<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TripleA freezes with movementCostModifier]]></title><description><![CDATA[<p dir="auto">I have the following territoryEffectAttachment:</p>
<pre><code>&lt;attachment name="territoryEffectAttachment" attachTo="Convoy" javaClass="TerritoryEffectAttachment" type="territoryEffect"&gt;
  &lt;option name="movementCostModifier" value="UK-scoutcar" count="-3"/&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">UK-scoutcar has a movement of 4, so the intention with this is if this unit starts the turn inside a territory with territory effect "Convoy", it only has a movement of 1.</p>
<p dir="auto">Now unfortunately what happens currently is that I can select the unit, and once the cursor crosses the border of the territory while trying to move to another territory, TripleA freezes. My PC is becoming louder and I am unable to do anything. I have to force quit tripleA using Task Manager.</p>
<p dir="auto">If I set "count" to "-1", I can avoid this, but then there is no effect on the movement. So the machine does not freeze but the movement is still 4 for some reason. If it's any other number, the game freezes.</p>
<p dir="auto">What causes this behavior? And what should I do to get this to work as I want?</p>
<p dir="auto">One more special thing to note is that there is water between the territories, even though a connection is specified between these territories. Another thing is that both Atlantic Ocean Convoy and Indian Ocean Convoy have the territory effect "Convoy", although the behavior also comes up when moving from a convoy to a standard territory.<br />
<img src="/assets/uploads/files/1775498674326-caefd6d4-a85c-4c2f-8ed2-23219b2410d2-image.png" alt="caefd6d4-a85c-4c2f-8ed2-23219b2410d2-image.png" class="img-responsive img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/4297/triplea-freezes-with-movementcostmodifier</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 22:09:05 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4297.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 Apr 2026 18:06:38 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 20:47:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@VictoryFirst</a></p>
<p dir="auto">I did some research on this, see here<br />
<a href="https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier">https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier</a></p>
]]></description><link>https://forums.triplea-game.org/post/76556</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76556</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 06 Apr 2026 20:47:37 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 20:46:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a> said in <a href="/post/76548">TripleA freezes with movementCostModifier</a>:</p>
<blockquote>
<p dir="auto">I think movementCostModifier only applies when moving to the territory, not moving from it. Is there a way to get around this?</p>
</blockquote>
<p dir="auto">Yes, only moving to the territory.<br />
AFAIK, no way round this.</p>
]]></description><link>https://forums.triplea-game.org/post/76555</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76555</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 06 Apr 2026 20:46:41 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:35:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a></p>
<p dir="auto"><img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--disappointed" title=":(" alt="😞" /></p>
<p dir="auto">Edit<br />
well lets ping wc <a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/204">@wc_sumpton</a></p>
]]></description><link>https://forums.triplea-game.org/post/76550</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76550</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:35:05 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:17:39 GMT]]></title><description><![CDATA[<p dir="auto">I think movementCostModifier only applies when moving <strong>to</strong> the territory, not moving from it. Is there a way to get around this?</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/11">@beelee</a> Java school is not going well, I am still at 5% of completing the course...</p>
]]></description><link>https://forums.triplea-game.org/post/76548</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76548</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:17:39 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:15:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a> <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f632.png?v=81p39k6bhee" class="not-responsive emoji emoji-emoji-one emoji--astonished_face" title=":astonished_face:" alt="😲" /></p>
<p dir="auto">I have no idea <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /> Hows java school coming along ? <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/76547</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76547</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:15:53 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:14:16 GMT]]></title><description><![CDATA[<p dir="auto">Update,</p>
<p dir="auto">so it works completely correctly when both starting in a "convoy" and moving to a "convoy". However if you start in a convoy and move to a regular territory there is no effect on the movement. How do I solve that?</p>
]]></description><link>https://forums.triplea-game.org/post/76546</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76546</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:14:16 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:14:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a></p>
<p dir="auto"><img src="/assets/uploads/files/1775502838251-rightarm.png" alt="RightArm.png" class="img-responsive img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/76545</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76545</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:14:00 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:10:17 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto">Try</p>
<p dir="auto">&lt;option name="movementCostModifier" value="UK-scoutcar" count="3"/&gt;</p>
<p dir="auto">AFAIK 2 is the extra cost to move into.thedog</p>
</blockquote>
<p dir="auto">I tried this and it worked!!!</p>
]]></description><link>https://forums.triplea-game.org/post/76544</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76544</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:10:17 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 19:08:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/11">@beelee</a> No error at all, just the game freezing. I am also not in edit mode.</p>
]]></description><link>https://forums.triplea-game.org/post/76543</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76543</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Mon, 06 Apr 2026 19:08:35 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 18:15:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a> said in <a href="/post/76540">TripleA freezes with movementCostModifier</a>:</p>
<blockquote>
<p dir="auto">&lt;option name="movementCostModifier" value="UK-scoutcar" count="-3"/&gt;</p>
</blockquote>
<p dir="auto">Try<br />
&lt;option name="movementCostModifier" value="UK-scoutcar" count="<strong>3</strong>"/&gt;</p>
<p dir="auto">AFAIK <strong>2</strong> is the extra cost to move into.</p>
]]></description><link>https://forums.triplea-game.org/post/76542</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76542</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 06 Apr 2026 18:15:10 GMT</pubDate></item><item><title><![CDATA[Reply to TripleA freezes with movementCostModifier on Mon, 06 Apr 2026 18:12:04 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/4576">@victoryfirst</a></p>
<p dir="auto">Does it throw a error or just freeze ? Are you in edit when it happens ?</p>
<p dir="auto">I know the Paras and LCVs kinda nutup sometimes in HRE</p>
]]></description><link>https://forums.triplea-game.org/post/76541</link><guid isPermaLink="true">https://forums.triplea-game.org/post/76541</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 06 Apr 2026 18:12:04 GMT</pubDate></item></channel></rss>