<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies)]]></title><description><![CDATA[<p dir="auto">War vs Neutral Only On<br />
Technology On<br />
No National Tech Advantage<br />
No Shared Tech<br />
LL</p>
]]></description><link>https://forums.triplea-game.org/topic/434/tww-2-7-7-2-redrum-axis-vs-ghostronin-allies</link><generator>RSS for Node</generator><lastBuildDate>Fri, 06 Mar 2026 08:42:36 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/434.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 08 Dec 2017 22:58:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Mon, 19 Feb 2018 21:34:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> Haha. GG. Well played. VICTORY for AXIS!</p>
]]></description><link>https://forums.triplea-game.org/post/7487</link><guid isPermaLink="true">https://forums.triplea-game.org/post/7487</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Mon, 19 Feb 2018 21:34:40 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Mon, 19 Feb 2018 21:25:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> I concede defeat. See link for my humble surrender offering <a href="https://giphy.com/gifs/FDkMIsLqoBdMoFO1IZ/tile" target="_blank" rel="noopener noreferrer">https://giphy.com/gifs/FDkMIsLqoBdMoFO1IZ/tile</a></p>
]]></description><link>https://forums.triplea-game.org/post/7486</link><guid isPermaLink="true">https://forums.triplea-game.org/post/7486</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Mon, 19 Feb 2018 21:25:58 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Thu, 15 Feb 2018 03:44:25 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Thailand round 15</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 15

    Training Troops - Manchuria
        Manchuria collect 0 PUs; end with 11 PUs

    Consolidating - Thailand
        Thailand collect 0 PUs; end with 11 PUs

    Research Technology - Japan
        Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
        Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
        Japan spend 0 on tech rolls
        Japan removing all Technology Tokens after successful research.
        Japan discover ImprovedProduction

    Combat Move - Japan
        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
        1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kamchatka to 100 Sea Zone
        1 japaneseInfantry, 1 japaneseMech.Infantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone
        3 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseMarine moved from Kamchatka to 102 Sea Zone
        3 japaneseArtillerys, 2 japaneseCombatEngineers, 1 japaneseMarine and 3 japaneseTransports moved from 102 Sea Zone to 104 Sea Zone
        3 japaneseTanks moved from Kamchatka to 102 Sea Zone
        3 japaneseTanks and 3 japaneseTransports moved from 102 Sea Zone to 103 Sea Zone
        1 japaneseInfantry, 1 japaneseMech.Infantry and 3 japaneseTanks moved from 103 Sea Zone to Alaska
        1 japaneseMech.Infantry moved from Kamchatka to 102 Sea Zone
        1 japaneseMech.Infantry and 1 japaneseTransport moved from 102 Sea Zone to 103 Sea Zone
        1 japaneseMech.Infantry moved from 103 Sea Zone to Alaska
        3 japaneseArtillerys, 2 japaneseCombatEngineers and 1 japaneseMarine moved from 104 Sea Zone to British Columbia
        1 japaneseArtillery and 1 japaneseMarine moved from Hawaiian Islands to 115 Sea Zone
        1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 115 Sea Zone to 106 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseInfantry moved from Midway to 109 Sea Zone
        1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 109 Sea Zone to 106 Sea Zone
        1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from 106 Sea Zone to British Columbia
        2 japaneseAdvancedNavalFighters moved from 109 Sea Zone to British Columbia
        4 japaneseAdvancedNavalFighters moved from 115 Sea Zone to British Columbia
        1 japaneseCombatEngineer, 2 japaneseInfantrys and 1 japaneseMarine moved from Java to 148 Sea Zone
        1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Borneo to 93 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Celebes to 147 Sea Zone
        1 japaneseArtillery, 9 japaneseCombatEngineers, 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Malay to 92 Sea Zone
        1 japaneseArtillery, 9 japaneseCombatEngineers, 1 japaneseInfantry, 1 japaneseMech.Infantry and 6 japaneseTransports moved from 92 Sea Zone to 149 Sea Zone
        1 japaneseCombatEngineer, 2 japaneseInfantrys, 1 japaneseMarine and 2 japaneseTransports moved from 148 Sea Zone to 149 Sea Zone
        1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 93 Sea Zone to 149 Sea Zone
        1 japaneseCombatEngineer, 1 japaneseHeavyArtillery and 1 japaneseTransport moved from 147 Sea Zone to 149 Sea Zone
        1 japaneseArtillery, 12 japaneseCombatEngineers, 1 japaneseHeavyArtillery, 6 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry moved from 149 Sea Zone to Southwestern Australia
        1 japaneseBattleship moved from 146 Sea Zone to 149 Sea Zone
        1 japaneseInfantry moved from Northwestern Australia to Southwestern Australia
        1 japaneseCombatEngineer and 1 japaneseInfantry moved from Northern Territory to 151 Sea Zone
        1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 151 Sea Zone to 149 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseInfantry moved from 149 Sea Zone to Southwestern Australia
        3 japaneseFighters moved from Northern Territory to Southwestern Australia
        5 japaneseAdvancedNavalFighters moved from 151 Sea Zone to Southwestern Australia
        1 japaneseBattleship and 1 japaneseCruiser moved from 151 Sea Zone to 149 Sea Zone
        1 japaneseMarine moved from Gilbert Islands to 132 Sea Zone
        1 japaneseMarine moved from 132 Sea Zone to Marshall Islands
        1 japaneseMarine moved from Line Islands to 134 Sea Zone
        1 japaneseMarine and 1 japaneseTransport moved from 134 Sea Zone to 116 Sea Zone
        1 japaneseMarine moved from 116 Sea Zone to Johnston Island

    Combat - Japan
        Battle in Johnston Island
            Some non-combat units are destroyed: 
        Battle in Marshall Islands
        Battle in Alaska
            Japan attack with 1 japaneseInfantry, 2 japaneseMech.Infantrys and 3 japaneseTanks
            Usa defend with 1 Flagpole, 1 americanFactory and 1 americanMarine; Britain defend with 1 britishAntiAirGun and 1 britishInfantry
            Japan converts americanFactory into different units
            Japan win, taking Johnston Island from Usa, taking Marshall Islands from Usa, taking Alaska from Usa with 1 japaneseMech.Infantry and 3 japaneseTanks remaining. Battle score for attacker is 3
            Casualties for Usa: 1 americanMarine
            Casualties for Japan: 1 japaneseInfantry and 1 japaneseMech.Infantry
            Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry
        Battle in Southwestern Australia
            Japan attack with 5 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 13 japaneseCombatEngineers, 3 japaneseFighters, 1 japaneseHeavyArtillery, 8 japaneseInfantrys, 1 japaneseMarine and 1 japaneseMech.Infantry
            Britain defend with 4 britishAntiAirGuns, 2 britishCombatEngineers, 13 britishInfantrys and 1 britishMech.Infantry; Australia defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks, 1 britishDocks and 2 britishEntrenchments
            Units damaged: 2 britishEntrenchments owned by the Australia
            Some non-combat units are destroyed: 
            Japan converts britishDocks into different units
            Japan converts britishBarracks into different units
            Japan win, taking Southwestern Australia from Australia with 5 japaneseAdvancedNavalFighters, 12 japaneseCombatEngineers, 2 japaneseFighters, 1 japaneseHeavyArtillery and 1 japaneseMech.Infantry remaining. Battle score for attacker is 33
            Casualties for Japan: 1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseFighter, 8 japaneseInfantrys and 1 japaneseMarine
            Casualties for Britain: 4 britishAntiAirGuns, 2 britishCombatEngineers, 13 britishInfantrys and 1 britishMech.Infantry
            Casualties for Australia: 2 britishEntrenchments
        Battle in British Columbia
            Japan attack with 6 japaneseAdvancedNavalFighters, 4 japaneseArtillerys, 3 japaneseCombatEngineers, 1 japaneseInfantry and 2 japaneseMarines
            Canada defend with 1 Flagpole, 1 britishAirfield, 1 britishBarracks and 1 britishDocks; Britain defend with 4 britishInfantrys
            Japan captures one of Canada capitals
            Some non-combat units are destroyed: 
            Japan converts britishBarracks into different units
            Japan converts britishDocks into different units
            Japan win, taking British Columbia from Canada with 6 japaneseAdvancedNavalFighters, 4 japaneseArtillerys, 2 japaneseCombatEngineers and 2 japaneseMarines remaining. Battle score for attacker is 5
            Casualties for Japan: 1 japaneseCombatEngineer and 1 japaneseInfantry
            Casualties for Britain: 4 britishInfantrys

