<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Terra Firma 1939]]></title><description><![CDATA[<p dir="auto">Hello everyone,</p>
<p dir="auto">I wanted to show of a few WIP pictures from Terra Firma, a large scale- WWII themed map for TripleA. The map, based of off World at War, currently has around 1200 land provinces and around 300 sea provinces. I was really interested in creating a map that could be played at a more tactical (maybe even battalion) level, so I felt that the huge number of provinces was necessary. This map is designed for AI play, since I feel it would be cumbersome with multiple players.</p>
<p dir="auto">Though this is the first map I plan to release to the public, it's the third map I've made so far. Earlier last year, I produced a 1000+ province map of just Europe, complete with around 20 factions and 25 unit types. The map is mostly finished, but was designed for TripleA 1.8. Rather than expend the energy updating that map, I decided to produce Terra Firma, which toned down the province density but scaled up to a global scale.</p>
<p dir="auto">Here is where the project stands in terms of progress:</p>
<p dir="auto">Completed:</p>
<ul>
<li>Map art</li>
<li>Polygons</li>
<li>Centers</li>
<li>Impassable / Sea Attachments</li>
<li>Unit Definitions</li>
<li>Faction and Capitals</li>
<li>Starting Diplomacy</li>
<li>Assign PU's</li>
<li>Pick Faction Colors</li>
<li>Unit Art</li>
<li>Place Starting Units</li>
<li>Add extra capitals</li>
<li>Recolor units (white on white conflict with unit stacks)</li>
<li>Fix Unit Sizes</li>
</ul>
<p dir="auto">Started:</p>
<ul>
<li>Fix Island Polygons (%10 Done)</li>
<li>Fix Neutral Territory (Temporary workaround implemented)</li>
<li>Add island connections (Connections done, graphics needed)</li>
<li>Fix Canals (Temporary workaround implemented, official canals to be added)</li>
<li>Fix Sea Connections (%90 Done)</li>
<li>Edit Unit costs</li>
</ul>
<p dir="auto">To Do:</p>
<ul>
<li>More buildings (different factory types)</li>
<li>D20-Based unit stats</li>
<li>Finalize Rule Set</li>
<li>Balance PU and Starting Units</li>
<li>Remove Territory Names (TBD after a more stable version of the map)</li>
<li>Better unit art</li>
<li>Rename Sea Zones</li>
</ul>
<p dir="auto">Desired Features:</p>
<ul>
<li>Dynamic Diplomacy / Diplomacy through decisions or events</li>
<li>"Strategic" resources for elite units</li>
<li>Faction specific units</li>
<li>1940 Start date for more competitive play</li>
</ul>
<p dir="auto">Finally, here's a list of all of the factions in the game. I narrowed down the original 42 to a "concise" 30:<br />
Afghanis<br />
Americans<br />
Arabians<br />
Argentinians<br />
Brazilians<br />
British<br />
Chinese<br />
Colombias<br />
Finnish<br />
French<br />
Germans<br />
Iranians<br />
Italians<br />
Japanese<br />
Mexicans<br />
MinorAllies<br />
MinorAxis<br />
Mongolians<br />
Neutral<br />
Peruvians<br />
Polish<br />
Portuguese<br />
Russians<br />
Salvadorans<br />
Spanish<br />
Swedish<br />
Thailanders<br />
Turkish<br />
Venezuelans<br />
Yugoslavians</p>
<p dir="auto"><img src="http://i1094.photobucket.com/albums/i441/AntoKinsure/World%20Pic_zpsom0ukgdu.png?t=1522291691" alt="alt text" class=" img-fluid img-markdown" /></p>
<p dir="auto"><img src="http://i1094.photobucket.com/albums/i441/AntoKinsure/EuroPic_zpslpj222i0.png?t=1522291692" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/topic/699/terra-firma-1939</link><generator>RSS for Node</generator><lastBuildDate>Sat, 16 May 2026 02:50:37 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/699.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 30 Mar 2018 02:49:58 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Terra Firma 1939 on Fri, 20 Apr 2018 20:08:40 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Overall, definitely a step in the right direction. I think you have at least a good core unit set now and the infrastructure portion is pretty interesting. I think just layering on a few more of the features you have planned then starting to get some games going to test balance is a good approach.</p>
<p dir="auto">If you have any questions on the XML or would like feedback on any particular areas just let me know.</p>
]]></description><link>https://forums.triplea-game.org/post/11664</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11664</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 20 Apr 2018 20:08:40 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Fri, 20 Apr 2018 04:00:38 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Ah, thanks for the help. I can't believe I missed that in the documentation. Here's an updated link for anyone interested:</p>
<p dir="auto"><a href="https://www.dropbox.com/s/2hwv1lgcqgkz232/TerraFirma1939.zip?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/2hwv1lgcqgkz232/TerraFirma1939.zip?dl=0</a></p>
