<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[No unit - except air units - should be allowed to move during both CM and NCM during the same turn]]></title><description><![CDATA[<p dir="auto">According to A&amp;A rules only air units can move during both CM or NCM. All other units should only be allowed to both during one or the other. This rule today would need to be player enforced as the engine doesn't enforce it. Please reply with thoughts on the following options:</p>
<ol>
<li>Have the engine enforce this rule so it aligns with A&amp;A rules</li>
<li>Leave it as is so players have to enforce it if they choose to</li>
<li>Create a property that individual maps can set to true/false to determine if its enforced (I'm pretty strongly against doing this as I don't think this is important enough to warrant it)</li>
</ol>
<p dir="auto">Related Bug Reports:<br />
<a href="https://github.com/triplea-game/triplea/issues/2266" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/issues/2266</a><br />
<a href="https://github.com/triplea-game/triplea/issues/2259" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/issues/2259</a></p>
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                        <a href="https://github.com/panther2"><span class="username">panther2</span></a> created this issue <span class="timeago" title="2017-08-24T20:49:37Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
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                    <h3>
                        <span class="label label-default closed pull-right">closed</span>
                        <a href="https://github.com/triplea-game/triplea/issues/2266">No unit - except air units - should be allowed to move during both CM and NCM during the same turn (6242)</a>
                        <span class="number">#2266</span>
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                        <a href="https://github.com/Cernelius"><span class="username">Cernelius</span></a> created this issue <span class="timeago" title="2017-08-22T23:06:30Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
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                    <h3>
                        <span class="label label-default closed pull-right">closed</span>
                        <a href="https://github.com/triplea-game/triplea/issues/2259">Non-Blitz Land Units Can Move After Capturing a Territory During Non Combat Move (1.9.0.0.6115)</a>
                        <span class="number">#2259</span>
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</div>]]></description><link>https://forums.triplea-game.org/topic/301/no-unit-except-air-units-should-be-allowed-to-move-during-both-cm-and-ncm-during-the-same-turn</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 01:17:04 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/301.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 24 Aug 2017 23:00:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Tue, 26 Mar 2019 19:30:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> I post this as an example of how this rule, that I deem to be silly, can impact in a game.</p>
<p dir="auto">This is the chat we just had:</p>
<p dir="auto"><em>Dany:  what rule are we using for loading trannies?<br />
tcurin:  in terms of block?<br />
Dany:  now with new engine set up<br />
Dany:  we can load after combat<br />
tcurin:  if they were in combat, no<br />
Dany:  k because now they can't move combat and non combat<br />
tcurin:  this  case we need to solve<br />
tcurin:  can i load these transports in NCM?<br />
Dany:  so has exemple they wont be able too come back in 24<br />
tcurin:  sz23<br />
Dany:  no they will be stuck in 232<br />
tcurin:  ok, solve that <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /><br />
Dany:  but maybe they had for counter that they load after combat<br />
Dany:  since we use too move them away in combat and back in non combat<br />
Dany:  You were slapped by Dany<br />
Dany:  what do you think Cernel?<br />
Cernel:  let me read<br />
Cernel:  yeah no by revised rules you cannot load them in non combat<br />
Cernel:  if you moved them in combat<br />
Cernel:  which is dumb<br />
Dany:  but now engine allows load after combat<br />
Dany:  if they didnt move<br />
tcurin:  if i keep them in sz24<br />
Cernel:  yes because by revised rules you can load or unload (not both) after combat if you took part in a battle without unloading<br />
tcurin:  i would be able to load them?<br />
Dany:  yes<br />
Dany:  engine will alow<br />
tcurin:  that is wrong i guess<br />
Dany:  but not in previous version<br />
Cernel:  but if you move them away from the hostile zone, they count as having move during combat move, and don't have the special bonus of being able no load<br />
Cernel:  it is not wrong dany, just dumb<br />
Dany:  well i would like too adapt too new engine evently<br />
Dany:  to load after combat<br />
tcurin:  i would preffer that i can move them in CM phase and load them in NCM<br />
Cernel:  if those transports remain in 24 and take part in the battle without unloading, they will be able to load or unload but not both<br />
Dany:  since trannies don't have attacking value<br />
Cernel:  if you only move them away to 23 sea zone, they will be able to do nothing, during non combat move<br />
Dany:  so let's play with enigne rules Tcurin?<br />
Dany:  a load after combat allowed<br />
Dany:  ?<br />
tcurin:  ok<br />
tcurin:  but not unload?<br />
Cernel:  well, before being the engine rules, those are the revised rules; just the old engine gave freedom to the players to follow them or not<br />
Dany:  no engine won'T allow<br />
Cernel:  so as I said<br />
