<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Need help for a trigger, even possible?]]></title><description><![CDATA[<p dir="auto">I have 2 units:</p>
<ol>
<li>War chariot (isLandTransport, canScramble)</li>
<li>Elite unit as charioteer (isLandTransportable)</li>
</ol>
<p dir="auto">Together they get stronger (supportAttachment)</p>
<p dir="auto">Now i want to give the Elite charioteer unit canScramble ability but only if a war chariot is in the same territory.</p>
<p dir="auto">Is there a chance to work somehow?</p>
]]></description><link>https://forums.triplea-game.org/topic/2947/need-help-for-a-trigger-even-possible</link><generator>RSS for Node</generator><lastBuildDate>Fri, 04 Sep 2026 17:38:37 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/2947.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 22 Sep 2021 16:06:02 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Thu, 23 Sep 2021 12:11:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a></p>
<p dir="auto">I think i have to explain to myself that the charioteer is just too much additional weight to be able to scramble together with the chariot then. Because the chariot unit is not empty to begin with. lol</p>
<p dir="auto">I think i can live with that. Sounds reasonable. Dont you think?</p>
]]></description><link>https://forums.triplea-game.org/post/51814</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51814</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Thu, 23 Sep 2021 12:11:22 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Thu, 23 Sep 2021 12:03:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> If the chariot is both a canScramble and a isAirBase unit, and the charioteer is only canScamble, then both can scramble, but only the chariot in all circumstances and the charioteer only if a chariot is in territory.</p>
<p dir="auto">The problem is that i have also horsemen/cavalry units which i also want to be able to scramble by themselves.</p>
]]></description><link>https://forums.triplea-game.org/post/51813</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51813</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Thu, 23 Sep 2021 12:03:46 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Thu, 23 Sep 2021 11:58:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a><br />
Thank you both. I think i just would have to get rid of isAirBase from the charioteer then. Because i have always set isAirBase to all scramble units. Even in a WW2 scenario i set all air units as isAirBase themselves intentionally, to have much more air battles in general.</p>
<p dir="auto">Edit: The problem is that i have also horsemen units that also can scramble because of their own isAirBase setting which i cannot disable if i dont want to lose them as scramble units.</p>
<p dir="auto">So to conclude i only can have all horse type units be able to scramble except the charioteer on foot unit then.</p>
<p dir="auto">In other words, either all horse type units can scramble by themselves except the charioteer<br />
or only the chariots and the charioteer are able to scramble.</p>
<p dir="auto">I hope i dont miss any point here?</p>
]]></description><link>https://forums.triplea-game.org/post/51812</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51812</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Thu, 23 Sep 2021 11:58:19 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Thu, 23 Sep 2021 00:44:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> Yes, but then the chariot becomes a catapult throwing the charioteer, though I suppose the system would make sense as long as scrambled units return to base (as you could, then, assume the chariot is moving with the charioteer without engaging in battle) and it is assured every chariot never defensively takes part in battles.</p>
]]></description><link>https://forums.triplea-game.org/post/51808</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51808</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 23 Sep 2021 00:44:24 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Thu, 23 Sep 2021 00:26:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/torpedoa" aria-label="Profile: torpedoa">@<bdi>torpedoa</bdi></a>, <a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a></p>
<p dir="auto">If I'm reading correctly, a unit with 'canScramble' can only scramble from a unit that is 'isAirBase'.</p>
<p dir="auto">So the war chariot would be 'isAirBase' to allow  elite charioteer to scramble.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/51807</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51807</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Thu, 23 Sep 2021 00:26:49 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Wed, 22 Sep 2021 23:44:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> from that post, the bottom line is the following observation through testing.</p>
<p dir="auto">Air battles (airAttack, airDefense, canAirBattle) (isAir NOT needed !)</p>
<p dir="auto">Scramble (canScramble, maxScrambleDistance, isAirBase (isAir NOT needed !)</p>
]]></description><link>https://forums.triplea-game.org/post/51806</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51806</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Wed, 22 Sep 2021 23:44:52 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Wed, 22 Sep 2021 23:42:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> <a href="https://forums.triplea-game.org/topic/2694/imperfect-1-movement-land-air-hybrid-kamikaze-scramble-unit">https://forums.triplea-game.org/topic/2694/imperfect-1-movement-land-air-hybrid-kamikaze-scramble-unit</a><br />
Eventually you want to read my post about isAir and scramble mechanics.</p>
]]></description><link>https://forums.triplea-game.org/post/51805</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51805</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Wed, 22 Sep 2021 23:42:55 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Wed, 22 Sep 2021 23:37:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> canScramble works without isAir.</p>
]]></description><link>https://forums.triplea-game.org/post/51804</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51804</guid><dc:creator><![CDATA[TorpedoA]]></dc:creator><pubDate>Wed, 22 Sep 2021 23:37:41 GMT</pubDate></item><item><title><![CDATA[Reply to Need help for a trigger, even possible? on Wed, 22 Sep 2021 21:27:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/torpedoa" aria-label="Profile: torpedoa">@<bdi>torpedoa</bdi></a>  hmm Idk. My first thought is that only air units can scramble and isLandTransport won't work with isAir units.</p>
<p dir="auto">But yea not much help here as Idk</p>
]]></description><link>https://forums.triplea-game.org/post/51798</link><guid isPermaLink="true">https://forums.triplea-game.org/post/51798</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 22 Sep 2021 21:27:16 GMT</pubDate></item></channel></rss>