    Non Combat Move - Japan
        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
        Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
        1 japaneseCarrier and 2 japaneseDestroyers moved from 109 Sea Zone to 106 Sea Zone
        3 japaneseAdvancedNavalFighters moved from British Columbia to 106 Sea Zone
        1 japaneseCarrier and 2 japaneseDestroyers moved from 115 Sea Zone to 106 Sea Zone
        3 japaneseAdvancedNavalFighters moved from British Columbia to 106 Sea Zone
        1 japaneseCarrier moved from 115 Sea Zone to 106 Sea Zone
        2 Materials and 2 japaneseAirTransports moved from Kamchatka to Hawaiian Islands
        6 japaneseSubmarines moved from 133 Sea Zone to 143 Sea Zone
        3 japaneseCarriers, 2 japaneseDestroyers and 2 japaneseSubmarines moved from 151 Sea Zone to 152 Sea Zone
        5 japaneseAdvancedNavalFighters moved from Southwestern Australia to 152 Sea Zone
        2 japaneseFighters moved from Southwestern Australia to Northern Territory
        1 japaneseInfantry moved from Northern Territory to Northwestern Australia
        1 japaneseDestroyer moved from 131 Sea Zone to 143 Sea Zone
        1 Material and 1 japaneseAirTransport moved from Palau Island to Hawaiian Islands
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Malay to 91 Sea Zone
        1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 91 Sea Zone to 129 Sea Zone
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 129 Sea Zone to Phillippines
        1 Truck and 1 japaneseCombatEngineer moved from Thailand to Malay
        1 Truck moved from Southern Thailand to Thailand
        1 Truck and 1 japaneseInfantry moved from Thailand to Malay
        1 Truck moved from Malay to Southern Thailand
        2 japaneseInfantrys moved from Thailand to Southern Thailand
        2 japaneseInfantrys moved from Saigon to Thailand
        1 japaneseCombatEngineer moved from Western Bengal to Bengal
        1 japaneseMarine moved from Manchuria to 97 Sea Zone
        1 japaneseAlpineInfantry moved from Peking to 97 Sea Zone
        3 japaneseArtillerys moved from Peking to 97 Sea Zone
        1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseMarine and 3 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
        1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
        1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseInfantry, 1 japaneseMarine and 3 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone
        1 japaneseAlpineInfantry, 3 japaneseArtillerys, 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Kamchatka
        1 japaneseInfantry moved from Kyushu Shikoku to 99 Sea Zone
        1 japaneseCombatEngineer and 2 japaneseInfantrys moved from Tokyo to 99 Sea Zone
        1 japaneseCombatEngineer, 3 japaneseInfantrys and 2 japaneseTransports moved from 99 Sea Zone to 108 Sea Zone
        4 japaneseAdvancedNavalFighters moved from Japan to Hawaiian Islands
        6 japaneseDestroyers and 5 japaneseSubmarines moved from 132 Sea Zone to 152 Sea Zone
        2 japaneseAdvancedNavalFighters and 1 japaneseCarrier moved from 133 Sea Zone to 115 Sea Zone

    Purchase Units - Japan
        Japan buy 4 japaneseAdvancedNavalFighters, 1 japaneseAirfield, 1 japaneseArtillery, 5 japaneseCombatEngineers, 8 japaneseInfantrys and 5 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; 

    Place Units - Japan
        Units in Hawaiian Islands being upgraded or consumed: 1 Material
        1 japaneseAirfield placed in Hawaiian Islands
        4 japaneseAdvancedNavalFighters placed in Japan
        1 japaneseCombatEngineer and 1 japaneseInfantry placed in Tokyo
        3 japaneseCombatEngineers placed in Kyushu Shikoku
        2 japaneseTransports placed in 99 Sea Zone
        1 japaneseArtillery placed in Korea
        3 japaneseTransports placed in 97 Sea Zone
        1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Java
        3 japaneseInfantrys placed in Borneo
        2 japaneseInfantrys placed in Saigon

    Activate Technology - Japan
        Japan activating ImprovedProduction

    Turn Complete - Japan
        Japan collect 143 PUs; end with 143 PUs
        Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 146 PUs
        Units generate 12 techTokens; Japan end with 12 techTokens
        Some Units in Malay change ownership: 1 japaneseCombatEngineer

    Purchase Units - Manchuria
        Manchuria buy 2 japaneseCombatEngineers and 1 japaneseInfantry; Remaining resources: 0 PUs; 

    Place Units - Manchuria
        2 japaneseCombatEngineers and 1 japaneseInfantry placed in Manchuria

    Turn Complete - Manchuria
        Manchuria collect 11 PUs; end with 11 PUs
        Some Units in Manchuria change ownership: 2 japaneseCombatEngineers and 1 japaneseInfantry

    Purchase Units - Thailand
        Thailand buy 1 japaneseCombatEngineer and 1 japaneseTransport; Remaining resources: 0 PUs; 

    Place Units - Thailand
        1 japaneseTransport placed in 91 Sea Zone
        1 japaneseCombatEngineer placed in Thailand

    Turn Complete - Thailand
        Thailand collect 9 PUs; end with 9 PUs
        Units Change Ownership
            Some Units in 91 Sea Zone change ownership: 1 japaneseTransport
            Some Units in Malay change ownership: 1 japaneseCombatEngineer
            Some Units in Thailand change ownership: 1 japaneseCombatEngineer
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518666265671-triplea_434_tha15.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/7146</link><guid isPermaLink="true">https://forums.triplea-game.org/post/7146</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 15 Feb 2018 03:44:25 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Thu, 15 Feb 2018 02:10:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Set Russians to - do nothing AI</p>
]]></description><link>https://forums.triplea-game.org/post/7145</link><guid isPermaLink="true">https://forums.triplea-game.org/post/7145</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Thu, 15 Feb 2018 02:10:02 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Thu, 15 Feb 2018 02:09:20 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: Japan round 15</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 15

    Research Technology - Japan
        Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
        Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518660560322-triplea_434_jap15.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/7144</link><guid isPermaLink="true">https://forums.triplea-game.org/post/7144</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Thu, 15 Feb 2018 02:09:20 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 11 Feb 2018 05:48:29 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Finland round 15</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 15

    Reconnaissance Missions - Finland
        Finland collect 0 PUs; end with 10 PUs

    Reinforcing - DanubeAxis
        DanubeAxis collect 0 PUs; end with 17 PUs

    Counter Intelligence Operations - VichyFrance
        VichyFrance collect 0 PUs; end with 21 PUs

    Research Technology - Germany
        Germany spend 0 on tech rolls
        Germany removing all Technology Tokens after successful research.
        Germany discover ImprovedStrategicBombers

