<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[EXP crockett Victory Panzer beelee]]></title><description><![CDATA[<p dir="auto">Well machine is working again. Hope it continues to <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a> we need your game email. You can send it in chat if you want.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/victoryfirst" aria-label="Profile: VictoryFirst">@<bdi>VictoryFirst</bdi></a> and you will be Allies. He would like to be the blokes and yanks.  That would make you Russia and ANZAC.<br />
Let us know if that's cool.<br />
SSR a lot stronger in this version.</p>
<p dir="auto">Edit<br />
Also, at everyone, 2.26 is latest version. <a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a> make sure to DL UHD Boxes, there's still another one listed <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">This is gonna be epic you guys. crockett an experienced top player.</p>
<p dir="auto">Rock On</p>
<p dir="auto"><img src="/assets/uploads/files/1732244595147-rock-on.png" alt="Rock On !!!.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/panzerstahl-helm-0" aria-label="Profile: Panzerstahl-Helm-0">@<bdi>Panzerstahl-Helm-0</bdi></a>  I haven't got confirmation yet but I'm gonna pencil you in anyway. Thought you'd like to be the Vaterland and Italia and I'll be the sneak attack Nippon.</p>
<p dir="auto">Let me know if this is all good. Been a while since i set up a game. Hope i can figure it out <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Also, if my machine nuts up, I will ask <a class="plugin-mentions-user plugin-mentions-a" href="/user/panzerstahl-helm-0" aria-label="Profile: Panzerstahl-Helm-0">@<bdi>Panzerstahl-Helm-0</bdi></a> to fill in for me. Hopefully that won't be necessary <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Anyway here we go. Just need your email <a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Edit<br />
I'm on triplea 14890</p>
<p dir="auto">Multiple versions should work, but just stating <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/topic/4020/exp-crockett-victory-panzer-beelee</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 03:55:30 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4020.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 22 Nov 2024 00:52:49 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Fri, 10 Oct 2025 00:31:54 GMT]]></title><description><![CDATA[<p dir="auto">Thanks!  Just saw this!</p>
]]></description><link>https://forums.triplea-game.org/post/72818</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72818</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Fri, 10 Oct 2025 00:31:54 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Thu, 02 Oct 2025 20:54:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Congratulation sir! Herzlichen Glückwunsch to victory!<br />
That ws quit a fine battle all the way with ups and downs on both sites.<br />
You played some unique and very unexpected moves and once again proved the wide range of options on how to play the game and gain victory!<br />
I hope you enjoyed the game at least half the way I did and whenever you up for a re-match, let me/us know!<br />
I will surely follow you on your YT channel and hopefully see some EXP mod games there in the future <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=";-)" alt="😉" /></p>
<p dir="auto">BR und Viele Grüße</p>
<p dir="auto">Panzer</p>
]]></description><link>https://forums.triplea-game.org/post/72755</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72755</guid><dc:creator><![CDATA[Panzerstahl-Helm 0]]></dc:creator><pubDate>Thu, 02 Oct 2025 20:54:47 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 08:44:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Thank you both for being patient with me. I apologize when I got snippy. As soon as I got into play testing with Larry every rule became optional and either impressive or distracting.</p>
]]></description><link>https://forums.triplea-game.org/post/72722</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72722</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 28 Sep 2025 08:44:19 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 08:14:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Well done <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> Nice Clean turn :thumbs_up_light_skin_tone:</p>
<p dir="auto">Lets add up the Islands.</p>
<p dir="auto">Allies start at 190</p>
<p dir="auto">-3 Midway<br />
-2 Wake<br />
-1 Guam<br />
-3 PHI</p>
<p dir="auto">-9 total = 181</p>
<p dir="auto">+1 Formosa<br />
+1 Hainan<br />
+3 Carolines<br />
+1 Celebes<br />
+2 DNG</p>
<p dir="auto">+8 total = 189 for an Economic Victory ! Right on the nose <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Congratulations ! Despite challenging conditions and not used to all the rules, you prevailed in your first "House Rules Expansion" game. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Nice move on Chile. I didn't see it coming.</p>
<p dir="auto">Panzer and I both enjoyed the different strategies you brought. I will complete the Game Report at the other site. It will be detailed, as it's your first game, so it will take me a while. I need to finish my Game 5 one with Trout first.</p>
<p dir="auto">I'm not computer savvy enough to do anything on your channel and just prefer to run low key anyway <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I did ask the Captain earlier if he'd like to review the game with you after it ended and he seemed receptive to it.  You can use the Game report and the History from the saved game to critique it. And obviously are welcome to ask me any questions for clarification.</p>
<p dir="auto">The longest HRE game I've played, 10 months. Multis by design usually take longer, so a Big Thank You for sticking with it <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I know it's a quite complex mod and not for everyone and some rules you didn't care for <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> but I hope you enjoyed giving it a try. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Once again</p>
<p dir="auto">Congratulations !</p>
]]></description><link>https://forums.triplea-game.org/post/72721</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72721</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 28 Sep 2025 08:14:26 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 02:52:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a> I got 190!</p>
]]></description><link>https://forums.triplea-game.org/post/72718</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72718</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 28 Sep 2025 02:52:22 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 02:51:57 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: French round 20</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 20