]]></description><link>https://forums.triplea-game.org/post/11639</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11639</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Fri, 20 Apr 2018 04:00:38 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Fri, 20 Apr 2018 03:49:09 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> For support attachments, you MUST set bonusType so the engine knows whether support attachments should stack or not. For example, let's say you have an infantry, an artillery, and a hArtillery. Should the infantry receive support from just one of them or both of them? If they have the same bonusType then it'll only get the highest support from 1 support unit out of all support units that have that same bonusType.</p>
<p dir="auto">Most likely you want to have a couple groups of bonusType so that a single infantry can't receive support from like 10 units. So glancing at your units maybe you have the following bonusTypes: support, command, artillery, and bomber. So 1 unit can receive support once for each bonusType but not from multiple units in the same bonusType.</p>
<p dir="auto">POS2 XML:</p>
<pre><code>bonusType	values: the name of the bonus, any string. any bonus with the same name will not stack, any bonus with a different name will stack
</code></pre>
]]></description><link>https://forums.triplea-game.org/post/11638</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11638</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Fri, 20 Apr 2018 03:49:09 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Fri, 20 Apr 2018 03:27:02 GMT]]></title><description><![CDATA[<p dir="auto">Thanks for the feedback. Here's an upload of the most recent version of the map. Unit prices have been re-worked and the infrustructure system has been implemented. Enjoy!</p>
<p dir="auto"><a href="https://www.dropbox.com/s/2hwv1lgcqgkz232/TerraFirma1939.zip?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/2hwv1lgcqgkz232/TerraFirma1939.zip?dl=0</a></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a>, thanks for all the great feedback earlier. I agree with all the points you made about the past map. I'll be implementing them in the coming iterations.</p>
<p dir="auto">EDIT: Just found an error with hArtillery and Artillery in the same province in battle. Working on it now. It seems like the error is from two support attachments supporting the same unit. Is there a way around this? Here is the current Null Pointer Exception:</p>
<p dir="auto">Error: java.lang.NullPointerException<br />
java.lang.NullPointerException<br />
at games.strategy.triplea.delegate.DiceRoll.getSupport(DiceRoll.java:657)<br />
at games.strategy.triplea.delegate.DiceRoll.getUnitPowerAndRollsForNormalBattles(DiceRoll.java:433)<br />
at games.strategy.triplea.delegate.DiceRoll.getUnitPowerAndRollsForNormalBattles(DiceRoll.java:407)<br />
at games.strategy.triplea.oddsCalculator.ta.OddsCalculatorPanel.setWidgetActivation(OddsCalculatorPanel.java:731)<br />
at games.strategy.triplea.oddsCalculator.ta.OddsCalculatorPanel.&lt;init&gt;(OddsCalculatorPanel.java:176)<br />
at games.strategy.triplea.oddsCalculator.ta.OddsCalculatorDialog.&lt;init&gt;(OddsCalculatorDialog.java:60)<br />
at games.strategy.triplea.oddsCalculator.ta.OddsCalculatorDialog.show(OddsCalculatorDialog.java:28)<br />
at games.strategy.triplea.ui.TerritoryDetailPanel.lambda$initLayout$1(TerritoryDetailPanel.java:62)<br />
at games.strategy.ui.SwingComponents$1.actionPerformed(SwingComponents.java:144)<br />
at javax.swing.SwingUtilities.notifyAction(Unknown Source)<br />
at javax.swing.JComponent.processKeyBinding(Unknown Source)<br />
at javax.swing.KeyboardManager.fireBinding(Unknown Source)<br />
at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)<br />
at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)<br />
at javax.swing.JComponent.processKeyBindings(Unknown Source)<br />
at javax.swing.JComponent.processKeyEvent(Unknown Source)<br />
at java.awt.Component.processEvent(Unknown Source)<br />
at java.awt.Container.processEvent(Unknown Source)<br />
at java.awt.Component.dispatchEventImpl(Unknown Source)<br />
at java.awt.Container.dispatchEventImpl(Unknown Source)<br />
at java.awt.Component.dispatchEvent(Unknown Source)<br />
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)<br />
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)<br />
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)<br />
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)<br />
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)<br />
at java.awt.Component.dispatchEventImpl(Unknown Source)<br />
at java.awt.Container.dispatchEventImpl(Unknown Source)<br />
at java.awt.Window.dispatchEventImpl(Unknown Source)<br />
at java.awt.Component.dispatchEvent(Unknown Source)<br />
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)<br />
at java.awt.EventQueue.access$500(Unknown Source)<br />
at java.awt.EventQueue$3.run(Unknown Source)<br />
at java.awt.EventQueue$3.run(Unknown Source)<br />
at java.security.AccessController.doPrivileged(Native Method)<br />
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)<br />