    Combat Move - Germany
        Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
        Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
        Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
        Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast
        Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island
        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
        4 germanAdvancedFighters, 11 germanAdvancedNavalFighters, 17 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers moved from Northern France to 24 Sea Zone
        4 germanAdvancedNavalFighters moved from Northern Germany to 24 Sea Zone
        4 germanAdvancedNavalFighters moved from Western Germany to 24 Sea Zone
        2 germanBattleships and 1 germanCruiser moved from 25 Sea Zone to 24 Sea Zone
        2 germanCombatEngineers moved from Norway to 26 Sea Zone
        1 germanCombatEngineer, 9 germanInfantrys and 1 germanParatrooper moved from Norway to 25 Sea Zone
        1 germanCombatEngineer moved from Northern Germany to 25 Sea Zone
        14 germanInfantrys moved from Northern Germany to 25 Sea Zone
        2 germanCombatEngineers, 23 germanInfantrys, 1 germanParatrooper and 13 germanTransports moved from 25 Sea Zone to 23 Sea Zone
        2 germanCombatEngineers and 1 germanTransport moved from 26 Sea Zone to 23 Sea Zone
        4 germanCombatEngineers, 23 germanInfantrys and 1 germanParatrooper moved from 23 Sea Zone to London
        3 germanAirTransports and 3 germanParatroopers moved from Paris to London

    Combat - Germany
        Battle in 24 Sea Zone
            Germany attack with 4 germanAdvancedFighters, 19 germanAdvancedNavalFighters, 2 germanBattleships, 1 germanCruiser, 17 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers
            Britain defend with 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters and 3 britishSubmarines
            Units damaged: 2 germanBattleships owned by the Germany
            2 britishSubmarines owned by the Britain Submerged
            Germany win, taking 24 Sea Zone from Neutral with 4 germanAdvancedFighters, 19 germanAdvancedNavalFighters, 2 germanBattleships, 1 germanCruiser, 12 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers remaining. Battle score for attacker is 160
            Casualties for Britain: 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters and 1 britishSubmarine
            Casualties for Germany: 5 germanFighters
        Battle in London
            Germany attack with 3 germanAirTransports, 4 germanCombatEngineers, 23 germanInfantrys and 4 germanParatroopers
            Britain defend with 1 Flagpole, 4 Materials, 1 ResearchCenter, 1 Truck and 2 britishInfantrys
            Germany captures one of Britain capitals
            Germany win, taking London from Britain with 3 germanAirTransports, 4 germanCombatEngineers, 22 germanInfantrys and 4 germanParatroopers remaining. Battle score for attacker is 3
            Casualties for Britain: 2 britishInfantrys
            Casualties for Germany: 1 germanInfantry

    Non Combat Move - Germany
        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
        Trigger germanProd: Germany has 1 Material placed in Berlin
        3 germanAirTransports moved from London to Northern France
        1 Material and 1 Truck moved from Berlin to Low Countries
        1 germanCombatEngineer moved from Northern Germany to Low Countries
        3 germanCombatEngineers moved from Central Norway to Norway
        2 Trucks and 2 germanCombatEngineers moved from Northern Norway to Norway
        1 germanInfantry moved from Finland to Northern Finland
        2 Trucks moved from Norway to Northern Finland
        3 Trucks moved from Central Norway to Eastern Finland
        5 Trucks, 4 germanArtillerys and 1 germanCombatEngineer moved from Leningrad to Poland
        3 germanArtillerys moved from Leningrad to Eastern Finland
        1 Truck moved from Norway to Central Norway
        1 Truck moved from Norway to Central Norway
        2 germanArtillerys moved from Leningrad to Lativa Estonia
        1 Truck and 1 germanArtillery moved from Kharkov to Poland
        1 Truck and 1 germanInfantry moved from Vichy France to Northern France
        1 Truck moved from Northern France to Paris
        1 Truck moved from Eastern France to Vichy France
        28 germanInfantrys moved from Low Countries to Northern France
        2 Trucks and 2 germanArtillerys moved from Northern Germany to Northern France
        1 Truck moved from Low Countries to Northern Germany
        1 Truck and 1 germanInfantry moved from Northern Germany to Northern France
        2 Trucks moved from Northern France to Low Countries
        1 Truck moved from Low Countries to Northern Germany
        1 germanTransport moved from 28 Sea Zone to 27 Sea Zone
        1 germanCombatEngineer moved from Poland to 27 Sea Zone
        1 germanCombatEngineer moved from Poland to 27 Sea Zone
        2 germanCombatEngineers and 1 germanTransport moved from 27 Sea Zone to 26 Sea Zone
        2 germanCombatEngineers moved from 26 Sea Zone to Norway
        1 Truck and 1 germanCombatEngineer moved from Poland to Low Countries
        1 Truck and 1 germanInfantry moved from Poland to Low Countries
        5 germanMech.Infantrys and 1 germanTank moved from Poland to Northern Germany
        1 germanInfantry moved from Northern Germany to Low Countries
        1 Truck moved from Poland to Eastern Germany
        1 Truck and 1 germanMarine moved from Eastern Germany to Low Countries
        1 germanInfantry and 1 germanMarine moved from Eastern Germany to Northern Germany
        1 germanFighter moved from Hungary Slovakia to Northern France
        1 germanFighter moved from Vichy France to Northern France
        19 germanAdvancedNavalFighters, 12 germanFighters, 3 germanNavalFighters and 2 germanStrategicBombers moved from 24 Sea Zone to Northern France
        3 germanTacticalBombers moved from 24 Sea Zone to Northern France
        4 germanAdvancedFighters moved from 24 Sea Zone to Northern France
        1 germanCombatEngineer and 1 germanInfantry moved from Azores to 40 Sea Zone
        1 germanCombatEngineer, 1 germanDestroyer, 1 germanInfantry and 1 germanTransport moved from 40 Sea Zone to 21 Sea Zone
        1 germanCombatEngineer and 1 germanInfantry moved from 21 Sea Zone to Southern Britain
        1 germanSubmarine moved from 44 Sea Zone to 42 Sea Zone
        1 germanArtillery and 2 germanInfantrys moved from Western Anglo Egyptian Sudan to French Equatorial Africa

    Purchase Units - Germany
        Germany buy 7 germanAdvancedNavalFighters, 1 germanAirTransport, 1 germanAirfield, 1 germanDocks and 3 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; 

    Place Units - Germany
        Units in Norway being upgraded or consumed: 1 Material
        1 germanAirfield placed in Norway
        Units in Low Countries being upgraded or consumed: 2 Materials
        1 germanDocks placed in Low Countries
        3 germanInfantrys placed in Northern Germany
        4 germanAdvancedNavalFighters placed in Western Germany
        1 germanAirTransport placed in Berlin
        3 germanAdvancedNavalFighters placed in Eastern Germany

    Activate Technology - Germany
        Germany activating ImprovedStrategicBombers
        Trigger germanImpSB: Setting attack to 4 for unitAttachment attached to germanStrategicBomber
        Trigger germanImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to germanStrategicBomber
        Trigger germanImpSB: Setting bombingBonus to 3 for unitAttachment attached to germanStrategicBomber

    Turn Complete - Germany
        Germany collect 106 PUs; end with 106 PUs
        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 109 PUs
        Units generate 18 techTokens; Germany end with 18 techTokens

    Purchase Units - VichyFrance
        VichyFrance buy 2 Materials and 1 germanFighter; Remaining resources: 0 PUs; 

    Place Units - VichyFrance
        2 Materials and 1 germanFighter placed in Vichy France

    Turn Complete - VichyFrance
        VichyFrance collect 21 PUs; end with 21 PUs
        Some Units in Vichy France change ownership: 2 Materials and 1 germanFighter

    Purchase Units - DanubeAxis
        DanubeAxis buy 1 Material and 1 germanFighter; Remaining resources: 1 PUs; 

    Place Units - DanubeAxis
        1 Material and 1 germanFighter placed in Hungary Slovakia

