<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Civil War: A House Divided]]></title><description><![CDATA[<p dir="auto">Original map thread: <a href="http://tripleadev.1671093.n2.nabble.com/Civil-War-A-House-Divided-3-0-td6850952.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://tripleadev.1671093.n2.nabble.com/Civil-War-A-House-Divided-3-0-td6850952.html</a></p>
]]></description><link>https://forums.triplea-game.org/topic/556/civil-war-a-house-divided</link><generator>RSS for Node</generator><lastBuildDate>Mon, 18 May 2026 12:00:01 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/556.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 03 Feb 2018 18:32:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Civil War: A House Divided on Fri, 28 Jan 2022 18:39:15 GMT]]></title><description><![CDATA[<p dir="auto">Hate to necro a dead post like this but im gonna anyway.<br />
Im working on creating a physical boardgame version of this for myself and was wondering if there was like a large/printable pdf of the map someone could send my way?<br />
Thanks</p>
]]></description><link>https://forums.triplea-game.org/post/53812</link><guid isPermaLink="true">https://forums.triplea-game.org/post/53812</guid><dc:creator><![CDATA[Appalachistani]]></dc:creator><pubDate>Fri, 28 Jan 2022 18:39:15 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 22 Aug 2020 14:04:17 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ff03k64" aria-label="Profile: ff03k64">@<bdi>ff03k64</bdi></a><br />
short answer: no<br />
long answer: no way</p>
<p dir="auto">I'll be happy to play a pbem with you on this map</p>
]]></description><link>https://forums.triplea-game.org/post/42077</link><guid isPermaLink="true">https://forums.triplea-game.org/post/42077</guid><dc:creator><![CDATA[wirkey]]></dc:creator><pubDate>Sat, 22 Aug 2020 14:04:17 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Thu, 20 Aug 2020 14:13:48 GMT]]></title><description><![CDATA[<p dir="auto">Does this map work against the AI?  Or the eastern campaign version?</p>
]]></description><link>https://forums.triplea-game.org/post/42033</link><guid isPermaLink="true">https://forums.triplea-game.org/post/42033</guid><dc:creator><![CDATA[ff03k64]]></dc:creator><pubDate>Thu, 20 Aug 2020 14:13:48 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 03 Mar 2018 17:47:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a>  It is the American Eagle.</p>
<p dir="auto">The icons are the actual buttons that were on the Union and Confederate uniforms.   the idea is to just make the Elite units more pronounced on the map while you are playing since these units are far superior and cost you significantly more when moving.</p>
]]></description><link>https://forums.triplea-game.org/post/8291</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8291</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Sat, 03 Mar 2018 17:47:37 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 03 Mar 2018 17:36:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> Cool, what's the union symbol mean, hard to see it?</p>
]]></description><link>https://forums.triplea-game.org/post/8288</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8288</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Sat, 03 Mar 2018 17:36:43 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 03 Mar 2018 15:27:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> Not really getting into that level of re-design.  As I said initially.... there are many things that could use some finessing on this map.  Just want to make some easy fixes that really deal with playability.</p>
<p dir="auto">Here are the other things I have changed to make units more destincive.</p>
<p dir="auto"><img src="/assets/uploads/files/1520090872124-other-changed-units.png" alt="0_1520090870990_Other changed units.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/8276</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8276</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Sat, 03 Mar 2018 15:27:54 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 03 Mar 2018 08:00:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> If your tweaking. Maybe change the orientation of the dollar sign so it's in the same orientation as other units.</p>
]]></description><link>https://forums.triplea-game.org/post/8262</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8262</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Sat, 03 Mar 2018 08:00:48 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Fri, 02 Mar 2018 23:46:55 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> Nice. I think adding some subtle color to help distinguish the mass of white infrastructure buildings would be great.</p>
]]></description><link>https://forums.triplea-game.org/post/8222</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8222</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 02 Mar 2018 23:46:55 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Fri, 02 Mar 2018 23:42:46 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Whave done them where the Civilian Economy is the gold.... and the Recruitment is a robust pinky-purple.</p>
]]></description><link>https://forums.triplea-game.org/post/8219</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8219</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 02 Mar 2018 23:42:46 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Fri, 02 Mar 2018 23:45:54 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: hepps">@<bdi>hepps</bdi></a> Definitely a step in the right direction. Anything to make the unit images and levels easier to recognize gets my vote. Definitely prefer the goldish numbers over the essentially invisible white ones <img src="https://forums.triplea-game.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=b936044300b" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forums.triplea-game.org/post/8217</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8217</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 02 Mar 2018 23:45:54 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Fri, 02 Mar 2018 20:48:42 GMT]]></title><description><![CDATA[<p dir="auto">Since the improvements to the consumable resources have marked such a big step forward in making games like this much more player friendly.... perhaps it warrants a few other touch-ups to make the game slightly more user friendly.</p>
<p dir="auto">I realize there are quite a few things that could go on this list.... but the most pressing to me is some of the key infrastructure stuff you need to look at every turn...</p>
<p dir="auto"><img src="/assets/uploads/files/1520023495031-old-example.png" alt="0_1520023493587_Old Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="/assets/uploads/files/1520023508347-new-example.png" alt="0_1520023506719_New Example.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">These examples are done with the units set at 100% which of course makes the game nearly unplayable most of the time.  I think making the the recruitment and Civilian Economy level numbers a bit more pronounced would go a long way especially when you set the unit image size to a playable 67%.</p>
<p dir="auto">Just thought some of the active players might want to give me some feed-back on this proposal.</p>
]]></description><link>https://forums.triplea-game.org/post/8199</link><guid isPermaLink="true">https://forums.triplea-game.org/post/8199</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Fri, 02 Mar 2018 20:48:42 GMT</pubDate></item><item><title><![CDATA[Reply to Civil War: A House Divided on Sat, 03 Feb 2018 18:38:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Someone got a chubber last night.</p>
]]></description><link>https://forums.triplea-game.org/post/6550</link><guid isPermaLink="true">https://forums.triplea-game.org/post/6550</guid><dc:creator><![CDATA[Hepps]]></dc:creator><pubDate>Sat, 03 Feb 2018 18:38:09 GMT</pubDate></item></channel></rss>