<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[D-Day version 2 PoC]]></title><description><![CDATA[<p dir="auto">Proof of concept mod for D-Day version 2</p>
<p dir="auto">Sets the territories to "water" except "A" areas, for hidden factories via map.properties and "ShoreBombardment".<br />
All units are "isSea". Fighters are submarine like without "isFirstStrike" and "canEvade".<br />
Fighters and Bombers are placed and have 0 movement. Because D-Day 2 only has 1 player both units should placed at the same time. Fighters must go into "P" areas while Bombers go into "G".<br />
Surviving Bombers are returned to purchase they finish fighting. Surviving Fighters are returned after Germans NCM.<br />
Any unit which ends its movement in a "P" area will be removed at the end of round.<br />
Artillery support added as an option under "Game Options".<br />
Compatible with 2.5. Game is <strong>not</strong> AI compatible.<br />
<a href="/assets/uploads/files/1775369374077-d-day_2_poc_files.zip">D-Day_2_PoC_files.zip</a><br />
Contains:<br />
D-Day_2_PoC.xml<br />
map.yml<br />
map.properties (Hides the Factories because there is no icon)</p>
<p dir="auto">Original was created for <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@VictoryFirst</a> D-Day 2 Improved mod.</p>
<p dir="auto">Read and enjoy. <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f60e.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--sunglasses" title=":sunglasses:" alt="😎" /></p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/topic/4293/d-day-version-2-poc</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 16:58:12 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4293.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 05 Apr 2026 06:17:41 GMT</pubDate><ttl>60</ttl></channel></rss>