<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[EXP Game 12 barnee vs Trout]]></title><description><![CDATA[<p dir="auto">Game 12</p>
<p dir="auto">Game 1940 House Rules Expansion by The Captain</p>
<p dir="auto">Axis: barnee<br />
Allies: Trout</p>
<p dir="auto">Game version 2.56</p>
<p dir="auto">Triplea version 2.7+14962 or what you are currently using.</p>
<p dir="auto">Starting Date: May 7 2026</p>
<p dir="auto">Game Options<br />
No Type XXI U-boats<br />
No Self Propelled AA</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: trout">@<bdi>trout</bdi></a> Scramble ?</p>
<p dir="auto"><img src="/assets/uploads/files/1778158701267-screenshot-from-2026-05-07-07-56-57.png" alt="Screenshot from 2026-05-07 07-56-57.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a href="/assets/uploads/files/1778158714146-exp-game-12-trout-g-1-scramble.tsvg">EXP Game 12 Trout G 1 Scramble.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/topic/4318/exp-game-12-barnee-vs-trout</link><generator>RSS for Node</generator><lastBuildDate>Wed, 10 Jun 2026 21:51:06 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4318.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 07 May 2026 12:36:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 10 Jun 2026 10:23:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Happy Midnight ! lol Really need to cycle back to a regular sleep pattern been stuck in a loop the last few days. Guess I'll just have to stay up all night and all day <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">So, nothing wrong, but when you can't place your Repair Unit where it's needed, you can place in any SZ next to a TTy you own. Then edit the BB, in this case, by clicking on it and removing the Hit Damage</p>
<p dir="auto">The repair token will remove on it's own. Easier way of doing it.</p>
<p dir="auto">And you didn't place anything there, so no biggie but the Fctry should place 2nd Place.</p>
<p dir="auto">I'll have the Reich out for you when normal people wake up in CUSA time <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Rolling for Paras AA Fire</p>
<p dir="auto"><img src="/assets/uploads/files/1781085279614-screenshot-from-2026-06-10-04-53-33.png" alt="Screenshot from 2026-06-10 04-53-33.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">1 hit</p>
<p dir="auto">Game History</p>
<pre><code>Round: 8

    Research Technology - Germans

    Purchase Units - Germans
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Late 1943 and Our Factories are Now Producing Panzer Jagers !&lt;br&gt;&lt;br&gt;&lt;img src="PanzerJagerFS.png"/&gt;&lt;br&gt;&lt;br&gt;&lt;/body&gt;
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Late 1943 and Germany Receives One Free SubPen !&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;img src="SubPen.png"/&gt;&lt;b&gt;&lt;/body&gt;
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Late 1943 and Our Factories are Now Producing Heavy Bombers !&lt;br&gt;&lt;br&gt;&lt;img src="German_Hvy_Bmbr.png"/&gt;&lt;br&gt;&lt;br&gt;&lt;img src="HvyBmbr.png"/&gt;&lt;b&gt;&lt;/body&gt;
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
        Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
        Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
        triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
        triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
        triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Germans buy 3 GermanUBoats, 1 Panzer_General, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; 

    Place Units - Germans
        Units in Germany being upgraded or consumed: 1 infantry
        1 waffen_infantry placed in Germany

    Combat Move - Germans
        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: 1 Waffen_Oberst_3 moved from Caucasus to GermanFlow
        EDIT: 1 Waffen_Oberst moved from 3rd Waffen to Caucasus
        EDIT: 1 4thWaffenArmy moved from Eastern Poland to 4th Waffen
        EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 4th Waffen to Eastern Poland
        EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to Ukraine
        EDIT: 1 Waffen_Oberst moved from Caucasus to Ukraine
        1 german_para moved from Tambov to Ukraine
        1 WaffenPnzrGrndr and 2 waffen_infantrys moved from Caucasus to Ukraine
        1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour moved from Volgograd to Ukraine
        1 Waffen_Para moved from Bessarabia to Ukraine
        1 infantry moved from Western Ukraine to Ukraine
        1 Elitewaffen_panzer moved from Eastern Poland to Ukraine
        1 Panzer_Grndrs moved from Smolensk to Ukraine
        1 bomber moved from Romania to Ukraine
        1 bomber moved from Western Germany to Ukraine
        2 fighters moved from Southern Italy to Ukraine

    Combat - Germans
        EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        EDIT: Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        EDIT: Battle in Ukraine
            EDIT: Germans attack with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 2 Waffen_Obersts, 1 Waffen_Oberst_4, 1 Waffen_Para, 1 armour, 2 bombers, 2 fighters, 1 german_para, 1 infantry, 3 waffen_infantrys and 1 waffen_panzer
            EDIT: Russians defend with 1 Soviet_Commisar, 1 Tank_General3, 2 aaGuns, 10 armour, 1 guard_infantry and 1 russian_para
                EDIT: 0/4 hits, 0.67 expected hits
                EDIT: 11/25 hits, 11.67 expected hits
                EDIT: 10/18 hits, 8.83 expected hits
            EDIT: 1 Panzer_Grndrs owned by the Germans, 2 waffen_infantrys owned by the Germans, 1 Waffen_Para owned by the Germans, 1 ElitePanzer owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans, 2 Waffen_Obersts owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 german_para owned by the Germans lost in Ukraine
            EDIT: 1 Tank_General3 owned by the Russians, 1 russian_para owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians, 1 guard_infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
                EDIT: 6/13 hits, 7.17 expected hits
                EDIT: 4/5 hits, 2.50 expected hits
            EDIT: 1 Waffen_Oberst_4 owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Ukraine
            EDIT: 5 armour owned by the Russians lost in Ukraine
            EDIT: Germans takes Ukraine from Russians
            EDIT: Germans win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2
        EDIT: Recording Battle Statistics
        EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov

