<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TRIGGER ROLL NOTIFICATIONS & ACTIVE TOP LAYER]]></title><description><![CDATA[<p dir="auto">Hej there .... I am having good progress with Global War Oil &amp; Snow project but have to things I cannot solve through XOB  and help around me , maybe someone of you know...</p>
<p dir="auto"><strong>TRIGGER ROLL NOTIFICATIONS:</strong>  I am trying to get a fixed setting for the triggered roll notifications... now this normally be done via:<br />
game/user notifications/show trigger/condition chance roll failure ..<br />
but I *<em><strong><strong>like them default to Don't show.. hardcoded in the game .xml</strong></strong></em><br />
like Property ... ( avoiding by this many many partisans roll notificastions)<br />
<em><strong>you have any clue?</strong></em>    <img src="/assets/uploads/files/1610997618686-trigger-rolls.png" alt="trigger rolls.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>2nd question:</strong></p>
<p dir="auto">Does anyone if it is possible to <strong>add another Active layer</strong> over the Relief tiles that I could control through game.xml?   <em><strong>I mean: I like to have the Territory information-screens ( see above)</strong></em><br />
being active and to be covered by a positionable other  layer on top to give adapted info..... you get the point?     would bring  lot of options even somehow a fog of war concept....     thanks for any clues!</p>
]]></description><link>https://forums.triplea-game.org/topic/2569/trigger-roll-notifications-active-top-layer</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 08:21:49 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2569.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 18 Jan 2021 19:24:40 GMT</pubDate><ttl>60</ttl></channel></rss>