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)<br />
at java.awt.EventQueue$4.run(Unknown Source)<br />
at java.awt.EventQueue$4.run(Unknown Source)<br />
at java.security.AccessController.doPrivileged(Native Method)<br />
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)<br />
at java.awt.EventQueue.dispatchEvent(Unknown Source)<br />
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)<br />
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)<br />
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)<br />
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)<br />
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)<br />
at java.awt.EventDispatchThread.run(Unknown Source)</p>
]]></description><link>https://forums.triplea-game.org/post/11634</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11634</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Fri, 20 Apr 2018 03:27:02 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Thu, 19 Apr 2018 00:18:42 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Looks pretty good to me and a pretty good variety overall. If you haven't already I'd definitely take a look at Total World War and Civil War as they probably are the existing maps that have done a sort of similar infrastructure system like you are looking to do. There is also Global Dominance that <a class="plugin-mentions-user plugin-mentions-a" href="/user/hepps" aria-label="Profile: Hepps">@<bdi>Hepps</bdi></a> is working on that has a pretty extensive unit system that is detailed here: <a href="http://tripleadev.1671093.n2.nabble.com/Global-Dominance-td6926896.html" target="_blank" rel="noopener noreferrer nofollow ugc">http://tripleadev.1671093.n2.nabble.com/Global-Dominance-td6926896.html</a></p>
<p dir="auto">I'd still advise against a cost 2 unit as you'll end up with insane amounts of spam unless you have another way to deal with that. Motorized with 3 move and 6 PU cost also just out as crazy strong. Movement on large maps tends to be very valuable.</p>
]]></description><link>https://forums.triplea-game.org/post/11555</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11555</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Thu, 19 Apr 2018 00:18:42 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Thu, 19 Apr 2018 00:11:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a></p>
<p dir="auto">The production system sounds cool. Should work well on such a large map. TWW uses something similar, but yours takes it little further.</p>
<p dir="auto">I hope the d20 work out well. I've tinkered with d20 and d18 as well. They have advantages but  a couple disadvantages too.</p>
<p dir="auto">You should post a link to updated map as well. Unless the previous is updated?</p>
]]></description><link>https://forums.triplea-game.org/post/11554</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11554</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Thu, 19 Apr 2018 00:11:56 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 18 Apr 2018 22:55:04 GMT]]></title><description><![CDATA[<p dir="auto">Hello, everyone. Here is a quick progress update for Terra Firma 1939. Over the past few days, I have added the complete unit roster which consists of around 40 units. The game will follow a d20 system and have custom support attachments to better suit the system.</p>
<p dir="auto">I have also added a custom infrastructure to complement the large number of provinces. Now, you need to specialize your industry for each province. While general units like infantry are available at any industrial center, advanced units like heavy bombers or Self-Propelled Artillery are specialized to their own types of factory upgrades. Now, players can directly deny their opponents the ability to build certain units by conquering their vital factories. Further, players can choose to develop certain factories into civilian infrastructure, giving up military production in return for an increase in PUs/turn. I am attaching a copy of an excel sheet that details these additions. I would love to hear what you all think about this system. Thanks!</p>
<p dir="auto"><a href="https://www.dropbox.com/s/jtinnr9nqkb1cmm/Terra%20Firma%201939%20Rules.xlsx?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/jtinnr9nqkb1cmm/Terra Firma 1939 Rules.xlsx?dl=0</a></p>
]]></description><link>https://forums.triplea-game.org/post/11546</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11546</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Wed, 18 Apr 2018 22:55:04 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 11 Apr 2018 06:31:08 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Wow! That's a pretty impressive map and seems like a pretty solid start. The size of the territories at 100% is actually pretty decent and allows you to zoom out for some of the less populated areas. Doubling was definitely a good idea as otherwise, territories would have been way too small. One of the challenges though will be that you do have significant variance in the size of territories which can cause especially air units to be able to travel vast distances in say central Russia or central Africa because the territories are so huge.</p>
