<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Question about trenches domination 1914 no mans land]]></title><description><![CDATA[<p dir="auto">Me and a group of people are making a map based on the map "domination 1914 no mans land" (project red-orange)</p>
<p dir="auto">Quick question regarding map making and trench mechanics.</p>
<p dir="auto">We are trying to recplicate the trenches: a 2 hp unit with zero defensive value (without the bunkers research, which isnt relevant right now)</p>
<p dir="auto">everything works, with 1 exception:</p>
<p dir="auto">In our map, attacking a territory with <strong>only</strong>  trenches forces a full, round by round battle. In domination, these battles resolve automatically.</p>
<p dir="auto">Our unitattachment and properties are identical to the original map, we cant find any special triggers or attachments.</p>
<p dir="auto">Could this be a different engine version, or is there something we might have missed?</p>
<p dir="auto">(also for anyone reading who doesnt know a lot about map making but wants to help play testing we are always looking for new playtesters!)</p>
<p dir="auto">~Ramon</p>
<p dir="auto">the unitattachment:</p>
<p dir="auto">&lt;attachment name="unitAttachment" attachTo="trench" javaClass="UnitAttachment" type="unitType"&gt;<br />
&lt;option name="defense" value="0"/&gt;<br />
&lt;option name="hitPoints" value="2"/&gt;<br />
&lt;option name="isSuicide" value="true"/&gt;<br />
&lt;option name="isConstruction" value="true"/&gt;<br />
&lt;option name="constructionType" value="bunker"/&gt;<br />
&lt;option name="constructionsPerTerrPerTypePerTurn" value="3"/&gt;<br />
&lt;option name="maxConstructionsPerTypePerTerr" value="1000"/&gt;</p>
]]></description><link>https://forums.triplea-game.org/topic/4384/question-about-trenches-domination-1914-no-mans-land</link><generator>RSS for Node</generator><lastBuildDate>Mon, 14 Sep 2026 03:06:21 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4384.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 09 Jul 2026 14:43:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 10 Aug 2026 11:20:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a><br />
Thanks! I will will experiment.</p>
]]></description><link>https://forums.triplea-game.org/post/79145</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79145</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 10 Aug 2026 11:20:07 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 10 Aug 2026 10:58:23 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a> <a href="/post/79143">said</a>:</p>
<p dir="auto">I still cannot get 8188A Steam &amp; Steel to work, but Im hoping you have success and then I will raise this with the Devs.</p>
</blockquote>
<p dir="auto">In 8188A Steam &amp; Steel, if you are hooking too the endTurn, then your process is working. But the endTurrn happens at the beginning. Try attaching after the battle step.<br />
Why battle? Because only combat move and battle change ownership. Non-combat move and placement do not. So, during the players first turn when sea units are placed the territory does not change ownership until the next combat move.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/79144</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79144</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Mon, 10 Aug 2026 10:58:23 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 10 Aug 2026 07:53:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: ramon">@<bdi>ramon</bdi></a><br />
I have another one of my FFA maps working with Sea Zone PU going to the owner.<br />
see<br />
<a href="https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread/15">https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread/15</a></p>
<p dir="auto">Note you will need to do steps</p>
<ol>
<li>player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc</li>
<li>player none=Neutral start of turn 1 is changed to War, see lines 5913-5931</li>
</ol>
<p dir="auto">The above is a bizzare requirement that should not exist.</p>
<p dir="auto">I still cannot get 1888A Steam &amp; Steel to work, but Im hoping you have success and then I will raise this with the Devs.</p>
]]></description><link>https://forums.triplea-game.org/post/79143</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79143</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 10 Aug 2026 07:53:31 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 03 Aug 2026 13:48:34 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a> <a href="/post/79051">said</a>:</p>
<p dir="auto">Let me know if you somehow find a fix!</p>
</blockquote>
<p dir="auto">I have had two attempts at it, so will do,  but it will <strong>not</strong> be soon, spare time goes on the new map.</p>
