<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Customizing a Objectives window]]></title><description><![CDATA[<p dir="auto">Wondering if and how I might achieve these changes.</p>
<p dir="auto">Want to change the look of the true/false rendering in a objectives tab within my game.</p>
<p dir="auto">Wondering if and how the T/F can be changed to a set of graphics. and the True boxes to be highlighted.</p>
<p dir="auto"><strong>Current view</strong><br />
<img src="/assets/uploads/files/1516045033040-original-view.jpg" alt="0_1516045034238_Original view.jpg" class=" img-fluid img-markdown" /></p>
<p dir="auto"><strong>Desired view</strong><br />
<img src="/assets/uploads/files/1516045069760-graphics-in-tech-windowjpeg.jpg" alt="0_1516045070191_Graphics in Tech windowjpeg.jpg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/495/customizing-a-objectives-window</link><generator>RSS for Node</generator><lastBuildDate>Thu, 21 May 2026 16:28:41 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/495.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 15 Jan 2018 19:37:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 17:20:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/alkexr" aria-label="Profile: alkexr">@<bdi>alkexr</bdi></a> All you need to do is to rename the objective tab inside the objectives file.  Simply insert this on the fist line in the file...</p>
<p dir="auto">Objectives.Panel.Name=Technologies</p>
<p dir="auto">(Of course you would obviously want a name that would put a smile on Mr. Tolkiens face)</p>
]]></description><link>https://forums.triplea-game.org/post/5559</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5559</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 17:20:52 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 10:33:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a><br />
<a class="plugin-mentions-user plugin-mentions-a" href="/user/mattbarnes" aria-label="Profile: mattbarnes">@<bdi>mattbarnes</bdi></a> said in <a href="/topic/465">Large Middle Earth - strategies</a>:</p>
<blockquote>
<p dir="auto">make clearer how all the National Objectives work: eg are some of them a one-off payment only, rather than a per turn benefit? What if you capture a one-off target then lose it again?</p>
</blockquote>
<p dir="auto">Don't forget objectives with a finite number of uses.</p>
<p dir="auto">Btw how do you rename the objectives tab?</p>
]]></description><link>https://forums.triplea-game.org/post/5548</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5548</guid><dc:creator><![CDATA[alkexr]]></dc:creator><pubDate>Tue, 16 Jan 2018 10:33:03 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 03:12:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> BTW...  love the .... "pretty mostly easy". <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f603.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--smiley" style="height:23px;width:auto;vertical-align:middle" title="=)" alt="😃" /></p>
]]></description><link>https://forums.triplea-game.org/post/5537</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5537</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 03:12:10 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 02:28:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> Cool.  Not trying to be pushy... just a layman.  So I don't really know what is involved in any of it.</p>
]]></description><link>https://forums.triplea-game.org/post/5534</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5534</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 02:28:25 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 02:27:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> i don't know if super easy, but should be easy'ish. We'll need at least the defaults though when none are specified, and that is a good first step that should be pretty mostly easy.</p>
]]></description><link>https://forums.triplea-game.org/post/5532</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5532</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 16 Jan 2018 02:27:12 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 02:08:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> Here are the positive and negative images.</p>
<p dir="auto"><img src="/assets/uploads/files/1516067274480-positive.png" alt="0_1516067277185_Positive.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1516067285869-negative.png" alt="0_1516067288561_Negative.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">What I'm wondering is during this implementation is it possible to let the map designer design these within the game?  Ie. Can I define a positive and a negative for each nation that would then simply be defined in the Flags folder?</p>
<p dir="auto">Sorry if I am getting confused....  I guess it is just because the Stats tab already draws images from the Flags folder.... so I thought this would be super easy to implement.</p>
]]></description><link>https://forums.triplea-game.org/post/5528</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5528</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 02:08:19 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 01:21:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> Gimme 5 minutes.</p>
]]></description><link>https://forums.triplea-game.org/post/5522</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5522</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 01:21:08 GMT</pubDate></item><item><title><![CDATA[Reply to Customizing a Objectives window on Tue, 16 Jan 2018 01:00:47 GMT]]></title><description><![CDATA[<p dir="auto">Better rendering of 'T' or 'F' would be really nice and we could do that for every map. <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a> would you mind posting a check mark and red X images?</p>
<p dir="auto">A per-map configuration can get more tricky and would be a bit more complex. I do think we could still do it. The objectives IIRC are a map XML configuration, so we could do it with an additional property that links the objective to an image name.</p>
]]></description><link>https://forums.triplea-game.org/post/5518</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5518</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 16 Jan 2018 01:00:47 GMT</pubDate></item></channel></rss>