<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[💀 Settlers: Fallen Empire - Official Thread]]></title><description><![CDATA[<p dir="auto"><strong>This post updated Aug 2026</strong></p>
<p dir="auto"><strong>Settlers: Fallen Empire - Official Thread</strong></p>
<p dir="auto">A battle between Good and Evil with the Dragonkin caught in the middle.</p>
<p dir="auto">Version 1.20</p>
<ul>
<li>11 Fantasy Asymmetrical factions (5 good, 5 evil and Dragons)</li>
<li>Growing &amp; shrinking urban centres</li>
<li>Resources of Alchemy, Beast &amp; Contruct</li>
<li>AI auto sells 'spare' resources, player must do it manually</li>
<li>Thanks to Ebbe for new unit map and unit colours &amp; flags.</li>
<li>Sea Zone PU income now working as intended</li>
<li>isAI extra 'factories' now placed as intended</li>
<li>Lots of minor changes</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> <strong>Download v1.020 from TripleA</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /></p>
<p dir="auto"><strong>For the first couple of games don't use the Merefolk, Celestials, Dragonkin, Ratkin or Demons.</strong></p>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><strong>Settlers Fallen Empire Manual pdf</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1760943823118-settlers_fallen_empire_manual.pdf">Settlers_Fallen_Empire_Manual.pdf</a></p>
<p dir="auto">Please critique.</p>
<p dir="auto">.<br />
<img src="/assets/uploads/files/1760867725734-preview.png" alt="preview.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1760867849878-prologue.png" alt="Prologue.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1760943963097-settlers_fallen_empire_manual-02.png" alt="Settlers_Fallen_Empire_Manual-02.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1760943972372-settlers_fallen_empire_manual-03.png" alt="Settlers_Fallen_Empire_Manual-03.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1760943981000-settlers_fallen_empire_manual-04.png" alt="Settlers_Fallen_Empire_Manual-04.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1760944001068-start_alanfa.png" alt="Start_AlAnfa.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 01:29:44 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2467.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 01 Dec 2020 17:59:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Mon, 10 Aug 2026 07:44:04 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v020 ready for download within TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click ** Settlers: Fallen Empire**<br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button............................<code>&lt;= new players  start here</code><br />
Find &amp; Click ** Settlers: Fallen Empire**<br />
Click <strong>Install</strong> button</p>
<p dir="auto">Enjoy!</p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><strong>Settlers Fallen Empire Manual pdf unchanged</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1760943823118-settlers_fallen_empire_manual.pdf">Settlers_Fallen_Empire_Manual.pdf</a></p>
<p dir="auto">v020</p>
<ul>
<li>Sea Zone PU collection is now working as intended</li>
<li>It  currently requires the following steps</li>
</ul>
<ol>
<li>player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc</li>
<li>player none=Neutral start of turn 1 is changed to War, see lines 5913-5931</li>
<li>Define All-SZ (Sea Zones) &amp; All-Players required for #4 foreach to work</li>
<li>A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911</li>
</ol>
<p dir="auto">(#1 &amp; #2 are are a bizzare requirement that should not exist. )</p>
<ul>
<li>Turn <strong>placementAnyTerritory</strong> True and False, allows placement of isAI unplaced Factories, makes for a better player experience  (thanks to <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a>)</li>
</ul>
<p dir="auto">Link to 1st post<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/79142</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79142</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 10 Aug 2026 07:44:04 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Mon, 23 Feb 2026 08:52:14 GMT]]></title><description><![CDATA[<p dir="auto">Latest version v1.15 ready for TripleA download.</p>
<p dir="auto">This only plays in 2.7+</p>
<p dir="auto">Click <strong>Download Maps</strong> button<br />
In Search: box type <strong>set</strong><br />
to download <strong>Settlers: Fallen Empire</strong></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><strong>Settlers Fallen Empire Manual pdf</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1760943823118-settlers_fallen_empire_manual.pdf">Settlers_Fallen_Empire_Manual.pdf</a></p>
<p dir="auto">It has;</p>
<ul>
<li>11 Asymmetrical factions</li>
<li>Growing &amp; shrinking urban centres</li>
<li>Resources of Alchemy, Beast &amp; Construct</li>
<li>AI auto sells 'spare' resources, player must do it manually</li>
<li>Thanks to Ebbe for new unit map and unit colours &amp; flags.</li>
<li>Lots of minor changes</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/75325</link><guid isPermaLink="true">https://forums.triplea-game.org/post/75325</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 23 Feb 2026 08:52:14 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sat, 22 Nov 2025 00:41:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/simon-hibbs" aria-label="Profile: simon-hibbs">@<bdi>simon-hibbs</bdi></a><br />
It should all be in the documentation, best to give it a read and in game use the tool tips.</p>
]]></description><link>https://forums.triplea-game.org/post/73166</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73166</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sat, 22 Nov 2025 00:41:20 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Fri, 21 Nov 2025 20:19:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> This looks really interesting. I'm a big fan of the another_world map, and I'm playing a game of that at the moment with some friends, and this gives me some of the same vibes.</p>