    Combat Move - French

    Non Combat Move - French
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/assets/uploads/files/1759027917884-triplea_4020_20fre.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72717</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72717</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 28 Sep 2025 02:51:57 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 00:57:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a> Would you consider, not soon, an audio review of the game on my Youtube channel?</p>
]]></description><link>https://forums.triplea-game.org/post/72715</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72715</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 28 Sep 2025 00:57:49 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 28 Sep 2025 00:57:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Thank you friend!</p>
]]></description><link>https://forums.triplea-game.org/post/72714</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72714</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 28 Sep 2025 00:57:13 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sat, 27 Sep 2025 06:42:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">triplea does it. Works the same as boosting a regular Inf to A2. Grds and Armored Inf Pnzrgrndrs all attack at 2 and get boosted 1:1 with Arty</p>
<p dir="auto">Game History</p>
<pre><code>Round: 20

    Purchase Units - Japanese
        Japanese buy 2 Fortifications, 1 Japan_destroyer, 2 NavyFighters, 1 demo_harbour, 1 elite and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 

    Combat Move - Japanese
        Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
        Trigger Banzai: Japanese has 1 Banzai placed in Japan
        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
        1 infantry moved from Kiangsi to Kwangtung
        1 fighter and 1 tactical_bomber moved from Kweichow to Burma
        1 infantry moved from Yunnan to Burma
        1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
        1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
        1 elite moved from Buryatia to Yakut S.S.R.
              Japanese take Yakut S.S.R. from Russians
        1 elite moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 24 Sea Zone
              Japanese take 17 Sea Zone from Americans
        1 Japan_destroyer and 1 infantry moved from 24 Sea Zone to 25 Sea Zone
        1 infantry moved from 25 Sea Zone to Midway
        1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 31 Sea Zone
        1 elite moved from 31 Sea Zone to Wake Island
        1 Escort moved from 18 Sea Zone to 16 Sea Zone
        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
        2 NavyFighters moved from 6 Sea Zone to 16 Sea Zone
        2 NavyFighters and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
        1 Escort, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
        1 fighter moved from Japan to 7 Sea Zone
        1 fighter moved from Japan to 16 Sea Zone

    Combat - Japanese
        Battle in Kwangtung
            Japanese attack with 1 infantry
            British defend with 1 harbour; Americans defend with 1 aaGun
                Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 2 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 3 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 4 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 5 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 6 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 6 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 7 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 7 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 8 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 8 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 9 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 9 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 10 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 10 : 0/0 hits, 0.00 expected hits
                Japanese roll dice for 1 infantry in Kwangtung, round 11 : 1/1 hits, 0.17 expected hits
                British roll dice for 1 aaGun in Kwangtung, round 11 : 0/0 hits, 0.00 expected hits
                1 aaGun owned by the Americans lost in Kwangtung
            Japanese win, taking Kwangtung from British with 1 infantry remaining. Battle score for attacker is 5
            Casualties for Americans: 1 aaGun
        Battle in Midway
        Battle in Wake Island
        Battle in Shan State
            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.50 expected hits
                British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Shan State
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/5 hits, 2.50 expected hits
                British roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Burma
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 uk_armour
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits
                British roll dice for 1 uk_armour in Burma, round 2 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Japanese lost in Burma
                1 uk_armour owned by the British lost in Burma
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 uk_armour
        Battle in 4 Sea Zone
            Japanese attack with 1 Escort, 3 fighters and 1 tactical_bomber
            Americans defend with 1 cruiser
                Japanese roll dice for 1 Escort, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                Americans roll dice for 1 cruiser in 4 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Americans lost in 4 Sea Zone
            Japanese win with 1 Escort, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Americans: 1 cruiser
        Battle in 7 Sea Zone
            Japanese attack with 2 NavyFighters and 3 fighters
            Americans defend with 1 destroyer
                Japanese roll dice for 2 NavyFighters and 3 fighters in 7 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 7 Sea Zone
            Japanese win with 2 NavyFighters and 3 fighters remaining. Battle score for attacker is 7
            Casualties for Americans: 1 destroyer
        Battle in 16 Sea Zone
            Japanese attack with 1 Escort, 4 NavyFighters and 3 fighters
            Americans defend with 1 carrier
                Japanese roll dice for 1 Escort, 4 NavyFighters and 3 fighters in 16 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 NavyFighter owned by the Japanese lost in 16 Sea Zone
                1 carrier owned by the Americans lost in 16 Sea Zone
            Japanese win with 1 Escort, 3 NavyFighters and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 NavyFighter
            Casualties for Americans: 1 carrier

    Non Combat Move - Japanese
        Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang
        3 fighters moved from 16 Sea Zone to Japan
        1 fighter moved from 7 Sea Zone to Japan
        3 NavyFighters moved from 16 Sea Zone to 6 Sea Zone
        2 NavyFighters and 2 fighters moved from 7 Sea Zone to 6 Sea Zone
        3 fighters and 1 tactical_bomber moved from 4 Sea Zone to 6 Sea Zone
        2 air_transports and 2 infantry moved from Japan to Philippines
        2 air_transports moved from Philippines to Japan
        1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to Kweichow
        3 infantry moved from Kweichow to Yunnan
        1 fighter and 1 tactical_bomber moved from Burma to Kweichow
        4 infantry moved from Kiangsi to Hunan
        1 Japanese_LCV moved from Amur to Buryatia
        1 elite moved from Korea to Amur
        EDIT: 2 Japanese_LCVs moved from Korea to Japan
        1 J_Rail and 1 infantry moved from Kiangsu to Kansu
        1 J_Rail moved from Kiangsu to Shantung
        1 J_Rail and 1 infantry moved from Shantung to Sikang
        1 infantry moved from Kiangsu to Anhwe
        5 infantry moved from Shantung to Anhwe
        1 infantry moved from Jehol to Chahar
        1 fighter moved from 6 Sea Zone to Shantung

