<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Updating Initial Screens and game hosting screen]]></title><description><![CDATA[<p dir="auto">I'm in progress to simplify a good chunk of the launch screen code, the code that powers the first several screens up until you join a game. As part of this, it makes sense to make a few improvements along the way. Below are some screenshots of what I have, feedback is really welcome! Thank you in advance for any comments/thoughts/suggestions.</p>
<p dir="auto"><img src="/assets/uploads/files/1516065530116-01_initial-resized.png" alt="0_1516065529840_01_initial.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Then if you click multiplayer, you'll see the multiplayer options on one screen:<br />
<img src="/assets/uploads/files/1516065521544-02_multi-resized.png" alt="0_1516065521248_02_multi.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Going back, if you click on single player this is what you see:<br />
<img src="/assets/uploads/files/1516065537587-03_single_player-resized.png" alt="0_1516065537244_03_single_player.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">For network games, a chat dialog is included and the screen would look like:<br />
<img src="/assets/uploads/files/1516065543503-04_network_hosting-resized.png" alt="0_1516065543133_04_network_hosting.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/504/updating-initial-screens-and-game-hosting-screen</link><generator>RSS for Node</generator><lastBuildDate>Sun, 13 Sep 2026 17:24:13 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/504.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 16 Jan 2018 01:25:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Updating Initial Screens and game hosting screen on Tue, 16 Jan 2018 02:23:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> I would say no on holding off on future re-designs. What I'm proposing is a next step that is almost required before we can do a larger redesign. Most of the changes are in the code. Meanwhile, it's pretty trivial and very easy now to alter the screen and which buttons are where, so I can incorporate feedback on that quite readily  : )</p>
]]></description><link>https://forums.triplea-game.org/post/5531</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5531</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 16 Jan 2018 02:23:08 GMT</pubDate></item><item><title><![CDATA[Reply to Updating Initial Screens and game hosting screen on Tue, 16 Jan 2018 02:14:18 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> Yup.  Just trying to keep track of the two different things and wondering if I should hold off on UI re-designs until we have a specific direction for the feature and choices on each screen.</p>
]]></description><link>https://forums.triplea-game.org/post/5530</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5530</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 02:14:18 GMT</pubDate></item><item><title><![CDATA[Reply to Updating Initial Screens and game hosting screen on Tue, 16 Jan 2018 01:48:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> you should be able to even demo some of these features from the latest pre-release (maybe even in the latest release).</p>
<p dir="auto">Turn on 'beta features' in the settings screen 'testing' tab:<br />
<img src="/assets/uploads/files/1516067209161-05_beta_features-resized.png" alt="0_1516067208638_05_beta_features.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Then on the next game launch the main window will have a 'launch new UI' button:<br />
<img src="/assets/uploads/files/1516067229468-demo_06-resized.png" alt="0_1516067229118_demo_06.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/5527</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5527</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 16 Jan 2018 01:48:06 GMT</pubDate></item><item><title><![CDATA[Reply to Updating Initial Screens and game hosting screen on Tue, 16 Jan 2018 01:44:23 GMT]]></title><description><![CDATA[<p dir="auto">2 different but related branches. The update here is mostly code related.  This is coordinated with <a class="plugin-mentions-user plugin-mentions-a" href="/user/roiex" aria-label="Profile: RoiEX">@<bdi>RoiEX</bdi></a> <a href="https://github.com/triplea-game/triplea/issues/2753" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/triplea-game/triplea/issues/2753</a>, for <a href="https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui">https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui</a></p>
<p dir="auto">So here I'm rewriting existing UI code with an updated and simplified UI library, but it is still fundamentally same technology.  While doing this there is a lot more happening to the code and we are getting a better split of UI configuration from the game logic. This should help us then upgrade to the next gen of java UI technology (<a href="https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui">https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui</a>)</p>
<p dir="auto">But, while re-writing the UI code, there are a few problems that should really be taken care of <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=f80efd2fa9e" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" />  It was also an opportunity to resurrect the code behind the updated hosting screen.</p>
]]></description><link>https://forums.triplea-game.org/post/5526</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5526</guid><dc:creator><![CDATA[LaFayette]]></dc:creator><pubDate>Tue, 16 Jan 2018 01:44:23 GMT</pubDate></item><item><title><![CDATA[Reply to Updating Initial Screens and game hosting screen on Tue, 16 Jan 2018 01:28:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: lafayette">@<bdi>lafayette</bdi></a> Do we have competing projects here?  Or are these 2 different branches of the same project?</p>
]]></description><link>https://forums.triplea-game.org/post/5524</link><guid isPermaLink="true">https://forums.triplea-game.org/post/5524</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Tue, 16 Jan 2018 01:28:10 GMT</pubDate></item></channel></rss>