<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Determining Unit Cost]]></title><description><![CDATA[<p dir="auto">Is there any reliable way to figure it out?</p>
<p dir="auto">Like, how would you readjust the cost of all your units if every unit had anti-air ability?  Or how about giving +1 attack or defense to any unit? I know it's pretty map-specific, but just wondering if there's a way to determine cost differences between units as correctly as possible.</p>
<p dir="auto">I like unit costs being as close to each other as possible. Like decreasing air units' cost as much as possible while not making them overpowered. Or something.</p>
]]></description><link>https://forums.triplea-game.org/topic/4473/determining-unit-cost</link><generator>RSS for Node</generator><lastBuildDate>Sat, 14 Nov 2026 01:43:09 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/4473.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 14 Nov 2026 00:03:23 GMT</pubDate><ttl>60</ttl></channel></rss>