    Place Units - Japanese
        Units in Kwangsi being upgraded or consumed: 1 harbour
        1 demo_harbour placed in Kwangsi
        2 Fortifications placed in Philippines
        1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
        3 infantry placed in Kweichow
        3 infantry placed in Kiangsu
        1 infantry placed in Shantung
        1 elite and 2 infantry placed in Japan
        1 infantry placed in Japan

    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,2,5,6,3,1,4,6,6,4,5,5,3,3,5,5,1,4,5,2,5,3,2,3,2,3,1,1,2,6,1,3,1,5,1
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
            Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
        Japanese collect 47 PUs (4 lost to blockades); end with 47 PUs
        Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 44 PUs
        Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
        Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
        Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
        Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs
        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Americans regular : -0.17
Japanese regular : 3.50
British regular : 0.50
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1758952652444-exp-multi-j-20.tsvg">EXP Multi J 20.tsvg</a></p>
<p dir="auto">Edit<br />
<a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">To repair your Capital Ships when you don't control a TTy next to the SZ, temporarily change control of a TTy and then you can place. So it'd go like this</p>
<p dir="auto">You buy 2 BB and CV repair and change UK to USA control</p>
<p dir="auto"><img src="/assets/uploads/files/1758953793488-screenshot-from-2025-09-27-01-16-22.png" alt="Screenshot from 2025-09-27 01-16-22.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Now you can place in the SZ and the Ships will auto repair. You can also place the ones you weren't able to place previously that you had to use edit for.</p>
<p dir="auto"><img src="/assets/uploads/files/1758953897195-screenshot-from-2025-09-27-01-18-07.png" alt="Screenshot from 2025-09-27 01-18-07.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Switck back to UK control and the Ships will now repair on their own.</p>
<p dir="auto"><img src="/assets/uploads/files/1758953975239-screenshot-from-2025-09-27-01-19-17.png" alt="Screenshot from 2025-09-27 01-19-17.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1758953986252-screenshot-from-2025-09-27-01-19-26.png" alt="Screenshot from 2025-09-27 01-19-26.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">The repair units will go away on their own too. Start of combat I believe.</p>
<p dir="auto">Gonna be another close turn. I think you'll still be a few short but will have to see how it plays out <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit 2<br />
I would also suggest again that you consider some Heavy Bmbrs for USA and UK. Their heavier payload but more importantly increased range make them extremely effective.</p>
<p dir="auto">Well worth the additional cost.</p>
<p dir="auto">The never ending war continues. Games are normally decided much sooner <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> The Neutral attack switched things up quite a bit <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/72706</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72706</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 27 Sep 2025 06:42:22 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sat, 27 Sep 2025 00:35:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Is that manually done or auto?</p>
]]></description><link>https://forums.triplea-game.org/post/72704</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72704</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sat, 27 Sep 2025 00:35:42 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Fri, 26 Sep 2025 13:04:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Attack 3 so the Arty boosts the Guard from attack 2 to 3 same as it does a Inf to A2. USA Armored Inf same thing.</p>
]]></description><link>https://forums.triplea-game.org/post/72701</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72701</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 26 Sep 2025 13:04:09 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Fri, 26 Sep 2025 11:36:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> I am not sure what A3 means?</p>
]]></description><link>https://forums.triplea-game.org/post/72700</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72700</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Fri, 26 Sep 2025 11:36:42 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Fri, 26 Sep 2025 01:21:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Hi crockett</p>
<p dir="auto">Smooth turn. Little rough on the dice in a couple of battles for you but as you know, that does happen <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Moscow looks safe but you may want to build a Flaktower at some point if the Reich threatens with a lot of air.</p>
<p dir="auto">Also those Arty will boost the Guard Inf to A3. Just a reminder <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> And the Trprts will block his LCV in the Black Sea.</p>
<p dir="auto">J after bit</p>
]]></description><link>https://forums.triplea-game.org/post/72695</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72695</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 26 Sep 2025 01:21:55 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Fri, 26 Sep 2025 00:35:26 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Russians round 20</h3>
<p dir="auto">TripleA Turn Summary for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 20

    Purchase Units - Russians
        Russians buy 6 TotalWar_Artys; Remaining resources: 0 PUs; 1 AirLendLease; 0 TankLendLease; 

    Combat Move - Russians
        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        1 armour moved from Urals to Timguska
        1 infantry moved from Urals to Timguska
        1 armour moved from Russia to Novosibirsk
              Russians take Samara from Japanese
        1 russian_para moved from Russia to Smolensk
        1 artillery moved from Russia to Smolensk
        1 elite moved from Tambov to Rostov
        1 russian_para moved from Russia to Rostov
        1 elite moved from Russia to Vologda
        1 russian_para moved from Russia to Vologda