<p dir="auto">Like another-world, yours looks a bit different from mainstream A&amp;A style games though, and a bit daunting to get started with. For example starting a new game I begin as the Imperial player, but I have no idea who or where any of my allies or enemies are, or what I'm doing.</p>
<p dir="auto">I'll see if I can find some time to get my head around it.</p>
]]></description><link>https://forums.triplea-game.org/post/73164</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73164</guid><dc:creator><![CDATA[Simon Hibbs]]></dc:creator><pubDate>Fri, 21 Nov 2025 20:19:45 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sun, 19 Oct 2025 10:10:13 GMT]]></title><description><![CDATA[<p dir="auto">Latest version v1.10 ready for google drive download.</p>
<p dir="auto">Version 1.10</p>
<ul>
<li>11 Asymmetrical factions</li>
<li>Growing &amp; shrinking urban centres</li>
<li>Resources of Alchemy, Beast &amp; Contruct</li>
<li>AI auto sells 'spare' resources, player must do it manually</li>
<li>Thanks to Ebbe for new unit map and unit colours &amp; flags.</li>
<li>Lots of minor changes</li>
</ul>
<p dir="auto">See 1st post for download link and more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/72874</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72874</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 19 Oct 2025 10:10:13 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Wed, 28 Jul 2021 07:26:40 GMT]]></title><description><![CDATA[<p dir="auto">Download latest version 1.08</p>
<ul>
<li>New Terrirotory Effect; 170+ Coastal-Plains for the Merefolk to move along, saves time embarking/disembarking</li>
<li>Fixed Merefolk &amp; Ratkin Commanders command</li>
<li>Fixed Mere &amp; Gigas moving onto Fortified and from BreedingGround</li>
<li>New Mere unit Admiral</li>
</ul>
<p dir="auto">It is possible for all 11 Factions to play at the same time, with 7 settlements each, but its not recommended. 3v3 is the sweet spot for speed of play.<br />
.<br />
.<br />
See post 1 for download link and more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/51228</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51228</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Wed, 28 Jul 2021 07:26:40 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Wed, 28 Jul 2021 07:39:03 GMT]]></title><description><![CDATA[<p dir="auto">Download latest version 1.07</p>
<ul>
<li>New Good faction Merefolk, aquatic elves, a nation in seas, lakes, river, islands and coastal areas. Best played as Human.</li>
<li>New Evil faction Ratkin, fast moving land  based only, sentient plague of giant rats<br />
.</li>
<li>River movement reduced to 1 territory, was 2</li>
<li>Starting PU is graded 30-100PU, the lower down the faction list the more starting PU</li>
<li>Enabled Classical Sounds, Game&gt;Enable Sounds tick</li>
<li>Catapult has 1/2 chance of 1 Bombing Raid on Forts, Castles &amp; Sorcerer-Tower, also attacking a Settlement gain +1 move allowing them to retreat</li>
<li>Fixed Castle being damaged by catapult</li>
<li>Next release will have a new Territory Effect; Coastal-Plains for the Merefolk to move along, save time embarking/disembarking</li>
<li>Fixed Canal - Rapids of Sis &amp; Sis Estuary, again</li>
</ul>
<p dir="auto">It is possible for all 11 Factions to play at the same time, with 7 settlements each, but its not recommended.  3v3 is the sweet spot for speed of play.<br />
.<br />
.<br />
See post 1 for download link and more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/51118</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51118</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Wed, 28 Jul 2021 07:39:03 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sat, 03 Jul 2021 07:49:33 GMT]]></title><description><![CDATA[<p dir="auto">Download latest version 1.06</p>
<ul>
<li>Minimap improved look</li>
<li>Gone back to D6 look a likes, was Shields</li>
<li>Dragons Increase limit to 7 was 5, now give +1 movement to Lgt-Infantry &amp; Hvy-Infantry like other Production units</li>
<li>Catapult has a 1/3 chance of 1 Bombing Raid on Forts, Castles &amp; Sorcerer-Tower,</li>
<li>Forts can take 2 raid damage before they are destroyed, cannot be repaired</li>
<li>Castles can take 3 raid damage before they are destroyed, cannot be repaired</li>
</ul>
<p dir="auto">See post 1 for download link and more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/50906</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50906</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sat, 03 Jul 2021 07:49:33 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Tue, 22 Jun 2021 08:18:59 GMT]]></title><description><![CDATA[<p dir="auto">Download latest version 2020.05</p>
<ul>
<li>Starting Towns increased to 7 was 5</li>
<li>Increased unit density over turns 1-5</li>
<li>Fixed Runesmith and now also a 3 unit inspiring general</li>
<li>Fixed AI upgrading Town to a City</li>
<li>Fixed Ships taking Sea Zones</li>
<li>Sea-Serpent gains lots of submarine properties and can capture sea zones</li>
<li>Fixed units in circular territories now display as a cluster, instead of a line</li>
</ul>
<p dir="auto">Download from Google Drive v2020.05<br />
<a href="https://drive.google.com/file/d/1Crz7mnCGheI588wQcfBHryEr4IKAEGdB/view?usp=sharing" target="_blank" rel="noopener noreferrer nofollow ugc">https://drive.google.com/file/d/1Crz7mnCGheI588wQcfBHryEr4IKAEGdB/view?usp=sharing</a></p>