    Turn Complete - DanubeAxis
        DanubeAxis collect 12 PUs; end with 13 PUs
        Some Units in Hungary Slovakia change ownership: 1 Material and 1 germanFighter

    Purchase Units - Finland
        Finland buy 1 germanInfantry and 1 germanTransport; Remaining resources: 0 PUs; 

    Place Units - Finland
        1 germanTransport placed in 28 Sea Zone
        1 germanInfantry placed in Finland

    Turn Complete - Finland
        Finland collect 10 PUs; end with 10 PUs
        Units Change Ownership
            Some Units in 28 Sea Zone change ownership: 1 germanTransport
            Some Units in Finland change ownership: 1 germanInfantry
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518328109276-triplea_434_fin15.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6824</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6824</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 11 Feb 2018 05:48:29 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 11 Feb 2018 05:18:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> No scramble, default OOL</p>
]]></description><link>https://forums.triplea-game.org/post/6822</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6822</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 11 Feb 2018 05:18:59 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 11 Feb 2018 03:15:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> Scramble and OOL?</p>
]]></description><link>https://forums.triplea-game.org/post/6818</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6818</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 11 Feb 2018 03:15:50 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 11 Feb 2018 03:14:59 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: Germany round 15</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 15

    Research Technology - Germany
        Germany spend 0 on tech rolls
            Germany rolls : 2/1 hits, 0.00 expected hits
        Germany removing all Technology Tokens after successful research.
        Germany discover ImprovedStrategicBombers

    Combat Move - Germany
        Trigger germanASW2: Setting combatDefenseEffect to 2:germanAlpineInfantry for territoryEffectAttachment attached to Hills
        Trigger germanASW3: Setting combatDefenseEffect to 3:germanAlpineInfantry for territoryEffectAttachment attached to Mountain
        Trigger germanASW4: Setting combatDefenseEffect to 2:germanCombatEngineer for territoryEffectAttachment attached to Urban
        Trigger germanASW5: Setting combatDefenseEffect to 1:germanMarine for territoryEffectAttachment attached to Coast
        Trigger germanASW6: Setting combatDefenseEffect to 3:germanMarine for territoryEffectAttachment attached to Island
        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
        4 germanAdvancedFighters, 11 germanAdvancedNavalFighters, 17 germanFighters, 3 germanNavalFighters, 2 germanStrategicBombers and 3 germanTacticalBombers moved from Northern France to 24 Sea Zone
        4 germanAdvancedNavalFighters moved from Northern Germany to 24 Sea Zone
        4 germanAdvancedNavalFighters moved from Western Germany to 24 Sea Zone
        2 germanBattleships and 1 germanCruiser moved from 25 Sea Zone to 24 Sea Zone
        2 germanCombatEngineers moved from Norway to 26 Sea Zone
        1 germanCombatEngineer, 9 germanInfantrys and 1 germanParatrooper moved from Norway to 25 Sea Zone
        1 germanCombatEngineer moved from Northern Germany to 25 Sea Zone
        14 germanInfantrys moved from Northern Germany to 25 Sea Zone
        2 germanCombatEngineers, 23 germanInfantrys, 1 germanParatrooper and 13 germanTransports moved from 25 Sea Zone to 23 Sea Zone
        2 germanCombatEngineers and 1 germanTransport moved from 26 Sea Zone to 23 Sea Zone
        4 germanCombatEngineers, 23 germanInfantrys and 1 germanParatrooper moved from 23 Sea Zone to London
        3 germanAirTransports and 3 germanParatroopers moved from Paris to London

    Combat - Germany
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Germany rolls : : 2.00
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518318899204-triplea_434_ger15.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6817</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6817</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 11 Feb 2018 03:14:59 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 11 Feb 2018 00:42:30 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Usa round 14</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Research Technology - Usa
        Usa spend 0 on tech rolls

    Combat Move - Usa
        Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
        1 americanHeavyStrategicBomber moved from Central Britain to 21 Sea Zone
        1 americanHeavyStrategicBomber moved from 21 Sea Zone to 34 Sea Zone
        1 americanHeavyStrategicBomber moved from 34 Sea Zone to Western France
        1 americanHeavyStrategicBomber moved from Western France to Paris

    Combat - Usa
        Strategic bombing raid in Paris
            Bombing raid in Paris rolls: 10 and causes: 10 damage to unit: germanBarracks
            Bombing raid in Paris causes 10 damage total. 

    Non Combat Move - Usa
        Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
        Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
        Trigger americanProd1: Usa has 1 Material placed in Washington
        1 americanHeavyStrategicBomber moved from Paris to 34 Sea Zone
        1 americanHeavyStrategicBomber moved from 34 Sea Zone to Central Britain
        3 americanTanks moved from Detroit to Central US
        1 americanCombatEngineer moved from Los Angeles to Southwestern US
        1 Material and 1 Truck moved from Washington to Southwestern US
        1 Material and 1 americanAirTransport moved from Washington to Southwestern US
        1 americanAirTransport moved from Southwestern US to Eastern Central US
        1 americanArtillery moved from Detroit to Great Lakes
        1 americanArtillery moved from Great Lakes to New York
        1 Truck moved from New York to Washington
        1 Truck moved from Chicago to Washington
        1 americanCombatEngineer and 2 americanInfantrys moved from Southeastern US to Florida Peninsula
        8 americanInfantrys moved from Eastern US to Southeastern US
        1 americanInfantry moved from San Francisco to Western US
        1 americanArtillery moved from San Francisco to Western US
        1 americanTacticalBomber moved from Chicago to Southern Central US
        2 americanArtillerys moved from Los Angeles to San Francisco
        1 americanArtillery moved from Los Angeles to San Francisco
        1 americanDestroyer moved from 30 Sea Zone to 32 Sea Zone
        2 americanSubmarines moved from 30 Sea Zone to 37 Sea Zone
        1 americanDestroyer moved from 30 Sea Zone to 20 Sea Zone
        17 americanSubmarines moved from 30 Sea Zone to 19 Sea Zone

    Purchase Units - Usa
        Usa buy 3 americanAlpineInfantrys, 6 americanArtillerys, 1 americanBarracks, 2 americanDestroyers and 6 americanInfantrys; Remaining resources: 0 PUs; 9 techTokens; 

    Place Units - Usa
        Units in Southwestern US being upgraded or consumed: 2 Materials
        1 americanBarracks placed in Southwestern US
        4 americanArtillerys placed in Los Angeles
        3 americanAlpineInfantrys placed in San Francisco
        4 americanInfantrys placed in Washington
        1 americanDestroyer placed in 30 Sea Zone
        1 americanDestroyer placed in 30 Sea Zone
        2 americanArtillerys placed in Detroit
        2 americanInfantrys placed in New York
        Turning on Edit Mode
        EDIT: Turning off Edit Mode

    Turn Complete - Usa
        Usa collect 63 PUs; end with 63 PUs
        Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 66 PUs
        Units generate 9 techTokens; Usa end with 18 techTokens
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518309750522-triplea_434_us14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6812</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6812</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 11 Feb 2018 00:42:30 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sat, 10 Feb 2018 02:31:48 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Italy round 14</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Research Technology - Italy
        Trigger italianaTITBR: Italy gains access to IncreasedTacticalBomberRange
        Trigger italianaTISBR: Italy gains access to IncreasedStrategicBomberRange
        Italy spend 0 on tech rolls
        Italy removing all Technology Tokens after successful research.
        Italy discover IncreasedStrategicBomberRange

