italianProd: Italy has 1 Material placed in Rome
            1 Material and 1 italianAirTransport moved from Istanbul to Southern Italy
            1 italianAirTransport moved from Istanbul to Rome
            1 Material and 1 Train moved from Rome to Southern Italy
            1 Train moved from Southern Italy to Rome
            1 italianAntiAirGun, 1 italianAntiTankGun, 5 italianInfantrys, 2 italianMech.Infantrys and 5 italianTanks moved from Tobruk to Cyrenaica
            1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from Istanbul to 52 Sea Zone
            1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 52 Sea Zone to 50 Sea Zone
            2 italianAlpineInfantrys moved from Greece to 50 Sea Zone
            2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianCruisers, 3 italianDestroyers, 2 italianInfantrys, 2 italianMarines and 3 italianTransports moved from 50 Sea Zone to 46 Sea Zone
            2 italianAlpineInfantrys, 1 italianCombatEngineer, 2 italianInfantrys and 2 italianMarines moved from 46 Sea Zone to Rome
            1 italianArtillery moved from Southern Italy to Rome
            1 italianTransport moved from 49 Sea Zone to 46 Sea Zone
            3 italianAlpineInfantrys, 5 italianArtillerys, 1 italianCombatEngineer and 4 italianInfantrys moved from Northern Spain to Southern Spain
            4 italianNavalFighters moved from Istanbul to Sicily
    
        Purchase Units - Italy
            Italy buy 4 italianAlpineInfantrys, 2 italianDestroyers, 1 italianHeavyDestroyer and 2 italianInfantrys; Remaining resources: 0 PUs; 9 techTokens; 
    
        Place Units - Italy
            1 italianAlpineInfantry and 2 italianInfantrys placed in Sicily
            3 italianAlpineInfantrys placed in Rome
            2 italianDestroyers and 1 italianHeavyDestroyer placed in 46 Sea Zone
    
        Turn Complete - Italy
            Italy collect 35 PUs; end with 35 PUs
            Trigger italianAP1: Italy met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 41 PUs
            Units generate 9 techTokens; Italy end with 18 techTokens
    

    Combat Hit Differential Summary :

    Savegame



  • @ubernaut back to you


  • Moderators

    @colin probably gonna have a battle soon you gonna bit up for a bit yet?



  • @ubernaut yep


  • Moderators

    TripleA Move Summary: Usa round 22

    TripleA Move Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 22
    
        Research Technology - Usa
            Usa spend 0 on tech rolls
    
        Combat Move - Usa
            Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
            Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
            Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            4 units repaired.
                4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                4 americanBattleships owned by the Usa added in 115 Sea Zone
            1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
            2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
            1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
    

    Savegame


  • Moderators

    @colin here we go… again πŸ˜›


  • Moderators

    TripleA Turn Summary: Usa round 22

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 22
    
        Research Technology - Usa
            Usa spend 0 on tech rolls
                Usa roll 6,9,1,9,8,2,4,5,3,1,7,8,11,3,9,5,7,1 and gets 0 hits
    
        Combat Move - Usa
            Trigger americanASW6: Setting combatDefenseEffect to 3:americanMarine for territoryEffectAttachment attached to Island
            Trigger americanASW4: Setting combatDefenseEffect to 2:americanCombatEngineer for territoryEffectAttachment attached to Urban
            Trigger americanASW5: Setting combatDefenseEffect to 1:americanMarine for territoryEffectAttachment attached to Coast
            Trigger americanASW2: Setting combatDefenseEffect to 2:americanAlpineInfantry for territoryEffectAttachment attached to Hills
            Trigger americanASW3: Setting combatDefenseEffect to 3:americanAlpineInfantry for territoryEffectAttachment attached to Mountain
            Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
            Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
            Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
            Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
            Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
            4 units repaired.
                4 americanBattleship-damageds owned by the Usa removed in 115 Sea Zone
                4 americanBattleships owned by the Usa added in 115 Sea Zone
            Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
            Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
            Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
            1 americanCombatEngineer, 16 americanInfantrys and 4 americanMarines moved from Western Sahara to 61 Sea Zone
            2 americanAdvancedSubmarines, 2 americanBattleships, 2 americanCarriers, 1 americanCombatEngineer, 2 americanCruisers, 8 americanDestroyers, 2 americanHeavyDestroyers, 16 americanInfantrys, 4 americanMarines, 6 americanNavalFighters, 8 americanSubmarines and 7 americanTransports moved from 61 Sea Zone to 43 Sea Zone
            1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters moved from 43 Sea Zone to Algeria
    
