<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New blank map for mappers]]></title><description><![CDATA[<p dir="auto">I've made a high resolution WW1 base map, smoothed the borders, removed small islands and lakes. Ready for mappers if they are interested in to define territory borders.</p>
<p dir="auto"><a href="https://i.ibb.co/WGskWjf/National-Borders.png" target="_blank" rel="noopener noreferrer nofollow ugc">https://i.ibb.co/WGskWjf/National-Borders.png</a></p>
<p dir="auto">I'm going to try to define territories to be suitable for both World Wars.</p>
<p dir="auto">Any suggestion is welcome.</p>
<hr />
<p dir="auto">This one is made according to the unified colour scheme.</p>
<p dir="auto"><img src="/assets/uploads/files/1617481664297-unified-colour-2.png" alt="unified colour 2.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/2728/new-blank-map-for-mappers</link><generator>RSS for Node</generator><lastBuildDate>Fri, 11 Sep 2026 17:38:54 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2728.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 03 Apr 2021 19:00:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to New blank map for mappers on Tue, 12 Dec 2023 13:19:40 GMT]]></title><description><![CDATA[<p dir="auto">The Northernmost Europe is also added.</p>
<p dir="auto"><a href="https://i.ibb.co/f8BhVvZ/National-Borders-1914.png" target="_blank" rel="noopener noreferrer nofollow ugc">https://i.ibb.co/f8BhVvZ/National-Borders-1914.png</a></p>
]]></description><link>https://forums.triplea-game.org/post/59973</link><guid isPermaLink="true">https://forums.triplea-game.org/post/59973</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 12 Dec 2023 13:19:40 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Fri, 24 Nov 2023 20:34:47 GMT]]></title><description><![CDATA[<p dir="auto">Update;</p>
<p dir="auto"><a href="https://i.ibb.co/SJmXDfb/National-Borders-1914.png" target="_blank" rel="noopener noreferrer nofollow ugc">https://i.ibb.co/SJmXDfb/National-Borders-1914.png</a></p>
]]></description><link>https://forums.triplea-game.org/post/59932</link><guid isPermaLink="true">https://forums.triplea-game.org/post/59932</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Fri, 24 Nov 2023 20:34:47 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Tue, 06 Apr 2021 21:16:36 GMT]]></title><description><![CDATA[<p dir="auto">Actually 5 sea zones between America/Canada-Europe is better since it is easier to calculate movements.</p>
<p dir="auto"><img src="/assets/uploads/files/1617743384225-national-borders2-kopya.png" alt="National Borders2 - Kopya.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/49458</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49458</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 06 Apr 2021 21:16:36 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Tue, 06 Apr 2021 15:55:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/iratoric" aria-label="Profile: iratoric">@<bdi>iratoric</bdi></a> Even the first map is geographically inaccurate because the US is still closer to Europe than it is in reality.</p>
<p dir="auto">I see it is still possible to simulate the Battle of Atlantic in the second one plus less waste of sea zones. (I even though to go with World map)</p>
]]></description><link>https://forums.triplea-game.org/post/49457</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49457</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 06 Apr 2021 15:55:57 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Tue, 06 Apr 2021 15:48:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a> This is a good solution. If you want to keep the geographically accurate map, then you could just make the sea zones larger so it takes less time to cross the ocean (or make the movement speed higher).</p>
]]></description><link>https://forums.triplea-game.org/post/49456</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49456</guid><dc:creator><![CDATA[iratoric]]></dc:creator><pubDate>Tue, 06 Apr 2021 15:48:03 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Tue, 06 Apr 2021 15:31:35 GMT]]></title><description><![CDATA[<p dir="auto">What about making the US closer to Europe like this one?</p>
<p dir="auto"><img src="/assets/uploads/files/1617723088419-national-borders2-kopya.png" alt="National Borders2 - Kopya.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/49455</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49455</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 06 Apr 2021 15:31:35 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Tue, 06 Apr 2021 02:06:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/iratoric" aria-label="Profile: iratoric">@<bdi>iratoric</bdi></a> I think the best way to bring the US into the war is to give the US control of Bordeaux. This was historically the US logistics depot. There is no need for the US to build lots of transports, as the difficulties of bringing the troops across the Atlantic can be reflected by lower income or higher costs.</p>
]]></description><link>https://forums.triplea-game.org/post/49453</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49453</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Tue, 06 Apr 2021 02:06:04 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 23:18:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a> I think the fact that the United States and Britain cannot be attacked by land will make them able to move their troops wherever they please. On the other hand, if France transported all their troops to Russia or North Africa, it would be a fatal mistake because Germany would quickly invade them.</p>
<p dir="auto">Just so you know, you can make factories on impassable territories. You will be able to move units out of the territory but not back into the territory.</p>
]]></description><link>https://forums.triplea-game.org/post/49451</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49451</guid><dc:creator><![CDATA[iratoric]]></dc:creator><pubDate>Mon, 05 Apr 2021 23:18:14 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 21:33:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/iratoric" aria-label="Profile: iratoric">@<bdi>iratoric</bdi></a></p>
