<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[💥 1941 Global Command Decision - Official Thread]]></title><description><![CDATA[<p dir="auto">This post updated <strong>5th August 2026 v275</strong></p>
<p dir="auto">This is a collaborative map between Black_Elk (Graphics, Testing) &amp; TheDog (Code, Testing)</p>
<ul>
<li>A historical map set late 1941, Germany is near Moscow and Japan is ready to strike...</li>
<li>Intended for <strong>Solo</strong>  or two teams Axis v Allies with the balance being played by the AI verses a <strong>tough AI</strong></li>
<li><strong>Use Fast AI</strong> for faster gameplay or <strong>Hard AI</strong> for more considered game play</li>
<li>8 playable factions, Germany, Italy &amp; Japan v Britain, USSR, Pacific Allies, USA, China</li>
<li>Huge size map <strong>16816 x 8085px=136MPx</strong> by Black Elk, amongst one of the largest TripleA maps with 800ish land and sea locations</li>
<li><strong>Winter</strong> terrain effect can be turned on in Game Options</li>
</ul>
<p dir="auto">Faster 2006 now works, thanks to WC Sumpton code, but the units  had to be redesigned to fit 2.7</p>
<p dir="auto"><strong>Your comments would be most welcome.</strong></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> <strong>Note this version requires a minimum of TripleA 2.7.14848+ as it makes use of a new feature called "isAI" here;</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases</a></p>
<p dir="auto"><strong>How to have TripleA 2.5 &amp; 2026 installed at the same time</strong><br />
<a href="https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time">https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time</a></p>
<p dir="auto">'<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> <strong>v275 is  available in game, under Download Maps button</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /></p>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> <strong>v275 1941_Global_Command_Decision_Manual here;</strong> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1785913373428-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto">.<br />
While you wait, read the Game Notes</p>
<p dir="auto"><img src="/assets/uploads/files/1697968049897-game_notes.png" alt="Game_Notes.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">.<br />
<img src="/assets/uploads/files/1697010040993-preview.png" alt="Preview.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">.<br />
This thread uses <a class="plugin-mentions-user plugin-mentions-a" href="/user/black_elk" aria-label="Profile: Black_Elk">@<bdi>Black_Elk</bdi></a> map here, to read about its making;<br />
<a href="https://forums.triplea-game.org/topic/3315/proposed-map-domination-1941">https://forums.triplea-game.org/topic/3315/proposed-map-domination-1941</a></p>
]]></description><link>https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 17:38:07 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/3326.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 22 Oct 2022 08:44:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Thu, 20 Aug 2026 03:24:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">Many thanks for the kind welcome and quick and considerate reply!</p>
<p dir="auto">I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/79243</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79243</guid><dc:creator><![CDATA[cybergroover]]></dc:creator><pubDate>Thu, 20 Aug 2026 03:24:34 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Tue, 18 Aug 2026 19:59:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cybergroover" aria-label="Profile: cybergroover">@<bdi>cybergroover</bdi></a><br />
Welcome to the forums!<br />
Thanks for engaging  and kind words.</p>
<p dir="auto">Kamikaze-Plane, you are correct they are like conscripts and are <strong>not</strong> Researched.</p>
<p dir="auto">Yes they are only temporarily available when their home seas are invaded.</p>
<blockquote>
<p dir="auto">This desperate tactic will only become available when the Home Islands are under threat!</p>
</blockquote>
<p dir="auto">I will change the Tool-tips in the next release and will use your excellent quote  <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f600.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--grinning" style="height:23px;width:auto;vertical-align:middle" title=":grinning:" alt="😀" /><br />
Thanks!</p>
]]></description><link>https://forums.triplea-game.org/post/79226</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79226</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 18 Aug 2026 19:59:44 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 17 Aug 2026 17:13:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">Many thanks for this awesome map! I just saw it and have played other TripleA WW2 1941 maps and this one looks like the best yet with so much cool customisation, depth and immersion  <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I see that (Jp only) "Kamikaze-Plane" needs "*Researched Japanese suicide planes", which appears when sufficient force invades a homeland or home seas (like conscripts).</p>
<p dir="auto">I don't see any tech like that in the Technology table? Is that because it's only available for a temporary time (while homeland or home seas are invaded) or because it's not really a technology but something adopted from desperation? In that case, perhaps "*Researched Japanese suicide planes" could be changed to something else (like may be "This desperate tactic will only become available when the Home Islands are under threat!")?</p>
<p dir="auto">Cheers!</p>