    Combat - Russians
        Battle in Timguska
            Russians attack with 1 armour and 1 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Timguska
            Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Novosibirsk
            Russians attack with 1 armour
            Japanese defend with 1 infantry
                Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Novosibirsk
            Russians win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Vologda
            Russians attack with 1 elite and 1 russian_para
            Germans defend with 1 infantry
                Russians roll dice for 1 elite and 1 russian_para in Vologda, round 2 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 elite and 1 russian_para in Vologda, round 3 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                1 russian_para owned by the Russians lost in Vologda
                Russians roll dice for 1 elite in Vologda, round 4 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 elite in Vologda, round 5 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 elite in Vologda, round 6 : 0/2 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
                1 elite owned by the Russians lost in Vologda
            Germans win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Russians: 1 elite and 1 russian_para
        Battle in Smolensk
            Russians attack with 1 artillery and 1 russian_para
            Germans defend with 1 elite
                Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                Russians roll dice for 1 artillery and 1 russian_para in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 elite in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                1 russian_para owned by the Russians lost in Smolensk
                Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 elite in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
                1 artillery owned by the Russians lost in Smolensk
            Germans win with 1 elite remaining. Battle score for attacker is -8
            Casualties for Russians: 1 artillery and 1 russian_para
        Battle in Rostov
            Russians attack with 1 elite and 1 russian_para
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 elite and 1 russian_para in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 elite and 1 russian_para in Rostov, round 3 : 1/3 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                1 russian_para owned by the Russians lost in Rostov
                1 mech_infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 elite remaining. Battle score for attacker is 0
            Casualties for Russians: 1 russian_para
            Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia

    Place Units - Russians
        6 TotalWar_Artys placed in Russia
        Trigger RussiansTotalWarArtyPlaceRussia6: has removed 6 TotalWar_Artys owned by Russians in Russia
        Trigger RussiansTotalWarArtyPlaceRussia6: Russians has 6 artilleries placed in Russia

    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Japanese regular : -0.67
Germans regular : 0.67
Russians regular : -2.83
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1758846926616-triplea_4020_20rus.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72694</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72694</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Fri, 26 Sep 2025 00:35:26 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Wed, 24 Sep 2025 22:54:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/panzerstahl-helm-0" aria-label="Profile: panzerstahl-helm-0">@<bdi>panzerstahl-helm-0</bdi></a></p>
<p dir="auto">You used a previous save without the updates. No biggie. It doesn't affect anything <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a> here is adjusted with the two Trprts removed and the UK Inf in Turkey.</p>
<p dir="auto"><a href="/assets/uploads/files/1758754493028-triplea_4020_20geradjustedinftoturkey.tsvg">triplea_4020_20gerAdjustedInfToTurkey.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/72684</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72684</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 24 Sep 2025 22:54:55 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Wed, 24 Sep 2025 22:23:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Game History</p>
<pre><code>Round: 20

    Research Technology - Germans

    Purchase Units - Germans
        Germans buy 1 King_Tiger, 1 Repair_Hvy_Tank, 1 Repair_Tiger, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 2 Waffen_Paras, 9 infantry and 3 waffen_infantrys; Remaining resources: 0 PUs; 

    Place Units - Germans
        Units in Germany being upgraded or consumed: 2 german_paras and 3 infantry
        2 Waffen_Paras and 3 waffen_infantrys placed in Germany
        1 Repair_Hvy_Tank and 1 Repair_Tiger placed in Bryansk

    Combat Move - Germans
        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
        2 units repaired.
            1 Waffen_HvyTnk_Dmgd owned by the Germans and 1 Tiger_Damaged owned by the Germans removed in Bryansk
            1 Waffen_Hvy_Tank owned by the Germans and 1 King_Tiger owned by the Germans added in Bryansk
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to 110 Sea Zone: 5 Type_XXI_UBoats
        EDIT: Removing units owned by Changer from 112 Sea Zone: 5 XXI_UBoatPens
        EDIT: Turning off Edit Mode
        Trigger Germans RemoveRepair Hvy Tank: has removed 1 Repair_Hvy_Tank owned by Germans in Bryansk
        Trigger Germans RemoveRepair Tiger: has removed 1 Repair_Tiger owned by Germans in Bryansk
        1 infantry moved from Archangel to Vologda
              Germans take Vologda from Russians
        1 elite moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        1 tactical_bomber moved from Novgorod to Tambov
        1 infantry moved from France to Northern Italy
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from France to Normandy Bordeaux
        2 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Western Germany to Normandy Bordeaux
        1 mech_infantry moved from Western Germany to Normandy Bordeaux
        1 mech_infantry moved from Western Germany to Northern Italy
        1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
        1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
        1 armour moved from Germany to Northern Italy
        1 mech_infantry moved from Western Ukraine to Rostov
        1 mech_infantry moved from Bryansk to Rostov
        1 tactical_bomber moved from Tambov to Rostov
        1 Panzer_Grndrs moved from Southern France to Holland Belgium

