<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Possible Game Interface suggestions]]></title><description><![CDATA[<p dir="auto">With a new stable lurking in the shadows somewhere... this is probably too ambitious a project for the new release.   I will post it anyways.</p>
<p dir="auto">The idea is to rearrange some of the stuff on the in-game view.  These proposed changes are really just meant to allow for more of the map to be visible while playing without completely minimizing all the tools.  Here is my suggestion....</p>
<p dir="auto"><img src="/assets/uploads/files/1507060077913-proposed-interface-changes-j-resized.jpg" alt="0_1507060071737_Proposed interface changes j.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1507060109128-proposed-interface-changes-minimized-j-resized.jpg" alt="0_1507060103032_Proposed interface changes minimized j.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Just an old idea I thought I'd re-table.</p>
]]></description><link>https://forums.triplea-game.org/topic/338/possible-game-interface-suggestions</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 13:56:56 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/338.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 03 Oct 2017 19:49:07 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Possible Game Interface suggestions on Sat, 31 Aug 2019 18:15:35 GMT]]></title><description><![CDATA[<p dir="auto">really like both of these ideas. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> i also think even further simplifying the battle window by only showing the currently active odds groups could make the whole thing much more visually appealing and less cluttered.</p>
<p dir="auto">here's another random thought, if we are taking a deep dive on the battle window another thing that might be interesting is an enhanced low luck view. Since so many people play with LL and the predictability often leads to much more precise odds calculations that must be made in real-time in tight/large battles there could be some added value to be had there.</p>
]]></description><link>https://forums.triplea-game.org/post/26393</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26393</guid><dc:creator><![CDATA[ubernaut]]></dc:creator><pubDate>Sat, 31 Aug 2019 18:15:35 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 30 Aug 2019 17:23:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a> Also, a pet hate I have is the "fire" thing. I don't like it anyways, but it really makes no sense for maps before guns were invented, like 270BC.</p>
<p dir="auto">I would change "fire" with "attack" (both for the offensive and the defensive units). Then, I would change the dichotomy attack/defence with offence/defence, instead.</p>
]]></description><link>https://forums.triplea-game.org/post/26372</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26372</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 30 Aug 2019 17:23:40 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 30 Aug 2019 17:21:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a> said in <a href="/post/3289">Possible Game Interface suggestions</a>:</p>
<blockquote>
<p dir="auto">As a follow up I also have spent some time looking at our battle window wishing it could be clearer.</p>
<p dir="auto">Below are 2 examples of what I think would be a much improved display.</p>
<p dir="auto">the first is Low Luck</p>
<p dir="auto"><img src="/assets/uploads/files/1507259910219-ll-battle-window-jpeg-resized.jpg" alt="0_1507259910391_LL battle window jpeg.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Second is Dice</p>
<p dir="auto"><img src="/assets/uploads/files/1507259942351-dice-battle-window-jpeg-resized.jpg" alt="0_1507259942600_Dice battle window jpeg.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">My final thought or question on this was pertaining to the tendency of the window to display all the numbers of dice sides (1-12 in this example) .  I included the same display in my examples.  My question though...  is it really necessary for the game to display boxes for numbers that have no units?  Wouldn't it make much more sense for the window only to generate slots where there are units or a roll?</p>
<p dir="auto">Ie. in my first example for Low luck.... the are units in the 2,3 and 4 as well as the remainder roll of 7.   Would it not make it cleaner if all the other values with no combat involvement were not displayed visually?  I don't know whether this is possible.  But I think it would make it cleaner if only values with units or rolls in the current round of combat were displayed.</p>
<p dir="auto">Anyways.... just throwing idea's out there.</p>
</blockquote>
<p dir="auto">I think this would be a huge improvement. If also allowing having a customized background (per map skin), it would start looking like an actual game.</p>
]]></description><link>https://forums.triplea-game.org/post/26371</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26371</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 30 Aug 2019 17:21:30 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 30 Aug 2019 16:54:21 GMT]]></title><description><![CDATA[<p dir="auto">Just thought I would resurrect this thread in case it is relivant to some of the UI discussions.</p>