    Non Combat Move - Germans
        EDIT: Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
        EDIT: Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Caucasus
        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
        Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
        2 bombers moved from Ukraine to Romania
        1 aaGun moved from Romania to Bessarabia
        2 fighters moved from Ukraine to Bessarabia
        1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
        1 G_Rail and 1 elite moved from Germany to Tambov
        1 G_Rail moved from Germany to Western Germany
        1 G_Rail and 1 elite moved from Western Germany to Caucasus
        1 infantry moved from Poland to Eastern Poland
        1 infantry moved from Belarus to Smolensk
        1 artillery, 1 elite and 2 infantry moved from Novgorod to Belarus
        1 infantry moved from Karelia to Novgorod
        2 infantry moved from Finland to Karelia
        1 ElitePanzer moved from Germany to Eastern Poland
        1 German_LCV moved from Germany to Slovakia Hungary
        1 elite moved from Slovakia Hungary to Romania
        3 armour moved from Western Germany to Germany
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        1 Panzer_Grndrs moved from Normandy Bordeaux to Southern France
        EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar
        1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany
        1 aaGun, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France
        1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone

    Place Units - Germans
        3 GermanUBoats placed in 93 Sea Zone
        1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany
        4 TotalWarFighters and 3 infantry placed in Western Germany
        Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany
        Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
        Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany
        Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany

    Turn Complete - Germans
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
        Germans collect 59 PUs; end with 59 PUs
        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>EDIT: : 0.17
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1781085858142-exp-game-12-trout-g-8.tsvg">EXP Game 12 Trout G 8.tsvg</a></p>
<p dir="auto">Bloody battle but the SS fanatics came through for the Fuhrer. Remember to decide on Vologda. I assume you destroy it but might as well let you make the call <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Dam was gonna attack the Brits in 70. Well w/e they didn't get the orders <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">lol forgot to A Trprt a dude to GIB. Goring and the lads having too much schnapps <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
Actually I was gonna leave the Tanks there. I probably shoulda flew one but that's hindsight. Hopefully GIB and the boys are up to the task <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/78083</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78083</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 10 Jun 2026 10:23:20 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Tue, 09 Jun 2026 22:53:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Game History</p>
<pre><code>Round: 7

    Purchase Units - ANZAC
        ANZAC buy 1 Repair_BB, 1 artillery, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 

    Place Units - ANZAC
        1 factory_minor placed in Queensland

    Combat Move - ANZAC

    Combat - ANZAC
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - ANZAC
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
        2 fighters moved from New Guinea to Queensland
        1 transport moved from 55 Sea Zone to 54 Sea Zone
        1 transport moved from 46 Sea Zone to 54 Sea Zone
        1 Escort and 1 carrier moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
        1 Repair_BB placed in 54 Sea Zone
        1 submarine placed in 62 Sea Zone
        1 artillery and 2 infantry placed in New South Wales
        Turning on Edit Mode
        EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 battleship
        EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 Repair_BB and 1 battleship
        EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
        Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
        Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
        ANZAC collect 17 PUs; end with 18 PUs
        Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Move - French

    Combat - French
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - French
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone

    Turn Complete - French
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/assets/uploads/files/1781045602799-a9cc25c4-7ffe-492a-a0bd-cdbf81994396-exp-game-12-trout-f7.tsvg">a9cc25c4-7ffe-492a-a0bd-cdbf81994396-exp-game-12-trout-f7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/78071</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78071</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Tue, 09 Jun 2026 22:53:27 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Tue, 09 Jun 2026 07:46:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Hello</p>
<p dir="auto">Game History</p>
<pre><code>Round: 7

    Purchase Units - Italians
        Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 

    Combat Move - Italians
        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
        1 armour moved from Rostov to Bryansk
              Italians take Bryansk from Russians

    Combat - Italians
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Italians
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
        1 artillery and 3 infantry moved from Libya to Tobruk
        1 armour and 1 mech_infantry moved from Tunisia to Tobruk
        1 artillery and 1 infantry moved from Tunisia to Libya
        1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
        EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
        1 bomber moved from Romania to Southern Italy
        EDIT: 1 italian_para moved from Romania to Rostov
        1 armour moved from Northern Italy to Romania

    Place Units - Italians
        1 destroyer placed in 97 Sea Zone
        2 armour and 1 infantry placed in Southern Italy
        2 infantry placed in Northern Italy

    Turn Complete - Italians
        Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
        Italians collect 19 PUs; end with 19 PUs
        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<p dir="auto"><a href="/assets/uploads/files/1780991200373-exp-game-12-trout-i-7.tsvg">EXP Game 12 Trout I 7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/78053</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78053</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Tue, 09 Jun 2026 07:46:43 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 08 Jun 2026 15:48:45 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Good morning!  Sorry for the long delay on this.</p>
<p dir="auto">Game History</p>
<pre><code>Round: 7

    Purchase Units - Americans
        Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
        Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
        Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
        Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
        Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
        Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
        Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
        Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
        Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
        Americans buy 1 Escort, 1 Heavy_BB, 1 Hvycarrier, 4 TotalWarFighters, 1 destroyer, 1 elite and 3 usa_armours; Remaining resources: 3 PUs; 

    Place Units - Americans

    Combat Move - Americans
        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
        1 submarine moved from 92 Sea Zone to 93 Sea Zone

    Combat - Americans
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Americans
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
        1 transport moved from 5 Sea Zone to 8 Sea Zone
        1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 8 Sea Zone
        1 pacific_carrier moved from 10 Sea Zone to 8 Sea Zone
        4 NavyFighters moved from 10 Sea Zone to 8 Sea Zone
        4 transports moved from 3 Sea Zone to 8 Sea Zone
        1 Escort moved from 10 Sea Zone to 25 Sea Zone
        1 transport moved from 50 Sea Zone to 26 Sea Zone
        1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 transport moved from 11 Sea Zone to 10 Sea Zone
        1 infantry moved from Quebec to 106 Sea Zone
        1 ArmoredInfantry moved from Quebec to 106 Sea Zone
        1 elite moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 Escort moved from 107 Sea Zone to 104 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 usa_fighter moved from 107 Sea Zone to 91 Sea Zone
        1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 destroyer, 1 elite, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 ArmoredInfantry, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        2 ArmoredInfantrys, 1 artillery, 1 elite and 2 infantry moved from 91 Sea Zone to Morocco
        1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
        1 usa_armour moved from Western United States to Alaska

