<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources]]></title><description><![CDATA[<p dir="auto">The "userActionAttachment" could really use another method of payment for each action in addition to PUs.</p>
<p dir="auto">I suggest expanding the existing code for below to be able to use a resource .</p>
<p dir="auto">Existing: "costPU" value: Amount of PU you will be charged to attempt this action.</p>
<p dir="auto">Suggested: "costResource" value: Amount of resource you will be charged to attempt this action.</p>
<p dir="auto">I am currently trying to get my new technology model to function via "userActionAttachments" for "Big World 3 : Final Solution". I would love to use a resource like "political capital" or "political influence"  in addition to some PUs. This would give me a nice mechanism of purchasing and activating technologies, that does not involve any randomness at all.</p>
<p dir="auto">Nations would receive some free "political influence" each turn depending on their governments ideoIogy. For instance a democratic government means it's harder to get things done if you have a healthy opposition, so you get less free "political influence" as leader of USA or UK. A fascist ideology  as in Germany or Italy would have more "political influence" to get things done since there is virtually no political opposition.  Also I intend to make objectives that each nation needs to accomplish in order to obtain additional "political Influence" that is needed to push through a initiative, such as developing a new technology.  Also I would like to offset  "political influence" with traditional resources.</p>
<p dir="auto">I could use resources like iron, oil, and rubber to develop the technologies as well. This would give the nations additional reasons to go for certain territories and regions. Which will promotes variety and less scripted moves.</p>
<hr />
<p dir="auto"><strong>XML</strong></p>
<pre><code>        &lt;attachment name="userActionAttachment_6_Finland_receives_financial_support" attachTo="Germany" javaClass="games.strategy.triplea.attachments.UserActionAttachment" type="player"&gt;
            &lt;option name="conditions" value="conditionAttachment_Finland_receives_financial_support"/&gt;
            &lt;option name="activateTrigger" value="triggerAttachment_Finland_receives_financial_support-1:1:false:false:false:false"/&gt;
            &lt;option name="activateTrigger" value="triggerAttachment_Finland_receives_financial_support-2:1:false:false:false:false"/&gt;
            &lt;option name="text" value="Germany_Finland_10_PUs"/&gt;
            &lt;option name="costResources" value="10:PUs"/&gt;
            &lt;option name="costResources" value="2:Iron"/&gt;
            &lt;option name="costResources" value="1:Fuel"/&gt;
            &lt;option name="attemptsPerTurn" value="1"/&gt;
        &lt;/attachment&gt;
</code></pre>
<p dir="auto"><strong>Result</strong><br />
<img src="/assets/uploads/files/1528950596891-aa07a5e4-ac7d-4db9-b7a2-b1d0780d0309-image.png" alt="0_1528950599157_aa07a5e4-ac7d-4db9-b7a2-b1d0780d0309-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">PR: <a href="https://github.com/triplea-game/triplea/pull/3459" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/pull/3459</a></p>
]]></description><link>https://forums.triplea-game.org/topic/418/expand-useractionattachment-politicalactionattachment-to-all-resources</link><generator>RSS for Node</generator><lastBuildDate>Sun, 17 May 2026 19:29:51 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/418.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 30 Nov 2017 02:05:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Tue, 02 Oct 2018 02:58:38 GMT]]></title><description><![CDATA[<p dir="auto">Looking to update this further so the resource icons are displayed instead of the text. Example:<br />
<img src="/assets/uploads/files/1538449039800-a1114872-f1b3-4853-b982-2273c36f53a0-image.png" alt="0_1538449042100_a1114872-f1b3-4853-b982-2273c36f53a0-image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/16632</link><guid isPermaLink="true">https://forums.triplea-game.org/post/16632</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 02 Oct 2018 02:58:38 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sun, 24 Jun 2018 06:18:41 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://github.com/triplea-game/triplea/issues/3475" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/issues/3475</a></p>
]]></description><link>https://forums.triplea-game.org/post/13535</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13535</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sun, 24 Jun 2018 06:18:41 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 23 Jun 2018 10:33:36 GMT]]></title><description><![CDATA[<p dir="auto">I've the changes done for all except civil_war, but I'm waiting the pending pull request on civil_war to be closed. I would prefer to push all of them together and reference them in a GitHub issue.</p>
