<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My map editor for TripleA]]></title><description><![CDATA[<p dir="auto">Hello guys,</p>
<p dir="auto">me again, I know. You asking yourself how can i post again. Well to answer that.<br />
Work gave me Fable 5.2 to test and break it in my supa dupa giant ai workflow, and you know I can't keep my hands off this project and im not trusting it on my main projects yet.</p>
<p dir="auto">So I built something with it, and I'd like to show you: my map editor for TripleA. Its goal is to make map making more accessible. Thanks  to <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> for initial testing and for the feature ideas.</p>
<p dir="auto">I would love some of the map makers and maybe some people that never build a map to try it. I actually want to throw you in relativley blind so you can explore this thing on your own, at the end of the day you guys know more about map making then i do. This project is not yet finished but <a class="plugin-mentions-user plugin-mentions-a" href="/user/thedog" aria-label="Profile: thedog">@<bdi>thedog</bdi></a> already told me its helping him a lot so i thougt maybe it can help some of you guys aswell.</p>
<p dir="auto">What you need</p>
<ul>
<li>TripleA from June 2026 or newer, installed. The editor runs with your installed TripleA</li>
<li>Windows: download the zip, unzip, start Eddies Map Editor.exe. Java is included.</li>
<li>macOS / Linux: the zip from the latest release plus Java 25.</li>
<li>A backup of your map. It's still a test version.</li>
</ul>
<p dir="auto">Good to know</p>
<ul>
<li>Saving rewrites the formatting of the game XML. The content stays; your own indentation and line breaks don't.</li>
</ul>
<p dir="auto">Try it, break it, and tell me what's missing or confusing. A screenshot helps a lot. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=fbe62970dd5" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:1.4em;width:auto;vertical-align:middle" title="🙂" alt="🙂" /></p>
<p dir="auto">( download is inside the readme)<br />
<a href="https://github.com/xXEddieXxx/eddies-map-editor" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/xXEddieXxx/eddies-map-editor</a></p>
<p dir="auto"><img src="/assets/uploads/files/1794578628301-screenshot-2026-11-13-150333.png" alt="Screenshot 2026-11-13 150333.png" class="img-markdown  img-fluid" width="1692" height="1080" /></p>
<p dir="auto"><img src="/assets/uploads/files/1794578696106-screenshot-2026-11-13-150445.png" alt="Screenshot 2026-11-13 150445.png" class="img-markdown  img-fluid" width="1299" height="1062" /></p>
]]></description><link>https://forums.triplea-game.org/topic/4472/my-map-editor-for-triplea</link><generator>RSS for Node</generator><lastBuildDate>Fri, 13 Nov 2026 16:23:24 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4472.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 13 Nov 2026 14:07:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to My map editor for TripleA on Fri, 13 Nov 2026 15:54:24 GMT]]></title><description><![CDATA[<p dir="auto">It can do this<br />
<img src="/assets/uploads/files/1794585162886-f5fe922e-4ef6-4d63-a18a-b991a8149938-image.jpeg" alt="image.jpeg" class="img-markdown  img-fluid" width="551" height="432" /></p>
<p dir="auto">And then you move the placement boxes and save the coordinates. in place,txt</p>
<p dir="auto">SO many cool things. <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f60e.png?v=fbe62970dd5" class="not-responsive emoji emoji-android emoji--sunglasses" style="height:1.4em;width:auto;vertical-align:middle" title=":sunglasses:" alt="😎" /></p>
]]></description><link>https://forums.triplea-game.org/post/81664</link><guid isPermaLink="true">https://forums.triplea-game.org/post/81664</guid><dc:creator><![CDATA[TheDog]]></dc:creator><pubDate>Fri, 13 Nov 2026 15:54:24 GMT</pubDate></item><item><title><![CDATA[Reply to My map editor for TripleA on Fri, 13 Nov 2026 14:36:00 GMT]]></title><description><![CDATA[<p dir="auto">Nice! I’ll be checking it out when I have some free time</p>
]]></description><link>https://forums.triplea-game.org/post/81662</link><guid isPermaLink="true">https://forums.triplea-game.org/post/81662</guid><dc:creator><![CDATA[Vendetta]]></dc:creator><pubDate>Fri, 13 Nov 2026 14:36:00 GMT</pubDate></item></channel></rss>