    Combat Move - Italy
        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Some non-combat units are destroyed: 
            Some non-combat units are destroyed: 
        5 italianAdvancedNavalFighters, 11 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers moved from Northern France to 24 Sea Zone
        1 italianNavalFighter moved from Western Germany to 24 Sea Zone
        1 italianFighter moved from Berlin to 24 Sea Zone
        1 italianNavalFighter moved from Northern Germany to 24 Sea Zone
        1 italianNavalFighter moved from Paris to 24 Sea Zone
        1 italianMobileArtillery moved from Cape Town to Western South Africa
              Italy take Western South Africa from SouthAfrica
        2 italianArtillerys, 1 italianCombatEngineer and 1 italianTank moved from Cape Town to 71 Sea Zone
        2 italianArtillerys, 1 italianCombatEngineer, 1 italianTank and 3 italianTransports moved from 71 Sea Zone to 64 Sea Zone
        1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 40 Sea Zone to Southern Britain
        1 italianNavalFighter moved from 61 Sea Zone to Southern Britain
        1 italianCombatEngineer and 1 italianInfantry moved from Azores to 40 Sea Zone
        2 italianBattleships, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 40 Sea Zone to 21 Sea Zone
        1 italianCombatEngineer and 1 italianInfantry moved from 21 Sea Zone to Southern Britain
        1 italianAdvancedNavalFighter moved from Northern Italy to Southern Britain

    Combat - Italy
        Italy creates battle in territory 39 Sea Zone
        Britain scrambles 1 units out of Scotland to defend against the attack in 24 Sea Zone
        Britain scrambles 6 units out of Central Britain to defend against the attack in 24 Sea Zone
        Battle in Southern Britain
            Italy attack with 2 italianAdvancedNavalFighters, 1 italianCombatEngineer, 1 italianInfantry and 2 italianNavalFighters
            Britain defend with 1 Flagpole, 2 britishAirfields, 1 britishDocks and 1 britishEntrenchment
            Units damaged: 1 britishEntrenchment owned by the Britain
            Some non-combat units are destroyed: 
            Italy converts britishDocks into different units
            Italy win, taking 39 Sea Zone from Britain, taking Southern Britain from Britain with 2 italianAdvancedNavalFighters, 1 italianCombatEngineer, 1 italianInfantry and 2 italianNavalFighters remaining. Battle score for attacker is 6
            Casualties for Britain: 1 britishEntrenchment
        Battle in 24 Sea Zone
            Italy attack with 5 italianAdvancedNavalFighters, 1 italianFighter, 14 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers
            Britain defend with 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 3 britishFighters, 1 britishHeavyDestroyer, 8 britishNavalFighters, 3 britishSubmarines and 11 britishTransports
            3 britishSubmarines owned by the Britain Submerged
            Units damaged: 1 britishBattleship owned by the Britain
             retreated to 24 Sea Zone
            Britain win with 1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 10 britishDestroyers, 3 britishFighters, 1 britishHeavyDestroyer and 8 britishNavalFighters remaining. Battle score for attacker is -41
            Casualties for Italy: 1 italianFighter, 6 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers
            Casualties for Britain: 1 britishDestroyer and 11 britishTransports
        Moving scrambled unit from 24 Sea Zone back to originating territory: Scotland
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain
        Moving scrambled unit from 24 Sea Zone back to originating territory: Central Britain

    Non Combat Move - Italy
        Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
        Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
        Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
        Trigger italianProd: Italy has 1 Material placed in Rome
        1 italianDestroyer moved from 39 Sea Zone to 17 Sea Zone
        1 italianDestroyer moved from 40 Sea Zone to 33 Sea Zone
        1 italianCarrier, 1 italianCruiser, 3 italianDestroyers and 7 italianSubmarines moved from 40 Sea Zone to 21 Sea Zone
        1 italianDestroyer moved from 33 Sea Zone to 21 Sea Zone
        1 italianDestroyer moved from 42 Sea Zone to 33 Sea Zone
        2 italianArtillerys, 1 italianCombatEngineer and 1 italianTank moved from 64 Sea Zone to West Africa
        1 italianArtillery moved from Belgian Congo to Cameroon
        1 italianTank moved from French Equatorial Africa to Gold Coast
        1 Truck moved from Cyrenaica to Tripolitania
        3 Trucks and 3 italianArtillerys moved from Cyrenaica to Morrocco
        1 Truck and 1 italianAntiAirGun moved from Tripolitania to Morrocco
        2 italianInfantrys moved from Morrocco to 61 Sea Zone
        1 italianCarrier, 1 italianDestroyer, 2 italianInfantrys and 1 italianTransport moved from 61 Sea Zone to 33 Sea Zone
        1 italianNavalFighter moved from Southern Britain to 21 Sea Zone
        1 italianAdvancedNavalFighter moved from Southern Britain to 21 Sea Zone
        1 italianAdvancedNavalFighter moved from Southern Britain to 33 Sea Zone
        1 italianAdvancedNavalFighter moved from 24 Sea Zone to 22 Sea Zone
        1 italianAdvancedNavalFighter moved from 22 Sea Zone to 33 Sea Zone
        1 italianNavalFighter moved from Southern Britain to Northern France
        4 italianAdvancedNavalFighters and 8 italianNavalFighters moved from 24 Sea Zone to Northern France
        1 italianArtillery, 2 italianInfantrys, 2 italianMech.Infantrys and 2 italianTanks moved from Central Norway to Norway
        1 Truck and 1 italianAlpineInfantry moved from Northern Norway to Norway
        1 Truck and 1 italianArtillery moved from Eastern Finland to Central Norway
        1 italianInfantry moved from Leningrad to Lativa Estonia
        1 italianInfantry moved from Novgorod to Leningrad
        3 italianAdvancedNavalFighters moved from Northern Italy to Northern France
        1 italianFighter moved from Southern Germany to Northern France
        1 italianAdvancedNavalFighter moved from Rome to Northern France
        1 italianDestroyer moved from 42 Sea Zone to 33 Sea Zone
        1 italianSubmarine moved from 45 Sea Zone to 42 Sea Zone
        2 italianTransports moved from 51 Sea Zone to 45 Sea Zone
        1 italianInfantry moved from Western France to Northern France
        1 italianArtillery moved from Vichy France to Western France
        2 Trucks moved from Northern France to Northern Italy
        1 Material and 1 italianAirTransport moved from Gibraltar to Algeria

    Purchase Units - Italy
        Italy buy 5 italianAdvancedNavalFighters, 1 italianAirTransport and 1 italianCombatEngineer; Remaining resources: 0 techTokens; 1 PUs; 

    Place Units - Italy
        1 italianAdvancedNavalFighter, 1 italianAirTransport and 1 italianCombatEngineer placed in Rome
        4 italianAdvancedNavalFighters placed in Northern Italy

    Activate Technology - Italy
        Italy activating IncreasedStrategicBomberRange

    Turn Complete - Italy
        Italy collect 79 PUs; end with 80 PUs
        Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 83 PUs
        Units generate 9 techTokens; Italy end with 9 techTokens
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1518229908405-triplea_434_ita14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6736</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6736</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sat, 10 Feb 2018 02:31:48 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Wed, 07 Feb 2018 01:26:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Max scramble to SZ24.</p>
<p dir="auto">OOL: battleship 1-hit, trans, sub, destro, carrier, advanced destro, cruiser, battleship, naval fighter, fighters</p>
]]></description><link>https://forums.triplea-game.org/post/6649</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6649</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Wed, 07 Feb 2018 01:26:38 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Tue, 06 Feb 2018 04:40:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> Scrambles? OOL?</p>
]]></description><link>https://forums.triplea-game.org/post/6619</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6619</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 06 Feb 2018 04:40:00 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Tue, 06 Feb 2018 04:39:34 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: Italy round 14</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Research Technology - Italy
        Trigger italianaTITBR: Italy gains access to IncreasedTacticalBomberRange
        Trigger italianaTISBR: Italy gains access to IncreasedStrategicBomberRange
        Italy spend 0 on tech rolls
            Italy rolls : 1/1 hits, 0.00 expected hits
        Italy removing all Technology Tokens after successful research.
        Italy discover IncreasedStrategicBomberRange