]]></description><link>https://forums.triplea-game.org/post/13522</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13522</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sat, 23 Jun 2018 10:33:36 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 23 Jun 2018 07:45:59 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://github.com/triplea-maps/domination_1914_blood_and_steel" target="_blank" rel="noopener noreferrer nofollow ugc">domination_1914_blood_and_steel</a> has a few instances in actionstext that are not present in the actual game. For example:</p>
<p dir="auto"><code>Austrians_Aid.BUTTON=Give aid to Austrians Austrians_Aid.DESCRIPTION=Give economic and military aid to Austrians Austrians_Aid.NOTIFICATION_SUCCESS=You have given 20 PUs to Austrians. Austrians_Aid.OTHER_NOTIFICATION_SUCCESS=The Germans have given aid to Austrians.  Austrians gains 5 PUs. Austrians_Aid.NOTIFICATION_FAILURE=NONE Austrians_Aid.OTHER_NOTIFICATION_FAILURE=NONE</code></p>
<p dir="auto">But there are no "Austrians_Aid" occurrences in the xml.<br />
Just saying that is such cases I will determine the PUs count based on the actionstext descriptions.<br />
I recall that <a class="plugin-mentions-user plugin-mentions-a" href="/user/schulz" aria-label="Profile: Schulz">@<bdi>Schulz</bdi></a> (under a previous username) was the map owner (and requested removal).</p>
]]></description><link>https://forums.triplea-game.org/post/13517</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13517</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sat, 23 Jun 2018 07:45:59 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Thu, 21 Jun 2018 10:19:45 GMT]]></title><description><![CDATA[<p dir="auto">I see you have already updated "Pact of Steel 2" yourself. So that could have gone out of my list.<br />
However, I looked at your changes and saw that now Americans would be able to give British 6 PUs at no cost to themselves, while it used to cost 10 PUs.<br />
This pull request should restore the functionality of having the aforementioned action costing 10 PUs for Americans:<br />
<a href="https://github.com/triplea-maps/the_pact_of_steel/pull/17" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-maps/the_pact_of_steel/pull/17</a><br />
In doing it, I went ahead adding the cost info in the button description.<br />
I've also put back three commented out not default functionalities (doesn't matter, but I prefer to keep the intended code).<br />
<a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> to merge<br />
Theorically, people that downloaded this map meanwhile should be told to redownload it, but I'll leave it up to the admins to decide if to update the download number (I made no pull for the yaml).</p>
]]></description><link>https://forums.triplea-game.org/post/13504</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13504</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Thu, 21 Jun 2018 10:19:45 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Tue, 19 Jun 2018 18:07:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> Yeah, by the way, why are we stuck at this version?</p>
]]></description><link>https://forums.triplea-game.org/post/13486</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13486</guid><dc:creator><![CDATA[alkexr]]></dc:creator><pubDate>Tue, 19 Jun 2018 18:07:06 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Tue, 19 Jun 2018 18:03:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/frostion" aria-label="Profile: frostion">@<bdi>frostion</bdi></a> Well, I can answer you about this.<br />
Since the costResources didn't exist before, people using engine not having it yet will get a whole bunch of errors and will be unable to now play your maps.<br />
Normally, when adding a new feature, at the next stable release at least, you would increase the triplea version and, then, you would just need to set that version in the triplea minimumVersion of the xml, to avoid people with old engines getting errors, but we are stucked at 1.9.0.0 since a while...</p>
]]></description><link>https://forums.triplea-game.org/post/13485</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13485</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 19 Jun 2018 18:03:16 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Tue, 19 Jun 2018 17:52:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> That may happen after I convert all, if Civil War stops swamping me with its endless issues.</p>
]]></description><link>https://forums.triplea-game.org/post/13483</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13483</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 19 Jun 2018 17:52:25 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Tue, 19 Jun 2018 12:58:15 GMT]]></title><description><![CDATA[<p dir="auto">@All<br />
I have removed all instances of costPUs in my maps at GitHub. I have not given the maps a new version number or edited the yaml file, because no alterations have been made to the game besides this minor edit.</p>
<p dir="auto">Is it necessary for me to give new version numbers and edit the yaml? Can new downloads of the maps (with this edit) play with old downloads without conflicts/errors?</p>
]]></description><link>https://forums.triplea-game.org/post/13480</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13480</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Tue, 19 Jun 2018 12:58:15 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 16 Jun 2018 23:00:34 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a></p>