        Combat - Usa
            Battle in Algeria
                Usa attack with 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters
                VichyFrance defend with 1 Flagpole, 1 Protectorate, 1 Rail, 1 germanAirfield and 2 germanEntrenchments; Germany defend with 1 UnitsForExiledAllies, 2 germanAlpineInfantrys and 1 germanCombatEngineer
                    Usa roll dice for 2 americanBattleships, 2 americanCruisers, 8 americanDestroyers and 2 americanHeavyDestroyers in Algeria, round 2 : 2/16 hits, 4.33 expected hits
                Units damaged: 2 germanEntrenchments owned by the VichyFrance
                    Usa roll dice for 1 americanCombatEngineer, 16 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 2 : 4/27 hits, 6.25 expected hits
                    VichyFrance roll dice for 2 germanAlpineInfantrys, 1 germanCombatEngineer and 2 germanEntrenchments in Algeria, round 2 : 3/5 hits, 2.58 expected hits
                    1 germanEntrenchment owned by the VichyFrance, 1 germanCombatEngineer owned by the Germany, 3 americanInfantrys owned by the Usa and 2 germanAlpineInfantrys owned by the Germany lost in Algeria
                    Usa roll dice for 1 americanCombatEngineer, 13 americanInfantrys, 4 americanMarines and 6 americanNavalFighters in Algeria, round 3 : 3/24 hits, 5.75 expected hits
                    VichyFrance roll dice for 1 germanEntrenchment in Algeria, round 3 : 1/1 hits, 0.58 expected hits
                    1 germanEntrenchment owned by the VichyFrance and 1 americanInfantry owned by the Usa lost in Algeria
                Some non-combat units are destroyed: 
                Usa win, taking Algeria from VichyFrance with 1 americanCombatEngineer, 12 americanInfantrys, 4 americanMarines and 6 americanNavalFighters remaining. Battle score for attacker is 12
                Casualties for Usa: 4 americanInfantrys
                Casualties for Germany: 2 germanAlpineInfantrys and 1 germanCombatEngineer
                Casualties for VichyFrance: 2 germanEntrenchments
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Morrocco
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Tunisia
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southwestern Algeria
            Trigger VichyMedTurnsGerman: Setting originalOwner to Germany for territoryAttachment attached to Southern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Morrocco
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Tunisia
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southwestern Algeria
            Trigger VichyMedTurnsGerman: Germany takes ownership of territory Southern Algeria
            Trigger SouthernAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southern Algeria
            Trigger SouthwesternAlgeriaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Southwestern Algeria
            Trigger VichyMedTurnsGerman: has removed 1 Protectorate owned by VichyFrance in Morrocco
            Trigger TunisiaVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Tunisia
            Trigger MorroccoVichyFlagpole2: has removed 1 Flagpole owned by VichyFrance in Morrocco
            Trigger SouthernAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southern Algeria
            Trigger TunisiaVichyFlagpole1: Germany has 1 Flagpole placed in Tunisia
            Trigger VichyMedTurnsGerman: VichyFrance has 1 Occupation placed in Vichy France
            Trigger MorroccoVichyFlagpole1: Germany has 1 Flagpole placed in Morrocco
            Trigger SouthwesternAlgeriaVichyFlagpole1: Germany has 1 Flagpole placed in Southwestern Algeria
    
        Non Combat Move - Usa
            Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
            Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanInfantry
            Trigger americanAL6: Setting isAirTransportable to true for unitAttachment attached to americanMarine
            Trigger americanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
            Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
            Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanInfantry
            Trigger americanAL7: Setting isAirTransportable to false for unitAttachment attached to americanMarine
            Trigger americanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
            Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
            Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
            Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
            Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
            Trigger UnitsEAAlgeria: ExiledAllies has 1 britishInfantry placed in Algeria
            Trigger americanProd1: Usa has 1 Material placed in Washington
            Trigger americanAP2: Usa has 1 Material placed in Washington
            6 americanNavalFighters moved from Algeria to 43 Sea Zone
            1 americanAirTransport and 2 americanInfantrys moved from Central Britain to Gibraltar
            2 americanNavalFighters moved from San Francisco to 115 Sea Zone
            1 americanAirTransport and 2 americanInfantrys moved from San Francisco to Hawaiian Islands
            2 Materials and 1 americanAirTransport moved from Los Angeles to Hawaiian Islands
            1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry and 1 americanTank moved from Western Sahara to 61 Sea Zone
            1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanTank and 3 americanTransports moved from 61 Sea Zone to 42 Sea Zone
            1 americanParatrooper moved from Gibraltar to 42 Sea Zone
            1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper, 1 americanTank and 3 americanTransports moved from 42 Sea Zone to 43 Sea Zone
            1 americanAntiAirGun, 3 americanArtillerys, 1 americanMech.Infantry, 1 americanParatrooper and 1 americanTank moved from 43 Sea Zone to Algeria
            1 americanBattleship, 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 156 Sea Zone to 115 Sea Zone
            2 Materials and 1 Train moved from Washington to Los Angeles
            1 Train moved from San Francisco to Washington
    