<p dir="auto">Feedback:</p>
<ul>
<li>You should rename all your sea territories to either start with or end with "Sea Zone" to fix all your islands that are completely in a single sea territory</li>
<li>Probably want to make default unit size a bit bigger as at the current default of 50% the units are really hard to see</li>
<li>Its tough to tell unit nationality and pretty much must have unit flags on but they are pretty tough to see so a bit larger flag images would be good</li>
<li>Some of the darker nations make it tough to see borders and PU values</li>
<li>Probably better to not show territory names on the map since they are just random numbers at this point</li>
<li>Diplomacy is an interesting approach but having Russia or USA join the Axis would be insane given how strong a swing that would be. Probably need to make diplomacy a little less random in order to ever have a reasonably balanced map.</li>
<li>Until you have a fairly stable rule set and diplomacy, I wouldn't worry too much about balance.</li>
<li>Having a 2 PU unit with the incomes you have will lead to an enormous amount of units. Might want to consider slightly more expensive unit set to avoid crazy amounts of spam.</li>
<li>Factories are really cheap and gonna end up spamming them everywhere. Probably should increase cost though if you are gonna move towards a deeper infrastructure model then might not matter.</li>
<li>Russia is way too strong and Germany is probably too weak. As the game sits now, its whichever side Russia joins wins.</li>
<li>Probably should consider breaking up the UK some as otherwise they can spend a crazy amount of PUs in say India/Australia/Africa which isn't at all realistic. Might want to check out Total World War for some ideas.</li>
<li>London placement seems odd as it isn't touching the sea which then leads to the UK not being able to place very many ships in the North Sea area</li>
<li>Given the size/complexity of the map probably better to move the 'purchase' phase later in each nation's turn.</li>
<li>Your desired features list is awesome and would help bring some more "life" and "uniqueness" to the map</li>
</ul>
]]></description><link>https://forums.triplea-game.org/post/10939</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10939</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Wed, 11 Apr 2018 06:31:08 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 11 Apr 2018 02:00:50 GMT]]></title><description><![CDATA[<p dir="auto">I've been working through some of the issues with this map, but I'm at a place where I'd appreciate some feedback. Attached is a working copy of the map. Although it is functional and playable, it requires a complementary spreadsheet to handle the politics at the moment. It's far from being done, so please let me know what you think!</p>
<p dir="auto">What I'd appreciate most is:</p>
<ul>
<li>Any missing land/sea connections</li>
<li>Feelings on capital placements</li>
<li>PU balance</li>
<li>Unit balance (costs? stats?)</li>
<li>Starting units</li>
</ul>
<p dir="auto">A full list of known bugs and planned goals are on the front page. Thanks!</p>
<p dir="auto"><a href="https://www.dropbox.com/s/wyj3wnr8qpols4u/TerraFirma1939.zip?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/wyj3wnr8qpols4u/TerraFirma1939.zip?dl=0</a></p>
]]></description><link>https://forums.triplea-game.org/post/10926</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10926</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Wed, 11 Apr 2018 02:00:50 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 04 Apr 2018 03:06:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> I just doubled the size of the map using csv's and excel. It takes a bit of work, but so far it's working alright. I'll be sure to post if something ends up breaking.</p>
<p dir="auto">I used GIMP's scale tool without interpolation to enlarge the image with limited pixelation.</p>
]]></description><link>https://forums.triplea-game.org/post/10585</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10585</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Wed, 04 Apr 2018 03:06:12 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 04 Apr 2018 02:34:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a></p>
<p dir="auto">Please post here if the multiplying of coordinates works out (polygons, centers, placement) . This can be a huge shortcut in map making. When it comes to changing map sizes.</p>
<p dir="auto">Although as <a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> mentions above the image for base tiles use must be enlarged accordingly. Pixilation usually occurs during change of image size, which screws with the polygon application. But that step can be bypassed from the sounds of it, if an already pre-existing polygons file exists for the image in question.</p>