<p dir="auto">Do we have to replace "costPU" in existing maps to launch error free?</p>
]]></description><link>https://forums.triplea-game.org/post/13441</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13441</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Sat, 16 Jun 2018 23:00:34 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 16 Jun 2018 22:58:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a></p>
<p dir="auto">A tool tip for the user/political actions buttons sounds like a potentially very useful feature. Since the majority of these actions will likely not be intuitively self explanatory actions, a space saving informatory description sounds great. Perhaps in a .properties file.</p>
]]></description><link>https://forums.triplea-game.org/post/13440</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13440</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Sat, 16 Jun 2018 22:58:29 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 16 Jun 2018 18:27:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> What I understood we already potentially agree is to remove that entirely, after I've updated all the properties to tell the cost themselves.</p>
<p dir="auto">What I plan to do is just adding the thing like it looks now in all except I'm thinking for Civil War to change so that like, regarding what the user sees:</p>
<p dir="auto"><em><strong>[25 PU] Finance Debt</strong></em><br />
would become<br />
<em><strong>Pay $25 Debt Installment.</strong></em></p>
<p dir="auto">and:<br />
<em><strong>[25 PU] PRIORITY: Debt Backpayment</strong></em><br />
would become<br />
<em><strong>PRORITY: Pay $25 Debt Arrear.</strong></em></p>
<p dir="auto">Really, that is not done the right way. Instead of having a big "PRIORITY" mark on it, it could have been just coded that first you get only the arrear, and then you get the regular instalment after you clicked on (paid for) the arrear, since you don't want to pay the regular but not the one that would default you, obviously (thus the priority warning), but I don't plan to do that.</p>
<p dir="auto">I personally don't like and don't agree with using "$" (vel similia) to mean "PUs", unless the scale makes sense (1 PU is actually representing 1 $); just going that way for coherence with the rest, as is.</p>
<p dir="auto">There are no reasons whatsoever to display that cost or anything mandatory in the buttons. The mapmakers can customize it as they want, also exactly like it looks now (possibly better).</p>
<p dir="auto">At most, we can think about some sort of tooltip that tells the various things (chance success, number retry allowed, cost resources...), but I'm not advising it.</p>
]]></description><link>https://forums.triplea-game.org/post/13437</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13437</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sat, 16 Jun 2018 18:27:00 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 16 Jun 2018 17:59:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/frostion" aria-label="Profile: frostion">@<bdi>frostion</bdi></a> POS2 XML is updated with an example and the first post of this thread has an example and a screenshot. I'm open to adjusting how it displays if folks have better ideas.</p>
]]></description><link>https://forums.triplea-game.org/post/13436</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13436</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sat, 16 Jun 2018 17:59:57 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Sat, 16 Jun 2018 11:24:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a><br />
I have been offline a lot lately because of real life work. And for some reason I recently have not gotten any info-mail from TripleA forum.</p>
<p dir="auto">I am totally fine with cost PUs being changed to cost resources, and will update my maps, if the Pact of Steel 2 xml is updated and I can see what to do.</p>
<p dir="auto">Is it final how those buttons and cost/outcome info will look like? I would prefer if the engine maintained some kind of consistency across maps, like if cost was always displayed the same way somehow. The political action outcome is another matter as there are so many possibilities and probably can't be automatically generated.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a> I can't see why I would want to have two XMLs in the Iron War map. It must be a mistake. I am not home and can't see what and where this second xml is located. But will check it out asap.</p>
]]></description><link>https://forums.triplea-game.org/post/13423</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13423</guid><dc:creator><![CDATA[Frostion]]></dc:creator><pubDate>Sat, 16 Jun 2018 11:24:35 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 22:45:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> POS2 XML should be updated through the latest changes now.</p>
]]></description><link>https://forums.triplea-game.org/post/13414</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13414</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 15 Jun 2018 22:45:16 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 21:48:57 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> A search with non case sensitive "deprecate" in pact_of_steel_2.xml returned only "isInfantry".<br />
