<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TOOLTIP UNITS FOR TERRAIN TYPES]]></title><description><![CDATA[<p dir="auto">dear developers...       I am busy with a fusion map with Fuel use/Oil production, Terrain Types, and seasonal winter as terrain type. (Under the name WW2: OIL &amp; SNOW )    In order to make strategic descisons it is nice to know what impact diverse terrain types have on a units performance....   for as now it seems the tooltip only shows Oil-usage and Movement....   Would it be easy to implement also adapted Attack/Defend/Movement values  ( so terrain impact added)  when hoovering over territories?                                                                                     For now I made small info panels in the bottom line behind terrain pics but that space is far too small for a good display<br />
<img src="/assets/uploads/files/1609514861308-terrain-effects-2.png" alt="Terrain effects 2.png" class=" img-fluid img-markdown" /><br />
Besides I personally think the layout of the tooltip (white) is a bit rough for me :  could it maybe be greyish like rest of games panel... and I can imagine colours for:<br />
Attack: Red  Defend: Green Movement: Blue:  Fuel usage: Black or white....      Just a thought....... Thanks a lot...  WW2 OIL &amp; SNOW will be shared soon...</p>
]]></description><link>https://forums.triplea-game.org/topic/2537/tooltip-units-for-terrain-types</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 16:35:45 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2537.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 01 Jan 2021 15:24:56 GMT</pubDate><ttl>60</ttl></channel></rss>