]]></description><link>https://forums.triplea-game.org/post/79225</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79225</guid><dc:creator><![CDATA[cybergroover]]></dc:creator><pubDate>Mon, 17 Aug 2026 17:13:06 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 16 Aug 2026 07:57:24 GMT]]></title><description><![CDATA[<p dir="auto">Hi Dog thanks for the latest version. The game seems to play a little more challengingly.<br />
A few more land/ sea territories would be great.<br />
I still keep Russia and Japan allied until the time is right for War between them,<br />
AI Russia still seems a little tentative to move the Siberian based units though.<br />
I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units..</p>
<p dir="auto">The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only.</p>
<p dir="auto">Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory?<br />
Also  do you think the Russian player  should be immune to Winter as they were more better prepared for it historically.<br />
Maybe also a Rasputitsa  effect could block all movement on the Eastern front  (all player) for one turn after Winter.</p>
<p dir="auto">Lastly, when any player wants to build an aircraft  carrier they have to manually enter the quantity as there is no selector arrow for the box like other units.<br />
Took me a while to figure that one out in my first game.</p>
<p dir="auto">Apologies for the ramble and once again the game is playing well.</p>
]]></description><link>https://forums.triplea-game.org/post/79185</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79185</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Sun, 16 Aug 2026 07:57:24 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Wed, 05 Aug 2026 07:00:33 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v275 ready for download with in TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button</p>
<p dir="auto">Enjoy!</p>
<p dir="auto">.<br />
<strong>v275</strong><br />
Previously the Non Aggession Pact between USSR and Japan starts to fail arounf Turn 15, only because its Turn 15, this is illogical.</p>
<p dir="auto">So to improve on it, this applies to Players &amp; AI<br />
The USSR and Japan have a Non Aggression Pact that prevents both sides from attacking each other.</p>
<ul>
<li>When Japan or allies owns Chungking/Industry-Med there will be skirmishes on the Japan-USSR border</li>
<li>When Japan or allies owns Chungking/Industry-Med &amp; Urumchi-Kansu/Industry-Lgt it will declare war on USSR</li>
<li>When USSR retakes 3 of its lost territories held before Operation Barbarossa there will be skirmishes on the Japan-USSR border</li>
<li>When USSR retakes 5 of its lost territories held before Operation Barbarossa it will declare war on Japan</li>
</ul>
<p dir="auto">Gemrnay &amp; Italy will now have a harder time vs USSR, as USSR will be focusing on their attacks and not distracted by Japan to the south.</p>
<p dir="auto">Japan AI needs help to play better</p>
<ul>
<li>When Japan or allies owns Chungking/Industry-Med, for each turn up to 9 times it will <strong>purchase</strong> 3x Destroyers, 1x Cruiser, 1x Convoy</li>
<li>When Japan or allies owns Urumchi-Kansu/Industry-Lgt, for each turn up to 9 times it will <strong>purchase</strong> 3x Destroyers, 1x Cruiser</li>
<li>Having achieved some of its primary objectives Japan can divert resources to ships.</li>
</ul>
<p dir="auto">China Player &amp; AI</p>
<ul>
<li>As Japan and USSR will not go to war around turn 15 and Japan was conquering China too easily/quickly.</li>
<li>China has a small free increase of a Bunker per turn, this simulates its massive population digging in and resisting its invaders</li>
</ul>
<p dir="auto">USA AI needs help to play better</p>
<ul>
<li>Turns 2,4,8,12,16,20,24 AI <strong>purchases</strong> 2x Fighter, Bomber-Tac, Carrier-Fleet, 2x Cruiser, Battleship and places in 010 B Sea Zone</li>
<li>This is a small increase of a Cruiser &amp; Battleship and it makes the USA AI more aggressive when using Fast-AI</li>
</ul>
<p dir="auto">This is big, I think I finally understand Sea Zone ownership and PU production</p>
<ul>
<li>Each Sea Zone generates 1-2pu per turn for the <strong>original</strong> owner only, just like Convoy Centers. Enemy occupation denies the original owner of the PU income.  The current owner has its national flag in the Sea Zone.</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> v275 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1785913013877-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/79082</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79082</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Wed, 05 Aug 2026 07:00:33 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Tue, 28 Jul 2026 15:59:21 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.<br />
Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV<br />
The AI kept a  fair bit there since the start of the game really. With some old double hit 1941 tanks.</p>
]]></description><link>https://forums.triplea-game.org/post/79000</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79000</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Tue, 28 Jul 2026 15:59:21 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 27 Jul 2026 16:20:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/captain0" aria-label="Profile: captain0">@<bdi>captain0</bdi></a><br />
Are you playing with Fast-AI as it is more aggressive than Hard-AI ?</p>
<p dir="auto">The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.<br />
