<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Game 1 EXP Trout vs Johnny Cat]]></title><description><![CDATA[<p dir="auto">Congrats on getting fully set up for Triple A Gaming!  Your dudes fought well in Normandy and Yugo.  Also killed all my dudes and artillery in the France battle but alas Paris fell as usual.  Soviets up next!</p>
<p dir="auto">Game History</p>
<pre><code>Round: 1

    Purchase Units - Germans
        Note to players Germans: &lt;body&gt;&lt;br /&gt;&lt;font size="5"&gt;&lt;b&gt; 2.6 &lt;/b&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size="3"&gt;&lt;br /&gt;&lt;/font&gt;&lt;font size="5"&gt;&lt;b&gt;Game Notes are now Listed under the Help Tab.&lt;/b&gt;&lt;/body&gt;
        Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
        Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
        Trigger BuyLMs: buyMine_Unarmed added to productionGermans
        Trigger BuyLMs: buyMine_Unarmed added to productionRussians
        Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
        Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
        Trigger BuyLMs: buyMine_Unarmed added to productionBritish
        Trigger BuyLMs: buyMine_Unarmed added to productionItalians
        Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
        Trigger BuyLMs: buyMine_Unarmed added to productionFrench
        Trigger SubPen: buySubPen added to productionGermans
        Trigger BuyFortifications: buyFortification added to productionJapanese
        Trigger BuyFortifications: buyFortification added to productionAmericans
        Trigger BuyFortifications: buyFortification added to productionBritish
        Trigger BuyFortifications: buyFortification added to productionANZAC
        Trigger GermansNavalMines: buyNavalMine added to productionGermans
        Trigger GermansNavalMines: buyNavalMine added to productionJapanese
        Trigger GermansNavalMines: buyNavalMine added to productionAmericans
        Trigger GermansNavalMines: buyNavalMine added to productionBritish
        Trigger GermansNavalMines: buyNavalMine added to productionANZAC
        Trigger GermansNavalMines: buyNavalMine added to productionItalians
        Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
        Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
        Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
        Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
        Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
        Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
        Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
        Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
        Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
        Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
        Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
        Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
        Trigger Me 109T: buyMe_109T added to productionGermans
        Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
        Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
        Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
        Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
        Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
        Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
        Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
        Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
        Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
        Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
        Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
        Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
        Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
        Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
        Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
        Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
        triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
        Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
        Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
        triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
        Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
        triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
        Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
        triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
        triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
        Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
        Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
        triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
        Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
        triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
        Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
        Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
        Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
        triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
        triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
        triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
        Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
        triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs and 2 AirCommanderTacs placed in Overflow
        Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
        triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
        triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
        Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
        triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
        Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
        triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
        Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
        Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
        triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
        Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
        Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
        Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
        triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
        triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
        triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
        Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
        Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
        Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
        triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
        Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
        Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
        Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
        Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
        triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
        triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
        triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
        Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
        Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
        Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
        Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
        Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
        Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
        triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
        Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
        Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
        triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
        Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
        Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
        triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
        triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
        Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
        triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
        Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
        Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
        Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
        triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
        Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
        triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
        triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
        triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
        triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
        Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
        Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
        Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
        Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
        Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
        triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
        Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
        triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
        triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
        triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
        triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
        triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
        triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
        Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
        Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
        Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
        Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
        Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
        triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
        Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
        Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
        triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
        Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
        Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
        Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
        Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
        triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
        triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
        triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
        Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
        Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
        triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
        Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
        Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite and 6 waffen_infantrys; Remaining resources: 1 PUs; 

    Place Units - Germans
        Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
        2 Waffen_Artys and 6 waffen_infantrys placed in Germany