]]></description><link>https://forums.triplea-game.org/post/79065</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79065</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Mon, 03 Aug 2026 13:48:34 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 18:34:18 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a> <a href="/post/79051">said</a>:</p>
<p dir="auto">As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?</p>
</blockquote>
<p dir="auto">This is a condition statement and is checking if player owns a sea zone.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/79054</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79054</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Sun, 02 Aug 2026 18:34:18 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 18:05:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<p dir="auto">For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.</p>
<p dir="auto">I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.</p>
<p dir="auto">Once the xml is up to date, follow Elk's guide step by step. <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> probably more up to date on it than I <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">If need be, we'll bring in reinforcements if you get stuck <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/79052</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79052</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 02 Aug 2026 18:05:44 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 17:54:14 GMT]]></title><description><![CDATA[<p dir="auto">Hi, <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">I noticed the top line:</p>
<p dir="auto">&lt;attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"&gt;<br />
&lt;option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?</p>
<p dir="auto">I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!</p>
<hr />
<p dir="auto">Another question regarding map creater tool.</p>
<p dir="auto">I'm editing a map right now (domination 1914 NML).</p>
<p dir="auto">and following this guide: <a href="https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities">https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities</a></p>
<p dir="auto">Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?</p>
<p dir="auto">Same goes for sea zones, does that also work different?</p>
<p dir="auto">Thank you!</p>
]]></description><link>https://forums.triplea-game.org/post/79051</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79051</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 02 Aug 2026 17:54:14 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 17:03:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: ramon">@<bdi>ramon</bdi></a></p>
<p dir="auto">I think the condition that activates the trigger/condition has to come before the trigger/condition.</p>
<p dir="auto">Also, other things will still work but depending on where they're listed, will affect how they show up in the purchase window for example.</p>
<p dir="auto">Support attachments as well but I don't remember the specifics. WC clued me in on it. I need to look it up again.</p>
]]></description><link>https://forums.triplea-game.org/post/79049</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79049</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 02 Aug 2026 17:03:37 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 16:21:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<blockquote>
<p dir="auto">The original owner doesnt change, and i dont see the relevant history like in your map.</p>
</blockquote>
<p dir="auto">If the original owner does not change then the entry in the history list will not appear.</p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">is this a problem with the code or with the version?</p>
</blockquote>
<p dir="auto">Very probably <strong>not</strong>, as it works fine with 11 Rings of Power (the new unpublished map) and does <strong>not</strong> work with 1888A Steam and Steel.  So like you I cant deduce why 1888A is not working 🤯🤯🤯<br />
I have compared xml properties and map properties  <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f615.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--confused" style="height:23px;width:auto;vertical-align:middle" title=":confused:" alt="😕" /> <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f616.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--confounded" style="height:23px;width:auto;vertical-align:middle" title=":confounded:" alt="😖" />  to no avail.</p>
<p dir="auto">.</p>
<blockquote>
<p dir="auto">Maybe a bit of a noob question but does the order where i put the relevant code in the xml matter? That might screw things up?</p>
</blockquote>
<p dir="auto">Only that it must be in the Attachment block of code , that is inside<br />
&lt;attachmentList&gt;<br />
&lt;/attachmentList&gt;<br />
The order should not matter, but I put Triggers/conditions after other stuff in the attachmentList block.</p>