    Place Units - Americans
        4 TotalWarFighters placed in Western United States
        1 Escort, 1 Heavy_BB, 1 Hvycarrier and 1 destroyer placed in 10 Sea Zone
        2 usa_armours placed in Western United States
        1 elite and 1 usa_armour placed in Eastern United States
        Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
        Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States

    Turn Complete - Americans
        Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
        Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
        Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
        Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
        Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4
        Americans collect 54 PUs; end with 57 PUs
        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs

    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 6 PUs; 

    Combat Move - Chinese

    Combat - Chinese
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Chinese
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone

    Turn Complete - Chinese
        Chinese collect 0 PUs; end with 6 PUs

    Purchase Units - British
        Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
        Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
        Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
        Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
        Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
        Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
        Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
        Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
        Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
        British buy 1 Seafire, 1 UK_LCV, 1 carrier, 1 destroyer, 7 infantry, 1 transport, 1 uk_armour and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 

    Combat Move - British
        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 destroyer moved from 106 Sea Zone to 109 Sea Zone
        1 infantry moved from Quebec to 106 Sea Zone
        1 artillery moved from Quebec to 106 Sea Zone
        1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone
        EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
        3 uk_fighters moved from United Kingdom to Holland Belgium
        1 infantry moved from Burma to Yunnan
        1 infantry moved from Burma to Yunnan
        2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan
        3 artilleries, 12 infantry and 4 uk_armours moved from Burma to Shan State
        3 uk_armours moved from India to Shan State
        1 battleship moved from 71 Sea Zone to 70 Sea Zone
        1 destroyer moved from 71 Sea Zone to 70 Sea Zone

    Combat - British
        Battle in Holland Belgium
            British attack with 3 uk_fighters and 1 uk_para
            Germans defend with 1 infantry
                British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 uk_para owned by the British lost in Holland Belgium
                1 infantry owned by the Germans lost in Holland Belgium
            British win with 3 uk_fighters remaining. Battle score for attacker is -1
            Casualties for British: 1 uk_para
            Casualties for Germans: 1 infantry
        Battle in 70 Sea Zone
            British attack with 1 battleship and 1 destroyer
            Germans defend with 1 GermanUBoat
                British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
            Units damaged: 1 battleship owned by the British
                1 GermanUBoat owned by the Germans lost in 70 Sea Zone
            British win, taking 70 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 4
            Casualties for Germans: 1 GermanUBoat
        Battle in 109 Sea Zone
            British attack with 1 destroyer and 1 uk_fighter
            Germans defend with 1 GermanUBoat
                British roll dice for 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 GermanUBoat owned by the Germans lost in 109 Sea Zone
            British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4
            Casualties for Germans: 1 GermanUBoat
        Battle in Yunnan
            British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
            Japanese defend with 1 elite
                British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                Japanese roll dice for 1 elite in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                1 elite owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 elite
        Battle in Shan State
            British attack with 3 artilleries, 12 infantry and 7 uk_armours
            Japanese defend with 3 armour
                British roll dice for 3 artilleries, 12 infantry and 7 uk_armours in Shan State, round 2 : 10/22 hits, 7.00 expected hits
                Japanese roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1.50 expected hits
                1 infantry owned by the British lost in Shan State
                3 armour owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 3 artilleries, 11 infantry and 7 uk_armours remaining. Battle score for attacker is 12
            Casualties for British: 1 infantry
            Casualties for Japanese: 3 armour
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - British
        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Northwest Persia
        2 aaGuns moved from Burma to Shan State
        1 uk_tactical_bomber moved from Yunnan to India
        2 uk_fighters moved from Yunnan to India
        1 artillery moved from India to Burma
        2 infantry moved from India to Burma
        1 uk_armour moved from Belgian Congo to Egypt
        1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
        1 infantry moved from Alexandria to Egypt
        1 artillery moved from Alexandria to Egypt
        1 infantry moved from Egypt to Trans-Jordan
        1 artillery moved from Egypt to Trans-Jordan
        1 uk_armour moved from Iraq to Northwest Persia
        2 uk_armours moved from Egypt to Iraq
        1 Rail and 1 infantry moved from Union of South Africa to Northwest Persia
        1 Rail and 1 infantry moved from Union of South Africa to Northwest Persia
        1 uk_armour moved from Union of South Africa to Belgian Congo
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 artillery moved from 91 Sea Zone to Morocco
        1 infantry moved from 91 Sea Zone to Morocco
        1 carrier moved from 107 Sea Zone to 91 Sea Zone
        1 uk_fighter moved from 109 Sea Zone to 91 Sea Zone
        3 uk_fighters moved from Holland Belgium to United Kingdom

    Place Units - British
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        1 carrier placed in 98 Sea Zone
        1 destroyer placed in 106 Sea Zone
        1 Seafire placed in 98 Sea Zone
        1 transport placed in 81 Sea Zone
        5 infantry and 1 uk_armour placed in India
        1 UK_LCV and 1 uk_para placed in United Kingdom
        2 infantry placed in Union of South Africa

    Turn Complete - British
        Trigger British RemoveUKConvoySZ98Invert: has removed 1 Escort owned by British in 98 Sea Zone
        Trigger British RemoveUKConvoySZ98Invert: British has 1 Escort_Convoy placed in 98 Sea Zone
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
        British collect 42 PUs (5 lost to blockades); end with 44 PUs
        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Japanese regular : -1.17
Germans regular : 1.33
British regular : 5.50
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1780933722110-fc95768e-80ac-4055-8400-867a693d908e-exp-game-12-trout-uk7.tsvg">fc95768e-80ac-4055-8400-867a693d908e-exp-game-12-trout-uk7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/78032</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78032</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Mon, 08 Jun 2026 15:48:45 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Fri, 05 Jun 2026 03:04:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">That was pretty Brutal. They had to give the Fuhrer a sedative lol</p>
<p dir="auto">Game History</p>
<pre><code>Round: 7

