<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[How to default a player to be the AI?]]></title><description><![CDATA[<p dir="auto">It is assumed you can somehow modify <code>&lt;player_list&gt;</code> so that certain players are set to be one of the AI types by default.  I haven't run across any example maps that are doing this, so how would it be done?</p>
]]></description><link>https://forums.triplea-game.org/topic/3704/how-to-default-a-player-to-be-the-ai</link><generator>RSS for Node</generator><lastBuildDate>Thu, 17 Sep 2026 00:47:20 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/3704.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 Jan 2024 19:46:08 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to How to default a player to be the AI? on Wed, 17 Jan 2024 00:44:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/eqqman" aria-label="Profile: eqqman">@<bdi>eqqman</bdi></a></p>
<p dir="auto">So the "none" can be used as a faction that does nothing, but can have;</p>
<ul>
<li>"capital" code.</li>
<li>step logic like notifications</li>
<li>conditions</li>
</ul>
<p dir="auto">Search map xml for to look for "DoesNothing" and then the faction to find actual use.</p>
]]></description><link>https://forums.triplea-game.org/post/60524</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60524</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Wed, 17 Jan 2024 00:44:03 GMT</pubDate></item><item><title><![CDATA[Reply to How to default a player to be the AI? on Tue, 16 Jan 2024 23:08:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> It was stated before that "You cannot set a default to Fast AI or any other AI type", so then what is "DoesNothing"?</p>
]]></description><link>https://forums.triplea-game.org/post/60520</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60520</guid><dc:creator><![CDATA[Eqqman]]></dc:creator><pubDate>Tue, 16 Jan 2024 23:08:00 GMT</pubDate></item><item><title><![CDATA[Reply to How to default a player to be the AI? on Tue, 16 Jan 2024 23:02:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/eqqman" aria-label="Profile: eqqman">@<bdi>eqqman</bdi></a><br />
Just in case you dont have all the option, this is from my map<br />
settlers_fallen_empire</p>
<pre><code>&lt;playerList&gt;
  &lt;!-- In turn order (it is important that the players are listed in turn order)--&gt;
  &lt;!-- optional: just means 'does this player require a capital?'.  if optional is false, they require at least 1 capital.  if optional is true, they may have no capitals. --&gt;
  &lt;!-- canBeDisabled: if true means that the player will skip all of their phases. their delegates will be removed from the game (so triggers will not happen during those delegates either) --&gt;
  &lt;!-- defaultType: optional, default is "Human"; options are "Human", "AI", "DoesNothing"; sets player to this type by default in the player selection window --&gt;
  &lt;!-- isHidden: optional, default is "false"; options are "true", "false"; if true doesn't show player in player selection window --&gt;
  &lt;!-- no capitals, shows all phases, start player as AI, isHidden=true is for faction to start as AI --&gt;
</code></pre>
<pre><code>&lt;player name="AlAnfa" 	optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;	
&lt;player name="Orcs"   	optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;
&lt;player name="Undead" 	optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;	
&lt;player name="Ratkin" 	optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;
&lt;player name="Demon"  	optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;

&lt;player name="Dragonkin" optional="true" canBeDisabled="true" defaultType="Human"	isHidden="false"/&gt;	&lt;!-- only Humans can play this faction --&gt;

&lt;player name="Imperial"  optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;
&lt;player name="Dwarf"     optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;
&lt;player name="Elf"		 optional="true" canBeDisabled="true" defaultType="AI"		isHidden="false"/&gt;	
&lt;player name="Merefolk"  optional="true" canBeDisabled="true" defaultType="Human"	isHidden="false"/&gt;	&lt;!-- only Humans can play this faction --&gt;	
&lt;player name="Celestial" optional="true" canBeDisabled="true" defaultType="Human"	isHidden="false"/&gt;


&lt;player name="none" 	optional="false" canBeDisabled="false" defaultType="DoesNothing" isHidden="true"/&gt;
</code></pre>
]]></description><link>https://forums.triplea-game.org/post/60519</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60519</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 16 Jan 2024 23:02:49 GMT</pubDate></item><item><title><![CDATA[Reply to How to default a player to be the AI? on Tue, 16 Jan 2024 21:26:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> I see thank you!  One of the reasons I was looking into this was to make certain players "Do Nothing" AI on maps where they only basically exist for bookkeeping purposes, which I guess is not an option.  But still useful to know for the other cases.</p>
]]></description><link>https://forums.triplea-game.org/post/60516</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60516</guid><dc:creator><![CDATA[Eqqman]]></dc:creator><pubDate>Tue, 16 Jan 2024 21:26:50 GMT</pubDate></item><item><title><![CDATA[Reply to How to default a player to be the AI? on Tue, 16 Jan 2024 21:23:24 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/eqqman" aria-label="Profile: eqqman">@<bdi>eqqman</bdi></a><br />
from 1941 Global Command Decision</p>
<pre><code>&lt;player name="Germany" 		optional="true" canBeDisabled="true" defaultType="Human" 	isHidden="false"/&gt;
&lt;player name="USSR" 		optional="true" canBeDisabled="true" defaultType="AI" 		isHidden="false"/&gt;
</code></pre>
<p dir="auto">USSR defaults to Hard AI</p>
<p dir="auto">You cannot set a default to Fast AI or any other AI type.</p>
]]></description><link>https://forums.triplea-game.org/post/60515</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60515</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Tue, 16 Jan 2024 21:23:24 GMT</pubDate></item><item><title><![CDATA[Reply to How to default a player to be the AI? on Tue, 16 Jan 2024 21:18:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/eqqman" aria-label="Profile: eqqman">@<bdi>eqqman</bdi></a>  hmm ... will ping <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
]]></description><link>https://forums.triplea-game.org/post/60514</link><guid isPermaLink="true">https://forums.triplea-game.org/post/60514</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Tue, 16 Jan 2024 21:18:50 GMT</pubDate></item></channel></rss>