    Combat Move - Germans
        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
        1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
        1 GermanUBoat moved from 118 Sea Zone to 111 Sea Zone
        1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
        1 GermanUBoat moved from 108 Sea Zone to 106 Sea Zone
        1 GermanUBoat moved from 103 Sea Zone to 106 Sea Zone
        2 bombers moved from Germany to 111 Sea Zone
        3 tactical_bombers moved from Western Germany to 111 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 fighter moved from Holland Belgium to 111 Sea Zone
        1 fighter moved from Western Germany to 111 Sea Zone
        1 fighter moved from Slovakia Hungary to Southern France
        1 tactical_bomber moved from Germany to Southern France
        2 mech_infantrys moved from Western Germany to Southern France
        2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France
        3 armour moved from Greater Southern Germany to France
        2 infantry moved from Holland Belgium to Normandy Bordeaux
        1 artillery moved from Holland Belgium to Normandy Bordeaux
        1 tactical_bomber moved from Poland to France
        1 fighter moved from Western Germany to Normandy Bordeaux
        3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
        1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
        1 armour moved from Romania to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 armour moved from Poland to Yugoslavia
        2 infantry moved from Slovakia Hungary to Yugoslavia
        2 artilleries moved from Greater Southern Germany to Yugoslavia
        2 infantry moved from Greater Southern Germany to Yugoslavia

    Combat - Germans
        Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
        Battle in 111 Sea Zone
            Germans attack with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers
            British defend with 1 battleship, 1 cruiser and 1 destroyer
            Germans roll dice for 2 GermanUBoats in 111 Sea Zone, round 2 : 5,1
            Units damaged: 1 battleship owned by the British
            Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 2 : 2,6,5,3,3,5,5,1
            British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1,6,5
            Germans win with 1 GermanUBoat, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
            Casualties for Germans: 1 GermanUBoat
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
        Battle in 106 Sea Zone
            Germans attack with 3 GermanUBoats and 1 Wolfpack
            British defend with 1 destroyer and 1 transport
            Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 4,1,2
            British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 4
            Germans win, taking 106 Sea Zone from Neutral with 3 GermanUBoats remaining. Battle score for attacker is 13
            Casualties for British: 1 destroyer and 1 transport
            Casualties for Germans: 1 Wolfpack
        Battle in Southern France
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
            Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3,4,2,3
            French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2,6
            Germans win, taking Southern France from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 mech_infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery, 1 fighter and 2 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
            Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 4,5,3,5
            French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 6,6
            Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 3,1,3,6
            French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2,1
            Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
            Casualties for Germans: 2 infantry
            Casualties for French: 1 artillery and 1 infantry
        Battle in France
            Germans attack with 2 Waffen_Artys, 6 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys
            British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
            French roll AA dice in France : 5
            Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys in France, round 2 : 2,4,1,1,5,4,4,1,6,5,5,1,4,4,4,4,3,1,3,3,3,4,6,6
            French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 2,2,4,5,5,2,3,2,5,5,2
            Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys in France, round 3 : 6,3,3,2,6,3,6,6,2,2,5,3,2,2,4,2,4,5,3
            French roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 uk_armour in France, round 3 : 2,6,1,3,3,6
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 2 Waffen_Artys, 6 armour, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys remaining. Battle score for attacker is 27
            Casualties for Germans: 2 artilleries and 5 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 artillery and 1 uk_armour
        Battle in Yugoslavia
            Germans attack with 3 armour, 2 artilleries and 4 infantry
            Neutral_Allies defend with 5 infantry
            Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 1,4,5,1,5,1,6,4,1
            Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1,2,4,3,1
            2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary
            Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 3 infantry
            Casualties for Neutral_Allies: 4 infantry
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
        1 tactical_bomber moved from Southern France to Northern Italy
        1 fighter moved from Southern France to Northern Italy
        1 tactical_bomber moved from France to Western Germany
        1 fighter moved from Normandy Bordeaux to Western Germany
        2 bombers, 3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
        1 cruiser moved from 114 Sea Zone to 113 Sea Zone
        1 transport moved from 114 Sea Zone to 113 Sea Zone
        1 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        2 infantry moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        2 infantry moved from Germany to Western Germany
        1 artillery moved from Germany to Slovakia Hungary
        1 infantry moved from Germany to Slovakia Hungary
        2 infantry moved from Germany to Slovakia Hungary
        2 infantry moved from Greater Southern Germany to Slovakia Hungary
        2 infantry moved from Greater Southern Germany to Slovakia Hungary

    Place Units - Germans
        4 GermanUBoats placed in 112 Sea Zone
        1 elite placed in Germany