    Combat - Germans
        Germans creates battle in territory 110 Sea Zone
        Turning on Edit Mode
        EDIT: Battle in 110 Sea Zone
            EDIT: Germans attack with 5 Type_XXI_UBoats
            EDIT: British defend with 1 elite, 1 infantry and 2 uk_armours; Americans defend with 1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine, 3 transports and 3 usa_fighters
                EDIT: 0/1 hits, 0,17 expected hits
                EDIT: 4/5 hits, 3,33 expected hits
            EDIT: Units damaged: 2 carriers owned by the Americans and 1 Heavy_BB owned by the Americans
                EDIT: 10/18 hits, 8,00 expected hits
            EDIT: 1 submarine owned by the Americans submerged
                EDIT: 3/5 hits, 3,33 expected hits
                EDIT: 10/18 hits, 8,00 expected hits
                EDIT: 3/5 hits, 3,33 expected hits
                EDIT: 9/18 hits, 8,00 expected hits
            EDIT: 5 Type_XXI_UBoats owned by the Germans lost in 110 Sea Zone
            EDIT: Americans win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -30
            EDIT: Turning off Edit Mode
        Battle in Northern Italy
            Germans attack with 1 armour, 1 infantry and 1 mech_infantry
            Americans defend with 1 artillery and 1 factory_minor
                Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
                Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Northern Italy
                Germans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Northern Italy
                Germans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Americans lost in Northern Italy
            Germans win, taking Northern Italy from Americans with 1 armour remaining. Battle score for attacker is -3
            Casualties for Germans: 1 infantry and 1 mech_infantry
            Casualties for Americans: 1 artillery
        Battle in Normandy Bordeaux
            Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
            Americans defend with 1 SubPen, 1 artillery, 1 harbour and 2 infantry
                Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 1,83 expected hits
                Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
                1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/6 hits, 1,83 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Normandy Bordeaux
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 artillery and 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Holland Belgium
            Germans attack with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
            British defend with 2 infantry
                Germans roll dice for 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,00 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 Panzer_Grndrs, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Rostov
            Germans attack with 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 1 guard_infantry
                Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0,83 expected hits
                Russians roll dice for 1 guard_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                1 mech_infantry owned by the Germans lost in Rostov
                1 guard_infantry owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 guard_infantry

    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by Changer to 112 Sea Zone: 5 XXI_UBoatPens
        EDIT: Turning off Edit Mode
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
        1 tactical_bomber moved from Rostov to Bryansk
        1 mech_infantry moved from Eastern Poland to Ukraine
        1 armour moved from Baltic States to Western Ukraine
        1 mech_infantry moved from Bulgaria to Bessarabia
        1 mech_infantry moved from Archangel to Eastern Poland
        1 infantry moved from Novgorod to Belarus
        1 armour moved from Norway to Karelia
        1 infantry moved from Karelia to Novgorod
        1 armour moved from Norway to Karelia
        1 elite moved from Germany to Poland
        1 G_air_transport and 1 waffen_panzer moved from Germany to Bryansk
        2 Waffen_Paras moved from Germany to Bulgaria
        1 Panzer_Grndrs and 1 mech_infantry moved from Greece to Bulgaria
        1 armour moved from Germany to Baltic States
        1 G_air_transport and 1 waffen_infantry moved from Germany to Bryansk
        2 G_air_transports and 2 mech_infantrys moved from Western Germany to Bryansk
        1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
        1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
        2 WaffenPnzrGrndrs and 1 waffen_infantry moved from Germany to Romania
        4 armour moved from Germany to Baltic States

    Place Units - Germans
        6 TotalWar_Tanks placed in Germany
        6 TotalWarMechInfs placed in Western Germany
        3 infantry placed in France
        1 King_Tiger placed in Western Germany
        5 infantry placed in Western Germany
        1 infantry placed in Germany
        Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
        Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany
        Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
        Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
        Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 76 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Americans regular : 0,00
Russians regular : 0,50
Germans regular : -1,00
EDIT: : 4,83
British regular : -0,67
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1758752630110-triplea_4020_20ger.tsvg">triplea_4020_20GER.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/72683</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72683</guid><dc:creator><![CDATA[Panzerstahl-Helm 0]]></dc:creator><pubDate>Wed, 24 Sep 2025 22:23:56 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Tue, 23 Sep 2025 15:36:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> yeah if he was if he could make it to Moscow great if he can’t, he can go to Turkey thank you</p>
]]></description><link>https://forums.triplea-game.org/post/72663</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72663</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Tue, 23 Sep 2025 15:36:20 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Tue, 23 Sep 2025 02:19:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Ok do you want me to just move him, the Inf ? Probably Turkey, NW Persia or India be most logical or maybe rail him to the coast if you have a Trprt that can reach him.</p>
<p dir="auto">Edit<br />
Ah I missed you had moved a Tank to Turkey in NCM. I'm just gonna Rail the other Inf to Turkey. If you want it somewhere else, let me or Panzer know.</p>
<p dir="auto">Actually just let <a class="plugin-mentions-user plugin-mentions-a" href="/user/panzerstahl-helm-0" aria-label="Profile: Panzerstahl-Helm-0">@<bdi>Panzerstahl-Helm-0</bdi></a> as he's up next. Remember the Rail was blocked at start of UK turn to go to Moscow, so have to use the pre combat route if you decide you want to move him by Rail</p>
]]></description><link>https://forums.triplea-game.org/post/72654</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72654</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Tue, 23 Sep 2025 02:19:20 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Tue, 23 Sep 2025 01:50:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> couldn't fix the infantry.  the pop up screen didn't fit in the screen.   lost two transports.</p>
]]></description><link>https://forums.triplea-game.org/post/72651</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72651</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Tue, 23 Sep 2025 01:50:35 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Tue, 23 Sep 2025 01:41:43 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: Germans round 20</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 20

