<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Triggered Victory on Specific Turn]]></title><description><![CDATA[<p dir="auto">I am trying to a get a game to end at the end of turn 6 (or start of turn 7) based upon who has the most victory cities.</p>
<p dir="auto">My code is</p>
<pre><code>    &lt;property name="Triggered Victory" value="true" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
    &lt;property name="Use Triggers" value="true" editable="false"&gt;
      &lt;boolean/&gt;
    &lt;/property&gt;
</code></pre>
<p dir="auto">and</p>
<pre><code>    &lt;attachment name="conditionAttachmentAxisVictory1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="7" /&gt;
    &lt;/attachment&gt;
    &lt;attachment name="conditionAttachmentAlliesVictory1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="7" /&gt;
    &lt;/attachment&gt;
</code></pre>
<p dir="auto">However the game continues regardless of the territories held. (This uses the World War II v5 map).</p>
<p dir="auto">What am I missing?</p>
]]></description><link>https://forums.triplea-game.org/topic/4185/triggered-victory-on-specific-turn</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 18:14:48 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4185.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 24 Jul 2025 00:54:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 22:46:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a> said in <a href="/post/71512">Triggered Victory on Specific Turn</a>:</p>
<blockquote>
<p dir="auto">We should update Pact of Steel 2 to reflect that notifications.properties is mandatory.</p>
</blockquote>
<p dir="auto">&lt;!-- Support Attachments --&gt;<br />
number values: <s>how many units to be supported</s>how much support can be given. All support can be given to a single unit, or spread too multiple units depending on bonusType.</p>
<p dir="auto">There are many other mistakes in the PoS2.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/71514</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71514</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Thu, 24 Jul 2025 22:46:07 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 22:16:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a><br />
Food catch. Never thought to ask.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/71513</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71513</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Thu, 24 Jul 2025 22:16:38 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 21:54:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> Thanks for catching that. However it still that did not fix it.</p>
<p dir="auto">What fixed it was creating a notifications.properties file.</p>
<pre><code>AXIS_VICTORY=The Axis achieve a Triggered Victory, by controlling 7 victory at the end of turn 6.
ALLIES_VICTORY=The Allies achieve a Triggered Victory, by controlling 7 victories cities at end of turn 6.
</code></pre>
<p dir="auto">When I tested it on all AI play, I got quite a game, with the Germans taking Russia on turn 6, but the Allies winning by taking France &amp; Italy while holding India.</p>
<p dir="auto">We should update Pact of Steel 2 to reflect that notifications.properties is mandatory.</p>
]]></description><link>https://forums.triplea-game.org/post/71512</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71512</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Thu, 24 Jul 2025 21:54:03 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 19:18:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a></p>
<p dir="auto">You have 12 listed. 6 Axis and 6 Allies. "Eastern United States" is not in the list. If one of the listed territories changes, on or after turn 6, then the game will have a victor. Otherwise, they are tied.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/71511</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71511</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Thu, 24 Jul 2025 19:18:41 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 18:29:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> I corrected the code as follows.</p>
<pre><code>    &lt;attachment name="conditionAttachmentAxisVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="6-+" /&gt;
    &lt;/attachment&gt;
    &lt;attachment name="conditionAttachmentAlliesVictory1" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="6-+" /&gt;
    &lt;/attachment&gt;
    &lt;attachment name="triggerAttachmentAxisVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
      &lt;option name="conditions" value="conditionAttachmentAxisVictory1"/&gt;
      &lt;option name="when" value="after:americanEndTurn"/&gt;--&gt;
      &lt;option name="victory" value="AXIS_VICTORY"/&gt;
      &lt;option name="players" value="Germans:Japanese"/&gt;
    &lt;/attachment&gt;
    &lt;attachment name="triggerAttachmentAlliesVictory1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
      &lt;option name="conditions" value="conditionAttachmentAlliesVictory1"/&gt;
      &lt;option name="when" value="after:americanEndTurn"/&gt;
      &lt;option name="victory" value="ALLIES_VICTORY"/&gt;
      &lt;option name="players" value="Russians:British:Americans"/&gt;
    &lt;/attachment&gt;
</code></pre>
<p dir="auto">However the game still does not end. <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a> said he couldn't get this to work.</p>