]]></description><link>https://forums.triplea-game.org/post/26366</link><guid isPermaLink="true">https://forums.triplea-game.org/post/26366</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 30 Aug 2019 16:54:21 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 06 Oct 2017 23:19:10 GMT]]></title><description><![CDATA[<p dir="auto">Redesigning the battle screen is a necessity if anyone wants to use dice larger than d6 to d12. I have a mod where I'm experimenting with d18 and they seem to have some nice benefits and I would like to make them permanent. However the battle screen is a bit of an issue. There are 18 columns on each side albeit most empty, but they still occupy precious space. This causes unit images to be cutoff when the battle screen opens. The players can either manually drag the edge to expand the window, or use  maximize button. But even if window is maximized it can't accommodate 36 images for d18 at the size they are currently displayed. Looks like even 24 images for a d12 wont fit without cutting off a couple. Anyways it would be rare to fill each numbers column but it should still accommodate them in chance it does fill up.</p>
<p dir="auto">If the image size in battle screen was adjustable, it would offer a quick fix. Maybe in game menu or in map. properties file.</p>
<p dir="auto">Another helpful feature would be an auto window sizer for the battle screen window itself, so it only opens as large as it needs to in order to accommodate all images at whatever size they are.</p>
]]></description><link>https://forums.triplea-game.org/post/3297</link><guid isPermaLink="true">https://forums.triplea-game.org/post/3297</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Fri, 06 Oct 2017 23:19:10 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 06 Oct 2017 17:39:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/frostion" aria-label="Profile: frostion">@<bdi>frostion</bdi></a> Size was just for the drawing.  Don't imagine the normal window dimensions would need to change at all.  I was just giving lots of room to see it.</p>
]]></description><link>https://forums.triplea-game.org/post/3294</link><guid isPermaLink="true">https://forums.triplea-game.org/post/3294</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 06 Oct 2017 17:39:15 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 06 Oct 2017 13:38:40 GMT]]></title><description><![CDATA[<p dir="auto">I like the dice under units thing. It would really give a good overview of what is going on.</p>
<p dir="auto">But I do think full screen is maybe a bit too much. What about 75% windows in height and width? Then players can still, by looking at the background, see where in the world they are. I think players would really like to be able to move the window around a bit and maybe look at what threats are in the territory surroundings. Maybe they casualty-select on this basis.</p>
<p dir="auto">Player would also still be able to see the right side of the map screen/the tabs with the list of battles to come. I think this is also important.</p>
]]></description><link>https://forums.triplea-game.org/post/3292</link><guid isPermaLink="true">https://forums.triplea-game.org/post/3292</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Fri, 06 Oct 2017 13:38:40 GMT</pubDate></item><item><title><![CDATA[Reply to Possible Game Interface suggestions on Fri, 06 Oct 2017 03:28:09 GMT]]></title><description><![CDATA[<p dir="auto">As a follow up I also have spent some time looking at our battle window wishing it could be clearer.</p>
<p dir="auto">Below are 2 examples of what I think would be a much improved display.</p>
<p dir="auto">the first is Low Luck</p>
<p dir="auto"><img src="/assets/uploads/files/1507259910219-ll-battle-window-jpeg-resized.jpg" alt="0_1507259910391_LL battle window jpeg.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">Second is Dice</p>
<p dir="auto"><img src="/assets/uploads/files/1507259942351-dice-battle-window-jpeg-resized.jpg" alt="0_1507259942600_Dice battle window jpeg.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto">My final thought or question on this was pertaining to the tendency of the window to display all the numbers of dice sides (1-12 in this example) .  I included the same display in my examples.  My question though...  is it really necessary for the game to display boxes for numbers that have no units?  Wouldn't it make much more sense for the window only to generate slots where there are units or a roll?</p>
<p dir="auto">Ie. in my first example for Low luck.... the are units in the 2,3 and 4 as well as the remainder roll of 7.   Would it not make it cleaner if all the other values with no combat involvement were not displayed visually?  I don't know whether this is possible.  But I think it would make it cleaner if only values with units or rolls in the current round of combat were displayed.</p>
<p dir="auto">Anyways.... just throwing idea's out there.</p>
]]></description><link>https://forums.triplea-game.org/post/3289</link><guid isPermaLink="true">https://forums.triplea-game.org/post/3289</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 06 Oct 2017 03:28:09 GMT</pubDate></item></channel></rss>