]]></description><link>https://forums.triplea-game.org/post/79048</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79048</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 02 Aug 2026 16:21:10 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 15:11:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">The original owner doesnt change, and i dont see the relevant history like in your map.</p>
<p dir="auto">is this a problem with the code or with the version?</p>
<p dir="auto">Maybe a bit of a noob question but does the order where i put the relevant code in the xml matter? That might screw things up?</p>
]]></description><link>https://forums.triplea-game.org/post/79047</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79047</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 02 Aug 2026 15:11:27 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 11:39:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<p dir="auto">So here it is working in the new map.<br />
Check the <strong>Territory Tab</strong> for<br />
Current Owner=Original Owner</p>
<p dir="auto"><img src="/assets/uploads/files/1785670265820-0ca42bb0-b0a8-4272-b170-3a538c0ba7b6-image.jpeg" alt="0ca42bb0-b0a8-4272-b170-3a538c0ba7b6-image.jpeg" class=" img-fluid img-markdown" width="555" height="357" /></p>
<p dir="auto">.<br />
In <strong>History</strong>  EndTurn/Resources find Trigger SZ in the relevant round</p>
<p dir="auto"><img src="/assets/uploads/files/1785670475907-891d58fd-8bd4-4d83-8d11-f3cf991b5901-image.jpeg" alt="891d58fd-8bd4-4d83-8d11-f3cf991b5901-image.jpeg" class=" img-fluid img-markdown" width="851" height="283" /></p>
]]></description><link>https://forums.triplea-game.org/post/79046</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79046</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 02 Aug 2026 11:39:54 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 11:08:41 GMT]]></title><description><![CDATA[<p dir="auto">Hi, <a class="plugin-mentions-user plugin-mentions-a" href="/user/beelee" aria-label="Profile: beelee">@<bdi>beelee</bdi></a></p>
<p dir="auto">Thanks a lot about the research and suggestions!</p>
<p dir="auto">It doesnt seem to work in the usual way, but it could be made to work with triggers (as the dog suggested).</p>
<p dir="auto">I just wanted to thank you for your help and thinking along with me.</p>
<p dir="auto">Cheers!</p>
]]></description><link>https://forums.triplea-game.org/post/79045</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79045</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 02 Aug 2026 11:08:41 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 11:06:25 GMT]]></title><description><![CDATA[<p dir="auto">Hi, <a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">Thanks a lot for your response,</p>
<p dir="auto">The minus signal works perfectly! Thanks!</p>
<p dir="auto">About the Sea Zones, to clarify:</p>
<p dir="auto">In this map, we want Sea Zones to have a value of 1 PU. When an opponent captures a Sea Zones, the PU should transfer accordingly, so that the new owner receives 1 production each turn.</p>
<p dir="auto">Cheers!</p>
]]></description><link>https://forums.triplea-game.org/post/79044</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79044</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 02 Aug 2026 11:06:25 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 11:02:31 GMT]]></title><description><![CDATA[<p dir="auto">Hi, <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: TheDog">@<bdi>TheDog</bdi></a></p>
<p dir="auto">Thanks a lot for your response!</p>
<p dir="auto">I made the following changes:</p>
<p dir="auto">-added the variable list all players/all sz.<br />
-added your code:</p>
<p dir="auto">&lt;attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@<em>@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"&gt;<br />
&lt;option name="directOwnershipTerritories" value="@All-SZ@" count="0"/&gt;<br />
&lt;/attachment&gt;<br />
&lt;attachment foreach="$All-Players$^$All-SZ$" name="triggerAttachment_SZ</em>@All-Players@<em>@All-SZ@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"&gt;<br />
&lt;option name="conditions" value="conditionAttachment_SZ</em>@All-Players@_@All-SZ@"/&gt;<br />
&lt;option name="territories" value="@All-SZ@"/&gt;<br />
&lt;option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/&gt;<br />
&lt;option name="territoryProperty" value="originalOwner" count="@All-Players@"/&gt;<br />
&lt;option name="when" value="before:@All-Players@1EndTurn"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">However i'm not getting it to work correctly.</p>
<p dir="auto">The seazones flips to the occupier as intended, but the PUs do not transfer (the original owner does lose the PUs)</p>
<p dir="auto">for reference, each sea zone is defined like this:</p>
<p dir="auto">each sz is defined like this:<br />
&lt;territoryOwner territory="Sea Zone 1 Hudson Bay" owner="British"/&gt;</p>