Anyway I opened this ticket:<br />
<a href="https://github.com/triplea-game/triplea/issues/3462" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/issues/3462</a></p>
]]></description><link>https://forums.triplea-game.org/post/13412</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13412</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 15 Jun 2018 21:48:57 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 21:35:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> What is deprecated is generally tracked in POS2 XML. I have a few updates to still add to it based on the last couple of features I've implemented over the last few weeks but other than that it should be up to date.</p>
]]></description><link>https://forums.triplea-game.org/post/13411</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13411</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 15 Jun 2018 21:35:25 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 21:31:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> I recall that in the past there used to be two levels of errors. Those that would give a pop up and those that were tracked in the console without presenting it upon occurring. I tend to agree that it would not be nice to throw a warning for deprecates as, for example, "isInfantry" is deprecated, and you would get it in a lot of, if not most, maps. Likely if you would get an error for any deprecates, most games you have would have tons of errors; so, yeah, that would need to be hidden from default users.<br />
A first step would be to actually know what the deprecates are, but this is off topic, I'll open a ticket.</p>
]]></description><link>https://forums.triplea-game.org/post/13410</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13410</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 15 Jun 2018 21:31:53 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 21:15:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> Well, I don't really want to display a bunch of errors to the end user because the map is outdated or the map maker used deprecated options. In theory, we'd have more of a map review process and a map refresher process to ensure deprecated options get replaced and aren't being used in new maps.</p>
]]></description><link>https://forums.triplea-game.org/post/13409</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13409</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 15 Jun 2018 21:15:42 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 20:35:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Whatever is deprecated (like "costPU" already) should probably give an error message, I tend to think. I don't even know if there is a list of anything deprecated somewhere, or how mapmakers are supposed to know it.</p>
]]></description><link>https://forums.triplea-game.org/post/13406</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13406</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 15 Jun 2018 20:35:35 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 20:30:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> Only if it is (costPU) being removed entirely. Otherwise no need.</p>
<p dir="auto">Or if the changes you guys are discussing will mess with my current functionality.</p>
]]></description><link>https://forums.triplea-game.org/post/13405</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13405</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Fri, 15 Jun 2018 20:30:05 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 20:26:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> And you plan to stop using it, in favour of "costResource"?</p>
]]></description><link>https://forums.triplea-game.org/post/13404</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13404</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 15 Jun 2018 20:26:01 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 20:06:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: Cernel">@<bdi>Cernel</bdi></a></p>
<p dir="auto">I use costPU extensively for diplomacy in Bad-Ass 4 Nation FFA. I also use it in my existing Big World 3, but only a few there so far.</p>
]]></description><link>https://forums.triplea-game.org/post/13403</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13403</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Fri, 15 Jun 2018 20:06:36 GMT</pubDate></item><item><title><![CDATA[Reply to Expand UserActionAttachment &amp; PoliticalActionAttachment To All Resources on Fri, 15 Jun 2018 07:31:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> I think I will first do civil_war only (2 games in 1 map). If I get the feeling that goes decently enough, especially referring to dealing with GitHub, I will do the rest, otherwise nevermind. The more of those games are removed from my list because others want to do it, the better. It would be also good if someone plays a game of Civil War after the changes and see if it appears working fine.</p>
]]></description><link>https://forums.triplea-game.org/post/13400</link><guid isPermaLink="true">https://forums.triplea-game.org/post/13400</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Fri, 15 Jun 2018 07:31:32 GMT</pubDate></item></channel></rss>