Cernel:  if you keep the transports in 24<br />
Cernel:  you should be able to either:<br />
Cernel:  1) load them during non combat move, keeping what you loaded on board<br />
Cernel:  2) now load something on them, and then unload it during non combat move<br />
Cernel:  but you should not be able to both load and unload in non combat move<br />
tcurin:  option 2 is not possible i guess?<br />
Cernel:  tho since the sea zone is hostile you cannot load in 24 sea zone now<br />
tcurin:  they are in battle zone<br />
Cernel:  correct<br />
Cernel:  so basically, in this situation only things you can do is either:<br />
Cernel:  1) keeping them in 24 sea zone, do battle and in non combat move you will only able to load units on them and keeping such units on board<br />
Cernel:  2) moving them away to 23 or 22 sea zone and do nothing else now and nothing else during non combat move<br />
tcurin:  yes<br />
Cernel:  realistically, what I believe you should be able to do is to move out to 23 sea zone in combat movement, then, during non combat movement, moving back to a cleared 24 sea zone and eventually load a...<br />
Cernel:  nd unload, but this is against the rules<br />
tcurin:  agree on that too<br />
Dany:  well it use to be that<br />
Dany:  engine allowed that before<br />
tcurin:  but let's follow rules on this, altough not ideal<br />
Cernel:  that is just because the engine didn't support those rules, but you were supposed to follow them anyways (since this is revised rules)</em></p>
<p dir="auto"><img src="/assets/uploads/files/1553628357158-20190326_world-at-war.png" alt="20190326_World At War.png" class="img-responsive img-markdown" /></p>
<p dir="auto">So, I'm not against enforcing this rule, as I said, since this is the actual rule for the basic Word War II Revised game, but I think it would be good to have either a property that, if set true, would allow to split movement of all units between combat and non combat movement or, even better, an option for define if each unit is able to still move during non combat movement if moved during combat movement or participated in a battle (default true if the unit is air, of course), and, then, a property for validating such option. This editable property (user option) can, of course, be added to World At War, I suppose off as default.</p>
<p dir="auto">In the above case, this would allow the player to move those Russians transports from 24 Sea Zone to 23 Sea Zone during Combat Movement, then, during Non Combat Movement, go back to 24 Sea Zone and freely load and unload.</p>
<p dir="auto">Tho I have to say that the recently added property for being able to load in hostile sea zones (not disposable in the mentioned game) goes a long way in reducing the distortive impact of this no-split movement rule.</p>
]]></description><link>https://forums.triplea-game.org/post/21406</link><guid isPermaLink="true">https://forums.triplea-game.org/post/21406</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 26 Mar 2019 19:30:11 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Sun, 10 Sep 2017 03:54:36 GMT]]></title><description><![CDATA[<p dir="auto">Fix for this issue: <a href="https://github.com/triplea-game/triplea/pull/2352" target="_blank" rel="noopener noreferrer">https://github.com/triplea-game/triplea/pull/2352</a></p>
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                        <a href="https://github.com/ron-murhammer"><span class="username">ron-murhammer</span></a> created this issue <span class="timeago" title="2017-09-10T03:50:26Z"></span> in <a href="//github.com/triplea-game/triplea">triplea-game/triplea</a>
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                    <h3>
                        <span class="label label-default closed pull-right">closed</span>
                        <a href="https://github.com/triplea-game/triplea/pull/2352">Add setting non-air that moved to no moves left at end of move phases</a>
                        <span class="number">#2352</span>
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</div>]]></description><link>https://forums.triplea-game.org/post/3105</link><guid isPermaLink="true">https://forums.triplea-game.org/post/3105</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 10 Sep 2017 03:54:36 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 07 Sep 2017 05:41:37 GMT]]></title><description><![CDATA[<p dir="auto">For Info, I have made maps that has situations where units can generate/spawn other units in empty enemy territories. Like in Dragon War where the Zombie Plague unit spawns a Zombie unit every turn, and this can be in an uncaptured enemy territory, as the Zombie Plague unit can fly into enemy territories and end turn there. Right now the capture is not done "immediatel" (but I will set this in the next map update). Also in Age of Tribes there are trigger placed units that can be placed even if it is enemy territory. Maybe map Caribbean Trade War also have triggers that can place units in enemy territory, I think so. Mostly the instances with units in un-captured territories in my maps are because of trigger-placed and unit-spawned units and maybe because of unfinished battles because of limited combat rounds.</p>
<p dir="auto">It was just info if it is needed <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/263a.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--relaxed" title=":relaxed:" alt="☺" /></p>