    Purchase Units - Germans
        EDIT: Removing units owned by British from Russia: 1 infantry
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/assets/uploads/files/1758591703777-triplea_4020_20ger.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72648</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72648</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Tue, 23 Sep 2025 01:41:43 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Mon, 22 Sep 2025 19:49:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/crockett36" aria-label="Profile: crockett36">@<bdi>crockett36</bdi></a></p>
<p dir="auto">Hi crockett</p>
<p dir="auto">Pretty clean, just a couple things. As I mentioned above, you have to pay to repair damaged CVs and BBs. There 3 bucks a piece. You had 2 CV hits and 2 BB hits, so you will need to remove 2 subs, 2 Trprts or 1 of each from USA deployment.</p>
<p dir="auto">You don't need edit to use the Air Trprt. They work correctly. You moved 2 Inf and a A Trprt to moscow from Iran, A Trprt can only move 1 Inf at a time. So we will need to put one of the Inf back in Persia.</p>
<p dir="auto">He could move to NW Persia on his own or you could Rail him to Turkey or India as you didn't use any rail. The German units in Greece are unable to blitz without Panzer support.</p>
<p dir="auto">Also, you don't need to fight the Battle in edit when there are Air Trprts present. Just don't take them as casualties. So you didn't need to fight the UKR battle in edit.</p>
<p dir="auto">Lastly, from a strategic/tactical standpoint, you may want to move out of range of those U-boats so that they can't keep moving back into there Pens. I imagine the Reich will continue to produce them <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Anyway, let me know what you want to do with the USA place and the UK Persia Inf and I'll adjust for Panzer.</p>
]]></description><link>https://forums.triplea-game.org/post/72627</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72627</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 22 Sep 2025 19:49:54 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 21 Sep 2025 22:35:20 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: French round 19</h3>
<p dir="auto">TripleA Turn Summary for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 19

    Purchase Units - ANZAC
        ANZAC buy 3 transports; Remaining resources: 5 PUs; 

    Combat Move - ANZAC
        2 destroyers moved from 62 Sea Zone to 55 Sea Zone
        1 destroyer moved from 55 Sea Zone to 42 Sea Zone
        1 submarine moved from 62 Sea Zone to 57 Sea Zone
        1 bomber moved from Sumatra to Siam
        1 submarine moved from 37 Sea Zone to 35 Sea Zone
        1 submarine moved from 36 Sea Zone to 37 Sea Zone
        2 carriers moved from 20 Sea Zone to 37 Sea Zone
        1 fighter moved from 20 Sea Zone to Siam
        1 fighter moved from Queensland to 37 Sea Zone

    Combat - ANZAC
        Battle in Siam
            ANZAC attack with 1 bomber and 1 fighter
            Japanese defend with 1 armour
                ANZAC roll dice for 1 bomber and 1 fighter in Siam, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 armour in Siam, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Siam
            ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from Siam to 37 Sea Zone
        1 bomber moved from Siam to India
        EDIT: 1 air_transport and 1 artillery moved from Persia to Russia

    Place Units - ANZAC
        3 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 19 PUs
        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Japanese regular : -0.50
ANZAC regular : -0.17
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1758494120647-triplea_4020_19fre.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72614</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72614</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 21 Sep 2025 22:35:20 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 21 Sep 2025 22:35:05 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: French round 19</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 19

    Combat Move - French

    Combat - French
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/assets/uploads/files/1758494105092-triplea_4020_19fre.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72613</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72613</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 21 Sep 2025 22:35:05 GMT</pubDate></item><item><title><![CDATA[Reply to EXP crockett Victory Panzer beelee on Sun, 21 Sep 2025 22:07:51 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Americans round 19</h3>
<p dir="auto">TripleA Turn Summary for game: Global 40 Expansion UHD Boxes</p>
<p dir="auto">Game History</p>
<pre><code>Round: 19

    Purchase Units - Americans
        Americans buy 4 ArmoredInfantrys, 2 bombers, 2 submarines, 5 transports and 3 usa_fighters; Remaining resources: 0 PUs; 

    Place Units - Americans
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Americans owned units to: Heavy_BB = 0
        EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
        EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
        EDIT: Turning off Edit Mode