        Purchase Units - Usa
            Usa buy 1 americanAdvancedSubmarine, 1 americanAirTransport, 1 americanHeavyDestroyer, 1 americanHull, 3 americanInfantrys, 1 americanMarine, 1 americanParatrooper and 3 americanTransports; Remaining resources: 0 PUs; 18 techTokens; 
            Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan
    
        Place Units - Usa
            1 americanAdvancedSubmarine, 1 americanHeavyDestroyer, 1 americanHull and 1 americanTransport placed in 156 Sea Zone
            1 americanAirTransport, 1 americanInfantry and 1 americanParatrooper placed in Washington
            2 americanTransports placed in 115 Sea Zone
            2 americanInfantrys and 1 americanMarine placed in San Francisco
    
        Activate Technology - Usa
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanArtillery
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanHeavyArtillery
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMech.Infantry
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanTank
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanMobileArtillery
            Trigger americanASW7: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAntiTankGun
            Trigger americanASW1: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican2
    
        Turn Complete - Usa
            Usa collect 70 PUs; end with 70 PUs
            Trigger americanAP1: Usa met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 76 PUs
            Units generate 9 techTokens; Usa end with 27 techTokens
    

    Combat Hit Differential Summary :

    Usa : -7.33
    VichyFrance : 0.83
    

    Savegame


  • Moderators

    @colin πŸ‡ΊπŸ‡Έ stats


  • Moderators

    TripleA Turn Summary: Turkey round 22

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 22
    
        Combat Move - Turkey
            1 turkishDestroyer and 1 turkishSubmarine moved from 61 Sea Zone to 43 Sea Zone
    
        Combat - Turkey
            Germany scrambles 1 units out of Morrocco to defend against the attack in 43 Sea Zone
            Battle in 43 Sea Zone
                Usa loiter and taunt; Turkey attack with 1 turkishDestroyer and 1 turkishSubmarine
                Germany defend with 1 germanFighter and 1 germanTransport
                    Turkey roll dice for 1 turkishSubmarine in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Turkey roll dice for 1 turkishDestroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.25 expected hits
                    Germany roll dice for 1 germanFighter and 1 germanTransport in 43 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 turkishDestroyer owned by the Turkey lost in 43 Sea Zone
                1 turkishSubmarine owned by the Turkey Submerged
                Germany win with 1 germanFighter and 1 germanTransport remaining. Battle score for attacker is -8
                Casualties for Turkey: 1 turkishDestroyer
            Moving scrambled unit from 43 Sea Zone back to originating territory: Morrocco
    
        Non Combat Move - Turkey
            1 turkishInfantry moved from Eastern Turkey to Turkey
    
        Purchase Units - Turkey
            Turkey buy 1 turkishTank; Remaining resources: 0 PUs; 
    
        Place Units - Turkey
            1 turkishTank placed in Turkey
    
        Turn Complete - Turkey
            Turkey collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Turkey : -0.50
    Germany : 0.50
    

    Savegame


  • Moderators

    @colin πŸ‡©πŸ‡ͺ R22


  • Moderators

    @colin we still going here?