]]></description><link>https://forums.triplea-game.org/post/2982</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2982</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Thu, 07 Sep 2017 05:41:37 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 07 Sep 2017 04:41:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@cernel</a> Alright. Most likely as long as they don't move during CM even if starting in a hostile territory then they'd still be allowed to move during NCM. You could definitely debate that a bunch of different ways especially for blitz vs non-blitz. Main point is that maps with open diplomacy are kind of undefined by A&amp;A and we don't have many popular ones so the situation is fairly rare.</p>
]]></description><link>https://forums.triplea-game.org/post/2980</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2980</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 07 Sep 2017 04:41:34 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 07 Sep 2017 04:22:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@cernel</a> Probably I'm thinking that if the unit is able to blitz, then it should be able to take without moving and then still going on in NCM, while if it is unable to blitz it should be blocked, despite not having moved, if it doesn't move out during combat movement.<br />
Also, I believe that if the unit is able to blitz, then it should take the territory by moving out of it, but not if it is unable to, but this is off topic.</p>
]]></description><link>https://forums.triplea-game.org/post/2979</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2979</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 07 Sep 2017 04:22:39 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 07 Sep 2017 04:19:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Yes. For example, you play Napoleonic Empires FFA and go to War and you have a land unit in an empty hostile territory or a ship in a empty hostile convoy zone. That unit will take the territory without moving, and will still be able to move, under the current behaviour (I suggest to keep). The other main case would be for limited combat rounds and no immediate take over, but I don't have a specific map in mind right now.</p>
]]></description><link>https://forums.triplea-game.org/post/2978</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2978</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 07 Sep 2017 04:19:22 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 07 Sep 2017 03:39:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@cernel</a> said in <a href="/post/2871">No unit - except air units - should be allowed to move as well in CM as in NCM</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Can you clarify if units starting in a hostile empty territory and not moving during CM will or will not be influenced by this (being able to move out during NCM, after having taken the territory without moving) and if being able to blitz will make a difference, in this case.</p>
</blockquote>
<p dir="auto">Umm can you provide a map where this is possible? Is the only way this happens due to diplomacy changes (friendly/neutral turned hostile)? Do any A&amp;A maps potentially have this happen?</p>
]]></description><link>https://forums.triplea-game.org/post/2965</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2965</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 07 Sep 2017 03:39:28 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 31 Aug 2017 18:15:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> I think you need to reword the title, as it is not clear this is only incidentally about making NCM in CM.</p>
<p dir="auto">Also, I believe you should reword this phrase "All other units should only be allowed to both during one or the other", as I'm sure you agree it doesn't make sense (changing "both" to "either" would suffice, but I'd reword it more extensively; up to you).</p>
<p dir="auto">Just a suggestion to help to make the topic clear.</p>
]]></description><link>https://forums.triplea-game.org/post/2875</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2875</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 31 Aug 2017 18:15:47 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 31 Aug 2017 04:01:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a>  I can safely say i often move all my moves in combat even if they were not going into combat(Yes it often bites me in the ass! ) but if this is not affected by your changes it speeds game play.   I could care less if we match the rules.  I generally save the few non coms that i think might be needed elsewhere. jmho</p>
<p dir="auto">edited in.  I guess i should clarify.  I think it would be nice if we could match the rules.  I hope any changes will not affect the players that want to do non-com moves in combat.  Also it would be nice if we could move aa in combat. Since everyone always forgets them like me because we cant.   Finally I guess my issue is that if we cant do as Veq said,   "Seems kind of silly to be honest. If my guys can storm the beach with bullets in their face, I'm pretty sure they can storm the beach without bullets in their face...."   realistically I cannot recall a complaint of blitzing my second move if it didn't involve combat.  As for the trannie issues etc its a rare thing. BUT YES current engine makes it possible.</p>
<p dir="auto">So no matter what your decision is I think a few have made their points clear.  The engine needs to support both.  perhaps a switch? button that can be turned on and off like many maps?  Either way   GlHf  GREAT JOB!</p>
]]></description><link>https://forums.triplea-game.org/post/2872</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2872</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Thu, 31 Aug 2017 04:01:40 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 31 Aug 2017 02:12:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Can you clarify if units starting in a hostile empty territory and not moving during CM will or will not be influenced by this (being able to move out during NCM, after having taken the territory without moving) and if being able to blitz will make a difference, in this case.</p>