<p dir="auto">The statement "Victories default to continue/true, so an AI player/game will not end." is curious. Victories based on victory and economic victory do stop with a popup even in all AI play. Why does triggered victory behave differently? A triggered victory which does not contain a victory popup seems strange.</p>
]]></description><link>https://forums.triplea-game.org/post/71510</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71510</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Thu, 24 Jul 2025 18:29:01 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 15:35:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a>, <a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a>, <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">The conditions needs to be swapped. Germans for "conditionAttachmentAxisVictory1" and Russians for "conditionAttachmentAlliesVictory1". "rounds" should be "6-+".<br />
"when" should be "americanEndTurn", no "s".</p>
<p dir="auto">Victories default to continue/true, so an AI player/game will not end.</p>
<p dir="auto">Once a "victory" is triggered, no more victories will pop-up, but they are recorded in the history.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/71509</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71509</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Thu, 24 Jul 2025 15:35:14 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 11:40:31 GMT]]></title><description><![CDATA[<p dir="auto">I have never managed to get the xml to end on a specific turn.</p>
<p dir="auto">For testing, I have used economic victory to end the game at approximately the point I want to.</p>
<p dir="auto">Maybe <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> can help?</p>
]]></description><link>https://forums.triplea-game.org/post/71501</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71501</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Thu, 24 Jul 2025 11:40:31 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 10:31:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Yes, I did try playing another round and tried setting the round to 1.</p>
]]></description><link>https://forums.triplea-game.org/post/71497</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71497</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Thu, 24 Jul 2025 10:31:46 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 07:18:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a></p>
<p dir="auto">hmm ... should the conditions be swapped ? Germans for Axis and Russians for Allies ? conditionAttachmentAxisVictory1 is attached to Russians so when Russia and it's Allies control 7 of the TTys listed it should fire the trigger AxisVictory1 after the end of the Americans turn.</p>
<p dir="auto">The triggers should still fire once the conditions are met though.</p>
<p dir="auto">Did you try and play through another rd and see if it triggers later ?</p>
<p dir="auto">Can always set to rd 2 or whatever for test purposes.</p>
<p dir="auto">Edit<br />
I also can't remember if count=7 is an exact number or 7 or more. I guess just test with 7 which is probably what you're doing anyway.</p>
]]></description><link>https://forums.triplea-game.org/post/71494</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71494</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Thu, 24 Jul 2025 07:18:00 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 01:20:51 GMT]]></title><description><![CDATA[<p dir="auto">I tried this code without success.</p>
<pre><code>    &lt;attachment name="conditionAttachmentAxisVictory1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="6" /&gt;
    &lt;/attachment&gt;
    &lt;attachment name="conditionAttachmentAlliesVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player"&gt;
      &lt;option name="alliedOwnershipTerritories" value="United Kingdom:Russia:Germany:Japan:France:Italy:Karelia S.S.R.:India:Kiangsu:Philippine Islands:Hawaiian Islands:Western United States" count="7"/&gt;
      &lt;option name="rounds" value="6" /&gt;
    &lt;/attachment&gt;
    &lt;attachment name="triggerAttachmentAxisVictory1" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
      &lt;option name="conditions" value="conditionAttachmentAxisVictory1"/&gt;
      &lt;option name="when" value="after:americansEndTurn"/&gt;--&gt;
      &lt;option name="victory" value="AXIS_VICTORY"/&gt;
      &lt;option name="players" value="Germans:Japanese"/&gt;
    &lt;/attachment&gt;
    &lt;attachment name="triggerAttachmentAlliesVictory1" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"&gt;
      &lt;option name="conditions" value="conditionAttachmentAlliesVictory1"/&gt;
      &lt;option name="when" value="after:americansEndTurn"/&gt;
      &lt;option name="victory" value="ALLIES_VICTORY"/&gt;
      &lt;option name="players" value="Russians:British:Americans"/&gt;
    &lt;/attachment&gt;

</code></pre>
]]></description><link>https://forums.triplea-game.org/post/71493</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71493</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Thu, 24 Jul 2025 01:20:51 GMT</pubDate></item><item><title><![CDATA[Reply to Triggered Victory on Specific Turn on Thu, 24 Jul 2025 01:05:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/rogercooper" aria-label="Profile: rogercooper">@<bdi>rogercooper</bdi></a> I corrected the last condition attachment to attachto "Germans" but that does not solve the problem.</p>
]]></description><link>https://forums.triplea-game.org/post/71492</link><guid isPermaLink="true">https://forums.triplea-game.org/post/71492</guid><dc:creator><![CDATA[RogerCooper]]></dc:creator><pubDate>Thu, 24 Jul 2025 01:05:05 GMT</pubDate></item></channel></rss>