  • @ubernaut hey sorry I've been a bit busy the last couple days and forgot to say something, but I don't think there's any way for me to come back now. And since I'm starting an internship soon, it could be a good time to start that 2v2 we were going to do, otherwise I'll probably need to take a break for a bit since I won't have much time


  • Moderators

    @colin i think they are still going and honestly, that game will be much more time consuming i think than either this one or a mirror match for our 3rd set anyway. at any rate, i havent had much time this week either but just wanted to check in. πŸ™‚ seems like the game nearly over but i thought this round might be somewhat interesting still but maybe not. πŸ˜› anywaty open to whatever whenever we always have good battles. πŸ™‚



  • @ubernaut the reason the other one might be better is cause I'd only have one turn every turn. I do have some time this week so maybe we do one more turn in this one just to see what happens, so I'll do it tomorrow morning


  • Moderators

    i feel like if we are going to have a competitive match we will need to coordinate on both sets of turns that's definitely how they were doing it when they played me as a team. let's not forget also they have played map at least 5 times as many times as we have. πŸ™‚



  • TripleA Turn Summary: Finland round 23

    TripleA Turn Summary for game: Total World War: December 1941 3.0, version: 3.0.0.6

    Game History

    Round: 23
    
        Reconnaissance Missions - Finland
            Finland collect 0 PUs; end with 10 PUs
    
        Reinforcing - DanubeAxis
            DanubeAxis collect 0 PUs; end with 13 PUs
    
        Counter Intelligence Operations - VichyFrance
            VichyFrance collect 0 PUs; end with 9 PUs
    
        Research Technology - Germany
            Trigger germanaTAT: Germany gains access to AdvancedTanks
            Germany spend 0 on tech rolls
                Germany roll 12,6,7,12,11,3,12,4,1 and gets 3 hits
            Germany removing all Technology Tokens after successful research.
            Germany discover AdvancedTanks
    
        Execute Operation Lila - Germany
            Germany spend 1 PUs on User Action: Action GermanySaveVichyBattleship
            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44RemoveVichyBattleship
            Trigger SZ44RemoveVichyBattleship: has removed 1 vichyBattleship owned by Germany in 44 Sea Zone
            Action GermanySaveVichyBattleship activates a trigger called: Trigger SZ44PlaceGermanBattleship
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 5  for Trigger SZ44PlaceGermanBattleship)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyCruiser
            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44RemoveVichyCruiser
            Trigger SZ44RemoveVichyCruiser: has removed 1 vichyCruiser owned by Germany in 44 Sea Zone
            Action GermanySaveVichyCruiser activates a trigger called: Trigger SZ44PlaceGermanCruiser
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanCruiser)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanDestroyer)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyDestroyer
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44RemoveVichyDestroyer
            Trigger SZ44RemoveVichyDestroyer: has removed 1 vichyDestroyer owned by Germany in 44 Sea Zone
            Action GermanySaveVichyDestroyer activates a trigger called: Trigger SZ44PlaceGermanDestroyer
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 4  for Trigger SZ44PlaceGermanDestroyer)
            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanSubmarine)
            Germany spend 1 PUs on User Action: Action GermanySaveVichySubmarine
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44RemoveVichySubmarine
            Trigger SZ44RemoveVichySubmarine: has removed 1 vichySubmarine owned by Germany in 44 Sea Zone
            Action GermanySaveVichySubmarine activates a trigger called: Trigger SZ44PlaceGermanSubmarine
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 12  for Trigger SZ44PlaceGermanSubmarine)
            Germany spend 1 PUs on User Action: Action GermanySaveVichyTransport
            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44RemoveVichyTransport
            Trigger SZ44RemoveVichyTransport: has removed 1 vichyTransport owned by Germany in 44 Sea Zone
            Action GermanySaveVichyTransport activates a trigger called: Trigger SZ44PlaceGermanTransport
            Trigger Rolling is a Failure! (Rolled at 2 out of 12 Result: 7  for Trigger SZ44PlaceGermanTransport)
    
        Combat Move - Germany
            Trigger germanAL4: Setting transportCapacity to 7 for unitAttachment attached to Train
            Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to germanAirTransport
            Trigger germanL4: Setting movement to 6 for unitAttachment attached to Train
            Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
            Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
            Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
            Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
            2 units repaired.
                2 germanBattleship-damageds owned by the Germany removed in 34 Sea Zone
                2 germanBattleships owned by the Germany added in 34 Sea Zone
            Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
            Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
            Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
            1 germanBattleship and 1 germanHeavyDestroyer moved from 26 Sea Zone to 23 Sea Zone
            2 germanBattleships and 7 germanCruisers moved from 34 Sea Zone to 23 Sea Zone
            3 germanStrategicBombers moved from Northern Spain to 23 Sea Zone
            1 germanNavalFighter moved from Southern Germany to 23 Sea Zone
            2 germanNavalFighters moved from Northern France to 23 Sea Zone
            1 germanInfantry moved from Belorussia to Orel Kursk
                  Germany take Orel Kursk from Russia
            1 germanInfantry moved from Eastern Poland to Pinsk Marshes
                  Germany take Pinsk Marshes from Russia
            1 germanInfantry moved from Western Ukraine to Kharkov
            2 germanInfantrys moved from Southern Ukraine to Kharkov
            4 germanFighters moved from Romania to Kharkov
            1 germanTransport moved from 43 Sea Zone to 46 Sea Zone
    