<p dir="auto">The other case I can think of, beside what I already said, is that it is currently supported to give the bonus movement before NCM; thus units may have additional movement they were not able to use during CM (for example, a blitz unit that receives a bonus movement before NCM, and would be able to move on to friendly), but I'm not aware of maps using this.</p>
]]></description><link>https://forums.triplea-game.org/post/2871</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2871</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 31 Aug 2017 02:12:51 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 31 Aug 2017 01:56:53 GMT]]></title><description><![CDATA[<p dir="auto">So based on the discussion both here and in github, I'm not really convinced that there is much value in being allowed to move non-air units during both CM and NCM. I'm leaning towards just changing this to align with official A&amp;A rules.</p>
<p dir="auto">While I do agree TA has gone beyond just being able to play A&amp;A maps, they are still a core part of the platform and supporting official A&amp;A rules as closely as possible is one of the goals. You could definitely argue this rule was created to simplify tracking movement points in the board game but having more complexity and options isn't always better.</p>
<p dir="auto">We have many features and options that go well past A&amp;A rules and will continue to develop more. But there is a balance where if an option doesn't really add much value then efforts to develop and support other more interesting features and properties is a better use of time and resources. I think addressing any of the features on the list we have provide more value than being able to move non-air units during CM and NCM.</p>
<p dir="auto">I'll give it a few more days for folks to present reasons not to go in that direction before fixing this.</p>
]]></description><link>https://forums.triplea-game.org/post/2870</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2870</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 31 Aug 2017 01:56:53 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Sun, 27 Aug 2017 17:05:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/28">@frostion</a> said in <a href="/post/2803">No unit - except air units - should be allowed to move as well in CM as in NCM</a>:</p>
<blockquote>
<p dir="auto">In the maps I have made, the only reason that there are both combat and non-combat phases is that non-combat is required for moving flying units home, otherwise I would like to have my maps with only one move phase.</p>
</blockquote>
<p dir="auto">The other issue is that the AI doesn't see that tere is not NCM. Anyways, this is totally off topic, because in the moment you have only 1 movement phase, then there can be no split at all.</p>
]]></description><link>https://forums.triplea-game.org/post/2805</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2805</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sun, 27 Aug 2017 17:05:40 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Sun, 27 Aug 2017 16:58:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/28">@frostion</a> Actually, this is not about removing the capability of making NCM during CM. This is only about disabling the ability to split a unit's movement between CM and NCM. However, the two matters are quite interrelated. Anyways, I will paste what I said in GitHub:</p>
<blockquote>
<p dir="auto">As I said, I think the two major rules that have never been enforced in TA are the limits that you can't do non combat movements during CM and the limit that you can't split movements between CM and NCM (aside from air).<br />
For all a series of reasons, most of which I've detailed, I think both these so far unsupported limits should have opt-out properties, if implemented, because I just can't see how anybody may want to have these rules, but for the traditional games, for which they are to be followed.</p>
</blockquote>
]]></description><link>https://forums.triplea-game.org/post/2804</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2804</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sun, 27 Aug 2017 16:58:08 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Sun, 27 Aug 2017 17:43:35 GMT]]></title><description><![CDATA[<p dir="auto">I have always enjoyed having the freedom to non-combat move in the combat move phase. I would consider my self a casual player and don't play the board game maps in TripleA. Just all kind of other maps that have no reason to enforce this rule. Have there ever been an investigation into how many people actually non-combat most units in the combat move phase, instead of waiting? I can imagine this being a widespread practice, but I have no way to know.</p>
<p dir="auto">In the maps I have made, the only reason that there are both combat and non-combat phases is that non-combat is required for moving flying units home, otherwise I would like to have my maps with only one move phase.</p>
<p dir="auto">I would hate to see this freedom be taken from me and my play style. If an enforcement was to be made (available), I would hope it to be false/off as standard and activated via true/false in the XML. This way all the original Axis and Allies maps can chose to make use of the enforcement, and other maps/mapmakers can choose not to.</p>