    Turn Complete - Germans
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
        Germans collect 41 PUs (1 lost to blockades); end with 61 PUs
        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 73 Optional[PUs]
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 78 Optional[PUs]
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1763827241248-da2aa41c-2e53-4842-b48e-19ad613c9a5a-exp-game-1-jc-g1.tsvg">da2aa41c-2e53-4842-b48e-19ad613c9a5a-exp-game-1-jc-g1.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/topic/4222/game-1-exp-trout-vs-johnny-cat</link><generator>RSS for Node</generator><lastBuildDate>Wed, 16 Sep 2026 12:52:23 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4222.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 22 Nov 2025 16:00:54 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 08:00:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">No way !!!</p>
<p dir="auto">Ask away <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Start a new game and screenshot the Naval Mines</p>
]]></description><link>https://forums.triplea-game.org/post/73286</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73286</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 08:00:22 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:58:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> OKOK. no more questions from me unless I check the manual first...</p>
<p dir="auto">But to that point:  just fire up this game solo play and you will see India has these naval and land mines.  At least all my games do when I play the bad guys....</p>
]]></description><link>https://forums.triplea-game.org/post/73285</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73285</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:58:19 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:59:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">so for Naval Mines</p>
<p dir="auto"><a href="https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf</a></p>
<p dir="auto">you buy them in your Capital and then load them on a Escort. Edit is involved.</p>
<p dir="auto">Hmm ... <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f914.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--thinking_face" style="height:23px;width:auto;vertical-align:middle" title=":thinking_face:" alt="🤔" /> I don't see any Naval Mines in India with your most recent save.</p>
<p dir="auto">Anyway, no Naval Mines place by default at game start or any other tyime during the game.</p>
<p dir="auto">You must buy them and place according to the Game Notes</p>
<p dir="auto"><img src="/assets/uploads/files/1764143781195-screenshot-from-2025-11-26-01-56-09.png" alt="Screenshot from 2025-11-26 01-56-09.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Edit<br />
I need to update the Notes here for some clarification but you need to use edit to make it happen.</p>
]]></description><link>https://forums.triplea-game.org/post/73284</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73284</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:59:04 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:48:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">Patience Grasshopper.</p>
<p dir="auto">It will all become clear to you soon.</p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Yea "Global Command Decision" by the Dog was the one you were  playing before. He still works on it <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/73282</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73282</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:48:10 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:42:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> I mean why are there naval mines in India in the standard default game setup?  why are naval mines depicted on land?  shouldn't they be in the water?  Even the fix-a-battleship cash has to be placed in the water so why not naval mines?</p>
]]></description><link>https://forums.triplea-game.org/post/73281</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73281</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:42:49 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:41:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> NO WAY:  THERE ARE RULES hahahahaha.  I don't know how I missed this:</p>
<p dir="auto"><a href="https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view" target="_blank" rel="noopener noreferrer nofollow ugc">https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view</a></p>
<p dir="auto">This is the first I ever heard of rules for this particular game.  So THANK YOU.  See what I mean about it all being a tad overwhelming?  I just started playing the thing after I was went through playing all those other maps/games last year when I first met you guys.</p>
<p dir="auto">Speaking of which : what ever happened with that other game I was playing last year that had rules like bombers could not hit ships?  It had good graphics but was still rather simple when compared to this one.</p>
]]></description><link>https://forums.triplea-game.org/post/73280</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73280</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:41:05 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:34:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a><br />
Naval Mines in India ! They really must be worried about the JPN threat <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I will check your save now</p>
<p dir="auto">Edit<br />
Check above post in case you missed it</p>
]]></description><link>https://forums.triplea-game.org/post/73279</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73279</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:34:21 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:32:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a> hee hee you are too fun Brother <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Yea you just rock on to UK. Game will add all the moves together for the summary. So don't stop after china or ANZAC either.</p>
<p dir="auto">This just a test game for you to understand the mechanics of how triplea does the mod. There is a lot of edit involved compared to a regular Out Of Box Global 1940 game.</p>