        Combat - Germany
            Battle in Kharkov
                Germany attack with 4 germanFighters and 3 germanInfantrys
                Russia defend with 1 Flagpole and 2 russianInfantrys
                    Germany roll dice for 4 germanFighters and 3 germanInfantrys in Kharkov, round 2 : 4/7 hits, 2.42 expected hits
                    Russia roll dice for 2 russianInfantrys in Kharkov, round 2 : 1/2 hits, 0.67 expected hits
                    2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Kharkov
                Germany win, taking Kharkov from Russia with 4 germanFighters and 2 germanInfantrys remaining. Battle score for attacker is 3
                Casualties for Germany: 1 germanInfantry
                Casualties for Russia: 2 russianInfantrys
            Battle in 23 Sea Zone
                Germany attack with 3 germanBattleships, 7 germanCruisers, 1 germanHeavyDestroyer, 3 germanNavalFighters and 3 germanStrategicBombers
                Britain defend with 4 britishSubmarines
                    DepthChargeAttack fire in 23 Sea Zone : 0/4 hits, 0.58 expected hits
                4 britishSubmarines owned by the Britain Submerged
    
        Non Combat Move - Germany
            Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
            Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanInfantry
            Trigger germanAL6: Setting isAirTransportable to true for unitAttachment attached to germanMarine
            Trigger IncomeRegulationVichy1: Setting switch to true for conditionAttachmentYesVichy attached to VichyFrance
            Trigger germanAL5: Setting transportCapacity to 5 for unitAttachment attached to Train
            Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
            Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
            Trigger germanL5: Setting movement to 5 for unitAttachment attached to Train
            Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
            Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanInfantry
            Trigger germanAL7: Setting isAirTransportable to false for unitAttachment attached to germanMarine
            Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
            Trigger germanAP2: Germany has 1 Material placed in Berlin
            Trigger germanProd: Germany has 1 Material placed in Berlin
            4 germanFighters moved from Kharkov to Southern Ukraine
            1 germanMech.Infantry moved from Bessarabia to Southern Ukraine
            1 germanAirTransport and 2 germanInfantrys moved from Romania to Southern Ukraine
            1 germanAirTransport moved from Southern Ukraine to Romania
            1 Truck and 1 germanInfantry moved from Romania to Southern Ukraine
            1 Truck moved from Southern Ukraine to Hungary Slovakia
            1 Truck moved from Romania to Hungary Slovakia
            1 Truck and 1 germanArtillery moved from Hungary Slovakia to Bessarabia
            1 germanAntiTankGun, 1 germanCombatEngineer, 1 germanInfantry and 1 germanTank moved from Eastern Poland to Belorussia
            1 germanAirTransport and 2 germanInfantrys moved from Poland to Belorussia
            1 germanAirTransport moved from Belorussia to Poland
            1 Train moved from Northern Italy to Austria
            1 Train and 2 germanAlpineInfantrys moved from Austria to Northern Spain
            3 germanFighters moved from Northern Spain to Morrocco
            1 germanCombatEngineer moved from Northern Spain to Vichy France
            1 germanTransport moved from 44 Sea Zone to 46 Sea Zone
            2 Materials and 1 germanAirTransport moved from Vichy France to Morrocco
            2 germanAlpineInfantrys moved from Northern Spain to Southern Spain
            6 germanArtillerys moved from Northern Spain to Southern Spain
            10 germanInfantrys moved from Northern Spain to Vichy France
            12 germanInfantrys moved from Northern Spain to Southern Spain
            1 Train and 2 germanAntiAirGuns moved from Northern Spain to Vichy France
            1 Train moved from Eastern France to Northern France
            1 Train and 2 germanAntiAirGuns moved from Northern France to Vichy France
            1 Train moved from Berlin to Northern Germany
            1 Train and 3 germanInfantrys moved from Northern Germany to Vichy France
            1 Train moved from Vichy France to Berlin
            1 Train moved from Vichy France to Low Countries
            1 Train moved from Vichy France to Eastern France
            3 germanNavalFighters and 3 germanStrategicBombers moved from 23 Sea Zone to Northern France
            1 Train moved from Northern Spain to Austria
            1 germanCombatEngineer moved from Western France to Northern Spain
            1 germanCombatEngineer moved from Northern France to Western France
            1 germanCombatEngineer moved from Low Countries to Northern France
            1 germanArtillery and 2 germanInfantrys moved from Finland to 29 Sea Zone
            1 germanArtillery and 2 germanInfantrys moved from 29 Sea Zone to Leningrad
            1 Truck moved from Eastern Finland to Finland
    