]]></description><link>https://forums.triplea-game.org/post/2803</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2803</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Sun, 27 Aug 2017 17:43:35 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 20:40:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/30">@Panther</a> I see your perspective... and it is certainly a valid one.</p>
<p dir="auto">Personally, I think TA has developed to a point where its role has transcended its initial mission as a simple platform for cloning.   Therefore I suggest the following...</p>
<ol>
<li>Stay true to its roots of achieving complete adherence to the rules system which inspired its creation where...</li>
</ol>
<p dir="auto">A) It allows enough flexibility as to enable players and designers the freedom and ability to selectively choose as many or as few options as they wish.</p>
<p dir="auto"><img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f60e.png?v=81p39k6bhee" class="not-responsive emoji emoji-emoji-one emoji--smiling_face_with_sunglasses" title="B)" alt="😎" /> It does not become a hard coded component of the engine where it will be the only option available and require an enormous investment of technical resources if and when an officially sanctioned "revised" or "amended" rule is implemented in the future.</p>
<p dir="auto">In short I view it like dating an Olympic gymnast... the more flexibility you can get from it... the more enjoyment you can extract from it.</p>
]]></description><link>https://forums.triplea-game.org/post/2789</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2789</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 25 Aug 2017 20:40:06 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 19:56:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/30">@Panther</a> I apologize if anything I said made you feel that it was upsetting.  I think as <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/2">@RoiEX</a>  said the best option would be an additional switch so it could be turned on or off.  I do believe all agree it is a bug tho.  The best example being @veq actually</p>
<p dir="auto">"Seems kind of silly to be honest. If my guys can storm the beach with bullets in their face, I'm pretty sure they can storm the beach without bullets in their face...."</p>
<p dir="auto">We also need to get some better rules/notes listing and describing these issues/bugs caused by this.</p>
]]></description><link>https://forums.triplea-game.org/post/2788</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2788</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Fri, 25 Aug 2017 19:56:58 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 19:32:44 GMT]]></title><description><![CDATA[<p dir="auto">I hope you understand that I am not going to duplicate my Github-statements again. Please read through the respective issue(s) created there if interested.</p>
<p dir="auto">I would vote for a solution, that correctly implements the rules compliance. If that goes along with keeping options for those who don't want that for whatever reason, that would be perfect.</p>
<p dir="auto">And please don't let us start discussions about "stupid" rules. You either agree to what Veqryn said commenting on the issue "... our goal as always is to create a fully rules-compliant engine for all A&amp;A versions." or you don't.</p>
<p dir="auto">Personally I consider the discussed rule as a major principle of units movement thus far from being stupid. With whom do I have to discuss the stupidity of this specific rule now and any other game-rule in the future before opening the next "non-rules-compliant" issue?<br />
This leads to nothing, IMHO.</p>
]]></description><link>https://forums.triplea-game.org/post/2780</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2780</guid><dc:creator><![CDATA[Panther]]></dc:creator><pubDate>Fri, 25 Aug 2017 19:32:44 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 03:09:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> i read your link before commenting and agree it should be left in engine.  I also mentioned to hepps<br />
i do believe a note should be made in the rules somewhere explaining this since it affects not just tanks <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--wink" title=";)" alt="😉" /></p>
<p dir="auto">to be more specific i read your link in github before even commenting here</p>
<p dir="auto">which included this link</p>
<p dir="auto"><a href="http://tripleadev.1671093.n2.nabble.com/Movement-during-CM-and-NCM-tp6989743.html" target="_blank" rel="noopener noreferrer">http://tripleadev.1671093.n2.nabble.com/Movement-during-CM-and-NCM-tp6989743.html</a></p>
<p dir="auto">thus my smile of your memory like an elephant! which is a good thing but just a slang term here i guess.</p>
]]></description><link>https://forums.triplea-game.org/post/2767</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2767</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Fri, 25 Aug 2017 03:09:32 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 02:47:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> That is another matter.</p>
<p dir="auto">This discussion is not about using movement after having been in combat. That is already supported and not-air units can't move anymore if they did combat.</p>
<p dir="auto">This is about only doing part movement in CM and part in NCM, without anything in between that blocks you, beside only the rule of not splitting movement.</p>
<p dir="auto">It is relevant, for example, in case you blitz throug a hostile territory into a friendly one. By rules, you have to perform all this movement in CM, but currently the engine allows you to wait NCM to do the second part of it, which is good in case you may wish to see the dice before deciding if and where to go after having blitzed the first territory.</p>