<strong>I will look at reinforcing the US west coast, but it will be awhile.</strong></p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.<br />
Whilst I respect this is quite accurate historically.</p>
</blockquote>
<p dir="auto"><strong>Agreed, it is not going to change.  You could replace the South Africa  Industry-Med with a Industry-Hvy if you wish.</strong></p>
]]></description><link>https://forums.triplea-game.org/post/78999</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78999</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 27 Jul 2026 16:20:39 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 27 Jul 2026 15:47:28 GMT]]></title><description><![CDATA[<p dir="auto">The US may need a hand Dog as a lot of the ships exit through Panama rapidly<br />
Perhaps a small random pop up of PT boats or something-like Germany with the subs..<br />
I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.</p>
<p dir="auto">Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.</p>
<p dir="auto">'It is good but I am playing the AI at present as axis player v allies.<br />
The Germans and Italians are holding Stalingrad and a force is moving down to Baku.<br />
Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.<br />
Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counter</p>
<p dir="auto">One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.<br />
Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.<br />
Sort of kamikaze.<br />
Unless the AI/ player even,  transits around South Africa and back up to the Med via East Africa.<br />
I doubt that is something that the AI would approach and even as player Britain it is tough.<br />
Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.</p>
<p dir="auto">Cheers</p>
]]></description><link>https://forums.triplea-game.org/post/78998</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78998</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Mon, 27 Jul 2026 15:47:28 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 26 Jul 2026 14:40:50 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/captain0" aria-label="Profile: captain0">@<bdi>captain0</bdi></a> <a href="/post/78987">said</a>:</p>
<p dir="auto">Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,<br />
Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.</p>
</blockquote>
<p dir="auto">The AI at sea is weak and does need help.<br />
Even with USA AI<br />
Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone<br />
and<br />
Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea Zone</p>
<p dir="auto">It does not play well, but it does give an OK game for Japan.  Maybe it needs more help to be more of a challenge?</p>
]]></description><link>https://forums.triplea-game.org/post/78991</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78991</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 26 Jul 2026 14:40:50 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 26 Jul 2026 12:31:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a><br />
Thankyou for reply.<br />
I understand what you/re saying 100%</p>
<p dir="auto">The AI us interesting. In a game that I played the AI Germany did not defend the beaches of the West wall but located large groups in infrastructure areas (move 3) to launch counter attacks.</p>
<p dir="auto">Also n my observation the AI  US generally doesn't put up much of a fight in the Pacific v Japan,<br />
Possibly due to confusion and balancing in the Atlantic convoy war and countering  subs popping up.<br />
Cheers</p>
]]></description><link>https://forums.triplea-game.org/post/78987</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78987</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Sun, 26 Jul 2026 12:31:47 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 26 Jul 2026 08:17:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/captain0" aria-label="Profile: captain0">@<bdi>captain0</bdi></a><br />
Apologies I have not replied earlier.</p>
<p dir="auto">Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.</p>
<p dir="auto">For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep.  Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.</p>
<p dir="auto">Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west.  I think the German player has a tough time especially if using Winter.</p>
<p dir="auto">Having said the above if more players want Russian Partisans then say.</p>
<p dir="auto">It was a design decision not to have resources other than PU as the AI does not understand them, see here.<br />
<a href="https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly">https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly</a></p>
<p dir="auto">In game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well.  On the flip side when testing we did not have to balance the Oil Resource vs use in game.  <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /><br />
However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🤯</p>
]]></description><link>https://forums.triplea-game.org/post/78985</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78985</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 26 Jul 2026 08:17:24 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 13 Jul 2026 10:19:03 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Dog. I understand. and thanks for your reply.</p>
<p dir="auto">Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort?</p>
<p dir="auto">What I like most about this game are the local battles that occur due to the giant map.<br />
Did the game ever have forested areas in Belarus region with partisans popping up?</p>
<p dir="auto">I play iron war and oil and snow maps  too.<br />