    Purchase Units - Japanese
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.&lt;br&gt;&lt;br&gt;&lt;img src="Hvycarrier.png"/&lt;b&gt;&lt;/body&gt;
        Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
        Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
        Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
        Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
        Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
        Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
        Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
        Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
        Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
        Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 

    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        Trigger Banzai: Japanese has 1 Banzai placed in Japan
        Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar
        EDIT: Turning off Edit Mode
        Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
        2 fighters moved from Caroline Islands to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
        1 artillery and 2 infantry moved from Kiangsi to Kwangtung
        2 artilleries, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone
        1 submarine moved from 36 Sea Zone to 55 Sea Zone
        1 submarine moved from 36 Sea Zone to 46 Sea Zone
              Japanese take 35 Sea Zone from Americans
        2 Japan_destroyers, 2 artilleries, 1 battleship, 1 cruiser, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        2 artilleries, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya
        1 carrier moved from 36 Sea Zone to 20 Sea Zone
        1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone
        1 infantry moved from Kwangsi to Kwangtung
        1 infantry moved from Kwangsi to French Indo China
        1 armour moved from Kweichow to French Indo China
        3 armour moved from Kweichow to Shan State
        1 tactical_bomber moved from Kweichow to Shan State
        1 infantry moved from Kwangsi to Kwangtung
        EDIT: 1 Soviet_Commisar_3 moved from Vologda to Overflow
        EDIT: 1 Soviet_Commisar moved from 3rd Corps to Vologda
        EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps
        EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank
        2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Vologda
        1 armour moved from Urals to Nenetsia
              Japanese take Nenetsia from Russians
        1 armour moved from Nenetsia to Vologda
        1 armour moved from Urals to Vologda
        1 Japan_EngineerAttack moved from Timguska to Vologda
        1 armour, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk

    Combat - Japanese
        Battle in Vologda
            Japanese attack with 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber
            Russians defend with 1 Soviet_Commisar, 2 armour and 1 russian_minor
                Japanese roll dice for 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3.67 expected hits
                Russians roll dice for 1 Soviet_Commisar and 2 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits
                1 Japan_EngineerAttack owned by the Japanese lost in Vologda
                1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians lost in Vologda
            Japanese win, taking Vologda from Russians with 2 JPNbombers, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 Japan_EngineerAttack
            Casualties for Russians: 1 Soviet_Commisar and 2 armour
        Battle in Malaya
            Japanese attack with 2 artilleries, 1 elite and 1 infantry
            British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
                Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits
                British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Malaya
                Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 3 : 4/5 hits, 1.67 expected hits
                British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from British with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in French Indo China
            Japanese attack with 1 armour and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in French Indo China
                1 infantry owned by the British lost in French Indo China
            Japanese win, taking French Indo China from French with 1 armour remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Shan State
            Japanese attack with 3 armour and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 3 armour and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits
                British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in 55 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 55 Sea Zone
            ANZAC win with 1 transport remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 submarine
        Battle in Novosibirsk
            Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                1 armour owned by the Japanese lost in Novosibirsk
                1 infantry owned by the Russians lost in Novosibirsk
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 armour
            Casualties for Russians: 1 infantry
        Battle in 20 Sea Zone
            Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 20 Sea Zone
            Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 destroyer
        Battle in Kwangtung
            Japanese attack with 1 artillery and 4 infantry
            British defend with 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits
                British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kwangtung
                1 infantry owned by the British lost in Kwangtung
                Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits
                British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in 46 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 transport in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 1 transport remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 submarine
        Battle in 6 Sea Zone
            Japanese attack with 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber
            Americans defend with 2 Heavy_BBs and 1 battleship
                Japanese roll dice for 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                Americans roll dice for 2 Heavy_BBs and 1 battleship in 6 Sea Zone, round 2 : 5/5 hits, 4.00 expected hits
                1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 6 Sea Zone
                2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
            Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
            Casualties for Japanese: 2 NavyFighters, 1 fighter and 1 pacific_carrier
            Casualties for Americans: 2 Heavy_BBs and 1 battleship
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Japanese
        Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
        Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
        2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
        1 transport moved from 36 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from Shan State to Kweichow
        2 armour moved from Shantung to Kweichow
        1 J_Rail moved from Kiangsu to Korea
        1 J_Rail and 1 elite moved from Korea to Yunnan
        1 J_Rail moved from Kiangsu to Korea
        1 J_Rail and 1 infantry moved from Korea to Kweichow
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Amur to Manchuria
        1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
        1 armour moved from Tsinghai to Kweichow
        2 JPNbombers moved from Vologda to Kweichow
        1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai

    Place Units - Japanese
        1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone
        4 TotalWarNavyFtrs placed in 6 Sea Zone
        1 artillery and 2 infantry placed in Kweichow
        2 armour and 1 infantry placed in Shantung
        Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone
        Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone

    Turn Complete - Japanese
        Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
        Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
        Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
        Japanese collect 52 PUs; end with 52 PUs
        Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs
        Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Americans regular : 0.67
French regular : 0.67
Japanese regular : -0.50
ANZAC regular : 1.33
Russians regular : 0.17
British regular : -1.67
</code></pre>
<p dir="auto">Dam ! Both my Subs sunk by Trprts ! lol</p>
<p dir="auto">Everything else went fairly good <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Oh yea, did some cleanup on the Boxes. Removed the one Commisar. I think he was killed in the big attack ? Idk where he was. I moved the one in Vologda to inactive. Had one in UKR, so I think the 3rd one was killed at some point.</p>
<p dir="auto">Anyway, we can change it if needed. I dusted the Bases and Stalingrad Fctry. You need to decide if you wanna keep Vologda.</p>
<p dir="auto">Think that's it. Tricky turn. Took a bit to remember what happened <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> I didn't send enough Navy to 6 and got sunk. That and the German defeat in UKR has breathed new life in to the Allies <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
well I went through History and i can't figure out what happened with the Commisars. The only time an inactive should be in a Box, is if the Token is on the board. If the active Commisar on the board is killed, then you need to remove the inactive one from the Box.</p>
<p dir="auto">A bit confusing but I think that's what most likely happened. It's easy to forget todo.</p>
<p dir="auto">Edit 2<br />
Forgot to remove US Natl Grd<br />
<a href="/assets/uploads/files/1780628663195-exp-game-12-trout-j-7remove-natlgrd.tsvg">EXP Game 12 Trout J 7Remove NatlGrd.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77890</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77890</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Fri, 05 Jun 2026 03:04:51 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 03 Jun 2026 03:02:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Game History</p>
<pre><code>Round: 7