    Combat Move - Americans
        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
        1 artillery moved from Kwangtung to 20 Sea Zone
        1 submarine moved from 35 Sea Zone to 20 Sea Zone
        1 infantry moved from Aleutian Islands to 8 Sea Zone
        1 artillery moved from Aleutian Islands to 8 Sea Zone
        1 destroyer moved from 10 Sea Zone to 7 Sea Zone
        1 carrier moved from 4 Sea Zone to 16 Sea Zone
        1 cruiser moved from 10 Sea Zone to 4 Sea Zone
        1 carrier moved from 10 Sea Zone to 8 Sea Zone
        2 usa_fighters moved from 10 Sea Zone to 8 Sea Zone
        1 artillery, 1 elite and 1 infantry moved from British Columbia to Alaska
        2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
        1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery moved from Sumatra to 41 Sea Zone
        1 infantry moved from Sumatra to 41 Sea Zone
        3 bombers moved from Russia to Bryansk
        1 bomber moved from Volgograd to Ukraine
        5 bombers moved from Urals to Ukraine
        1 bomber moved from Volgograd to Ukraine
        1 Heavy_Transport moved from 100 Sea Zone to 97 Sea Zone
        1 transport moved from 110 Sea Zone to 105 Sea Zone
        1 infantry moved from Spain to 105 Sea Zone
        1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
        1 marine moved from Southern Italy to 95 Sea Zone
        1 usa_fighter and 1 usa_tactical_bomber moved from Spain to Northern Italy
        2 usa_fighters moved from Spain to Northern Italy
        1 bomber moved from Spain to Ukraine
        1 transport moved from 110 Sea Zone to 105 Sea Zone
        1 artillery and 1 infantry moved from Spain to 105 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery moved from 110 Sea Zone to Normandy Bordeaux
        2 usa_fighters moved from 110 Sea Zone to Northern Italy
        1 usa_fighter moved from 110 Sea Zone to Northern Italy
        1 usa_fighter moved from 110 Sea Zone to Northern Italy
        6 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Kwangtung to 20 Sea Zone
        1 Heavy_Transport and 1 marine moved from 20 Sea Zone to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
        1 Heavy_BB moved from 110 Sea Zone to 109 Sea Zone
        1 Heavy_BB moved from 109 Sea Zone to 110 Sea Zone
        2 cruisers moved from 110 Sea Zone to 109 Sea Zone
        2 cruisers moved from 109 Sea Zone to 110 Sea Zone
        1 artillery moved from Southern Italy to 95 Sea Zone
        1 artillery, 1 marine and 1 transport moved from 95 Sea Zone to 100 Sea Zone
        1 artillery and 1 marine moved from 100 Sea Zone to Ukraine
        3 bombers moved from Bryansk to Ukraine
        1 infantry moved from Spain to 91 Sea Zone
        1 artillery moved from Spain to 91 Sea Zone
        1 Heavy_Transport, 1 artillery and 1 infantry moved from 91 Sea Zone to 95 Sea Zone
        1 infantry moved from 95 Sea Zone to Northern Italy
        1 artillery moved from 95 Sea Zone to Northern Italy
        6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery and 1 pacific_transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery moved from 37 Sea Zone to Malaya
        1 artillery moved from 37 Sea Zone to Malaya
        1 infantry moved from 37 Sea Zone to Malaya
        2 usa_fighters moved from 20 Sea Zone to Malaya
        1 Heavy_Transport and 1 marine moved from 36 Sea Zone to 37 Sea Zone
        1 marine moved from 37 Sea Zone to Malaya
        1 artillery moved from Kwangtung to 20 Sea Zone
        1 Heavy_Transport and 1 artillery moved from 20 Sea Zone to 37 Sea Zone
        1 artillery moved from 37 Sea Zone to Malaya
        1 Heavy_BB, 6 NavyFighters, 8 carriers, 1 cruiser, 1 destroyer and 1 pacific_BB moved from 20 Sea Zone to 37 Sea Zone
        1 destroyer moved from 20 Sea Zone to 37 Sea Zone
        1 submarine moved from 37 Sea Zone to 36 Sea Zone
        1 artillery, 1 carrier, 1 infantry, 1 transport and 2 usa_fighters moved from 8 Sea Zone to 3 Sea Zone
        1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
        5 usa_fighters moved from 20 Sea Zone to Malaya
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        1 submarine moved from 35 Sea Zone to 19 Sea Zone