    Combat Move - Italy
        Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
            Some non-combat units are destroyed: 
            Some non-combat units are destroyed: 
        5 italianAdvancedNavalFighters, 11 italianNavalFighters, 1 italianStrategicBomber and 3 italianTacticalBombers moved from Northern France to 24 Sea Zone
        1 italianNavalFighter moved from Western Germany to 24 Sea Zone
        1 italianFighter moved from Berlin to 24 Sea Zone
        1 italianNavalFighter moved from Northern Germany to 24 Sea Zone
        1 italianNavalFighter moved from Paris to 24 Sea Zone
        1 italianMobileArtillery moved from Cape Town to Western South Africa
              Italy take Western South Africa from SouthAfrica
        2 italianArtillerys, 1 italianCombatEngineer and 1 italianTank moved from Cape Town to 71 Sea Zone
        2 italianArtillerys, 1 italianCombatEngineer, 1 italianTank and 3 italianTransports moved from 71 Sea Zone to 64 Sea Zone
        1 italianAdvancedNavalFighter and 1 italianNavalFighter moved from 40 Sea Zone to Southern Britain
        1 italianNavalFighter moved from 61 Sea Zone to Southern Britain
        1 italianCombatEngineer and 1 italianInfantry moved from Azores to 40 Sea Zone
        2 italianBattleships, 1 italianCombatEngineer, 1 italianInfantry and 1 italianTransport moved from 40 Sea Zone to 21 Sea Zone
        1 italianCombatEngineer and 1 italianInfantry moved from 21 Sea Zone to Southern Britain
        1 italianAdvancedNavalFighter moved from Northern Italy to Southern Britain

    Combat - Italy
        Italy creates battle in territory 39 Sea Zone
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>Italy rolls : : 1.00
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1517891974396-triplea_434_ita14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6618</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6618</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 06 Feb 2018 04:39:34 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Tue, 06 Feb 2018 01:30:21 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Australia round 14</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Supporting Britain - Canada
        Canada collect 0 PUs; end with 15 PUs

    Organizing Partisan Operations - ExiledAllies
        ExiledAllies collect 0 PUs; end with 6 PUs

    Preparing Naval Operations - Australia
        Australia collect 0 PUs; end with 9 PUs
        Some Units in New South Wales change ownership: 1 britishFighter and 2 britishNavalFighters

    Research Technology - Britain
        Britain spend 0 on tech rolls
        Britain removing all Technology Tokens after successful research.
        Britain discover ImprovedDefensiveStructures

    Combat Move - Britain
        Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck
        1 britishInfantry moved from New South Wales to Southern Australia
        1 britishFighter moved from New South Wales to Southern Australia
        2 britishNavalFighters moved from New South Wales to Southern Australia
        1 britishArtillery moved from Southwestern Australia to Southern Australia
        2 britishInfantrys moved from Southern Britain to London
        3 britishFighters moved from Central Britain to London
        3 britishNavalFighters moved from Central Britain to London
        1 britishNavalFighter moved from Scotland to London

    Combat - Britain
        Battle in Southern Australia
            Britain attack with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters
            Japan defend with 1 Flagpole and 1 japaneseInfantry
            Britain win, taking Southern Australia from Japan with 1 britishArtillery, 1 britishFighter, 1 britishInfantry and 2 britishNavalFighters remaining. Battle score for attacker is 3
            Casualties for Japan: 1 japaneseInfantry
        Battle in London
            Britain attack with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters
            Germany defend with 1 Flagpole, 3 Materials, 1 ResearchCenter, 1 Truck and 1 germanParatrooper
            Britain win, taking London from Germany with 3 britishFighters, 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 4
            Casualties for Germany: 1 germanParatrooper

    Non Combat Move - Britain
        Trigger britishImpRock2: Setting isAir to false for unitAttachment attached to britishRocket
        Trigger britishImpRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
        Trigger britishImpRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
        Trigger britishImpRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
        Trigger britishImpRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
        Trigger britishAdvRock2: Setting isAir to false for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock2: Setting isStrategicBomber to false for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock2: Setting isSuicide to false for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock2: Setting isKamikaze to false for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock2: Setting isInfantry to true for unitAttachment attached to britishAdvancedRocket
        Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
        Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer
        Trigger britishRock2: Setting isAir to false for unitAttachment attached to britishRocket
        Trigger britishRock2: Setting isStrategicBomber to false for unitAttachment attached to britishRocket
        Trigger britishRock2: Setting isSuicide to false for unitAttachment attached to britishRocket
        Trigger britishRock2: Setting isKamikaze to false for unitAttachment attached to britishRocket
        Trigger britishRock2: Setting isInfantry to true for unitAttachment attached to britishRocket
        Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
        Trigger britishImpRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
        Trigger britishImpRock3: Setting isAir to true for unitAttachment attached to britishRocket
        Trigger britishImpRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
        Trigger britishImpRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
        Trigger britishImpRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
        Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
        Trigger britishAdvRock3: Setting isInfantry to false for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock3: Setting isAir to true for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock3: Setting isStrategicBomber to true for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock3: Setting isSuicide to true for unitAttachment attached to britishAdvancedRocket
        Trigger britishAdvRock3: Setting isKamikaze to true for unitAttachment attached to britishAdvancedRocket
        Trigger britishRock3: Setting isInfantry to false for unitAttachment attached to britishRocket
        Trigger britishRock3: Setting isAir to true for unitAttachment attached to britishRocket
        Trigger britishRock3: Setting isStrategicBomber to true for unitAttachment attached to britishRocket
        Trigger britishRock3: Setting isSuicide to true for unitAttachment attached to britishRocket
        Trigger britishRock3: Setting isKamikaze to true for unitAttachment attached to britishRocket
        Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer
        Trigger britishProd1: Britain has 1 Material placed in London
        1 britishBattleship, 2 britishCarriers, 1 britishCruiser, 11 britishDestroyers, 1 britishHeavyDestroyer, 4 britishNavalFighters and 11 britishTransports moved from 7 Sea Zone to 24 Sea Zone
        3 britishFighters moved from London to Central Britain
        1 britishNavalFighter moved from London to Scotland
        3 britishNavalFighters moved from London to Central Britain
        3 britishSubmarines moved from 7 Sea Zone to 24 Sea Zone
        5 britishSubmarines moved from 17 Sea Zone to 4 Sea Zone
        1 Truck moved from Scotland to Southern Britain
        1 Truck and 1 britishAntiAirGun moved from Southern Britain to Central Britain
        5 britishInfantrys moved from Central Britain to Scotland
        2 britishAlpineInfantrys moved from Central Britain to Scotland
        3 britishInfantrys moved from Central Britain to Scotland
        1 britishFighter and 2 britishNavalFighters moved from Southern Australia to New South Wales

    Purchase Units - Britain
        Britain buy 2 britishArtillerys and 3 britishInfantrys; Remaining resources: 3 PUs; 0 techTokens; 

    Place Units - Britain
        3 britishInfantrys placed in Scotland
        2 britishArtillerys placed in Central Britain

    Activate Technology - Britain
        Britain activating ImprovedDefensiveStructures
        Trigger britishIDS2: Setting hitPoints to 2 for unitAttachment attached to britishFortification
        Trigger britishIDS1: Setting hitPoints to 2 for unitAttachment attached to britishEntrenchment
        Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishBarracks
        Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishFactory
        Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishDocks
        Trigger britishIDS4: Setting consumesUnits to 3:Material for unitAttachment attached to britishAircraftPlant
        Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishBarracks
        Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishFactory
        Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishDocks
        Trigger britishIDS3: Setting maxDamage to 15 for unitAttachment attached to britishAircraftPlant