    Purchase Units - Russians
        Note to players Russians: &lt;body&gt;&lt;b&gt;It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.&lt;br&gt;&lt;br&gt;&lt;img src="Elitearmour.png"/&gt;&lt;br&gt;&lt;br&gt; You May Only Have One Total at Anytime .&lt;b&gt;&lt;/body&gt;
        Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
        Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
        Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
        Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
        Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
        Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
        Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
        Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
        Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
        Russians buy 3 Mass_Tankss and 3 TotalWar_Tank_2s; Remaining resources: 1 PUs; 1 AirLendLease; 3 TankLendLease; 

    Combat Move - Russians
        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Greater Southern Germany: 1 waffen_PG_Active
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        EDIT: 3 fighters moved from Ukraine to 1st Luftflotten
        EDIT: 3 GfighterAFs moved from GermanFlow to Ukraine
        EDIT: 1 1stLuftflotten moved from Ukraine to 1st Luftflotten
        EDIT: 2 GAirCommanderFtrs moved from GermanFlow to Ukraine
        EDIT: Russians undo move 2.
        EDIT: 1 GAirCommanderFtr moved from GermanFlow to Ukraine
        EDIT: 3 GfighterAFs moved from GermanFlow to Ukraine
        EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre
        EDIT: 1 ArmyGroupActive moved from Army Group Centre to Ukraine
        EDIT: 1 ElitePanzer moved from Army Group Centre to Ukraine
        EDIT: 1 elite moved from Army Group Centre to Ukraine
        EDIT: 2 Panzer_Grndrss moved from Army Group Centre to Ukraine
        EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
        EDIT: 5 armour moved from 1st Panzer to Ukraine
        EDIT: 1 Panzer_General moved from 1st Panzer to Ukraine
        EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen
        EDIT: 1 Waffen_Oberst moved from 1st Waffen to Ukraine
        EDIT: 2 waffen_infantrys moved from 1st Waffen to Ukraine
        EDIT: 1 Waffen_Arty moved from 1st Waffen to Ukraine
        EDIT: 1 1stWaffenPnzrArmy moved from Army Group Centre to 1st Waffen Panzer
        EDIT: 3 waffen_panzers moved from 1st Waffen Panzer to Ukraine
        EDIT: 1 waffen_panzer moved from Ukraine to 1st Waffen Panzer
        EDIT: 1 waffen_PG moved from 1st Waffen Panzer to Ukraine
        EDIT: 1 waffen_PG_Active moved from Greater Southern Germany to Ukraine
        EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group
        EDIT: 1 ArmyGroupActive, 2 artilleries, 1 guard_infantry and 7 infantry moved from 1st Army Group to Ukraine
        EDIT: 3 guard_infantrys and 26 infantry moved from Bryansk to Ukraine
        EDIT: 3 armour moved from Russia to Ukraine
        EDIT: Russians undo move 24.
        EDIT: Russians undo move 23.
        EDIT: 5 armour moved from 1st Tank to Ukraine
        EDIT: 1 Tank_General3 moved from Overflow to Ukraine
        EDIT: 2 armour moved from 2nd Corps to Ukraine
        EDIT: 1 guard_infantry moved from 2nd Corps to Ukraine
        EDIT: 1 Soviet_Commisar moved from 2nd Corps to Ukraine
        1 FighterAce, 3 armour, 2 fighters, 1 russian_para and 1 tactical_bomber moved from Russia to Ukraine
        3 guard_infantrys and 26 infantry moved from Bryansk to Ukraine
        EDIT: 1 1stCorps moved from Samara to 1st Corps
        EDIT: 2 armour moved from 1st Corps to Vologda
        EDIT: 1 guard_infantry moved from 1st Corps to Vologda
        EDIT: 1 Soviet_Commisar_3 moved from Overflow to Vologda
        1 infantry moved from Samara to Vologda
        1 infantry moved from Samara to Novosibirsk

    Combat - Russians
        Battle in Novosibirsk
            Russians attack with 1 infantry
            Japanese defend with 1 aaGun
            Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 aaGun
        Battle in Ukraine
            Russians attack with 1 ArmyGroupActive, 1 FighterAce, 1 Soviet_Commisar, 1 Tank_General3, 10 armour, 2 artilleries, 2 fighters, 5 guard_infantrys, 33 infantry, 1 russian_para and 1 tactical_bomber
            Germans defend with 1 ArmyGroupActive, 1 ElitePanzer, 1 GAirCommanderFtr, 1 G_air_transport, 3 GfighterAFs, 1 Panzer_General, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 1 aaGun, 5 armour, 1 elite, 12 infantry, 2 tactical_bombers, 1 waffen_PG, 1 waffen_PG_Active, 2 waffen_infantrys and 2 waffen_panzers; Italians defend with 1 armour, 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: 25 infantry owned by the Russians and 1 ArmyGroupActive owned by the Russians lost in Ukraine
            EDIT: 2 Panzer_Grndrss owned by the Germans, 1 aaGun owned by the Germans, 1 ArmyGroupActive owned by the Germans, 12 infantry owned by the Germans, 3 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Ukraine
            EDIT: 8 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 guard_infantrys owned by the Russians lost in Ukraine
            EDIT: 1 elite owned by the Germans, 2 waffen_panzers owned by the Germans, 1 GAirCommanderFtr owned by the Germans, 1 ElitePanzer owned by the Germans, 1 waffen_PG_Active owned by the Germans, 2 waffen_infantrys owned by the Germans, 3 GfighterAFs owned by the Germans, 1 Waffen_Oberst owned by the Germans, 2 armour owned by the Germans, 1 Waffen_Arty owned by the Germans, 1 waffen_PG owned by the Germans and 1 Panzer_General owned by the Germans lost in Ukraine
            EDIT: 1 G_air_transport owned by the Germans lost in Ukraine
            EDIT: Russians takes Ukraine from Germans
            EDIT: Russians win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 62
            EDIT: Turning off Edit Mode
        Battle in Vologda
            Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry
            Japanese defend with 2 armour and 1 russian_minor
            Russians win, taking Vologda from Japanese with 1 Soviet_Commisar_3 and 2 armour remaining. Battle score for attacker is 3
            Casualties for Russians: 1 guard_infantry and 1 infantry
            Casualties for Japanese: 2 armour
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone

    Non Combat Move - Russians
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt
        1 FighterAce moved from Ukraine to Russia
        1 tactical_bomber moved from Ukraine to Russia
        2 fighters moved from Ukraine to Russia
        1 aaGun moved from Bryansk to Ukraine
        2 aaGuns moved from Bryansk to Russia
        1 aaGun moved from Bryansk to Ukraine

    Place Units - Russians
        3 Mass_Tankss and 3 TotalWar_Tank_2s placed in Russia
        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
        Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
        Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia

    Turn Complete - Russians
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Russians collect 16 PUs; end with 17 PUs
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1780455757818-25b04e66-9474-45df-a7a1-7ff43b12d058-exp-game-12-trout-r7.tsvg">25b04e66-9474-45df-a7a1-7ff43b12d058-exp-game-12-trout-r7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77889</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77889</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Wed, 03 Jun 2026 03:02:42 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 03 Jun 2026 03:00:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a> heh heh well keep the blue dot Pnzr for last <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
yea 17 kills everything. Just dust the Trprt too</p>
]]></description><link>https://forums.triplea-game.org/post/77888</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77888</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 03 Jun 2026 03:00:26 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 03 Jun 2026 02:54:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Wow!  Got it to work in Edit Mode.  You got 25 hits also so I killed 25 dudes and the flag.  Then I rolled 17 hits in second round!!! <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f632.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--astonished" style="height:23px;width:auto;vertical-align:middle" title=":astonished:" alt="😲" /> I would be pissed at the dice if I were you except that you have the clear advantage in the game even if I win this fight.</p>
<p dir="auto"><a href="/assets/uploads/files/1780455161260-e3d85e71-7fe6-4930-9bd8-30d0c53225b4-exp-game-12-trout-r7.tsvg">e3d85e71-7fe6-4930-9bd8-30d0c53225b4-exp-game-12-trout-r7.tsvg</a></p>
<p dir="auto">Actually 17 hits barely kills all of your remaining stuff.  So I will just roll on and complete the fight</p>
]]></description><link>https://forums.triplea-game.org/post/77887</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77887</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Wed, 03 Jun 2026 02:54:43 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 03 Jun 2026 02:42:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">having trouble selecting the dudes as it goes off screen. I used to hit enter and it would work but that just keeps selecting the last guy I was on.</p>
<p dir="auto">I tried to turn mirror back on so the laptop screen is on too but that's not working either. I'll keep dicking with it.</p>
<p dir="auto">To fight in edit, turn on edit and then click on actions and you can click on the UKR battle then</p>
<p dir="auto">If you can get it to work, I'll kill<br />
1 aaGun<br />
12 Inf<br />
3 Pnzrs<br />
2 PnzrGrndr<br />
2 Tacs<br />
5 = all the Italians</p>
<p dir="auto">Kill the Flag too. If you can't get it to work, keep the AA and kill the Flag</p>
]]></description><link>https://forums.triplea-game.org/post/77886</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77886</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 03 Jun 2026 02:42:48 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 03 Jun 2026 01:39:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Thanks.  I guess I forgot how to do combat in Edit Mode but sending you this file so you can choose your casualties.  I did roll really good in this Round 1 so maybe I do have a chance to win this fight?  We will see I guess.</p>
<p dir="auto"><a href="/assets/uploads/files/1780450777410-b5123b5c-090e-47dd-bdf8-5c3b5588e8aa-exp-game-12-trout-r7.tsvg">b5123b5c-090e-47dd-bdf8-5c3b5588e8aa-exp-game-12-trout-r7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77885</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77885</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Wed, 03 Jun 2026 01:39:40 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Tue, 02 Jun 2026 23:24:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">right on. I'll take a look after bit</p>
<p dir="auto">Here you go <a href="/assets/uploads/files/1780442585770-exp-game-12-trout-r-7-attack-defenders-set.tsvg">EXP Game 12 Trout R 7 Attack Defenders Set.tsvg</a></p>
<p dir="auto">Blue dot SS Pnzr is in his Box. I swapped a regular SS Pnzr for him. You have to add red dot from the edit window. You can look at History to see what I did.</p>
]]></description><link>https://forums.triplea-game.org/post/77883</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77883</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Tue, 02 Jun 2026 23:24:54 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Tue, 02 Jun 2026 12:03:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Good morning.  Sorry but still having trouble getting this battle set up.  So I started all over for Combat Move and set up G but it still won't let me add in via Edit the red dot SS PG.  It won't let me add it to Ukraine or the box.  This is where I am at.  Have G all set up except for the red dot SS PG</p>
<p dir="auto"><a href="/assets/uploads/files/1780401832265-32f3781f-0cb7-4daf-bdb9-f03cc4dc0721-exp-game-12-trout-r7.tsvg">32f3781f-0cb7-4daf-bdb9-f03cc4dc0721-exp-game-12-trout-r7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77879</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77879</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Tue, 02 Jun 2026 12:03:56 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 01 Jun 2026 20:47:32 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Good Afternoon</p>
<p dir="auto">Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.</p>
]]></description><link>https://forums.triplea-game.org/post/77867</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77867</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 01 Jun 2026 20:47:32 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 01 Jun 2026 19:42:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> So I think you are saying I need to redo the combat moves and get the defending G units set up correctly first before moving the R units in.  Do I have that right?</p>
]]></description><link>https://forums.triplea-game.org/post/77865</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77865</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Mon, 01 Jun 2026 19:42:29 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 01 Jun 2026 19:40:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Aah!  Sorry - brain fart moment.  So there's a red dot SS PG that I can edit in.  Got it.  I hadn't done the math but Soviet Union has to take some chances.  Things don't look good even if I do win this 30% battle.  But I don't see a better COA honestly.  If Allies were pressing you elsewhere, I could pull back to Moscow in order to survive 2-3 turn until Allies bale me out.  But sinking the IJN was best I could do, and I failed to account for your carrier &amp; two carrier-based popping up in 6 for you to use before USA goes again.  This game will probably end with a butt-paddling and some lessons learned.</p>