        Purchase Units - Germany
            Trigger germanMobArt1: buygermanMobileArtillery added to germanProduction
            Germany buy 1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFighter, 1 germanFortification, 3 germanInfantrys and 1 germanTank; Remaining resources: 0 PUs; 0 techTokens; 
    
        Place Units - Germany
            Units in Morrocco being upgraded or consumed: 1 Material
            1 germanEntrenchment placed in Morrocco
            Germany undo move 1.
            Units in Morrocco being upgraded or consumed: 1 Material
            1 germanEntrenchment placed in Morrocco
            Germany undo move 1.
            1 germanDestroyer placed in 22 Sea Zone
            2 germanDestroyers placed in 23 Sea Zone
            1 germanAlpineInfantry and 2 germanInfantrys placed in Austria
            1 germanCombatEngineer and 1 germanInfantry placed in Northern Germany
            1 germanFighter placed in Southern Germany
            1 germanArtillery and 1 germanTank placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germany to Morrocco: 1 germanFortification
            EDIT: Removing units owned by Germany from Morrocco: 2 Materials
            EDIT: Turning off Edit Mode
    
        Activate Technology - Germany
            Germany activating AdvancedTanks
            Trigger germanAdvTanks2: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanTank} with name:supportAttachmentTankAdvgerman
    
        Turn Complete - Germany
            Germany collect 73 PUs; end with 73 PUs
            Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 76 PUs
            Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 79 PUs
            Objective VichyFrance2: Germany met a national objective for an additional 3 PUs; end with 82 PUs
            Units generate 9 techTokens; Germany end with 9 techTokens
            Units Change Ownership
                Some Units in Morrocco change ownership: 2 germanCombatEngineers
                Some Units in Vichy France change ownership: 1 Material and 1 germanCombatEngineer
    
        Purchase Units - VichyFrance
            VichyFrance buy 3 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - VichyFrance
            3 germanInfantrys placed in Vichy France
    
        Turn Complete - VichyFrance
            VichyFrance collect 4 PUs; end with 4 PUs
            Units Change Ownership
                Some Units in Morrocco change ownership: 2 germanCombatEngineers
                Some Units in Vichy France change ownership: 1 Material, 1 germanCombatEngineer and 3 germanInfantrys
    
        Purchase Units - DanubeAxis
            DanubeAxis buy 1 germanArtillery and 3 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - DanubeAxis
            1 germanArtillery placed in Hungary Slovakia
            3 germanInfantrys placed in Romania
    
        Turn Complete - DanubeAxis
            DanubeAxis collect 12 PUs; end with 12 PUs
            Units Change Ownership
                Some Units in Hungary Slovakia change ownership: 1 germanArtillery
                Some Units in Romania change ownership: 3 germanInfantrys
    
        Purchase Units - Finland
            Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Finland
            1 germanArtillery and 2 germanInfantrys placed in Finland
    
        Turn Complete - Finland
            Finland collect 10 PUs; end with 10 PUs
            Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
    

    Combat Hit Differential Summary :

    DepthChargeAttack fire in 23 Sea Zone : : -0.58
    Germany : 1.58
    Russia : 0.33
    

    Savegame



  • @ubernaut the way I thought we were going to do it was with fairly limited communication, since to me that's kind of the point of having several players on each team, that it's less organized. and the fact they've played more shouldn't matter since I think they were planning to be on different teams


  • Moderators

    @colin no they will definitely be coordinating if we don't i do not think we stand a chance to beat them.



  • @ubernaut like @colin said I thought me and Gully were splitting up between the teams as would you guys. Mabe you didn't remember that part of the conversation in the planing thread.


  • Moderators

    @Nothingtoseehere yeah i did but we thought it might make more sense to stick together as a team you weren't part of that conversation. πŸ™‚ at any rate, seems like maybe the whole thing is bust at this point since @colin is probably going to be strapped for time.


Log in to reply