<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Imperfect 1-movement land&#x2F;air hybrid kamikaze scramble unit]]></title><description><![CDATA[<p dir="auto">I hope i get this correct and comprehensive. Please correct me if possible.</p>
<p dir="auto">I wanted to simulate <strong>ancient naval warfare</strong> and a very comon tactic called <strong>boarding</strong>. You all know it.<br />
But most players in this game i guess, will rather think of <strong>aircraft</strong> on a <strong>carrier</strong> if it comes to <strong>sea battles</strong> to have some more tactical options like <strong>scramble</strong> or <strong>air battles</strong> or just for fun.</p>
<p dir="auto">They wont think about <strong>1-movement marine infantry</strong> on a <strong>galley</strong> who are <strong>boarding</strong> another ship after they exchanged <strong>missiles (air battle)</strong> before <strong>melee combat</strong> on board, while still be <strong>partially a land unit</strong> cabable to <strong>attack from ship to land</strong> and <strong>conquer !</strong> it.</p>
<p dir="auto"><strong>Look</strong> at this and <strong>imagine</strong>.<br />
<img src="/assets/uploads/files/1614842144254-epibatai.png" alt="Epibatai.png" class="img-responsive img-markdown" /><img src="/assets/uploads/files/1614842155409-galley.png" alt="Galley.png" class="img-responsive img-markdown" /></p>
<p dir="auto">But there are <strong>2 obstacles</strong> to think about:</p>
<p dir="auto"><strong>A:</strong></p>
<p dir="auto"><strong>isAir</strong> units with only <strong>1 movement</strong> are <strong>normally not allowed</strong> to <strong>attack</strong> a territory, because they need another movement to get back to base. But there is a simple <strong>solution</strong> called <strong>isKamikaze</strong>. To keep the Kamikaze alive, you have to use Triggers. More below.</p>
<p dir="auto">As a <strong>important</strong> side note if you want scramble: <strong>Scramble does not need more than 1 movement nor isAir !</strong> <em>Scramble is magic !</em></p>
<p dir="auto"><strong>B:</strong></p>
<p dir="auto"><strong>isAir units cannot attack</strong> a territory <strong>and stay</strong> there afterwards. The <strong>solution</strong> is called <strong>Trigger Attachment</strong>.<br />
And it works like this (just set a <strong>condition always true</strong>)</p>
<pre><code>&lt;option name="when" value="before:NationBattle"/&gt;
&lt;option name="unitType" value="AncientMarines"/&gt;
&lt;option name="unitProperty" value="isAir" count="false"/&gt;
</code></pre>
<p dir="auto">and another one</p>
<pre><code>&lt;option name="when" value="after:NationEndTurn"/&gt;
&lt;option name="unitType" value="AncientMarines"/&gt;
&lt;option name="unitProperty" value="isAir" count="true"/&gt;
</code></pre>
<p dir="auto">The unit itself could look like this (scramble option not included):</p>
<pre><code>&lt;attachment name="unitAttachment" attachTo="AncientMarines" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType"&gt;
&lt;option name="attack" value="1"/&gt;
&lt;option name="defense" value="1"/&gt;
&lt;option name="movement" value="1"/&gt;
&lt;option name="airAttack" value="1"/&gt;
&lt;option name="airDefense" value="1"/&gt;
&lt;option name="canAirBattle" value="true"/&gt;
&lt;option name="isKamikaze" value="true"/&gt;
&lt;option name="isAir" value="true"/&gt;
&lt;option name="carrierCost" value="1"/&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">Now you have a <strong>1-movement isAir</strong> unit <strong>able to conquer territory</strong> as a <em>immortal kamikaze</em>, because i turned it <strong>from isAir</strong> unit <strong>to</strong> a <strong>land</strong> unit just <strong>before battle</strong> and allowed it to stay alive because it only went <strong>isAir</strong> <em>again</em> <strong>after end turn</strong>.</p>
<p dir="auto">Just imagine a land/air unit with only 1 movement, which is able to do all the following things:</p>
<ol>
<li>
<p dir="auto">Carried by a carrier (<strong>isAir</strong>, <strong>carrierCost</strong>) to participate in <strong>sea battles</strong>.</p>
</li>
<li>
<p dir="auto"><strong>Air battles</strong> (<strong>airAttack</strong>, <strong>airDefense</strong>, <strong>canAirBattle</strong>) (<em>isAir NOT needed !</em>)</p>
</li>
<li>
<p dir="auto"><strong>Scramble</strong> (<strong>canScramble</strong>, <strong>maxScrambleDistance</strong>, <strong>isAirBase</strong> (<em>isAir NOT needed !</em>)</p>
</li>
<li>
<p dir="auto"><strong>Fake amphibious assaults</strong> (means without bombard, just from carrier to land)</p>
</li>
<li>
<p dir="auto">Normal <strong>land attacks</strong> and <strong>conquest</strong>.</p>
</li>
</ol>
<p dir="auto"><strong>Finally</strong> lets look at the <strong>imperfection</strong> from the title:</p>
<p dir="auto">I can now attack from land to a connected sea territory which i dont want to be possible, and this action will kill the kamikaze hybrid if i dont attack simultaniously with a carrier type sea unit.<br />
So, its not perfect.<br />
I must think more.</p>
<p dir="auto">Thanks for reading.</p>
]]></description><link>https://forums.triplea-game.org/topic/2694/imperfect-1-movement-land-air-hybrid-kamikaze-scramble-unit</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Mar 2026 02:49:41 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2694.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 04 Mar 2021 08:32:15 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Imperfect 1-movement land&#x2F;air hybrid kamikaze scramble unit on Fri, 05 Mar 2021 17:20:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/1552">@torpedoa</a> Nice solution though.</p>
]]></description><link>https://forums.triplea-game.org/post/48715</link><guid isPermaLink="true">https://forums.triplea-game.org/post/48715</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 05 Mar 2021 17:20:25 GMT</pubDate></item></channel></rss>