<p dir="auto">By the way, I believe in our games the Axis win alot more than the Allies.  Just an observation.</p>
<p dir="auto">Will work on the R turn today</p>
]]></description><link>https://forums.triplea-game.org/post/77864</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77864</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Mon, 01 Jun 2026 19:40:23 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Sun, 31 May 2026 23:54:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Good Evening<br />
Yea you'll have to edit in the Active SS PG. I think I might auto place Active PG/TGs in their Boxes for next update. That'll free some room in the Overflow Boxes.</p>
<p dir="auto">I'll take a look now.</p>
<p dir="auto">Edit<br />
yea so undo the Red Dot Pnzr and the 3 SS Pnzrs. Then adda red dot SS Pnzr to 1st SS Box. Then move a blue dot from 1st Pnzr and 2 SS Pnzrs and a blue and a red from 1st SS Pnzr Box and you should be good to go.</p>
<p dir="auto">Should look like this</p>
<p dir="auto"><img src="/assets/uploads/files/1780271087380-screenshot-from-2026-05-31-18-41-59.png" alt="Screenshot from 2026-05-31 18-41-59.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a href="/assets/uploads/files/1780271101256-exp-game-12-trout-r-7-attack-example.tsvg">EXP Game 12 Trout R 7 Attack Example.tsvg</a></p>
<p dir="auto">Edit 2<br />
Sadly you have to undo all the soviet attacks into UKR and then adjust Germany. Otherwise the units will show up but not defend.</p>
<p dir="auto">I'll put that on the list for Victory <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit 3<br />
Fwiw <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /> this is what triplea shows with me removing the A Trprt</p>
<p dir="auto"><img src="/assets/uploads/files/1780271617786-screenshot-from-2026-05-31-18-52-03.png" alt="Screenshot from 2026-05-31 18-52-03.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Here's a 1 rd strafe</p>
<p dir="auto"><img src="/assets/uploads/files/1780271639616-screenshot-from-2026-05-31-18-52-40.png" alt="Screenshot from 2026-05-31 18-52-40.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/77843</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77843</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 31 May 2026 23:54:05 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Sun, 31 May 2026 23:10:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> No problem on doing the battle in Edit Mode.  I swapped out the fighters for the orange wing guys.  But I don't understand what you are saying for the SS PG.  Got it that you want that one being active.  I just don't know how to do that since there's no red dot SS PG??</p>
<p dir="auto"><a href="/assets/uploads/files/1780268993521-e6867a7c-40ba-4b74-b95c-7f9642e64e75-exp-game-12-trout-r7.tsvg">e6867a7c-40ba-4b74-b95c-7f9642e64e75-exp-game-12-trout-r7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77841</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77841</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Sun, 31 May 2026 23:10:05 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Sun, 31 May 2026 04:23:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Just got done processing a porkloin lol Just let the butcher do it next time <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Yea 1st SS Pnzr is who I want active for AG Center. I shoulda put a red dot in the Box. The SS PG will still roll at 2, even after it's disbanded, so, A red dot and a blue dot and 2 SS Pnzrs.</p>
<p dir="auto">When 1st SS Pnzr is disbanded, kill the red dot. The blue dot will continue to roll at 2 and any of the other 2 now at 1.</p>
<p dir="auto">Blue dot for the Wehrmacht's 1st Pnzr</p>
<p dir="auto">Edit<br />
Also need 3 AF Ftrs with the orange wingtips. Remove the 3 regular Ftrs. The AF Cmndr with orange nose for the Ftrs is correct</p>
<p dir="auto">Edit 2<br />
You'll need to fight in edit to allow for the Flags. I guess just list the hits and I'll respond. Blow my mind apart if I try to cipher the potential OOL <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/77819</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77819</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 31 May 2026 04:23:58 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Sun, 31 May 2026 02:31:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> I think the end is near for Soviets - but one big fight before that happens!  Welcome to check and see if I did everything correct for the setup with the Army Groups, etc.  I didn't see a Waffen PG with a red dot so I put a regular PG with a red dot in Ukraine instead for you.</p>
<p dir="auto"><a href="/assets/uploads/files/1780194688470-dd160f36-93fe-45ca-8477-7a4aea13a45a-exp-game-12-trout-r7.tsvg">dd160f36-93fe-45ca-8477-7a4aea13a45a-exp-game-12-trout-r7.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77817</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77817</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Sun, 31 May 2026 02:31:31 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Wed, 27 May 2026 06:07:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Game History</p>
<pre><code>Round: 7

    Research Technology - Germans

    Purchase Units - Germans
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Early 1943 and the 5 Major Powers have Committed to Total War.&lt;br&gt;&lt;br&gt;&lt;img src="TotalWar.png"/&gt;&lt;br&gt;&lt;br&gt; Total War Rules are Now in Effect.&lt;b&gt;&lt;/body&gt;
        Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
        Note to players Germans: &lt;body&gt;&lt;b&gt;It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !&lt;br&gt;&lt;br&gt;&lt;img src="Elitewaffen_panzer.png"/&gt;&lt;br&gt;&lt;br&gt; You May Only Have One Total at Anytime .&lt;b&gt;&lt;/body&gt;
        Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
        Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber
        Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
        Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
        Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
        Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
        Trigger Rockets: buyGerman_Rockets added to productionGermans
        Trigger HeavyCV: buyHvyCarrier added to productionJapanese
        Trigger HeavyCV: buyHvyCarrier added to productionAmericans
        Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
        Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
        Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
        Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
        Trigger WaffenPara: buyWaffen_Para added to productionGermans
        Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
        Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
        Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
        triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
        triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
        triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
        Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 