<p dir="auto">It plays more like a tabletop face to face game as in the players need to enforce the rules themselves <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I know it a long read, but I suggest a reread of the rules</p>
<p dir="auto"><a href="https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view" target="_blank" rel="noopener noreferrer nofollow ugc">https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view</a></p>
<p dir="auto">as well as the Game Notes. They are under the Help tab top left</p>
<p dir="auto"><img src="/assets/uploads/files/1764142129193-screenshot-from-2025-11-26-01-28-36.png" alt="Screenshot from 2025-11-26 01-28-36.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/73278</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73278</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:32:03 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:18:25 GMT]]></title><description><![CDATA[<p dir="auto">Why are Navel Mines in India?</p>
<p dir="auto"><img src="/assets/uploads/files/1764141494673-screenshot-2025-11-25-at-11.17.28-pm.png" alt="Screenshot 2025-11-25 at 11.17.28 PM.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/73277</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73277</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:18:25 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:13:44 GMT]]></title><description><![CDATA[<p dir="auto">Game save UK 1:  Summary wiped out the usual targets in the North Sea, took some Afrika stuff, started laying the first 3 of 999 land mines in India, repaired a battleship, only to likely lose it, and paid for two fortifications that I cannot use.</p>
<p dir="auto"><a href="/assets/uploads/files/1764141131436-exp-cat-test-game-2-uk1.tsvg">exp-cat-test-game-2-UK1.tsvg</a></p>
<p dir="auto">Here are the game notes</p>
<p dir="auto"><a href="/assets/uploads/files/1764141146389-exp-cat-test-game-2-uk1.tsvg.txt">exp-cat-test-game-2-UK1.tsvg.txt</a></p>
<p dir="auto">Hey I blew through the USA and China stuff - are we supposed to break those turns up too or merge into the UK move?</p>
]]></description><link>https://forums.triplea-game.org/post/73276</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73276</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:13:44 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 07:08:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> ok well like you said this is just a test.  But what is this about not being able to purchase and use 2 bombers?</p>
<p dir="auto">I have a suggestion:  Let me just play this entire turn 1 like I know what I am doing and then let's talk about it after the turn is complete, trash this game and try again.</p>
<p dir="auto">I am happy to talk on a phone as well since all this open-post-to-a-forum stuff seems less efficient.</p>
<p dir="auto">OK moving on now with Brit 1</p>
]]></description><link>https://forums.triplea-game.org/post/73275</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73275</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 07:08:21 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 04:51:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">I'm back. Man 50 mph gusts. wtf lol</p>
<p dir="auto">Yea planes attack ships oob mode. Still need a DD present for them to hit Subs/U-boats</p>
<p dir="auto">Bmbrs still good and they're cheaper. However pretty much everything else is too <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> I always find the need for bullet stoppers, as my Alaska buddy referred to himself before he deployed aka cannon fodder, a big need.</p>
<p dir="auto">Yea the Boxes are for the Corps and Armies as well as the Army Groups. The TimeTable shows when special units and availabilities come into play. There is also a Notification that fires when new units become available as well.</p>
<p dir="auto">Idk. I saw you posted at the other site. The captain will have to update you on that <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">It's a complex game and even more so complex mod.</p>
<p dir="auto">It's not for everyone <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
heh heh yea usually can't place anything first place unless you are the reich. They got the most special shit because the mod was made by a european lol</p>
<p dir="auto">At any rate. UK can't place there 2 Bmbrs in first place and use them to attack the Kriegsmarine <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit 2<br />
This all just a test brother <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> You making progress. We can send saves back and forth <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit 3<br />
So official is when you start the game in pbem mode. You will see "Dice Server On" lower right and the end of a players turn will have the Turn Summary option come up.</p>
<p dir="auto">In "Local Mode" that won't happen. That's why you want to do your test turn in Local Mode. Then when you are happy with it, you go to PBEM and fire it up for real <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">It's how all forum/pbem players play <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit 4<br />
So for the purposes of our test, no scramble <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/73274</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73274</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 04:51:01 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 04:22:53 GMT]]></title><description><![CDATA[<p dir="auto">Uh oh - I guess that was tied to the dice roller hahahaha</p>
<p dir="auto">This is so confusing mate.  Do MANY people really play this way ?  I would think it too tedious.   I love it tho... but still I am guessing it take months to finish a game. lol</p>
]]></description><link>https://forums.triplea-game.org/post/73273</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73273</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 04:22:53 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 04:21:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a> Oh yea, what makes what I am doing official and not just practice?  I do not see anything tied into the dice roller...</p>
