<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Is the TipleA engine sufficient to run this hypothetical map?]]></title><description><![CDATA[<p dir="auto">Some parts are unfinished.</p>
<p dir="auto"><a href="https://i.ibb.co/84Mqsdr/wwiiworldmap-H.png" target="_blank" rel="noopener noreferrer nofollow ugc">https://i.ibb.co/84Mqsdr/wwiiworldmap-H.png</a></p>
]]></description><link>https://forums.triplea-game.org/topic/3294/is-the-tiplea-engine-sufficient-to-run-this-hypothetical-map</link><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 16:33:00 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/3294.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 23 Aug 2022 13:37:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Mon, 05 Sep 2022 18:34:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> It depends on how much support is provided by Java Swing to render webp.</p>
<p dir="auto">Though, the big gains will be from simplifying the code and not storing in memory images that are unnecessary. The mini-map is stored in memory at full size and is constantly shrunk down to the small mini-map size (that is a large chunk of memory usage right there).</p>
<p dir="auto">So, a better format could have some gains if it is efficiently handled.</p>
]]></description><link>https://forums.triplea-game.org/post/55710</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55710</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Mon, 05 Sep 2022 18:34:13 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Mon, 05 Sep 2022 01:53:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> How about supporting "webp" images?</p>
<p dir="auto">Here it is a "webp" image:<br />
<a href="https://www.etsy.com/it/listing/554542239/1936-mappa-vintage-della-russia?ref=sold_out-10&amp;frs=1" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.etsy.com/it/listing/554542239/1936-mappa-vintage-della-russia?ref=sold_out-10&amp;frs=1</a></p>
<p dir="auto">I downloaded it, and it is 727 KB.</p>
<p dir="auto">I've resaved it as a "png" and it went up to 4.65 MB.</p>
<p dir="auto">WebP would also allow much better animations than what you can now do only with GIF. For example, the spinning globe image I made at the start of the World at War notes would have been better with WebP. Also the cursor custom images would look better with WebP than the current GIF.</p>
]]></description><link>https://forums.triplea-game.org/post/55705</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55705</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Mon, 05 Sep 2022 01:53:26 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Sun, 28 Aug 2022 21:25:32 GMT]]></title><description><![CDATA[<p dir="auto">TripleA is generally memory constrained.<br />
The actual size of the territories matters less compared to the detail in the images (the total file size of the tile images is the dominant factor compared to the physical dimension).</p>
]]></description><link>https://forums.triplea-game.org/post/55649</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55649</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Sun, 28 Aug 2022 21:25:32 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 18:19:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> Increasing resolution makes harder to track units especially air ones.</p>
<p dir="auto">TWW has lots of unit types hence it requries bigger territories. I think with a few nations and small unit rosters, overflows will be manageable in here.</p>
]]></description><link>https://forums.triplea-game.org/post/55623</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55623</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 23 Aug 2022 18:19:27 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 16:02:00 GMT]]></title><description><![CDATA[<p dir="auto">If your map is for WW2, WW2 has lots of units, its probably too small, there will be lots of overflow in europe and it will look cluttered and untidy.</p>
<p dir="auto">Total World War map size is 10460x4800 for comparison.</p>
]]></description><link>https://forums.triplea-game.org/post/55621</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55621</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 23 Aug 2022 16:02:00 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 15:28:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> I don't know. Most of land territories will most likely have similar size. Other sea zones will be as big as South Atlantic sea zones.</p>
]]></description><link>https://forums.triplea-game.org/post/55620</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55620</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 23 Aug 2022 15:28:11 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 14:40:44 GMT]]></title><description><![CDATA[<p dir="auto">How many territories do you think you will have?<br />
About will do.</p>
]]></description><link>https://forums.triplea-game.org/post/55619</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55619</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 23 Aug 2022 14:40:44 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 14:26:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> Yes, the dimensions are correct.</p>
<p dir="auto">I've just though having too many territories might cause a problem.</p>
]]></description><link>https://forums.triplea-game.org/post/55618</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55618</guid><dc:creator><![CDATA[Schulz]]></dc:creator><pubDate>Tue, 23 Aug 2022 14:26:06 GMT</pubDate></item><item><title><![CDATA[Reply to Is the TipleA engine sufficient to run this hypothetical map? on Tue, 23 Aug 2022 13:59:05 GMT]]></title><description><![CDATA[<p dir="auto">Are the maps dimensions 8192x3448px, is so, yes TripleA will run it.</p>
<p dir="auto">If the map is a vector map, you could make it bigger if you wanted too.</p>
]]></description><link>https://forums.triplea-game.org/post/55617</link><guid isPermaLink="true">https://forums.triplea-game.org/post/55617</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 23 Aug 2022 13:59:05 GMT</pubDate></item></channel></rss>