<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Changing AA Value Against Strategic Bombers]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a> <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> and anyone else <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">I want a unit that can be Strat bombed and damaged like a Factory but I want it's AA to shoot at 2.</p>
<p dir="auto">Right now it shoots at 1 and then a second round at 2. So far, the closest I've come, is to make the second round of AA fire at 1.</p>
<p dir="auto">This is what I have</p>
<p dir="auto"><img src="/assets/uploads/files/1779058395522-screenshot-from-2026-05-17-17-40-33.png" alt="Screenshot from 2026-05-17 17-40-33.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Idk if it's possible though. This unit auto places but if I don't use all the isConstruction stuff, it won't get targeted.</p>
]]></description><link>https://forums.triplea-game.org/topic/4327/changing-aa-value-against-strategic-bombers</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 04:23:13 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4327.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 17 May 2026 22:56:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Changing AA Value Against Strategic Bombers on Sun, 17 May 2026 23:13:12 GMT]]></title><description><![CDATA[<p dir="auto">Hi I think you need something like this<br />
&lt;option name="offensiveAttackAA" value="2"/&gt; &lt;!-- sets the value the AA will attack at --&gt;<br />
&lt;option name="attackAA" value="2"/&gt; &lt;!-- misnomer, this applies to defense --&gt;</p>
]]></description><link>https://forums.triplea-game.org/post/77459</link><guid isPermaLink="true">https://forums.triplea-game.org/post/77459</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 17 May 2026 23:13:12 GMT</pubDate></item></channel></rss>