]]></description><link>https://forums.triplea-game.org/post/10580</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10580</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Wed, 04 Apr 2018 02:34:21 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Wed, 04 Apr 2018 01:08:48 GMT]]></title><description><![CDATA[<p dir="auto">Thank you so much for all the help. I uninstalled the previous edition which I had (1.9.0.0.9862) and reinstalled v. 1.9.0.0.9687. This fixed the issues I was having with the center picker. I'm in the process of converting my center.txt into a .csv so I can double the values of the x,y coordinates in excel. Will the same process yield the same results for the polygons or would it be better to run the polygon finder and fix up any errors?</p>
<p dir="auto">Also, I'm going to try for a %100 increase rather than a %50 increase in total size. Hopefully that makes for the most playable experiance. In terms of progress, on the small scale I have placed units for most minor nations, and only have the major powers to complete. After that, I just need to work on balance and fool around with the ruleset. With any luck, this project should not take too long until I'm comfortable offering an early public release. Thanks again, everyone.</p>
]]></description><link>https://forums.triplea-game.org/post/10571</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10571</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Wed, 04 Apr 2018 01:08:48 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 16:22:35 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a></p>
<p dir="auto">Interesting work around. But it sounds like a large task in it self. But probably less so than redoing polygons and centers.</p>
<p dir="auto">I wonder if it will match up exactly since enlarge image tends to skew the borders throughout the map.</p>
]]></description><link>https://forums.triplea-game.org/post/10538</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10538</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Tue, 03 Apr 2018 16:22:35 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 16:20:43 GMT]]></title><description><![CDATA[<p dir="auto">And the map.width and height. Tho, I'm not suggesting this; only for the things you spent some times, like manual placement (and manual placement would be correct only if you also multiply your units size, since they are drawn from a corner of them).</p>
]]></description><link>https://forums.triplea-game.org/post/10537</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10537</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 03 Apr 2018 16:20:43 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 16:18:07 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> I'm not saying that, since it won't change your relief and base tiles. Aside from that, yes, as long as you multiply all coordinates in all places.</p>
]]></description><link>https://forums.triplea-game.org/post/10536</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10536</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 03 Apr 2018 16:18:07 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 16:17:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> Are you saying polygons and centers data, multiplied by any factor will effectively enlarge map?</p>
]]></description><link>https://forums.triplea-game.org/post/10535</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10535</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Tue, 03 Apr 2018 16:17:19 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 14:55:36 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Really, if you already did it and are increasing all by 50%, you are better off dropping your data in a excel sheet and multiply all by 1.5.</p>
<p dir="auto">Also, if you are splitting WAW, I would go for a +100% at the very least. Heck, I would go for that even without splitting!</p>
]]></description><link>https://forums.triplea-game.org/post/10513</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10513</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 03 Apr 2018 14:55:36 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 13:15:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> I'm not sure what "utilities like the Polygon Grabber" in the description means. If that means all mapmaking utilities get that setting, then probably better to say "any mapmaking utilities herein"; if not, I'd specify better which ones get it. Otherwise, people might wonder if the specific utility they are using is effected by that or not.<br />
For example, one might wonder if that applies to the center picker too (I'm sure it does).</p>
]]></description><link>https://forums.triplea-game.org/post/10507</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10507</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Tue, 03 Apr 2018 13:15:12 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 04:45:20 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Hmm. I was able to set the map creator memory to 4096 and then run the center picker with your map image without any errors. Can you make sure you have 64 bit TripleA and Java? Also what version of TripleA are you using?</p>