<p dir="auto">&lt;territory name="Sea Zone 1 Hudson Bay" water="true"/&gt;</p>
<p dir="auto">&lt;attachment name="territoryAttachment" attachTo="Sea Zone 1 Hudson Bay" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory"&gt;<br />
&lt;option name="production" value="1"/&gt;<br />
&lt;option name="blockadeZone" value="true"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">am i missing something, or could this be due to the map being outdated?</p>
<p dir="auto">Cheers!</p>
]]></description><link>https://forums.triplea-game.org/post/79043</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79043</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 02 Aug 2026 11:02:31 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 08:22:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a><br />
I have been working on a new FFA map and realised that SZ PU were not transferring ownership when taken over from their original owner.</p>
<p dir="auto">There is a lot of work to do to make this happen.<br />
You need a &lt;variableList&gt; for<br />
List of Players, All-Players<br />
List of Sea Zones, All-SZ</p>
<p dir="auto">and this code</p>
<pre><code>&lt;!-- Change current SZ owner to originalOwner --&gt;
    &lt;attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"&gt;
		&lt;option name="directOwnershipTerritories" value="@All-SZ@" count="1"/&gt;
    &lt;/attachment&gt;
	&lt;attachment foreach="$All-Players$^$All-SZ$" name="triggerAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="TriggerAttachment" type="player"&gt;
		&lt;option name="conditions" value="conditionAttachment_SZ_@All-Players@_@All-SZ@"/&gt;
		&lt;option name="territories" value="@All-SZ@"/&gt;
		&lt;option name="territoryAttachmentName" value="TerritoryAttachment" count="territoryAttachment"/&gt;
		&lt;option name="territoryProperty" value="originalOwner" count="@All-Players@"/&gt;
		&lt;option name="when" value="before:@All-Players@1EndTurn"/&gt;
	&lt;/attachment&gt;
</code></pre>
<p dir="auto">This is <strong>not</strong> fully tested as I cannot get it to work on an old map 1888A Steam &amp; Steel, but it works for my new map <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f644.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--face_with_rolling_eyes" style="height:23px;width:auto;vertical-align:middle" title=":face_with_rolling_eyes:" alt="🙄" /></p>
<p dir="auto">However, it takes the current SZ owner and makes it the originalOwner, before the EndTurn for each player.  Note I have a 1 in front of EndTurn.  In your case this can be removed.</p>
<p dir="auto">This will allow SZ  PU to be collected for the owning (now original) player.<br />
Hope it works for you <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f91e.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--hand_with_index_and_middle_fingers_crossed" style="height:23px;width:auto;vertical-align:middle" title=":hand_with_index_and_middle_fingers_crossed:" alt="🤞" /></p>
]]></description><link>https://forums.triplea-game.org/post/79042</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79042</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Sun, 02 Aug 2026 08:22:51 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 05:31:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<p dir="auto">Hi Ramon</p>
<p dir="auto">You could try something like this</p>
<p dir="auto"><img src="/assets/uploads/files/1785645076758-screenshot-from-2026-08-01-23-27-56.png" alt="Screenshot from 2026-08-01 23-27-56.png" class=" img-fluid img-markdown" width="1920" height="1080" /></p>
<p dir="auto">I don't have a production value set but you can see that Japan controls 6 SZ. If USA takes control of the SZ it will then show them as the Owner.</p>
<p dir="auto">You might need to activate some properties. This is based on the Global 40 game.</p>
<p dir="auto">You can also kinda do it with convoy zones. They work a little different. If you control certain TTys, then the corresponding SZ's PU value will go to the player controlling the TTys or vice versa. I can't remember.</p>
<p dir="auto">But I think if you just give a production value to what I posted/screenshot it should work</p>
<p dir="auto">Edit<br />
Hmm ... that looks like what you already have. I'm trying to test but now triplea is throwing an error at me lol</p>
<p dir="auto">Edit 2<br />
Yea so I don't think you can do what you want</p>
<p dir="auto"><img src="/assets/uploads/files/1785648504730-screenshot-from-2026-08-02-00-27-31.png" alt="Screenshot from 2026-08-02 00-27-31.png" class=" img-fluid img-markdown" width="1000" height="1057" /></p>
<p dir="auto">What you may be able to do and it'd be kind of a hack, is have a condition showing control of the SZ e.g. USA Units present no JPN Units present in the SZ and have it activate a trigger that gives the desired bonus income/value of the TTy</p>