<p dir="auto">See post 1 for more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/50718</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50718</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 22 Jun 2021 08:18:59 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Fri, 11 Jun 2021 17:07:23 GMT]]></title><description><![CDATA[<p dir="auto">Download latest version  2020.04</p>
<p dir="auto">Change Log</p>
<ul>
<li>Unit Density increased dramaticially over turns 1-5</li>
<li>Dice are now d6 was d8</li>
<li>Economic Victory now 450 PU was 200 PU</li>
<li>Starting PU is graded 35-70PU</li>
<li>Flags have been reduced in size to 24x24, to increase the main map area</li>
<li>Land Territory that was 0 PU now generate 1 PU</li>
<li>Water Territory that was 0 PU now generate 1 PU</li>
<li>Troopship, Demonship and Sea-Serpent cannot enter River terrain</li>
<li>Starting Towns increased to 5 was 3</li>
<li>Town &amp; City give +1 move to 1 move units, think of this as being well supplied</li>
<li>Towns generate 2pu per turn, was 1, Cities generate 3pu per turn was 1</li>
<li>added &lt;territoryOwner territory="Longpath" owner="none"/&gt;</li>
</ul>
<p dir="auto">Map Fixes</p>
<ul>
<li>The inner Sea is linked to the bigger sea via The Thalassopolis Canal</li>
<li>Fixed The Bridge of Titans Canal</li>
<li>Fixed Crocodile Ford Canal</li>
<li>Changed to River - Fairy Lake, Bay of Lakeward, Mornstar Lake, West Ghostlake, East Ghostlake, Bay of Langrad to stop big ships being placed in lakes</li>
<li>Silverhall is now a Cave was Plains</li>
</ul>
<p dir="auto">Download from Google Drive v2020.04<br />
<a href="https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing" target="_blank" rel="noopener noreferrer nofollow ugc">https://drive.google.com/file/d/1eS1gIRyMDA23DKlP71AFYmvJiXSBZZAZ/view?usp=sharing</a></p>
<p dir="auto">See post 1 for more details and how to install.<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/50536</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50536</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Fri, 11 Jun 2021 17:07:23 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sun, 09 May 2021 16:48:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a><br />
One way to do this is by having a second xml file with</p>
<ul>
<li>randomStartDelegate and associated code</li>
<li>List all the low value PUs eg 0-3 PU, so the random delegate does not pick them, assign them to a player with no AI, this bit is boring and time consuming, but vital.</li>
<li>Detail the randomly placed units, especially Factories for the game start</li>
<li>Depending on the era of the game, the AI needs help to buy some unit types like upgrades to cities and fortification so they should have predetermined purchases.</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/50017</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50017</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 09 May 2021 16:48:16 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sun, 09 May 2021 10:27:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a> I would suggest having random but still relatively balanced starting setups for any map. It is easier for bigger maps since they are better at to tolerate bad dices, mistakes or unbalancedness.</p>
<p dir="auto">I'am not even sure if it is possible but it would be great way having each playthrough very unique with this way.</p>
<p dir="auto">Making this feature as optional might be another good idea.</p>
]]></description><link>https://forums.triplea-game.org/post/50009</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50009</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Sun, 09 May 2021 10:27:09 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sun, 09 May 2021 07:56:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a><br />
Fantasy &amp; SciFi settings are well suited to random starting setups and for me, no two games play the same, I'm still playing my games, even played this week.</p>
<p dir="auto">Ideally you need a made up map/world so players dont have any preconceived ideas, but alternative timelines would work for any period including 20th century warfare.</p>
<p dir="auto">The randomness of the whole map makes you look at each of your territories and evaluate it against its neighbours for its survivability later in the game.<br />
Sometimes as a player you choose to just hold/delay a small area of the map to frustrate your enemies whilst you concentrate elsewhere.</p>
<p dir="auto">A very big advantage on this style of map is you don't have to balance the placement and number of units to make it fair to all sides, so you as a designer save loads of time.</p>
<p dir="auto">You will also notice that over half the units are shared across most factions, this helps with unit balancing.</p>
<p dir="auto">Unpublished I have the same unit set and playable;<br />
Settlers: Greyhawk Wars<br />
Settlers: War of the Lance </p>
<p dir="auto">I'm currently working on a future wars version with Jump Infantry, Hovercraft, Stealth planes, Cruise Missiles etc with random setup using the Fallen Empire map.</p>
<p dir="auto">Schultz what are you considering?</p>
]]></description><link>https://forums.triplea-game.org/post/50008</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50008</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 09 May 2021 07:56:35 GMT</pubDate></item><item><title><![CDATA[Reply to 💀 Settlers: Fallen Empire - Official Thread on Sat, 08 May 2021 22:39:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> Would you consider randomizing starting setups a bit as well if it is possible for more different playing experiences?</p>
]]></description><link>https://forums.triplea-game.org/post/50002</link><guid isPermaLink="true">https://forums.triplea-game.org/post/50002</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Sat, 08 May 2021 22:39:42 GMT</pubDate></item></channel></rss>