<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to prevent the AI to scramble to Neutral territory attacked by player?]]></title><description><![CDATA[<p dir="auto">I wonder how i can prevent the AI to scramble into a Neutral territory into which the player attacks, because i can bait AI scramble units into a battle.</p>
]]></description><link>https://forums.triplea-game.org/topic/2945/how-to-prevent-the-ai-to-scramble-to-neutral-territory-attacked-by-player</link><generator>RSS for Node</generator><lastBuildDate>Wed, 07 Oct 2026 10:45:24 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2945.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 19 Sep 2021 12:17:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to prevent the AI to scramble to Neutral territory attacked by player? on Sun, 19 Sep 2021 17:29:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ubernaut" aria-label="Profile: ubernaut">@<bdi>ubernaut</bdi></a><br />
Eventually you can read that and have some clue?<br />
This is really strange.<br />
<a href="https://forums.triplea-game.org/topic/2946/game-without-any-territory-ownership-set-questions-and-suggestions">https://forums.triplea-game.org/topic/2946/game-without-any-territory-ownership-set-questions-and-suggestions</a></p>
]]></description><link>https://forums.triplea-game.org/post/51726</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51726</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Sun, 19 Sep 2021 17:29:17 GMT</pubDate></item><item><title><![CDATA[Reply to How to prevent the AI to scramble to Neutral territory attacked by player? on Sun, 19 Sep 2021 17:08:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/torpedoa" aria-label="Profile: torpedoa">@<bdi>torpedoa</bdi></a> you bet <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=fbe62970dd5" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:1.4em;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/51724</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51724</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Sun, 19 Sep 2021 17:08:55 GMT</pubDate></item><item><title><![CDATA[Reply to How to prevent the AI to scramble to Neutral territory attacked by player? on Sun, 19 Sep 2021 17:08:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ubernaut" aria-label="Profile: ubernaut">@<bdi>ubernaut</bdi></a><br />
You are right. I just tested it. The AI only scrambles if its "worth". If i attack with more units, it doesnt scramble.<br />
Seams its hardcoded and intended, so thats ok.<br />
Thy for the hint</p>
]]></description><link>https://forums.triplea-game.org/post/51723</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51723</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Sun, 19 Sep 2021 17:08:08 GMT</pubDate></item><item><title><![CDATA[Reply to How to prevent the AI to scramble to Neutral territory attacked by player? on Sun, 19 Sep 2021 15:58:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/torpedoa" aria-label="Profile: torpedoa">@<bdi>torpedoa</bdi></a> don't they only scramble when they have an advantage? still seems wrong tho you could disable the option i think then re-enable when you are done.</p>
]]></description><link>https://forums.triplea-game.org/post/51718</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51718</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Sun, 19 Sep 2021 15:58:34 GMT</pubDate></item></channel></rss>