The iron  resource make the game and fight for it give the game that extra  strategic edge, and the oil too. because it powers most units..<br />
Also the  partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed.</p>
<p dir="auto">Thanks</p>
]]></description><link>https://forums.triplea-game.org/post/78849</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78849</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Mon, 13 Jul 2026 10:19:03 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 13 Jul 2026 09:14:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/captain0" aria-label="Profile: captain0">@<bdi>captain0</bdi></a><br />
Thanks for engaging.</p>
<blockquote>
<p dir="auto">The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.</p>
</blockquote>
<p dir="auto">This could be increased but it might feel too much like WW1.<br />
When new players come accross Bunkers, they struggled to take them, so I never thought to increase them in number.  With the current stacking  of other units and of 2 bunkers, it feels about right to give the Atlantic wall feel/vibe and Russian attempt at defence in depth and 1 Bunker in the Pacific gives the  dug in Jap  feel.</p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">static fort upkeep be halved?</p>
</blockquote>
<p dir="auto">Upkeep is in whole numbers only, 0 to say 9, so no .5 allowed.<br />
To get the equivilent of .5 you would have to double all PU purchase costs including upkeep to 2, except Bunkers they would be 1.  This might mess with the current balance and it might put off human players that are so used to A&amp;A PU costs.  The Bunker upkeep cost of 1 also deters the human player from spamming them.</p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">I set Russia and Japan as allied for a historic game and change that when war in Europe finishes,</p>
</blockquote>
<p dir="auto">Yes the current NAP is weak, why would Russia declare war on Japan when it is losing to Germany.  A reworking is on my TODO list <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">I believe historically the Finns were averse to advancing further than the Vyborg territory that they gave up in the Winter war..<br />
The Finnish commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.</p>
</blockquote>
<p dir="auto">We wanted to keep the minor powers to a minimum, although realistic they slow the turn speed down, so a compromise, no Finns, just more Germans.</p>
<p dir="auto">I hope others chime in with thoughts to your questions.</p>
]]></description><link>https://forums.triplea-game.org/post/78848</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78848</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 13 Jul 2026 09:14:04 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 13 Jul 2026 08:02:52 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Dog.</p>
<p dir="auto">The terrain inclusions are great.<br />
The AI put 30 infantry into  pripyet marshes and with the terrain bonuses they will be 'hard as hell' to knock out.</p>
<p dir="auto">I feel like some territories should be a little more fortified and/ or difficult to take i.e. cities could favour defenders more when they are outnumbered.</p>
<p dir="auto">The upkeep works well and it is a shame to have a 2 fort limit but I guess that is because of AI.<br />
You can edit them on I know,<br />
I don't know if other people would like it but perhaps the fort allowance per territory could be increased and the static fort upkeep be halved?</p>
<p dir="auto">Another thing that would be great is that transport planes could airlift HQ units to evacuate them from say, Africa when the Italian navy is knocked out.</p>
<p dir="auto">I set Russia and Japan as allied for a historic game and  change that when war in Europe finishes,</p>
<p dir="auto">On my first game  AI Germany took Lenningrad  on first turn.<br />
I was a bit surprised at the effectiveness of the AI at that point.</p>
<p dir="auto">I believe historically the Finns were averse to advancing further than the Vyborg  territory that they gave up in the Winter war..<br />
The Finnish  commander Mannerheim had Soviet roots and Finnish people were not hugely anti Russian in general.</p>
<p dir="auto">Lastly whilst playing the AI some countries are close to maximum upkeep on round one.<br />
So a solution is to edit and remove the forts you don't need and convert the value into units.<br />
All my opinion of course but what do other people think?</p>
]]></description><link>https://forums.triplea-game.org/post/78847</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78847</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Mon, 13 Jul 2026 08:02:52 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 12 Jul 2026 22:48:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/captain0" aria-label="Profile: captain0">@<bdi>captain0</bdi></a><br />
Welcome to the forums!</p>
<p dir="auto">Thanks for the kind words and your first post <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--+1" style="height:23px;width:auto;vertical-align:middle" title=":+1:" alt="👍" /></p>
<p dir="auto">I still play it now as it does give me also the best of solo games.</p>
<p dir="auto">Can you tell, cause I keep on improving it, hopefully for the better <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f601.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--grin" style="height:23px;width:auto;vertical-align:middle" title=":grin:" alt="😁" /></p>