]]></description><link>https://forums.triplea-game.org/post/79040</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79040</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sun, 02 Aug 2026 05:31:13 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 02 Aug 2026 03:43:36 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a> <a href="/post/79028">said</a>:</p>
<p dir="auto">but this doesnt make the production value transferable to the occupier, am i missing something here?</p>
</blockquote>
<p dir="auto">I don't understand what is meant by 'transferable'. Sea Zones, by default do not have owners. Maybe use 'originalOwner' or within '&lt;ownerInitialize&gt;' section may help.</p>
<p dir="auto">The setup would be the same, but use:<br />
<code>&lt;option name="availableTech" value="Zeppelins:-zeppelin"/&gt;</code><br />
Please note the "-" (minus sign/dash) before zeppelin, this will remove zeppelin from the Zeppelins category. If zeppelin can be added later just check that tank research is false, prior to adding zeppelin.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/79037</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79037</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Sun, 02 Aug 2026 03:43:36 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sat, 01 Aug 2026 12:49:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">I have a couple of questions regarding the map development:</p>
<p dir="auto">Is it possible that sea zones have production value that transfers to the occupier</p>
<p dir="auto">For example, i currently have this:</p>
<p dir="auto">&lt;attachment name="territoryAttachment" attachTo="Sea Zone 142 Pacific Ocean" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory"&gt;<br />
&lt;option name="production" value="1"/&gt;</p>
<p dir="auto">but this doesnt make the production value transferable to the occupier, am i missing something here?</p>
<p dir="auto">I also have a question about tech:</p>
<p dir="auto">&lt;attachment name="triggerAttachmentCTanks" attachTo="Chinese" javaClass="TriggerAttachment" type="player"&gt;<br />
&lt;option name="trigger" value="conditionAttachmentTanksC"/&gt;<br />
&lt;option name="productionRule" value="ChineseFrontier:buytank"/&gt;<br />
&lt;option name="availableTech" value="Zeppelins:zeppelin"/&gt;<br />
&lt;option name="uses" value="1"/&gt;<br />
&lt;option name="when" value="after:chineseTechActivation"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">In this setup, when the Chinese research tanks, they unluck zeppelin. Is it also possible to do the opposite? So that unlocking tanks would disable or lock out the zeppelin instead of enabling it?</p>
<p dir="auto">Cheers!</p>
<p dir="auto">~Ramon</p>
]]></description><link>https://forums.triplea-game.org/post/79028</link><guid isPermaLink="true">https://forums.triplea-game.org/post/79028</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sat, 01 Aug 2026 12:49:39 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Tue, 14 Jul 2026 19:08:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">thanks a lot!</p>
<p dir="auto">So far it seems to work perfectly!</p>
]]></description><link>https://forums.triplea-game.org/post/78869</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78869</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Tue, 14 Jul 2026 19:08:51 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 13 Jul 2026 13:17:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<p dir="auto">Try something like this:</p>
<pre><code>&lt;attachment name="unitAttachment" attachTo="landmine" javaClass="UnitAttachment" type="unitType"&gt;
&lt;!-- &lt;option name="defense" value="0"/&gt; removed --&gt;
&lt;!-- &lt;option name="attack" value="0"/&gt; removed --&gt;
&lt;!-- &lt;option name="isAA" value="true"/&gt; removed --&gt;
&lt;!-- Expanding "isAA" values --&gt;
&lt;option name="isAAforCombatOnly" value="true"/&gt;
&lt;option name="isAAforFlyOverOnly" value="true"/&gt;
&lt;option name="typeAA" value="Landmines"/&gt;
&lt;option name="attackAA" value="1"/&gt;
&lt;option name="maxAAattacks" value="6"/&gt;
&lt;option name="targetsAA" value="infantry:tank:cavalry"/&gt;
&lt;option name="isInfrastructure" value="true"/&gt; &lt;!-- Changed so units can't be taken as fodder --&gt;
&lt;!-- &lt;option name="isFirstStrike" value="true"/&gt; removed --&gt;
&lt;option name="isConstruction" value="true"/&gt;
&lt;option name="constructionType" value="Landmines"/&gt; &lt;!-- Changed --&gt;
&lt;option name="constructionsPerTerrPerTypePerTurn" value="1"/&gt;
&lt;option name="maxConstructionsPerTypePerTerr" value="10"/&gt;
&lt;!-- The following is added so that mines operate on defense --&gt;
&lt;option name="isSuicideOnDefense" value="true"/&gt;
&lt;!-- only those units that gets a hit are removed --&gt;
&lt;option name="isSuicideOnHit" value="true"/&gt;
&lt;!-- Unit can not be captured --&gt;
&lt;option name="destroyedWhenCapturedBy" value="BY:$ListOfAllPlayers$"/&gt;