]]></description><link>https://forums.triplea-game.org/post/73272</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73272</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 04:21:00 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 04:19:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> ok so I ran the USA and China and not sure if I was supposed to break there but that would make little sense so I kept at it with the Brits.</p>
<p dir="auto">All looked good until I see I bought two forts that could not place.  I placed the 3 land mines in India and will have to use the editor later to active them I guess.</p>
<p dir="auto">My battleship got repaired and I decided to wipe out the German fleet.  Of course it wants to know if you want to scramble planes.</p>
<p dir="auto">Here is the game.  what I should do?</p>
<p dir="auto"><a href="/assets/uploads/files/1764130773441-exp-cat-test-game-2-uk1.tsvg">exp-cat-test-game-2-UK1.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/73271</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73271</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 04:19:37 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 04:11:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Read that but still not much answers for what I need so I will ask you:</p>
<ol>
<li>
<p dir="auto">Do planes attack ships?</p>
</li>
<li>
<p dir="auto">Are bombers still one of the best units or are they nerfed in this game as they are in other tripleA games?</p>
</li>
<li>
<p dir="auto">What is with the cool pictures and boxes up top?</p>
</li>
<li>
<p dir="auto">What happened to getting free painted game pieces?</p>
</li>
</ol>
]]></description><link>https://forums.triplea-game.org/post/73270</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73270</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 04:11:02 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 03:47:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">heh heh no worries brother <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> We're in test mode here <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Yea the wheel thingys are Rail units courteous of Hepps. Click on them and move to where the unit you want to move is and then click on the unit you want to move as well as the rail and you can then move to where you want to go.</p>
<p dir="auto">Player Enforced movement as triplea will allow you to move through Territories you didn't control at the beginning of your turn.</p>
<p dir="auto">I have to run a errsnd. Back on in about 20</p>
<p dir="auto">Edit<br />
I would give the Game Notes a full read. It'll take a while but will answer a lot of your questions</p>
]]></description><link>https://forums.triplea-game.org/post/73269</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73269</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:47:19 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 03:41:29 GMT]]></title><description><![CDATA[<p dir="auto">I have no idea what to do next.</p>
<p dir="auto">USA and China were easy turn 1.</p>
<p dir="auto">But now I am onto the Brits and from the games I have played I recall seeing LOTS OF DEFENSES in India and other places but I have no idea how to buy that stuff.  I thought I saw sea mines in India but that makes no sense.</p>
<p dir="auto">And what are the two wheel Kaku things in China?  Trains?  How to use them?</p>
<p dir="auto">I need some hints here.  Obvious is to avoid a Sea Lion OP, and equally obvious is to buy a UK fleet too soon.</p>
<p dir="auto">So what I should do next to make it challenging and how do I get those defenses going?</p>
<p dir="auto">And how do I repair my battleship?</p>
]]></description><link>https://forums.triplea-game.org/post/73268</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73268</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:41:29 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 03:39:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">Yea the Game Notes explain most of how triplea implements theCapatain's Expansion Rules.</p>
<p dir="auto">It's under the "Help" tab top left</p>
<p dir="auto"><img src="/assets/uploads/files/1764128028848-screenshot-from-2025-11-25-21-33-34.png" alt="Screenshot from 2025-11-25 21-33-34.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1764128056271-screenshot-from-2025-11-25-21-34-04.png" alt="Screenshot from 2025-11-25 21-34-04.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1764128093354-screenshot-from-2025-11-25-21-34-43.png" alt="Screenshot from 2025-11-25 21-34-43.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I always drag it down and make it bigger</p>
<p dir="auto"><img src="/assets/uploads/files/1764128145790-screenshot-from-2025-11-25-21-35-16.png" alt="Screenshot from 2025-11-25 21-35-16.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Sadly, that window stays open when you go somewhere else. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /> Didn't used to. Sometimes i just narrow it if I wanna keep it open.</p>
<p dir="auto">I also have the Rules in a separate window that I can reference. Actually two. One for Table of Contents and one to scroll where i want to go.</p>
<p dir="auto"><img src="/assets/uploads/files/1764128347947-screenshot-from-2025-11-25-21-39-01.png" alt="Screenshot from 2025-11-25 21-39-01.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/73267</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73267</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:39:11 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 03:27:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Elite Armor doesn't place... and a million other things never worked for me in the months that I played this game.</p>
<p dir="auto">Is there some sort of manual that specifies just these differences that require the editor to be used?  That would be most helpful; even knowing it is buried in the standard rules for this game would be worth knowing.</p>
]]></description><link>https://forums.triplea-game.org/post/73266</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73266</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:27:18 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 03:01:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: JohnnyCat">@<bdi>JohnnyCat</bdi></a></p>
<p dir="auto">Game History</p>
<pre><code>Round: 1