]]></description><link>https://forums.triplea-game.org/post/78843</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78843</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 12 Jul 2026 22:48:51 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sun, 12 Jul 2026 12:40:39 GMT]]></title><description><![CDATA[<p dir="auto">Well done TheDog and everyone else who has worked on this.,</p>
<p dir="auto">I have been playing triplea on and off for 15 years or so now.<br />
Some online but mostly AI and this is the best map I have played so far.</p>
<p dir="auto">The map is huge and the Ai handles the complexity fairly well.</p>
<p dir="auto">I like a longer/historic game ,so I change the sea/ land battle rounds to 1 round the air to 1 or2 rounds to slow things up.</p>
<p dir="auto">Very accurate setup. and huge map.<br />
It is on your toes with the random sub pop up for Germany and also quite realistic when yours pop up against the AI and attack anything that is unescorted.<br />
Keep up the good work.</p>
]]></description><link>https://forums.triplea-game.org/post/78840</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78840</guid><dc:creator><![CDATA[captain0]]></dc:creator><pubDate>Sun, 12 Jul 2026 12:40:39 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Fri, 10 Jul 2026 07:31:13 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v270 ready for download in TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button</p>
<p dir="auto">Enjoy!</p>
<p dir="auto">.<br />
<strong>v270</strong></p>
<ul>
<li>Bunker 4pu, was 5, helps the AI buy more</li>
<li>Turkey will now defend as a nation, if attacked, was as each separate territory</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Unchanged v255 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1779518254325-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/78815</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78815</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Fri, 10 Jul 2026 07:31:13 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 15 Jun 2026 12:52:50 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v265 ready for download in TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button <code>(be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)</code><br />
Enjoy!</p>
<p dir="auto">.<br />
<strong>v265</strong></p>
<ul>
<li>Thanks to the genius that is <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> the Factory Placement is now turned on when its needed then off when its not. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></li>
<li>This probably returns the AI game play as before, but we shall see<br />
.</li>
</ul>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Unchanged v265 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1779518254325-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested minimum stable TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases/tag/2.7.15025" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases/tag/2.7.15025</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/78327</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78327</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 15 Jun 2026 12:52:50 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 15 Jun 2026 12:48:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a><br />
Thanks to the genius that is <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> the Factory Placement is now turned on when its needed then off when its not.</p>
<p dir="auto">Update v265 incoming.</p>
]]></description><link>https://forums.triplea-game.org/post/78326</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78326</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 15 Jun 2026 12:48:58 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 15 Jun 2026 12:04:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">"placementAnyTerritory" is messing with purchase and is only needed for placement.</p>
<pre><code>&lt;attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Reset_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"&gt;
	&lt;option name="conditions" value="conditionAttachment_Always_True"/&gt;
	&lt;option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/&gt;
	&lt;option name="playerProperty" value="placementAnyTerritory" count="false"/&gt;
	&lt;option name="when" value="before:@All-Players@Purchase"/&gt;
&lt;/attachment&gt;
&lt;attachment foreach="$All-Players$" name="triggerAttachment_@All-Players@_Set_pAT" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"&gt;
	&lt;option name="conditions" value="conditionAttachment_Always_True"/&gt;
	&lt;option name="playerAttachmentName" value="RulesAttachment" count="rulesAttachment"/&gt;
	&lt;option name="playerProperty" value="placementAnyTerritory" count="true"/&gt;
	&lt;option name="when" value="before:@All-Players@Place"/&gt;
&lt;/attachment&gt;
&lt;!-- placementAnyTerritory makes the AI place Factories given by isAI/xml, also appears to aid the AI in defending Paris much better --&gt;
&lt;attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"&gt;
	&lt;option name="placementAnyTerritory" value="true"/&gt;
&lt;!--	&lt;option name="placementAnySeaZone" value="true"/&gt;  --&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/78322</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78322</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Mon, 15 Jun 2026 12:04:50 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 15 Jun 2026 07:07:04 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v260 ready for download in TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button <code>(be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)</code><br />
Enjoy!</p>