    Turn Complete - Britain
        Britain collect 18 PUs; end with 21 PUs
        Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 22 PUs
        Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 23 PUs
        Units generate 9 techTokens; Britain end with 9 techTokens
        Units Change Ownership
            Some Units in New South Wales change ownership: 2 britishCombatEngineers
            Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers

    Purchase Units - Canada
        Canada buy 5 britishInfantrys; Remaining resources: 0 PUs; 

    Place Units - Canada
        3 britishInfantrys placed in Quebec
        2 britishInfantrys placed in British Columbia

    Turn Complete - Canada
        Canada collect 15 PUs; end with 15 PUs
        Units Change Ownership
            Some Units in British Columbia change ownership: 2 britishInfantrys
            Some Units in Quebec change ownership: 3 britishInfantrys
        Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
        Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
        Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter

    Purchase Units - ExiledAllies
        ExiledAllies buy 2 britishInfantrys; Remaining resources: 0 PUs; 

    Place Units - ExiledAllies
        2 britishInfantrys placed in Exiled Allies

    Turn Complete - ExiledAllies
        ExiledAllies collect 4 PUs; end with 4 PUs
        Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 3 PUs
        Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 2 PUs
        Some Units in Exiled Allies change ownership: 2 britishInfantrys

    Purchase Units - Australia
        Australia buy 3 britishInfantrys; Remaining resources: 0 PUs; 

    Place Units - Australia
        3 britishInfantrys placed in New South Wales

    Turn Complete - Australia
        Australia collect 10 PUs; end with 10 PUs
        Units Change Ownership
            Some Units in New South Wales change ownership: 2 britishCombatEngineers and 3 britishInfantrys
            Some Units in Southwestern Australia change ownership: 2 britishCombatEngineers
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1517880621681-triplea_434_aus14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6617</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6617</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Tue, 06 Feb 2018 01:30:21 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 22:50:13 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Thailand round 14</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Training Troops - Manchuria
        Manchuria collect 0 PUs; end with 11 PUs

    Consolidating - Thailand
        Thailand collect 0 PUs; end with 9 PUs

    Research Technology - Japan
        Japan spend 0 on tech rolls
        Japan removing all Technology Tokens after successful research.
        Japan discover ImprovedStrategicBombers

    Combat Move - Japan
        Trigger japaneseASW3: Setting combatDefenseEffect to 3:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain
        Trigger japaneseASW2: Setting combatDefenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills
        Trigger japaneseASW5: Setting combatDefenseEffect to 1:japaneseMarine for territoryEffectAttachment attached to Coast
        Trigger japaneseASW4: Setting combatDefenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban
        Trigger japaneseASW6: Setting combatDefenseEffect to 3:japaneseMarine for territoryEffectAttachment attached to Island
        Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
        1 unit repaired.
        1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseMarine moved from Wake Island to 120 Sea Zone
        1 japaneseMarine moved from New Britain to 144 Sea Zone
        1 japaneseTransport moved from 146 Sea Zone to 144 Sea Zone
        1 japaneseMarine moved from New Guinea to 144 Sea Zone
        1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 132 Sea Zone
        1 japaneseMarine and 1 japaneseTransport moved from 144 Sea Zone to 134 Sea Zone
        1 japaneseMarine moved from 134 Sea Zone to Line Islands
        1 japaneseMarine moved from 132 Sea Zone to Gilbert Islands
        2 japaneseInfantrys moved from Marianas Island to 123 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseInfantry moved from Aleutian Islands to 103 Sea Zone
        1 japaneseCombatEngineer, 1 japaneseInfantry and 1 japaneseTransport moved from 103 Sea Zone to 109 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseInfantry moved from 109 Sea Zone to Midway
        5 japaneseAdvancedNavalFighters moved from 115 Sea Zone to Hawaiian Islands
        2 japaneseInfantrys and 1 japaneseTransport moved from 123 Sea Zone to 115 Sea Zone
        1 japaneseArtillery, 1 japaneseCombatEngineer, 1 japaneseInfantry, 1 japaneseMarine and 2 japaneseTransports moved from 120 Sea Zone to 115 Sea Zone
        1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine moved from 115 Sea Zone to Hawaiian Islands
        1 japaneseAdvancedNavalFighter moved from 115 Sea Zone to Hawaiian Islands
        2 japaneseAdvancedNavalFighters moved from Japan to Midway

    Combat - Japan
        Battle in Line Islands
        Battle in Gilbert Islands
            Some non-combat units are destroyed: 
        Battle in Hawaiian Islands
            Japan attack with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 2 japaneseCombatEngineers, 4 japaneseInfantrys and 1 japaneseMarine
            Usa defend with 1 Flagpole, 2 americanAirfields, 1 americanArtillery, 1 americanCombatEngineer, 1 americanDocks, 1 americanEntrenchment and 6 americanInfantrys
            Some non-combat units are destroyed: 
            Japan converts americanDocks into different units
            Japan win, taking Line Islands from Usa, taking Gilbert Islands from Usa, taking Hawaiian Islands from Usa with 6 japaneseAdvancedNavalFighters, 1 japaneseArtillery, 1 japaneseCombatEngineer and 1 japaneseMarine remaining. Battle score for attacker is 16
            Casualties for Usa: 1 americanArtillery, 1 americanCombatEngineer, 1 americanEntrenchment and 6 americanInfantrys
            Casualties for Japan: 1 japaneseCombatEngineer and 4 japaneseInfantrys
        Battle in Midway
            Japan attack with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry
            Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
            Some non-combat units are destroyed: 
            Japan win, taking Midway from Usa with 2 japaneseAdvancedNavalFighters, 1 japaneseCombatEngineer and 1 japaneseInfantry remaining. Battle score for attacker is 3
            Casualties for Usa: 1 americanInfantry

    Non Combat Move - Japan
        Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
        Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
        Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger japaneseProd: Japan has 1 Material placed in Tokyo
        2 japaneseAdvancedNavalFighters moved from Midway to 109 Sea Zone
        1 japaneseCarrier moved from 115 Sea Zone to 109 Sea Zone
        1 japaneseCarrier moved from 131 Sea Zone to 133 Sea Zone
        2 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 133 Sea Zone
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Tokyo to 99 Sea Zone
        1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 99 Sea Zone to 102 Sea Zone
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 102 Sea Zone to Kamchatka
        1 japaneseTransport moved from 100 Sea Zone to 102 Sea Zone
        5 japaneseTransports moved from 99 Sea Zone to 102 Sea Zone
        1 Truck and 1 japaneseAntiAirGun moved from Far Eastern Republic to Kamchatka
        1 japaneseCombatEngineer moved from Manchuria to 97 Sea Zone
        1 Material and 1 japaneseAirTransport moved from Korea to Kamchatka
        1 japaneseCombatEngineer and 1 japaneseTransport moved from 97 Sea Zone to 100 Sea Zone
        1 japaneseCombatEngineer moved from 100 Sea Zone to Kamchatka
        1 Material and 1 japaneseAirTransport moved from Japan to Kamchatka
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from Celebes to 147 Sea Zone
        1 Material, 1 Truck, 1 japaneseCombatEngineer and 1 japaneseTransport moved from 147 Sea Zone to 151 Sea Zone
        1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from Southern Thailand to 91 Sea Zone
        1 japaneseCombatEngineer, 1 japaneseHeavyArtillery and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone
        1 japaneseAlpineInfantry, 1 japaneseArtillery and 8 japaneseCombatEngineers moved from Southern Thailand to Malay
        2 Trucks and 2 japaneseInfantrys moved from Thailand to Malay
        2 Trucks moved from Malay to Southern Thailand
        1 Material and 1 japaneseAirTransport moved from Saigon to Palau Island
        3 japaneseFighters moved from Palau Island to Northern Territory
        1 Material, 1 Truck and 1 japaneseCombatEngineer moved from 151 Sea Zone to Northern Territory
        1 japaneseInfantry moved from Northern Territory to Southern Australia
        1 japaneseCombatEngineer and 1 japaneseHeavyArtillery moved from 147 Sea Zone to Celebes
        1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone
        1 japaneseTransport moved from 151 Sea Zone to 148 Sea Zone
        1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone
        1 japaneseTransport moved from 151 Sea Zone to 147 Sea Zone
        1 japaneseTransport moved from 147 Sea Zone to 93 Sea Zone
        4 japaneseTransports moved from 147 Sea Zone to 92 Sea Zone
        2 japaneseDestroyers moved from 130 Sea Zone to 151 Sea Zone
        1 japaneseCarrier moved from 131 Sea Zone to 151 Sea Zone
        1 japaneseBattleship moved from 127 Sea Zone to 146 Sea Zone
        2 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone
        1 japaneseDestroyer moved from 123 Sea Zone to 131 Sea Zone
        2 japaneseAdvancedNavalFighters moved from Japan to 151 Sea Zone
        1 japaneseCombatEngineer and 3 japaneseInfantrys moved from Saigon to Thailand
        1 Truck moved from Southern Thailand to Thailand
        1 japaneseAlpineInfantry and 4 japaneseArtillerys moved from Shansi to Peking
        4 japaneseAdvancedNavalFighters moved from Hawaiian Islands to 115 Sea Zone
        6 japaneseSubmarines moved from 156 Sea Zone to 133 Sea Zone
        5 japaneseSubmarines moved from 115 Sea Zone to 132 Sea Zone
        6 japaneseDestroyers moved from 115 Sea Zone to 132 Sea Zone
        2 japaneseDestroyers moved from 115 Sea Zone to 109 Sea Zone

