<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Bunker, 1 round battle, stalemate, offense participation next round]]></title><description><![CDATA[<p dir="auto">Couldnt get title in one real sentence, so here is my problem, if its a problem at all. But its wierd.<br />
Here is my point (Battle Rounds = 1):</p>
<p dir="auto">If i will get attacked and i have a Bunker, and the enemy doesnt win and my bunker and eventually other surviving units still present after the stalemate, then i am the attacker the next round if i dont pull out all existing units, which leads to that my Bunker will participate as a unit with 0 Attack BUT with repairable 2HP and free to choose as casualty.<br />
That makes a Bunker a very potent (counter) attack unit, in that specific case, even if it has 0 attack and movement.<br />
Technically that Bunker can eventually be on attack after beeing attacked and stalemate, but its still in his original territory.</p>
<p dir="auto">Is there any idea how to solve this other than setting 2 battle rounds instead of 1 i guess? Because i think that if i set 2 battle rounds then the enemy AI does get the chance to withdraw, which is not the case in a 1 round battle. Am i right?<br />
Anyone with a similar problem?</p>
]]></description><link>https://forums.triplea-game.org/topic/2168/bunker-1-round-battle-stalemate-offense-participation-next-round</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 14:36:49 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2168.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 27 Jul 2020 14:10:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 21:06:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/1552">@TorpedoA</a> Sorry, nevermind. I haven't tested it and remembered "canNotMoveDuringCombatMove" units would never attack, but, apparently, they do. In this case, I think there is not a clean way to have non-attacking units. However, this issue might be tracking the problem (which might be a regression):<br />
<a href="https://github.com/triplea-game/triplea/issues/7167" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/issues/7167</a></p>
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                        <img class="author-picture not-responsive" src="https://avatars.githubusercontent.com/u/3629407?v=4" title="GeoffBuchan" />
                        <a href="https://github.com/GeoffBuchan"><span class="username">GeoffBuchan</span></a> created this issue <span class="timeago" title="2020-07-14T12:12:20Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
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                    <h3>
                        <span class="label label-default open pull-right">open</span>
                        <a href="https://github.com/triplea-game/triplea/issues/7167">Non-combat units, including buildings, factories, can move via retreat on counter-attack</a>
                        <span class="number">#7167</span>
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</div>]]></description><link>https://forums.triplea-game.org/post/41382</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41382</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 27 Jul 2020 21:06:14 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:55:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a><br />
well, sorry again, i just realized that i already have a similar unit to a bunker with CannotMoveduringCombat already, and this unit will show up at the battle window and can be chosen as casualty even if its on attack side. By attack side i mean after being attacked and stalemate and THEN being the attacker in my own territory.</p>
<p dir="auto">&lt;attachment name="unitAttachment" attachTo="FieldFort" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"&gt;<br />
&lt;option name="attack" value="0"/&gt;<br />
&lt;option name="defense" value="3"/&gt;<br />
&lt;option name="movement" value="1"/&gt;<br />
&lt;option name="transportCost" value="3"/&gt;<br />
&lt;option name="isConstruction" value="true"/&gt;<br />
&lt;option name="isLandTransportable" value="true"/&gt;<br />
&lt;option name="constructionType" value="FieldFort"/&gt;<br />
&lt;option name="canNotMoveDuringCombatMove" value="true"/&gt;<br />
&lt;option name="maxConstructionsPerTypePerTerr" value="10"/&gt;<br />
&lt;option name="constructionsPerTerrPerTypePerTurn" value="1"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">One difference is that bunker has 0 movement while above unit has movement = 1, but that doesnt seem to matter. Because both show up if i am on the (counter) attacking side in my own territory after stalemate even though FieldFort unit got cannotmoveduringcombat already.<br />
Either i am too dumb and sleepy, or there is something else?</p>
]]></description><link>https://forums.triplea-game.org/post/41371</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41371</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:55:06 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:32:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a><br />
so, although my bunker doesnt move, its considered attackduringmovement if he just is on the offensive side</p>
<p dir="auto">thanks alot</p>
]]></description><link>https://forums.triplea-game.org/post/41370</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41370</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:32:42 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:27:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a><br />
ok then, does that mean that with option cannotattackduringmovement, the bunker would not participate at all yes? That is quite dumb of me not to have guessed that. It seams 3 hours of sleep is not good for my brain.</p>
]]></description><link>https://forums.triplea-game.org/post/41369</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41369</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:27:20 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:21:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> sorry, got it totally wrong<br />
bad day</p>
]]></description><link>https://forums.triplea-game.org/post/41368</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41368</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:21:31 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:21:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/1552">@TorpedoA</a> You want a bunker to attack only with a truck?</p>
]]></description><link>https://forums.triplea-game.org/post/41367</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41367</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:21:08 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:19:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a><br />
I have done that. But now i want it to attack but only with a truck, so it should not go anywhere without a truck.<br />
If that is not possible, then i guess i set it to movement 1 then. Like arty.</p>
]]></description><link>https://forums.triplea-game.org/post/41365</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41365</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:19:41 GMT</pubDate></item><item><title><![CDATA[Reply to Bunker, 1 round battle, stalemate, offense participation next round on Mon, 27 Jul 2020 15:15:26 GMT]]></title><description><![CDATA[<p dir="auto">If you don't want units being able to attack, give them the "canNotMoveDuringCombatMove" option set true.</p>
]]></description><link>https://forums.triplea-game.org/post/41363</link><guid isPermaLink="true">https://forums.triplea-game.org/post/41363</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 27 Jul 2020 15:15:26 GMT</pubDate></item></channel></rss>