    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery and 2 infantry
            Germans defend with 1 Panzer_Grndrs, 1 SubPen, 1 harbour and 1 mech_infantry
                Americans roll dice for 1 Heavy_BB and 2 cruisers in Normandy Bordeaux, round 2 : 4/4 hits, 2.67 expected hits
                Germans roll dice for 1 Panzer_Grndrs and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
                1 Panzer_Grndrs owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Germans: 1 Panzer_Grndrs and 1 mech_infantry
        Battle in Soviet Far East
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Soviet Far East
                Americans roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Soviet Far East
            Japanese win with 1 infantry remaining. Battle score for attacker is -7
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in 19 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 Japan_destroyer
                Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 Japan_destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 19 Sea Zone
                1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone
            Japanese win with no units remaining. Battle score for attacker is 1
            Casualties for Americans: 1 submarine
            Casualties for Japanese: 1 Japan_destroyer
        Battle in Malaya
            Americans attack with 3 artilleries, 1 infantry, 1 marine and 7 usa_fighters
            Japanese defend with 1 aaGun, 1 elite and 2 infantry
                Japanese roll AA dice in Malaya : 0/3 hits, 0.50 expected hits
                Americans roll dice for 1 Heavy_BB, 1 cruiser and 1 pacific_BB in Malaya, round 2 : 2/4 hits, 2.83 expected hits
                Americans roll dice for 3 artilleries, 1 infantry, 1 marine and 7 usa_fighters in Malaya, round 2 : 6/12 hits, 5.33 expected hits
                Japanese roll dice for 1 aaGun, 1 elite and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                1 usa_fighter owned by the Americans lost in Malaya
                2 infantry owned by the Japanese, 1 elite owned by the Japanese and 1 aaGun owned by the Japanese lost in Malaya
            Americans win, taking Malaya from Japanese with 3 artilleries, 1 infantry, 1 marine and 6 usa_fighters remaining. Battle score for attacker is 5
            Casualties for Americans: 1 usa_fighter
            Casualties for Japanese: 1 aaGun, 1 elite and 2 infantry
            Turning on Edit Mode
        EDIT: Battle in Ukraine
            EDIT: Americans attack with 1 artillery, 11 bombers and 1 marine
            EDIT: Germans defend with 2 G_air_transports, 1 German_Hvy_Bmbr, 1 LuftwaffeAce, 2 artilleries, 1 fighter, 2 tactical_bombers and 1 waffen_infantry
                EDIT: 7/13 hits, 8.17 expected hits
                EDIT: 5/10 hits, 4.67 expected hits
            EDIT: 1 artillery owned by the Americans, 1 marine owned by the Americans and 3 bombers owned by the Americans lost in Ukraine
            EDIT: 1 waffen_infantry owned by the Germans, 1 German_Hvy_Bmbr owned by the Germans, 2 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Ukraine
                EDIT: 6/8 hits, 5.33 expected hits
                EDIT: 1/2 hits, 1.33 expected hits
            EDIT: 1 bomber owned by the Americans lost in Ukraine
            EDIT: 2 G_air_transports owned by the Germans and 1 LuftwaffeAce owned by the Germans lost in Ukraine
            EDIT: Americans win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 19
            EDIT: Turning off Edit Mode
        Battle in Northern Italy
            Americans attack with 1 artillery, 1 infantry, 7 usa_fighters and 1 usa_tactical_bomber
            Germans defend with 1 King_Tiger, 1 Panzer_Grndrs, 4 armour, 1 factory_minor and 1 infantry
                Americans roll dice for 1 artillery, 1 infantry, 7 usa_fighters and 1 usa_tactical_bomber in Northern Italy, round 2 : 5/10 hits, 4.83 expected hits
            Units damaged: 1 King_Tiger owned by the Germans
                Germans roll dice for 1 King_Tiger, 1 Panzer_Grndrs, 4 armour and 1 infantry in Northern Italy, round 2 : 2/7 hits, 3.50 expected hits
                1 usa_tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
            1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Northern Italy
                1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Northern Italy
                Americans roll dice for 1 artillery and 7 usa_fighters in Northern Italy, round 3 : 6/8 hits, 3.83 expected hits
                Germans roll dice for 1 Tiger_Damaged and 2 armour in Northern Italy, round 3 : 2/3 hits, 1.67 expected hits
                2 usa_fighters owned by the Americans lost in Northern Italy
                2 armour owned by the Germans and 1 Tiger_Damaged owned by the Germans lost in Northern Italy
            Americans win, taking Northern Italy from Germans with 1 artillery and 5 usa_fighters remaining. Battle score for attacker is 2
            Casualties for Americans: 1 infantry, 2 usa_fighters and 1 usa_tactical_bomber
            Casualties for Germans: 1 King_Tiger, 1 Panzer_Grndrs, 1 Tiger_Damaged, 4 armour and 1 infantry
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Caucasus

    Non Combat Move - Americans
        Trigger ParaBoost atCaucasus: Germans has 1 german_paraBoost placed in Caucasus
        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
        3 usa_fighters moved from Northern Italy to 110 Sea Zone
        2 usa_fighters moved from Northern Italy to Southern Italy
        6 infantry moved from 91 Sea Zone to Spain
        7 bombers moved from Ukraine to Russia
        1 bomber moved from British Columbia to Alaska
        1 bomber moved from British Columbia to Scotland
        6 usa_fighters moved from Malaya to 37 Sea Zone
        1 submarine moved from 97 Sea Zone to 99 Sea Zone
        1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Americans
        5 transports placed in 10 Sea Zone
        3 ArmoredInfantrys placed in Southern Italy
        1 ArmoredInfantry and 2 usa_fighters placed in Spain
        Americans undo move 3.
        2 bombers placed in Spain
        Americans undo move 3.
        Americans undo move 2.
        Americans undo move 1.
        2 bombers and 1 usa_fighter placed in Southern Italy
        Americans undo move 1.
        1 ArmoredInfantry, 1 bomber and 1 usa_fighter placed in Southern Italy
        3 transports placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 ArmoredInfantry, 1 bomber and 1 usa_fighter placed in Spain
        Americans undo move 1.
        2 ArmoredInfantrys and 1 bomber placed in Southern Italy
        1 ArmoredInfantry placed in Eastern United States
        2 usa_fighters placed in Western United States
        2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
        Americans collect 76 PUs; end with 76 PUs
        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 90 PUs
        Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 93 PUs
        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 90 PUs
        Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 91 PUs
        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 90 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Americans regular : 3.17
Japanese regular : 1.67
Japanese AA : -0.50
Germans regular : -2.00
EDIT: : -0.50
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1758492471645-triplea_4020_19ame.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/72612</link><guid isPermaLink="true">https://forums.triplea-game.org/post/72612</guid><dc:creator><![CDATA[crockett36]]></dc:creator><pubDate>Sun, 21 Sep 2025 22:07:51 GMT</pubDate></item></channel></rss>