<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[units with multiple HP (Hit Points) heal fully]]></title><description><![CDATA[<p dir="auto">can we please get an option that makes units with multiple HP (Hit Points) heal fully instead of 1 HP at a time?</p>
]]></description><link>https://forums.triplea-game.org/topic/3865/units-with-multiple-hp-hit-points-heal-fully</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 13:54:58 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/3865.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 28 Jul 2024 03:09:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 16:17:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cameron" aria-label="Profile: cameron">@<bdi>cameron</bdi></a> said in <a href="/post/63532">units with multiple HP (Hit Points) heal fully</a>:</p>
<blockquote>
<p dir="auto">... whether slowly healing is better or not ...</p>
</blockquote>
<p dir="auto">Personally, I like to take a bunch of roids and heal as fast as I can <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/63533</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63533</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 28 Jul 2024 16:17:58 GMT</pubDate></item><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 16:04:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> said in <a href="/post/63529">units with multiple HP (Hit Points) heal fully</a>:</p>
<blockquote>
<p dir="auto">A 3hp battleship with &lt;option name="repairsUnits" value="battleship" count="2"/&gt; as part of its unitAttachment will self-repair up to 2 hp.</p>
</blockquote>
<p dir="auto">huh. that looks interesting... i'll give it a try. and then i'll probably have a big internal debate about whether slowly healing is better or not afterall...<br />
i'd still like a global option but those seem to be avoided here...</p>
<p dir="auto">thanks!  <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/63532</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63532</guid><dc:creator><![CDATA[cameron]]></dc:creator><pubDate>Sun, 28 Jul 2024 16:04:08 GMT</pubDate></item><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 15:58:27 GMT]]></title><description><![CDATA[<p dir="auto">from: <a href="https://forums.triplea-game.org/post/63505">https://forums.triplea-game.org/post/63505</a></p>
<p dir="auto">actually, that makes them heal less...</p>
<p dir="auto">when i tried:</p>
<pre><code>&lt;property name="Units Repair Hits Start Turn" value="true" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
&lt;property name="Units Repair Hits End Turn" value="false" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
</code></pre>
<p dir="auto">then:</p>
<ul>
<li>units healed 0 HP at end of their Turn Complete phase</li>
<li>units healed 0 HP at end of other players Turn Complete phase</li>
<li>units healed 1 HP at start of their Combat Move phase</li>
</ul>
<p dir="auto">when i tried:</p>
<pre><code>&lt;property name="Units Repair Hits Start Turn" value="true" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
&lt;property name="Units Repair Hits End Turn" value="true" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
</code></pre>
<p dir="auto">then:</p>
<ul>
<li>units healed 1 HP at end of their Turn Complete phase</li>
<li>units healed 0 HP at end of other players Turn Complete phase</li>
<li>units healed 1 HP at start of their Combat Move phase</li>
</ul>
<p dir="auto">when i tried:</p>
<pre><code>&lt;property name="Units Repair Hits Start Turn" value="false" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
&lt;property name="Units Repair Hits End Turn" value="true" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
</code></pre>
<p dir="auto">then:</p>
<ul>
<li>units healed 1 HP at end of their Turn Complete phase</li>
<li>units healed 1 HP at end of other players Turn Complete phase</li>
<li>units healed ? HP at start of their Combat Move phase [always fully healed before this point but one assumes 0]</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/63531</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63531</guid><dc:creator><![CDATA[cameron]]></dc:creator><pubDate>Sun, 28 Jul 2024 15:58:27 GMT</pubDate></item><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 15:46:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cameron" aria-label="Profile: cameron">@<bdi>cameron</bdi></a></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> almost has it right. Just for a quick understanding:<br />
"Units Repair Hits Start Turn" will only repair the owning players units, while "Units Repair Hits End Turn" will repair all damaged units. Both default to 1 hp repaired.<br />
"Two HitPoint Units Require Repair Facilities" mean that a unit must be present to repair, but it can be the same unit.</p>
<p dir="auto">A 3hp battleship with &lt;option name="repairsUnits" value="battleship" count="2"/&gt; as part of its unitAttachment will self-repair up to 2 hp.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/63529</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63529</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Sun, 28 Jul 2024 15:46:21 GMT</pubDate></item><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 15:37:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a></p>
<p dir="auto">not that kind of repair. the free healing that happens at the end of the Turn Complete phase or at the start of the Combat Move phase:</p>
<pre><code>&lt;property name="Units Repair Hits Start Turn" value="false" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
&lt;property name="Units Repair Hits End Turn" value="true" editable="false"&gt;
	&lt;boolean/&gt;
&lt;/property&gt;
</code></pre>
]]></description><link>https://forums.triplea-game.org/post/63528</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63528</guid><dc:creator><![CDATA[cameron]]></dc:creator><pubDate>Sun, 28 Jul 2024 15:37:10 GMT</pubDate></item><item><title><![CDATA[Reply to units with multiple HP (Hit Points) heal fully on Sun, 28 Jul 2024 14:37:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cameron" aria-label="Profile: cameron">@<bdi>cameron</bdi></a></p>
<p dir="auto">I think there already is. Here is a 3 HP BB with 2 Damage. I place a repair BB unit and it replaces all damage. It's only supposed to repair 1, so it is player enforced to buy the right amount.</p>
<p dir="auto"><img src="/assets/uploads/files/1722177441414-screenshot-from-2024-07-28-09-34-42.png" alt="Screenshot from 2024-07-28 09-34-42.png" class=" img-fluid img-markdown" /> <img src="/assets/uploads/files/1722177449823-screenshot-from-2024-07-28-09-35-27.png" alt="Screenshot from 2024-07-28 09-35-27.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/63521</link><guid isPermaLink="true">https://forums.triplea-game.org/post/63521</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 28 Jul 2024 14:37:50 GMT</pubDate></item></channel></rss>