<p dir="auto">Of course, in the moment in which you can decide where to move, in NCM, the armour that didn't move at all, it makes no sense that you can't decide where to move the one that made 1 movement only, instead.</p>
<p dir="auto">Thus the current behaviour should be kept, or a property for having it should be made, because this rule is just a silly thing that exists only for making boardgames easier to track, but would be detrimental for no reasons for a digitalised version of it.</p>
<p dir="auto">Again, I suggest reading the thread I linked, where <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/12">@wirkey</a> already pointed out this matter (causing some strange situations, but there are other problems too, related to this rule), and the consensus was not to enforce this no-split limit. But the point is that this should be documented, if intended not to be supported, otherwise it keeps resurfacing, and the same discussions restart over and over again.</p>
]]></description><link>https://forums.triplea-game.org/post/2766</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2766</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 25 Aug 2017 02:47:42 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 02:24:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> I have to interject</p>
<p dir="auto">existed for a few reasons</p>
<p dir="auto">but mainly because ya cant enter combat</p>
<p dir="auto">roll a die</p>
<p dir="auto">and then retreat afterwards in non com because your unit could move 2 spaces</p>
]]></description><link>https://forums.triplea-game.org/post/2765</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2765</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Fri, 25 Aug 2017 02:24:36 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 01:57:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/32">@Hepps</a> said in <a href="/post/2763">No unit - except air units - should be allowed to move as well in CM as in NCM</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> It would seem to me that the original rule was 100% only for the boardgame since you had no way to validate which units had moved or not moved if you made NCM during your combat moves.  In the TA version since it keeps track of what units you have moved or not moved it seems like adding this feature seems unnecessary.</p>
</blockquote>
<p dir="auto">I've no proof, but I'm pretty sure the only 1 reason why this nonsensical rule (that if you partially moved during CM, then you cannot complete your movement during NCM) exist is only that in a boardgame, then, you would need to remember or flag all units with how much remaining movement they have (as you indeed have to do for air units), while just keeping track if they moved or not is easier.<br />
This is of course a pointless limit for a digitalised boardgame.<br />
Thus this "feature" would have exactly 0 positive value for custom maps, but only the negative value of the silly situations that this rule causes.</p>
]]></description><link>https://forums.triplea-game.org/post/2764</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2764</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 25 Aug 2017 01:57:53 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 01:13:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> It would seem to me that the original rule was 100% only for the boardgame since you had no way to validate which units had moved or not moved if you made NCM during your combat moves.  In the TA version since it keeps track of what units you have moved or not moved it seems like adding this feature seems unnecessary.  Seems more limiting in terms of gameplay... but at the end of the day I don't think it would have any impact other than to force players to only do combat moves during the combat phase.</p>
]]></description><link>https://forums.triplea-game.org/post/2763</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2763</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 25 Aug 2017 01:13:17 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Fri, 25 Aug 2017 00:03:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/29">@Cernel</a> I agree. Also perhaps i have never really noticed this glitch because only if a player is cheating  would a player try to do this in the maps that this affects.  Perhaps the easiest fix is a general statement added to the rule set defining this as illegal.  Sadly apparently it affects all of the most popular maps....<br />
.</p>
]]></description><link>https://forums.triplea-game.org/post/2762</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2762</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Fri, 25 Aug 2017 00:03:37 GMT</pubDate></item><item><title><![CDATA[Reply to No unit - except air units - should be allowed to move during both CM and NCM during the same turn on Thu, 24 Aug 2017 23:52:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/3">@prastle</a> said in <a href="/post/2760">No unit - except air units - should be allowed to move as well in CM as in NCM</a>:</p>
<blockquote>
<p dir="auto">is how much work is it to fix this? Is it worth it?</p>
</blockquote>
<p dir="auto">As I said, I surely believe that fixing this bug would have a negative value, as you would enforce a bad rule, that causes problems and it is nonsensical, for no reasons but that the rule exists (sadly).</p>
]]></description><link>https://forums.triplea-game.org/post/2761</link><guid isPermaLink="true">https://forums.triplea-game.org/post/2761</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 24 Aug 2017 23:52:21 GMT</pubDate></item></channel></rss>