<p dir="auto">Memory Setting:<br />
<img src="/assets/uploads/files/1522730688912-79856810-719e-4501-bf60-ecc58e6ba76b-image-resized.png" alt="0_1522730690231_79856810-719e-4501-bf60-ecc58e6ba76b-image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forums.triplea-game.org/post/10504</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10504</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 03 Apr 2018 04:45:20 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 03:59:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a> Here's a link to the new, larger map. <s>There's no game file in there yet, so it's currently unplayable.</s> The old game file is in, my mistake.</p>
<p dir="auto"><a href="https://www.dropbox.com/s/eic7uhmndvhlrfl/TerraFirma1939.zip?dl=0" target="_blank" rel="noopener noreferrer nofollow ugc">https://www.dropbox.com/s/eic7uhmndvhlrfl/TerraFirma1939.zip?dl=0</a></p>
]]></description><link>https://forums.triplea-game.org/post/10502</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10502</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Tue, 03 Apr 2018 03:59:28 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 03:45:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a> Can you attach your exported image or map zip here so I can try to reproduce the problem?</p>
]]></description><link>https://forums.triplea-game.org/post/10501</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10501</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Tue, 03 Apr 2018 03:45:05 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Tue, 03 Apr 2018 03:10:14 GMT]]></title><description><![CDATA[<p dir="auto">Alright, I'm a good way into the unit placements and I agree that I'd like to scale up the map. I tried increasing the current map size by %50 to an approximate size of 22,000 x 9,000. The exported image is 1,843KB. Before starting the center picker, I allocated the maximum memory, 4096MB via the map maker. When I ran the new map through the center picker, the program loaded a blank image and gave me the following error:</p>
<p dir="auto">Centers : C:\Users\Oda\triplea\downloadedMaps\TerraFirma1939\centers.txt<br />
Exception in thread "Image Fetcher 0" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space<br />
at java.awt.image.DataBufferInt.&lt;init&gt;(Unknown Source)<br />
at java.awt.image.Raster.createPackedRaster(Unknown Source)<br />
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknown Source)<br />
at sun.awt.image.ImageRepresentation.createBufferedImage(Unknown Source)<br />
at sun.awt.image.ImageRepresentation.setPixels(Unknown Source)<br />
at sun.awt.image.ImageDecoder.setPixels(Unknown Source)<br />
at sun.awt.image.PNGImageDecoder.sendPixels(Unknown Source)<br />
at sun.awt.image.PNGImageDecoder.produceImage(Unknown Source)<br />
at sun.awt.image.InputStreamImageSource.doFetch(Unknown Source)<br />
at sun.awt.image.ImageFetcher.fetchloop(Unknown Source)<br />
at sun.awt.image.ImageFetcher.run(Unknown Source)</p>
<p dir="auto">Is there any way around this? I am using Windows 10, with 16GB memory. I'll be happy to provide more info is needed, or post this question somewhere else on the forums if this is the wrong place for it. Thanks.</p>
]]></description><link>https://forums.triplea-game.org/post/10500</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10500</guid><dc:creator><![CDATA[Oda]]></dc:creator><pubDate>Tue, 03 Apr 2018 03:10:14 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Mon, 02 Apr 2018 15:11:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/oda" aria-label="Profile: oda">@<bdi>oda</bdi></a></p>
<p dir="auto">I think something like "Terra Firma 1939" or whatever starting year is would get the point across sufficiently on what the map is.</p>
<p dir="auto">Yeah I've had some issues on large maps too. In addition to increasing memory as well.</p>
]]></description><link>https://forums.triplea-game.org/post/10484</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10484</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Mon, 02 Apr 2018 15:11:11 GMT</pubDate></item><item><title><![CDATA[Reply to Terra Firma 1939 on Sun, 01 Apr 2018 21:21:30 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cernel" aria-label="Profile: cernel">@<bdi>cernel</bdi></a> also true lating doesn't have spaces or lower cases or "u", so you would have the game info name as:<br />
<strong>BELLVMINTERRIS</strong><br />
("war on earths", meaning "war on Earth")</p>
]]></description><link>https://forums.triplea-game.org/post/10463</link><guid isPermaLink="true">https://forums.triplea-game.org/post/10463</guid><dc:creator><![CDATA[Cernel]]></dc:creator><pubDate>Sun, 01 Apr 2018 21:21:30 GMT</pubDate></item></channel></rss>