    Purchase Units - Japan
        Japan buy 4 japaneseAdvancedNavalFighters, 2 japaneseAirfields, 2 japaneseArtillerys, 1 japaneseCombatEngineer, 11 japaneseInfantrys, 1 japaneseMarine and 4 japaneseTransports; Remaining resources: 0 techTokens; 0 PUs; 

    Place Units - Japan
        Units in Kamchatka being upgraded or consumed: 1 Material
        1 japaneseAirfield placed in Kamchatka
        Units in Northern Territory being upgraded or consumed: 1 Material
        1 japaneseAirfield placed in Northern Territory
        2 japaneseInfantrys and 1 japaneseMarine placed in Java
        3 japaneseInfantrys placed in Borneo
        2 japaneseInfantrys placed in Saigon
        4 japaneseAdvancedNavalFighters placed in Japan
        1 japaneseCombatEngineer and 2 japaneseInfantrys placed in Tokyo
        2 japaneseTransports placed in 99 Sea Zone
        1 japaneseInfantry placed in Kyushu Shikoku
        Japan undo move 9.
        Japan undo move 8.
        2 japaneseArtillerys placed in Korea
        2 japaneseInfantrys placed in Kyushu Shikoku
        1 japaneseTransport placed in 99 Sea Zone
        1 japaneseTransport placed in 99 Sea Zone
        2 japaneseTransports placed in 97 Sea Zone

    Activate Technology - Japan
        Japan activating ImprovedStrategicBombers
        Trigger japaneseImpSB: Setting attack to 4 for unitAttachment attached to japaneseStrategicBomber
        Trigger japaneseImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to japaneseStrategicBomber
        Trigger japaneseImpSB: Setting bombingBonus to 3 for unitAttachment attached to japaneseStrategicBomber

    Turn Complete - Japan
        Japan collect 136 PUs; end with 136 PUs
        Units generate 12 techTokens; Japan end with 12 techTokens
        Units Change Ownership
            Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers
            Some Units in Thailand change ownership: 1 japaneseCombatEngineer

    Purchase Units - Manchuria
        Manchuria buy 1 japaneseMarine and 1 japaneseTransport; Remaining resources: 0 PUs; 

    Place Units - Manchuria
        1 japaneseTransport placed in 97 Sea Zone
        1 japaneseMarine placed in Manchuria

    Turn Complete - Manchuria
        Manchuria collect 11 PUs; end with 11 PUs
        Units Change Ownership
            Some Units in 97 Sea Zone change ownership: 1 japaneseTransport
            Some Units in Manchuria change ownership: 1 japaneseMarine

    Purchase Units - Thailand
        Thailand buy 1 japaneseTransport; Remaining resources: 2 PUs; 

    Place Units - Thailand
        1 japaneseTransport placed in 91 Sea Zone

    Turn Complete - Thailand
        Thailand collect 9 PUs; end with 11 PUs
        Units Change Ownership
            Some Units in 91 Sea Zone change ownership: 1 japaneseTransport
            Some Units in Malay change ownership: 1 Material and 10 japaneseCombatEngineers
            Some Units in Thailand change ownership: 1 japaneseCombatEngineer
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1517784613030-triplea_434_tha14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6586</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6586</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 04 Feb 2018 22:50:13 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 19:08:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> Alright. Roger that.</p>
]]></description><link>https://forums.triplea-game.org/post/6576</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6576</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 04 Feb 2018 19:08:16 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 19:03:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> Please bypass the Russians from now on as they have no units able to make an impact or income.</p>
]]></description><link>https://forums.triplea-game.org/post/6575</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6575</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 04 Feb 2018 19:03:02 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 19:01:29 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Russia round 14</h3>
<p dir="auto">TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2</p>
<p dir="auto">Game History</p>
<pre><code>Round: 14

    Combat Move - Russia
        Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
        Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia

    Non Combat Move - Russia
        Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
        Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
        Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry

    Turn Complete - Russia
</code></pre>
<p dir="auto"><a href="/assets/uploads/files/1517770889092-triplea_434_rus14.tsvg">Savegame</a></p>
]]></description><link>https://forums.triplea-game.org/post/6574</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6574</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 04 Feb 2018 19:01:29 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 19:00:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> True though at some point they will run out of places to retreat to and have to accept their destiny <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
<p dir="auto">Btw, its your turn as well.</p>
]]></description><link>https://forums.triplea-game.org/post/6573</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6573</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 04 Feb 2018 19:00:36 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 18:59:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> True, but the point of the speech is, and was, that British will continue to fight on, London, the British isles, mainland Europe...we will never surrender</p>
]]></description><link>https://forums.triplea-game.org/post/6572</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6572</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 04 Feb 2018 18:59:12 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 01:44:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> Dunkirk was still on mainland Europe, the British have no where left to run at this point <img src="https://forums.triplea-game.org/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=81p39k6bhee" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/6560</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6560</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Sun, 04 Feb 2018 01:44:48 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Sun, 04 Feb 2018 00:07:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/10">@redrum</a> <a href="https://www.youtube.com/watch?v=rkb_ZUd5SaE" target="_blank" rel="noopener noreferrer">https://www.youtube.com/watch?v=rkb_ZUd5SaE</a></p>
]]></description><link>https://forums.triplea-game.org/post/6559</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6559</guid><dc:creator><![CDATA[ghostronin]]></dc:creator><pubDate>Sun, 04 Feb 2018 00:07:20 GMT</pubDate></item><item><title><![CDATA[Reply to TWW 2.7.7.2 - redrum (Axis) vs ghostronin (Allies) on Tue, 30 Jan 2018 03:24:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://forums.triplea-game.org/uid/306">@ghostronin</a> The Luftwaffe storms across the Channel capturing London with an unprecedented paradrop. The end looks near for the British...</p>
]]></description><link>https://forums.triplea-game.org/post/6306</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6306</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 30 Jan 2018 03:24:01 GMT</pubDate></item></channel></rss>