<p dir="auto">.<br />
<strong>v260</strong></p>
<ul>
<li>The <strong>AI players</strong> have been given another boost and should be tougher, but are they? (Thanks to <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a>, again)</li>
<li>A noticeable change in German AI play is that it defends Paris better than previous versions, notice any other AI changes?</li>
<li>Spain will now defend as a nation, if attacked, was as each separate territory</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Unchanged v260 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1779518254325-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested minimum stable TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases/tag/2.7.15025" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases/tag/2.7.15025</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/78301</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78301</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 15 Jun 2026 07:07:04 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Sat, 23 May 2026 06:42:25 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v255 ready for download in TripleA</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button <code>(be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)</code><br />
Enjoy!</p>
<p dir="auto">.<br />
<strong>v255</strong></p>
<ul>
<li>Stacking of Artillery &amp; Anti-Tank, Armor-Lgt &amp; Med 10s, Armor-Inf &amp; Armor-Hvy 5s</li>
<li>To summarise stacking Infantry 20s, non-Infantry(&amp; Aircraft &amp; Ships) 10s, except 2 Hit units (Armor-Hvy &amp; Carriers) 5s</li>
<li>HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit &amp; Black_Elk</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Current v255 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1779518254325-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested minimum stable TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases/tag/2.7.15025" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases/tag/2.7.15025</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/77594</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77594</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sat, 23 May 2026 06:42:25 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 27 Apr 2026 08:00:04 GMT]]></title><description><![CDATA[<p dir="auto"><strong>Latest version v250 ready for download</strong>.</p>
<p dir="auto">In TripleA<br />
Click <strong>Download Maps</strong> Button<br />
Click <strong>Installed</strong> tab<br />
Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Remove</strong> Button<br />
Click <strong>Yes</strong> button to remove<br />
Click <strong>Ok</strong> button (Successfully removed)<br />
Click <strong>Close</strong> (To force the map list to refresh)<br />
Click <strong>Download Maps</strong> Button<br />
Find &amp; Click <strong>1941 Global Command Decision</strong><br />
Click <strong>Install</strong> button <code>(be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)</code><br />
Enjoy!</p>
<p dir="auto">.<br />
<strong>v250</strong></p>
<ul>
<li>Sea Zone PUs now shown on map</li>
<li>Sea Zone PU x190 positioning to left of the Convoy/owner flag</li>
<li>Kamikaze-Plane can only placed with Industry-Hvy, so only Japan, did * include Industry-Med</li>
<li>Kamikaze <strong>unitsNotAllowed</strong> to fly over 28 East Asia land territories to encourage AI to use them verses ships, uses a terrain effect called "no-asia"</li>
<li>Kamikaze canNotTarget Destroyers removed as it does target Destroyers</li>
<li>War Bonds now with 1 Tech, now <strong>4d4</strong>, was 2x Techs with 1d6 each</li>
<li>Manual has been updated with above</li>
</ul>
<p dir="auto">.<br />
<img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Current v250 documentation, last page has winter turn on instructions. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="/assets/uploads/files/1777276672281-1941_global_command_decision_manual.pdf">1941_Global_Command_Decision_Manual.pdf</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /> Suggested minimum stable TripleA version <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f53b.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--small_red_triangle_down" style="height:23px;width:auto;vertical-align:middle" title="🔻" alt="🔻" /><br />
<a href="https://github.com/triplea-game/triplea/releases/tag/2.7.15025" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/releases/tag/2.7.15025</a><br />
.<br />
<strong>Link to 1st post that has;</strong><br />
<code>Downloads for new Players</code><br />
<a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread">https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread</a></p>
]]></description><link>https://forums.triplea-game.org/post/76926</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76926</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 27 Apr 2026 08:00:04 GMT</pubDate></item><item><title><![CDATA[Reply to 💥 1941 Global Command Decision - Official Thread on Mon, 06 Apr 2026 17:16:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: JohnnyCat">@<bdi>JohnnyCat</bdi></a><br />
That is not an error, it is a notification, to turn it off, do this in game.</p>
<p dir="auto">To reduced failure notices Game&gt; User Notification&gt; Show Trigger/condition Chance Roll Failure <strong>(UnTick)</strong></p>
]]></description><link>https://forums.triplea-game.org/post/76538</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76538</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 06 Apr 2026 17:16:01 GMT</pubDate></item></channel></rss>