<ul>
<li>
<p dir="auto">I would need to allow Germany placing subs in the Middle of Atlantic but German factories in here should be uncapturable. Not sure if it is possible to for factories work on impassable territories. Even U-boats can become separate entity too.</p>
</li>
<li>
<p dir="auto">Reinforcing the Italian front doesn't really make sense since if the US reinforce Northern France, it will allow France to reinforce N.Italy more insensively.</p>
</li>
<li>
<p dir="auto">The same for intervening the Russian civil war or reinforcing the Middle East. France is closer than both of them.</p>
</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/49450</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49450</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Mon, 05 Apr 2021 21:33:54 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 21:20:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a> Some ways to make the United States more interesting:</p>
<ul>
<li>Make it so they have to defend convoy zones at sea to simulate the U-boat war</li>
<li>Another front could be the Italian front since some American troops fought Austria-Hungary (not as many as were in France though)</li>
<li>American troops in Russia (They intervened in the Russian civil war): <a href="https://en.m.wikipedia.org/wiki/American_Expeditionary_Force,_Siberia" target="_blank" rel="noopener noreferrer nofollow ugc">https://en.m.wikipedia.org/wiki/American_Expeditionary_Force,_Siberia</a></li>
</ul>
<p dir="auto">If you are going ahistorical they could fight the Ottomans in North Africa. The United States broke off diplomatic relations with the Ottomans but stopped short of declaring war. If the British failed to contain the Ottomans, though, I could see the United States declaring war on the Ottoman Empire.</p>
]]></description><link>https://forums.triplea-game.org/post/49449</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49449</guid><dc:creator><![CDATA[iratoric]]></dc:creator><pubDate>Mon, 05 Apr 2021 21:20:19 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 17:47:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/iratoric" aria-label="Profile: iratoric">@<bdi>iratoric</bdi></a> While it is true but personally I don't really like having nations with only one front. I'am skeptical if playing with the US can be really fun when its only way to play with it is reinforcing Northern France.</p>
]]></description><link>https://forums.triplea-game.org/post/49447</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49447</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Mon, 05 Apr 2021 17:47:41 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 14:48:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a> I don't think you should make the United States part of Britain or France when they join the war. In real life, the British and French tried to absorb the American Expeditionary Forces into their own armies as replacement units, but General of the Armies John J. Pershing insisted that the AEF would remain under his command: <a href="https://en.wikipedia.org/wiki/John_J._Pershing" target="_blank" rel="noopener noreferrer nofollow ugc">https://en.wikipedia.org/wiki/John_J._Pershing</a>.</p>
]]></description><link>https://forums.triplea-game.org/post/49446</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49446</guid><dc:creator><![CDATA[iratoric]]></dc:creator><pubDate>Mon, 05 Apr 2021 14:48:34 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 12:53:21 GMT]]></title><description><![CDATA[<p dir="auto">Also alternatively the US can just become part of Britain and France when joins the war. So though decision for me.</p>
]]></description><link>https://forums.triplea-game.org/post/49442</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49442</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Mon, 05 Apr 2021 12:53:21 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 09:50:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/iratoric" aria-label="Profile: iratoric">@<bdi>iratoric</bdi></a></p>
<ul>
<li>The country borders were originally pixelated but probably need to draw over them to keep consistency.</li>
<li>I'am thinking to add small factory islands on the Atlantic to represent the battle of Atlantic and giving the US new productio centers (like in Great War map)</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/49441</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49441</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Mon, 05 Apr 2021 09:50:27 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Mon, 05 Apr 2021 02:03:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: schulz">@<bdi>schulz</bdi></a> I like this map a lot, it looks like it took a lot of effort to make! Things I notice:</p>
<ul>
<li>Country borders are pixelated although inner territory borders are not</li>
<li>Looks like it will take a long time to cross the Atlantic Ocean (might not depending on movement speed)</li>
<li>I like the amount of detail, definitely allows for a lot of interesting gameplay!</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/49439</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49439</guid><dc:creator><![CDATA[iratoric]]></dc:creator><pubDate>Mon, 05 Apr 2021 02:03:05 GMT</pubDate></item><item><title><![CDATA[Reply to New blank map for mappers on Sun, 04 Apr 2021 19:47:07 GMT]]></title><description><![CDATA[<p dir="auto">With territories. Still considering to add island factories on the Atlantic to represent the battle of Atlantic and improved USA logistics plus territories for neutrals to make it suitable so many scenarios.</p>
<p dir="auto"><a href="https://i.ibb.co/yV6Thss/National-Borders2.png" target="_blank" rel="noopener noreferrer nofollow ugc">https://i.ibb.co/yV6Thss/National-Borders2.png</a></p>
]]></description><link>https://forums.triplea-game.org/post/49422</link><guid isPermaLink="true">https://forums.triplea-game.org/post/49422</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Sun, 04 Apr 2021 19:47:07 GMT</pubDate></item></channel></rss>