&lt;/attachment&gt;
</code></pre>
<p dir="auto">Also "Units Can Be Destroyed Instead Of Captured" will need to be set.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/78851</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78851</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Mon, 13 Jul 2026 13:17:28 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Mon, 13 Jul 2026 11:27:31 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">Thanks a lot!</p>
<p dir="auto">I hope im not asking too much,</p>
<p dir="auto">We are implementing landmines and currently i have the following unit attachment set up:</p>
<p dir="auto">&lt;attachment name="unitAttachment" attachTo="landmine" javaClass="UnitAttachment" type="unitType"&gt;<br />
&lt;option name="defense" value="0"/&gt;<br />
&lt;option name="attack" value="0"/&gt;<br />
&lt;option name="isAA" value="true"/&gt;<br />
&lt;option name="attackAA" value="1"/&gt;<br />
&lt;option name="maxAAattacks" value="6"/&gt;<br />
&lt;option name="targetsAA" value="infantry:tank:cavalry"/&gt;<br />
&lt;option name="isInfrastructure" value="false"/&gt;<br />
&lt;option name="isFirstStrike" value="true"/&gt;<br />
&lt;option name="isConstruction" value="true"/&gt;<br />
&lt;option name="constructionType" value="bunker"/&gt;<br />
&lt;option name="constructionsPerTerrPerTypePerTurn" value="1"/&gt;<br />
&lt;option name="maxConstructionsPerTypePerTerr" value="10"/&gt;<br />
&lt;/attachment&gt;</p>
<p dir="auto">Right now landmines behave like Anti-aircraft against troops (first strike and hitting a set number of units, which is intentional), but they also have 1 hp</p>
<p dir="auto">In a perfect situation the landmine should act like a normal AA (like the one in domination), but once the territory is captured it should destroy itself.</p>
<p dir="auto">I have looked at other maps, but i couldnt find any that implement landmines in this way. Do you know if this is possible?</p>
<p dir="auto">I tried making it a suicide unit, this didnt work, they all suicide after 1 infantry attacks them.</p>
<p dir="auto">If i make them non-suicide the enemy can capture them</p>
<p dir="auto">I appreciate your help, cheers!</p>
]]></description><link>https://forums.triplea-game.org/post/78850</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78850</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Mon, 13 Jul 2026 11:27:31 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 12 Jul 2026 21:06:47 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ramon" aria-label="Profile: Ramon">@<bdi>Ramon</bdi></a></p>
<p dir="auto">Try "isCombatTransport" for those units that can transport and also participate in battle.</p>
<p dir="auto">Cheers...</p>
]]></description><link>https://forums.triplea-game.org/post/78842</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78842</guid><dc:creator><![CDATA[wc_sumpton]]></dc:creator><pubDate>Sun, 12 Jul 2026 21:06:47 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sun, 12 Jul 2026 10:57:01 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">Thank you for your response!</p>
<p dir="auto">Turns out that setting was indeed not enabled.</p>
<p dir="auto">Once i enable this setting i'm running into another issue. In our mod, transports have 1 defense and battlecruisers are able to transport 1 inf. However this setup appears to be incompatible, im recieving the following error:</p>
<p dir="auto">Validation errors parsing game-XML file: C:\Users\ramon\triplea\downloadedMaps\war_plan_red_orange\war_plan_red_orange\map\games\War_Plan_Red_Orange.xml, errors: Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=transport} with name: unitAttachment Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=battlecruiser} with name: unitAttachment</p>
<p dir="auto">this makes sense, if i understand correctly i cant restrict transport casaulties and making them have 1 defense.</p>
<p dir="auto">Is there a way to make these features  compatible?</p>
<p dir="auto">Thank you!</p>
]]></description><link>https://forums.triplea-game.org/post/78841</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78841</guid><dc:creator><![CDATA[Ramon]]></dc:creator><pubDate>Sun, 12 Jul 2026 10:57:01 GMT</pubDate></item><item><title><![CDATA[Reply to Question about trenches domination 1914 no mans land on Sat, 11 Jul 2026 03:42:23 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wc_sumpton" aria-label="Profile: wc_sumpton">@<bdi>wc_sumpton</bdi></a></p>
<p dir="auto">ahh maybe it only works if the battle starts out that way ? After the hitters are dead, you still have to roll to kill them ?</p>
<p dir="auto">I will test <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/78827</link><guid isPermaLink="true">https://forums.triplea-game.org/post/78827</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Sat, 11 Jul 2026 03:42:23 GMT</pubDate></item></channel></rss>