    Purchase Units - Japanese
        Japanese buy 1 Fortification, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 

    Combat Move - Japanese
        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        1 artillery and 3 infantry moved from Kiangsi to Hunan
        1 artillery and 3 infantry moved from Kwangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
        1 fighter moved from Formosa to Hunan
        2 bombers moved from Japan to Yunnan

    Combat - Japanese
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                2 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                2 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Chinese: 4 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hunan
            Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Hunan
                2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Japanese
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
        1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
        1 artillery and 2 infantry moved from Shantung to Anhwe
        1 artillery and 2 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Kiangsu to Kiangsi
        1 mech_infantry moved from Manchuria to Anhwe
        1 artillery and 1 infantry moved from Jehol to Chahar
        1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
        1 J_Rail moved from Kiangsu to Korea
        1 J_Rail and 1 infantry moved from Korea to Kwangsi
        1 J_Rail moved from Kiangsu to Korea
        1 J_Rail and 1 infantry moved from Korea to Kwangsi
        2 infantry moved from Korea to Manchuria
        2 bombers moved from Yunnan to Kwangsi
        2 infantry moved from Formosa to 20 Sea Zone
        1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Kwangsi
        2 infantry moved from Okinawa to 19 Sea Zone
        1 fighter moved from Okinawa to Kwangsi
        1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
        2 infantry moved from 36 Sea Zone to Kwangsi
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
        1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
        1 fighter moved from Korea to Japan
        2 tactical_bombers moved from Japan to Kwangsi

    Place Units - Japanese
        1 factory_minor placed in Shantung
        2 transports placed in 6 Sea Zone
        1 elite placed in Japan
        1 Fortification placed in Caroline Islands

    Turn Complete - Japanese
        Japanese collect 30 PUs; end with 30 PUs
        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Chinese regular : -0.67
Japanese regular : -3.83
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1764126100649-exp-cat-test-game-2-j1.tsvg">EXP Cat Test Game 2 J1.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/73265</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73265</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 03:01:44 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 02:52:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">oh ? Maybe you got the save I missed it <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
Success ! <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> I got the save. However, you are not allowed to place the dudes in the first place. Only special units and Infrastructure places in 1st place.</p>
<p dir="auto"><img src="/assets/uploads/files/1764125330680-screenshot-from-2025-11-25-20-48-38.png" alt="Screenshot from 2025-11-25 20-48-38.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Elite Armour doesn't place either. I have fixed it for next update.</p>
<p dir="auto">Edit<br />
Ahh I see you did the turn summary too. I would separate them by a line or a space in the future. It's a little different than what we're used to but might be a mac thing <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/73264</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73264</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 02:52:36 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 02:43:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a></p>
<p dir="auto">No</p>
<p dir="auto"><img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/73263</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73263</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 26 Nov 2025 02:43:11 GMT</pubDate></item><item><title><![CDATA[Reply to Game 1 EXP Trout vs Johnny Cat on Wed, 26 Nov 2025 02:42:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnnycat" aria-label="Profile: johnnycat">@<bdi>johnnycat</bdi></a> two files.  Did I do it correctly ?</p>
]]></description><link>https://forums.triplea-game.org/post/73262</link><guid isPermaLink="true">https://forums.triplea-game.org/post/73262</guid><dc:creator><![CDATA[JohnnyCat]]></dc:creator><pubDate>Wed, 26 Nov 2025 02:42:49 GMT</pubDate></item></channel></rss>