<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[delegates required - Resolved -]]></title><description><![CDATA[<p dir="auto">POS2 says some delegates are not required but I saw no indication of which.</p>
<p dir="auto">I would like to designate which are / are not.</p>
<p dir="auto">Anyone know about this?</p>
]]></description><link>https://forums.triplea-game.org/topic/747/delegates-required-resolved</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 06:42:15 GMT</lastBuildDate><atom:link href="https://forums.triplea-game.org/topic/747.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 15 Apr 2018 01:59:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 15:51:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: Mahks">@<bdi>Mahks</bdi></a> I believe just about all delegates are optional though at some point you wouldn't really have much of a game without at least some sort of move and battle delegates. I'm not sure if you can leave out the InitializationDelegate as I can't remember exactly what that does and if you can create a map without it. That might be the only 1 that is absolutely required though it would be hard to have a playable map without at least a few of the others.</p>
]]></description><link>https://forums.triplea-game.org/post/11412</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11412</guid><dc:creator><![CDATA[redrum]]></dc:creator><pubDate>Mon, 16 Apr 2018 15:51:16 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 11:59:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/roiex" aria-label="Profile: roiex">@<bdi>roiex</bdi></a> Yah, I'm already burning out...</p>
]]></description><link>https://forums.triplea-game.org/post/11388</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11388</guid><dc:creator><![CDATA[Mahks]]></dc:creator><pubDate>Mon, 16 Apr 2018 11:59:02 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 10:53:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: Mahks">@<bdi>Mahks</bdi></a> Despite the name, javascript is nothing like java ^^<br />
However the basic syntax is pretty similar, it's a C-like syntax using curly brackets and semicolons I.e. If statements while and for loops still exist ^^<br />
There's nothing wrong with self teaching, I started programming this way too.<br />
If you're interested, I can give you an introduction to the triplea codebase and help you to get started, but contributing to the documentation is already enough help for now.</p>
]]></description><link>https://forums.triplea-game.org/post/11383</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11383</guid><dc:creator><![CDATA[RoiEX]]></dc:creator><pubDate>Mon, 16 Apr 2018 10:53:21 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 04:05:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a></p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a>  can fill you in on differences between java and javascript. I don't want to misinform you.</p>
<p dir="auto">I think self taught is great. It shows you have the initiative and interest to learn.</p>
<p dir="auto">Your assisting TripleA already by working on XOB. This is something we needed for a while. It will help people take full advantage of the TripleA platform by providing them with a friendlier method to learn the ropes. And to make new mods of existing maps and eventually brand new original maps. Which is one of it's coolest features aside from just playing.</p>
]]></description><link>https://forums.triplea-game.org/post/11370</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11370</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Mon, 16 Apr 2018 04:05:58 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 03:38:22 GMT]]></title><description><![CDATA[<p dir="auto">I know nothing of java, how similar is it to javascript?</p>
<p dir="auto">Also I'm not sure how I would work in a group environment. All my coding knowledge is self taught and my practises non-standard. Though maybe by learning java I could also learn standards? Probably not, being an old dog and all.</p>
]]></description><link>https://forums.triplea-game.org/post/11365</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11365</guid><dc:creator><![CDATA[Mahks]]></dc:creator><pubDate>Mon, 16 Apr 2018 03:38:22 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 03:02:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a></p>
<p dir="auto">Btw, we need more developers if you know java.</p>
]]></description><link>https://forums.triplea-game.org/post/11359</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11359</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Mon, 16 Apr 2018 03:02:43 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 02:59:39 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a></p>
<p dir="auto">I'm a player, mapmaker, lobby mod, forum admin, and 1of 5 triplea council members.</p>
]]></description><link>https://forums.triplea-game.org/post/11358</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11358</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Mon, 16 Apr 2018 02:59:39 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 02:57:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a> devs are <a class="plugin-mentions-user plugin-mentions-a" href="/user/roiex" aria-label="Profile: RoiEX">@<bdi>RoiEX</bdi></a>  <a class="plugin-mentions-user plugin-mentions-a" href="/user/lafayette" aria-label="Profile: LaFayette">@<bdi>LaFayette</bdi></a>  <a class="plugin-mentions-user plugin-mentions-a" href="/user/redrum" aria-label="Profile: redrum">@<bdi>redrum</bdi></a>  <a class="plugin-mentions-user plugin-mentions-a" href="/user/ssoloff" aria-label="Profile: ssoloff">@<bdi>ssoloff</bdi></a>  but yes zod has been doing this long time as well</p>
]]></description><link>https://forums.triplea-game.org/post/11357</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11357</guid><dc:creator><![CDATA[prastle]]></dc:creator><pubDate>Mon, 16 Apr 2018 02:57:22 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 02:53:51 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/general_zod" aria-label="Profile: general_zod">@<bdi>general_zod</bdi></a> I thought you were a developer. Who are the developers?</p>
]]></description><link>https://forums.triplea-game.org/post/11353</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11353</guid><dc:creator><![CDATA[Mahks]]></dc:creator><pubDate>Mon, 16 Apr 2018 02:53:51 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 02:52:58 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a></p>
<p dir="auto">I am not sure what will cause the game to give errors. But for a barebones game I would use the ones I mention above. Maybe  developer can answer further.</p>
]]></description><link>https://forums.triplea-game.org/post/11351</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11351</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Mon, 16 Apr 2018 02:52:58 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 01:38:06 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a> yea idk what's needed either. Trial and error is  probably the way to go.</p>
<p dir="auto">Fwiw I do know you can have some players have different delegates and it still works.</p>
]]></description><link>https://forums.triplea-game.org/post/11332</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11332</guid><dc:creator><![CDATA[beelee]]></dc:creator><pubDate>Mon, 16 Apr 2018 01:38:06 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Mon, 16 Apr 2018 01:10:47 GMT]]></title><description><![CDATA[<p dir="auto">So we do not know for sure if any are required (by the engine) , meaning needed or the engine will error.</p>
]]></description><link>https://forums.triplea-game.org/post/11325</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11325</guid><dc:creator><![CDATA[Mahks]]></dc:creator><pubDate>Mon, 16 Apr 2018 01:10:47 GMT</pubDate></item><item><title><![CDATA[Reply to delegates required - Resolved - on Sun, 15 Apr 2018 07:05:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/mahks" aria-label="Profile: mahks">@<bdi>mahks</bdi></a></p>
<p dir="auto">Each delegate represents a phase in the game. So if one is making a game without a bid phase, they simply exclude it. This principle applies to most of the delegates.</p>
<p dir="auto">However to make a functional game you probably at a minimum, need one initDelegate at beginning and one of each of the following, move, battle, endTurn,  in the sequence for each player and one endRound at the end.</p>
]]></description><link>https://forums.triplea-game.org/post/11273</link><guid isPermaLink="true">https://forums.triplea-game.org/post/11273</guid><dc:creator><![CDATA[General_Zod]]></dc:creator><pubDate>Sun, 15 Apr 2018 07:05:12 GMT</pubDate></item></channel></rss>