    Place Units - Germans
        Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry
        1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany

    Combat Move - Germans
        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Turning on Edit Mode
            EDIT: Germans takes Tambov from Russians
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
            EDIT: Germans takes Tambov from Russians
        EDIT: Turning off Edit Mode
        1 infantry moved from Novgorod to Archangel
        1 Panzer_Grndrs moved from Novgorod to Smolensk
              Germans take Smolensk from Russians
        EDIT: 1 german_para moved from Belarus to Tambov
        EDIT: Germans undo move 3.
        1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd
        2 mech_infantrys moved from Ukraine to Caucasus
        1 fighter and 1 tactical_bomber moved from Romania to Caucasus
        1 bomber moved from Western Germany to Caucasus
        EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre
        EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine
        EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen
        EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen
        EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus
        EDIT: 1 german_para moved from Belarus to Tambov
        EDIT: 1 ElitePanzer moved from Ukraine to Volgograd
        EDIT: 1 armour moved from Ukraine to Volgograd
        EDIT: 2 armour moved from Ukraine to Caucasus
        EDIT: 1 armour moved from Ukraine to Volgograd

    Combat - Germans
        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
        Battle in Caucasus
            Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt
            Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost
                Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits
                Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits
                2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus
                1 russian_paraBoost owned by the Russians lost in Caucasus
            Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20
            Casualties for Germans: 2 armour and 2 mech_infantrys
            Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter
            Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost
        Battle in Volgograd
            Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry
            Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber
                Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits
                Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                2 Army_Conscripts owned by the Russians lost in Volgograd
                Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits
                Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits
                1 armour owned by the Germans lost in Volgograd
                1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6
            Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry
            Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber
        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt

    Non Combat Move - Germans
        Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus
        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine
        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
        1 bomber moved from Caucasus to Romania
        1 elite moved from Bessarabia to Ukraine
        1 aaGun and 3 infantry moved from Western Ukraine to Ukraine
        1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Novgorod to Karelia
        1 Waffen_Para moved from Germany to Bessarabia
        1 GAirCommander moved from Germany to Ukraine
        2 fighters moved from Southern Italy to Ukraine
        1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland
        1 infantry moved from Western Ukraine to Ukraine
        1 infantry moved from Germany to Poland
        1 G_Rail moved from Germany to Western Germany
        1 tactical_bomber moved from Western Germany to Ukraine
        1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine
        1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
        3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone
        1 G_air_transport moved from Gibraltar to Western Germany
        1 G_air_transport and 1 infantry moved from Western Germany to Ukraine
        EDIT: 1 German_LCV moved from Gibraltar to Southern France
        1 infantry moved from Ukraine to Western Ukraine
        1 G_Rail moved from Germany to Southern France
        1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine
        1 elite moved from Germany to Slovakia Hungary
        1 bomber moved from Gibraltar to Western Germany
        2 infantry moved from Western Germany to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        2 infantry moved from Norway to Finland
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
        EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre
        EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer
        EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre
        EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre
        EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine
        EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten
        EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine
        EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen
        EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland
        1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone

    Place Units - Germans
        6 TotalWar_Tanks and 1 infantry placed in Western Germany
        1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux
        3 GermanUBoats placed in 112 Sea Zone
        1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany
        1 infantry placed in Southern France
        Germans undo move 1.
        1 infantry placed in Southern France
        6 TotalWar_Tanks placed in Western Germany
        Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
        Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany

    Turn Complete - Germans
        Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Germans collect 59 PUs; end with 59 PUs
        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Russians regular : 1.67
Germans regular : 1.83
Russians AA : -0.50
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1779835454754-exp-game-12-trout-g-7.tsvg">EXP Game 12 Trout G 7.tsvg</a></p>
<p dir="auto">Took half the afternoon to figure that out lol</p>
<p dir="auto">let me look at your CM if you do any big attacks. Make sure all the correct units are activated <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Edit<br />
Oh I forgot to dust your Facilities in Novgorod</p>
<p dir="auto">Edit 2<br />
Looks as if i set the game up with no Mobile Artillery</p>
<p dir="auto"><img src="/assets/uploads/files/1779861764998-screenshot-from-2026-05-27-01-00-56.png" alt="Screenshot from 2026-05-27 01-00-56.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway.</p>
<p dir="auto">Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off.</p>
<p dir="auto">Well, we can turn it on if you want.</p>
]]></description><link>https://forums.triplea-game.org/post/77669</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77669</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Wed, 27 May 2026 06:07:54 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 25 May 2026 20:31:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Oops.  My bad.  Sorry about that.<br />
<a href="/assets/uploads/files/1779741077706-cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg">cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg</a></p>
]]></description><link>https://forums.triplea-game.org/post/77637</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77637</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Mon, 25 May 2026 20:31:21 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 25 May 2026 18:50:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol</p>
<p dir="auto">Do you have the latest save ? It didn't post with the turn  report.</p>
]]></description><link>https://forums.triplea-game.org/post/77632</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77632</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 25 May 2026 18:50:21 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Mon, 25 May 2026 15:49:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a> Am back!  Thanks for the advice on registering!  I told Pizza your thoughts and we both agreed that COA is best.  He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered.  I think it's your G turn to continue causing trouble on your Eastern Front.</p>
]]></description><link>https://forums.triplea-game.org/post/77617</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77617</guid><dc:creator><![CDATA[Trout]]></dc:creator><pubDate>Mon, 25 May 2026 15:49:48 GMT</pubDate></item><item><title><![CDATA[Reply to EXP Game 12 barnee vs Trout on Thu, 21 May 2026 15:37:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/trout" aria-label="Profile: Trout">@<bdi>Trout</bdi></a></p>
<p dir="auto">Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.</p>
<p dir="auto">Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.</p>
]]></description><link>https://forums.triplea-game.org/post/77560</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77560</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Thu, 21 May 2026 15:37:38 GMT</pubDate></item></channel></rss>